Lemma hinzugefügt, braucht weitere übersetzung |
KKeine Bearbeitungszusammenfassung |
||
| Zeile 1: | Zeile 1: | ||
{{ | {{cleanup|Bitte übersetzen}} | ||
{{Spiele|FO1|FO2|FO3|FOT|FNV}}[[Image:ChemReliant.gif|thumb|150px]] | |||
'''{{PAGENAME}}''' (germ. suhti-, ahd. suht, suft, mhd. suht), bekannt als ''Abhängigkeit'', das Leiden an einer Krankheit, ist der ugs. Begriff für verschiedene, medizinisch-psychologische Krankheitsbilder, behandelt die Hingabe an eine Substanz oder Tätigkeit, es bedeutet dass Ihr Körper (oder Ihre Meinung) im Bedürfnis nach einer täglichen Dosis sind, um Entzugserscheinungen zu vermeiden. | '''{{PAGENAME}}''' (germ. suhti-, ahd. suht, suft, mhd. suht), bekannt als ''Abhängigkeit'', das Leiden an einer Krankheit, ist der ugs. Begriff für verschiedene, medizinisch-psychologische Krankheitsbilder, behandelt die Hingabe an eine Substanz oder Tätigkeit, es bedeutet dass Ihr Körper (oder Ihre Meinung) im Bedürfnis nach einer täglichen Dosis sind, um Entzugserscheinungen zu vermeiden. | ||
==Übersicht== | ==Übersicht== | ||
*Sie können abhängig werden, sollten Sie zu viele [[Rauschgift]]e einnehmen. Als ein Süchtiger ertragen Sie Entzugserscheinungen nur, wenn Sie an Bedarf knapp werden. Viele Substanzen in [[Fallout-Spiele]]n sind suchterregend. Jede [[Chemikalie]] hat eine Chance der Abhängigkeit. Eines der suchterregendsten Rauschgifte ist [[Jet]]. | *Sie können abhängig werden, sollten Sie zu viele [[Rauschgift]]e einnehmen. Als ein Süchtiger ertragen Sie Entzugserscheinungen nur, wenn Sie an Bedarf knapp werden. Viele Substanzen in [[Fallout-Spiele]]n sind suchterregend. Jede [[Chemikalie]] hat eine Chance der Abhängigkeit. Eines der suchterregendsten Rauschgifte ist [[Jet]]. | ||
*Für Fallout 1 & 2, [[Entzug]]s-Escheinungen treten ein, nachdem man abhängig wurde und verlaufen für eine bestimmte Zeitdauer, ohne die Chemikalie zu verwenden. Für Nicht-Jet Abhängigkeiten, dauert die Sucht 7 Tage vom Anfall der Abzug-Effekten (neun Tage des Nichtgebrauchs), während Jet-Sucht für immer ohne [[Jet Antidot]] dauert. | *Für Fallout 1 & 2, [[Entzug]]s-Escheinungen treten ein, nachdem man abhängig wurde und verlaufen für eine bestimmte Zeitdauer, ohne die Chemikalie zu verwenden. Für Nicht-Jet Abhängigkeiten, dauert die Sucht 7 Tage vom Anfall der Abzug-Effekten (neun Tage des Nichtgebrauchs), während Jet-Sucht für immer ohne [[Jet Antidot]] dauert. | ||
| Zeile 124: | Zeile 125: | ||
==''Fallout, Fallout 2, Fallout Tactics''== | ==''Fallout, Fallout 2, Fallout Tactics''== | ||
{|cellspacing="0" cellpadding="0" border="1" style="text-align:center" class="va-table sortable" | {|cellspacing="0" cellpadding="0" border="1" style="text-align:center" class="va-table sortable" | ||
!nowrap="nowrap"|ITEM | !nowrap="nowrap"|ITEM | ||
!nowrap="nowrap"|RISK | !nowrap="nowrap"|RISK | ||
!nowrap="nowrap"|DELAY | !nowrap="nowrap"|DELAY | ||
!nowrap="nowrap"|DURATION | !nowrap="nowrap"|DURATION | ||
!nowrap="nowrap"|FORM | !nowrap="nowrap"|FORM | ||
!nowrap="nowrap"|WITHDRAWAL EFFECTS | !nowrap="nowrap"|WITHDRAWAL EFFECTS | ||
|- | |- | ||
| Zeile 192: | Zeile 193: | ||
==''Fallout 3''== | ==''Fallout 3''== | ||
In ''[[Fallout 3]]'', addiction is permanent. | In ''[[Fallout 3]]'', addiction is permanent. It can, however, be cured for a price in caps by visiting a doctor (like the one in [[Megaton]]). If you own a house in either Megaton or [[Tenpenny Tower]], the addiction can be cleared for free if you own a [[My First Laboratory]] [[Fallout 3 house improvements|house improvement]]. | ||
{|cellspacing="0" cellpadding="0" border="1" style="text-align:center" class="va-table sortable" | {|cellspacing="0" cellpadding="0" border="1" style="text-align:center" class="va-table sortable" | ||
| Zeile 292: | Zeile 293: | ||
|12 | |12 | ||
|align="left"| -1[[CH]], -15 [[Radiation Resistance]] | |align="left"| -1[[CH]], -15 [[Radiation Resistance]] | ||
|} | |} | ||
| Zeile 301: | Zeile 301: | ||
*Risk is a base chance of addiction per use, and only applies to alcohol items in Fallout 3. | *Risk is a base chance of addiction per use, and only applies to alcohol items in Fallout 3. | ||
