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    Extras (Fallout 4): Unterschied zwischen den Versionen

    Tritt unserem Discord bei und informiere dich auf unserem Twitter-Kanal über die aktuellsten Themen rund um Fallout!
    ExplorerSmaily (Diskussion | Beiträge)
    K +interWiki
    Donnerkiesel (Diskussion | Beiträge)
    KKeine Bearbeitungszusammenfassung
    Zeile 10: Zeile 10:
    [[Bild:Fallout 4 perk poster.jpg|thumb|240px|Fallout 4 Vault-Tec Poster des Extra]]
    [[Bild:Fallout 4 perk poster.jpg|thumb|240px|Fallout 4 Vault-Tec Poster des Extra]]


    Das neue Extras-System von ''Fallout 4'' wurde nun in das [[Fertigkeit|Fertigkeiten]]-System integriert. Es gibt insgesamt 70 Attribut-basierte Extras mit 229 auf sie verteilte Ränge und der Spieler ist nun imstande, ein Extra jede Stufe auszuwählen. Extras haben Anforderungen an die Stufen aber keine Anforderungen an Fertigkeiten; stattdessen wurden die 70 Extras in Gruppen aufgeteilt von 10 unter jeder der 7 [[Fallout 4 Primäre Statistiken|SPECIAL]] Stats, jedes der Extras benötigt einen anderen Wert für diese Statistik, von 1 bis 10.<ref>[http://www.gameinformer.com/games/fallout_4/b/playstation4/archive/2015/07/26/fallout-4-quakecon-presentation.aspx?utm_content=buffer11c8a&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer&PostPageIndex=2 Lengthy Look at QuakeCon]: Page 2, paragraph 9</ref><ref>[https://www.youtube.com/watch?v=vsFpH4jm-QI Todd Howard explaining Fallout 4's character creation system]</ref>
    Das neue Extras-System von ''Fallout 4'' wurde nun in das [[Fertigkeit]]en-System integriert. Es gibt insgesamt 70 Attribut-basierte Extras mit 229 auf sie verteilte Ränge und der Spieler ist nun imstande, ein Extra jede Stufe auszuwählen. Extras haben Anforderungen an die Stufen aber keine Anforderungen an Fertigkeiten; stattdessen wurden die 70 Extras in Gruppen aufgeteilt von 10 unter jeder der 7 [[Fallout 4 Primäre Statistiken|SPECIAL]] Stats, jedes der Extras benötigt einen anderen Wert für diese Statistik, von 1 bis 10.<ref>[http://www.gameinformer.com/games/fallout_4/b/playstation4/archive/2015/07/26/fallout-4-quakecon-presentation.aspx?utm_content=buffer11c8a&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer&PostPageIndex=2 Lengthy Look at QuakeCon]: Page 2, paragraph 9</ref><ref>[https://www.youtube.com/watch?v=vsFpH4jm-QI Todd Howard explaining Fallout 4's character creation system]</ref>


