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    Extras (Fallout 4): Unterschied zwischen den Versionen

    Tritt unserem Discord bei und informiere dich auf unserem Twitter-Kanal über die aktuellsten Themen rund um Fallout!
    Keine Bearbeitungszusammenfassung
    Alessio79 (Diskussion | Beiträge)
    erweitert
    Zeile 1: Zeile 1:
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    {{Navbox Übersichten FO4}}
    {{Navbox Übersichten FO4}}
    {{Übersichtsintro
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    Zeile 10: Zeile 9:


    [[Bild:Fallout 4 perk poster.jpg|thumb|240px|Fallout 4 Vault-Tec Poster des Extra]]
    [[Bild:Fallout 4 perk poster.jpg|thumb|240px|Fallout 4 Vault-Tec Poster des Extra]]
    Das neue Perk-System von Fallout 4 ist nun in das Skill-System integriert. Es gibt insgesamt 70 Perks, die insgesamt 275 Ranks haben. Der Spieler kann mit jedem Stufenaufstieg ein Extra wählen, das in verschiedenen weiteren Stufen verbessert werden kann. Jedes Extra benötigt eine bestimmte Anzahl an Punkten eines bestimmten SPECIAL-Attributs.<ref>[http://www.gameinformer.com/games/fallout_4/b/playstation4/archive/2015/07/26/fallout-4-quakecon-presentation.aspx?utm_content=buffer11c8a&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer&PostPageIndex=2 Lengthy Look at QuakeCon]: Page 2, paragraph 9</ref><ref>[https://www.youtube.com/watch?v=vsFpH4jm-QI Todd Howard explaining Fallout 4's character creation system]</ref>
     
    {{clear}}
    Das neue Extras-System von ''Fallout 4'' wurde nun in das [[Fertigkeit|Fertigkeiten]]-System integriert. Es gibt insgesamt 70 Attribut-basierte Extras mit 229 auf sie verteilte Ränge und der Spieler ist nun imstande, ein Extra jede Stufe auszuwählen. Extras haben Anforderungen an die Stufen aber keine Anforderungen an Fertigkeiten; stattdessen wurden die 70 Extras in Gruppen aufgeteilt von 10 unter jeder der 7 [[Fallout 4 Primäre Statistiken|SPECIAL]] Stats, jedes der Extras benötigt einen anderen Wert für diese Statistik, von 1 bis 10.<ref>[http://www.gameinformer.com/games/fallout_4/b/playstation4/archive/2015/07/26/fallout-4-quakecon-presentation.aspx?utm_content=buffer11c8a&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer&PostPageIndex=2 Lengthy Look at QuakeCon]: Page 2, paragraph 9</ref><ref>[https://www.youtube.com/watch?v=vsFpH4jm-QI Todd Howard explaining Fallout 4's character creation system]</ref>
     
    Du bekommst kein Extra auf Stufe 1; ansonsten, jede Stufe, du kannst entweder ein Extra oder ein Attribut-Punkt wählen. Es gibt 8 externe Quellen für Attribut-Punkte im Spiel - eine Wackelpuppe für jedes Attribut und ein Magazin, das einen Attribut-Punkt deiner Wahl hinzufügt - also, angenommen du nimmst sie auf, gibt es 34 Möglichkeiten, einen Attribut-Punkt zu erwerben anstatt ein Extra. Das bedeutet dies auf Stufe 264, du solltest 10 in jedem Attribut haben und das maximale in jedem Extra, es sei denn du hast angehäufte Punkte.
     
    Abgesehen davon, gibt es Extras die du durch das lesen von Magazinen erhältst und du kannst Extras erhalten, indem du Ehre mit einen Begleiter gewinnst.


    == SPECIAL Extras ==
    == SPECIAL Extras ==
    === Stärke ===


    {| class="va-table va-table-full va-table-shaded sortable"
    {| class="va-table va-table-full va-table-shaded sortable"
    ! Name
    ! Name
    ! Rang
    ! data-sort-type="number"| Rang
    ! Anforderungen
    ! Attribut-Name
    ! data-sort-type="number"|Attribut-Stufe
    ! data-sort-type="number"|Charakter-Stufe
    ! Beschreibung
    ! Beschreibung
    ! [[Form ID|Base ID]]
    ! [[Form ID|Base ID]]
    |-
    |-
    |rowspan="5" |[[Eisenfaust]]
    |rowspan="5" |[[Eisenfaust]]
    | 1
    | 1
    | [[Stärke|STR]] 1
    | [[Stärke|STR]]
    | +20% Waffenlosen Schaden
    | 1
    | {{ID|}}
    |  
    | Channel your chi to unleash devastating fury! Punching attacks do 20% more damage to your opponent.
    | {{ID|0001DAFE}}
     
    |-
    |-
    | 2
    | 2
    | [[Stärke|STR]] 1, Lv 9
    | [[Stärke|STR]]
    | +40% Waffenlosen Schaden
    | 1
    | {{ID|}}
    | 9
    | Punching attacks now do 40% more damage and can disarm your opponent.
    | {{ID|0001DAFF}}
     
    |-
    |-
    | 3
    | 3
    | [[Stärke|STR]] 1, Lv 18
    | [[Stärke|STR]]
    | +60% Waffenlosen Schaden, Chance dass starke Angriffe Körperteile des Gegners verkrüppeln.
    | 1
    | {{ID|}}
    | 18
    | Punching attacks now do 60% more damage. Unarmed Power Attacks have a chance to cripple one of your opponent's limbs.
    | {{ID|0001DB00}}
     
    |-
    |-
    | 4
    | 4
    | [[Stärke|STR]] 1, Lv31
    | [[Stärke|STR]]
    | +80% Waffenlosen Schaden, höhere Chance dass starke Angriffe Körperteile des Gegners verkrüppeln.
    | 1
    | {{ID|}}
    | 31
    | Punching attacks now do 80% more damage. Unarmed Power Attacks have an increased chance to cripple one of your opponent's limbs.
    | {{ID|00065E42}}
     
    |-
    |-
    | 5
    | 5
    | [[Stärke|STR]] 1, Lv 46
    | [[Stärke|STR]]
    | +100% Waffenlosen Schaden, kritische Treffer im V.A.T.S lähmen den Gegner
    | 1
    | {{ID|}}
    | 46
    | Punching attacks now do double damage. Criticals in V.A.T.S. will paralyze your opponent.
    | {{ID|00065E43}}
     
    |-
    |-
    |rowspan="5" |[[Erste Liga]]
    |rowspan="5" |[[Erste Liga]]
    | 1
    | 1
    | [[Stärke|STR]] 2
    | [[Stärke|STR]]
    | Schwing den Schläger! +20% mehr Nahkampfschaden.
    | 2
    | {{ID|}}
    |
    | Swing for the fences! Do 20% more melee weapon damage.
    | {{ID|0004A0B5}}
     
    |-
    |-
    | 2
    | 2
    | [[Stärke|STR]] 2, Lv 7
    | [[Stärke|STR]]
    | +40% Nahkampfschaden und Chance auf Entwaffnen.
    | 2
    | {{ID|}}
    | 7
    | You now do 40% more melee weapon damage and gain a chance to disarm your opponent.
    | {{ID|000E36FC}}
     
    |-
    |-
    | 3
    | 3
    | [[Stärke|STR]] 2, Lv 15
    | [[Stärke|STR]]
    | +60% Nahkampfschaden und höhere Chance auf Entwaffnen.
    | 2
    | {{ID|}}
    | 15
    | You now do 60% more melee weapon damage and gain an increased chance to disarm your opponent.
    | {{ID|000E36FD}}
     
    |-
    |-
    | 4
    | 4
    | [[Stärke|STR]] 2, Lv 27
    | [[Stärke|STR]]
    | +80% Nahkampfschaden und Angriffe treffen alle Ziele vor euch.
    | 2
    | {{ID|}}
    | 27
    | You now do 80% more melee weapon damage and hit all targets in front of you.
    | {{ID|000E36FE}}
     
    |-
    |-
    | 5
    | 5
    | [[Stärke|STR]] 2, Lv 42
    | [[Stärke|STR]]
    | +100% Nahkampfschaden und Chance auf Verkrüppeln oder Enthauptung des Gegners.
    | 2
    | {{ID|}}
    | 42
    | You now do double damage with a melee weapon, and gain a chance to cripple your opponent, or grand slam their head clean off!
    | {{ID|00065E05}}
     
    |-
    |-
    |rowspan="4" |
    |rowspan="4" |[[Rüstmeister]]
    [[Rüstmeister]]
    | 1
    | 1
    | [[Stärke|STR]] 3
    | [[Stärke|STR]]
    | 3
    |
    |
    | {{ID|}}
    | Protect yourself from the dangers of the Wasteland with access to base level and Rank 1 armor mods.
    | {{ID|0004B254}}
     
    |-
    |-
    | 2
    | 2
    | [[Stärke|STR]] 3
    | [[Stärke|STR]]
    | 3
    | 13
    | You gain access to Rank 2 armor mods
    | {{ID|0004B255}}
     
    |-
    | 3
    | [[Stärke|STR]]
    | 3
    | 25
    | You gain access to Rank 3 armor mods
    | {{ID|0004B256}}
     
    |-
    | 4
    | [[Stärke|STR]]
    | 3
    | 39
    | You gain access to Rank 4 armor mods
    | {{ID|001797EA}}
     
    |-
    |rowspan="3" |[[Schmied]]
    | 1
    | [[Stärke|STR]]
    | 4
    |
    |
    | {{ID|}}
    | Fire up the forge and gain access to base level and Rank 1 melee weapon mods.
    | {{ID|0004B253}}
     
    |-
    | 2
    | [[Stärke|STR]]
    | 4
    | 16
    | You gain access to Rank 2 melee weapon mods
    | {{ID|0004B26A}}
     
    |-
    | 3
    | [[Stärke|STR]]
    | 4
    | 29
    | You gain access to Rank 3 melee weapon mods
    | {{ID|000264D8}}
     
    |-
    |rowspan="5" |[[Groß und schwer]]
    | 1
    | [[Stärke|STR]]
    | 5
    |
    | Thanks to practice and conditioning, heavy guns do 20% more damage.
    | {{ID|0004A0D6}}
     
    |-
    | 2
    | [[Stärke|STR]]
    | 5
    | 11
    | Heavy guns now do 40% more damage, and have improved hip fire accuracy.
    | {{ID|0004A0D7}}
     
    |-
    | 3
    | [[Stärke|STR]]
    | 5
    | 21
    | Heavy guns now do 60% more damage. Hip fire accuracy is increased even more.
    | {{ID|0004A0D8}}
     
    |-
    | 4
    | [[Stärke|STR]]
    | 5
    | 35
    | Heavy guns now do 80% more damage and have a chance to stagger your opponent.
    | {{ID|00065E2A}}
     
    |-
    | 5
    | [[Stärke|STR]]
    | 5
    | 47
    | Heavy guns now do double damage.
    | {{ID|00065E2B}}
     
    |-
    |rowspan="4" |[[Starker Rücken]]
    | 1
    | [[Stärke|STR]]
    | 6
    |
    | What are you, part pack mule? Gain +25 to carry weight
    | {{ID|0004B24E}}
     
    |-
    | 2
    | [[Stärke|STR]]
    | 6
    | 10
    | You now have +50 to carry weight.
    | {{ID|00065E5B}}
     
    |-
    |-
    | 3
    | 3
    | [[Stärke|STR]] 3
    | [[Stärke|STR]]
    |
    | 6
    | {{ID|}}
    | 20
    | When overencumbered, you can use Action Points to run.
    | {{ID|00065E5C}}
     
    |-
    |-
    | 4
    | 4
    | [[Stärke|STR]] 3
    | [[Stärke|STR]]
    | 6
    | 30
    | When overencumbered, you can fast travel.
    | {{ID|001D2489}}
     
    |-
    |rowspan="2" |[[Ruhige Hand]]
    | 1
    | [[Stärke|STR]]
    | 7
    |
    |
    | {{ID|}}
    | Stay on target! Hip-fire accuracy is improved when firing any gun.
    | {{ID|001D2487}}
     
    |-
    | 2
    | [[Stärke|STR]]
    | 7
    | 28
    | Hip-fire accuracy is improved even more when firing any gun.
    | {{ID|001D2488}}
     
    |-
    |-
    |rowspan="1" |[[Schmied]]
    |rowspan="4" |[[Prügler]]
    | 1
    | [[Stärke|STR]]
    | 8
    |
    |
    | [[Stärke|STR]] 4
    | Get up close and personal! Gun bashing does 25% more damage.
    | {{ID|00065DF9}}
     
    |-
    | 2
    | [[Stärke|STR]]
    | 8
    | 5
    | Gun bashing now does 50% more damage and possibly cripples your opponent.
    | {{ID|00065DFA}}
     
    |-
    | 3
    | [[Stärke|STR]]
    | 8
    | 14
    | Gun bashing now does 75% more damage and has an increased chance to cripple your opponent.
    | {{ID|00065DFB}}
     