*UMON is an accumulating chance of addiction. | *UMON is an accumulating chance of addiction. See [[#Usage Monitor|Usage Monitor]] for a detailed explanation. | ||
*Duration is the length of time required to pass without consuming the drug for the accumulated UMON value to be reduced. | *Duration is the length of time required to pass without consuming the drug for the accumulated UMON value to be reduced. | ||
| Zeile 308: | Zeile 308: | ||
===Usage Monitor=== | ===Usage Monitor=== | ||
In addition to addiction chance, certain items have an additional, increasing chance of addiction with each subsequent use. | In addition to addiction chance, certain items have an additional, increasing chance of addiction with each subsequent use. Internally, this effect is referred to as the '''Usage Monitor Effect''', or '''UMON'''. Each time you use an item, its UMON value is added to the total UMON value before the addiction check is performed. This value remains added to the UMON total until its specified time limit elapses, at which point it is removed from the current running total. An accumulated value of 75 appears to equate to an additional 1% chance (added on top of any existing addiction chance), while a value of 175 appears to be equivalent to a 100% chance. The specifics of the algorithm remain unclear. | ||
==''Fallout: New Vegas''== | ==''Fallout: New Vegas''== | ||
New drugs and addiction-causing substances were added to ''[[Fallout: New Vegas]]'', many with their own new forms of addiction. Due to the engine used in Fallout: New Vegas, addiction behaves the same as it did in ''[[Fallout 3]]''. It is permanent unless seen to by a [[Fallout: New Vegas doctors|doctor]]. [[Fixer]] will provide temporary relief from the symptoms of withdrawal. For information about UMON, risk and so on, see the appropriate Fallout 3 section. | New drugs and addiction-causing substances were added to ''[[Fallout: New Vegas]]'', many with their own new forms of addiction. Due to the engine used in Fallout: New Vegas, addiction behaves the same as it did in ''[[Fallout 3]]''. It is permanent unless seen to by a [[Fallout: New Vegas doctors|doctor]]. [[Fixer]] will provide temporary relief from the symptoms of withdrawal. For information about UMON, risk and so on, see the appropriate Fallout 3 section. | ||
{|cellspacing="0" cellpadding="0" border="1" style="text-align:center" class="va-table sortable" | {|cellspacing="0" cellpadding="0" border="1" style="text-align:center" class="va-table sortable" | ||
| Zeile 517: | Zeile 517: | ||
|30 | |30 | ||
|align="left"| -1[[ST]], -1[[AG]] | |align="left"| -1[[ST]], -1[[AG]] | ||
|} | |} | ||
| Zeile 525: | Zeile 524: | ||
*[[Fixer]] can permanently remove addictions in an unpatched game. | *[[Fixer]] can permanently remove addictions in an unpatched game. | ||
*It is possible that loading a game right after becoming addicted to a chem or other substance (I.E. to avoid getting addicted), may cause the same glitch that Fixer does, but only for that drug, or drugs that the player became addicted to. Afterwards, you may notice the message 'You are now suffering from Withdrawal', but there will be no effect listed. ('''Needs to be tested'''). | *It is possible that loading a game right after becoming addicted to a chem or other substance (I.E. to avoid getting addicted), may cause the same glitch that Fixer does, but only for that drug, or drugs that the player became addicted to. Afterwards, you may notice the message 'You are now suffering from Withdrawal', but there will be no effect listed. ('''Needs to be tested'''). | ||
{{Navbox Konditionen}} | {{Navbox Konditionen}} | ||
Version vom 22. April 2012, 14:10 Uhr
| Dieser Artikel oder Abschnitt muss überarbeitet werden, um den Qualitätsstandards des Fallout Wikis zu entsprechen. Du kannst helfen, indem du den Artikel verbesserst. → (Bitte übersetzen) |
|---|
-->]]

Sucht (germ. suhti-, ahd. suht, suft, mhd. suht), bekannt als Abhängigkeit, das Leiden an einer Krankheit, ist der ugs. Begriff für verschiedene, medizinisch-psychologische Krankheitsbilder, behandelt die Hingabe an eine Substanz oder Tätigkeit, es bedeutet dass Ihr Körper (oder Ihre Meinung) im Bedürfnis nach einer täglichen Dosis sind, um Entzugserscheinungen zu vermeiden.
