×
Einen neuen Artikel erstellen
Schreibe den Seitennamen hierhin:
Wir haben derzeit 9.055 Artikel auf Vaultpedia. Gib deinen Artikelnamen oberhalb von oder klicke auf einen der unten stehenden Titel und beginne zu schreiben! ein



    Vaultpedia
    9.055Artikel
    Deutsch

    Lasergewehr (Fallout 3): Unterschied zwischen den Versionen

    Tritt unserem Discord bei und informiere dich auf unserem Twitter-Kanal über die aktuellsten Themen rund um Fallout!
    Peace'n Hugs (Diskussion | Beiträge)
    Keine Bearbeitungszusammenfassung
    Alessio79 (Diskussion | Beiträge)
    Keine Bearbeitungszusammenfassung
    Zeile 1: Zeile 1:
    {{Infobox Waffe
    {{Infobox Waffe
    |name        ={{PAGENAME}}
    |game            = FO3
    |spiele        =FO3
    |typ            = schusswaffe
    |einzigartig =nein
    |bild            = AER9LASERRIFLE.png
    |bild      =AER9LASERRIFLE.png
    |icon            = Laser rifle icon.png
    |px          =
    |fertigkeit      = Energiewaffen
    |schaden        =23
    |schaden        = 23
    |attackshots/sec      =0.913
    |crit%mult      = 1.5
    |minspread        =0-1.5
    |critdmg        = 22
    |critdmg          =+22
    |criteffect      = Desintegration bei Tod
    |crit%mult        = 1.5
    |attackshots/sec = 2.0455
    |ammo         =[[Mikrofusionszelle]]
    |perk1          = Blutiger Tod (Extra)
    |ammouse        =1
    |perk1mult       = 0.05
    |cliprounds        =24
    |perk2          = Ghul-Ökologie
    |fertigkeit       =Energiewaffen
    |perk2add        = 5
    |ap          =17
    |ap              = 17
    |hp          =1000
    |tp              = 1000
    |reparatur   =Lasergewehr
    |ammo           = Mikrofusionszelle (Fallout 3)
    |gewicht     =8
    |cliprounds      = 24
    |wert       =1000
    |reloadtime      = 2.5
    |baseid     =00004336
    |minspread       = 0
    }}{{Spiele|FO3}}Das '''{{PAGENAME}}''' gehört zur Waffenart [[Energiewaffen]].
    |ammouse        = 1
    ==Geschichte==
    |projektile      = 1
    Das '''AER9''' ist nicht das neueste Modell, sondern das [[AER12]]. Da das [[AER12]] aber nur von wenigen Spezialeinheiten verwendet wurde, ist nach dem [[Great War]] nur das '''AER9''' anzutreffen. Außerdem ist das '''AER9''' erheblich stabiler und zuverlässiger als die Folgemodelle.
    |reparatur       = AER9 Lasergewehre
    ==Vorkommen==
    |gewicht         = 8
    *Bei [[Soldat der Enklave|Soldaten der Enklave]]
    |wert           = 1000
    *Bei Söldnern der [[Talon Company]]
    |baseid         = {{ID|004336}}<br />{{ID|074795}} (demo)<br />{{DLC_ID|cbfc}} (anchorage)
    *Bei Paladinen der [[Stählerne Bruderschaft|stählernen Bruderschaft]]
    }}{{Spiele|FO3}}
    *Bei [[Ausgestoßene der Bruderschaft|Ausgestoßenen der Bruderschaft]]
    *Bei diversen Händlern


    ==Varianten==
    Das '''{{PAGENAME}}''' gehört zur Waffenart [[Energiewaffen]].
    *[[Wazergewehr]]
    *[[Metallsprenger]] ([[The Pitt (DLC)|TP]])
    ==andere Modelle==
    *[[Dreistrahliges Lasergewehr]]
    *[[AEP7 Laserpistole]]
    ==Weiterführendes==
    *[[AER9 Akte|Akte]]


