×
Einen neuen Artikel erstellen
Schreibe den Seitennamen hierhin:
Wir haben derzeit 9.055 Artikel auf Vaultpedia. Gib deinen Artikelnamen oberhalb von oder klicke auf einen der unten stehenden Titel und beginne zu schreiben! ein



    Vaultpedia
    9.055Artikel

    Sekuritron: Unterschied zwischen den Versionen

    Tritt unserem Discord bei und informiere dich auf unserem Twitter-Kanal über die aktuellsten Themen rund um Fallout!
    Alessio79 (Diskussion | Beiträge)
    Die Seite wurde neu angelegt: „{{Unvollständig|Übersetzung}} {{Infobox Kreatur |game =FNV |type =robot |name ={{PAGENAME}} |image =Securitron.png |desc =Secu…“
     
    Alessio79 (Diskussion | Beiträge)
    Zeile 145: Zeile 145:


    ==Bugs==
    ==Bugs==
    * {{platforms|pc|ps3|xbox360}} While inside [[The Strip]] if you kill a Securitron with a head shot, destroying the TV monitor, the screen will still be present but the surrounding edges around the screen shows that the screen was destroyed.
    * {{Plattformen|pc|ps3|xbox360}} While inside [[The Strip]] if you kill a Securitron with a head shot, destroying the TV monitor, the screen will still be present but the surrounding edges around the screen shows that the screen was destroyed.
    * {{platforms|pc|Xbox360}} One of the Securitron Gatekeepers (top right) will be missing from his post when fast traveling or just heading regularly to the Strip Gate. He can be found in an alleyway to the East of the gate, seemingly stuck between a light post, a dumpster, and the wall of the building to the North. Pushing it from this spot will cause him to roll back to his post. What causes this is unknown but it may be that the robot spawns in the position.
    * {{Plattformen|pc|Xbox360}} One of the Securitron Gatekeepers (top right) will be missing from his post when fast traveling or just heading regularly to the Strip Gate. He can be found in an alleyway to the East of the gate, seemingly stuck between a light post, a dumpster, and the wall of the building to the North. Pushing it from this spot will cause him to roll back to his post. What causes this is unknown but it may be that the robot spawns in the position.
    * {{platforms|xbox360}} The Securitrons may sometimes keep swapping weapons without even attacking the enemy.
    * {{Plattformen|xbox360}} The Securitrons may sometimes keep swapping weapons without even attacking the enemy.
    * The Securitrons' (Mk I and II) pathfinding skills and ability to engage the enemy is so that they often get stuck in their location or refuse to move and shoot at hostile targets.
    * The Securitrons' (Mk I and II) pathfinding skills and ability to engage the enemy is so that they often get stuck in their location or refuse to move and shoot at hostile targets.
    *Sometimes companions will attempt to talk with a Securitron, except that Securitrons have no greeting dialogue. For example, it will reply: "Please, do not stand in the fountains." when greeted hello (or similiar). Occasionally your companion will stay there indefinitely until you talk to the Securitron AND your companion.
    *Sometimes companions will attempt to talk with a Securitron, except that Securitrons have no greeting dialogue. For example, it will reply: "Please, do not stand in the fountains." when greeted hello (or similiar). Occasionally your companion will stay there indefinitely until you talk to the Securitron AND your companion.
    * {{platforms|pc}} When passing the science check with the Securitron Gatekeeeper, and you talk with it again saying goodbye. The Securitrons might turn hostile while attempting to enter the Strip.
    * {{Plattformen|pc}} When passing the science check with the Securitron Gatekeeeper, and you talk with it again saying goodbye. The Securitrons might turn hostile while attempting to enter the Strip.


    ==Gallery==
    ==Gallery==

    Version vom 16. Juni 2011, 09:18 Uhr

    Vorlage:Unvollständig

    Vorlage:Games

    Sie haben das Richtige getan Bürger. Kämpfe, Balgereien und Rangeleien zu melden, ist die staatsbürgerliche Pflicht jedes Mannes, jeder Frau und jedes Kind— Ein Sekuritron im 'Dienst'

    Sekuritron, oder RobCo security model 2060-B, ist ein Vorkriegszeit Roboter produziert von RobCo Industries. In Fallout: New Vegas, sind sie häufig in und um den Strip anzutreffen.