    Du bekommst kein Extra auf Stufe 1; ansonsten, jede Stufe, du kannst entweder ein Extra oder ein Attribut-Punkt wählen. Es gibt 8 externe Quellen für Attribut-Punkte im Spiel - eine Wackelpuppe für jedes Attribut und ein Magazin, das einen Attribut-Punkt deiner Wahl hinzufügt - also, angenommen du nimmst sie auf, gibt es 34 Möglichkeiten, einen Attribut-Punkt zu erwerben anstatt ein Extra. Das bedeutet dies auf Stufe 264, du solltest 10 in jedem Attribut haben und das maximale in jedem Extra, es sei denn du hast angehäufte Punkte.
    Du bekommst kein Extra auf Stufe 1; ansonsten, jede Stufe, du kannst entweder ein Extra oder ein Attribut-Punkt wählen. Es gibt 8 externe Quellen für Attribut-Punkte im Spiel - eine Wackelpuppe für jedes Attribut und ein Magazin, das einen Attribut-Punkt deiner Wahl hinzufügt - also, angenommen du nimmst sie auf, gibt es 34 Möglichkeiten, einen Attribut-Punkt zu erwerben anstatt ein Extra. Das bedeutet dies auf Stufe 264, du solltest 10 in jedem Attribut haben und das maximale in jedem Extra, es sei denn du hast angehäufte Punkte.
    Zeile 26: Zeile 26:
    ! Beschreibung
    ! Beschreibung
    ! [[Form ID|Base ID]]
    ! [[Form ID|Base ID]]
    |-
    |-
    |rowspan="5" |[[Eisenfaust]]
    |rowspan="5" |[[Eisenfaust]]
    Zeile 32: Zeile 31:
    | [[Stärke|STR]]
    | [[Stärke|STR]]
    | 1
    | 1
    |  
    |
    | Channel your chi to unleash devastating fury! Punching attacks do 20% more damage to your opponent.
    | Channel your chi to unleash devastating fury! Punching attacks do 20% more damage to your opponent.
    | {{ID|0001DAFE}}
    | {{ID|0001DAFE}}
    |-
    |-
    | 2
    | 2
    Zeile 43: Zeile 41:
    | Punching attacks now do 40% more damage and can disarm your opponent.
    | Punching attacks now do 40% more damage and can disarm your opponent.
    | {{ID|0001DAFF}}
    | {{ID|0001DAFF}}
    |-
    |-
    | 3
    | 3
    Zeile 51: Zeile 48:
    | Punching attacks now do 60% more damage. Unarmed Power Attacks have a chance to cripple one of your opponent's limbs.
    | Punching attacks now do 60% more damage. Unarmed Power Attacks have a chance to cripple one of your opponent's limbs.
    | {{ID|0001DB00}}
    | {{ID|0001DB00}}
    |-
    |-
    | 4
    | 4
    Zeile 59: Zeile 55:
    | Punching attacks now do 80% more damage. Unarmed Power Attacks have an increased chance to cripple one of your opponent's limbs.
    | Punching attacks now do 80% more damage. Unarmed Power Attacks have an increased chance to cripple one of your opponent's limbs.
    | {{ID|00065E42}}
    | {{ID|00065E42}}
    |-
    |-
    | 5
    | 5
    Zeile 67: Zeile 62:
    | Punching attacks now do double damage. Criticals in V.A.T.S. will paralyze your opponent.
    | Punching attacks now do double damage. Criticals in V.A.T.S. will paralyze your opponent.
    | {{ID|00065E43}}
    | {{ID|00065E43}}
    |-
    |-
    |rowspan="5" |[[Erste Liga]]
    |rowspan="5" |[[Erste Liga]]
    Zeile 76: Zeile 70:
    | Swing for the fences! Do 20% more melee weapon damage.
    | Swing for the fences! Do 20% more melee weapon damage.
    | {{ID|0004A0B5}}
    | {{ID|0004A0B5}}
    |-
    |-
    | 2
    | 2
    Zeile 84: Zeile 77:
    | You now do 40% more melee weapon damage and gain a chance to disarm your opponent.
    | You now do 40% more melee weapon damage and gain a chance to disarm your opponent.
    | {{ID|000E36FC}}
    | {{ID|000E36FC}}
    |-
    |-
    | 3
    | 3
    Zeile 92: Zeile 84:
    | You now do 60% more melee weapon damage and gain an increased chance to disarm your opponent.
    | You now do 60% more melee weapon damage and gain an increased chance to disarm your opponent.
    | {{ID|000E36FD}}
    | {{ID|000E36FD}}
    |-
    |-
    | 4
    | 4
    Zeile 100: Zeile 91:
    | You now do 80% more melee weapon damage and hit all targets in front of you.
    | You now do 80% more melee weapon damage and hit all targets in front of you.
    | {{ID|000E36FE}}
    | {{ID|000E36FE}}
    |-
    |-
    | 5
    | 5
    Zeile 108: Zeile 98:
    | You now do double damage with a melee weapon, and gain a chance to cripple your opponent, or grand slam their head clean off!
    | You now do double damage with a melee weapon, and gain a chance to cripple your opponent, or grand slam their head clean off!
    | {{ID|00065E05}}
    | {{ID|00065E05}}
    |-
    |-
    |rowspan="4" |[[Rüstmeister]]
    |rowspan="4" |[[Rüstmeister]]
    Zeile 117: Zeile 106:
    | Protect yourself from the dangers of the Wasteland with access to base level and Rank 1 armor mods.
    | Protect yourself from the dangers of the Wasteland with access to base level and Rank 1 armor mods.
    | {{ID|0004B254}}
    | {{ID|0004B254}}
    |-
    |-
    | 2
    | 2
    Zeile 125: Zeile 113:
    | You gain access to Rank 2 armor mods
    | You gain access to Rank 2 armor mods
    | {{ID|0004B255}}
    | {{ID|0004B255}}
    |-
    |-
    | 3
    | 3
    Zeile 133: Zeile 120:
    | You gain access to Rank 3 armor mods
    | You gain access to Rank 3 armor mods
    | {{ID|0004B256}}
    | {{ID|0004B256}}
    |-
    |-
    | 4
    | 4
    Zeile 141: Zeile 127:
    | You gain access to Rank 4 armor mods
    | You gain access to Rank 4 armor mods
    | {{ID|001797EA}}
    | {{ID|001797EA}}
    |-
    |-
    |rowspan="3" |[[Schmied]]
    |rowspan="3" |[[Schmied]]
    Zeile 150: Zeile 135:
    | Fire up the forge and gain access to base level and Rank 1 melee weapon mods.
    | Fire up the forge and gain access to base level and Rank 1 melee weapon mods.
    | {{ID|0004B253}}
    | {{ID|0004B253}}
    |-
    |-
    | 2
    | 2
    Zeile 158: Zeile 142:
    | You gain access to Rank 2 melee weapon mods
    | You gain access to Rank 2 melee weapon mods
    | {{ID|0004B26A}}
    | {{ID|0004B26A}}
    |-
    |-
    | 3
    | 3
    Zeile 166: Zeile 149:
    | You gain access to Rank 3 melee weapon mods
    | You gain access to Rank 3 melee weapon mods
    | {{ID|000264D8}}
    | {{ID|000264D8}}
    |-
    |-
    |rowspan="5" |[[Groß und schwer]]
    |rowspan="5" |[[Groß und schwer]]
    Zeile 172: Zeile 154:
    | [[Stärke|STR]]
    | [[Stärke|STR]]
    | 5
    | 5
    |  
    |
    | Thanks to practice and conditioning, heavy guns do 20% more damage.
    | Thanks to practice and conditioning, heavy guns do 20% more damage.
    | {{ID|0004A0D6}}
    | {{ID|0004A0D6}}
    |-
    |-
    | 2
    | 2
    Zeile 183: Zeile 164:
    | Heavy guns now do 40% more damage, and have improved hip fire accuracy.
    | Heavy guns now do 40% more damage, and have improved hip fire accuracy.
    | {{ID|0004A0D7}}
    | {{ID|0004A0D7}}
    |-
    |-
    | 3
    | 3
    Zeile 191: Zeile 171:
    | Heavy guns now do 60% more damage. Hip fire accuracy is increased even more.
    | Heavy guns now do 60% more damage. Hip fire accuracy is increased even more.
    | {{ID|0004A0D8}}
    | {{ID|0004A0D8}}
    |-
    |-
    | 4
    | 4
    Zeile 199: Zeile 178:
    | Heavy guns now do 80% more damage and have a chance to stagger your opponent.
    | Heavy guns now do 80% more damage and have a chance to stagger your opponent.
    | {{ID|00065E2A}}
    | {{ID|00065E2A}}
    |-
    |-
    | 5
    | 5
    Zeile 207: Zeile 185:
    | Heavy guns now do double damage.
    | Heavy guns now do double damage.
    | {{ID|00065E2B}}
    | {{ID|00065E2B}}
    |-
    |-
    |rowspan="4" |[[Starker Rücken]]
    |rowspan="4" |[[Starker Rücken]]
    Zeile 213: Zeile 190:
    | [[Stärke|STR]]
    | [[Stärke|STR]]
    | 6
    | 6
    |  
    |
    | What are you, part pack mule? Gain +25 to carry weight
    | What are you, part pack mule? Gain +25 to carry weight
    | {{ID|0004B24E}}
    | {{ID|0004B24E}}
    |-
    |-
    | 2
    | 2
    Zeile 224: Zeile 200:
    | You now have +50 to carry weight.
    | You now have +50 to carry weight.
    | {{ID|00065E5B}}
    | {{ID|00065E5B}}
    |-
    |-
    | 3
    | 3
    Zeile 232: Zeile 207:
    | When overencumbered, you can use Action Points to run.
    | When overencumbered, you can use Action Points to run.
    | {{ID|00065E5C}}
    | {{ID|00065E5C}}
    |-
    |-
    | 4
    | 4
    Zeile 240: Zeile 214:
    | When overencumbered, you can fast travel.
    | When overencumbered, you can fast travel.
    | {{ID|001D2489}}
    | {{ID|001D2489}}
    |-
    |-
    |rowspan="2" |[[Ruhige Hand]]
    |rowspan="2" |[[Ruhige Hand]]
    Zeile 249: Zeile 222:
    | Stay on target! Hip-fire accuracy is improved when firing any gun.
    | Stay on target! Hip-fire accuracy is improved when firing any gun.
    | {{ID|001D2487}}
    | {{ID|001D2487}}
    |-
    |-
    | 2
    | 2
    Zeile 257: Zeile 229:
    | Hip-fire accuracy is improved even more when firing any gun.
    | Hip-fire accuracy is improved even more when firing any gun.
    | {{ID|001D2488}}
    | {{ID|001D2488}}
    |-
    |-
    |rowspan="4" |[[Prügler]]
    |rowspan="4" |[[Prügler]]
    Zeile 266: Zeile 237:
    | Get up close and personal! Gun bashing does 25% more damage.
    | Get up close and personal! Gun bashing does 25% more damage.
    | {{ID|00065DF9}}
    | {{ID|00065DF9}}
    |-
    |-
    | 2
    | 2
    Zeile 274: Zeile 244:
    | Gun bashing now does 50% more damage and possibly cripples your opponent.
    | Gun bashing now does 50% more damage and possibly cripples your opponent.
    | {{ID|00065DFA}}
    | {{ID|00065DFA}}
    |-
    |-
    | 3
    | 3
    Zeile 282: Zeile 251:
    | Gun bashing now does 75% more damage and has an increased chance to cripple your opponent.
    | Gun bashing now does 75% more damage and has an increased chance to cripple your opponent.
    | {{ID|00065DFB}}
    | {{ID|00065DFB}}
    |-
    |-
    | 4
    | 4
    Zeile 290: Zeile 258:
    | Gun bashing does double damage and has an increased chance to cripple your opponent. It may also inflict a Critical Hit.
    | Gun bashing does double damage and has an increased chance to cripple your opponent. It may also inflict a Critical Hit.
    | {{ID|00065DFC}}
    | {{ID|00065DFC}}
    |-
    |-
    |rowspan="3" |[[Festgewachsen]]
    |rowspan="3" |[[Festgewachsen]]
    Zeile 299: Zeile 266:
    | You're part tree! While standing still, you gain +25 Damage Resistance and your melee and unarmed attacks deal 25% more damage.
    | You're part tree! While standing still, you gain +25 Damage Resistance and your melee and unarmed attacks deal 25% more damage.
    | {{ID|001D247F}}
    | {{ID|001D247F}}
    |-
    |-
    | 2
    | 2
    Zeile 307: Zeile 273:
    | While standing still, you now gain +50 Damage Resistance and your melee and unarmed attacks deal 50% more damage.
    | While standing still, you now gain +50 Damage Resistance and your melee and unarmed attacks deal 50% more damage.
    | {{ID|001D2480}}
    | {{ID|001D2480}}
    |-
    |-
    | 3
    | 3
    Zeile 315: Zeile 280:
    | While standing still, you may automatically disarm enemies that use melee weapons against you.
    | While standing still, you may automatically disarm enemies that use melee weapons against you.
    | {{ID|001D2482}}
    | {{ID|001D2482}}
    |-
    |-
    |rowspan="3" |[[Ab durch die Mitte]]
    |rowspan="3" |[[Ab durch die Mitte]]
    Zeile 322: Zeile 286:
    | 10
    | 10
    |
    |
    | Choo Choo! All aboard! While wearing Power Armor,sprinting into enemies hurts and staggers them. (Robots and oversized enemies are immune to the stagger.)  
    | Choo Choo! All aboard! While wearing Power Armor,sprinting into enemies hurts and staggers them. (Robots and oversized enemies are immune to the stagger.)
    | {{ID|0004D89B}}
    | {{ID|0004D89B}}
    |-
    |-
    | 2
    | 2
    Zeile 332: Zeile 295:
    | Sprinting into enemies while wearing Power Armor now causes severe damage and a more powerful stagger. (Robots and oversized enemies are immune to the stagger.)
    | Sprinting into enemies while wearing Power Armor now causes severe damage and a more powerful stagger. (Robots and oversized enemies are immune to the stagger.)
    | {{ID|00065E3C}}
    | {{ID|00065E3C}}
    |-
    |-
    | 3
    | 3
    Zeile 340: Zeile 302:
    | Sprinting into enemies while wearing Power Armor now causes massive damage and knocks them down. Impact landing near enemies inflicts even more damage.
    | Sprinting into enemies while wearing Power Armor now causes massive damage and knocks them down. Impact landing near enemies inflicts even more damage.
    | {{ID|00065E3D}}
    | {{ID|00065E3D}}
    |-
    |-
    |rowspan="4" |[[Langfinger]]
    |rowspan="4" |[[Langfinger]]
    Zeile 346: Zeile 307:
    | [[Wahrnehmung|WAH]]
    | [[Wahrnehmung|WAH]]
    | 1
    | 1
    |  
    |
    | Your quick hands and sticky fingers make picking pockets 25% easier.
    | Your quick hands and sticky fingers make picking pockets 25% easier.
    | {{ID|0004D88A}}
    | {{ID|0004D88A}}
    |-
    |-
    | 2
    | 2
    Zeile 357: Zeile 317:
    | Picking pockets is now 50% easier. You can place a live grenade in a WAHson's inventory.
    | Picking pockets is now 50% easier. You can place a live grenade in a WAHson's inventory.
    | {{ID|000E3702}}
    | {{ID|000E3702}}
    |-
    |-
    | 3
    | 3
    Zeile 365: Zeile 324:
    | Picking pockets is now 75% easier, and you can steal equipped weapons.
    | Picking pockets is now 75% easier, and you can steal equipped weapons.
    | {{ID|000E3703}}
    | {{ID|000E3703}}
    |-
    |-
    | 4
    | 4
    Zeile 373: Zeile 331:
    | Picking pockets is now twice as easy, and you can steal equipped items.
    | Picking pockets is now twice as easy, and you can steal equipped items.
    | {{ID|001D248F}}
    | {{ID|001D248F}}
    |-
    |-
    |rowspan="5" |[[Gewehrschütze]]
    |rowspan="5" |[[Gewehrschütze]]
    Zeile 382: Zeile 339:
    | Keep your distance long and your kill-count high. Attacks with non-automatic rifles do 20% more damage
    | Keep your distance long and your kill-count high. Attacks with non-automatic rifles do 20% more damage
    | {{ID|0004A0B6}}
    | {{ID|0004A0B6}}
    |-
    |-
    | 2
    | 2
    Zeile 390: Zeile 346:
    | Attacks with non-automatic rifles do 40% more damage and ignore 15% of a target's armor.
    | Attacks with non-automatic rifles do 40% more damage and ignore 15% of a target's armor.
    | {{ID|0004A0B7}}
    | {{ID|0004A0B7}}
    |-
    |-
    | 3
    | 3
    Zeile 398: Zeile 353:
    | Attacks with non-automatic rifles do 60% more damage and ignore 20% of a target's armor.
    | Attacks with non-automatic rifles do 60% more damage and ignore 20% of a target's armor.
    | {{ID|0004A0B8}}
    | {{ID|0004A0B8}}
    |-
    |-
    | 4
    | 4
    Zeile 406: Zeile 360:
    | Attacks with non-automatic rifles do 80% more damage and ignore 25% of a target's armor. They also have a slight chance of crippling a limb.
    | Attacks with non-automatic rifles do 80% more damage and ignore 25% of a target's armor. They also have a slight chance of crippling a limb.
    | {{ID|0006FA20}}
    | {{ID|0006FA20}}
    |-
    |-
    | 5
    | 5
    Zeile 414: Zeile 367:
    | Attacks with non-automatic rifles do double damage and ignore 30% of a target's armor. They also have a slightly higher chance of crippling a limb.
    | Attacks with non-automatic rifles do double damage and ignore 30% of a target's armor. They also have a slightly higher chance of crippling a limb.
    | {{ID|00065E52}}
    | {{ID|00065E52}}
    |-
    |-
    |rowspan="1" |[[Aufmerksamkeit]]
    |rowspan="1" |[[Aufmerksamkeit]]
    Zeile 423: Zeile 375:
    | To defeat your enemies, know their weaknesses! You can view a target's specific damage resistances in V.A.T.S.
    | To defeat your enemies, know their weaknesses! You can view a target's specific damage resistances in V.A.T.S.
    | {{ID|000D2287}}
    | {{ID|000D2287}}
    |-
    |-
    |rowspan="4" |[[Schlossknacker]]
