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{{Infobox Stat | {{Infobox Stat | ||
|spiele1 | |game =FO1, FO2, FOT | ||
|name | |spiele1 =FO1, FO2, FOT | ||
|typ | |name =Energiewaffen | ||
|bild | |typ =Fertigkeit | ||
|px | |bild =EnergyWeapons.png | ||
|desc | |px =noresize | ||
|desc =[[Vault Boy]] Bild, erstmalig erschienen in ''[[Fallout]]'' | |||
|modifiziert1=Präzision mit [[:Kategorie:Fallout 3 Energiewaffen Fertigkeit Waffen|Energiewaffen]] | |modifiziert1=Präzision mit [[:Kategorie:Fallout 3 Energiewaffen Fertigkeit Waffen|Energiewaffen]] | ||
|govstat1 | |govstat1 =[[Beweglichkeit]] | ||
| | |anfangswert1=10% + (1% x [[Beweglichkeit]]) | ||
| | |merkmal1 =[[Small Frame]] | ||
|spiele2 | |spiele2 =FO3 | ||
|modifiziert2=Schaden durch [[:Kategorie:Fallout 3 Energiewaffen Fertigkeit Waffen|Energiewaffen]] | |modifiziert2=Schaden durch [[:Kategorie:Fallout 3 Energiewaffen Fertigkeit Waffen|Energiewaffen]] | ||
|govstat2 | |govstat2 =[[Wahrnehmung]] | ||
| | |anfangswert2=2 + (2 x [[Wahrnehmung]]) + ceil ([[Glück]] / 2) | ||
|extras2 | |extras2 =[[Cyborg (Extra)|Cyborg]], [[Konzentriertes Feuer]] | ||
|spiele3 | |spiele3 =FNV | ||
|modifiziert3=Schaden durch [[:Kategorie:Energiewaffen|Energiewaffen ]] | |modifiziert3=Schaden durch [[:Kategorie:Energiewaffen|Energiewaffen ]] | ||
|govstat3 | |govstat3 =[[Wahrnehmung]] | ||
| | |anfangswert3=2 + (2 x [[Wahrnehmung]]) + ceil ([[Glück]] / 2) | ||
|extras3 | |extras3 =[[Run 'n Gun]], [[Plasma Spaz]], [[Meltdown]], [[Konzentriertes Feuer]], [[Laser Commander]] | ||
| | |merkmal3 =[[Good Natured]] | ||
|extra | |extra =[[File:EnergyWeaponsFO3.png]]<br>''[[Fallout 3]]'' und ''[[Fallout: New Vegas]]'' Vault Boy Bild | ||
}}{{spiele|FO1|FO2|FO3|FNV|FOT}} | }}{{spiele|FO1|FO2|FO3|FNV|FOT}} | ||
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'''Energiewaffen ''' ist eine ''[[Fallout]]'', ''[[Fallout 2]]'', ''[[Fallout 3]]'', ''[[Fallout: New Vegas]]'' und ''[[Fallout Tactics]]'' [[Fertigkeit]]. Diese Fähigkeit bestimmt, die Kampfeffektivität des Spielers mit Energie-basierten Waffen. | '''Energiewaffen ''' ist eine ''[[Fallout]]'', ''[[Fallout 2]]'', ''[[Fallout 3]]'', ''[[Fallout: New Vegas]]'' und ''[[Fallout Tactics]]'' [[Fertigkeit]]. Diese Fähigkeit bestimmt, die Kampfeffektivität des Spielers mit Energie-basierten Waffen. | ||
==''Fallout'', ''Fallout 2'' und ''Fallout Tactics''== | == ''Fallout'', ''Fallout 2'' und ''Fallout Tactics'' == | ||
:<math>\text{Initial level}\%=10\%+(1\%\times\text{Agility})</math> | :<math>\text{Initial level}\%=10\%+(1\%\times\text{Agility})</math> | ||
| Zeile 39: | Zeile 40: | ||
:<math>10\%+(1\%\times5)=15\%</math> | :<math>10\%+(1\%\times5)=15\%</math> | ||
===Mittel um Energiewaffen zu erhöhen=== | === Mittel um Energiewaffen zu erhöhen === | ||
; ''Fallout 2'' | ; ''Fallout 2'' | ||
* Join [[Salvatores|Family Salvatore]] in [[New Reno]]. [[Mason]], one of Salvatore's men, can teach you how to use the lightbringers. Inceases Energy Weapons by 5%. | * Join [[Salvatores|Family Salvatore]] in [[New Reno]]. [[Mason]], one of Salvatore's men, can teach you how to use the lightbringers. Inceases Energy Weapons by 5%. | ||
* Get the [[Cat's Paw Issue No.5]] from [[Miss Kitty]] in [[New Reno]]. Increases Energy Weapons by 10%. | * Get the [[Cat's Paw Issue No.5]] from [[Miss Kitty]] in [[New Reno]]. Increases Energy Weapons by 10%. | ||
===Betroffene Waffen=== | === Betroffene Waffen === | ||
; ''Fallout'' | ; ''Fallout'' | ||