    |-
    | 4
    | [[Stärke|STR]]
    | 8
    | 26
    | Gun bashing does double damage and has an increased chance to cripple your opponent. It may also inflict a Critical Hit.
    | {{ID|00065DFC}}
     
    |-
    |rowspan="3" |[[Festgewachsen]]
    | 1
    | [[Stärke|STR]]
    | 9
    |
    |
    | {{ID|}}
    | You're part tree! While standing still, you gain +25 Damage Resistance and your melee and unarmed attacks deal 25% more damage.
    | {{ID|001D247F}}
     
    |-
    |-
    |rowspan="1" |[[Groß und Schwer]]
    | 2
    |
    | [[Stärke|STR]]
    | [[Stärke|STR]] 5
    | 9
    |
    | 22
    | {{ID|}}
    | While standing still, you now gain +50 Damage Resistance and your melee and unarmed attacks deal 50% more damage.
    | {{ID|001D2480}}
     
    |-
    |-
    |rowspan="1" |[[Starker Rücken]]
    | 3
    |
    | [[Stärke|STR]]
    | [[Stärke|STR]] 6
    | 9
    |
    | 43
    | {{ID|}}
    | While standing still, you may automatically disarm enemies that use melee weapons against you.
    | {{ID|001D2482}}
     
    |-
    |-
    |rowspan="1" |[[Weapon Handling]]
    |rowspan="3" |[[Ab durch die Mitte]]
    | 1
    | [[Stärke|STR]]
    | 10
    |
    |
    | [[Stärke|STR]] 7
    | Choo Choo! All aboard! While wearing Power Armor,sprinting into enemies hurts and staggers them. (Robots and oversized enemies are immune to the stagger.)
    |
    | {{ID|0004D89B}}
    | {{ID|}}
     
    |-
    |-
    |rowspan="1" |
    | 2
    |
    | [[Stärke|STR]]
    | [[Stärke|STR]] 8
    | 10
    |
    | 24
    | {{ID|}}
    | Sprinting into enemies while wearing Power Armor now causes severe damage and a more powerful stagger. (Robots and oversized enemies are immune to the stagger.)
    | {{ID|00065E3C}}
     
    |-
    |-
    |rowspan="1" |
    | 3
    |
    | [[Stärke|STR]]
    | [[Stärke|STR]] 9
    | 10
    |
    | 50
    | {{ID|}}
    | Sprinting into enemies while wearing Power Armor now causes massive damage and knocks them down. Impact landing near enemies inflicts even more damage.
    | {{ID|00065E3D}}
     
    |-
    |-
    |rowspan="1" |
    |rowspan="4" |[[Langfinger]]
    |
    | 1
    | [[Stärke|STR]] 10
    | [[Wahrnehmung|WAH]]
    |
    | 1
    | {{ID|}}
    |
    |}
    | Your quick hands and sticky fingers make picking pockets 25% easier.
    | {{ID|0004D88A}}


    === Wahrnehmung ===
    |-
    | 2
    | [[Wahrnehmung|WAH]]
    | 1
    | 6
    | Picking pockets is now 50% easier. You can place a live grenade in a WAHson's inventory.
    | {{ID|000E3702}}


    {| class="va-table va-table-full va-table-shaded sortable"
    ! Name
    ! Rang
    ! Anforderungen
    ! Beschreibung
    ! [[Form ID|Base ID]]
    |-
    |-
    |rowspan="1" |
    | 3
    |
    | [[Wahrnehmung|WAH]]
    | [[Wahrnehmung|WAH]] 1
    | 1
    |
    | 17
    | {{ID|}}
    | Picking pockets is now 75% easier, and you can steal equipped weapons.
    | {{ID|000E3703}}
     
    |-
    |-
    |rowspan="5" |[[Rifleman]]
    | 4
    | [[Wahrnehmung|WAH]]
    | 1
    | 1
    | [[Wahrnehmung|WAH]] 2
    | 30
    | Keep your distance long and your kill-count high. Attacks with non-automatic rifles do 20% more damage.
    | Picking pockets is now twice as easy, and you can steal equipped items.
    | {{ID|}}
    | {{ID|001D248F}}
     
    |-
    |-
    |rowspan="5" |[[Gewehrschütze]]
    | 1
    | [[Wahrnehmung|WAH]]
    | 2
    | 2
    |
    |
    |
    | Keep your distance long and your kill-count high. Attacks with non-automatic rifles do 20% more damage
    | {{ID|}}
    | {{ID|0004A0B6}}
     
    |-
    | 2
    | [[Wahrnehmung|WAH]]
    | 2
    | 9
    | Attacks with non-automatic rifles do 40% more damage and ignore 15% of a target's armor.
    | {{ID|0004A0B7}}
     
    |-
    | 3
    | [[Wahrnehmung|WAH]]
    | 2
    | 18
    | Attacks with non-automatic rifles do 60% more damage and ignore 20% of a target's armor.
    | {{ID|0004A0B8}}
     
    |-
    | 4
    | [[Wahrnehmung|WAH]]
    | 2
    | 31
    | Attacks with non-automatic rifles do 80% more damage and ignore 25% of a target's armor. They also have a slight chance of crippling a limb.
    | {{ID|0006FA20}}
     
    |-
    | 5
    | [[Wahrnehmung|WAH]]
    | 2
    | 46
    | Attacks with non-automatic rifles do double damage and ignore 30% of a target's armor. They also have a slightly higher chance of crippling a limb.
    | {{ID|00065E52}}
     
    |-
    |-
    |rowspan="1" |[[Aufmerksamkeit]]
    | 1
    | [[Wahrnehmung|WAH]]
    | 3
    | 3
    |
    |
    | To defeat your enemies, know their weaknesses! You can view a target's specific damage resistances in V.A.T.S.
    | {{ID|000D2287}}
    |-
    |rowspan="4" |[[Schlossknacker]]
    | 1
    | [[Wahrnehmung|WAH]]
    | 4
    |
    |
    | {{ID|}}
    | Your nimble fingers allow you to pick advanced locks.
    | {{ID|000523FF}}
     
    |-
    | 2
    | [[Wahrnehmung|WAH]]
    | 4
    | 7
    | You can pick expert locks.
    | {{ID|00052400}}
     
    |-
    | 3
    | [[Wahrnehmung|WAH]]
    | 4
    | 18
    | You can pick Master locks.
    | {{ID|00052401}}
     
    |-
    |-
    | 4
    | 4
    | [[Wahrnehmung|WAH]]
    | 4
    | 41
    | Your bobby pins never break during lockpicking.
    | {{ID|001D246A}}
    |-
    |rowspan="4" |[[Abrissexperte]]
    | 1
    | [[Wahrnehmung|WAH]]
    | 5
    |
    |
    |
    | The bigger the boom, the better! Your explosives do 25% more damage, and you can craft explosives at any Chemistry Station.
    | {{ID|}}
    | {{ID|0004C923}}
     
    |-
    | 2
    | [[Wahrnehmung|WAH]]
    | 5
    | 10
    | Your explosives do 50% more damage, and grenades gain a throwing arc.
    | {{ID|0004C924}}
     
    |-
    | 3
    | [[Wahrnehmung|WAH]]
    | 5
    | 22
    | Your explosives do 75% more damage and affect a larger area.
    | {{ID|0004C925}}
     
    |-
    |-
    | 4
    | [[Wahrnehmung|WAH]]
    | 5
    | 5
    | 34
    | Your explosives now do double damage. Mines and grenades shot in V.A.T.S explode for double damage, too.
    | {{ID|00065E13}}
    |-
    |rowspan="2" |[[Nachtmensch (Extra)|Nachtmensch]]
    | 1
    | [[Wahrnehmung|WAH]]
    | 6
    |
    |
    | You are a creature of the night! Gain +2 to Intelligenz and Wahrnehmung between the hours of 6:00 p.m. and 6:00 a.m.
    | {{ID|0004C93B}}
    |-
    | 2
    | [[Wahrnehmung|WAH]]
    | 6
    | 25
    | You now have +3 to Intelligenz and Wahrnehmung between the hours of 6:00 p.m. and 6:00 a.m., and night vision when sneaking.
    | {{ID|001D2495}}
    |-
    |rowspan="5" |[[Refraktor]]
    | 1
    | [[Wahrnehmung|WAH]]
    | 7
    |
    |
    | {{ID|}}
    | You must be part mirror!  Instantly gain +10 Energy Resistance.
    | {{ID|000CA99D}}
     
    |-
    | 2
    | [[Wahrnehmung|WAH]]
    | 7
    | 11
    | You now have +20 Energy Resistance.
    | {{ID|000CA99E}}
     
    |-
    | 3
    | [[Wahrnehmung|WAH]]
    | 7
    | 21
    | You now have +30 Energy Resistance.
    | {{ID|000CA99F}}
     
    |-
    | 4
    | [[Wahrnehmung|WAH]]
    | 7
    | 35
    | You now have +40 Energy Resistance.
    | {{ID|00065E4B}}
     
    |-
    |-
    |rowspan="1" |
    | 5
    |
    | [[Wahrnehmung|WAH]]
    | [[Wahrnehmung|WAH]] 3
    | 7
    |
    | 42
    | {{ID|}}
    | You now have +50 Energy Resistance.
    | {{ID|00065E4C}}
     
    |-
    |-
    |rowspan="1" |
    |rowspan="3" |[[Scharfschütze]]
    |
    | 1
    | [[Wahrnehmung|WAH]] 4
    | [[Wahrnehmung|WAH]]
    |
    | 8
    | {{ID|}}
    |
    |  It's all about focus. You have improved control and can hold your breath longer when aiming with scopes.
    | {{ID|0004C92A}}
     
    |-
    |-
    |rowspan="1" |[[Demolition Expert]]
    | 2
    |
    | [[Wahrnehmung|WAH]]
    | [[Wahrnehmung|WAH]] 5
    | 8
    |
    | 13
    | {{ID|}}
    | Non-automatic, scoped rifles have a chance of knocking down your target.
    | {{ID|0004C92B}}
     
    |-
    |-
    |rowspan="1" |[[Friend of the Night]]
    | 3
    |
    | [[Wahrnehmung|WAH]]
    | [[Wahrnehmung|WAH]] 6
    | 8
    |
    | 26
    | {{ID|}}
    | Non-automatic, scoped rifles gain +25% accuracy to head shot in V.A.T.S.
    | {{ID|0004C92C}}
     
    |-
    |-
    |rowspan="1" |
    |rowspan="2" |[[Durch die Decke]]
    | 1
    | [[Wahrnehmung|WAH]]
    | 9
    |
    |
    | [[Wahrnehmung|WAH]] 7
    | There's no place to hide! In V.A.T.S you can target an enemy's body parts that are blocked by cover, with a decrease in accuracy.
    |
    | {{ID|00024AFF}}
    | {{ID|}}
     
    |-
    |-
    |rowspan="1" |[[Sniper]]
    | 2
    |
    | [[Wahrnehmung|WAH]]
    | [[Wahrnehmung|WAH]] 8
    | 9
    |
    | 28
    | {{ID|}}
    | In V.A.T.S when you target an enemy's body parts that are blocked by cover, there is no decrease in accuracy.
    | {{ID|001D2477}}
     
    |-
    |-
    |rowspan="1" |
    |rowspan="3" |[[Massiertes Feuer]]
    | 1
    | [[Wahrnehmung|WAH]]
    | 10
    |
    |
    | [[Wahrnehmung|WAH]] 9
    | Stay Focused! In V.A.T.S every attack on the same body part gains +10% accuracy.
    |
    | {{ID|0004D890}}
    | {{ID|}}
     
    |-
    |-
    |rowspan="1" |[[Concentrated Fire]]
    | 2
    |
    | [[Wahrnehmung|WAH]]
    | [[Wahrnehmung|WAH]] 10
    | 10
    |
    | 26
    | {{ID|}}
    | In V.A.T.S every attack on the same body part gains +15% accuracy.
    |}
    | {{ID|001D2459}}


    === Ausdauer ===
    |-
    | 3
    | [[Wahrnehmung|WAH]]
    | 10
    | 50
    | In V.A.T.S every attack on the same body part gains +20% accuracy and does 20% more damage.
    | {{ID|001D245A}}