    |rowspan="4" |[[Schlossknacker]]
    Zeile 432: Zeile 383:
    | Your nimble fingers allow you to pick advanced locks.
    | Your nimble fingers allow you to pick advanced locks.
    | {{ID|000523FF}}
    | {{ID|000523FF}}
    |-
    |-
    | 2
    | 2
    Zeile 440: Zeile 390:
    | You can pick expert locks.
    | You can pick expert locks.
    | {{ID|00052400}}
    | {{ID|00052400}}
    |-
    |-
    | 3
    | 3
    Zeile 448: Zeile 397:
    | You can pick Master locks.
    | You can pick Master locks.
    | {{ID|00052401}}
    | {{ID|00052401}}
    |-
    |-
    | 4
    | 4
    Zeile 456: Zeile 404:
    | Your bobby pins never break during lockpicking.
    | Your bobby pins never break during lockpicking.
    | {{ID|001D246A}}
    | {{ID|001D246A}}
    |-
    |-
    |rowspan="4" |[[Abrissexperte]]
    |rowspan="4" |[[Abrissexperte]]
    Zeile 463: Zeile 410:
    | 5
    | 5
    |
    |
    | The bigger the boom, the better! Your explosives do 25% more damage, and you can craft explosives at any Chemistry Station.  
    | The bigger the boom, the better! Your explosives do 25% more damage, and you can craft explosives at any Chemistry Station.
    | {{ID|0004C923}}
    | {{ID|0004C923}}
    |-
    |-
    | 2
    | 2
    Zeile 473: Zeile 419:
    | Your explosives do 50% more damage, and grenades gain a throwing arc.
    | Your explosives do 50% more damage, and grenades gain a throwing arc.
    | {{ID|0004C924}}
    | {{ID|0004C924}}
    |-
    |-
    | 3
    | 3
    Zeile 481: Zeile 426:
    | Your explosives do 75% more damage and affect a larger area.
    | Your explosives do 75% more damage and affect a larger area.
    | {{ID|0004C925}}
    | {{ID|0004C925}}
    |-
    |-
    | 4
    | 4
    Zeile 489: Zeile 433:
    | Your explosives now do double damage. Mines and grenades shot in V.A.T.S explode for double damage, too.
    | Your explosives now do double damage. Mines and grenades shot in V.A.T.S explode for double damage, too.
    | {{ID|00065E13}}
    | {{ID|00065E13}}
    |-
    |-
    |rowspan="2" |[[Nachtmensch (Extra)|Nachtmensch]]
    |rowspan="2" |[[Nachtmensch (Extra)|Nachtmensch]]
    Zeile 496: Zeile 439:
    | 6
    | 6
    |
    |
    | You are a creature of the night! Gain +2 to Intelligenz and Wahrnehmung between the hours of 6:00 p.m. and 6:00 a.m.  
    | You are a creature of the night! Gain +2 to Intelligenz and Wahrnehmung between the hours of 6:00 p.m. and 6:00 a.m.
    | {{ID|0004C93B}}
    | {{ID|0004C93B}}
    |-
    |-
    | 2
    | 2
    Zeile 506: Zeile 448:
    | You now have +3 to Intelligenz and Wahrnehmung between the hours of 6:00 p.m. and 6:00 a.m., and night vision when sneaking.
    | You now have +3 to Intelligenz and Wahrnehmung between the hours of 6:00 p.m. and 6:00 a.m., and night vision when sneaking.
    | {{ID|001D2495}}
    | {{ID|001D2495}}
    |-
    |-
    |rowspan="5" |[[Refraktor]]
    |rowspan="5" |[[Refraktor]]
    Zeile 513: Zeile 454:
    | 7
    | 7
    |
    |
    | You must be part mirror! Instantly gain +10 Energy Resistance.
    | You must be part mirror! Instantly gain +10 Energy Resistance.
    | {{ID|000CA99D}}
    | {{ID|000CA99D}}
    |-
    |-
    | 2
    | 2
    Zeile 523: Zeile 463:
    | You now have +20 Energy Resistance.
    | You now have +20 Energy Resistance.
    | {{ID|000CA99E}}
    | {{ID|000CA99E}}
    |-
    |-
    | 3
    | 3
    Zeile 531: Zeile 470:
    | You now have +30 Energy Resistance.
    | You now have +30 Energy Resistance.
    | {{ID|000CA99F}}
    | {{ID|000CA99F}}
    |-
    |-
    | 4
    | 4
    Zeile 539: Zeile 477:
    | You now have +40 Energy Resistance.
    | You now have +40 Energy Resistance.
    | {{ID|00065E4B}}
    | {{ID|00065E4B}}
    |-
    |-
    | 5
    | 5
    Zeile 547: Zeile 484:
    | You now have +50 Energy Resistance.
    | You now have +50 Energy Resistance.
    | {{ID|00065E4C}}
    | {{ID|00065E4C}}
    |-
    |-
    |rowspan="3" |[[Scharfschütze]]
    |rowspan="3" |[[Scharfschütze]]
    Zeile 553: Zeile 489:
    | [[Wahrnehmung|WAH]]
    | [[Wahrnehmung|WAH]]
    | 8
    | 8
    |  
    |
    |  It's all about focus. You have improved control and can hold your breath longer when aiming with scopes.
    |  It's all about focus. You have improved control and can hold your breath longer when aiming with scopes.
    | {{ID|0004C92A}}
    | {{ID|0004C92A}}
    |-
    |-
    | 2
    | 2
    Zeile 564: Zeile 499:
    |  Non-automatic, scoped rifles have a chance of knocking down your target.
    |  Non-automatic, scoped rifles have a chance of knocking down your target.
    | {{ID|0004C92B}}
    | {{ID|0004C92B}}
    |-
    |-
    | 3
    | 3
    Zeile 572: Zeile 506:
    |  Non-automatic, scoped rifles gain +25% accuracy to head shot in V.A.T.S.
    |  Non-automatic, scoped rifles gain +25% accuracy to head shot in V.A.T.S.
    | {{ID|0004C92C}}
    | {{ID|0004C92C}}
    |-
    |-
    |rowspan="2" |[[Durch die Decke]]
    |rowspan="2" |[[Durch die Decke]]
    Zeile 581: Zeile 514:
    | There's no place to hide! In V.A.T.S you can target an enemy's body parts that are blocked by cover, with a decrease in accuracy.
    | There's no place to hide! In V.A.T.S you can target an enemy's body parts that are blocked by cover, with a decrease in accuracy.
    | {{ID|00024AFF}}
    | {{ID|00024AFF}}
    |-
    |-
    | 2
    | 2
    Zeile 589: Zeile 521:
    | In V.A.T.S when you target an enemy's body parts that are blocked by cover, there is no decrease in accuracy.
    | In V.A.T.S when you target an enemy's body parts that are blocked by cover, there is no decrease in accuracy.
    | {{ID|001D2477}}
    | {{ID|001D2477}}
    |-
    |-
    |rowspan="3" |[[Massiertes Feuer]]
    |rowspan="3" |[[Massiertes Feuer]]
    Zeile 598: Zeile 529:
    | Stay Focused! In V.A.T.S every attack on the same body part gains +10% accuracy.
    | Stay Focused! In V.A.T.S every attack on the same body part gains +10% accuracy.
    | {{ID|0004D890}}
    | {{ID|0004D890}}
    |-
    |-
    | 2
    | 2
    Zeile 606: Zeile 536:
    | In V.A.T.S every attack on the same body part gains +15% accuracy.
    | In V.A.T.S every attack on the same body part gains +15% accuracy.
    | {{ID|001D2459}}
    | {{ID|001D2459}}
    |-
    |-
    | 3
    | 3
    Zeile 614: Zeile 543:
    | In V.A.T.S every attack on the same body part gains +20% accuracy and does 20% more damage.
    | In V.A.T.S every attack on the same body part gains +20% accuracy and does 20% more damage.
    | {{ID|001D245A}}
    | {{ID|001D245A}}
    |-
    |-
    |rowspan="5" |[[Härte]]
    |rowspan="5" |[[Härte]]
    Zeile 620: Zeile 548:
    | [[Ausdauer|AUS]]
    | [[Ausdauer|AUS]]
    | 1
    | 1
    |  
    |
    | If nothing else, you can take a beating! Instantly gain +10 Damage Resistance
    | If nothing else, you can take a beating! Instantly gain +10 Damage Resistance
    | {{ID|0004A0AB}}
    | {{ID|0004A0AB}}
    |-
    |-
    | 2
    | 2
    Zeile 631: Zeile 558:
    | You now have +20 damage resistance.
    | You now have +20 damage resistance.
    | {{ID|0004A0AE}}
    | {{ID|0004A0AE}}
    |-
    |-
    | 3
    | 3
    Zeile 639: Zeile 565:
    | You now have +30 damage resistance.
    | You now have +30 damage resistance.
    | {{ID|0004A0AF}}
    | {{ID|0004A0AF}}
    |-
    |-
    | 4
    | 4
    Zeile 647: Zeile 572:
    | You now have +40 damage resistance.
    | You now have +40 damage resistance.
    | {{ID|00065E5D}}
    | {{ID|00065E5D}}
    |-
    |-
    | 5
    | 5
    Zeile 655: Zeile 579:
    | You now have +50 damage resistance.
    | You now have +50 damage resistance.
    | {{ID|00065E5E}}
    | {{ID|00065E5E}}
    |-
    |-
    |rowspan="3" |[[Bleimagen]]
    |rowspan="3" |[[Bleimagen]]
    Zeile 661: Zeile 584:
    | [[Ausdauer|AUS]]
    | [[Ausdauer|AUS]]
    | 2
    | 2
    |  
    |
    | Your digestive tract has adjusted to the weirdness of the Wasteland! Take less radiation from eating or drinking.
    | Your digestive tract has adjusted to the weirdness of the Wasteland! Take less radiation from eating or drinking.
    | {{ID|0004A0B9}}
    | {{ID|0004A0B9}}
    |-
    |-
    | 2
    | 2
    Zeile 672: Zeile 594:
    | You take even less radiation from eating or drinking.
    | You take even less radiation from eating or drinking.
    | {{ID|00024B00}}
    | {{ID|00024B00}}
    |-
    |-
    | 3
    | 3
    Zeile 680: Zeile 601:
    | You take no radiation from eating or drinking.
    | You take no radiation from eating or drinking.
    | {{ID|00024B01}}
    | {{ID|00024B01}}
    |-
    |-
    |rowspan="3" |[[Lebensspender]]
    |rowspan="3" |[[Lebensspender]]
    Zeile 686: Zeile 606:
    | [[Ausdauer|AUS]]
    | [[Ausdauer|AUS]]
    | 3
    | 3
    |  
    |
    | You embody wellness! Instantly gain +20 maximum Health.
    | You embody wellness! Instantly gain +20 maximum Health.
    | {{ID|0004A0CF}}
    | {{ID|0004A0CF}}
    |-
    |-
    | 2
    | 2
    Zeile 697: Zeile 616:
    | You instantly gain another +20 maximum Health.
    | You instantly gain another +20 maximum Health.
    | {{ID|001D2465}}
    | {{ID|001D2465}}
    |-
    |-
    | 3
    | 3
    Zeile 705: Zeile 623:
    | You instantly gain another +20 maximum Health, and slowly regenerate lost Health.
    | You instantly gain another +20 maximum Health, and slowly regenerate lost Health.
    | {{ID|001D2467}}
    | {{ID|001D2467}}
    |-
    |-
    |rowspan="2" |[[Medikamentenresistent (Extra)|Medikamentenresistent]]
    |rowspan="2" |[[Medikamentenresistent (Extra)|Medikamentenresistent]]
    Zeile 711: Zeile 628:
    | [[Ausdauer|AUS]]
    | [[Ausdauer|AUS]]
    | 4
    | 4
    |  
    |
    | All the rush without the hassle! You're 50% less likely to get addicted when consuming Chems
    | All the rush without the hassle! You're 50% less likely to get addicted when consuming Chems
    | {{ID|0004A0D5}}
    | {{ID|0004A0D5}}
    |-
    |-
    | 2
    | 2
    Zeile 722: Zeile 638:
    | You gain complete immunity to chem addiction.
    | You gain complete immunity to chem addiction.
    | {{ID|00065E0C}}
    | {{ID|00065E0C}}
    |-
    |-
    |rowspan="2" |[[Aquaboy]]
    |rowspan="2" |[[Aquaboy]]
    Zeile 728: Zeile 643:
    | [[Ausdauer|AUS]]
    | [[Ausdauer|AUS]]
    | 5
    | 5
    |  
    |
    | Water is your ally. You no longer take radiation damage from swimming, and can breathe underwater  
    | Water is your ally. You no longer take radiation damage from swimming, and can breathe underwater
    | {{ID|000E36F9}}
    | {{ID|000E36F9}}
    |-
    |-
    | 2
    | 2
    Zeile 739: Zeile 653:
    | You become totally undetectable while submerged.
    | You become totally undetectable while submerged.
    | {{ID|001D248D}}
    | {{ID|001D248D}}
    |-
    |-
    |rowspan="3" |[[Strahlungsresistent]]
    |rowspan="3" |[[Strahlungsresistent]]
    Zeile 748: Zeile 661:
    | Exposure to the Wasteland has made you more resilient, instantly granting +10 Radiation Resistance.
    | Exposure to the Wasteland has made you more resilient, instantly granting +10 Radiation Resistance.
    | {{ID|001D2479}}
    | {{ID|001D2479}}
    |-
    |-
    | 2
    | 2
    Zeile 756: Zeile 668:
    | You now have +20 Radiation Resistance.
    | You now have +20 Radiation Resistance.
    | {{ID|001D247A}}
    | {{ID|001D247A}}
    |-
    |-
    | 3
    | 3
    Zeile 764: Zeile 675:
    | You now have +30 Radiation Resistance.
    | You now have +30 Radiation Resistance.
    | {{ID|001D247B}}
    | {{ID|001D247B}}
    |-
    |-
    |rowspan="3" |[[Adamantium-Skelett]]
    |rowspan="3" |[[Adamantium-Skelett]]
    Zeile 780: Zeile 690:
    | Your limb damage is now reduced by 60%.
    | Your limb damage is now reduced by 60%.
    | {{ID|00024AFD}}
    | {{ID|00024AFD}}
    |-
    |-
    | 3
    | 3
    Zeile 788: Zeile 697:
    | Your limb damage is completely eliminated.
    | Your limb damage is completely eliminated.
    | {{ID|00024AFE}}
    | {{ID|00024AFE}}
    |-
    |-
    |rowspan="3" |[[Kannibale]]
    |rowspan="3" |[[Kannibale]]
    Zeile 797: Zeile 705:
    | Feast on mortal flesh to heal your wounds! Eating human corpses restores Health.
    | Feast on mortal flesh to heal your wounds! Eating human corpses restores Health.
    | {{ID|0004B259}}
    | {{ID|0004B259}}
    |-
    |-
    | 2
    | 2
    Zeile 805: Zeile 712:
    | Eating Ghoul or SuWAH Mutant corpses restores Health.
    | Eating Ghoul or SuWAH Mutant corpses restores Health.
    | {{ID|001D1A62}}
    | {{ID|001D1A62}}
    |-
    |-
    | 3
    | 3
    Zeile 813: Zeile 719:
    | Eating human, Ghoul or SuWAH Mutant corpses now restores a significant amount of Health.
    | Eating human, Ghoul or SuWAH Mutant corpses now restores a significant amount of Health.
    | {{ID|001D1A63}}
    | {{ID|001D1A63}}
    |-
    |-
    |rowspan="3" |[[Ghulisch]]
    |rowspan="3" |[[Ghulisch]]
    Zeile 822: Zeile 727:
    | Sure, you're still human - on the outside! Radiation now regenerates your lost Health.
    | Sure, you're still human - on the outside! Radiation now regenerates your lost Health.
    | {{ID|0004D89E}}
    | {{ID|0004D89E}}
    |-
    |-
    | 2
    | 2
    Zeile 830: Zeile 734:
    | Radiation now regenerates even more of your lost Health.
    | Radiation now regenerates even more of your lost Health.
    | {{ID|00065E22}}
    | {{ID|00065E22}}
    |-
    |-
    | 3
    | 3
    Zeile 838: Zeile 741:
    | Radiation now regenerates even more of your lost Health, and some Feral Ghouls will randomly become friAUSly.
    | Radiation now regenerates even more of your lost Health, and some Feral Ghouls will randomly become friAUSly.
    | {{ID|00065E23}}
    | {{ID|00065E23}}
    |-
    |-
    |rowspan="3" |[[Solarenergie]]
    |rowspan="3" |[[Solarenergie]]
    Zeile 847: Zeile 749:
    | Catch some rays! Gain +2 to Stärke and Ausdauer between the hours of 6:00a.m. and 6:00p.m.
    | Catch some rays! Gain +2 to Stärke and Ausdauer between the hours of 6:00a.m. and 6:00p.m.
    | {{ID|0004D8A7}}
    | {{ID|0004D8A7}}
    |-
    |-
    | 2
    | 2
    Zeile 855: Zeile 756:
    | Sunlight slowly heals your radiation damage.
    | Sunlight slowly heals your radiation damage.
    | {{ID|001D2484}}
    | {{ID|001D2484}}
    |-
    |-
    | 3
    | 3
    Zeile 863: Zeile 763:
    | Sunlight slowly regenerates your lost Health.
    | Sunlight slowly regenerates your lost Health.
    | {{ID|001D2485}}
    | {{ID|001D2485}}
    |-
    |-
    |rowspan="3" |[[Meisterhändler]]
    |rowspan="3" |[[Meisterhändler]]
    Zeile 869: Zeile 768:
    | [[Charisma|CHA]]
    | [[Charisma|CHA]]
    | 1
    | 1
    |  
    |
    | You've mastered the art of the deal! Buying and selling prices at vAUSors are better.
    | You've mastered the art of the deal! Buying and selling prices at vAUSors are better.
    | {{ID|001D2456}}
    | {{ID|001D2456}}
    |-
    |-
    | 2
    | 2
    Zeile 880: Zeile 778:
    | Buying and selling prices of vAUSors are now much better.
    | Buying and selling prices of vAUSors are now much better.
    | {{ID|000D75E2}}
    | {{ID|000D75E2}}
    |-
    |-
    | 3
    | 3
    Zeile 888: Zeile 785:
    | You can now invest a total of 500 caps to raise a store's buying capacity.
    | You can now invest a total of 500 caps to raise a store's buying capacity.
    | {{ID|001D2457}}
    | {{ID|001D2457}}
    |-
    |-
    |rowspan="3" |[[Ladykiller]] / [[Schwarze Witwe]]
    |rowspan="3" |[[Ladykiller]] / [[Schwarze Witwe]]
    Zeile 896: Zeile 792:
    |
    |
    | You're charming... and dangerous. Men/Women suffer +5% damage in combat, and are easier to WAHsuade in dialogue.
    | You're charming... and dangerous. Men/Women suffer +5% damage in combat, and are easier to WAHsuade in dialogue.
    | {{ID|00019AA3}}<br/>{{ID|0004A0D4}}
    | {{ID|00019AA3}}<br />{{ID|0004A0D4}}
     