    == Hintergrund ==
    {{Transkludiert|Lasergewehr}}
    {{transkludieresektion|Lasergewehr|AER9|options=nointro}}
    == Charakteristiken ==
    The laser rifle is a military-grade weapon used by the [[Brotherhood of Steel]] and the [[Enklave]], instead of the [[Lasergewehr (Fallout)|Wattz 2000 laser rifle]] used in previous [[Fallout games|''Fallout'' games]]. Its pistol-sized counterpart is the [[Laserpistole (Fallout 3)|AEP7 laser pistol]].
    As with all energy weapons, the AER9 can suffer from poor performance if not properly maintained. The crystal arrays and non-mechanical components are delicate, and if not properly serviced can lead to a loss of beam intensity, overheating, and energy regulation failure. Given that laser weapons were still in their infancy as regular military weapons, parts can be hard to come by in the wasteland. However, its lack of moving parts (aside from the microfusion cell holding latch and trigger mechanism) means it is resilient against extended use. By nature of firing a beam projectile, the shots will instantly hit, negating any need to lead the shot.
    In combat, the laser rifle is an exceptional weapon. It performs admirably at medium and long ranges, where its accurate semi-automatic fire combined with its large ammunition capacity makes short work of most opponents. However, its semi-automatic nature prevents it from being a viable close quarters combat weapon. As such, the laser rifle is a good weapon for traveling through the open wastelands where dispatching enemies at a distance is a frequent opportunity. Although its damage output is only comparable to the [[Jagdgewehr (Fallout 3)|hunting rifle]] and lower than the [[Sniper rifle (Fallout 3)|sniper rifle]], its rapid semi-automatic action, sizable magazine, minimum spread of 0 (meaning potentially perfect accuracy), extreme effective range, and exceptionally low AP cost allows the laser rifle to really stand out. A deadly critical hit from this weapon, as with other laser weapons, will not only kill enemies but also turn them into a pile of colored sparkling ashes, which can still be looted as normal.
    === Haltbarkeit ===
    A fully repaired laser rifle can fire 1086 bolts, about 46 full cells, from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking.
    == Varianten ==
    * [[Wazergewehr]] - This unique variant of the AER9 has higher damage and durability, as well as a larger magazine. It is obtained from [[Biwwy]] in [[Little Lamplight]] for five hundred caps, for two hundred and fifty caps with a [[Barter]] skill check, or free with the [[Child at Heart]] perk.
    * [[Metallsprenger]] {{icon|FO3TP|link=The Pitt (add-on)}} - This unique variant of the AER9 fires nine beams at once, using one [[Mikrofusionszelle (Fallout 3)|Mikrofusionszelle]] similar to the [[Protectron's Gaze]] laser pistol. This feature, coupled with its remarkably high damage-per-shot makes it a devastating short to close-range weapon, though its effectiveness greatly diminishes at a range with the "shotgun effect". It can be obtained by bringing fifty [[steel ingot]]s to [[Everett]] in ''[[The Pitt (Add-On)|The Pitt]]''.
    * [[Dreistrahliges Lasergewehr (Fallout 3)|Dreistrahliges Lasergewehr]] {{icon|FO3BS|link=Broken Steel (add-on)}} - The tri-beam laser rifle is a variant of the AER9 that fires three high-powered beams per shot - similar to the Metal Blaster - though it does require three microfusion cells every time the trigger is pulled. This weapon is not unique, and is dropped by [[Vault 87 super mutant#Super mutant overlord|super mutant overlord]]s but is not repairable with anything but other tri-beam laser rifles. It was first made available in ''[[Broken Steel]]''.
    {{FO3GI}}
    * The ''[[Operation: Anchorage (Add-On)|Operation: Anchorage]]'' [[Fallout 3 Add-Ons|Add-On]] includes an unused DLC-specific version of the laser rifle. It is identical to the normal laser rifle in both statistics and appearance. Its intended purpose in the DLC is unknown and it was cut from the final release, rendering it accessible only through the use of console commands.
    * A "demo" version of the laser rifle is included in ''Fallout 3'', presumably left from the game's E3 demo. It does one point less damage per shot and less than half the critical damage than the standard variant, but has a much higher critical chance percentage. It is not used anywhere in the game and is only accessible through the use of console commands.
    * The [[lightning gun]] is a version of the laser rifle which was cut from the ''[[Broken Steel (Add-On)|Broken Steel]]'' add-on. Upon firing, it creates a natural gas cloud, then shoots a second laser, possibly igniting the gas. Due to this weapon being cut, it can only be obtained through console commands.
    {{FO3GI|end}}
    === Vergleich ===
    {{Waffenvergleichstabelle
    |game                  = FO3
    |skill                = Energiewaffen
    |name1                = Lasergewehr (Fallout 3)
    |ammo use1            = 1
    |ap1                  = 17
    |attack shots/sec1    = 2.0455
    |clip rounds1          = 24
    |crit % mult1          = 1.5
    |crit dmg1            = 22
    |damage1              = 23