    Charakteristiken

    Datei:Screen13B.jpg
    Ein Sekuritron Mk I beim Lucky 38

    Der PDQ-88b ist ein ziemlich großer Monowheel-Roboter, mit einem Gehäuse bestehend aus einer Titan-Legierung, resistent gegen Sprengstoffe und "Schrapnell-und Handfeuerwaffen". Seine Form ist vage humanoid, mit zwei flexiblen Armen und Klauen-artigen Zangen für die Hände. Auf der Vorderseite ist ein Bildschirm, die Anzeige eines Bildes von einem Gesicht, welche den Zweck und die Alarmbereitschaft wiedergibt.

    Der Sekuritron ist eine schwer bewaffnete Plattform. Sein linker Arm enthält seine primäre Waffe, ein X-25 Gatling Laser für mittlere Gefechte. Für den Nahbereich Unterdrückung und Kontrolle von Menschenmengen, mountet der Sekuritron eine 9mm SMG in seinem rechten Arm. In seinen Schultern hat der Sekuritron einen M-235 Raketenwerfer für Lang-Strecken und Boden-Luft-Gefechte, und einen rapid-fire G-28 grenade launching system für Kurzstrecken Gefechte. Die Roboter haben auch onboard Auto-Reparatur-Systeme, um Schäden aus dem Kampf nachhaltig zu reparieren. So gerüstet, kann ein Sekuritron fast jede Kampfsituation handhaben.

    Der PDQ-88b unterstützt zwei Betriebssysteme: Mark I und Mark II.

    Mark I

    The standard Mark I operating system lacks drivers for the auto-repair systems and shoulder-mounted weapons, limiting the robots' arsenal to the Gatling laser and submachine gun. The unit's face is that of a policeman.

    Statistiken

    Vorlage:Creature stats FNV *Possibly due to developer oversight, the Securitron Mk I's on the Strip have a DT of 0. The Securitrons in Freeside and inside the Lucky 38 have the normal DT of 20.

    Mark II

    Through the use of the Platinum Chip, the Courier may upgrade Securitrons at The Fort and around The Strip to the Mark II operating system. The Mark II OS enables the shoulder-mounted weapons, grenade launchers, and the auto-repair system, increases the strength of its armor, and the unit's face becomes that of an American Army infantryman. Mr. House and Yes Man estimate that Mark II Securitrons are 235% more effective per unit in combat than Mark I units.

    Statistiken

    New Vegas Strip: Vorlage:Kreatur Stats FNV Battle of Hoover Dam: Vorlage:Kreatur Stats FNV

    Interaktionen mit dem Spielercharakter

    Interactions overview

    Allgemein Services Quests
    Wichtig: Nein
    Begleiter: Nein
    Spielt Karawane: Nein
    Händler: Nein
    Techniker: Nein
    Doktor: Nein
    vermietet Bett/Zimmer: Nein
    Startet Quests: Nein
    An Quests beteiligt: Nein

    Sonstige Interaktionen

    PDQ-88b units are the hands and eyes of Mr. House. Notably, they patrol the Strip and guard its north entrance. Like all robots, Securitrons cannot be pick-pocketed. The player may upgrade the units to the Mark II operating system. Victor, Yes Man, and Jane are named units.

    Frequent Quotes

    • "Please, do not stand in the fountains."
    • "Strip sichern."
    • "Bewegen Sie sich."
    • "Selbstkontrolle ist eine Tugend."
    • "Bitte beachten Sie alle Waffe-Gesetze."
    • "Vielen Dank für Ihren Besuch in New Vegas."
    • "Genießen Sie die Casinos."
    • "Keine Gewalt ist auf dem Strip erlaubt."