    |-
    |-
    | 2
    | 2
    Zeile 904: Zeile 799:
    | 7
    | 7
    | Men/Women now suffer +10% damage in combat, and are even easier to WAHsuade in dialogue. They are also easier to pacify with the Intimidation WAHk.
    | Men/Women now suffer +10% damage in combat, and are even easier to WAHsuade in dialogue. They are also easier to pacify with the Intimidation WAHk.
    | {{ID|00065E33}}<br/>{{ID|00065E31}}
    | {{ID|00065E33}}<br />{{ID|00065E31}}
     
    |-
    |-
    | 3
    | 3
    Zeile 912: Zeile 806:
    | 16
    | 16
    | Men/Women now suffer +15% damage in combat, and are much easier to WAHsuade in dialogue. They are now even easier to pacify with the Intimidation WAHk.
    | Men/Women now suffer +15% damage in combat, and are much easier to WAHsuade in dialogue. They are now even easier to pacify with the Intimidation WAHk.
    | {{ID|00065E34}}<br/>{{ID|00065E32}}
    | {{ID|00065E34}}<br />{{ID|00065E32}}
     
    |-
    |-
    |rowspan="3" |[[Einsamer Umherziehender (Extra)|Einsamer Umherziehender]]
    |rowspan="3" |[[Einsamer Umherziehender (Extra)|Einsamer Umherziehender]]
    Zeile 922: Zeile 815:
    | Who needs friends, anyway? When adventuring without a companion, you take 15% less damage and carry weight increases by 50.
    | Who needs friends, anyway? When adventuring without a companion, you take 15% less damage and carry weight increases by 50.
    | {{ID|001D246B}}
    | {{ID|001D246B}}
    |-
    |-
    | 2
    | 2
    Zeile 930: Zeile 822:
    | When adventuring without a companion, you take 20% less damage and carry weight increases by 100
    | When adventuring without a companion, you take 20% less damage and carry weight increases by 100
    | {{ID|001D246D}}
    | {{ID|001D246D}}
    |-
    |-
    | 3
    | 3
    Zeile 938: Zeile 829:
    | When adventuring without a companion, you do 25% more damage.
    | When adventuring without a companion, you do 25% more damage.
    | {{ID|001D246E}}
    | {{ID|001D246E}}
    |-
    |-
    |rowspan="3" |[[Kampfhund]]
    |rowspan="3" |[[Kampfhund]]
    Zeile 947: Zeile 837:
    | Your faithful canine companion can hold an enemy, giving you a greater chance to hit them in V.A.T.S.
    | Your faithful canine companion can hold an enemy, giving you a greater chance to hit them in V.A.T.S.
    | {{ID|0004B26D}}
    | {{ID|0004B26D}}
    |-
    |-
    | 2
    | 2
    Zeile 955: Zeile 844:
    | When your dog holds an enemy, there's a chance he'll cripple the limb he's biting.
    | When your dog holds an enemy, there's a chance he'll cripple the limb he's biting.
    | {{ID|001D244D}}
    | {{ID|001D244D}}
    |-
    |-
    | 3
    | 3
    Zeile 963: Zeile 851:
    | When your dog holds an enemy, there's a chance he'll cause them to bleed.
    | When your dog holds an enemy, there's a chance he'll cause them to bleed.
    | {{ID|001D244E}}
    | {{ID|001D244E}}
    |-
    |-
    |rowspan="3" |[[Tierfreund]]
    |rowspan="3" |[[Tierfreund]]
    Zeile 972: Zeile 859:
    | Commune with beasts! With your gun, aim at any animal below your level and gain a chance to pacify it.
    | Commune with beasts! With your gun, aim at any animal below your level and gain a chance to pacify it.
    | {{ID|0001E67F}}
    | {{ID|0001E67F}}
    |-
    |-
    | 2
    | 2
    Zeile 980: Zeile 866:
    | When you successfully pacify an animal, you can incite it to attack
    | When you successfully pacify an animal, you can incite it to attack
    | {{ID|0004A0D9}}
    | {{ID|0004A0D9}}
    |-
    |-
    | 3
    | 3
    Zeile 988: Zeile 873:
    | When you successfully pacify an animal, you can give it specific commands
    | When you successfully pacify an animal, you can give it specific commands
    | {{ID|001D2450}}
    | {{ID|001D2450}}
    |-
    |-
    |rowspan="2" |[[Lokaler Anführer]]
    |rowspan="2" |[[Lokaler Anführer]]
    Zeile 997: Zeile 881:
    | As the ruler everyone turns to, you are able to establish supply lines between your workshop settlements.
    | As the ruler everyone turns to, you are able to establish supply lines between your workshop settlements.
    | {{ID|0004D88D}}
    | {{ID|0004D88D}}
    |-
    |-
    | 2
    | 2
    Zeile 1.005: Zeile 888:
    | You can build stores and workstations at workshop settlements.
    | You can build stores and workstations at workshop settlements.
    | {{ID|001D2468}}
    | {{ID|001D2468}}
    |-
    |-
    |rowspan="3" |[[Partyhengst]] / [[Party Girl]]
    |rowspan="3" |[[Partyhengst]] / [[Party Girl]]
    Zeile 1.013: Zeile 895:
    |
    |
    | Nobody has a good time like you! There's no chance you'll get addicted to alcohol.
    | Nobody has a good time like you! There's no chance you'll get addicted to alcohol.
    | {{ID|0004D887}}<br/>{{ID|0004D888}}
    | {{ID|0004D887}}<br />{{ID|0004D888}}
     
    |-
    |-
    | 2
    | 2
    Zeile 1.021: Zeile 902:
    | 15
    | 15
    | The effects of alcohol are doubled.
    | The effects of alcohol are doubled.
    | {{ID|001D2473}}<br/>{{ID|001D2475}}
    | {{ID|001D2473}}<br />{{ID|001D2475}}
     
    |-
    |-
    | 3
    | 3
    Zeile 1.029: Zeile 909:
    | 37
    | 37
    | Your Glück is increased by 3 while you're under the influence of alcohol.
    | Your Glück is increased by 3 while you're under the influence of alcohol.
    | {{ID|001D2474}}<br/>{{ID|001D2476}}
    | {{ID|001D2474}}<br />{{ID|001D2476}}
     
    |-
    |-
    |rowspan="3" |[[Inspirierend]]
    |rowspan="3" |[[Inspirierend]]
    Zeile 1.039: Zeile 918:
    | Because you lead by example, your companion does more damage in combat, and cannot hurt you.
    | Because you lead by example, your companion does more damage in combat, and cannot hurt you.
    | {{ID|001D2461}}
    | {{ID|001D2461}}
    |-
    |-
    | 2
    | 2
    Zeile 1.047: Zeile 925:
    | Your companion resists more damage in combat, and can't be harmed by your attacks.
    | Your companion resists more damage in combat, and can't be harmed by your attacks.
    | {{ID|001D2462}}
    | {{ID|001D2462}}
    |-
    |-
    | 3
    | 3
    Zeile 1.055: Zeile 932:
    | Your companion can carry more items.
    | Your companion can carry more items.
    | {{ID|001D2463}}
    | {{ID|001D2463}}
    |-
    |-
    |rowspan="3" |[[Ödlandflüsterer]]
    |rowspan="3" |[[Ödlandflüsterer]]
    Zeile 1.064: Zeile 940:
    | Master the post-apocalypse! With your gun, aim at any Wasteland creature below your level and gain a chance to pacify it.
    | Master the post-apocalypse! With your gun, aim at any Wasteland creature below your level and gain a chance to pacify it.
    | {{ID|001D248A}}
    | {{ID|001D248A}}
    |-
    |-
    | 2
    | 2
    Zeile 1.072: Zeile 947:
    | When you successfully pacify a creature, you can incite it to attack.
    | When you successfully pacify a creature, you can incite it to attack.
    | {{ID|001D248B}}
    | {{ID|001D248B}}
    |-
    |-
    | 3
    | 3
    Zeile 1.080: Zeile 954:
    | When you successfully pacify a creature, you can give it specific commands.
    | When you successfully pacify a creature, you can give it specific commands.
    | {{ID|001D248C}}
    | {{ID|001D248C}}
    |-
    |-
    |rowspan="3" |[[Einschüchtern]]
    |rowspan="3" |[[Einschüchtern]]
    Zeile 1.089: Zeile 962:
    | Time to show everyone who's boss! With your gun, aim at any human opponent below your level and gain a chance to pacify them.
    | Time to show everyone who's boss! With your gun, aim at any human opponent below your level and gain a chance to pacify them.
    | {{ID|001D02B5}}
    | {{ID|001D02B5}}
    |-
    |-
    | 2
    | 2
    Zeile 1.097: Zeile 969:
    | When you successfully pacify someone, you can incite them to attack.
    | When you successfully pacify someone, you can incite them to attack.
    | {{ID|001D02B6}}
    | {{ID|001D02B6}}
    |-
    |-
    | 3
    | 3
    Zeile 1.105: Zeile 976:
    | When you successfully pacify someone, you can give them specific commands.
    | When you successfully pacify someone, you can give them specific commands.
    | {{ID|001D02B7}}
    | {{ID|001D02B7}}
    |-
    |-
    |rowspan="1" |[[V.A.N.S.]]
    |rowspan="1" |[[V.A.N.S.]]
    Zeile 1.114: Zeile 984:
    | Let Vault-Tec guide you! The path to your closest quest target is displayed in V.A.T.S.
    | Let Vault-Tec guide you! The path to your closest quest target is displayed in V.A.T.S.
    | {{ID|000207D1}}
    | {{ID|000207D1}}
    |-
    |-
    |rowspan="4" |[[Arzt (Extra)|Arzt]]
    |rowspan="4" |[[Arzt (Extra)|Arzt]]
    Zeile 1.123: Zeile 992:
    | Is there a doctor in the house? Stimpaks restore 40% of lost Health, and RadAway removes 40% of radiation.
    | Is there a doctor in the house? Stimpaks restore 40% of lost Health, and RadAway removes 40% of radiation.
    | {{ID|0004C926}}
    | {{ID|0004C926}}
    |-
    |-
    | 2
    | 2
    Zeile 1.131: Zeile 999:
    | Stimpaks restore 60% of lost Health, and RadAway removes 60% of radiation
    | Stimpaks restore 60% of lost Health, and RadAway removes 60% of radiation
    | {{ID|0006FA1C}}
    | {{ID|0006FA1C}}
    |-
    |-
    | 3
    | 3
    Zeile 1.139: Zeile 1.006:
    | Stimpaks restore 80% of lost Health, and RadAway removes 80% of radiation
    | Stimpaks restore 80% of lost Health, and RadAway removes 80% of radiation
    | {{ID|0006FA1D}}
    | {{ID|0006FA1D}}
    |-
    |-
    | 4
    | 4
    Zeile 1.147: Zeile 1.013:
    | Stimpaks and RadAway restore all lost health and radiation, and work much more quickly.
    | Stimpaks and RadAway restore all lost health and radiation, and work much more quickly.
    | {{ID|00065E35}}
    | {{ID|00065E35}}
    |-
    |-
    |rowspan="4" |[[Waffenfreak]]
    |rowspan="4" |[[Waffenfreak]]
    Zeile 1.153: Zeile 1.018:
    | [[Intelligenz|INT]]
    | [[Intelligenz|INT]]
    | 3
    | 3
    |  
    |
    | You gain access to base level and Rank 1 gun mods
    | You gain access to base level and Rank 1 gun mods
    | {{ID|0004A0DA}}
    | {{ID|0004A0DA}}
    |-
    |-
    | 2
    | 2
    Zeile 1.164: Zeile 1.028:
    | You gain access to Rank 2 gun mods
    | You gain access to Rank 2 gun mods
    | {{ID|0004A0DB}}
    | {{ID|0004A0DB}}
    |-
    |-
    | 3
    | 3
    Zeile 1.172: Zeile 1.035:
    | You gain access to Rank 3 gun mods
    | You gain access to Rank 3 gun mods
    | {{ID|0004A0DC}}
    | {{ID|0004A0DC}}
    |-
    |-
    | 4
    | 4
    Zeile 1.180: Zeile 1.042:
    | You gain access to Rank 4 gun mods
    | You gain access to Rank 4 gun mods
    | {{ID|0016578E}}
    | {{ID|0016578E}}
    |-
    |-
    |rowspan="4" |[[Hacker]]
    |rowspan="4" |[[Hacker]]
    Zeile 1.189: Zeile 1.050:
    | Knowledge of cutting-edge computer encryption allows you to hack Advanced terminals
    | Knowledge of cutting-edge computer encryption allows you to hack Advanced terminals
    | {{ID|00052403}}
    | {{ID|00052403}}
    |-
    |-
    | 2
    | 2
    Zeile 1.197: Zeile 1.057:
    | You can hack ExWAHt terminals.
    | You can hack ExWAHt terminals.
    | {{ID|00052404}}
    | {{ID|00052404}}
    |-
    |-
    | 3
    | 3
    Zeile 1.205: Zeile 1.064:
    | You can hack Master terminals.
    | You can hack Master terminals.
    | {{ID|00052405}}
    | {{ID|00052405}}
    |-
    |-
    | 4
    | 4
    Zeile 1.213: Zeile 1.071:
    | When hacking, you never get locked out of a terminal when things go wrong.
    | When hacking, you never get locked out of a terminal when things go wrong.
    | {{ID|001D245D}}
    | {{ID|001D245D}}
    |-
    |-
    |rowspan="2" |[[Wiederverwerter (Extra)|Wiederverwerter]]
    |rowspan="2" |[[Wiederverwerter (Extra)|Wiederverwerter]]
    Zeile 1.220: Zeile 1.077:
    | 5
    | 5
    |
    |
    | Waste not, want not! You can salvage uncommon components like screws, aluminum, and copWAH when scrapping weapons and armor.  
    | Waste not, want not! You can salvage uncommon components like screws, aluminum, and copWAH when scrapping weapons and armor.
    | {{ID|00065E65}}
    | {{ID|00065E65}}
    |-
    |-
    | 2
    | 2
    Zeile 1.230: Zeile 1.086:
    | You can salvage rare components like circuitry, nuclear material, and fiber optics when scrapping weapons and armor. Items with favorited components are highlighted.
    | You can salvage rare components like circuitry, nuclear material, and fiber optics when scrapping weapons and armor. Items with favorited components are highlighted.
    | {{ID|001D2483}}
    | {{ID|001D2483}}
    |-
    |-
    |rowspan="4" |[[Wissenschaft!]]
    |rowspan="4" |[[Wissenschaft!]]
    Zeile 1.239: Zeile 1.094:
    | Take full advantage of advanced technology with access to base level and Rank 1 high-tech mods.
    | Take full advantage of advanced technology with access to base level and Rank 1 high-tech mods.
    | {{ID|000264D9}}
    | {{ID|000264D9}}
    |-
    |-
    | 2
    | 2
    Zeile 1.247: Zeile 1.101:
    | You gain access to Rank 2 high-tech mods.
    | You gain access to Rank 2 high-tech mods.
    | {{ID|000264DA}}
    | {{ID|000264DA}}
    |-
    |-
    | 3
    | 3
    Zeile 1.255: Zeile 1.108:
    | You gain access to Rank 3 high-tech mods.
    | You gain access to Rank 3 high-tech mods.
    | {{ID|000264DB}}
    | {{ID|000264DB}}
    |-
    |-
    | 4
    | 4
    Zeile 1.263: Zeile 1.115:
    | You gain access to Rank 4 high-tech mods.
    | You gain access to Rank 4 high-tech mods.
    | {{ID|0016578F}}
    | {{ID|0016578F}}
    |-
    |-
    |rowspan="4" |[[Apotheker]]
    |rowspan="4" |[[Apotheker]]
    Zeile 1.272: Zeile 1.123:
    | Any chems you take last 50% longer. Far out.
    | Any chems you take last 50% longer. Far out.
    | {{ID|000E36FF}}
    | {{ID|000E36FF}}
    |-
    |-
    | 2
    | 2
    Zeile 1.280: Zeile 1.130:
    | Any chems you take now last twice as long.
    | Any chems you take now last twice as long.
    | {{ID|000E3700}}
    | {{ID|000E3700}}
    |-
    |-
    | 3
    | 3
    Zeile 1.288: Zeile 1.137:
    | Any chems you take now last an additional 150% longer.
    | Any chems you take now last an additional 150% longer.
    | {{ID|000E3701}}
    | {{ID|000E3701}}
    |-
    |-
    | 4
    | 4
    Zeile 1.296: Zeile 1.144:
    | Any chems you take now last an additional 200% longer.
    | Any chems you take now last an additional 200% longer.
    | {{ID|001D2458}}
    | {{ID|001D2458}}
    |-
    |-
    |rowspan="3" |[[Robotikexperte]]
    |rowspan="3" |[[Robotikexperte]]
    Zeile 1.305: Zeile 1.152:
    | Machines will always serve humans, if you have anything to say about it. Hack a robot, and gain a chance to power it on or off, or initiate a self-destruct.
    | Machines will always serve humans, if you have anything to say about it. Hack a robot, and gain a chance to power it on or off, or initiate a self-destruct.
    | {{ID|0004D889}}
    | {{ID|0004D889}}
    |-
    |-
    | 2
    | 2
    Zeile 1.313: Zeile 1.159:
    | When you successfully hack a robot, you can incite it to attack.
    | When you successfully hack a robot, you can incite it to attack.
    | {{ID|00065E64}}
    | {{ID|00065E64}}
    |-
    |-
    | 3
    | 3
    Zeile 1.321: Zeile 1.166:
    | When you successfully hack a robot, you can give it specific commands.
    | When you successfully hack a robot, you can give it specific commands.
    | {{ID|001ACF96}}
    | {{ID|001ACF96}}
    |-
    |-
    |rowspan="3" |[[Nuklearphysiker]]
    |rowspan="3" |[[Nuklearphysiker]]
    Zeile 1.330: Zeile 1.174:
    | You've learned to split the atom... and command it. Radiation weapons do 50% more damage and Fusion Cores last an extra 25% longer.
    | You've learned to split the atom... and command it. Radiation weapons do 50% more damage and Fusion Cores last an extra 25% longer.
    | {{ID|001D246F}}
    | {{ID|001D246F}}
    |-
    |-
    | 2
    | 2
    Zeile 1.338: Zeile 1.181:
    | Radiation weapons now do double damage and Fusion Cores last an extra 50% longer.
    | Radiation weapons now do double damage and Fusion Cores last an extra 50% longer.
    | {{ID|001D2470}}
    | {{ID|001D2470}}
    |-
    |-
    | 3
    | 3
    Zeile 1.346: Zeile 1.188:
    | Fusion Cores can be ejected from Power Armor like devastating grenades and Fusion Cores last twice as long.
    | Fusion Cores can be ejected from Power Armor like devastating grenades and Fusion Cores last twice as long.
    | {{ID|001D2471}}
    | {{ID|001D2471}}
    |-
    |-
    |rowspan="3" |[[Nerdwut!]]
    |rowspan="3" |[[Nerdwut!]]
    Zeile 1.355: Zeile 1.196:
    | Genius. Is. ANGRY! When your Health drops below 20%, time slows and you gain +20 Damage resistance and do 20% more damage while the effect lasts.
    | Genius. Is. ANGRY! When your Health drops below 20%, time slows and you gain +20 Damage resistance and do 20% more damage while the effect lasts.
    | {{ID|0004D886}}
    | {{ID|0004D886}}
    |-
    |-
    | 2
    | 2
    Zeile 1.363: Zeile 1.203:
    | You now gain 30 more Damage Resistance and do 30% more damage while Nerd Rage is in effect.
    | You now gain 30 more Damage Resistance and do 30% more damage while Nerd Rage is in effect.
    | {{ID|00065E37}}
    | {{ID|00065E37}}
    |-
    |-
    | 3
    | 3
    Zeile 1.371: Zeile 1.210:
    | You now gain 40 more Damage Resistance and do 40% more damage while Nerd Rage is in effect. Kills you make while enraged restore some lost Health.
    | You now gain 40 more Damage Resistance and do 40% more damage while Nerd Rage is in effect. Kills you make while enraged restore some lost Health.
    | {{ID|00065E38}}
    | {{ID|00065E38}}
    |-
    |-
    |rowspan="5" |[[Revolverheld]]
    |rowspan="5" |[[Revolverheld]]
    Zeile 1.380: Zeile 1.218:
    | Channel the spirit of the old west! Non-automatic pistols do 20% more damage.
    | Channel the spirit of the old west! Non-automatic pistols do 20% more damage.
    | {{ID|0004A09F}}
    | {{ID|0004A09F}}
    |-
    |-
    | 2
    | 2
    Zeile 1.388: Zeile 1.225:
    | Non-automatic pistols now do 40% more damage and have increased range.
    | Non-automatic pistols now do 40% more damage and have increased range.
    | {{ID|0004A0A9}}
    | {{ID|0004A0A9}}
    |-
    |-
    | 3
    | 3
    Zeile 1.396: Zeile 1.232:
    | Non-automatic pistols now do 60% more damage and range is increased even further.
    | Non-automatic pistols now do 60% more damage and range is increased even further.
    | {{ID|0004A0AA}}
    | {{ID|0004A0AA}}
    |-
    |-
    | 4
    | 4
    Zeile 1.404: Zeile 1.239:
    | Non-automatic pistols now do 80% more damage and their attacks can disarm opponents.
    | Non-automatic pistols now do 80% more damage and their attacks can disarm opponents.
    | {{ID|0006FA1E}}
    | {{ID|0006FA1E}}
    |-
    |-
    | 5
    | 5
    Zeile 1.412: Zeile 1.246:
    | Non-automatic pistols now do double damage. Their attacks have a much better chance to disarm opponents, and may even cripple a limb.
    | Non-automatic pistols now do double damage. Their attacks have a much better chance to disarm opponents, and may even cripple a limb.
    | {{ID|00065E24}}
    | {{ID|00065E24}}
    |-
    |-
    |rowspan="5" |[[Kommando]]
    |rowspan="5" |[[Kommando]]
    Zeile 1.421: Zeile 1.254:
    | Rigorous combat training means automatic weapons do 20% more damage
    | Rigorous combat training means automatic weapons do 20% more damage
    | {{ID|0004A0C5}}
    | {{ID|0004A0C5}}
    |-
    |-
    | 2
    | 2
    Zeile 1.429: Zeile 1.261:
    | Attacks with automatic weapons do 40% more damage, with improved hip fire accuracy.
    | Attacks with automatic weapons do 40% more damage, with improved hip fire accuracy.
    | {{ID|0004A0C6}}
    | {{ID|0004A0C6}}
    |-
    |-
    | 3
    | 3
    Zeile 1.437: Zeile 1.268:
    | Attacks with automatic weapons do 60% more damage. Hip fire accuracy is improved even more.
    | Attacks with automatic weapons do 60% more damage. Hip fire accuracy is improved even more.
    | {{ID|0004A0C7}}
    | {{ID|0004A0C7}}
    |-
    |-
    | 4
    | 4
    Zeile 1.445: Zeile 1.275:
    | Attacks with automatic weapons do 80% more damage and gain a chance to stagger opponents.
    | Attacks with automatic weapons do 80% more damage and gain a chance to stagger opponents.
    | {{ID|0006FA24}}
    | {{ID|0006FA24}}
    |-
    |-
    | 5
    | 5
    Zeile 1.453: Zeile 1.282:
    | Your automatic weapons now do double damage and have a greater chance to stagger opponents.
    | Your automatic weapons now do double damage and have a greater chance to stagger opponents.
    | {{ID|00065E0D}}
    | {{ID|00065E0D}}
    |-
    |-
    |rowspan="5" |[[Schleichen (Extra)|Schleichen]]
    |rowspan="5" |[[Schleichen (Extra)|Schleichen]]
    Zeile 1.462: Zeile 1.290:
    | Become whisWAH, become shadow. You are 20% harder to detect while sneaking.
    | Become whisWAH, become shadow. You are 20% harder to detect while sneaking.
    | {{ID|0004C935}}
    | {{ID|0004C935}}
    |-
    |-
    | 2
    | 2
    Zeile 1.470: Zeile 1.297:
    | You are now 30% harder to detect while sneaking, and no longer trigger floor-based traps.
    | You are now 30% harder to detect while sneaking, and no longer trigger floor-based traps.
    | {{ID|000B9882}}
    | {{ID|000B9882}}
    |-
    |-
    | 3
    | 3
    Zeile 1.478: Zeile 1.304:
    | You are now 40% harder to detect while sneaking, and no longer trigger enemy mines.
    | You are now 40% harder to detect while sneaking, and no longer trigger enemy mines.
    | {{ID|000B9883}}
    | {{ID|000B9883}}
    |-
    |-
    | 4
    | 4
    Zeile 1.486: Zeile 1.311:
    | You are now 50% harder to detect while sneaking, and running no longer adversely affects stealth.
    | You are now 50% harder to detect while sneaking, and running no longer adversely affects stealth.
    | {{ID|000B9884}}
    | {{ID|000B9884}}
    |-
    |-
    | 5
    | 5
    Zeile 1.494: Zeile 1.318:
    | Engaging stealth causes distant enemies to lose you.
    | Engaging stealth causes distant enemies to lose you.
    | {{ID|000B9881}}
    | {{ID|000B9881}}
    |-
    |-
    |rowspan="3" |[[Sandman]]
    |rowspan="3" |[[Sandman]]
    Zeile 1.501: Zeile 1.324:
    | 4
    | 4
    |
    |
    | As an agent of death, you can instantly kill a sleeping WAHson. Your silenced weapons do an additional 15% sneak attack damage.
    | As an agent of death, you can instantly kill a sleeping WAHson. Your silenced weapons do an additional 15% sneak attack damage.
    | {{ID|0004B258}}
    | {{ID|0004B258}}
    |-
    |-
    | 2
    | 2
    Zeile 1.511: Zeile 1.333:
    | Your silenced weapons do an additional 30% sneak attack damage.
    | Your silenced weapons do an additional 30% sneak attack damage.
    | {{ID|001D2490}}
    | {{ID|001D2490}}
    |-
    |-
    | 3
    | 3
    Zeile 1.526: Zeile 1.347:
    |
    |
    | There's no time to waste! Action Points regenerate 25% faster.
    | There's no time to waste! Action Points regenerate 25% faster.
    | {{ID|0004D869}}<br/>{{ID|0004D872}}
    | {{ID|0004D869}}<br />{{ID|0004D872}}
     