    {| class="va-table va-table-full va-table-shaded sortable"
    ! Name
    ! Rang
    ! Anforderungen
    ! Beschreibung
    ! [[Form ID|Base ID]]
    |-
    |-
    |rowspan="5" |[[Toughness]]
    |rowspan="5" |[[Härte]]
    | 1
    | 1
    | [[Ausdauer|AUS]] 1
    | [[Ausdauer|AUS]]
    | 1
    |
    | If nothing else, you can take a beating! Instantly gain +10 Damage Resistance
    | If nothing else, you can take a beating! Instantly gain +10 Damage Resistance
    | {{ID|}}
    | {{ID|0004A0AB}}
     
    |-
    | 2
    | [[Ausdauer|AUS]]
    | 1
    | 9
    | You now have +20 damage resistance.
    | {{ID|0004A0AE}}
     
    |-
    | 3
    | [[Ausdauer|AUS]]
    | 1
    | 18
    | You now have +30 damage resistance.
    | {{ID|0004A0AF}}
     
    |-
    | 4
    | [[Ausdauer|AUS]]
    | 1
    | 31
    | You now have +40 damage resistance.
    | {{ID|00065E5D}}
     
    |-
    | 5
    | [[Ausdauer|AUS]]
    | 1
    | 46
    | You now have +50 damage resistance.
    | {{ID|00065E5E}}
     
    |-
    |rowspan="3" |[[Bleimagen]]
    | 1
    | [[Ausdauer|AUS]]
    | 2
    |
    | Your digestive tract has adjusted to the weirdness of the Wasteland! Take less radiation from eating or drinking.
    | {{ID|0004A0B9}}
     
    |-
    | 2
    | [[Ausdauer|AUS]]
    | 2
    | 6
    | You take even less radiation from eating or drinking.
    | {{ID|00024B00}}
     
    |-
    | 3
    | [[Ausdauer|AUS]]
    | 2
    | 17
    | You take no radiation from eating or drinking.
    | {{ID|00024B01}}
     
    |-
    |rowspan="3" |[[Lebensspender]]
    | 1
    | [[Ausdauer|AUS]]
    | 3
    |
    | You embody wellness! Instantly gain +20 maximum Health.
    | {{ID|0004A0CF}}
     
    |-
    |-
    | 2
    | 2
    |
    | [[Ausdauer|AUS]]
    |
    | 3
    | {{ID|}}
    | 8
    | You instantly gain another +20 maximum Health.
    | {{ID|001D2465}}
     
    |-
    |-
    | 3
    | 3
    |
    | [[Ausdauer|AUS]]
    |
    | 3
    | {{ID|}}
    | 20
    | You instantly gain another +20 maximum Health, and slowly regenerate lost Health.
    | {{ID|001D2467}}
     
    |-
    |rowspan="2" |[[Medikamentenresistent (Extra)|Medikamentenresistent]]
    | 1
    | [[Ausdauer|AUS]]
    | 4
    |  
    | All the rush without the hassle! You're 50% less likely to get addicted when consuming Chems
    | {{ID|0004A0D5}}
     
    |-
    |-
    | 2
    | [[Ausdauer|AUS]]
    | 4
    | 4
    |
    | 22
    |
    | You gain complete immunity to chem addiction.
    | {{ID|}}
    | {{ID|00065E0C}}
     
    |-
    |rowspan="2" |[[Aquaboy]]
    | 1
    | [[Ausdauer|AUS]]
    | 5
    |
    | Water is your ally. You no longer take radiation damage from swimming, and can breathe underwater
    | {{ID|000E36F9}}
     
    |-
    |-
    | 2
    | [[Ausdauer|AUS]]
    | 5
    | 5
    | 21
    | You become totally undetectable while submerged.
    | {{ID|001D248D}}
    |-
    |rowspan="3" |[[Strahlungsresistent]]
    | 1
    | [[Ausdauer|AUS]]
    | 6
    |
    |
    | Exposure to the Wasteland has made you more resilient, instantly granting +10 Radiation Resistance.
    | {{ID|001D2479}}
    |-
    | 2
    | [[Ausdauer|AUS]]
    | 6
    | 13
    | You now have +20 Radiation Resistance.
    | {{ID|001D247A}}
    |-
    | 3
    | [[Ausdauer|AUS]]
    | 6
    | 26
    | You now have +30 Radiation Resistance.
    | {{ID|001D247B}}
    |-
    |rowspan="3" |[[Adamantium-Skelett]]
    | 1
    | [[Ausdauer|AUS]]
    | 7
    |
    |
    | {{ID|}}
    | Your skeleton has been infused with indestructible metal, reducing limb damage by 30%.
    | {{ID|0004C92D}}
    |-
    | 2
    | [[Ausdauer|AUS]]
    | 7
    | 13
    | Your limb damage is now reduced by 60%.
    | {{ID|00024AFD}}
     
    |-
    |-
    |rowspan="1" |[[Lead Belly]]
    | 3
    |
    | [[Ausdauer|AUS]]
    | [[Ausdauer|AUS]] 2
    | 7
    |
    | 26
    | {{ID|}}
    | Your limb damage is completely eliminated.
    | {{ID|00024AFE}}
     
    |-
    |-
    |rowspan="1" |[[Lifegiver]]
    |rowspan="3" |[[Kannibale]]
    | 1
    | [[Ausdauer|AUS]]
    | 8
    |
    |
    | [[Ausdauer|AUS]] 3
    | Feast on mortal flesh to heal your wounds! Eating human corpses restores Health.
    |
    | {{ID|0004B259}}
    | {{ID|}}
     
    |-
    |-
    |rowspan="1" |[[Chem Resistant (perk)|Chem Resistant]]
    | 2
    |
    | [[Ausdauer|AUS]]
    | [[Ausdauer|AUS]] 4
    | 8
    |
    | 19
    | {{ID|}}
    | Eating Ghoul or SuWAH Mutant corpses restores Health.
    | {{ID|001D1A62}}
     
    |-
    |-
    |rowspan="1" |
    | 3
    |
    | [[Ausdauer|AUS]]
    | [[Endurance|END]] 5
    | 8
    |
    | 38
    | {{ID|}}
    | Eating human, Ghoul or SuWAH Mutant corpses now restores a significant amount of Health.
    | {{ID|001D1A63}}
     
    |-
    |-
    |rowspan="1" |[[Rad Resistance]]
    |rowspan="3" |[[Ghulisch]]
    | 1
    | [[Ausdauer|AUS]]
    | 9
    |
    |
    | [[Ausdauer|AUS]] 6
    | Sure, you're still human - on the outside! Radiation now regenerates your lost Health.
    |
    | {{ID|0004D89E}}
    | {{ID|}}
     
    |-
    |-
    |rowspan="1" |[[Adamantium Skeleton]]
    | 2
    |
    | [[Ausdauer|AUS]]
    | [[Ausdauer|AUS]] 7
    | 9
    |
    | 24
    | {{ID|}}
    | Radiation now regenerates even more of your lost Health.
    | {{ID|00065E22}}
     
    |-
    |-
    |rowspan="1" |[[Cannibal]]
    | 3
    |
    | [[Ausdauer|AUS]]
    | [[Ausdauer|AUS]] 8
    | 9
    |
    | 48
    | {{ID|}}
    | Radiation now regenerates even more of your lost Health, and some Feral Ghouls will randomly become friAUSly.
    | {{ID|00065E23}}
     
    |-
    |-
    |rowspan="1" |
    |rowspan="3" |[[Solarenergie]]
    | 1
    | [[Ausdauer|AUS]]
    | 10
    |
    |
    | [[Ausdauer|AUS]] 9
    | Catch some rays! Gain +2 to Stärke and Ausdauer between the hours of 6:00a.m. and 6:00p.m.
    |
    | {{ID|0004D8A7}}
    | {{ID|}}
     
    |-
    |-
    |rowspan="1" |[[Solar Powered]]
    | 2
    |
    | [[Ausdauer|AUS]]
    | [[Ausdauer|AUS]] 10
    | 10
    |
    | 27
    | {{ID|}}
    | Sunlight slowly heals your radiation damage.
    |}
    | {{ID|001D2484}}


    === Charisma ===
    |-
    | 3
    | [[Ausdauer|AUS]]
    | 10
    | 50
    | Sunlight slowly regenerates your lost Health.
    | {{ID|001D2485}}


    {| class="va-table va-table-full va-table-shaded sortable"
    ! Name
    ! Rang
    ! Anforderungen
    ! Beschreibung
    ! [[Form ID|Base ID]]
    |-
    |-
    |rowspan="3" |[[Cap Collector]]
    |rowspan="3" |[[Meisterhändler]]
    | 1
    | 1
    | [[Charisma|CH]] 1
    | [[Charisma|CHA]]
    | You've mastered the art of the deal! Buying and selling prices at vendors are better.
    | 1
    | {{ID|}}
    |
    | You've mastered the art of the deal! Buying and selling prices at vAUSors are better.
    | {{ID|001D2456}}
     
    |-
    |-
    | 2
    | 2
    |
    | [[Charisma|CHA]]
    |
    | 1
    | {{ID|}}
    | 20
    | Buying and selling prices of vAUSors are now much better.
    | {{ID|000D75E2}}
     
    |-
    |-
    | 3
    | 3
    |
    | [[Charisma|CHA]]
    |
    | 1
    | {{ID|}}
    | 41
    | You can now invest a total of 500 caps to raise a store's buying capacity.
    | {{ID|001D2457}}
     
    |-
    |-
    |rowspan="3" |[[Lady Killer]] / [[Black Widow]]
    |rowspan="3" |[[Ladykiller]] / [[Schwarze Witwe]]
    | 1
    | 1
    | [[Charisma|CH]] 2
    | [[Charisma|CHA]]
    | You're charming... and dangerous. Women/Men suffer +5% damage in combat, and are easier to persuade in dialogue.
    | 2
    | {{ID|}}
    |
    | You're charming... and dangerous. Men/Women suffer +5% damage in combat, and are easier to WAHsuade in dialogue.
    | {{ID|00019AA3}}<br/>{{ID|0004A0D4}}
     
    |-
    |-
    | 2
    | 2
    |
    | [[Charisma|CHA]]
    |
    | 2
    | {{ID|}}
    | 7
    | Men/Women now suffer +10% damage in combat, and are even easier to WAHsuade in dialogue. They are also easier to pacify with the Intimidation WAHk.
    | {{ID|00065E33}}<br/>{{ID|00065E31}}
     
    |-
    |-
    | 3
    | 3
    |
    | [[Charisma|CHA]]
    |
    | 2
    | {{ID|}}
    | 16
    | Men/Women now suffer +15% damage in combat, and are much easier to WAHsuade in dialogue. They are now even easier to pacify with the Intimidation WAHk.
    | {{ID|00065E34}}<br/>{{ID|00065E32}}
     
    |-
    |-
    |rowspan="3" |[[Lone Wanderer (perk)|Lone Wanderer]]
    |rowspan="3" |[[Einsamer Umherziehender (Extra)|Einsamer Umherziehender]]
    | 1
    | 1
    | [[Charisma|CH]] 3
    | [[Charisma|CHA]]
    | 3
    |
    | Who needs friends, anyway? When adventuring without a companion, you take 15% less damage and carry weight increases by 50.
    | Who needs friends, anyway? When adventuring without a companion, you take 15% less damage and carry weight increases by 50.
    | {{ID|}}
    | {{ID|001D246B}}
     
    |-
    |-
    | 2
    | 2
    |
    | [[Charisma|CHA]]
    |
    | 3
    | {{ID|}}
    | 17
    | When adventuring without a companion, you take 20% less damage and carry weight increases by 100
    | {{ID|001D246D}}
     
    |-
    |-
    | 3
    | 3
    |
    | [[Charisma|CHA]]
    |
    | 3
    | {{ID|}}
    | 40
    | When adventuring without a companion, you do 25% more damage.
    | {{ID|001D246E}}
     
    |-
    |-
    |rowspan="3" |[[Attack Dog]]
    |rowspan="3" |[[Kampfhund]]
    | 1
    | 1
    | [[Charisma|CH]] 4
    | [[Charisma|CHA]]
    | 4
    |
    | Your faithful canine companion can hold an enemy, giving you a greater chance to hit them in V.A.T.S.
    | Your faithful canine companion can hold an enemy, giving you a greater chance to hit them in V.A.T.S.
    | {{ID|}}
    | {{ID|0004B26D}}
     
    |-
    |-
    | 2
    | 2
    |
    | [[Charisma|CHA]]
    |
    | 4
    | {{ID|}}
    | 9
    | When your dog holds an enemy, there's a chance he'll cripple the limb he's biting.
    | {{ID|001D244D}}
     
    |-
    |-
    | 3
    | 3
    |
    | [[Charisma|CHA]]
    |
    | 4
    | {{ID|}}
    | 25
    | When your dog holds an enemy, there's a chance he'll cause them to bleed.
    | {{ID|001D244E}}
     
    |-
    |-
    |rowspan="3" |[[Animal Friend]]
    |rowspan="3" |[[Tierfreund]]
    | 1
    | 1
    | [[Charisma|CH]] 5
    | [[Charisma|CHA]]
    | 5
    |
    | Commune with beasts! With your gun, aim at any animal below your level and gain a chance to pacify it.
    | Commune with beasts! With your gun, aim at any animal below your level and gain a chance to pacify it.
    | {{ID|}}
    | {{ID|0001E67F}}
     
    |-
    |-
    | 2
    | 2
    |
    | [[Charisma|CHA]]
    |
    | 5
    | {{ID|}}
    | 12
    | When you successfully pacify an animal, you can incite it to attack
    | {{ID|0004A0D9}}
     