Übersicht
- Sie können abhängig werden, sollten Sie zu viele Rauschgifte einnehmen. Als ein Süchtiger ertragen Sie Entzugserscheinungen nur, wenn Sie an Bedarf knapp werden. Viele Substanzen in Fallout-Spielen sind suchterregend. Jede Chemikalie hat eine Chance der Abhängigkeit. Eines der suchterregendsten Rauschgifte ist Jet.
- Für Fallout 1 & 2, Entzugs-Escheinungen treten ein, nachdem man abhängig wurde und verlaufen für eine bestimmte Zeitdauer, ohne die Chemikalie zu verwenden. Für Nicht-Jet Abhängigkeiten, dauert die Sucht 7 Tage vom Anfall der Abzug-Effekten (neun Tage des Nichtgebrauchs), während Jet-Sucht für immer ohne Jet Antidot dauert.
Typen der Hingabe
| Type | Fallout | Fallout 2 | Fallout 3 | Fallout: New Vegas |
|---|---|---|---|---|
| Alkohol Sucht | ||||
| Ameisennektar Sucht | ||||
| Buffout Sucht | ||||
| Hydra Sucht | ||||
| Jet Sucht | ||||
| Med-X Sucht | ||||
| Mentats Sucht | ||||
| Nuka-Cola Sucht | ||||
| Nuka-Cola Quantum Sucht | ||||
| Psycho Sucht | ||||
| Rebound Sucht | ¹ | |||
| Rad Away Sucht | ||||
| Steady Sucht | ||||
| Tobacco Sucht | ||||
| Tragic Sucht | ² | |||
| Turbo Sucht | ||||
| Ultrajet Sucht |
¹ Only used in game files; possible bug.
² Only in modded versions.
Fallout, Fallout 2, Fallout Tactics
| ITEM | RISK | DELAY | DURATION | FORM | WITHDRAWAL EFFECTS |
|---|---|---|---|---|---|
| Bier | 5% | ? | 7 days | Alkohol Sucht | -1AG, -1CH |
| Buffout | 25% | 2 days | 7 days | Buffout Sucht | -2ST, -2EN, -3AG |
| Jet | 50% | 2 days | Until Cure is taken |
Jet Addiction | -1ST, -1PE, -1 Action Point |
| Mentats | 15% | 7 days | 7 days | Mentats Sucht | -3IN, -2AG |
| Nuka-Cola | 10% | 30 minutes | 7 days |
Nuka-Cola Sucht | N/A: "You crave more Nuka-Cola" |
| Psycho | 20% | 7 days | 7 days | Psycho Sucht | -2IN |
| RadAway | 10% | 10 days | 7 days |
Rad Away Sucht | -20 Strahlungsresistenz |
| Tragic | Disabled from Fallout 2, depends on mod version | Disabled from Fallout 2, depends on mod version | Disabled from Fallout 2, depends on mod version | Tragic Addiction | N/A: "You feel a burning desire to open another box of Tragic cards" |
- In Fallout Tactics you can gain the Psychotic perk which makes you suffer less withdrawal from Psycho.
Fallout 3
In Fallout 3, addiction is permanent. It can, however, be cured for a price in caps by visiting a doctor (like the one in Megaton). If you own a house in either Megaton or Tenpenny Tower, the addiction can be cleared for free if you own a My First Laboratory house improvement.
| ITEM | CLASS | RISK | DURATION | UMON | WITHDRAWAL EFFECTS |
|---|---|---|---|---|---|
| Buffout | Chems | 10% | 30 hours | 30 | -1EN, -1ST |
| Jet | Chems | 20% | 30 hours | 30 | -1AG, -1CH |
| Ultrajet | Chems | 20% | 48 mins | 12 | -2AG, -1PE, -1ST |
| Mentats1 | Chems | 5% | 30 hours | 30 | -1IN, -1PE |
| Beer | Alcohol | 5% | N/A | N/A | -1AG, -1CH |
| Vodka | Alcohol | 10% | N/A | N/A | -1AG, -1CH |
| Wine | Alcohol | 5% | N/A | N/A | -1AG, -1CH |
| Psycho | Chems | 10% | 30 hours | 30 | -1EN, -1PE |
| Med-X | Chems | 10% | 30 hours | 30 | -1AG, -1IN |
| Scotch | Alcohol | 10% | N/A | N/A | -1AG, -1CH |
| Whiskey | Alcohol | 10% | N/A | N/A | -1AG, -1CH |
| Ant nectar | Chems | 5% | 1 hour | 20 | -2ST |
| Nuka-Cola Quantum | Food | 10% | 48 mins | 12 | -1CH, -15 Radiation Resistance |
- 1Note this only applies to plain mentats, the other variations (Berry Mentats, Orange Mentats, and Grape Mentats) are non addictive.