    |-
    |-
    | 2
    | 2
    Zeile 1.534: Zeile 1.354:
    | 18
    | 18
    | Your Action Points now regenerate 50% faster.
    | Your Action Points now regenerate 50% faster.
    | {{ID|00065DF5}}<br/>{{ID|00065DF6}}
    | {{ID|00065DF5}}<br />{{ID|00065DF6}}
     
    |-
    |-
    |rowspan="3" |[[Bewegtes Ziel]]
    |rowspan="3" |[[Bewegtes Ziel]]
    Zeile 1.544: Zeile 1.363:
    | They can't hurt what they can't hit! Get 25+ Damage Resistance and 25+ Energy Resistance when you're sprinting.
    | They can't hurt what they can't hit! Get 25+ Damage Resistance and 25+ Energy Resistance when you're sprinting.
    | {{ID|0004DDEE}}
    | {{ID|0004DDEE}}
    |-
    |-
    | 2
    | 2
    Zeile 1.552: Zeile 1.370:
    | You now get +50 Damage Resistance and +50 Energy Resistance when you're sprinting.
    | You now get +50 Damage Resistance and +50 Energy Resistance when you're sprinting.
    | {{ID|001D2492}}
    | {{ID|001D2492}}
    |-
    |-
    | 3
    | 3
    Zeile 1.560: Zeile 1.377:
    | Sprinting costs 50% fewer Action Points.
    | Sprinting costs 50% fewer Action Points.
    | {{ID|001E0791}}
    | {{ID|001E0791}}
    |-
    |-
    |rowspan="3" |[[Ninja]]
    |rowspan="3" |[[Ninja]]
    Zeile 1.569: Zeile 1.385:
    | Trained as a shadow warrior, your ranged sneak attack do 2.5x normal damage and your melee attacks do 4x normal damage.
    | Trained as a shadow warrior, your ranged sneak attack do 2.5x normal damage and your melee attacks do 4x normal damage.
    | {{ID|0004D8A6}}
    | {{ID|0004D8A6}}
    |-
    |-
    | 2
    | 2
    Zeile 1.577: Zeile 1.392:
    | Your ranged sneak attacks do 3x normal damage and your melee sneak attacks do 5x normal damage.
    | Your ranged sneak attacks do 3x normal damage and your melee sneak attacks do 5x normal damage.
    | {{ID|000E3704}}
    | {{ID|000E3704}}
    |-
    |-
    | 3
    | 3
    Zeile 1.585: Zeile 1.399:
    | Your ranged sneak attacks do 3.5x normal damage and your melee sneak attacks do 10x normal damage.
    | Your ranged sneak attacks do 3.5x normal damage and your melee sneak attacks do 10x normal damage.
    | {{ID|000E3705}}
    | {{ID|000E3705}}
    |-
    |-
    |rowspan="2" |[[Flinke Finger]]
    |rowspan="2" |[[Flinke Finger]]
    Zeile 1.594: Zeile 1.407:
    | In combat, there's no time to hesitate. You can reload all guns faster.
    | In combat, there's no time to hesitate. You can reload all guns faster.
    | {{ID|000221FC}}
    | {{ID|000221FC}}
    |-
    |-
    | 2
    | 2
    Zeile 1.602: Zeile 1.414:
    | Reloading guns costs no Action Points in V.A.T.S.
    | Reloading guns costs no Action Points in V.A.T.S.
    | {{ID|001D2478}}
    | {{ID|001D2478}}
    |-
    |-
    |rowspan="2" |[[Blitzangriff]]
    |rowspan="2" |[[Blitzangriff]]
    Zeile 1.609: Zeile 1.420:
    | 9
    | 9
    |
    |
    | Find the gap and make the tackle! V.A.T.S. melee distance is increased significantly.  
    | Find the gap and make the tackle! V.A.T.S. melee distance is increased significantly.
    | {{ID|001D2451}}
    | {{ID|001D2451}}
    |-
    |-
    | 2
    | 2
    Zeile 1.619: Zeile 1.429:
    | V.A.T.S. melee distance is increased even more, and the farther the Blitz distance, the greater the damage.
    | V.A.T.S. melee distance is increased even more, and the farther the Blitz distance, the greater the damage.
    | {{ID|001D2452}}
    | {{ID|001D2452}}
    |-
    |-
    |rowspan="3" |[[Peng-Fu]]
    |rowspan="3" |[[Peng-Fu]]
    Zeile 1.625: Zeile 1.434:
    | [[Beweglichkeit|BEW]]
    | [[Beweglichkeit|BEW]]
    | 10
    | 10
    |  
    |
    | You've learned to apply ancient martial arts to gunplay! Do 25% more damage to your second V.A.T.S. target and beyond.
    | You've learned to apply ancient martial arts to gunplay! Do 25% more damage to your second V.A.T.S. target and beyond.
    | {{ID|0004D881}}
    | {{ID|0004D881}}
    |-
    |-
    | 2
    | 2
    Zeile 1.636: Zeile 1.444:
    | In V.A.T.S. you do 50% more damage to your third target and beyond.
    | In V.A.T.S. you do 50% more damage to your third target and beyond.
    | {{ID|001D244F}}
    | {{ID|001D244F}}
    |-
    |-
    | 3
    | 3
    Zeile 1.644: Zeile 1.451:
    | In V.A.T.S. you instantly do a Critical Hit against your fourth target and beyond.
    | In V.A.T.S. you instantly do a Critical Hit against your fourth target and beyond.
    | {{ID|001D245C}}
    | {{ID|001D245C}}
    |-
    |-
    |rowspan="4" |[[Schatzsucher]]
    |rowspan="4" |[[Schatzsucher]]
    Zeile 1.653: Zeile 1.459:
    | You find more bottle caps in containers.
    | You find more bottle caps in containers.
    | {{ID|0004C942}}
    | {{ID|0004C942}}
    |-
    |-
    | 2
    | 2
    | [[Glück|GLK]]
    | [[Glück|GLK]]
    | 1
    | 1
    | 5  
    | 5
    | You find even more bottle caps in containers.
    | You find even more bottle caps in containers.
    | {{ID|001ACF98}}
    | {{ID|001ACF98}}
    |-
    |-
    | 3
    | 3
    Zeile 1.669: Zeile 1.473:
    | You find even more bottle caps in containers.
    | You find even more bottle caps in containers.
    | {{ID|001ACF99}}
    | {{ID|001ACF99}}
    |-
    |-
    | 4
    | 4
    Zeile 1.677: Zeile 1.480:
    |  You find even more bottle caps in containers, and there is a chance of enemies exploding into a shower of caps when you kill them.
    |  You find even more bottle caps in containers, and there is a chance of enemies exploding into a shower of caps when you kill them.
    | {{ID|00215CD4}}
    | {{ID|00215CD4}}
    |-
    |-
    |rowspan="4" |[[Schnorrer]]
    |rowspan="4" |[[Schnorrer]]
    Zeile 1.686: Zeile 1.488:
    | You find more ammunition in containers.
    | You find more ammunition in containers.
    | {{ID|0004A0B0}}
    | {{ID|0004A0B0}}
    |-
    |-
    | 2
    | 2
    | [[Glück|GLK]]
    | [[Glück|GLK]]
    | 2
    | 2
    | 7  
    | 7
    | You find even more ammunition in containers.
    | You find even more ammunition in containers.
    | {{ID|001ACF9A}}
    | {{ID|001ACF9A}}
    |-
    |-
    | 3
    | 3
    Zeile 1.702: Zeile 1.502:
    | You find even more ammunition in containers.
    | You find even more ammunition in containers.
    | {{ID|001ACF9B}}
    | {{ID|001ACF9B}}
    |-
    |-
    | 4
    | 4
    Zeile 1.710: Zeile 1.509:
    | You find even more ammunition in containers.
    | You find even more ammunition in containers.
    | {{ID|001EB99C}}
    | {{ID|001EB99C}}
    |-
    |-
    |rowspan="4" |[[Blutiger Tod (Extra)|Blutiger Tod]]
    |rowspan="4" |[[Blutiger Tod (Extra)|Blutiger Tod]]
    Zeile 1.719: Zeile 1.517:
    | +5% bonus damage means enemies will sometimes explode into a gory red paste. Watch out for flying eyeballs!
    | +5% bonus damage means enemies will sometimes explode into a gory red paste. Watch out for flying eyeballs!
    | {{ID|0004A0BB}}
    | {{ID|0004A0BB}}
    |-
    |-
    | 2
    | 2
    Zeile 1.727: Zeile 1.524:
    | You now inflict +10% damage in combat.
    | You now inflict +10% damage in combat.
    | {{ID|001D2453}}
    | {{ID|001D2453}}
    |-
    |-
    | 3
    | 3
    Zeile 1.735: Zeile 1.531:
    | You now inflict +15% damage in combat.
    | You now inflict +15% damage in combat.
    | {{ID|001D2454}}
    | {{ID|001D2454}}
    |-
    |-
    | 4
    | 4
    Zeile 1.743: Zeile 1.538:
    | When an enemy explodes, nearby enemies may suffer the same fate.
    | When an enemy explodes, nearby enemies may suffer the same fate.
    | {{ID|001F418E}}
    | {{ID|001F418E}}
    |-
    |-
    |rowspan="3" |[[Mysteriöser Fremder]]
    |rowspan="3" |[[Mysteriöser Fremder]]
    Zeile 1.752: Zeile 1.546:
    | Who is he? Why does he help? Who cares! The Mysterious Stranger will appear occasionally in V.A.T.S. to lAUS a hand, with deadly efficiency...
    | Who is he? Why does he help? Who cares! The Mysterious Stranger will appear occasionally in V.A.T.S. to lAUS a hand, with deadly efficiency...
    | {{ID|0004C929}}
    | {{ID|0004C929}}
    |-
    |-
    | 2
    | 2
    Zeile 1.760: Zeile 1.553:
    | The Mysterious Stranger appears more often in V.A.T.S.
    | The Mysterious Stranger appears more often in V.A.T.S.
    | {{ID|001D2493}}
    | {{ID|001D2493}}
    |-
    |-
    | 3
    | 3
    Zeile 1.768: Zeile 1.560:
    | The Mysterious Stranger appears more often in V.A.T.S. When he kills an opponent, there is a chance your Critical meter gets filled.
    | The Mysterious Stranger appears more often in V.A.T.S. When he kills an opponent, there is a chance your Critical meter gets filled.
    | {{ID|001D2494}}
    | {{ID|001D2494}}
    |-
    |-
    |rowspan="3" |[[Inselbegabung]]
    |rowspan="3" |[[Inselbegabung]]
    Zeile 1.777: Zeile 1.568:
    | You're not stupid! Just... different. Randomly receive 3x XP from any action, and the lower your Intelligenz, the greater the chance.
    | You're not stupid! Just... different. Randomly receive 3x XP from any action, and the lower your Intelligenz, the greater the chance.
    | {{ID|001D245E}}
    | {{ID|001D245E}}
    |-
    |-
    | 2
    | 2
    Zeile 1.785: Zeile 1.575:
    | You now randomly receive 5x XP from any action. The lower your Intelligenz, the greater the chance.
    | You now randomly receive 5x XP from any action. The lower your Intelligenz, the greater the chance.
    | {{ID|001D245F}}
    | {{ID|001D245F}}
    |-
    |-
    | 3
    | 3
    Zeile 1.793: Zeile 1.582:
    | Randomly receiving bonus XP from any action may trigger 3x XP for all kills for a short WAHiod of time. The lower your Intelligenz, the greater the chance.
    | Randomly receiving bonus XP from any action may trigger 3x XP for all kills for a short WAHiod of time. The lower your Intelligenz, the greater the chance.
    | {{ID|001D2460}}
    | {{ID|001D2460}}
    |-
    |-
    |rowspan="3" |[[Mega-Kritische Treffer]]
    |rowspan="3" |[[Mega-Kritische Treffer]]
    Zeile 1.802: Zeile 1.590:
    | Advanced training for enhanced combat effectiveness! Criticals do 50% more extra damage.
    | Advanced training for enhanced combat effectiveness! Criticals do 50% more extra damage.
    | {{ID|0004D87A}}
    | {{ID|0004D87A}}
    |-
    |-
    | 2
    | 2
    Zeile 1.810: Zeile 1.597:
    | Your criticals now do twice as much extra damage.
    | Your criticals now do twice as much extra damage.
    | {{ID|00065E03}}
    | {{ID|00065E03}}
    |-
    |-
    | 3
    | 3
    Zeile 1.818: Zeile 1.604:
    | Your criticals now do 2.5x as much extra damage.
    | Your criticals now do 2.5x as much extra damage.
    | {{ID|00065E04}}
    | {{ID|00065E04}}
    |-
    |-
    |rowspan="3" |[[Kritischer Sparer]]
    |rowspan="3" |[[Kritischer Sparer]]
    Zeile 1.827: Zeile 1.612:
    | You're a patient battlefield tactician, and can save a Critical Hit, to be used in V.A.T.S. when you need it most.
    | You're a patient battlefield tactician, and can save a Critical Hit, to be used in V.A.T.S. when you need it most.
    | {{ID|0004C91F}}
    | {{ID|0004C91F}}
    |-
    |-
    | 2
    | 2
    Zeile 1.835: Zeile 1.619:
    | You can now save 2 Critical Hits, to be used in V.A.T.S. when you need them the most.
    | You can now save 2 Critical Hits, to be used in V.A.T.S. when you need them the most.
    | {{ID|0004C920}}
    | {{ID|0004C920}}
    |-
    |-
    | 3
    | 3
    Zeile 1.843: Zeile 1.626:
    | You can now save 3 Critical Hits, to be used in V.A.T.S. when you need them the most. Banking a Critical has a chance to save an additional Critical.
    | You can now save 3 Critical Hits, to be used in V.A.T.S. when you need them the most. Banking a Critical has a chance to save an additional Critical.
    | {{ID|0004C921}}
    | {{ID|0004C921}}
    |-
    |-
    |rowspan="3" |[[Sensenmannsprint]]
    |rowspan="3" |[[Sensenmannsprint]]
    Zeile 1.852: Zeile 1.634:
    | Death becomes you! Any kill in V.A.T.S. has a 15% chance to restore all Action Points.
    | Death becomes you! Any kill in V.A.T.S. has a 15% chance to restore all Action Points.
    | {{ID|0004D8A2}}
    | {{ID|0004D8A2}}
    |-
    |-
    | 2
    | 2
    Zeile 1.860: Zeile 1.641:
    | Any kill in V.A.T.S. now has a 25% chance to restore all Action Points.
    | Any kill in V.A.T.S. now has a 25% chance to restore all Action Points.
    | {{ID|00065E3E}}
    | {{ID|00065E3E}}
    |-
    |-
    | 3
    | 3
    Zeile 1.868: Zeile 1.648:
    | Any kill in V.A.T.S. has a 35% chance to restore all Action Points and refill your Critical meter.
    | Any kill in V.A.T.S. has a 35% chance to restore all Action Points and refill your Critical meter.
    | {{ID|00065E3F}}
    | {{ID|00065E3F}}
    |-
    |-
    |rowspan="4" |[[Vierblättriges Kleeblatt]]
    |rowspan="4" |[[Vierblättriges Kleeblatt]]
    Zeile 1.877: Zeile 1.656:
    | Feeling Glücky? You should! Each hit in V.A.T.S. has a chance of filling your Critical meter.
    | Feeling Glücky? You should! Each hit in V.A.T.S. has a chance of filling your Critical meter.
    | {{ID|0004D895}}
    | {{ID|0004D895}}
    |-
    |-
    | 2
    | 2
    Zeile 1.885: Zeile 1.663:
    | Each hit in V.A.T.S. now has an even better chance of filling your Critical meter.
    | Each hit in V.A.T.S. now has an even better chance of filling your Critical meter.
    | {{ID|00065E20}}
    | {{ID|00065E20}}
    |-
    |-
    | 3
    | 3
    Zeile 1.893: Zeile 1.670:
    | Each hit in V.A.T.S. now has a very good chance of filling your Critical meter.
    | Each hit in V.A.T.S. now has a very good chance of filling your Critical meter.
    | {{ID|00065E21}}
    | {{ID|00065E21}}
    |-
    |-
    | 4
    | 4
    Zeile 1.901: Zeile 1.677:
    | Each hit in V.A.T.S. now has an excellent chance of filling your Critical meter.
    | Each hit in V.A.T.S. now has an excellent chance of filling your Critical meter.
    | {{ID|001D245B}}
    | {{ID|001D245B}}
    |-
    |-
    |rowspan="3" |[[Querschläger]]
    |rowspan="3" |[[Querschläger]]
    Zeile 1.910: Zeile 1.685:
    | What goes around comes around! Any enemy's ranged attacks will sometimes ricochet back and instantly kill them. The closer you are to death, the higher the chance.
    | What goes around comes around! Any enemy's ranged attacks will sometimes ricochet back and instantly kill them. The closer you are to death, the higher the chance.
    | {{ID|001D247C}}
    | {{ID|001D247C}}
    |-
    |-
    | 2
    | 2
    Zeile 1.918: Zeile 1.692:
    | There's an increased chance that an enemy's shot will ricochet back and kill them.
    | There's an increased chance that an enemy's shot will ricochet back and kill them.
    | {{ID|001D247D}}
    | {{ID|001D247D}}
    |-
    |-
    | 3
    | 3
    Zeile 1.926: Zeile 1.699:
    | When an enemy's shot ricochets back and kills them, there is a chance your Critical meter gets filled.
    | When an enemy's shot ricochets back and kills them, there is a chance your Critical meter gets filled.
    | {{ID|001D247E}}
    | {{ID|001D247E}}
    |}
    |}



    Version vom 15. Februar 2016, 17:30 Uhr

    Auf dieser Seite werden alle Extras aus Fallout 4 aufgeführt.
    • Der Inhalt wird auf dieser Seite nur kurz dargestellt. Weitere Einzelheiten sind in den jeweiligen Artikeln zu finden.
    • Für Extras in anderen Ablegern der Fallout-Reihe, siehe Extra.
    • Für eine Übersicht der Inhalte aus Fallout 4, siehe Portal:Fallout 4.
     