    |-
    |-
    | 3
    | 3
    |
    | [[Charisma|CHA]]
    |
    | 5
    | {{ID|}}
    | 28
    | When you successfully pacify an animal, you can give it specific commands
    | {{ID|001D2450}}
     
    |-
    |-
    |rowspan="2" |[[Local Leader]]
    |rowspan="2" |[[Lokaler Anführer]]
    | 1
    | 1
    | [[Charisma|CH]] 6
    | [[Charisma|CHA]]
    | 6
    |
    | As the ruler everyone turns to, you are able to establish supply lines between your workshop settlements.
    | As the ruler everyone turns to, you are able to establish supply lines between your workshop settlements.
    | {{ID|}}
    | {{ID|0004D88D}}
     
    |-
    |-
    | 2
    | 2
    |
    | [[Charisma|CHA]]
    |
    | 6
    | {{ID|}}
    | 14
    | You can build stores and workstations at workshop settlements.
    | {{ID|001D2468}}
     
    |-
    |-
    |rowspan="3" |[[Party Boy]]
    |rowspan="3" |[[Partyhengst]] / [[Party Girl]]
    | 1
    | 1
    | [[Charisma|CH]] 7
    | [[Charisma|CHA]]
    | 7
    |
    | Nobody has a good time like you! There's no chance you'll get addicted to alcohol.
    | Nobody has a good time like you! There's no chance you'll get addicted to alcohol.
    | {{ID|}}
    | {{ID|0004D887}}<br/>{{ID|0004D888}}
     
    |-
    |-
    | 2
    | 2
    |
    | [[Charisma|CHA]]
    |
    | 7
    | {{ID|}}
    | 15
    | The effects of alcohol are doubled.
    | {{ID|001D2473}}<br/>{{ID|001D2475}}
     
    |-
    |-
    | 3
    | 3
    |
    | [[Charisma|CHA]]
    |
    | 7
    | {{ID|}}
    | 37
    | Your Glück is increased by 3 while you're under the influence of alcohol.
    | {{ID|001D2474}}<br/>{{ID|001D2476}}
     
    |-
    |-
    |rowspan="3" |[[Inspirational]]
    |rowspan="3" |[[Inspirierend]]
    | 1
    | 1
    | [[Charisma|CH]] 8
    | [[Charisma|CHA]]
    | 8
    |
    | Because you lead by example, your companion does more damage in combat, and cannot hurt you.
    | Because you lead by example, your companion does more damage in combat, and cannot hurt you.
    | {{ID|}}
    | {{ID|001D2461}}
     
    |-
    |-
    | 2
    | 2
    |
    | [[Charisma|CHA]]
    |
    | 8
    | {{ID|}}
    | 19
    | Your companion resists more damage in combat, and can't be harmed by your attacks.
    | {{ID|001D2462}}
     
    |-
    |-
    | 3
    | 3
    |
    | [[Charisma|CHA]]
    |
    | 8
    | {{ID|}}
    | 43
    | Your companion can carry more items.
    | {{ID|001D2463}}
     
    |-
    |-
    |rowspan="3" |[[Wasteland Whisperer]]
    |rowspan="3" |[[Ödlandflüsterer]]
    | 1
    | 1
    | [[Charisma|CH]] 9
    | [[Charisma|CHA]]
    | 9
    |
    | Master the post-apocalypse! With your gun, aim at any Wasteland creature below your level and gain a chance to pacify it.
    | Master the post-apocalypse! With your gun, aim at any Wasteland creature below your level and gain a chance to pacify it.
    | {{ID|}}
    | {{ID|001D248A}}
     
    |-
    |-
    | 2
    | 2
    |
    | [[Charisma|CHA]]
    |
    | 9
    | {{ID|}}
    | 21
    | When you successfully pacify a creature, you can incite it to attack.
    | {{ID|001D248B}}
     
    |-
    |-
    | 3
    | 3
    |
    | [[Charisma|CHA]]
    |
    | 9
    | {{ID|}}
    | 49
    | When you successfully pacify a creature, you can give it specific commands.
    | {{ID|001D248C}}
     
    |-
    |-
    |rowspan="3" |[[Intimidation]]
    |rowspan="3" |[[Einschüchtern]]
    | 1
    | 1
    | [[Charisma|CH]] 10
    | [[Charisma|CHA]]
    | 10
    |
    | Time to show everyone who's boss! With your gun, aim at any human opponent below your level and gain a chance to pacify them.
    | Time to show everyone who's boss! With your gun, aim at any human opponent below your level and gain a chance to pacify them.
    | {{ID|}}
    | {{ID|001D02B5}}
     
    |-
    |-
    | 2
    | 2
    | [[Charisma|CH]] 10, [[Stufe|STF]] 23
    | [[Charisma|CHA]]
    | 10
    | 23
    | When you successfully pacify someone, you can incite them to attack.
    | When you successfully pacify someone, you can incite them to attack.
    | {{ID|}}
    | {{ID|001D02B6}}
     
    |-
    |-
    | 3
    | 3
    | [[Charisma|CH]] 10, [[Stufe|STF]] 50
    | [[Charisma|CHA]]
    | 10
    | 50
    | When you successfully pacify someone, you can give them specific commands.
    | When you successfully pacify someone, you can give them specific commands.
    | {{ID|}}
    | {{ID|001D02B7}}
    |}
     
    === Intelligenz ===


    {| class="va-table va-table-full va-table-shaded sortable"
    ! Name
    ! Rang
    ! Anforderungen
    ! Beschreibung
    ! [[Form ID|Base ID]]
    |-
    |-
    |rowspan="1" |[[V.A.N.S.]]
    |rowspan="1" |[[V.A.N.S.]]
    | 1
    | 1
    | [[Intelligenz|INT]] 1
    | [[Intelligenz|INT]]
    | 1
    |
    | Let Vault-Tec guide you! The path to your closest quest target is displayed in V.A.T.S.
    | Let Vault-Tec guide you! The path to your closest quest target is displayed in V.A.T.S.
    | {{ID|}}
    | {{ID|000207D1}}
     
    |-
    |-
    |rowspan="4" |[[Medic (perk)|Medic]]
    |rowspan="4" |[[Arzt (Extra)|Arzt]]
    | 1
    | 1
    | [[Intelligenz|INT]] 2
    | [[Intelligenz|INT]]
    | 2
    |
    | Is there a doctor in the house? Stimpaks restore 40% of lost Health, and RadAway removes 40% of radiation.
    | Is there a doctor in the house? Stimpaks restore 40% of lost Health, and RadAway removes 40% of radiation.
    | {{ID|}}
    | {{ID|0004C926}}
     
    |-
    | 2
    | [[Intelligenz|INT]]
    | 2
    | 18
    | Stimpaks restore 60% of lost Health, and RadAway removes 60% of radiation
    | {{ID|0006FA1C}}
     
    |-
    | 3
    | [[Intelligenz|INT]]
    | 2
    | 30
    | Stimpaks restore 80% of lost Health, and RadAway removes 80% of radiation
    | {{ID|0006FA1D}}
     
    |-
    | 4
    | [[Intelligenz|INT]]
    | 2
    | 49
    | Stimpaks and RadAway restore all lost health and radiation, and work much more quickly.
    | {{ID|00065E35}}
     
    |-
    |rowspan="4" |[[Waffenfreak]]
    | 1
    | [[Intelligenz|INT]]
    | 3
    |
    | You gain access to base level and Rank 1 gun mods
    | {{ID|0004A0DA}}
     
    |-
    |-
    | 2
    | 2
    |
    | [[Intelligenz|INT]]
    |
    | 3
    | {{ID|}}
    | 13
    | You gain access to Rank 2 gun mods
    | {{ID|0004A0DB}}
     
    |-
    |-
    | 3
    | 3
    |
    | [[Intelligenz|INT]]
    |
    | 3
    | {{ID|}}
    | 25
    | You gain access to Rank 3 gun mods
    | {{ID|0004A0DC}}
     
    |-
    |-
    | 4
    | 4
    |
    | [[Intelligenz|INT]]
    |
    | 3
    | {{ID|}}
    | 39
    | You gain access to Rank 4 gun mods
    | {{ID|0016578E}}
     
    |-
    |-
    |rowspan="4" |[[Gun Nut]]
    |rowspan="4" |[[Hacker]]
    | 1
    | 1
    | [[Intelligenz|INT]] 3
    | [[Intelligenz|INT]]
    | 4
    |
    |
    | {{ID|}}
    | Knowledge of cutting-edge computer encryption allows you to hack Advanced terminals
    | {{ID|00052403}}
     
    |-
    |-
    | 2
    | 2
    |
    | [[Intelligenz|INT]]
    | You gain access to Rank 2 gun mods.
    | 4
    | {{ID|}}
    | 9
    | You can hack ExWAHt terminals.
    | {{ID|00052404}}
     
    |-
    |-
    | 3
    | 3
    | [[Intelligenz|INT]] 3, [[Stufe|STF]] 25
    | [[Intelligenz|INT]]
    | You gain access to Rank 3 gun mods.
    | 4
    | {{ID|}}
    | 21
    | You can hack Master terminals.
    | {{ID|00052405}}
     
    |-
    |-
    | 4
    | 4
    |
    | [[Intelligenz|INT]]
    |
    | 4
    | {{ID|}}
    | 33
    | When hacking, you never get locked out of a terminal when things go wrong.
    | {{ID|001D245D}}
     
    |-
    |-
    |rowspan="1" |[[Hacker]]
    |rowspan="2" |[[Wiederverwerter (Extra)|Wiederverwerter]]
    | 1
    | [[Intelligenz|INT]]
    | 5
    |
    |
    | [[Intelligenz|INT]] 4
    | Waste not, want not!  You can salvage uncommon components like screws, aluminum, and copWAH when scrapping weapons and armor.
    |
    | {{ID|00065E65}}
    | {{ID|}}
     
    |-
    |-
    |rowspan="1" |
    | 2
    |
    | [[Intelligenz|INT]]
    | [[Intelligenz|INT]] 5
    | 5
    |
    | 23
    | {{ID|}}
    | You can salvage rare components like circuitry, nuclear material, and fiber optics when scrapping weapons and armor. Items with favorited components are highlighted.
    | {{ID|001D2483}}
     
    |-
    |-
    |rowspan="4" |[[Wissenschaft!]]
    |rowspan="4" |[[Wissenschaft!]]
    | 1
    | 1
    | [[Intelligenz|INT]] 6
    | [[Intelligenz|INT]]
    | 6
    |
    | Take full advantage of advanced technology with access to base level and Rank 1 high-tech mods.
    | Take full advantage of advanced technology with access to base level and Rank 1 high-tech mods.
    | {{ID|}}
    | {{ID|000264D9}}
     
    |-
    |-
    | 2
    | 2
    | [[Intelligenz|INT]]
    | 6
    | 17
    | You gain access to Rank 2 high-tech mods.
    | {{ID|000264DA}}
    |-
    | 3
    | [[Intelligenz|INT]]
    | 6
    | 28
    | You gain access to Rank 3 high-tech mods.
    | {{ID|000264DB}}
    |-
    | 4
    | [[Intelligenz|INT]]
    | 6
    | 41
    | You gain access to Rank 4 high-tech mods.
    | {{ID|0016578F}}
    |-
    |rowspan="4" |[[Apotheker]]
    | 1
    | [[Intelligenz|INT]]
    | 7
    |
    |
    |
    | Any chems you take last 50% longer. Far out.
    | {{ID|}}
    | {{ID|000E36FF}}
     
    |-
    | 2
    | [[Intelligenz|INT]]
    | 7
    | 16
    | Any chems you take now last twice as long.
    | {{ID|000E3700}}
     
    |-
    |-
    | 3
    | 3
    |
    | [[Intelligenz|INT]]
    |
    | 7
    | {{ID|}}
    | 32
    | Any chems you take now last an additional 150% longer.
    | {{ID|000E3701}}
     
    |-
    |-
    | 4
    | 4
    | [[Intelligenz|INT]]
    | 7
    | 45
    | Any chems you take now last an additional 200% longer.
    | {{ID|001D2458}}
    |-
    |rowspan="3" |[[Robotikexperte]]
    | 1
    | [[Intelligenz|INT]]
    | 8
    |
    |
    | Machines will always serve humans, if you have anything to say about it. Hack a robot, and gain a chance to power it on or off, or initiate a self-destruct.
    | {{ID|0004D889}}
    |-
    | 2
    | [[Intelligenz|INT]]
    | 8
    | 19
    | When you successfully hack a robot, you can incite it to attack.
    | {{ID|00065E64}}
    |-
    | 3
    | [[Intelligenz|INT]]
    | 8
    | 44
    | When you successfully hack a robot, you can give it specific commands.
    | {{ID|001ACF96}}
    |-
    |rowspan="3" |[[Nuklearphysiker]]
    | 1
    | [[Intelligenz|INT]]
    | 9
    |
    |
    | {{ID|}}
    | You've learned to split the atom... and command it. Radiation weapons do 50% more damage and Fusion Cores last an extra 25% longer.
    | {{ID|001D246F}}
     