    |hp1                  = 1000
    |min spread1          = 0.0
    |projectiles1          = 1
    |value1                = 1000
    |vats attacks1        = 1
    |weight1              = 8
    |name2                = Metallsprenger
    |ammo use2            = 1
    |ap2                  = 17
    |attack shots/sec2    = 2.0455
    |clip rounds2          = 24
    |crit % mult2          = 1.5
    |crit dmg2            = 27
    |damage2              = 55
    |dlc2                  = fo3tp
    |hp2                  = 1000
    |min spread2          = 2.5
    |projectiles2          = 9
    |value2                = 1000
    |vats attacks2        = 1
    |weight2              = 8
    |name3                = Wazergewehr
    |ammo use3            = 1
    |ap3                  = 17
    |attack shots/sec3    = 2.0455
    |clip rounds3          = 30
    |crit % mult3          = 1.5
    |crit dmg3            = 28
    |damage3              = 29
    |hp3                  = 1800
    |min spread3          = 0.0
    |projectiles3          = 1
    |value3                = 900
    |vats attacks3        = 1
    |weight3              = 8
    |name4                = Dreistrahliges Lasergewehr (Fallout 3)
    |ammo use4            = 3
    |ap4                  = 23
    |attack shots/sec4    = 2.7273
    |clip rounds4          = 24
    |crit % mult4          = 1.5
    |crit dmg4            = 15
    |damage4              = 75
    |dlc4                  = fo3bs
    |hp4                  = 1000
    |min spread4          = 2.0
    |projectiles4          = 3
    |value4                = 1000
    |vats attacks4        = 1
    |weight4              = 9
    }}
    == Fundorte ==
    * [[Enclave soldiers]] typically have laser and/or plasma weapons equipped (usually at about 1/3 [[CND]]), so plenty of laser rifles can be found inside of the Enclave Headquarters at [[Raven Rock]].
    * Laying next to a dead Brotherhood Initiate in the north office building off of [[Falls Church]] (the one without [[Pek|Initiate Pek]]).
    * In a cabinet in the [[Talon Company camp]].
    * On a shelf in the Overseer's Office of [[Vault 92]].
    * In a tent near a wrecked army truck north east of [[Smith Casey's Garage]], guarded by a level adjusted robot, but sometimes random creatures or patrolling [[Brotherhood Outcasts]] will destroy the robot.
    * One in a cabinet in [[The Family]]'s home. Must be stolen.
    * Can be discovered in a room next to some skeletons during the [[Stealing Independence]] quest.
    * Carried by some [[Talon Company merc]]s and [[Regulator (Fallout 3)|Regulators]] at higher levels.
    * [[Sarah Lyons]], [[Kodiak|Paladin Kodiak]] and [[Irving Gallows|Knight Captain Gallows]] carry one.
    * Many [[Brotherhood of Steel (Capital Wasteland)|Brotherhood of Steel]] members use it.
    * Found in the equipment room in [[Vault 112]]. The terminal that unlocks the door requires a science skill of 75 to hack it.
    * One can be found in the storage room behind an average locked door on the southwestern side of the catwalk level of the [[Vault 87]] living quarters.
    * [[Willow]] carries the Laser rifle.
    * Brotherhood Outcasts often use the laser rifle.
    == Infos ==
    * If you explore [[Fort Independence]], you will come across a terminal in the Weapon Research room near the Armory Room, which says the AER9 will overheat after numerous shots, and that it is only supposed to be able to fire 12 to 13 shots per microfusion cell when you can shoot 24 (or 30 with the [[Wazer Wifle]]) lasers per cell. A terminal in the [[Citadel laboratory]] likewise describes the model for being notorious for overheating.
    * One very useful trait about this weapon is that, with a high enough repair skill, you can repair them to 100%, giving them the sizable value of 999 [[bottle cap (Fallout 3)|caps]]. Meaning at 100 barter skill, you can usually sell one for around 890 to 950 caps, depending on the vendor.
    == Hinter den Kulissen ==
    On the barrel, there is a warning: "Caution: laser radiation". It's also rated as a "Class 6" laser, which may be a subtle reference to the internationally used laser class rating system, which currently rates the strongest industrial lasers as "Class 5".
    == Sounds ==
    {|
    | [[File:SingleShotVB.png|95x95px]]
    | [[File:Wpn rifle laser fire 3d.ogg|noicon|200px]]
    | [[File:ReloadVB.png|75x75px]]
    | [[File:Wpn riflelaser reloadinout.ogg|noicon|200px]]
    |-
    | [[File:JamVB.png|85x85px]]
    | [[File:Wpn riflelaser jam.ogg|noicon|200px]]
    |}
    == Galerie ==
    <gallery captionalign="left">
    F3 laser rifle.jpg|''Fallout 3'' laser rifle concept art.
    F3Laser01.jpg|More concept art
    Laser rifle CA1.jpg|Concept art by [[Adam Adamowicz]]
    Laser rifle CA2.jpg
    </gallery>
    == Einzelnachweise ==
    {{reflist}}
    [[en:Laser rifle (Fallout 3)]]
    [[pl:Karabin laserowy AER9]]
    [[pl:Karabin laserowy AER9]]
    [[ru:Лазерная винтовка (Fallout 3)]]
    [[ru:Лазерная винтовка (Fallout 3)]]
    [[en:Laser rifle (Fallout 3)]]
    [[Kategorie:Fallout 3 Energiewaffen Fertigkeit Waffen]]
    [[Kategorie:Fallout 3 Energiewaffen Fertigkeit Waffen]]
    [[Kategorie:Energiewaffen]]
    [[Kategorie:Energiewaffen]]