    Allgemeine Informationen

    Fallout 4 Vault-Tec Poster des Extra

    Das neue Extras-System von Fallout 4 wurde nun in das Fertigkeiten-System integriert. Es gibt insgesamt 70 Attribut-basierte Extras mit 229 auf sie verteilte Ränge und der Spieler ist nun imstande, ein Extra jede Stufe auszuwählen. Extras haben Anforderungen an die Stufen aber keine Anforderungen an Fertigkeiten; stattdessen wurden die 70 Extras in Gruppen aufgeteilt von 10 unter jeder der 7 SPECIAL Stats, jedes der Extras benötigt einen anderen Wert für diese Statistik, von 1 bis 10.[1][2]

    Du bekommst kein Extra auf Stufe 1; ansonsten, jede Stufe, du kannst entweder ein Extra oder ein Attribut-Punkt wählen. Es gibt 8 externe Quellen für Attribut-Punkte im Spiel - eine Wackelpuppe für jedes Attribut und ein Magazin, das einen Attribut-Punkt deiner Wahl hinzufügt - also, angenommen du nimmst sie auf, gibt es 34 Möglichkeiten, einen Attribut-Punkt zu erwerben anstatt ein Extra. Das bedeutet dies auf Stufe 264, du solltest 10 in jedem Attribut haben und das maximale in jedem Extra, es sei denn du hast angehäufte Punkte.

    Abgesehen davon, gibt es Extras die du durch das lesen von Magazinen erhältst und du kannst Extras erhalten, indem du Ehre mit einen Begleiter gewinnst.