    |-
    | 2
    | [[Intelligenz|INT]]
    | 9
    | 14
    | Radiation weapons now do double damage and Fusion Cores last an extra 50% longer.
    | {{ID|001D2470}}
     
    |-
    | 3
    | [[Intelligenz|INT]]
    | 9
    | 26
    | Fusion Cores can be ejected from Power Armor like devastating grenades and Fusion Cores last twice as long.
    | {{ID|001D2471}}
     
    |-
    |-
    |rowspan="1" |
    |rowspan="3" |[[Nerdwut!]]
    | 1
    | [[Intelligenz|INT]]
    | 10
    |
    |
    | [[Intelligenz|INT]] 7
    | Genius. Is. ANGRY! When your Health drops below 20%, time slows and you gain +20 Damage resistance and do 20% more damage while the effect lasts.
    |
    | {{ID|0004D886}}
    | {{ID|}}
     
    |-
    | 2
    | [[Intelligenz|INT]]
    | 10
    | 31
    | You now gain 30 more Damage Resistance and do 30% more damage while Nerd Rage is in effect.
    | {{ID|00065E37}}
     
    |-
    |-
    |rowspan="1" |[[Robotics Expert]]
    | 3
    |
    | [[Intelligenz|INT]]
    | [[Intelligenz|INT]] 8
    | 10
    |
    | 50
    | {{ID|}}
    | You now gain 40 more Damage Resistance and do 40% more damage while Nerd Rage is in effect. Kills you make while enraged restore some lost Health.
    | {{ID|00065E38}}
     
    |-
    |-
    |rowspan="1" |
    |rowspan="5" |[[Revolverheld]]
    | 1
    | [[Beweglichkeit|BEW]]
    | 1
    |
    |
    | [[Intelligenz|INT]] 9
    | Channel the spirit of the old west! Non-automatic pistols do 20% more damage.
    |
    | {{ID|0004A09F}}
    | {{ID|}}
     
    |-
    |-
    |rowspan="1" |[[Nerd Rage!]]
    | 2
    |
    | [[Beweglichkeit|BEW]]
    | [[Intelligenz|INT]] 10
    | 1
    |
    | 7
    | {{ID|}}
    | Non-automatic pistols now do 40% more damage and have increased range.
    |}
    | {{ID|0004A0A9}}


    === Beweglichkeit ===
    |-
    | 3
    | [[Beweglichkeit|BEW]]
    | 1
    | 15
    | Non-automatic pistols now do 60% more damage and range is increased even further.
    | {{ID|0004A0AA}}


    {| class="va-table va-table-full va-table-shaded sortable"
    ! Name
    ! Rang
    ! Anforderungen
    ! Beschreibung
    ! [[Form ID|Base ID]]
    |-
    |-
    |rowspan="1" |[[Gunslinger]]
    | 4
    |
    | [[Beweglichkeit|BEW]]
    | [[Beweglichkeit|BEW]] 1
    | 1
    |
    | 27
    | {{ID|}}
    | Non-automatic pistols now do 80% more damage and their attacks can disarm opponents.
    | {{ID|0006FA1E}}
     
    |-
    |-
    |rowspan="5" |[[Commando]]
    | 5
    | [[Beweglichkeit|BEW]]
    | 1
    | 1
    | [[Beweglichkeit|BEW]] 2
    | 42
    | Rigorous combat training means automatic weapons do 20% more damage.
    | Non-automatic pistols now do double damage. Their attacks have a much better chance to disarm opponents, and may even cripple a limb.
    | {{ID|}}
    | {{ID|00065E24}}
     
    |-
    |-
    |rowspan="5" |[[Kommando]]
    | 1
    | [[Beweglichkeit|BEW]]
    | 2
    | 2
    |
    |
    |
    | Rigorous combat training means automatic weapons do 20% more damage
    | {{ID|}}
    | {{ID|0004A0C5}}
     
    |-
    | 2
    | [[Beweglichkeit|BEW]]
    | 2
    | 11
    | Attacks with automatic weapons do 40% more damage, with improved hip fire accuracy.
    | {{ID|0004A0C6}}
     
    |-
    |-
    | 3
    | 3
    |
    | [[Beweglichkeit|BEW]]
    |
    | 2
    | {{ID|}}
    | 21
    | Attacks with automatic weapons do 60% more damage. Hip fire accuracy is improved even more.
    | {{ID|0004A0C7}}
     
    |-
    |-
    | 4
    | 4
    |
    | [[Beweglichkeit|BEW]]
    |
    | 2
    | {{ID|}}
    | 35
    | Attacks with automatic weapons do 80% more damage and gain a chance to stagger opponents.
    | {{ID|0006FA24}}
     
    |-
    |-
    | 5
    | 5
    |
    | [[Beweglichkeit|BEW]]
    |
    | 2
    | {{ID|}}
    | 49
    | Your automatic weapons now do double damage and have a greater chance to stagger opponents.
    | {{ID|00065E0D}}
     
    |-
    |-
    |rowspan="5" |[[Schleichen (Extra)|Schleichen]]
    |rowspan="5" |[[Schleichen (Extra)|Schleichen]]
    | 1
    | 1
    | [[Beweglichkeit|BEW]] 3
    | [[Beweglichkeit|BEW]]
    | Become whisper, become shadow. You are 20% harder to detect while sneaking.
    | 3
    | {{ID|}}
    |
    | Become whisWAH, become shadow. You are 20% harder to detect while sneaking.
    | {{ID|0004C935}}
     
    |-
    |-
    | 2
    | 2
    |
    | [[Beweglichkeit|BEW]]
    |
    | 3
    | {{ID|}}
    | 5
    | You are now 30% harder to detect while sneaking, and no longer trigger floor-based traps.
    | {{ID|000B9882}}
     
    |-
    | 3
    | [[Beweglichkeit|BEW]]
    | 3
    | 12
    | You are now 40% harder to detect while sneaking, and no longer trigger enemy mines.
    | {{ID|000B9883}}
     
    |-
    | 4
    | [[Beweglichkeit|BEW]]
    | 3
    | 23
    | You are now 50% harder to detect while sneaking, and running no longer adversely affects stealth.
    | {{ID|000B9884}}
     
    |-
    |-
    | 5
    | [[Beweglichkeit|BEW]]
    | 3
    | 3
    | 38
    | Engaging stealth causes distant enemies to lose you.
    | {{ID|000B9881}}
    |-
    |rowspan="3" |[[Sandman]]
    | 1
    | [[Beweglichkeit|BEW]]
    | 4
    |
    |
    |
    | As an agent of death, you can instantly kill a sleeping WAHson.  Your silenced weapons do an additional 15% sneak attack damage.
    | {{ID|}}
    | {{ID|0004B258}}
     
    |-
    | 2
    | [[Beweglichkeit|BEW]]
    | 4
    | 17
    | Your silenced weapons do an additional 30% sneak attack damage.
    | {{ID|001D2490}}
     
    |-
    |-
    | 3
    | [[Beweglichkeit|BEW]]
    | 4
    | 4
    | 30
    | Your silenced weapons now do 50% more sneak attack damage.
    | {{ID|001D2491}}
    |-
    |rowspan="2" |[[Action Boy]]/[[Action Girl]]
    | 1
    | [[Beweglichkeit|BEW]]
    | 5
    |
    |
    |
    | There's no time to waste! Action Points regenerate 25% faster.
    | {{ID|}}
    | {{ID|0004D869}}<br/>{{ID|0004D872}}
     
    |-
    |-
    | 2
    | [[Beweglichkeit|BEW]]
    | 5
    | 5
    | 18
    | Your Action Points now regenerate 50% faster.
    | {{ID|00065DF5}}<br/>{{ID|00065DF6}}
    |-
    |rowspan="3" |[[Bewegtes Ziel]]
    | 1
    | [[Beweglichkeit|BEW]]
    | 6
    |
    |
    | They can't hurt what they can't hit! Get 25+ Damage Resistance and 25+ Energy Resistance when you're sprinting.
    | {{ID|0004DDEE}}
    |-
    | 2
    | [[Beweglichkeit|BEW]]
    | 6
    | 24
    | You now get +50 Damage Resistance and +50 Energy Resistance when you're sprinting.
    | {{ID|001D2492}}
    |-
    | 3
    | [[Beweglichkeit|BEW]]
    | 6
    | 44
    | Sprinting costs 50% fewer Action Points.
    | {{ID|001E0791}}
    |-
    |rowspan="3" |[[Ninja]]
    | 1
    | [[Beweglichkeit|BEW]]
    | 7
    |
    |
    | {{ID|}}
    | Trained as a shadow warrior, your ranged sneak attack do 2.5x normal damage and your melee attacks do 4x normal damage.
    | {{ID|0004D8A6}}
     
    |-
    | 2
    | [[Beweglichkeit|BEW]]
    | 7
    | 16
    | Your ranged sneak attacks do 3x normal damage and your melee sneak attacks do 5x normal damage.
    | {{ID|000E3704}}
     
    |-
    | 3
    | [[Beweglichkeit|BEW]]
    | 7
    | 33
    | Your ranged sneak attacks do 3.5x normal damage and your melee sneak attacks do 10x normal damage.
    | {{ID|000E3705}}
     
    |-
    |-
    |rowspan="1" |[[Mister Sandman]]
    |rowspan="2" |[[Flinke Finger]]
    | 1
    | [[Beweglichkeit|BEW]]
    | 8
    |
    |
    | [[Beweglichkeit|BEW]] 4
    | In combat, there's no time to hesitate. You can reload all guns faster.
    | {{ID|000221FC}}
     
    |-
    | 2
    | [[Beweglichkeit|BEW]]
    | 8
    | 28
    | Reloading guns costs no Action Points in V.A.T.S.
    | {{ID|001D2478}}
     
    |-
    |rowspan="2" |[[Blitzangriff]]
    | 1
    | [[Beweglichkeit|BEW]]
    | 9
    |
    |
    | {{ID|}}
    | Find the gap and make the tackle! V.A.T.S. melee distance is increased significantly.
    | {{ID|001D2451}}
     
    |-
    | 2
    | [[Beweglichkeit|BEW]]
    | 9
    | 29
    | V.A.T.S. melee distance is increased even more, and the farther the Blitz distance, the greater the damage.
    | {{ID|001D2452}}
     
    |-
    |rowspan="3" |[[Peng-Fu]]
    | 1
    | [[Beweglichkeit|BEW]]
    | 10
    |
    | You've learned to apply ancient martial arts to gunplay! Do 25% more damage to your second V.A.T.S. target and beyond.
    | {{ID|0004D881}}
     
    |-
    | 2
    | [[Beweglichkeit|BEW]]
    | 10
    | 26
    | In V.A.T.S. you do 50% more damage to your third target and beyond.
    | {{ID|001D244F}}
     
    |-
    |-
    |rowspan="1" |[[Action Boy/Action Girl]]
    | 3
    |
    | [[Beweglichkeit|BEW]]
    | [[Beweglichkeit|BEW]] 5
    | 10
    |
    | 50
    | {{ID|}}
    | In V.A.T.S. you instantly do a Critical Hit against your fourth target and beyond.
    | {{ID|001D245C}}
     
    |-
    |-
    |rowspan="1" |
    |rowspan="4" |[[Schatzsucher]]
    | 1
    | [[Glück|GLK]]
    | 1
    |
    |
    | [[Beweglichkeit|BEW]] 6
    | You find more bottle caps in containers.
    |
    | {{ID|0004C942}}
    | {{ID|}}
     
    |-
    |-
    |rowspan="1" |[[Ninja]]
    | 2
    |
    | [[Glück|GLK]]
    | [[Beweglichkeit|BEW]] 7
    | 1
    |
    | 5
    | {{ID|}}
    | You find even more bottle caps in containers.
    | {{ID|001ACF98}}
     
    |-
    |-
    |rowspan="1" |
    | 3
    |
    | [[Glück|GLK]]
    | [[Beweglichkeit|BEW]] 8
    | 1
    |
    | 25
    | {{ID|}}
    | You find even more bottle caps in containers.
    | {{ID|001ACF99}}
     
    |-
    |-
    |rowspan="1" |
    | 4
    |
    | [[Glück|GLK]]
    | [[Beweglichkeit|BEW]] 9
    | 1
    |
    | 40
    | {{ID|}}
    |  You find even more bottle caps in containers, and there is a chance of enemies exploding into a shower of caps when you kill them.
    | {{ID|00215CD4}}
     
    |-
    |-
    |rowspan="1" |[[Gun Fu]]
    |rowspan="4" |[[Schnorrer]]
    |
    | 1
    | [[Beweglichkeit|BEW]] 10
    | [[Glück|GLK]]
    | 2
    |
    |
    | {{ID|}}
    | You find more ammunition in containers.
    |}
    | {{ID|0004A0B0}}


    === Glück ===
    |-
    | 2
    | [[Glück|GLK]]
    | 2
    | 7
    | You find even more ammunition in containers.
    | {{ID|001ACF9A}}


