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5,56-mm-Patrone |
9-mm-Patrone |
||
| Zeile 24: | Zeile 24: | ||
-->|.50 MG = Standard, AP, match, incendiary & explosive<!-- | -->|.50 MG = Standard, AP, match, incendiary & explosive<!-- | ||
-->|5,56-mm-Patrone (Fallout: New Vegas) = Standard, HP, AP & match<!-- | -->|5,56-mm-Patrone (Fallout: New Vegas) = Standard, HP, AP & match<!-- | ||
-->| | -->|9-mm-Patrone (Fallout: New Vegas)<!-- | ||
-->|10mm round (Fallout: New Vegas)<!-- | -->|10mm round (Fallout: New Vegas)<!-- | ||
-->|12.7mm round = Standard, HP & JHP<!-- | -->|12.7mm round = Standard, HP & JHP<!-- | ||
| Zeile 43: | Zeile 43: | ||
-->| .44-Magnum-Patrone (Fallout: New Vegas) = .44 Spezial<!-- | -->| .44-Magnum-Patrone (Fallout: New Vegas) = .44 Spezial<!-- | ||
-->| Autom..45<!-- | -->| Autom..45<!-- | ||
-->| | -->| 9-mm-Patrone (Fallout: New Vegas) = +P<!-- | ||
-->| .45-70 Gov't = SWC<!-- | -->| .45-70 Gov't = SWC<!-- | ||
-->| 5mm round (Fallout: New Vegas)<!-- | -->| 5mm round (Fallout: New Vegas)<!-- | ||
| Zeile 87: | Zeile 87: | ||
-->|.44-Magnum-Patrone (Fallout: New Vegas) = .75<!-- | -->|.44-Magnum-Patrone (Fallout: New Vegas) = .75<!-- | ||
-->|Autom..45 = 1.2<!-- | -->|Autom..45 = 1.2<!-- | ||
-->| | -->|9-mm-Patrone (Fallout: New Vegas) = 1.2<!-- | ||
-->|.45-70 Gov't = 3<!-- | -->|.45-70 Gov't = 3<!-- | ||
-->|5mm round (Fallout: New Vegas) = 3<!-- | -->|5mm round (Fallout: New Vegas) = 3<!-- | ||
| Zeile 157: | Zeile 157: | ||
-->{{#vardefine:magmod|<!-- | -->{{#vardefine:magmod|<!-- | ||
-->{{#switch:{{FULLPAGENAME}}<!-- | -->{{#switch:{{FULLPAGENAME}}<!-- | ||
-->| | -->|9-mm-Pistole (Fallout: New Vegas)= Erw. Magazin<!-- | ||
-->|10mm pistol (Fallout: New Vegas) = Extended mags<!-- | -->|10mm pistol (Fallout: New Vegas) = Extended mags<!-- | ||
-->|Weathered 10mm pistol= Extended mags<!-- | -->|Weathered 10mm pistol= Extended mags<!-- | ||
| Zeile 187: | Zeile 187: | ||
-->{{#vardefine:magmodmult|<!-- | -->{{#vardefine:magmodmult|<!-- | ||
-->{{#switch:{{FULLPAGENAME}}<!-- | -->{{#switch:{{FULLPAGENAME}}<!-- | ||
-->| | -->|9-mm-Pistole (Fallout: New Vegas)= {{#expr:({{{cliprounds}}}+7)/{{{cliprounds}}}}}<!-- | ||
-->|10mm pistol (Fallout: New Vegas) = {{#expr:({{{cliprounds}}}+4)/{{{cliprounds}}}}}<!-- | -->|10mm pistol (Fallout: New Vegas) = {{#expr:({{{cliprounds}}}+4)/{{{cliprounds}}}}}<!-- | ||
-->|Weathered 10mm pistol = {{#expr:({{{cliprounds}}}+4)/{{{cliprounds}}}}}<!-- | -->|Weathered 10mm pistol = {{#expr:({{{cliprounds}}}+4)/{{{cliprounds}}}}}<!-- | ||
Version vom 3. Juli 2014, 10:27 Uhr
Diese Vorlage erstellt eine detaillierte Tabelle auf Spieleffekte der Waffenhaltbarkeit.
Gebrauch
Legen Sie folgendens in dem Abschnitt, wo die Tabelle gewünscht wird:
{{Haltbarkeitstabelle
<!-- insert parameters -->
}}
This template takes data from the GECK as inputs and calculates number of "shots" and "reloads" for the weapon to completely break from 100% condition.
Parameter
Spezifische Parameter
Some parameters are only needed for certain weapon types and/or games (denoted in the tables below).
ammo
"Ammunition" in GECK (automatically linked) ("Edit" window -> "Game Data" tab -> "Ammunition").
ammouse
"Ammo Use" in GECK ("Edit" window -> "Game Data" tab -> "Ammo Use").
cliprounds
"Clip Rounds" in GECK ("Edit" window -> "Game Data" tab -> "Clip Rounds"). Can be set to
nolimit for guns with unlimited ammo.tp
"Health" in GECK ("Edit" window -> "Game Data" tab -> "Health").
Beispiel
{{Haltbarkeitstabelle
| ammo =5-mm-Patrone (Fallout: New Vegas)
| tp =100
| ammouse =1
| cliprounds =6
}}
Resultiert in:
| Munitionstyp | Haltbarkeit | |
|---|---|---|
| Schüsse | Nachladungen | |
| Standard | 495 | 83 |
Kopieren/Einfügen
{{Haltbarkeitstabelle
| ammo =
| tp =
| ammouse =
| cliprounds =
}}
Technisches
- Genutzte Erweiterungen: VariablesExtension