    Notes

    Datei:Securitron factory plate.JPG
    H&H Tool Company plate on a Securitron robot
    • The wheel is a defensive weakness of the PDQ-88b.
    • The plate under their TV screen has an H&H Tool Company logo.
    • The Securitrons in the LVB station will still be Mk. I regardless of any upgrades.
    • With a Science skill of 80 or greater, the player can input the following code when attempting to enter the New Vegas Strip: 1C 3C R34 M. This is leetspeak for ice cream. Ice cream is also the code word used to identify 3rd floor access at REPCONN Headquarters.
    • When deactivated via Robotics Expert perk they will still move but cannot be interacted with.
    • Securitrons outside the Strip gate in Freeside can be disabled via the Robotics Expert perk. They will usually contain some 9mm ammo, a piece of scrap metal and a Vegas Gate key. They will also respawn, given enough time, and this can be done again for more xp and loot.
    • The Follower Securitron will count as a trespasser when going into the Strip.
    • Sometimes in one of the Freeside alleyways, a Securitron Mk II can be spotted next to a dead hooker. When you get close to it, it promptly wheels away.
    • If you enter the Strip for the first time via the LVB station, outside of the Ultra-Luxe, three female NCR Troopers are dancing in the water feature, two in their underwear and the other wearing Sexy Sleepwear. Two Securitrons will be telling them to leave, while getting more and more hostile, when two male NCR Troopers will arrive and eventually disperse the women.
    • Two Securitrons can occasionally be seen outside of New Vegas Boulevard Station, puzzled by a piece of graffiti on the wall. They fire their Gatling lasers at it in attempt to clean it off, although this is futile and nothing actually comes off.
    • Securitrons seem to have police sirens in the opening cinematic. In game, they do not have any sirens.
    • Despite what Mr. House/Yes Man say, in actual game play on the strip, the Mk I securitrons have access to a grenade launcher and 9mm submachine gun; While the Mk II have access to a gatling laser and shoulder mounted rockets.
    • According to Father Elijah they are said to have come from the Big Empty along with the Holorifle and other technology. Considering that they are RobCo models and bear the H&H Tool Company logo, this might be a mistake or simply the Securitrons there are different or have designs from those companies.
    • Occasionally, the Securitrons at the New Vegas strip gate will use their grenade launchers to kill the squatter that runs to the gate when you approach for the first time instead of their machineguns.

    Behind the scenes

    Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden
    Securitron concept art
    • If the courier has taken the Trait Wild Wasteland, Securitrons may say "Your move, creep!" This is a reference to RoboCop, who uses the same line. Likewise, if the player chooses to frame Heck Gunderson for his son's murder during the "Beyond the Beef" Quest, the Securitron will say "Dead or alive, you're coming with me" before shooting him dead.
    • When in combat, Securitrons will occasionally say "Exterminate!" This is a reference to the Daleks from Doctor Who.

    Appearances

    The PDQ-88b Securitron Mk I and Mk II appear in Fallout: New Vegas. They are also going to appear in the upcoming add-on, Old World Blues.

    Bugs

    • PC Playstation 3 Xbox 360 While inside The Strip if you kill a Securitron with a head shot, destroying the TV monitor, the screen will still be present but the surrounding edges around the screen shows that the screen was destroyed.
    • PC Xbox 360 One of the Securitron Gatekeepers (top right) will be missing from his post when fast traveling or just heading regularly to the Strip Gate. He can be found in an alleyway to the East of the gate, seemingly stuck between a light post, a dumpster, and the wall of the building to the North. Pushing it from this spot will cause him to roll back to his post. What causes this is unknown but it may be that the robot spawns in the position.
    • Xbox 360 The Securitrons may sometimes keep swapping weapons without even attacking the enemy.
    • The Securitrons' (Mk I and II) pathfinding skills and ability to engage the enemy is so that they often get stuck in their location or refuse to move and shoot at hostile targets.
    • Sometimes companions will attempt to talk with a Securitron, except that Securitrons have no greeting dialogue. For example, it will reply: "Please, do not stand in the fountains." when greeted hello (or similiar). Occasionally your companion will stay there indefinitely until you talk to the Securitron AND your companion.
    • PC When passing the science check with the Securitron Gatekeeeper, and you talk with it again saying goodbye. The Securitrons might turn hostile while attempting to enter the Strip.

    Gallery

    Siehe auch

    Sekuritron-Wächter

    Vorlage:Navbox robots

    ru:Секьюритрон