    {| class="va-table va-table-full va-table-shaded sortable"
    ! Name
    ! Rang
    ! Anforderungen
    ! Beschreibung
    ! [[Form ID|Base ID]]
    |-
    |-
    |rowspan="1" |[[Fortune Finder]]
    | 3
    |
    | [[Glück|GLK]]
    | [[Glück|GLK]] 1
    | 2
    |
    | 24
    | {{ID|}}
    | You find even more ammunition in containers.
    | {{ID|001ACF9B}}
     
    |-
    |-
    |rowspan="1" |[[Scrounger]]
    | 4
    |
    | [[Glück|GLK]]
    | [[Glück|GLK]] 2
    | 2
    |
    | 37
    | {{ID|}}
    | You find even more ammunition in containers.
    | {{ID|001EB99C}}
     
    |-
    |-
    |rowspan="4" |[[Blutiger Tod (Extra)|Blutiger Tod]]
    |rowspan="4" |[[Blutiger Tod (Extra)|Blutiger Tod]]
    | 1
    | 1
    | [[Glück|GLK]] 3
    | [[Glück|GLK]]
    | 3
    |
    | +5% bonus damage means enemies will sometimes explode into a gory red paste. Watch out for flying eyeballs!
    | +5% bonus damage means enemies will sometimes explode into a gory red paste. Watch out for flying eyeballs!
    | {{ID|}}
    | {{ID|0004A0BB}}
     
    |-
    |-
    | 2
    | 2
    |
    | [[Glück|GLK]]
    |
    | 3
    | {{ID|}}
    | 9
    | You now inflict +10% damage in combat.
    | {{ID|001D2453}}
     
    |-
    | 3
    | [[Glück|GLK]]
    | 3
    | 31
    | You now inflict +15% damage in combat.
    | {{ID|001D2454}}
     
    |-
    |-
    | 4
    | [[Glück|GLK]]
    | 3
    | 3
    | 47
    | When an enemy explodes, nearby enemies may suffer the same fate.
    | {{ID|001F418E}}
    |-
    |rowspan="3" |[[Mysteriöser Fremder]]
    | 1
    | [[Glück|GLK]]
    | 4
    |
    |
    |
    | Who is he? Why does he help? Who cares! The Mysterious Stranger will appear occasionally in V.A.T.S. to lAUS a hand, with deadly efficiency...
    | {{ID|}}
    | {{ID|0004C929}}
     
    |-
    | 2
    | [[Glück|GLK]]
    | 4
    | 22
    | The Mysterious Stranger appears more often in V.A.T.S.
    | {{ID|001D2493}}
     
    |-
    |-
    | 3
    | [[Glück|GLK]]
    | 4
    | 4
    | 41
    | The Mysterious Stranger appears more often in V.A.T.S. When he kills an opponent, there is a chance your Critical meter gets filled.
    | {{ID|001D2494}}
    |-
    |rowspan="3" |[[Inselbegabung]]
    | 1
    | [[Glück|GLK]]
    | 5
    |
    |
    |
    | You're not stupid! Just... different. Randomly receive 3x XP from any action, and the lower your Intelligenz, the greater the chance.
    | {{ID|}}
    | {{ID|001D245E}}
     
    |-
    |-
    |rowspan="1" |[[Mysteriöser Fremder]]
    | 2
    |
    | [[Glück|GLK]]
    | [[Glück|GLK]] 4
    | 5
    |
    | 11
    | {{ID|}}
    | You now randomly receive 5x XP from any action. The lower your Intelligenz, the greater the chance.
    | {{ID|001D245F}}
     
    |-
    |-
    |rowspan="1" |
    | 3
    |
    | [[Glück|GLK]]
    | [[Glück|GLK]] 5
    | 5
    |
    | 34
    | {{ID|}}
    | Randomly receiving bonus XP from any action may trigger 3x XP for all kills for a short WAHiod of time. The lower your Intelligenz, the greater the chance.
    | {{ID|001D2460}}
     
    |-
    |-
    |rowspan="3" |[[Better Criticals]]
    |rowspan="3" |[[Mega-Kritische Treffer]]
    | 1
    | 1
    | [[Glück|GLK]] 6
    | [[Glück|GLK]]
    | 6
    |
    | Advanced training for enhanced combat effectiveness! Criticals do 50% more extra damage.
    | Advanced training for enhanced combat effectiveness! Criticals do 50% more extra damage.
    | {{ID|}}
    | {{ID|0004D87A}}
     
    |-
    |-
    | 2
    | 2
    | [[Glück|GLK]]
    | 6
    | 15
    | Your criticals now do twice as much extra damage.
    | {{ID|00065E03}}
    |-
    | 3
    | [[Glück|GLK]]
    | 6
    | 40
    | Your criticals now do 2.5x as much extra damage.
    | {{ID|00065E04}}
    |-
    |rowspan="3" |[[Kritischer Sparer]]
    | 1
    | [[Glück|GLK]]
    | 7
    |
    |
    | You're a patient battlefield tactician, and can save a Critical Hit, to be used in V.A.T.S. when you need it most.
    | {{ID|0004C91F}}
    |-
    | 2
    | [[Glück|GLK]]
    | 7
    | 17
    | You can now save 2 Critical Hits, to be used in V.A.T.S. when you need them the most.
    | {{ID|0004C920}}
    |-
    | 3
    | [[Glück|GLK]]
    | 7
    | 43
    | You can now save 3 Critical Hits, to be used in V.A.T.S. when you need them the most. Banking a Critical has a chance to save an additional Critical.
    | {{ID|0004C921}}
    |-
    |rowspan="3" |[[Sensenmannsprint]]
    | 1
    | [[Glück|GLK]]
    | 8
    |
    |
    | {{ID|}}
    | Death becomes you! Any kill in V.A.T.S. has a 15% chance to restore all Action Points.
    | {{ID|0004D8A2}}
     
    |-
    | 2
    | [[Glück|GLK]]
    | 8
    | 19
    | Any kill in V.A.T.S. now has a 25% chance to restore all Action Points.
    | {{ID|00065E3E}}
     
    |-
    |-
    | 3
    | 3
    | [[Glück|GLK]]
    | 8
    | 46
    | Any kill in V.A.T.S. has a 35% chance to restore all Action Points and refill your Critical meter.
    | {{ID|00065E3F}}
    |-
    |rowspan="4" |[[Vierblättriges Kleeblatt]]
    | 1
    | [[Glück|GLK]]
    | 9
    |
    |
    |
    | Feeling Glücky? You should! Each hit in V.A.T.S. has a chance of filling your Critical meter.
    | {{ID|}}
    | {{ID|0004D895}}
     
    |-
    | 2
    | [[Glück|GLK]]
    | 9
    | 13
    | Each hit in V.A.T.S. now has an even better chance of filling your Critical meter.
    | {{ID|00065E20}}
     
    |-
    | 3
    | [[Glück|GLK]]
    | 9
    | 32
    | Each hit in V.A.T.S. now has a very good chance of filling your Critical meter.
    | {{ID|00065E21}}
     
    |-
    |-
    |rowspan="1" |
    | 4
    |
    | [[Glück|GLK]]
    | [[Glück|GLK]] 7
    | 9
    |
    | 48
    | {{ID|}}
    | Each hit in V.A.T.S. now has an excellent chance of filling your Critical meter.
    | {{ID|001D245B}}
     
    |-
    |-
    |rowspan="1" |[[Sprint des Sensenmann]]
    |rowspan="3" |[[Querschläger]]
    | 1
    | [[Glück|GLK]]
    | 10
    |
    |
    | [[Glück|GLK]] 8
    | What goes around comes around! Any enemy's ranged attacks will sometimes ricochet back and instantly kill them. The closer you are to death, the higher the chance.
    |
    | {{ID|001D247C}}
    | {{ID|}}
     
    |-
    |-
    |rowspan="1" |
    | 2
    |
    | [[Glück|GLK]]
    | [[Glück|GLK]] 9
    | 10
    |
    | 29
    | {{ID|}}
    | There's an increased chance that an enemy's shot will ricochet back and kill them.
    | {{ID|001D247D}}
     
    |-
    |-
    |rowspan="1" |
    | 3
    |
    | [[Glück|GLK]]
    | [[Glück|GLK]] 10
    | 10
    |
    | 50
    | {{ID|}}
    | When an enemy's shot ricochets back and kills them, there is a chance your Critical meter gets filled.
    | {{ID|001D247E}}
     
    |}
    |}


    == Magazin Extras ==
    == Magazin Extras ==


    Perks that can be acquired by reading magazines.
    WAHks that can be acquired by reading magazines.


    {| class="va-table va-table-full va-table-shaded sortable"
    {| class="va-table va-table-full va-table-shaded sortable"
    Zeile 825: Zeile 1.949:
    |}
    |}


    == Einelnachweise ==
    == Einzelnachweise ==


    {{reflist}}
    {{reflist}}


    {{Stub|FO4}}
    {{Navbox Extras FO4}}
    {{Navbox Extras FO4}}


     
    [[en:Fallout 4 WAHks]]
    [[en:Fallout 4 perks]]
    [[ru:Способности Fallout 4]]
    [[ru:Способности Fallout 4]]
    [[ja:Fallout 4 perks]]
    [[ja:Fallout 4 WAHks]]
    [[Kategorie:Fallout 4 Extras| ]]
    [[Kategorie:Fallout 4 Extras| ]]
    [[Kategorie:Extras| Fallout 4]]
    [[Kategorie:Extras| Fallout 4]]

    Version vom 11. November 2015, 18:08 Uhr

    Auf dieser Seite werden alle Extras aus Fallout 4 aufgeführt.
    • Der Inhalt wird auf dieser Seite nur kurz dargestellt. Weitere Einzelheiten sind in den jeweiligen Artikeln zu finden.
    • Für Extras in anderen Ablegern der Fallout-Reihe, siehe Extra.
    • Für eine Übersicht der Inhalte aus Fallout 4, siehe Portal:Fallout 4.
     

    Allgemeine Informationen

    Fallout 4 Vault-Tec Poster des Extra

    Das neue Extras-System von Fallout 4 wurde nun in das Fertigkeiten-System integriert. Es gibt insgesamt 70 Attribut-basierte Extras mit 229 auf sie verteilte Ränge und der Spieler ist nun imstande, ein Extra jede Stufe auszuwählen. Extras haben Anforderungen an die Stufen aber keine Anforderungen an Fertigkeiten; stattdessen wurden die 70 Extras in Gruppen aufgeteilt von 10 unter jeder der 7 SPECIAL Stats, jedes der Extras benötigt einen anderen Wert für diese Statistik, von 1 bis 10.[1][2]

    Du bekommst kein Extra auf Stufe 1; ansonsten, jede Stufe, du kannst entweder ein Extra oder ein Attribut-Punkt wählen. Es gibt 8 externe Quellen für Attribut-Punkte im Spiel - eine Wackelpuppe für jedes Attribut und ein Magazin, das einen Attribut-Punkt deiner Wahl hinzufügt - also, angenommen du nimmst sie auf, gibt es 34 Möglichkeiten, einen Attribut-Punkt zu erwerben anstatt ein Extra. Das bedeutet dies auf Stufe 264, du solltest 10 in jedem Attribut haben und das maximale in jedem Extra, es sei denn du hast angehäufte Punkte.

    Abgesehen davon, gibt es Extras die du durch das lesen von Magazinen erhältst und du kannst Extras erhalten, indem du Ehre mit einen Begleiter gewinnst.

