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/W ->Mit |
.44-Magnum |
||
| Zeile 18: | Zeile 18: | ||
-->|.308 round (Fallout: New Vegas)<!-- | -->|.308 round (Fallout: New Vegas)<!-- | ||
-->|5-mm-Schuss (Fallout: New Vegas) = Standard, HP, & AP<!-- | -->|5-mm-Schuss (Fallout: New Vegas) = Standard, HP, & AP<!-- | ||
-->|.357-Magnum-Patrone = Standard, HP & JFP<!-- | -->|.357-Magnum-Patrone = Standard, HP & JFP<!-- | ||
-->|.44 | -->|.44-Magnum-Patrone (Fallout: New Vegas) = Standard, HP & SWC<!-- | ||
-->|.45 Auto<!-- | -->|.45 Auto<!-- | ||
-->|.45-70 Gov't = Standard & HP<!-- | -->|.45-70 Gov't = Standard & HP<!-- | ||
| Zeile 41: | Zeile 40: | ||
-->{{#switch:{{{ammo}}}<!-- | -->{{#switch:{{{ammo}}}<!-- | ||
-->| .308 round (Fallout: New Vegas) = JSP<!-- | -->| .308 round (Fallout: New Vegas) = JSP<!-- | ||
-->| .357-Magnum-Patrone = .38 Spezial<!-- | -->| .357-Magnum-Patrone = .38 Spezial<!-- | ||
-->| .44 | -->| .44-Magnum-Patrone (Fallout: New Vegas) = .44 Spezial<!-- | ||
-->| .45 Auto<!-- | -->| .45 Auto<!-- | ||
-->| 9mm round (Fallout: New Vegas) = +P<!-- | -->| 9mm round (Fallout: New Vegas) = +P<!-- | ||
| Zeile 86: | Zeile 84: | ||
-->{{#switch:{{{ammo}}}<!-- | -->{{#switch:{{{ammo}}}<!-- | ||
-->|.308 round (Fallout: New Vegas) = 1.5<!-- | -->|.308 round (Fallout: New Vegas) = 1.5<!-- | ||
-->|.357-Magnum-Patrone = .75<!-- | -->|.357-Magnum-Patrone = .75<!-- | ||
-->|.44 | -->|.44-Magnum-Patrone (Fallout: New Vegas) = .75<!-- | ||
-->|.45 Auto = 1.2<!-- | -->|.45 Auto = 1.2<!-- | ||
-->|9mm round (Fallout: New Vegas) = 1.2<!-- | -->|9mm round (Fallout: New Vegas) = 1.2<!-- | ||
| Zeile 131: | Zeile 128: | ||
-->{{#vardefine:condmod|<!-- | -->{{#vardefine:condmod|<!-- | ||
-->{{#switch:{{FULLPAGENAME}}<!-- | -->{{#switch:{{FULLPAGENAME}}<!-- | ||
-->|.357-Magnum-Revolver = HD-Zylinder<!-- | -->|.357-Magnum-Revolver = HD-Zylinder<!-- | ||
-->|.44 | -->|.44-Magnum-Revolver (Fallout: New Vegas) = Schw. Rahmen<!-- | ||
-->|.45 Auto pistol = HD slide<!-- | -->|.45 Auto pistol = HD slide<!-- | ||
-->|Assault carbine (GRA) = Forged receiver<!-- | -->|Assault carbine (GRA) = Forged receiver<!-- | ||
| Zeile 146: | Zeile 142: | ||
-->{{#switch:{{FULLPAGENAME}}<!-- | -->{{#switch:{{FULLPAGENAME}}<!-- | ||
-->|.357-Magnum-Revolver = 1.5<!-- | -->|.357-Magnum-Revolver = 1.5<!-- | ||
-->|. | -->|.44-Magnum-Revolver (Fallout: New Vegas) = 1.5<!-- | ||
-->|.45 Auto pistol = 1.5<!-- | -->|.45 Auto pistol = 1.5<!-- | ||
-->|Assault carbine (GRA) = 1.33<!-- | -->|Assault carbine (GRA) = 1.33<!-- | ||
Version vom 3. Juli 2014, 10:06 Uhr
Diese Vorlage erstellt eine detaillierte Tabelle auf Spieleffekte der Waffenhaltbarkeit.
Gebrauch
Legen Sie folgendens in dem Abschnitt, wo die Tabelle gewünscht wird:
{{Haltbarkeitstabelle
<!-- insert parameters -->
}}
This template takes data from the GECK as inputs and calculates number of "shots" and "reloads" for the weapon to completely break from 100% condition.
Parameter
Spezifische Parameter
Some parameters are only needed for certain weapon types and/or games (denoted in the tables below).
ammo
"Ammunition" in GECK (automatically linked) ("Edit" window -> "Game Data" tab -> "Ammunition").
ammouse
"Ammo Use" in GECK ("Edit" window -> "Game Data" tab -> "Ammo Use").
cliprounds
"Clip Rounds" in GECK ("Edit" window -> "Game Data" tab -> "Clip Rounds"). Can be set to
nolimit for guns with unlimited ammo.tp
"Health" in GECK ("Edit" window -> "Game Data" tab -> "Health").
Beispiel
{{Haltbarkeitstabelle
| ammo =5-mm-Patrone (Fallout: New Vegas)
| tp =100
| ammouse =1
| cliprounds =6
}}
Resultiert in:
| Munitionstyp | Haltbarkeit | |
|---|---|---|
| Schüsse | Nachladungen | |
| Standard | 495 | 83 |
Kopieren/Einfügen
{{Haltbarkeitstabelle
| ammo =
| tp =
| ammouse =
| cliprounds =
}}
Technisches
- Genutzte Erweiterungen: VariablesExtension