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'''{{PAGENAME}}''' ist eine KI, die ähnlich wie [[Victor]] nicht an einen festen [[Securiton]] gebunden ist, sondern von [[Securitron]] zu [[Securitron]] springen kann. '''{{PAGENAME}}''' fungiert im Jahr 2281 als [[Benny]]s Assisstent. Als Teil der [[Wild Card: Change in management]]-Quest kann man '''{{PAGENAME}}''' auf [[Mr. House]]s Computer hochladen, nachdem man ihn außer Gefecht gesetzt hat. | '''{{PAGENAME}}''' ist eine KI, die ähnlich wie [[Victor]] nicht an einen festen [[Securiton]] gebunden ist, sondern von [[Securitron]] zu [[Securitron]] springen kann. '''{{PAGENAME}}''' fungiert im Jahr 2281 als [[Benny]]s Assisstent. Als Teil der [[Wild Card: Change in management]]-Quest kann man '''{{PAGENAME}}''' auf [[Mr. House]]s Computer hochladen, nachdem man ihn außer Gefecht gesetzt hat. | ||
==Hintergrund== | ==Hintergrund== | ||
'''{{PAGENAME}}''' war anfangs ein normaler [[Securitron]] | '''{{PAGENAME}}''' war anfangs ein normaler [[Securitron]]. [[Benny]] fand ihn beschädigt und durch eine [[Impulsgranate]] außer Gefecht gesetzt. [[Benny]] ließ den [[Sekuritron]] dann von einem Mitlied der [[Anhänger der Apokalypse]] untersuchen und umprogrammieren. | ||
===Other interactions=== | ===Other interactions=== | ||
After speaking to Mr. House, the Wild Card series of quests will begin. From this point onwards, the Courier will be able to go up to Benny's penthouse in [[The Tops]] Casino. There he will find Yes Man. Yes Man will explain what Benny's plan was; to dispose of Mr. House and plant Yes Man's A.I. in the [[Lucky 38]] mainframe. The player can then choose to continue Benny's plans, and start the [[Wild Card: Change in Management]] quest. If you have killed [[Benny]], Yes Man may appear outside the tops casino, near the entrance. If the courier tries to kill Yes Man, he will not turn hostile or flee, nor will any securitrons or civilians react to the courier. Yes Man will die, yet any quests given by him will not be failed. Returning to the same section of the strip, Yes Man will be back in front of The Tops, explaining that part of him is in every securitron and if one body is killed, his A.I. can move to another. | After speaking to Mr. House, the Wild Card series of quests will begin. From this point onwards, the Courier will be able to go up to Benny's penthouse in [[The Tops]] Casino. There he will find Yes Man. Yes Man will explain what Benny's plan was; to dispose of Mr. House and plant Yes Man's A.I. in the [[Lucky 38]] mainframe. The player can then choose to continue Benny's plans, and start the [[Wild Card: Change in Management]] quest. If you have killed [[Benny]], Yes Man may appear outside the tops casino, near the entrance. If the courier tries to kill Yes Man, he will not turn hostile or flee, nor will any securitrons or civilians react to the courier. Yes Man will die, yet any quests given by him will not be failed. Returning to the same section of the strip, Yes Man will be back in front of The Tops, explaining that part of him is in every securitron and if one body is killed, his A.I. can move to another. | ||
Should the player complete the wild card quest, Yes Man will take Mr. House's place in the Lucky 38. After the assault of [[Hoover Dam]] Yes Man informs you that he found pieces of code within Mr. House's mainframe that, in his words, "changes my personality" and says he will look offline for a little while until his personality change is complete (he never actually shows his changed personality due to the game ending). However, Yes Man clearly states that he's going to be more "assertive", basically stating that he will no longer be under your control, and possibly alluding to Yes Man taking over control of the [[New Vegas Strip]]. | Should the player complete the wild card quest, Yes Man will take Mr. House's place in the Lucky 38. After the assault of [[Hoover Dam]] Yes Man informs you that he found pieces of code within Mr. House's mainframe that, in his words, "changes my personality" and says he will look offline for a little while until his personality change is complete (he never actually shows his changed personality due to the game ending). However, Yes Man clearly states that he's going to be more "assertive", basically stating that he will no longer be under your control, and possibly alluding to Yes Man taking over control of the [[New Vegas Strip]]. | ||
Version vom 31. Dezember 2010, 13:50 Uhr
| Die nachfolgenden Informationen basieren auf Fallout: New Vegas. Sie enthalten evtl. Spoiler. |
| Das heißt dieser Artikel wird derzeit komplett über- oder bearbeitet und jegliche Änderungen an diesem Artikel könnten eventuell widerrufen werden. Bitte warte daher mit Änderungen, bis dieser Hinweis nicht mehr erscheint, um einen möglichen Bearbeitungskonflikt zu vermeiden! Weitere Infos findest du gegebenenfalls auf der jeweiligen Diskussionsseite des Artikels! -Übersicht & Informationen |
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--Richy8964 Disku 12:41, 7. Nov. 2010 (UTC) Vorlage:CharakterVorlage:Games Ja-Sager ist eine KI, die ähnlich wie Victor nicht an einen festen Securiton gebunden ist, sondern von Securitron zu Securitron springen kann. Ja-Sager fungiert im Jahr 2281 als Bennys Assisstent. Als Teil der Wild Card: Change in management-Quest kann man Ja-Sager auf Mr. Houses Computer hochladen, nachdem man ihn außer Gefecht gesetzt hat.
Hintergrund
Ja-Sager war anfangs ein normaler Securitron. Benny fand ihn beschädigt und durch eine Impulsgranate außer Gefecht gesetzt. Benny ließ den Sekuritron dann von einem Mitlied der Anhänger der Apokalypse untersuchen und umprogrammieren.
Other interactions
After speaking to Mr. House, the Wild Card series of quests will begin. From this point onwards, the Courier will be able to go up to Benny's penthouse in The Tops Casino. There he will find Yes Man. Yes Man will explain what Benny's plan was; to dispose of Mr. House and plant Yes Man's A.I. in the Lucky 38 mainframe. The player can then choose to continue Benny's plans, and start the Wild Card: Change in Management quest. If you have killed Benny, Yes Man may appear outside the tops casino, near the entrance. If the courier tries to kill Yes Man, he will not turn hostile or flee, nor will any securitrons or civilians react to the courier. Yes Man will die, yet any quests given by him will not be failed. Returning to the same section of the strip, Yes Man will be back in front of The Tops, explaining that part of him is in every securitron and if one body is killed, his A.I. can move to another.
Should the player complete the wild card quest, Yes Man will take Mr. House's place in the Lucky 38. After the assault of Hoover Dam Yes Man informs you that he found pieces of code within Mr. House's mainframe that, in his words, "changes my personality" and says he will look offline for a little while until his personality change is complete (he never actually shows his changed personality due to the game ending). However, Yes Man clearly states that he's going to be more "assertive", basically stating that he will no longer be under your control, and possibly alluding to Yes Man taking over control of the New Vegas Strip.
Sonstiges
- Greift der Kurier Ja-Sager an, wird dieser sich nicht verteidigen. Für seine Tötung erhält der Spieler 1 EP
Vorkommen
Ja-Sager kommt in Fallout: New Vegas vor.
Hinter den Kulissen
Sein Name ist eine Anspielung auf den Satz "Yes Man", die verwendet wird, um eine Person zu beschreiben, die immer seinem Arbeitgeber oder Vorgesetzten zustimmt .