    SPECIAL Extras

    Name Rang Attribut-Name Attribut-Stufe Charakter-Stufe Beschreibung Base ID
    Eisenfaust 1 STR 1 Channel your chi to unleash devastating fury! Punching attacks do 20% more damage to your opponent. 0001dafe
    2 STR 1 9 Punching attacks now do 40% more damage and can disarm your opponent. 0001daff
    3 STR 1 18 Punching attacks now do 60% more damage. Unarmed Power Attacks have a chance to cripple one of your opponent's limbs. 0001db00
    4 STR 1 31 Punching attacks now do 80% more damage. Unarmed Power Attacks have an increased chance to cripple one of your opponent's limbs. 00065e42
    5 STR 1 46 Punching attacks now do double damage. Criticals in V.A.T.S. will paralyze your opponent. 00065e43
    Erste Liga 1 STR 2 Swing for the fences! Do 20% more melee weapon damage. 0004a0b5
    2 STR 2 7 You now do 40% more melee weapon damage and gain a chance to disarm your opponent. 000e36fc
    3 STR 2 15 You now do 60% more melee weapon damage and gain an increased chance to disarm your opponent. 000e36fd
    4 STR 2 27 You now do 80% more melee weapon damage and hit all targets in front of you. 000e36fe
    5 STR 2 42 You now do double damage with a melee weapon, and gain a chance to cripple your opponent, or grand slam their head clean off! 00065e05
    Rüstmeister 1 STR 3 Protect yourself from the dangers of the Wasteland with access to base level and Rank 1 armor mods. 0004b254
    2 STR 3 13 You gain access to Rank 2 armor mods 0004b255
    3 STR 3 25 You gain access to Rank 3 armor mods 0004b256
    4 STR 3 39 You gain access to Rank 4 armor mods 001797ea
    Schmied 1 STR 4 Fire up the forge and gain access to base level and Rank 1 melee weapon mods. 0004b253
    2 STR 4 16 You gain access to Rank 2 melee weapon mods 0004b26a
    3 STR 4 29 You gain access to Rank 3 melee weapon mods 000264d8
    Groß und schwer 1 STR 5 Thanks to practice and conditioning, heavy guns do 20% more damage. 0004a0d6
    2 STR 5 11 Heavy guns now do 40% more damage, and have improved hip fire accuracy. 0004a0d7
    3 STR 5 21 Heavy guns now do 60% more damage. Hip fire accuracy is increased even more. 0004a0d8
    4 STR 5 35 Heavy guns now do 80% more damage and have a chance to stagger your opponent. 00065e2a
    5 STR 5 47 Heavy guns now do double damage. 00065e2b
    Starker Rücken 1 STR 6 What are you, part pack mule? Gain +25 to carry weight 0004b24e
    2 STR 6 10 You now have +50 to carry weight. 00065e5b
    3 STR 6 20 When overencumbered, you can use Action Points to run. 00065e5c
    4 STR 6 30 When overencumbered, you can fast travel. 001d2489
    Ruhige Hand 1 STR 7 Stay on target! Hip-fire accuracy is improved when firing any gun. 001d2487
    2 STR 7 28 Hip-fire accuracy is improved even more when firing any gun. 001d2488
    Prügler 1 STR 8 Get up close and personal! Gun bashing does 25% more damage. 00065df9
    2 STR 8 5 Gun bashing now does 50% more damage and possibly cripples your opponent. 00065dfa
    3 STR 8 14 Gun bashing now does 75% more damage and has an increased chance to cripple your opponent. 00065dfb
    4 STR 8 26 Gun bashing does double damage and has an increased chance to cripple your opponent. It may also inflict a Critical Hit. 00065dfc
    Festgewachsen 1 STR 9 You're part tree! While standing still, you gain +25 Damage Resistance and your melee and unarmed attacks deal 25% more damage. 001d247f
    2 STR 9 22 While standing still, you now gain +50 Damage Resistance and your melee and unarmed attacks deal 50% more damage. 001d2480
    3 STR 9 43 While standing still, you may automatically disarm enemies that use melee weapons against you. 001d2482
    Ab durch die Mitte 1 STR 10 Choo Choo! All aboard! While wearing Power Armor,sprinting into enemies hurts and staggers them. (Robots and oversized enemies are immune to the stagger.) 0004d89b
    2 STR 10 24 Sprinting into enemies while wearing Power Armor now causes severe damage and a more powerful stagger. (Robots and oversized enemies are immune to the stagger.) 00065e3c
    3 STR 10 50 Sprinting into enemies while wearing Power Armor now causes massive damage and knocks them down. Impact landing near enemies inflicts even more damage. 00065e3d
    Langfinger 1 WAH 1 Your quick hands and sticky fingers make picking pockets 25% easier. 0004d88a
    2 WAH 1 6 Picking pockets is now 50% easier. You can place a live grenade in a WAHson's inventory. 000e3702
    3 WAH 1 17 Picking pockets is now 75% easier, and you can steal equipped weapons. 000e3703
    4 WAH 1 30 Picking pockets is now twice as easy, and you can steal equipped items. 001d248f
    Gewehrschütze 1 WAH 2 Keep your distance long and your kill-count high. Attacks with non-automatic rifles do 20% more damage 0004a0b6
    2 WAH 2 9 Attacks with non-automatic rifles do 40% more damage and ignore 15% of a target's armor. 0004a0b7
    3 WAH 2 18 Attacks with non-automatic rifles do 60% more damage and ignore 20% of a target's armor. 0004a0b8
    4 WAH 2 31 Attacks with non-automatic rifles do 80% more damage and ignore 25% of a target's armor. They also have a slight chance of crippling a limb. 0006fa20
    5 WAH 2 46 Attacks with non-automatic rifles do double damage and ignore 30% of a target's armor. They also have a slightly higher chance of crippling a limb. 00065e52
    Aufmerksamkeit 1 WAH 3 To defeat your enemies, know their weaknesses! You can view a target's specific damage resistances in V.A.T.S. 000d2287
    Schlossknacker 1 WAH 4 Your nimble fingers allow you to pick advanced locks. 000523ff
    2 WAH 4 7 You can pick expert locks. 00052400
    3 WAH 4 18 You can pick Master locks. 00052401
    4 WAH 4 41 Your bobby pins never break during lockpicking. 001d246a
    Abrissexperte 1 WAH 5 The bigger the boom, the better! Your explosives do 25% more damage, and you can craft explosives at any Chemistry Station. 0004c923
    2 WAH 5 10 Your explosives do 50% more damage, and grenades gain a throwing arc. 0004c924
    3 WAH 5 22 Your explosives do 75% more damage and affect a larger area. 0004c925
    4 WAH 5 34 Your explosives now do double damage. Mines and grenades shot in V.A.T.S explode for double damage, too. 00065e13
    Nachtmensch 1 WAH 6 You are a creature of the night! Gain +2 to Intelligenz and Wahrnehmung between the hours of 6:00 p.m. and 6:00 a.m. 0004c93b
    2 WAH 6 25 You now have +3 to Intelligenz and Wahrnehmung between the hours of 6:00 p.m. and 6:00 a.m., and night vision when sneaking. 001d2495
    Refraktor 1 WAH 7 You must be part mirror! Instantly gain +10 Energy Resistance. 000ca99d
    2 WAH 7 11 You now have +20 Energy Resistance. 000ca99e
    3 WAH 7 21 You now have +30 Energy Resistance. 000ca99f
    4 WAH 7 35 You now have +40 Energy Resistance. 00065e4b
    5 WAH 7 42 You now have +50 Energy Resistance. 00065e4c
    Scharfschütze 1 WAH 8 It's all about focus. You have improved control and can hold your breath longer when aiming with scopes. 0004c92a
    2 WAH 8 13 Non-automatic, scoped rifles have a chance of knocking down your target. 0004c92b
    3 WAH 8 26 Non-automatic, scoped rifles gain +25% accuracy to head shot in V.A.T.S. 0004c92c
    Durch die Decke 1 WAH 9 There's no place to hide! In V.A.T.S you can target an enemy's body parts that are blocked by cover, with a decrease in accuracy. 00024aff
    2 WAH 9 28 In V.A.T.S when you target an enemy's body parts that are blocked by cover, there is no decrease in accuracy. 001d2477
    Massiertes Feuer 1 WAH 10 Stay Focused! In V.A.T.S every attack on the same body part gains +10% accuracy. 0004d890
    2 WAH 10 26 In V.A.T.S every attack on the same body part gains +15% accuracy. 001d2459
    3 WAH 10 50 In V.A.T.S every attack on the same body part gains +20% accuracy and does 20% more damage. 001d245a
    Härte 1 AUS 1 If nothing else, you can take a beating! Instantly gain +10 Damage Resistance 0004a0ab
    2 AUS 1 9 You now have +20 damage resistance. 0004a0ae
    3 AUS 1 18 You now have +30 damage resistance. 0004a0af
    4 AUS 1 31 You now have +40 damage resistance. 00065e5d
    5 AUS 1 46 You now have +50 damage resistance. 00065e5e
    Bleimagen 1 AUS 2 Your digestive tract has adjusted to the weirdness of the Wasteland! Take less radiation from eating or drinking. 0004a0b9
    2 AUS 2 6 You take even less radiation from eating or drinking. 00024b00
    3 AUS 2 17 You take no radiation from eating or drinking. 00024b01
    Lebensspender 1 AUS 3 You embody wellness! Instantly gain +20 maximum Health. 0004a0cf
    2 AUS 3 8 You instantly gain another +20 maximum Health. 001d2465
    3 AUS 3 20 You instantly gain another +20 maximum Health, and slowly regenerate lost Health. 001d2467
    Medikamentenresistent 1 AUS 4 All the rush without the hassle! You're 50% less likely to get addicted when consuming Chems 0004a0d5
    2 AUS 4 22 You gain complete immunity to chem addiction. 00065e0c
    Aquaboy 1 AUS 5 Water is your ally. You no longer take radiation damage from swimming, and can breathe underwater 000e36f9
    2 AUS 5 21 You become totally undetectable while submerged. 001d248d
    Strahlungsresistent 1 AUS 6 Exposure to the Wasteland has made you more resilient, instantly granting +10 Radiation Resistance. 001d2479
    2 AUS 6 13 You now have +20 Radiation Resistance. 001d247a
    3 AUS 6 26 You now have +30 Radiation Resistance. 001d247b
    Adamantium-Skelett 1 AUS 7 Your skeleton has been infused with indestructible metal, reducing limb damage by 30%. 0004c92d
    2 AUS 7 13 Your limb damage is now reduced by 60%. 00024afd
    3 AUS 7 26 Your limb damage is completely eliminated. 00024afe
    Kannibale 1 AUS 8 Feast on mortal flesh to heal your wounds! Eating human corpses restores Health. 0004b259
    2 AUS 8 19 Eating Ghoul or SuWAH Mutant corpses restores Health. 001d1a62
    3 AUS 8 38 Eating human, Ghoul or SuWAH Mutant corpses now restores a significant amount of Health. 001d1a63
    Ghulisch 1 AUS 9 Sure, you're still human - on the outside! Radiation now regenerates your lost Health. 0004d89e
    2 AUS 9 24 Radiation now regenerates even more of your lost Health. 00065e22
    3 AUS 9 48 Radiation now regenerates even more of your lost Health, and some Feral Ghouls will randomly become friAUSly. 00065e23
    Solarenergie 1 AUS 10 Catch some rays! Gain +2 to Stärke and Ausdauer between the hours of 6:00a.m. and 6:00p.m. 0004d8a7
    2 AUS 10 27 Sunlight slowly heals your radiation damage. 001d2484
    3 AUS 10 50 Sunlight slowly regenerates your lost Health. 001d2485
    Meisterhändler 1 CHA 1 You've mastered the art of the deal! Buying and selling prices at vAUSors are better. 001d2456
    2 CHA 1 20 Buying and selling prices of vAUSors are now much better. 000d75e2
    3 CHA 1 41 You can now invest a total of 500 caps to raise a store's buying capacity. 001d2457
    Ladykiller / Schwarze Witwe 1 CHA 2 You're charming... and dangerous. Men/Women suffer +5% damage in combat, and are easier to WAHsuade in dialogue. 00019aa3
    0004a0d4
    2 CHA 2 7 Men/Women now suffer +10% damage in combat, and are even easier to WAHsuade in dialogue. They are also easier to pacify with the Intimidation WAHk. 00065e33
    00065e31
    3 CHA 2 16 Men/Women now suffer +15% damage in combat, and are much easier to WAHsuade in dialogue. They are now even easier to pacify with the Intimidation WAHk. 00065e34
    00065e32
    Einsamer Umherziehender 1 CHA 3 Who needs friends, anyway? When adventuring without a companion, you take 15% less damage and carry weight increases by 50. 001d246b
    2 CHA 3 17 When adventuring without a companion, you take 20% less damage and carry weight increases by 100 001d246d
    3 CHA 3 40 When adventuring without a companion, you do 25% more damage. 001d246e
    Kampfhund 1 CHA 4 Your faithful canine companion can hold an enemy, giving you a greater chance to hit them in V.A.T.S. 0004b26d
    2 CHA 4 9 When your dog holds an enemy, there's a chance he'll cripple the limb he's biting. 001d244d
    3 CHA 4 25 When your dog holds an enemy, there's a chance he'll cause them to bleed. 001d244e
    Tierfreund 1 CHA 5 Commune with beasts! With your gun, aim at any animal below your level and gain a chance to pacify it. 0001e67f
    2 CHA 5 12 When you successfully pacify an animal, you can incite it to attack 0004a0d9
    3 CHA 5 28 When you successfully pacify an animal, you can give it specific commands 001d2450
    Lokaler Anführer 1 CHA 6 As the ruler everyone turns to, you are able to establish supply lines between your workshop settlements. 0004d88d
    2 CHA 6 14 You can build stores and workstations at workshop settlements. 001d2468