<!-- THE FOLLOWING ENTRIES ARE TRANSCLUDED FROM THE RESPECTIVE CATEGORY. TO ADD OR REMOVE AN ENTRY, SIMPLY ADD OR REMOVE THE RESPECTIVE PAGE FROM THE RESPECTIVE CATEGORY --> | <!-- THE FOLLOWING ENTRIES ARE TRANSCLUDED FROM THE RESPECTIVE CATEGORY. TO ADD OR REMOVE AN ENTRY, SIMPLY ADD OR REMOVE THE RESPECTIVE PAGE FROM THE RESPECTIVE CATEGORY --> | ||
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{{pagelist|hidefirst=no|Fallout Tactics Energiewaffen Fertigkeit Waffen|2}} | {{pagelist|hidefirst=no|Fallout Tactics Energiewaffen Fertigkeit Waffen|2}} | ||
==''Fallout 3''== | == ''Fallout 3'' == | ||
[[File:Bobblehead Energy Weapons.png|thumb|140px|"''Arrive at peaceful resolutions by using superior firepower.''"]] | [[File:Bobblehead Energy Weapons.png|thumb|140px|"''Arrive at peaceful resolutions by using superior firepower.''"]] | ||
:<math>\text{Initial level}=2+(2\times\text{Perception})+\left\lceil\frac{\text{Glück}}{2}\right\rceil</math> | :<math>\text{Initial level}=2+(2\times\text{Perception})+\left\lceil\frac{\text{Glück}}{2}\right\rceil</math> | ||
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:<math>2+(2\times5)+\left\lceil\frac{5}{2}\right\rceil=15</math> | :<math>2+(2\times5)+\left\lceil\frac{5}{2}\right\rceil=15</math> | ||
===Mittel um Energiewaffen zu erhöhen=== | === Mittel um Energiewaffen zu erhöhen === | ||
; Permanent | ; Permanent | ||
* [[Level|Levelling up]] (up to +23) | * [[Level|Levelling up]] (up to +23) | ||
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* [[Metal master armor]] (+10) (''[[The Pitt (add-on)|The Pitt]]'') | * [[Metal master armor]] (+10) (''[[The Pitt (add-on)|The Pitt]]'') | ||
===Betroffene Waffen=== | === Betroffene Waffen === | ||
<!-- THE FOLLOWING ENTRIES ARE TRANSCLUDED FROM THE RESPECTIVE CATEGORY. TO ADD OR REMOVE AN ENTRY, SIMPLY ADD OR REMOVE THE RESPECTIVE PAGE FROM THE RESPECTIVE CATEGORY --> | <!-- THE FOLLOWING ENTRIES ARE TRANSCLUDED FROM THE RESPECTIVE CATEGORY. TO ADD OR REMOVE AN ENTRY, SIMPLY ADD OR REMOVE THE RESPECTIVE PAGE FROM THE RESPECTIVE CATEGORY --> | ||
{{pagelist|hidefirst=no|Fallout 3 Energiewaffen Fertigkeit Waffen|2}} | {{pagelist|hidefirst=no|Fallout 3 Energiewaffen Fertigkeit Waffen|2}} | ||
===Extras welche die Fertigkeit Energiewaffen benötigen=== | === Extras welche die Fertigkeit Energiewaffen benötigen === | ||
{| class="va-table va-table-center" | {| class="va-table va-table-center" | ||
! | ! Extra | ||
! | ! Anforderung | ||
! | ! Stufe | ||
! | ! Zusätzliche Anforderungen | ||
|- | |- | ||
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| [[Small Guns]] 60 | | [[Small Guns]] 60 | ||
|} | |} | ||
== ''Fallout: New Vegas'' == | |||
:<math>\text{Initial level}=2+(2\times\text{Perception})+\left\lceil\frac{\text{Glück}}{2}\right\rceil</math> | :<math>\text{Initial level}=2+(2\times\text{Perception})+\left\lceil\frac{\text{Glück}}{2}\right\rceil</math> | ||
Beispiel: A starting [[Wahrnehmung]] of 5 and [[Glück]] of 5. | |||
:<math>2+(2\times5)+\left\lceil\frac{5}{2}\right\rceil=15</math> | :<math>2+(2\times5)+\left\lceil\frac{5}{2}\right\rceil=15</math> | ||
===Mittel um Energiewaffen zu erhöhen=== | === Mittel um Energiewaffen zu erhöhen === | ||
; Permanent | ; Permanent | ||
* [[Level|Leveling up]] (up to +17) | * [[Level|Leveling up]] (up to +17) | ||
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* [[Enclave officer uniform]] (+10) | * [[Enclave officer uniform]] (+10) | ||
===Betroffene Waffen=== | === Betroffene Waffen === | ||
<!-- THE FOLLOWING ENTRIES ARE TRANSCLUDED FROM THE RESPECTIVE CATEGORY. TO ADD OR REMOVE AN ENTRY, SIMPLY ADD OR REMOVE THE RESPECTIVE PAGE FROM THE RESPECTIVE CATEGORY --> | <!-- THE FOLLOWING ENTRIES ARE TRANSCLUDED FROM THE RESPECTIVE CATEGORY. TO ADD OR REMOVE AN ENTRY, SIMPLY ADD OR REMOVE THE RESPECTIVE PAGE FROM THE RESPECTIVE CATEGORY --> | ||