- Items not listed in this table are not addictive in Fallout 3; this includes Rad-X, RadAway, and some other substances.
- Risk is a base chance of addiction per use, and only applies to alcohol items in Fallout 3.
- UMON is an accumulating chance of addiction. See Usage Monitor for a detailed explanation.
- Duration is the length of time required to pass without consuming the drug for the accumulated UMON value to be reduced.
- An easy way to avoid addiction is to save before consuming said substance. If you become addicted, simply load from the earlier save. This will not work if your addiction chance has reached 100%.
Usage Monitor
In addition to addiction chance, certain items have an additional, increasing chance of addiction with each subsequent use. Internally, this effect is referred to as the Usage Monitor Effect, or UMON. Each time you use an item, its UMON value is added to the total UMON value before the addiction check is performed. This value remains added to the UMON total until its specified time limit elapses, at which point it is removed from the current running total. An accumulated value of 75 appears to equate to an additional 1% chance (added on top of any existing addiction chance), while a value of 175 appears to be equivalent to a 100% chance. The specifics of the algorithm remain unclear.
Fallout: New Vegas
New drugs and addiction-causing substances were added to Fallout: New Vegas, many with their own new forms of addiction. Due to the engine used in Fallout: New Vegas, addiction behaves the same as it did in Fallout 3. It is permanent unless seen to by a doctor. Fixer will provide temporary relief from the symptoms of withdrawal. For information about UMON, risk and so on, see the appropriate Fallout 3 section.
| ITEM | CLASS | RISK | DURATION | UMON | WITHDRAWAL EFFECTS |
|---|---|---|---|---|---|
| Buffout | Chems | 10% | 30 hours | 30 | -1EN, -1ST |
| Jet | Chems | 20% | 30 hours | 30 | -1AG, -1CH |
| Ultrajet | Chems | 20% | 48 mins | 12 | -2AG, -1PE, -1ST |
| Mentats | Chems | 5% | 30 hours | 30 | -1IN, -1PE |
| Beer | Alcohol | 5% | N/A | N/A | -1AG, -1CH |
| Vodka | Alcohol | 10% | N/A | N/A | -1AG, -1CH |
| Wine | Alcohol | 5% | N/A | N/A | -1AG, -1CH |
| Psycho | Chems | 10% | 30 hours | 30 | -1EN, -1PE |
| Med-X | Chems | 10% | 30 hours | 30 | -1AG, -1IN |
| Scotch | Alcohol | 10% | N/A | N/A | -1AG, -1CH |
| Whiskey | Alcohol | 10% | N/A | N/A | -1AG, -1CH |
| Ant nectar | Chems | 5% | 1 hour | 20 | -2ST |
| Irradiated scotch | Alcohol | 10% | N/A | N/A | -1AG, -1CH |
| Irradiated whiskey | Alcohol | 10% | N/A | N/A | -1AG, -1CH |
| Moonshine | Alcohol | 10% | N/A | N/A | -1AG, -1CH |
| Jake Juice | Alcohol | 10% | N/A | N/A | -1AG, -1CH |
| Coyote tobacco chew | Chems | 10% | 30 hours | 30 | -1PE, -1CH |
| Party Time Mentats | Chems | 15% | 30 hours | 30 | -1IN, -1PE |
| Rebound | Chems | 20% | 30 hours | 30 | -1AG, -1CH |
| Slasher | Chems | 20% | 30 hours | 30 | -1EN, -1PE |
| Rocket | Chems | 30% | 30 hours | 30 | -1AG, -1CH |
| Irradiated beer | Alcohol | 5% | N/A | N/A | -1AG, -1CH |
| Hydra | Chems | 10% | N/A | N/A | -3EN |
| Turbo | Chems | 20% | N/A | N/A | -2AG |
| Absinthe | Alcohol | 10% | N/A | N/A | -1AG, -1CH |
| Dixon's Whiskey | Alcohol | 50% | N/A | N/A | -1AG, -1CH |
| Dixon's Jet | Chems | 50% | 30 hours | 30 | -1AG, -1CH |
| Steady | Chems | 80% | 30 hours | 30 | -1ST, -1AG |
Bugs
- Do not start Dead Money with an addiction because there is no way to cure it in the DLC, it is also possible for it to become permanent after completion.
- Fixer can permanently remove addictions in an unpatched game.
- It is possible that loading a game right after becoming addicted to a chem or other substance (I.E. to avoid getting addicted), may cause the same glitch that Fixer does, but only for that drug, or drugs that the player became addicted to. Afterwards, you may notice the message 'You are now suffering from Withdrawal', but there will be no effect listed. (Needs to be tested).