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    Sucht: Unterschied zwischen den Versionen

    Tritt unserem Discord bei und informiere dich auf unserem Twitter-Kanal über die aktuellsten Themen rund um Fallout!
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    *[[Fixer]] can permanently remove addictions in an unpatched game.
    *[[Fixer]] can permanently remove addictions in an unpatched game.
    *It is possible that loading a game right after becoming addicted to a chem or other substance (I.E. to avoid getting addicted), may cause the same glitch that Fixer does, but only for that drug, or drugs that the player became addicted to. Afterwards, you may notice the message 'You are now suffering from Withdrawal', but there will be no effect listed. ('''Needs to be tested''').
    *It is possible that loading a game right after becoming addicted to a chem or other substance (I.E. to avoid getting addicted), may cause the same glitch that Fixer does, but only for that drug, or drugs that the player became addicted to. Afterwards, you may notice the message 'You are now suffering from Withdrawal', but there will be no effect listed. ('''Needs to be tested''').
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    [[en:Addiction]]
    [[en:Addiction]]

    Version vom 2. Mai 2014, 10:38 Uhr

    -->]]

     

    Sucht (germ. suhti-, ahd. suht, suft, mhd. suht), bekannt als Abhängigkeit, das Leiden an einer Krankheit, ist der ugs. Begriff für verschiedene, medizinisch-psychologische Krankheitsbilder, behandelt die Hingabe an eine Substanz oder Tätigkeit, es bedeutet dass Ihr Körper (oder Ihre Meinung) im Bedürfnis nach einer täglichen Dosis sind, um Entzugserscheinungen zu vermeiden.

    Übersicht

    • Sie können abhängig werden, sollten Sie zu viele Rauschgifte einnehmen. Als ein Süchtiger ertragen Sie Entzugserscheinungen nur, wenn Sie an Bedarf knapp werden. Viele Substanzen in Fallout-Spielen sind suchterregend. Jede Chemikalie hat eine Chance der Abhängigkeit. Eines der suchterregendsten Rauschgifte ist Jet.
    • Für Fallout 1 & 2, Entzugs-Escheinungen treten ein, nachdem man abhängig wurde und verlaufen für eine bestimmte Zeitdauer, ohne die Chemikalie zu verwenden. Für Nicht-Jet Abhängigkeiten, dauert die Sucht 7 Tage vom Anfall der Abzug-Effekten (neun Tage des Nichtgebrauchs), während Jet-Sucht für immer ohne Jet Antidot dauert.

    Typen der Hingabe

    Type Fallout Fallout 2 Fallout 3 Fallout: New Vegas
    Alkohol Sucht Ja Ja Ja Ja
    Ameisennektar Sucht Nein Nein Ja Ja
    Buffout Sucht Ja Ja Ja Ja
    Hydra Sucht Nein Nein Nein Ja
    Jet Sucht Nein Ja Ja Ja
    Med-X Sucht Nein Nein Ja Ja
    Mentats Sucht Ja Ja Ja Ja
    Nuka-Cola Sucht Ja Ja Nein Nein
    Nuka-Cola Quantum Sucht Nein Nein Ja Nein
    Psycho Sucht Ja Ja Ja Ja
    Rebound Sucht Nein Nein Nein Ja ¹
    Rad Away Sucht Ja Ja Nein Nein
    Steady Sucht Nein Nein Nein Ja
    Tobacco Sucht Nein Nein Nein Ja
    Tragic Sucht Nein Ja ² Nein Nein
    Turbo Sucht Nein Nein Nein Ja
    Ultrajet Sucht Nein Nein Ja Ja

    ¹ Only used in game files; possible bug.

    ² Only in modded versions.

    Fallout, Fallout 2, Fallout Tactics

    ITEM RISK DELAY DURATION FORM WITHDRAWAL EFFECTS
    Bier 5% ? 7 days Alkohol Sucht -1AG, -1CH
    Buffout 25% 2 days 7 days Buffout Sucht -2ST, -2EN, -3AG
    Jet 50% 2 days Until Cure is taken
    Jet Addiction -1ST, -1PE, -1 Action Point
    Mentats 15% 7 days 7 days Mentats Sucht -3IN, -2AG
    Nuka-Cola 10% 30 minutes 7 days
    Nuka-Cola Sucht N/A: "You crave more Nuka-Cola"
    Psycho 20% 7 days 7 days Psycho Sucht -2IN
    RadAway 10% 10 days 7 days
    Rad Away Sucht -20 Strahlungsresistenz
    Tragic Disabled from Fallout 2, depends on mod version Disabled from Fallout 2, depends on mod version Disabled from Fallout 2, depends on mod version Tragic Addiction N/A: "You feel a burning desire to open another box of Tragic cards"

    Fallout 3

    In Fallout 3, addiction is permanent. It can, however, be cured for a price in caps by visiting a doctor (like the one in Megaton). If you own a house in either Megaton or Tenpenny Tower, the addiction can be cleared for free if you own a My First Laboratory house improvement.