{{pagelist|hidefirst=no|Fallout: New Vegas Energy Weapons skill weapons|2}} | {{pagelist|hidefirst=no|Fallout: New Vegas Energy Weapons skill weapons|2}} | ||
===Extras welche die Fertigkeit Energiewaffen benötigen=== | === Extras welche die Fertigkeit Energiewaffen benötigen === | ||
{| class="va-table va-table-center" | {| class="va-table va-table-center" | ||
! | ! Extra | ||
! | ! Anforderung | ||
! | ! Stufe | ||
! | ! Zusätzliche Anforderungen | ||
|- | |- | ||
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|} | |} | ||
==Bemerkenswerte Nicht-Spieler-Charaktere, qualifiziert in Energiewaffen== | == Bemerkenswerte Nicht-Spieler-Charaktere, qualifiziert in Energiewaffen == | ||
===''Fallout''=== | |||
=== ''Fallout'' === | |||
* [[Lieutenant]], high commander of the Mutant Army and right hand of the [[Master]]. | * [[Lieutenant]], high commander of the Mutant Army and right hand of the [[Master]]. | ||
* [[Vincent]], guardian of LA Vault's scientists and in charge of psykers in [[Los Angeles Vault|LA Vault]]. | * [[Vincent]], guardian of LA Vault's scientists and in charge of psykers in [[Los Angeles Vault|LA Vault]]. | ||
===''Fallout 2''=== | === ''Fallout 2'' === | ||
* [[Frank Horrigan]], secret service agent of the [[Enclave]] and president bodyguard. | * [[Frank Horrigan]], secret service agent of the [[Enclave]] and president bodyguard. | ||
* [[Mason]], right-hand of Louis Salvatore. | * [[Mason]], right-hand of Louis Salvatore. | ||
===''Fallout 3''=== | === ''Fallout 3'' === | ||
* [[Fawkes]], ein intelligenter Vault 87 supper Mutant und ein möglicher Begleiter des Spielers ..<!-- Use a energy weapons in the second encounter with him--> | * [[Fawkes]], ein intelligenter Vault 87 supper Mutant und ein möglicher Begleiter des Spielers ..<!-- Use a energy weapons in the second encounter with him--> | ||
* [[Cross]], a Star Paladin of the Brotherhood of Steel and possible companion of the Lone Wanderer. | * [[Cross]], a Star Paladin of the Brotherhood of Steel and possible companion of the Lone Wanderer. | ||
===''Fallout: New Vegas''=== | === ''Fallout: New Vegas'' === | ||
* [[Arcade Gannon]], Follower of the Apocalypse and possible companion of the Courier. | * [[Arcade Gannon]], Follower of the Apocalypse and possible companion of the Courier. | ||
* [[Christine Royce]], former scribe of the Brotherhood of Steel and a companion of the Courier (''Dead Money'' add-on). | * [[Christine Royce]], former scribe of the Brotherhood of Steel and a companion of the Courier (''Dead Money'' add-on). | ||
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{{Navbox Fertigkeiten}} | {{Navbox Fertigkeiten}} | ||
[[en:Energy Weapons]] | [[en:Energy Weapons]] | ||
Version vom 6. Juli 2014, 12:50 Uhr
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“The care and feeding of energy-based weapons. How to arm and operate weapons that use laser or plasma technology.”— In-game description, Fallout, Fallout 2 and Fallout Tactics
“The Energy Weapons skill determines your effectiveness with weapons such as the laser pistol, laser rifle, plasma rifle and plasma pistol.”— In-game description, Fallout 3
“The Energy Weapons skill determines your effectiveness with any weapon that uses small energy cells, micro fusion cells, electron charge packs, or flamer fuel as ammunition.”— In-game description, Fallout: New Vegas
Energiewaffen ist eine Fallout, Fallout 2, Fallout 3, Fallout: New Vegas und Fallout Tactics Fertigkeit. Diese Fähigkeit bestimmt, die Kampfeffektivität des Spielers mit Energie-basierten Waffen.