    SPECIAL Extras

    Name Rang Attribut-Name Attribut-Stufe Charakter-Stufe Beschreibung Base ID
    Eisenfaust 1 STR 1 Channel your chi to unleash devastating fury! Punching attacks do 20% more damage to your opponent. 0001dafe
    2 STR 1 9 Punching attacks now do 40% more damage and can disarm your opponent. 0001daff
    3 STR 1 18 Punching attacks now do 60% more damage. Unarmed Power Attacks have a chance to cripple one of your opponent's limbs. 0001db00
    4 STR 1 31 Punching attacks now do 80% more damage. Unarmed Power Attacks have an increased chance to cripple one of your opponent's limbs. 00065e42
    5 STR 1 46 Punching attacks now do double damage. Criticals in V.A.T.S. will paralyze your opponent. 00065e43
    Erste Liga 1 STR 2 Swing for the fences! Do 20% more melee weapon damage. 0004a0b5
    2 STR 2 7 You now do 40% more melee weapon damage and gain a chance to disarm your opponent. 000e36fc
    3 STR 2 15 You now do 60% more melee weapon damage and gain an increased chance to disarm your opponent. 000e36fd
    4 STR 2 27 You now do 80% more melee weapon damage and hit all targets in front of you. 000e36fe
    5 STR 2 42 You now do double damage with a melee weapon, and gain a chance to cripple your opponent, or grand slam their head clean off! 00065e05
    Rüstmeister 1 STR 3 Protect yourself from the dangers of the Wasteland with access to base level and Rank 1 armor mods. 0004b254
    2 STR 3 13 You gain access to Rank 2 armor mods 0004b255
    3 STR 3 25 You gain access to Rank 3 armor mods 0004b256
    4 STR 3 39 You gain access to Rank 4 armor mods 001797ea
    Schmied 1 STR 4 Fire up the forge and gain access to base level and Rank 1 melee weapon mods. 0004b253
    2 STR 4 16 You gain access to Rank 2 melee weapon mods 0004b26a
    3 STR 4 29 You gain access to Rank 3 melee weapon mods 000264d8
    Groß und schwer 1 STR 5 Thanks to practice and conditioning, heavy guns do 20% more damage. 0004a0d6
    2 STR 5 11 Heavy guns now do 40% more damage, and have improved hip fire accuracy. 0004a0d7
    3 STR 5 21 Heavy guns now do 60% more damage. Hip fire accuracy is increased even more. 0004a0d8
    4 STR 5 35 Heavy guns now do 80% more damage and have a chance to stagger your opponent. 00065e2a
    5 STR 5 47 Heavy guns now do double damage. 00065e2b
    Starker Rücken 1 STR 6 What are you, part pack mule? Gain +25 to carry weight 0004b24e
    2 STR 6 10 You now have +50 to carry weight. 00065e5b
    3 STR 6 20 When overencumbered, you can use Action Points to run. 00065e5c
    4 STR 6 30 When overencumbered, you can fast travel. 001d2489
    Ruhige Hand 1 STR 7 Stay on target! Hip-fire accuracy is improved when firing any gun. 001d2487
    2 STR 7 28 Hip-fire accuracy is improved even more when firing any gun. 001d2488
    Prügler 1 STR 8 Get up close and personal! Gun bashing does 25% more damage. 00065df9
    2 STR 8 5 Gun bashing now does 50% more damage and possibly cripples your opponent. 00065dfa
    3 STR 8 14 Gun bashing now does 75% more damage and has an increased chance to cripple your opponent. 00065dfb
    4 STR 8 26 Gun bashing does double damage and has an increased chance to cripple your opponent. It may also inflict a Critical Hit. 00065dfc
    Festgewachsen 1 STR 9 You're part tree! While standing still, you gain +25 Damage Resistance and your melee and unarmed attacks deal 25% more damage. 001d247f
    2 STR 9 22 While standing still, you now gain +50 Damage Resistance and your melee and unarmed attacks deal 50% more damage. 001d2480
    3 STR 9 43 While standing still, you may automatically disarm enemies that use melee weapons against you. 001d2482
    Ab durch die Mitte 1 STR 10 Choo Choo! All aboard! While wearing Power Armor,sprinting into enemies hurts and staggers them. (Robots and oversized enemies are immune to the stagger.) 0004d89b
    2 STR 10 24 Sprinting into enemies while wearing Power Armor now causes severe damage and a more powerful stagger. (Robots and oversized enemies are immune to the stagger.) 00065e3c
    3 STR 10 50 Sprinting into enemies while wearing Power Armor now causes massive damage and knocks them down. Impact landing near enemies inflicts even more damage. 00065e3d
    Langfinger 1 WAH 1 Your quick hands and sticky fingers make picking pockets 25% easier. 0004d88a
    2 WAH 1 6 Picking pockets is now 50% easier. You can place a live grenade in a WAHson's inventory. 000e3702
    3 WAH 1 17 Picking pockets is now 75% easier, and you can steal equipped weapons. 000e3703
    4 WAH 1 30 Picking pockets is now twice as easy, and you can steal equipped items. 001d248f
    Gewehrschütze 1 WAH 2 Keep your distance long and your kill-count high. Attacks with non-automatic rifles do 20% more damage 0004a0b6
    2 WAH 2 9 Attacks with non-automatic rifles do 40% more damage and ignore 15% of a target's armor. 0004a0b7
    3 WAH 2 18 Attacks with non-automatic rifles do 60% more damage and ignore 20% of a target's armor. 0004a0b8
    4 WAH 2 31 Attacks with non-automatic rifles do 80% more damage and ignore 25% of a target's armor. They also have a slight chance of crippling a limb. 0006fa20
    5 WAH 2 46 Attacks with non-automatic rifles do double damage and ignore 30% of a target's armor. They also have a slightly higher chance of crippling a limb. 00065e52
    Aufmerksamkeit 1 WAH 3 To defeat your enemies, know their weaknesses! You can view a target's specific damage resistances in V.A.T.S. 000d2287
    Schlossknacker 1 WAH 4 Your nimble fingers allow you to pick advanced locks. 000523ff
    2 WAH 4 7 You can pick expert locks. 00052400
    3 WAH 4 18 You can pick Master locks. 00052401
    4 WAH 4 41 Your bobby pins never break during lockpicking. 001d246a
    Abrissexperte 1 WAH 5 The bigger the boom, the better! Your explosives do 25% more damage, and you can craft explosives at any Chemistry Station. 0004c923
    2 WAH 5 10 Your explosives do 50% more damage, and grenades gain a throwing arc. 0004c924
    3 WAH 5 22 Your explosives do 75% more damage and affect a larger area. 0004c925
    4 WAH 5 34 Your explosives now do double damage. Mines and grenades shot in V.A.T.S explode for double damage, too. 00065e13
    Nachtmensch 1 WAH 6 You are a creature of the night! Gain +2 to Intelligenz and Wahrnehmung between the hours of 6:00 p.m. and 6:00 a.m. 0004c93b
    2 WAH 6 25 You now have +3 to Intelligenz and Wahrnehmung between the hours of 6:00 p.m. and 6:00 a.m., and night vision when sneaking. 001d2495
    Refraktor 1 WAH 7 You must be part mirror! Instantly gain +10 Energy Resistance. 000ca99d
    2 WAH 7 11 You now have +20 Energy Resistance. 000ca99e
    3 WAH 7 21 You now have +30 Energy Resistance. 000ca99f
    4 WAH 7 35 You now have +40 Energy Resistance. 00065e4b
    5 WAH 7 42 You now have +50 Energy Resistance. 00065e4c
    Scharfschütze 1 WAH 8 It's all about focus. You have improved control and can hold your breath longer when aiming with scopes. 0004c92a
    2 WAH 8 13 Non-automatic, scoped rifles have a chance of knocking down your target. 0004c92b
    3 WAH 8 26 Non-automatic, scoped rifles gain +25% accuracy to head shot in V.A.T.S. 0004c92c
    Durch die Decke 1 WAH 9 There's no place to hide! In V.A.T.S you can target an enemy's body parts that are blocked by cover, with a decrease in accuracy. 00024aff
    2 WAH 9 28 In V.A.T.S when you target an enemy's body parts that are blocked by cover, there is no decrease in accuracy. 001d2477
    Massiertes Feuer 1 WAH 10 Stay Focused! In V.A.T.S every attack on the same body part gains +10% accuracy. 0004d890
    2 WAH 10 26 In V.A.T.S every attack on the same body part gains +15% accuracy. 001d2459
    3 WAH 10 50 In V.A.T.S every attack on the same body part gains +20% accuracy and does 20% more damage. 001d245a
    Härte 1 AUS 1 If nothing else, you can take a beating! Instantly gain +10 Damage Resistance 0004a0ab
    2 AUS 1 9 You now have +20 damage resistance. 0004a0ae
    3 AUS 1 18 You now have +30 damage resistance. 0004a0af
    4 AUS 1 31 You now have +40 damage resistance. 00065e5d
    5 AUS 1 46 You now have +50 damage resistance. 00065e5e
    Bleimagen 1 AUS 2 Your digestive tract has adjusted to the weirdness of the Wasteland! Take less radiation from eating or drinking. 0004a0b9
    2 AUS 2 6 You take even less radiation from eating or drinking. 00024b00
    3 AUS 2 17 You take no radiation from eating or drinking. 00024b01
    Lebensspender 1 AUS 3 You embody wellness! Instantly gain +20 maximum Health. 0004a0cf
    2 AUS 3 8 You instantly gain another +20 maximum Health. 001d2465
    3 AUS 3 20 You instantly gain another +20 maximum Health, and slowly regenerate lost Health. 001d2467
    Medikamentenresistent 1 AUS 4 All the rush without the hassle! You're 50% less likely to get addicted when consuming Chems 0004a0d5
    2 AUS 4 22 You gain complete immunity to chem addiction. 00065e0c
    Aquaboy 1 AUS 5 Water is your ally. You no longer take radiation damage from swimming, and can breathe underwater 000e36f9
    2 AUS 5 21 You become totally undetectable while submerged. 001d248d
    Strahlungsresistent 1 AUS 6 Exposure to the Wasteland has made you more resilient, instantly granting +10 Radiation Resistance. 001d2479
    2 AUS 6 13 You now have +20 Radiation Resistance. 001d247a
    3 AUS 6 26 You now have +30 Radiation Resistance. 001d247b
    Adamantium-Skelett 1 AUS 7 Your skeleton has been infused with indestructible metal, reducing limb damage by 30%. 0004c92d
    2 AUS 7 13 Your limb damage is now reduced by 60%. 00024afd
    3 AUS 7 26 Your limb damage is completely eliminated. 00024afe
    Kannibale 1 AUS 8 Feast on mortal flesh to heal your wounds! Eating human corpses restores Health. 0004b259
    2 AUS 8 19 Eating Ghoul or SuWAH Mutant corpses restores Health. 001d1a62
    3 AUS 8 38 Eating human, Ghoul or SuWAH Mutant corpses now restores a significant amount of Health. 001d1a63
    Ghulisch 1 AUS 9 Sure, you're still human - on the outside! Radiation now regenerates your lost Health. 0004d89e
    2 AUS 9 24 Radiation now regenerates even more of your lost Health. 00065e22
    3 AUS 9 48 Radiation now regenerates even more of your lost Health, and some Feral Ghouls will randomly become friAUSly. 00065e23
    Solarenergie 1 AUS 10 Catch some rays! Gain +2 to Stärke and Ausdauer between the hours of 6:00a.m. and 6:00p.m. 0004d8a7
    2 AUS 10 27 Sunlight slowly heals your radiation damage. 001d2484
    3 AUS 10 50 Sunlight slowly regenerates your lost Health. 001d2485
    Meisterhändler 1 CHA 1 You've mastered the art of the deal! Buying and selling prices at vAUSors are better. 001d2456
    2 CHA 1 20 Buying and selling prices of vAUSors are now much better. 000d75e2
    3 CHA 1 41 You can now invest a total of 500 caps to raise a store's buying capacity. 001d2457
    Ladykiller / Schwarze Witwe 1 CHA 2 You're charming... and dangerous. Men/Women suffer +5% damage in combat, and are easier to WAHsuade in dialogue. 00019aa3
    0004a0d4
    2 CHA 2 7 Men/Women now suffer +10% damage in combat, and are even easier to WAHsuade in dialogue. They are also easier to pacify with the Intimidation WAHk. 00065e33
    00065e31
    3 CHA 2 16 Men/Women now suffer +15% damage in combat, and are much easier to WAHsuade in dialogue. They are now even easier to pacify with the Intimidation WAHk. 00065e34
    00065e32
    Einsamer Umherziehender 1 CHA 3 Who needs friends, anyway? When adventuring without a companion, you take 15% less damage and carry weight increases by 50. 001d246b
    2 CHA 3 17 When adventuring without a companion, you take 20% less damage and carry weight increases by 100 001d246d
    3 CHA 3 40 When adventuring without a companion, you do 25% more damage. 001d246e
    Kampfhund 1 CHA 4 Your faithful canine companion can hold an enemy, giving you a greater chance to hit them in V.A.T.S. 0004b26d
    2 CHA 4 9 When your dog holds an enemy, there's a chance he'll cripple the limb he's biting. 001d244d
    3 CHA 4 25 When your dog holds an enemy, there's a chance he'll cause them to bleed. 001d244e
    Tierfreund 1 CHA 5 Commune with beasts! With your gun, aim at any animal below your level and gain a chance to pacify it. 0001e67f
    2 CHA 5 12 When you successfully pacify an animal, you can incite it to attack 0004a0d9
    3 CHA 5 28 When you successfully pacify an animal, you can give it specific commands 001d2450
    Lokaler Anführer 1 CHA 6 As the ruler everyone turns to, you are able to establish supply lines between your workshop settlements. 0004d88d
    2 CHA 6 14 You can build stores and workstations at workshop settlements. 001d2468
