KKeine Bearbeitungszusammenfassung |
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|modifies2 = Health | |modifies2 = Health | ||
|govstat2 =[[Ausdauer]] | |govstat2 =[[Ausdauer]] | ||
|initial2 =90 + ( | |initial2 =90 + (Ausdauer x 20) + (Lvl x 10) | ||
|perks2 =[[Lifegiver]] | |perks2 =[[Lifegiver]] | ||
|games3 =FNV | |games3 =FNV | ||
|modifies3 =Health | |modifies3 =Health | ||
|govstat3 =[[Ausdauer]] | |govstat3 =[[Ausdauer]] | ||
|initial3 =95 + ( | |initial3 =95 + (Ausdauer x 20) + (Lvl x 5) | ||
|perks3 =[[Lifegiver]] | |perks3 =[[Lifegiver]] | ||
|games5 =JES | |games5 =JES | ||
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==''Fallout'', ''Fallout 2''== | ==''Fallout'', ''Fallout 2''== | ||
:<math>\text{Initial level}=15+\text{Strength}+(2\times\text{ | :<math>\text{Initial level}=15+\text{Strength}+(2\times\text{Ausdauer})</math> | ||
The Maximum HP increase per level is | The Maximum HP increase per level is | ||
:<math>\left\lceil\frac{\text{ | :<math>\left\lceil\frac{\text{Ausdauer}}{2}\right\rceil+2</math> | ||
Notes: | Notes: | ||
| Zeile 51: | Zeile 51: | ||
==''Fallout 3, New Vegas''== | ==''Fallout 3, New Vegas''== | ||
===''Fallout 3''=== | ===''Fallout 3''=== | ||
:<math>\text{Initial level}=90+(\text{ | :<math>\text{Initial level}=90+(\text{Ausdauer}\times20)+(\text{Level}\times10)</math> | ||
Example: A starting [[ | Example: A starting [[Ausdauer]] of 5 at [[Level]] 1 | ||
:<math>90+(5\times20)+(1\times10)=200~\text{Hit points}</math> | :<math>90+(5\times20)+(1\times10)=200~\text{Hit points}</math> | ||
| Zeile 59: | Zeile 59: | ||
===''Fallout: New Vegas''=== | ===''Fallout: New Vegas''=== | ||
Between ''Fallout 3'' and ''New Vegas'', base HPs were changed from 90 to 95. Further, fAVDHealthLevelMult was changed from 10 to 5. The result is starting characters from both games with [[ | Between ''Fallout 3'' and ''New Vegas'', base HPs were changed from 90 to 95. Further, fAVDHealthLevelMult was changed from 10 to 5. The result is starting characters from both games with [[Ausdauer]] 5 will have the same HPs (200) but New Vegas character's HPs scale slower than Fallout 3 characters. | ||
:<math>\text{Initial level}=95+(\text{ | :<math>\text{Initial level}=95+(\text{Ausdauer}\times20)+(\text{Level}\times5)</math> | ||
Example: A starting [[ | Example: A starting [[Ausdauer]] of 5 at [[Level]] 1 | ||
:<math>95+(5\times20)+(1\times5)=200~\text{Hit points}</math> | :<math>95+(5\times20)+(1\times5)=200~\text{Hit points}</math> | ||
| Zeile 70: | Zeile 70: | ||
* The [[Life Giver]] perk can add an additional +30 HP. | * The [[Life Giver]] perk can add an additional +30 HP. | ||
* The [[Survival Expert]] perk can add between an additional +5 to +15 HP. | * The [[Survival Expert]] perk can add between an additional +5 to +15 HP. | ||
* [[Buffout]] temporarily increases maximum HP by 60, in addition to a four point increase in [[ | * [[Buffout]] temporarily increases maximum HP by 60, in addition to a four point increase in [[Ausdauer]], resulting in a maximum possible increase of 140 HP. | ||
* With the [[Broken Steel]] [[Fallout 3 add-ons|add-on]], the max HP is increased due to level cap being increased from 20 to 30. | * With the [[Broken Steel]] [[Fallout 3 add-ons|add-on]], the max HP is increased due to level cap being increased from 20 to 30. | ||
* Similarly, with the [[Dead Money]] [[Fallout: New Vegas add-ons|add-on]], max HP is increased due to the level cap being raised from 30 to 35. | * Similarly, with the [[Dead Money]] [[Fallout: New Vegas add-ons|add-on]], max HP is increased due to the level cap being raised from 30 to 35. | ||
| Zeile 79: | Zeile 79: | ||
==''Fallout Tactics''== | ==''Fallout Tactics''== | ||
:<math>\text{Initial level}=15+\text{Strength}+(2\times\text{ | :<math>\text{Initial level}=15+\text{Strength}+(2\times\text{Ausdauer})</math> | ||