Fallout, Fallout 2 und Fallout Tactics
Beispiel: A starting Agility of 5.
Mittel um Energiewaffen zu erhöhen
- Fallout 2
- Join Family Salvatore in New Reno. Mason, one of Salvatore's men, can teach you how to use the lightbringers. Inceases Energy Weapons by 5%.
- Get the Cat's Paw Issue No.5 from Miss Kitty in New Reno. Increases Energy Weapons by 10%.
Betroffene Waffen
- Fallout
{{#categorytree:Fallout Energiewaffen Fertigkeit Waffen|hideroot|hideprefix=categories|namespaces=0 4|class=va-pagelist}}
- Fallout 2
{{#categorytree:Fallout 2 Energiewaffen Fertigkeit Waffen|hideroot|hideprefix=categories|namespaces=0 4|class=va-pagelist}}
- Fallout Tactics
{{#categorytree:Fallout Tactics Energiewaffen Fertigkeit Waffen|hideroot|hideprefix=categories|namespaces=0 4|class=va-pagelist}}
Fallout 3

Beispiel: A starting Wahrnehmung of 5 and Glück of 5.
Mittel um Energiewaffen zu erhöhen
- Permanent
- Levelling up (up to +23)
- Bobblehead - Energy Weapons (+10)
- Nikola Tesla and You (+1, or +2 with Comprehension)
- Cyborg (+10)
- Tag! (+15)
- Temporary
- Armored Vault jumpsuit (+5)
- Tesla armor (+10)
- Colonel Autumn's uniform (+5)
- Enclave officer uniform (+5)
- Enclave officer hat (+5)
- Mentats (+2-10 depending on Wahrnehmung, a perfect Perception of 10 will see no benefit)
- Metal master armor (+10) (The Pitt)
Betroffene Waffen
{{#categorytree:Fallout 3 Energiewaffen Fertigkeit Waffen|hideroot|hideprefix=categories|namespaces=0 4|class=va-pagelist}}
Extras welche die Fertigkeit Energiewaffen benötigen
| Extra | Anforderung | Stufe | Zusätzliche Anforderungen |
|---|---|---|---|
| Concentrated Fire | 60 | 18 | Small Guns 60 |
Fallout: New Vegas
Beispiel: A starting Wahrnehmung of 5 and Glück of 5.
Mittel um Energiewaffen zu erhöhen
- Permanent
- Leveling up (up to +17)
- Nikola Tesla and You (+3 or 4 with Comprehension)
- Tag! (+15)
- Temporary
- Future Weapons Today (+10 or 20 with Comprehension)
- Remnants Tesla armor (+10)
- Gannon family Tesla armor ( +10)
- Absinthe (+6 with 100 Survival, a perfect Perception of 10 will see no benefit - 8-9 will see reduced benefit)
- Enclave officer uniform (+10)
Betroffene Waffen
{{#categorytree:Fallout: New Vegas Energy Weapons skill weapons|hideroot|hideprefix=categories|namespaces=0 4|class=va-pagelist}}
Extras welche die Fertigkeit Energiewaffen benötigen
| Extra | Anforderung | Stufe | Zusätzliche Anforderungen |
|---|---|---|---|
| Run 'n Gun | 45 | 4 | — |
| Plasma Spaz | 70 | 10 | — |
| Meltdown | 90 | 16 | — |
| Concentrated Fire | 60 | 18 | Guns 60 |
| Laser Commander | 90 | 22 | — |
Bemerkenswerte Nicht-Spieler-Charaktere, qualifiziert in Energiewaffen
Fallout
- Lieutenant, high commander of the Mutant Army and right hand of the Master.
- Vincent, guardian of LA Vault's scientists and in charge of psykers in LA Vault.
Fallout 2
- Frank Horrigan, secret service agent of the Enclave and president bodyguard.
- Mason, right-hand of Louis Salvatore.
Fallout 3
- Fawkes, ein intelligenter Vault 87 supper Mutant und ein möglicher Begleiter des Spielers ..
- Cross, a Star Paladin of the Brotherhood of Steel and possible companion of the Lone Wanderer.
Fallout: New Vegas
- Arcade Gannon, Follower of the Apocalypse and possible companion of the Courier.
- Christine Royce, former scribe of the Brotherhood of Steel and a companion of the Courier (Dead Money add-on).
- Father Elijah, former Elder of the Mojave Chapter of the Brotherhood of Steel (Dead Money add-on).
- Jean-Baptiste Cutting, second-in-command of the Mojave branch of the Van Graffs.
- Veronica Santangelo, active Brotherhood of Steel member and possible companion of the Courier.
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