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Even robotic butlers show contrary streaks, although these aberrations are less likely to cause grievous bodily injury. The butler present in the player's home in ''[[Fallout 3]]'' is often overheard saying with a cheery voice "How can I serve you master?" while muttering, sotto voice, "As if I really want to..." some seconds later. | Even robotic butlers show contrary streaks, although these aberrations are less likely to cause grievous bodily injury. The butler present in the player's home in ''[[Fallout 3]]'' is often overheard saying with a cheery voice "How can I serve you master?" while muttering, sotto voice, "As if I really want to..." some seconds later. | ||
Roboter werden im Notfall oft zweckentfremdet was aber zu unterschiedlichen Ergebnissen führen kann. Ein Wartungs [[Mister Handy]] zum Beispiel, ist ein ausserordentlich schlechter Arzt. | |||
Manche Roboter neigen dazu in alltäglichen Situationen extrem zu reagieren. Metro Protektrons will kill an unarmed person if they do not have a ticket, on top of this they do not accept red pass or blue pass cards, meaning someone traveling on these lines may be attacked even with proper authorization. Another note is that the Factory Protectron mentioned on a computer terminal in [[The Pitt]] killed all the workers when they refused to leave the mill and their jobs. Also, Milo the shipping foreman, a type II Mr. Handy robot, had trapped a group of employees in a locked closet to die, and for very minor infractions (taking a longer lunchbreak, for example). With this in mind it can be safe to say that robots of the ''Fallout'' universe do not follow [[wikipedia:The Three Laws|Asimov's three laws of robotics]], or if they do very loosely. It would seem that east coast robots have a naturally adverse attitude towards humans, or animated things in general- living or robotic, as all the robots feature a combat "inhibitor" meaning that the robots all exhibit an uncontrollable urge to kill, without the inhibitor anyway. | |||
==Der Umgang mit Robotern== | ==Der Umgang mit Robotern== | ||
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-->]] Vorlage:Games Vorlage:Overviewpagelist
Ein Roboter ist eine Maschine, die in der Lage ist selbstständig ihm erteilte Aufgaben zu erledigen. Abhängig vom Roboter, kann diese Aufgabe einfach oder komplex sein, könnten menschliches Eingreifen bis hin zur vollständigen Kontrolle erfordern. Sie werden überwiegend durch Prozessoren gesteuert, im Gegensatz zu den meisten Robotern, gibt es eine besondere Ausnahme unter vielen, das Robohirn dass mit einem echten Gehirn arbeitet.
Im Fallout Universum sind Roboter für viele Zwecke gebaut worden, viele Beispiele haben lange genug überlebt, um ein Faktor in der Fallout Welt darzustellen. Meistens werden für Angriffe oder zur Verteidigung genutzt, können aber auch als Händler arbeiten. Einige sind Ärzte oder Friseure, um ein paar Beispiele hier zu nennen. In Fallout 2 und Fallout: New Vegas existieren Cyber-Hunde, eine Mischung aus Hund und Roboter.
Die US Army verwendete verschiedene Roboter im Krieg gegen China.
Programmierung
Normalerweise sind Roboter mit einem grundlegenden Programmier-Struktur versehen die ihr Verhalten und Prioritäten regelt. In den meisten Fällen sind diese Regeln einprogramiert und der Spieler kann sie höchstens ein wenig beeinflussen. Allerdings können Roboter auch Persönlichkeiten entwickeln. Ob dies Funktion beabsichtigt war oder ob es das Ergebnis von jahrzehntelangen Betrieb ist unbekannt. Manche Roboter wie zum Beispiel Milo der Vorstandsarbeiter besitzen eine Persönlichkeit seit sie aktiviert wurden, während andere, wie die Protectron Serie nur ein wenig Persönlichkeit zu besitzen scheint. Manchmal scheint die Persöhnlichkeit im Widerspruch zu der urprünglichen Programmierung zu liegen.
Ein Paradebeispiel dafür ist der Sicherheitsroboter Cerberus, welcher in Underworld patrouilliert. Trotz seiner Programmierung, die Ghule der Stadt zu schützen, gibt Ceberus ganz offen zu das er am liebsten jeden Bewohner von Underworld töten würde. Sawbones, resident medic at the Citadel, has an unhealthy interest in pain driven by his personality, while his programming states he is a medic. Many Robobrains, when fighting will say things like "They could have programmed me to love, to forgive; but noooooo.", or "Please believe me when I say I'm not enjoying this.". Robots can even exhibit finicky personalities, one such Mr. Gutsy RL-3 will exhibit distaste in anyone without neutral karma.