    ITEM CLASS RISK DURATION UMON WITHDRAWAL EFFECTS
    Buffout Chems 10% 30 hours 30 -1EN, -1ST
    Jet Chems 20% 30 hours 30 -1AG, -1CH
    Ultrajet Chems 20% 48 mins 12 -2AG, -1PE, -1ST
    Mentats1 Chems 5% 30 hours 30 -1IN, -1PE
    Beer Alcohol 5% N/A N/A -1AG, -1CH
    Vodka Alcohol 10% N/A N/A -1AG, -1CH
    Wine Alcohol 5% N/A N/A -1AG, -1CH
    Psycho Chems 10% 30 hours 30 -1EN, -1PE
    Med-X Chems 10% 30 hours 30 -1AG, -1IN
    Scotch Alcohol 10% N/A N/A -1AG, -1CH
    Whiskey Alcohol 10% N/A N/A -1AG, -1CH
    Ant nectar Chems 5% 1 hour 20 -2ST
    Nuka-Cola Quantum Food 10% 48 mins 12 -1CH, -15 Radiation Resistance
    • Items not listed in this table are not addictive in Fallout 3; this includes Rad-X, RadAway, and some other substances.
    • Risk is a base chance of addiction per use, and only applies to alcohol items in Fallout 3.
    • UMON is an accumulating chance of addiction. See Usage Monitor for a detailed explanation.
    • Duration is the length of time required to pass without consuming the drug for the accumulated UMON value to be reduced.
    • An easy way to avoid addiction is to save before consuming said substance. If you become addicted, simply load from the earlier save. This will not work if your addiction chance has reached 100%.

    Usage Monitor

    In addition to addiction chance, certain items have an additional, increasing chance of addiction with each subsequent use. Internally, this effect is referred to as the Usage Monitor Effect, or UMON. Each time you use an item, its UMON value is added to the total UMON value before the addiction check is performed. This value remains added to the UMON total until its specified time limit elapses, at which point it is removed from the current running total. An accumulated value of 75 appears to equate to an additional 1% chance (added on top of any existing addiction chance), while a value of 175 appears to be equivalent to a 100% chance. The specifics of the algorithm remain unclear.

    Fallout: New Vegas

    New drugs and addiction-causing substances were added to Fallout: New Vegas, many with their own new forms of addiction. Due to the engine used in Fallout: New Vegas, addiction behaves the same as it did in Fallout 3. It is permanent unless seen to by a doctor. Fixer will provide temporary relief from the symptoms of withdrawal. For information about UMON, risk and so on, see the appropriate Fallout 3 section.

    ITEM CLASS RISK DURATION UMON WITHDRAWAL EFFECTS
    Buffout Chems 10% 30 hours 30 -1EN, -1ST
    Jet Chems 20% 30 hours 30 -1AG, -1CH
    Ultrajet Chems 20% 48 mins 12 -2AG, -1PE, -1ST
    Mentats Chems 5% 30 hours 30 -1IN, -1PE
    Beer Alcohol 5% N/A N/A -1AG, -1CH
    Vodka Alcohol 10% N/A N/A -1AG, -1CH
    Wine Alcohol 5% N/A N/A -1AG, -1CH
    Psycho Chems 10% 30 hours 30 -1EN, -1PE
    Med-X Chems 10% 30 hours 30 -1AG, -1IN
    Scotch Alcohol 10% N/A N/A -1AG, -1CH
    Whiskey Alcohol 10% N/A N/A -1AG, -1CH
    Ant nectar Chems 5% 1 hour 20 -2ST
    Irradiated scotch Alcohol 10% N/A N/A -1AG, -1CH
    Irradiated whiskey Alcohol 10% N/A N/A -1AG, -1CH
    Moonshine Alcohol 10% N/A N/A -1AG, -1CH
    Jake Juice Alcohol 10% N/A N/A -1AG, -1CH
    Coyote tobacco chew Chems 10% 30 hours 30 -1PE, -1CH
    Party Time Mentats Chems 15% 30 hours 30 -1IN, -1PE
    Rebound Chems 20% 30 hours 30 -1AG, -1CH
    Slasher Chems 20% 30 hours 30 -1EN, -1PE
    Rocket Chems 30% 30 hours 30 -1AG, -1CH
    Irradiated beer Alcohol 5% N/A N/A -1AG, -1CH
    Hydra Chems 10% N/A N/A -3EN
    Turbo Chems 20% N/A N/A -2AG
    Absinthe Alcohol 10% N/A N/A -1AG, -1CH
    Dixon's Whiskey Alcohol 50% N/A N/A -1AG, -1CH
    Dixon's Jet Chems 50% 30 hours 30 -1AG, -1CH
    Steady Chems 80% 30 hours 30 -1ST, -1AG

    Bugs

    • Do not start Dead Money with an addiction because there is no way to cure it in the DLC, it is also possible for it to become permanent after completion.
    • Fixer can permanently remove addictions in an unpatched game.
    • It is possible that loading a game right after becoming addicted to a chem or other substance (I.E. to avoid getting addicted), may cause the same glitch that Fixer does, but only for that drug, or drugs that the player became addicted to. Afterwards, you may notice the message 'You are now suffering from Withdrawal', but there will be no effect listed. (Needs to be tested).

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