    Version vom 24. Mai 2015, 15:42 Uhr

     

    Das Lasergewehr (Fallout 3) gehört zur Waffenart Energiewaffen.

    Hintergrund

    Dieser Abschnitt ist übernommen aus Lasergewehr. Um ihn zu ändern, bearbeite bitte die eingebundene Seite.

    {{#lst:Lasergewehr|AER9 }}

    Charakteristiken

    The laser rifle is a military-grade weapon used by the Brotherhood of Steel and the Enklave, instead of the Wattz 2000 laser rifle used in previous Fallout games. Its pistol-sized counterpart is the AEP7 laser pistol.

    As with all energy weapons, the AER9 can suffer from poor performance if not properly maintained. The crystal arrays and non-mechanical components are delicate, and if not properly serviced can lead to a loss of beam intensity, overheating, and energy regulation failure. Given that laser weapons were still in their infancy as regular military weapons, parts can be hard to come by in the wasteland. However, its lack of moving parts (aside from the microfusion cell holding latch and trigger mechanism) means it is resilient against extended use. By nature of firing a beam projectile, the shots will instantly hit, negating any need to lead the shot.

    In combat, the laser rifle is an exceptional weapon. It performs admirably at medium and long ranges, where its accurate semi-automatic fire combined with its large ammunition capacity makes short work of most opponents. However, its semi-automatic nature prevents it from being a viable close quarters combat weapon. As such, the laser rifle is a good weapon for traveling through the open wastelands where dispatching enemies at a distance is a frequent opportunity. Although its damage output is only comparable to the hunting rifle and lower than the sniper rifle, its rapid semi-automatic action, sizable magazine, minimum spread of 0 (meaning potentially perfect accuracy), extreme effective range, and exceptionally low AP cost allows the laser rifle to really stand out. A deadly critical hit from this weapon, as with other laser weapons, will not only kill enemies but also turn them into a pile of colored sparkling ashes, which can still be looted as normal.

    Haltbarkeit

    A fully repaired laser rifle can fire 1086 bolts, about 46 full cells, from full condition before breaking.

    Varianten

    • Wazergewehr - This unique variant of the AER9 has higher damage and durability, as well as a larger magazine. It is obtained from Biwwy in Little Lamplight for five hundred caps, for two hundred and fifty caps with a Barter skill check, or free with the Child at Heart perk.
    • Metallsprenger The Pitt (add-on) - This unique variant of the AER9 fires nine beams at once, using one Mikrofusionszelle similar to the Protectron's Gaze laser pistol. This feature, coupled with its remarkably high damage-per-shot makes it a devastating short to close-range weapon, though its effectiveness greatly diminishes at a range with the "shotgun effect". It can be obtained by bringing fifty steel ingots to Everett in The Pitt.
    • Dreistrahliges Lasergewehr Broken Steel (add-on) - The tri-beam laser rifle is a variant of the AER9 that fires three high-powered beams per shot - similar to the Metal Blaster - though it does require three microfusion cells every time the trigger is pulled. This weapon is not unique, and is dropped by super mutant overlords but is not repairable with anything but other tri-beam laser rifles. It was first made available in Broken Steel.
    • The Operation: Anchorage Add-On includes an unused DLC-specific version of the laser rifle. It is identical to the normal laser rifle in both statistics and appearance. Its intended purpose in the DLC is unknown and it was cut from the final release, rendering it accessible only through the use of console commands.
    • A "demo" version of the laser rifle is included in Fallout 3, presumably left from the game's E3 demo. It does one point less damage per shot and less than half the critical damage than the standard variant, but has a much higher critical chance percentage. It is not used anywhere in the game and is only accessible through the use of console commands.
    • The lightning gun is a version of the laser rifle which was cut from the Broken Steel add-on. Upon firing, it creates a natural gas cloud, then shoots a second laser, possibly igniting the gas. Due to this weapon being cut, it can only be obtained through console commands.