Even robotic butlers show contrary streaks, although these aberrations are less likely to cause grievous bodily injury. The butler present in the player's home in Fallout 3 is often overheard saying with a cheery voice "How can I serve you master?" while muttering, sotto voice, "As if I really want to..." some seconds later.
Roboter werden im Notfall oft zweckentfremdet was aber zu unterschiedlichen Ergebnissen führen kann. Ein Wartungs Mister Handy zum Beispiel, ist ein ausserordentlich schlechter Arzt.
Manche Roboter neigen dazu in alltäglichen Situationen extrem zu reagieren. Metro Protektrons will kill an unarmed person if they do not have a ticket, on top of this they do not accept red pass or blue pass cards, meaning someone traveling on these lines may be attacked even with proper authorization. Another note is that the Factory Protectron mentioned on a computer terminal in The Pitt killed all the workers when they refused to leave the mill and their jobs. Also, Milo the shipping foreman, a type II Mr. Handy robot, had trapped a group of employees in a locked closet to die, and for very minor infractions (taking a longer lunchbreak, for example). With this in mind it can be safe to say that robots of the Fallout universe do not follow Asimov's three laws of robotics, or if they do very loosely. It would seem that east coast robots have a naturally adverse attitude towards humans, or animated things in general- living or robotic, as all the robots feature a combat "inhibitor" meaning that the robots all exhibit an uncontrollable urge to kill, without the inhibitor anyway.
Der Umgang mit Robotern
Obwohl einige Roboter im Fallout Universum friedlich sind, werden die meisten Roboter den Spieler aufgrund ihrer Programmierung als Bedrohung wahrnehmen. Deshalb sind wirkungsvolle Anti-Roboter Strategien ein Muss.
Die meisten Roboter sind sehr widerstandsfähig und fast resistent gegen konventionelle Schusswaffen. Kugeln sind meistens nicht durchschlagskräftig genug um die interne Hardware zu beschädigen und Militärrobotern kann selbst ein Granatsplitter nichts anhaben. Doch wie alle Elektronikgeräte, sind Roboter äußerst anfällig für EMPs, was Impulswaffen zu einer außerordentlich effektiven Waffe gegen Roboter werden lässt.
Impulsgranaten, Impulsminen und auch die Kaliber 12 Impulsgeschosse sind ideal um Roboter schnell zu beseitigen, zwar sind diese Waffen und Munitionstypen sehr teuer aber das Preis-Leistungs-Verhältnis spricht für sich. Explosivwaffen wie Raketenwerfer oder Mini-Atomkatapulte sind zwar effektiv, sind aber zu teuer um sie gegen einfache Roboter anzuwenden.
Spieler mit hohen Reparatur Skill oder dem Perk Robotikexperte können unaufmerksame Roboter einfach deaktivieren, während Spieler mit hohen Wissenschafts Skill sich in das Terminal mancher Roboter hacken können um diese dann zu deaktivieren oder neu zu konfigurieren.
Liste von Robotern
A alien turret equipped with a electric cannon.
Seen in: Mothership Zeta
The most human of all robots, androids could easily pass as normal humans under all but the most intense examinations.
Seen in: Fallout 3
A little robot, slow, box-like moving things with two hands which probably assist Secret Vault technicians during their work.
Seen in: Fallout: Brotherhood of Steel
A automatic, unmanned machine guns which are capable of sensing and attacking targets that are hostile to the faction or organization to which they belong.
Seen in: Fallout 3 ,Fallout: New Vegas
An autonomous defence turret equipped with twin minigun cannons and relatively heavily armoured.
Seen in: Fallout 2 , Fallout Tactics
The undisputed heavyweight king of the Calculator's army, the Behemoth lived up to its name by being able to easily obliterate its foes and survive massive amounts of damage.
Seen in: Fallout Tactics
Half dog, half robot, cyberdogs made for loyal companions, if not terribly adaptable. Cyberdogs were products of the Enclave.
Seen in: Fallout 2 , Fallout: New Vegas
Experimental Weapons Drone are a more advanced variant of the Guardian Drone and equipped with a Drone Cannon Ex-B.
Seen in: Mothership Zeta
Relatively benign, the Eyebot is designed mainly to spread radio broadcast Enclave propaganda. Although armed with an electric stunner, these robots have very negligable combat strength.
Seen in:Fallout 3, Fallout: New Vegas
This weak security robot uses an electric cattle prod to coerce disobedient persons back into submission. Sturdy but unsuited to real combat.
Seen in: Fallout , Fallout 2 , Van Buren
Guardian Drones are a more advanced variant of the Support Drone which carries a Drone Cannon and does a considerable amount of damage.
