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|proto ={{Proto|069}} | |proto ={{Proto|069}} | ||
|xp =300 | |xp =300 | ||
| | |tp =80 | ||
| | |heilungsrate =2 | ||
|ac =14 | |ac =14 | ||
| | |reaktion =16 | ||
|ap =7 | |ap =7 | ||
| | |nahkampfschaden =15 | ||
|crit chance =1 | |crit chance =1 | ||
|dt normal =4 | |dt normal =4 | ||
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|dr expl =25 | |dr expl =25 | ||
|dr emp =0 | |dr emp =0 | ||
| | |angriff1 = | ||
| | |angriff2 = | ||
| | |fähigkeit1 = | ||
| | |fähigkeit2 = | ||
}} | }} | ||
{{Stats Kreatur FO1|row | {{Stats Kreatur FO1|row | ||
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|proto ={{Proto|075}} | |proto ={{Proto|075}} | ||
|xp =300 | |xp =300 | ||
| | |tp =80 | ||
| | |heilungsrate =2 | ||
|ac =24 | |ac =24 | ||
| | |reaktion =16 | ||
|ap =7 | |ap =7 | ||
| | |nahkampfschaden =1 | ||
|crit chance =1 | |crit chance =1 | ||
|dt normal =5 | |dt normal =5 | ||
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|dr expl =40 | |dr expl =40 | ||
|dr emp =0 | |dr emp =0 | ||
| | |angriff1 = | ||
| | |angriff2 = | ||
| | |fähigkeit1 = | ||
| | |fähigkeit2 = | ||
}} | }} | ||
{{Stats Kreatur FO1|row | {{Stats Kreatur FO1|row | ||
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|proto ={{Proto|079}} | |proto ={{Proto|079}} | ||
|xp =300 | |xp =300 | ||
| | |tp =115 | ||
| | |heilungsrate =2 | ||
|ac =27 | |ac =27 | ||
| | |reaktion =14 | ||
|ap =10 | |ap =10 | ||
| | |nahkampfschaden =8 | ||
|crit chance =1 | |crit chance =1 | ||
|dt normal =8 | |dt normal =8 | ||
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|dr expl =40 | |dr expl =40 | ||
|dr emp =500 | |dr emp =500 | ||
| | |angriff1 = | ||
| | |angriff2 = | ||
| | |fähigkeit1 = | ||
| | |fähigkeit2 = | ||
}} | }} | ||
{{Stats Kreatur FO1|end}} | {{Stats Kreatur FO1|end}} | ||
Version vom 10. September 2016, 00:36 Uhr
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| Für die Robohirne die in der Fallout-Reihe vorkommen, siehe Robohirn. |
Robohirne sind Roboter die man in New California in 2161 finden kann.
Hintergrund
{{#lst:Robohirn|Hintergrund }}
Charakteristiken
Spezifikationen
{{#lst:Robohirn|Charakteristiken }}
Spielmechanik-Attribute
Robobrains in California and neighboring states do not possess integrated weapon systems inside their frame. Rather, their flexible arms and organic processors were tailored to use regular firearms (such as rifles) in combat, something they are able to do with disturbing efficiency. Most pre-War robobrains (such as those found in the Glow) carry sniper rifles and assault rifles, although units with City-killer combat shotguns were also sighted. Robobrains could be found in hi-tech locations such as Mariposa Military Base, the Glow, Sierra Army Depot, and in the NCR.
Varianten
Robohirne

Robobrains are durable and tenacious enemies, and will fiercely guard their old, decrepit bunkers and service tunnels. They can pose quite the threat to low-level player characters, but - as with all robots - they are very vulnerable to electro-magnetic pulses.
| Name (Proto ID) | Statistiken | Schutz (Schadens -schwelle / -resistenz) | Fähigkeiten | ||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Robobrain 00000069 |
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| Robobrain 00000075 |
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| Robobrain 00000079 |
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Bemerkenswerte Robohirne
Vorkommen
Robohirne kommen in Fallout und Fallout 2 vor.
Galerie
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Targeted robobrain