    Vergleich

    Legende
    Waffenname (aktuelle Waffe ist hervorgehoben)- Waffenname (Nahkampf oder Unbewaffnet)Angriffe in V.A.T.S.- Angriffe in V.A.T.S.
    Waffenname (aktuelle Waffe ist hervorgehoben)- Waffenname (Schuss/Energie/Explosion)Aktionspunkte-Kosten- Aktionspunkte-Kosten
    Schaden pro Angriff/Projektil- Schaden pro Angriff/ProjektilSchaden pro Aktionspunkt- Schaden pro Aktionspunkt
    Schaden pro Sekunde- Schaden pro SekundeWaffenstreuung- Waffenstreuung
    Flächenschaden- FlächenschadenMagazinkapazität- Magazinkapazität
    Effekt Schaden & Dauer- Effekt Schaden & DauerHaltbarkeit (Anzahl der Angriffe bis defekt)- Haltbarkeit (Anzahl der Angriffe bis defekt)
    Bonus Effekte- Bonus EffekteGewicht- Gewicht
    Angriffe pro Sekunde- Angriffe pro SekundeWert in Kronkorken- Wert in Kronkorken
    Kritische Chance % Multiplikator- Kritische Chancen % MultiplikatorWert im Verhältnis zum Gewicht- Wert im Verhältnis zum Gewicht
    Kritischer Schaden- Kritischer SchadenBenötigte Fertigkeitsstufe- Benötigte Fertigkeitsstufe
    Kritischer Effektschaden & Dauer- Kritischer Effektschaden & DauerBenötigte Stärke- Benötigte Stärke
    Mit allen ausgerüsteten Mods- Mit allen ausgerüsteten Mods
    WaffennameSchaden pro Angriff/ProjektilSchaden pro SekundeSchuss pro SekundeKritische Chance % MultiplikatorKritischer SchadenAktionspunkte-KostenSchaden pro AktionspunktWaffenstreuungMagazinkapazitätHaltbarkeit (Anzahl der Angriffe/Schüsse bis defekt)GewichtWert in KronkorkenWert im Verhältnis zum Gewicht
    Lasergewehr 23
    472.05x1.522171.40.024Fehler im Ausdruck: Fehlender Operand für /81000125
    Metallsprenger The Pitt55
    (6.1x9)
    112.52.05x1.527173.22.524Fehler im Ausdruck: Fehlender Operand für /81000125
    Wazergewehr 29
    59.32.05x1.528171.70.030Fehler im Ausdruck: Fehlender Operand für /8900112.5
    Dreistrahliges Lasergewehr Broken Steel75
    (25x3)
    204.52.73x1.515233.32.024(8)Fehler im Ausdruck: Fehlender Operand für /91000111.1

    Fundorte

    Infos

    • If you explore Fort Independence, you will come across a terminal in the Weapon Research room near the Armory Room, which says the AER9 will overheat after numerous shots, and that it is only supposed to be able to fire 12 to 13 shots per microfusion cell when you can shoot 24 (or 30 with the Wazer Wifle) lasers per cell. A terminal in the Citadel laboratory likewise describes the model for being notorious for overheating.
    • One very useful trait about this weapon is that, with a high enough repair skill, you can repair them to 100%, giving them the sizable value of 999 caps. Meaning at 100 barter skill, you can usually sell one for around 890 to 950 caps, depending on the vendor.

    Hinter den Kulissen

    On the barrel, there is a warning: "Caution: laser radiation". It's also rated as a "Class 6" laser, which may be a subtle reference to the internationally used laser class rating system, which currently rates the strongest industrial lasers as "Class 5".

    Sounds

    Galerie

    Einzelnachweise

    pl:Karabin laserowy AER9 ru:Лазерная винтовка (Fallout 3)