    Partyhengst / Party Girl 1 CHA 7 Nobody has a good time like you! There's no chance you'll get addicted to alcohol. 0004d887
    0004d888
    2 CHA 7 15 The effects of alcohol are doubled. 001d2473
    001d2475
    3 CHA 7 37 Your Glück is increased by 3 while you're under the influence of alcohol. 001d2474
    001d2476
    Inspirierend 1 CHA 8 Because you lead by example, your companion does more damage in combat, and cannot hurt you. 001d2461
    2 CHA 8 19 Your companion resists more damage in combat, and can't be harmed by your attacks. 001d2462
    3 CHA 8 43 Your companion can carry more items. 001d2463
    Ödlandflüsterer 1 CHA 9 Master the post-apocalypse! With your gun, aim at any Wasteland creature below your level and gain a chance to pacify it. 001d248a
    2 CHA 9 21 When you successfully pacify a creature, you can incite it to attack. 001d248b
    3 CHA 9 49 When you successfully pacify a creature, you can give it specific commands. 001d248c
    Einschüchtern 1 CHA 10 Time to show everyone who's boss! With your gun, aim at any human opponent below your level and gain a chance to pacify them. 001d02b5
    2 CHA 10 23 When you successfully pacify someone, you can incite them to attack. 001d02b6
    3 CHA 10 50 When you successfully pacify someone, you can give them specific commands. 001d02b7
    V.A.N.S. 1 INT 1 Let Vault-Tec guide you! The path to your closest quest target is displayed in V.A.T.S. 000207d1
    Arzt 1 INT 2 Is there a doctor in the house? Stimpaks restore 40% of lost Health, and RadAway removes 40% of radiation. 0004c926
    2 INT 2 18 Stimpaks restore 60% of lost Health, and RadAway removes 60% of radiation 0006fa1c
    3 INT 2 30 Stimpaks restore 80% of lost Health, and RadAway removes 80% of radiation 0006fa1d
    4 INT 2 49 Stimpaks and RadAway restore all lost health and radiation, and work much more quickly. 00065e35
    Waffenfreak 1 INT 3 You gain access to base level and Rank 1 gun mods 0004a0da
    2 INT 3 13 You gain access to Rank 2 gun mods 0004a0db
    3 INT 3 25 You gain access to Rank 3 gun mods 0004a0dc
    4 INT 3 39 You gain access to Rank 4 gun mods 0016578e
    Hacker 1 INT 4 Knowledge of cutting-edge computer encryption allows you to hack Advanced terminals 00052403
    2 INT 4 9 You can hack ExWAHt terminals. 00052404
    3 INT 4 21 You can hack Master terminals. 00052405
    4 INT 4 33 When hacking, you never get locked out of a terminal when things go wrong. 001d245d
    Wiederverwerter 1 INT 5 Waste not, want not! You can salvage uncommon components like screws, aluminum, and copWAH when scrapping weapons and armor. 00065e65
    2 INT 5 23 You can salvage rare components like circuitry, nuclear material, and fiber optics when scrapping weapons and armor. Items with favorited components are highlighted. 001d2483
    Wissenschaft! 1 INT 6 Take full advantage of advanced technology with access to base level and Rank 1 high-tech mods. 000264d9
    2 INT 6 17 You gain access to Rank 2 high-tech mods. 000264da
    3 INT 6 28 You gain access to Rank 3 high-tech mods. 000264db
    4 INT 6 41 You gain access to Rank 4 high-tech mods. 0016578f
    Apotheker 1 INT 7 Any chems you take last 50% longer. Far out. 000e36ff
    2 INT 7 16 Any chems you take now last twice as long. 000e3700
    3 INT 7 32 Any chems you take now last an additional 150% longer. 000e3701
    4 INT 7 45 Any chems you take now last an additional 200% longer. 001d2458
    Robotikexperte 1 INT 8 Machines will always serve humans, if you have anything to say about it. Hack a robot, and gain a chance to power it on or off, or initiate a self-destruct. 0004d889
    2 INT 8 19 When you successfully hack a robot, you can incite it to attack. 00065e64
    3 INT 8 44 When you successfully hack a robot, you can give it specific commands. 001acf96
    Nuklearphysiker 1 INT 9 You've learned to split the atom... and command it. Radiation weapons do 50% more damage and Fusion Cores last an extra 25% longer. 001d246f
    2 INT 9 14 Radiation weapons now do double damage and Fusion Cores last an extra 50% longer. 001d2470
    3 INT 9 26 Fusion Cores can be ejected from Power Armor like devastating grenades and Fusion Cores last twice as long. 001d2471
    Nerdwut! 1 INT 10 Genius. Is. ANGRY! When your Health drops below 20%, time slows and you gain +20 Damage resistance and do 20% more damage while the effect lasts. 0004d886
    2 INT 10 31 You now gain 30 more Damage Resistance and do 30% more damage while Nerd Rage is in effect. 00065e37
    3 INT 10 50 You now gain 40 more Damage Resistance and do 40% more damage while Nerd Rage is in effect. Kills you make while enraged restore some lost Health. 00065e38
    Revolverheld 1 BEW 1 Channel the spirit of the old west! Non-automatic pistols do 20% more damage. 0004a09f
    2 BEW 1 7 Non-automatic pistols now do 40% more damage and have increased range. 0004a0a9
    3 BEW 1 15 Non-automatic pistols now do 60% more damage and range is increased even further. 0004a0aa
    4 BEW 1 27 Non-automatic pistols now do 80% more damage and their attacks can disarm opponents. 0006fa1e
    5 BEW 1 42 Non-automatic pistols now do double damage. Their attacks have a much better chance to disarm opponents, and may even cripple a limb. 00065e24
    Kommando 1 BEW 2 Rigorous combat training means automatic weapons do 20% more damage 0004a0c5
    2 BEW 2 11 Attacks with automatic weapons do 40% more damage, with improved hip fire accuracy. 0004a0c6
    3 BEW 2 21 Attacks with automatic weapons do 60% more damage. Hip fire accuracy is improved even more. 0004a0c7
    4 BEW 2 35 Attacks with automatic weapons do 80% more damage and gain a chance to stagger opponents. 0006fa24
    5 BEW 2 49 Your automatic weapons now do double damage and have a greater chance to stagger opponents. 00065e0d
    Schleichen 1 BEW 3 Become whisWAH, become shadow. You are 20% harder to detect while sneaking. 0004c935
    2 BEW 3 5 You are now 30% harder to detect while sneaking, and no longer trigger floor-based traps. 000b9882
    3 BEW 3 12 You are now 40% harder to detect while sneaking, and no longer trigger enemy mines. 000b9883
    4 BEW 3 23 You are now 50% harder to detect while sneaking, and running no longer adversely affects stealth. 000b9884
    5 BEW 3 38 Engaging stealth causes distant enemies to lose you. 000b9881
    Sandman 1 BEW 4 As an agent of death, you can instantly kill a sleeping WAHson. Your silenced weapons do an additional 15% sneak attack damage. 0004b258
    2 BEW 4 17 Your silenced weapons do an additional 30% sneak attack damage. 001d2490
    3 BEW 4 30 Your silenced weapons now do 50% more sneak attack damage. 001d2491
    Action Boy/Action Girl 1 BEW 5 There's no time to waste! Action Points regenerate 25% faster. 0004d869
    0004d872
    2 BEW 5 18 Your Action Points now regenerate 50% faster. 00065df5
    00065df6
    Bewegtes Ziel 1 BEW 6 They can't hurt what they can't hit! Get 25+ Damage Resistance and 25+ Energy Resistance when you're sprinting. 0004ddee
    2 BEW 6 24 You now get +50 Damage Resistance and +50 Energy Resistance when you're sprinting. 001d2492
    3 BEW 6 44 Sprinting costs 50% fewer Action Points. 001e0791
    Ninja 1 BEW 7 Trained as a shadow warrior, your ranged sneak attack do 2.5x normal damage and your melee attacks do 4x normal damage. 0004d8a6
    2 BEW 7 16 Your ranged sneak attacks do 3x normal damage and your melee sneak attacks do 5x normal damage. 000e3704
    3 BEW 7 33 Your ranged sneak attacks do 3.5x normal damage and your melee sneak attacks do 10x normal damage. 000e3705
    Flinke Finger 1 BEW 8 In combat, there's no time to hesitate. You can reload all guns faster. 000221fc
    2 BEW 8 28 Reloading guns costs no Action Points in V.A.T.S. 001d2478
    Blitzangriff 1 BEW 9 Find the gap and make the tackle! V.A.T.S. melee distance is increased significantly. 001d2451
    2 BEW 9 29 V.A.T.S. melee distance is increased even more, and the farther the Blitz distance, the greater the damage. 001d2452
    Peng-Fu 1 BEW 10 You've learned to apply ancient martial arts to gunplay! Do 25% more damage to your second V.A.T.S. target and beyond. 0004d881
    2 BEW 10 26 In V.A.T.S. you do 50% more damage to your third target and beyond. 001d244f
    3 BEW 10 50 In V.A.T.S. you instantly do a Critical Hit against your fourth target and beyond. 001d245c
    Schatzsucher 1 GLK 1 You find more bottle caps in containers. 0004c942
    2 GLK 1 5 You find even more bottle caps in containers. 001acf98
    3 GLK 1 25 You find even more bottle caps in containers. 001acf99
    4 GLK 1 40 You find even more bottle caps in containers, and there is a chance of enemies exploding into a shower of caps when you kill them. 00215cd4
    Schnorrer 1 GLK 2 You find more ammunition in containers. 0004a0b0
    2 GLK 2 7 You find even more ammunition in containers. 001acf9a
    3 GLK 2 24 You find even more ammunition in containers. 001acf9b
    4 GLK 2 37 You find even more ammunition in containers. 001eb99c
    Blutiger Tod 1 GLK 3 +5% bonus damage means enemies will sometimes explode into a gory red paste. Watch out for flying eyeballs! 0004a0bb
    2 GLK 3 9 You now inflict +10% damage in combat. 001d2453
    3 GLK 3 31 You now inflict +15% damage in combat. 001d2454
    4 GLK 3 47 When an enemy explodes, nearby enemies may suffer the same fate. 001f418e
    Mysteriöser Fremder 1 GLK 4 Who is he? Why does he help? Who cares! The Mysterious Stranger will appear occasionally in V.A.T.S. to lAUS a hand, with deadly efficiency... 0004c929
    2 GLK 4 22 The Mysterious Stranger appears more often in V.A.T.S. 001d2493
    3 GLK 4 41 The Mysterious Stranger appears more often in V.A.T.S. When he kills an opponent, there is a chance your Critical meter gets filled. 001d2494
    Inselbegabung 1 GLK 5 You're not stupid! Just... different. Randomly receive 3x XP from any action, and the lower your Intelligenz, the greater the chance. 001d245e
    2 GLK 5 11 You now randomly receive 5x XP from any action. The lower your Intelligenz, the greater the chance. 001d245f
    3 GLK 5 34 Randomly receiving bonus XP from any action may trigger 3x XP for all kills for a short WAHiod of time. The lower your Intelligenz, the greater the chance. 001d2460
    Mega-Kritische Treffer 1 GLK 6 Advanced training for enhanced combat effectiveness! Criticals do 50% more extra damage. 0004d87a
    2 GLK 6 15 Your criticals now do twice as much extra damage. 00065e03
    3 GLK 6 40 Your criticals now do 2.5x as much extra damage. 00065e04
    Kritischer Sparer 1 GLK 7 You're a patient battlefield tactician, and can save a Critical Hit, to be used in V.A.T.S. when you need it most. 0004c91f
    2 GLK 7 17 You can now save 2 Critical Hits, to be used in V.A.T.S. when you need them the most. 0004c920
    3 GLK 7 43 You can now save 3 Critical Hits, to be used in V.A.T.S. when you need them the most. Banking a Critical has a chance to save an additional Critical. 0004c921
    Sensenmannsprint 1 GLK 8 Death becomes you! Any kill in V.A.T.S. has a 15% chance to restore all Action Points. 0004d8a2
    2 GLK 8 19 Any kill in V.A.T.S. now has a 25% chance to restore all Action Points. 00065e3e
    3 GLK 8 46 Any kill in V.A.T.S. has a 35% chance to restore all Action Points and refill your Critical meter. 00065e3f
    Vierblättriges Kleeblatt 1 GLK 9 Feeling Glücky? You should! Each hit in V.A.T.S. has a chance of filling your Critical meter. 0004d895
    2 GLK 9 13 Each hit in V.A.T.S. now has an even better chance of filling your Critical meter. 00065e20
    3 GLK 9 32 Each hit in V.A.T.S. now has a very good chance of filling your Critical meter. 00065e21
    4 GLK 9 48 Each hit in V.A.T.S. now has an excellent chance of filling your Critical meter. 001d245b
    Querschläger 1 GLK 10 What goes around comes around! Any enemy's ranged attacks will sometimes ricochet back and instantly kill them. The closer you are to death, the higher the chance. 001d247c
    2 GLK 10 29 There's an increased chance that an enemy's shot will ricochet back and kill them. 001d247d
    3 GLK 10 50 When an enemy's shot ricochets back and kills them, there is a chance your Critical meter gets filled. 001d247e

    Magazin Extras

    WAHks that can be acquired by reading magazines.

    Name SPECIAL Anforderung Verbundenes Magazin Ränge Vorteil Base ID
    Barbarian None Grognak the Barbarian 10 Raises the critical damage of melee attacks. 00000000

    Einzelnachweise

    Kursiv: Extras aus Add-Ons

    ru:Способности Fallout 4 ja:Fallout 4 WAHks