Seen in: Mothership Zeta
A security robots, three-legged orb-like walker and uses chainguns to attack possible threats to well-being of the Secret Vault.
Seen in: Fallout: Brotherhood of Steel
A turret equipped with twin plasma cannon and is heavily armored.
Seen in:Fallout 2
Useful only as scouts, Hover Robots performed reconnaissance missions for the Calculator. Very weak, but considered disposable.
Seen in: Fallout Tactics
A robotic foot soldier used by the Calculator, androids were neither durable nor powerful, but they were plentiful.
Seen in: Fallout Tactics
A security robots, three-legged orb-like walker and are "suicide" attackers which creates an electrical explosion on contact with the enemy.
Seen in: Fallout: Brotherhood of Steel
A security robots, three-legged orb-like walker and uses fast-shooting laser canons to destroy its enemies.
Seen in: Fallout: Brotherhood of Steel
A turret with a single-barrel laser cannon and has the ability to lower down for additional cover. It cannot fire while in cover.
Seen in: Fallout Tactics
A gigantic, heavily armed humanoid robot, designed for the United States military to be used during the liberation of Alaska. It was never fully completed and remained inoperative until being activated by the Brotherhood of Steel in the Capital Wasteland.
Seen in: Fallout 3
Essentially a robotic forklift, the Loadlifter's strength lay in its size and weight.
Seen in: Fallout Tactics
A little robot, have no arms, slow, box-like moving things that do some sort of maintenance work for the Vault and was also power generators with legs.
Seen in: Fallout: Brotherhood of Steel
A militarized version of the Mr. Handy, designed for use by the United States Army. A capable combatant.
Seen in: Fallout 3, Fallout: New Vegas
This general-purpose robot was built mainly for housekeeping and maintenance. Although not a combat robot, a Mr. Handy can still pose a threat as a combatant.
Seen in: Fallout, Fallout 2 , Fallout 3, Fallout: New Vegas
The second-heaviest military robot in the Calculator's ranks, the Pacification Bot could launch a devastating ranged attack and required a great deal of punishment to put down.
Seen in: Fallout Tactics
Vaguely reminiscent of Robbie the Robot, Protectrons were common robots in and around the Capital Wasteland. While many were tasked with building or Metro security, some military versions can be found roaming the wasteland.
Seen in: Fallout 3, Fallout: New Vegas
A cyborg robot that makes use of an organic brain as its main CPU, Robobrains have been found mated with animal and human brains.
Seen in: Fallout, Fallout 2,Fallout 3, Fallout Tactics, Van Buren, Fallout: New Vegas
Among the smallest of the Calculator's forces, the diminutive Scurry Bot patrolled tight confines and occasionally laid in ambush in difficult terrain.
Seen in: Fallout Tactics
Large, humanoid robots, Security Robots were weaker than their larger cousins, but when it came to exerting power in the tight confines of a building, few robots could equal its abilities.
Seen in: Fallout Tactics
Sentry Bots are bruisers, no matter what form they take. Capable of both dishing out and taking tremendous punishment, Sentry Bots represent the pinnacle of military robotics.
Seen in: Fallout 2, Fallout 3, Fallout: New Vegas
A small robot, box or vacuum cleaner-like robots, that wash the floor in the Vault and perform small repairing tasks.
Seen in: Fallout: Brotherhood of Steel
Support Drones are basic drones which are not equipped with weapons and instead they rely on melee attacks. It's likely that their primary function is maintenance aboard the alien vessels.
Seen in: Fallout 3
Though armed with a massive flail that made this robot a killing machine in close combat, the Tank Track Robots were nevertheless large and ungainly. Coupled with the inability to launch a ranged attack, they were easily countered by a prepared force.
Seen in: Fallout Tactics
Security robots, three-legged orb-like walker and uses powerful electric blasts generated by special Tesla device mounted on it, to attack possible threats to well-being of the Secret Vault.
Seen in: Fallout: Brotherhood of Steel
The police of House's army. They walk on one wheel and have a TV head.
Seen in: Fallout: New Vegas
Turret Robot are hidden turret underground and quickly pop-up if they see an enemy and shoot them with two powerful submachine cannon.
Seen in: Fallout: Brotherhood of Steel
Abgebrochen Roboter
Designed primarily to handle the movement of radioactive waste, Agricola bots are heavily armored and durable.
Seen in: Van Buren
Massive, dog-like sentries, CRB-S units can be programmed to perform at varying levels of force to uphold law and order.
Seen in: Van Buren
A morphing gas pump equipped with a flamethrower, little is known about the Gasbot.
Seen in: Van Buren
Hinter den Kulissen
Ein Robotik-Extra, Cyborg, erscheint in Fallout 3.