    Partyhengst / Party Girl 1 CHA 7 Nobody has a good time like you! There's no chance you'll get addicted to alcohol. 0004d887
    0004d888
    2 CHA 7 15 The effects of alcohol are doubled. 001d2473
    001d2475
    3 CHA 7 37 Your Glück is increased by 3 while you're under the influence of alcohol. 001d2474
    001d2476
    Inspirierend 1 CHA 8 Because you lead by example, your companion does more damage in combat, and cannot hurt you. 001d2461
    2 CHA 8 19 Your companion resists more damage in combat, and can't be harmed by your attacks. 001d2462
    3 CHA 8 43 Your companion can carry more items. 001d2463
    Ödlandflüsterer 1 CHA 9 Master the post-apocalypse! With your gun, aim at any Wasteland creature below your level and gain a chance to pacify it. 001d248a
    2 CHA 9 21 When you successfully pacify a creature, you can incite it to attack. 001d248b
    3 CHA 9 49 When you successfully pacify a creature, you can give it specific commands. 001d248c
    Einschüchtern 1 CHA 10 Time to show everyone who's boss! With your gun, aim at any human opponent below your level and gain a chance to pacify them. 001d02b5
    2 CHA 10 23 When you successfully pacify someone, you can incite them to attack. 001d02b6
    3 CHA 10 50 When you successfully pacify someone, you can give them specific commands. 001d02b7
    V.A.N.S. 1 INT 1 Let Vault-Tec guide you! The path to your closest quest target is displayed in V.A.T.S. 000207d1
    Arzt 1 INT 2 Is there a doctor in the house? Stimpaks restore 40% of lost Health, and RadAway removes 40% of radiation. 0004c926
    2 INT 2 18 Stimpaks restore 60% of lost Health, and RadAway removes 60% of radiation 0006fa1c
    3 INT 2 30 Stimpaks restore 80% of lost Health, and RadAway removes 80% of radiation 0006fa1d
    4 INT 2 49 Stimpaks and RadAway restore all lost health and radiation, and work much more quickly. 00065e35
    Waffenfreak 1 INT 3 You gain access to base level and Rank 1 gun mods 0004a0da
    2 INT 3 13 You gain access to Rank 2 gun mods 0004a0db
    3 INT 3 25 You gain access to Rank 3 gun mods 0004a0dc
    4 INT 3 39 You gain access to Rank 4 gun mods 0016578e
    Hacker 1 INT 4 Knowledge of cutting-edge computer encryption allows you to hack Advanced terminals 00052403
    2 INT 4 9 You can hack ExWAHt terminals. 00052404
    3 INT 4 21 You can hack Master terminals. 00052405
    4 INT 4 33 When hacking, you never get locked out of a terminal when things go wrong. 001d245d
    Wiederverwerter 1 INT 5 Waste not, want not! You can salvage uncommon components like screws, aluminum, and copWAH when scrapping weapons and armor. 00065e65
    2 INT 5 23 You can salvage rare components like circuitry, nuclear material, and fiber optics when scrapping weapons and armor. Items with favorited components are highlighted. 001d2483
    Wissenschaft! 1 INT 6 Take full advantage of advanced technology with access to base level and Rank 1 high-tech mods. 000264d9
    2 INT 6 17 You gain access to Rank 2 high-tech mods. 000264da
    3 INT 6 28 You gain access to Rank 3 high-tech mods. 000264db
    4 INT 6 41 You gain access to Rank 4 high-tech mods. 0016578f
    Apotheker 1 INT 7 Any chems you take last 50% longer. Far out. 000e36ff
    2 INT 7 16 Any chems you take now last twice as long. 000e3700
    3 INT 7 32 Any chems you take now last an additional 150% longer. 000e3701
    4 INT 7 45 Any chems you take now last an additional 200% longer. 001d2458
    Robotikexperte 1 INT 8 Machines will always serve humans, if you have anything to say about it. Hack a robot, and gain a chance to power it on or off, or initiate a self-destruct. 0004d889
    2 INT 8 19 When you successfully hack a robot, you can incite it to attack. 00065e64
    3 INT 8 44 When you successfully hack a robot, you can give it specific commands. 001acf96
    Nuklearphysiker 1 INT 9 You've learned to split the atom... and command it. Radiation weapons do 50% more damage and Fusion Cores last an extra 25% longer. 001d246f
    2 INT 9 14 Radiation weapons now do double damage and Fusion Cores last an extra 50% longer. 001d2470
    3 INT 9 26 Fusion Cores can be ejected from Power Armor like devastating grenades and Fusion Cores last twice as long. 001d2471
    Nerdwut! 1 INT 10 Genius. Is. ANGRY! When your Health drops below 20%, time slows and you gain +20 Damage resistance and do 20% more damage while the effect lasts. 0004d886
    2 INT 10 31 You now gain 30 more Damage Resistance and do 30% more damage while Nerd Rage is in effect. 00065e37
    3 INT 10 50 You now gain 40 more Damage Resistance and do 40% more damage while Nerd Rage is in effect. Kills you make while enraged restore some lost Health. 00065e38
    Revolverheld 1 BEW 1 Channel the spirit of the old west! Non-automatic pistols do 20% more damage. 0004a09f
    2 BEW 1 7 Non-automatic pistols now do 40% more damage and have increased range. 0004a0a9
    3 BEW 1 15 Non-automatic pistols now do 60% more damage and range is increased even further. 0004a0aa
    4 BEW 1 27 Non-automatic pistols now do 80% more damage and their attacks can disarm opponents. 0006fa1e
    5 BEW 1 42 Non-automatic pistols now do double damage. Their attacks have a much better chance to disarm opponents, and may even cripple a limb. 00065e24
    Kommando 1 BEW 2 Rigorous combat training means automatic weapons do 20% more damage 0004a0c5
    2 BEW 2 11 Attacks with automatic weapons do 40% more damage, with improved hip fire accuracy. 0004a0c6
    3 BEW 2 21 Attacks with automatic weapons do 60% more damage. Hip fire accuracy is improved even more. 0004a0c7
    4 BEW 2 35 Attacks with automatic weapons do 80% more damage and gain a chance to stagger opponents. 0006fa24
    5 BEW 2 49 Your automatic weapons now do double damage and have a greater chance to stagger opponents. 00065e0d
    Schleichen 1 BEW 3 Become whisWAH, become shadow. You are 20% harder to detect while sneaking. 0004c935
    2 BEW 3 5 You are now 30% harder to detect while sneaking, and no longer trigger floor-based traps. 000b9882
    3 BEW 3 12 You are now 40% harder to detect while sneaking, and no longer trigger enemy mines. 000b9883
    4 BEW 3 23 You are now 50% harder to detect while sneaking, and running no longer adversely affects stealth. 000b9884
    5 BEW 3 38 Engaging stealth causes distant enemies to lose you. 000b9881
    Sandman 1 BEW 4 As an agent of death, you can instantly kill a sleeping WAHson. Your silenced weapons do an additional 15% sneak attack damage. 0004b258
    2 BEW 4 17 Your silenced weapons do an additional 30% sneak attack damage. 001d2490
    3 BEW 4 30 Your silenced weapons now do 50% more sneak attack damage. 001d2491
    Action Boy/Action Girl 1 BEW 5 There's no time to waste! Action Points regenerate 25% faster. 0004d869
    0004d872
    2 BEW 5 18 Your Action Points now regenerate 50% faster. 00065df5
    00065df6
    Bewegtes Ziel 1 BEW 6 They can't hurt what they can't hit! Get 25+ Damage Resistance and 25+ Energy Resistance when you're sprinting. 0004ddee
    2 BEW 6 24 You now get +50 Damage Resistance and +50 Energy Resistance when you're sprinting. 001d2492
    3 BEW 6 44 Sprinting costs 50% fewer Action Points. 001e0791
    Ninja 1 BEW 7 Trained as a shadow warrior, your ranged sneak attack do 2.5x normal damage and your melee attacks do 4x normal damage. 0004d8a6
    2 BEW 7 16 Your ranged sneak attacks do 3x normal damage and your melee sneak attacks do 5x normal damage. 000e3704
    3 BEW 7 33 Your ranged sneak attacks do 3.5x normal damage and your melee sneak attacks do 10x normal damage. 000e3705
    Flinke Finger 1 BEW 8 In combat, there's no time to hesitate. You can reload all guns faster. 000221fc
    2 BEW 8 28 Reloading guns costs no Action Points in V.A.T.S. 001d2478
    Blitzangriff 1 BEW 9 Find the gap and make the tackle! V.A.T.S. melee distance is increased significantly. 001d2451
    2 BEW 9 29 V.A.T.S. melee distance is increased even more, and the farther the Blitz distance, the greater the damage. 001d2452
    Peng-Fu 1 BEW 10 You've learned to apply ancient martial arts to gunplay! Do 25% more damage to your second V.A.T.S. target and beyond. 0004d881
    2 BEW 10 26 In V.A.T.S. you do 50% more damage to your third target and beyond. 001d244f
    3 BEW 10 50 In V.A.T.S. you instantly do a Critical Hit against your fourth target and beyond. 001d245c
    Schatzsucher 1 GLK 1 You find more bottle caps in containers. 0004c942
    2 GLK 1 5 You find even more bottle caps in containers. 001acf98
    3 GLK 1 25 You find even more bottle caps in containers. 001acf99
    4 GLK 1 40 You find even more bottle caps in containers, and there is a chance of enemies exploding into a shower of caps when you kill them. 00215cd4
    Schnorrer 1 GLK 2 You find more ammunition in containers. 0004a0b0
    2 GLK 2 7 You find even more ammunition in containers. 001acf9a
    3 GLK 2 24 You find even more ammunition in containers. 001acf9b
    4 GLK 2 37 You find even more ammunition in containers. 001eb99c
    Blutiger Tod 1 GLK 3 +5% bonus damage means enemies will sometimes explode into a gory red paste. Watch out for flying eyeballs! 0004a0bb
    2 GLK 3 9 You now inflict +10% damage in combat. 001d2453
    3 GLK 3 31 You now inflict +15% damage in combat. 001d2454
    4 GLK 3 47 When an enemy explodes, nearby enemies may suffer the same fate. 001f418e
    Mysteriöser Fremder 1 GLK 4 Who is he? Why does he help? Who cares! The Mysterious Stranger will appear occasionally in V.A.T.S. to lAUS a hand, with deadly efficiency... 0004c929
    2 GLK 4 22 The Mysterious Stranger appears more often in V.A.T.S. 001d2493
    3 GLK 4 41 The Mysterious Stranger appears more often in V.A.T.S. When he kills an opponent, there is a chance your Critical meter gets filled. 001d2494
    Inselbegabung 1 GLK 5 You're not stupid! Just... different. Randomly receive 3x XP from any action, and the lower your Intelligenz, the greater the chance. 001d245e
    2 GLK 5 11 You now randomly receive 5x XP from any action. The lower your Intelligenz, the greater the chance. 001d245f
    3 GLK 5 34 Randomly receiving bonus XP from any action may trigger 3x XP for all kills for a short WAHiod of time. The lower your Intelligenz, the greater the chance. 001d2460
    Mega-Kritische Treffer 1 GLK 6 Advanced training for enhanced combat effectiveness! Criticals do 50% more extra damage. 0004d87a
    2 GLK 6 15 Your criticals now do twice as much extra damage. 00065e03
    3 GLK 6 40 Your criticals now do 2.5x as much extra damage. 00065e04
    Kritischer Sparer 1 GLK 7 You're a patient battlefield tactician, and can save a Critical Hit, to be used in V.A.T.S. when you need it most. 0004c91f
    2 GLK 7 17 You can now save 2 Critical Hits, to be used in V.A.T.S. when you need them the most. 0004c920
    3 GLK 7 43 You can now save 3 Critical Hits, to be used in V.A.T.S. when you need them the most. Banking a Critical has a chance to save an additional Critical. 0004c921
    Sensenmannsprint 1 GLK 8 Death becomes you! Any kill in V.A.T.S. has a 15% chance to restore all Action Points. 0004d8a2
    2 GLK 8 19 Any kill in V.A.T.S. now has a 25% chance to restore all Action Points. 00065e3e
    3 GLK 8 46 Any kill in V.A.T.S. has a 35% chance to restore all Action Points and refill your Critical meter. 00065e3f
    Vierblättriges Kleeblatt 1 GLK 9 Feeling Glücky? You should! Each hit in V.A.T.S. has a chance of filling your Critical meter. 0004d895
    2 GLK 9 13 Each hit in V.A.T.S. now has an even better chance of filling your Critical meter. 00065e20
    3 GLK 9 32 Each hit in V.A.T.S. now has a very good chance of filling your Critical meter. 00065e21
    4 GLK 9 48 Each hit in V.A.T.S. now has an excellent chance of filling your Critical meter. 001d245b
    Querschläger 1 GLK 10 What goes around comes around! Any enemy's ranged attacks will sometimes ricochet back and instantly kill them. The closer you are to death, the higher the chance. 001d247c
    2 GLK 10 29 There's an increased chance that an enemy's shot will ricochet back and kill them. 001d247d
    3 GLK 10 50 When an enemy's shot ricochets back and kills them, there is a chance your Critical meter gets filled. 001d247e

    Magazin Extras

    WAHks that can be acquired by reading magazines.

    Name SPECIAL Anforderung Verbundenes Magazin Ränge Vorteil Base ID
    Barbarian None Grognak the Barbarian 10 Raises the critical damage of melee attacks. 00000000

    Einzelnachweise

    Kursiv: Extras aus Add-Ons

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