The Maximum HP increase per level is | The Maximum HP increase per level is | ||
:<math>\left\lfloor\frac{\text{ | :<math>\left\lfloor\frac{\text{Ausdauer}}{2}\right\rfloor+3</math> | ||
Notes: | Notes: | ||
Version vom 28. April 2014, 13:20 Uhr
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Trefferpunkt (oder TP) sind eine Spiel-Mechanik, die verwendet wird um die Gesundheit eines Charakters zu messen. Während des Kampfs verlieren verwundete Charaktere TP. Wenn ein Charakter ein neues Level gewinnt, werden zusätzliche TP zuerkannt. Wenn ein Charakter auf 0 TP reduziert wird, stirbt der Charakter. Selbstverständlich sind TP eine wichtige Statistik für einen Charakter, um ihn während des Spieles zu kontrollieren. TP können wieder hergestellt werden, verschiedene medizinische Gegenstände/Nahrungsmittelgegenstände solcher als Stimpaks und Ödland-Omelette verwendend. TP können auch durch schlafen wieder hergestellt werden, oder man bezahlt einen Arzt für eine Behandlung (beide dieser Methoden heilen verkrüppelte Glieder).
Fallout, Fallout 2
The Maximum HP increase per level is
Notes:
- The Lifegiver perk gives you an additional 4 maximum HP per rank every time you gain a level.
- The Alcohol Raised hit points and Autodoc Raised Hit Points perks each increase your maximum HP by 2.
- The Alcohol Raised hit points II and Autodoc Raised Hit Points II perks each increase your maximum HP by 4.
- The Alcohol Lowered hit points and Autodoc Lowered Hit Points perks each decrease your maximum HP by 2.
- The Alcohol Lowered hit points II and Autodoc Lowered Hit Points II perks each decrease your maximum HP by 4.
Fallout 3, New Vegas
Fallout 3
Example: A starting Ausdauer of 5 at Level 1
Fallout: New Vegas
Between Fallout 3 and New Vegas, base HPs were changed from 90 to 95. Further, fAVDHealthLevelMult was changed from 10 to 5. The result is starting characters from both games with Ausdauer 5 will have the same HPs (200) but New Vegas character's HPs scale slower than Fallout 3 characters.
Example: A starting Ausdauer of 5 at Level 1
Notes
- The Life Giver perk can add an additional +30 HP.
- The Survival Expert perk can add between an additional +5 to +15 HP.
- Buffout temporarily increases maximum HP by 60, in addition to a four point increase in Ausdauer, resulting in a maximum possible increase of 140 HP.
- With the Broken Steel add-on, the max HP is increased due to level cap being increased from 20 to 30.
- Similarly, with the Dead Money add-on, max HP is increased due to the level cap being raised from 30 to 35.
- At higher levels there may be a limit to max hp. (On pc, lvl 26, hardcore mode, HP stuck at 405 regardless of endurance penalties or buffout usage...)
Trivia
The sound of a heart beat can be heard when the player is on low health, the sound gets louder (and faster) the lower health the player is on. However, there have been some occasions in which the player's health is so low that their heartbeat actually stops.
Fallout Tactics
The Maximum HP increase per level is
Notes:
Fallout: Brotherhood of Steel
- The Die Hard skill gives you an additional +20 maximum HP (up to a maximum +200) per rank.
- The Rad Child skill allows Cain to regenerate health when others would receive radioactive damage.
- The Sadist skill gives you the ability to regenerate +2 HP for Cain and +5 HP for Nadia (up to regenerate a maximum +25 HP for Nadia and +10 HP for Cain) per rank whenever they kill an enemy.
Galerie
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Fallout icon Hit Points
- Überarbeitung benötigt
- Fallout Sekundäre Statistiken
- Fallout 2 Sekundäre Statistiken
- Fallout 3 Sekundäre Statistiken
- Fallout Tactics Sekundäre Statistiken
- Fallout: New Vegas Sekundäre Statistiken
- Fallout: Brotherhood of Steel Sekundäre Statistiken
- Van Buren Sekundäre Statistiken
- J.E. Sawyer's Fallout RPG Sekundäre Statistiken
- Lionheart Sekundäre Statistiken