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|merkmale1 =[[Chem Resistant]] | |merkmale1 =[[Chem Resistant]] | ||
|spiele2 =FO3 | |spiele2 =FO3 | ||
|modifiziert2=[[Hit Points]], [[Poison Resistance]], [[Radiation Resistance]], [[Big Guns]], [[ | |modifiziert2=[[Hit Points]], [[Poison Resistance]], [[Radiation Resistance]], [[Big Guns]], [[Unbewaffnet]], Oxygen Counter When Diving | ||
|extras2 =[[Lead Belly]], [[Life Giver]], [[Rad Resistance]], [[Size Matters]], [[Solar Powered]], [[Strong Back]], [[Toughness]], ''[[Rad Absorption]]'', ''[[Rad Tolerance]]'' | |extras2 =[[Lead Belly]], [[Life Giver]], [[Rad Resistance]], [[Size Matters]], [[Solar Powered]], [[Strong Back]], [[Toughness]], ''[[Rad Absorption]]'', ''[[Rad Tolerance]]'' | ||
|spiele3 =FNV | |spiele3 =FNV | ||
|modifiziert3=[[ | |modifiziert3=[[Unbewaffnet]], [[Survival]], [[Hit point]], [[Radiation resistance]], [[Poison resistance]], [[Implants]] | ||
|extras2 =[[Lead Belly]], [[Lifegiver]], [[Long Haul]], ''[[Old World Gourmet]]'', [[Rad Absorption]], [[Rad Resistance]], [[Solar Powered]], [[Stonewall]], [[Strong Back]], [[Toughness]] | |extras2 =[[Lead Belly]], [[Lifegiver]], [[Long Haul]], ''[[Old World Gourmet]]'', [[Rad Absorption]], [[Rad Resistance]], [[Solar Powered]], [[Stonewall]], [[Strong Back]], [[Toughness]] | ||
|spiele6 =JES | |spiele6 =JES | ||
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==''Fallout: New Vegas''== | ==''Fallout: New Vegas''== | ||
Endurance determines a characters environmental resistances ([[Poison resistance|poison]], [[Radiation resistance|radiation]]), [[ | Endurance determines a characters environmental resistances ([[Poison resistance|poison]], [[Radiation resistance|radiation]]), [[Unbewaffnet]] and [[survival]] skill bonuses, [[hit point]]s and the number of [[Fallout: New Vegas implants|implants]] allowed. | ||
===Endurance-based perks=== | ===Endurance-based perks=== | ||
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| align="center"|120 | | align="center"|120 | ||
| align="center"|0%/0% | | align="center"|0%/0% | ||
| align="center"|[[Survival]]/[[ | | align="center"|[[Survival]]/[[Unbewaffnet]] +2 | ||
|- | |- | ||
| align="center"|2 | | align="center"|2 | ||
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| align="center"|140 | | align="center"|140 | ||
| align="center"|5%/2% | | align="center"|5%/2% | ||
| align="center"|[[Survival]]/[[ | | align="center"|[[Survival]]/[[Unbewaffnet]] +4 | ||
|- | |- | ||
| align="center"|3 | | align="center"|3 | ||
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| align="center"|160 | | align="center"|160 | ||
| align="center"|10%/4% | | align="center"|10%/4% | ||
| align="center"|[[Survival]]/[[ | | align="center"|[[Survival]]/[[Unbewaffnet]] +6 | ||
|- | |- | ||
| align="center"|4 | | align="center"|4 | ||
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| align="center"|180 | | align="center"|180 | ||
| align="center"|15%/6% | | align="center"|15%/6% | ||
| align="center"|[[Survival]]/[[ | | align="center"|[[Survival]]/[[Unbewaffnet]] +8 | ||
|- | |- | ||
| align="center"|5 | | align="center"|5 | ||
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| align="center"|200 | | align="center"|200 | ||
| align="center"|20%/8% | | align="center"|20%/8% | ||
| align="center"|[[Survival]]/[[ | | align="center"|[[Survival]]/[[Unbewaffnet]] +10 | ||
|- | |- | ||
| align="center"|6 | | align="center"|6 | ||
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| align="center"|220 | | align="center"|220 | ||
| align="center"|25%/10% | | align="center"|25%/10% | ||
| align="center"|[[Survival]]/[[ | | align="center"|[[Survival]]/[[Unbewaffnet]] +12 | ||
|- | |- | ||
| align="center"|7 | | align="center"|7 | ||
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| align="center"|240 | | align="center"|240 | ||
| align="center"|30%/12% | | align="center"|30%/12% | ||
| align="center"|[[Survival]]/[[ | | align="center"|[[Survival]]/[[Unbewaffnet]] +14 | ||
|- | |- | ||
| align="center"|8 | | align="center"|8 | ||
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| align="center"|260 | | align="center"|260 | ||
| align="center"|35%/14% | | align="center"|35%/14% | ||
| align="center"|[[Survival]]/[[ | | align="center"|[[Survival]]/[[Unbewaffnet]] +16 | ||
|- | |- | ||
| align="center"|9 | | align="center"|9 | ||
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| align="center"|280 | | align="center"|280 | ||
| align="center"|40%/16% | | align="center"|40%/16% | ||
| align="center"|[[Survival]]/[[ | | align="center"|[[Survival]]/[[Unbewaffnet]] +18 | ||
|- | |- | ||
| align="center"|10 | | align="center"|10 | ||
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| align="center"|300 | | align="center"|300 | ||
| align="center"|45%/18% | | align="center"|45%/18% | ||
| align="center"|[[Survival]]/[[ | | align="center"|[[Survival]]/[[Unbewaffnet]] +20 | ||
|} | |} | ||
Version vom 24. Mai 2014, 19:12 Uhr
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“Kondition und physisches Durchhaltevermögen. Ein Charakter mit hoher Ausdauer wird Überleben, wo andere es nicht könnten.”— Fallout In-game description
Ausdauer ist eine der sieben primäre Statistiken in SPECIAL.
Fallout, Fallout 2, Fallout Tactics
Modifiziert: Trefferpunkte, Gift & Strahlungsresistenz, Heilungsrate, und die zusätzlichen Trefferpunkte pro Level.
Ausdauer kann bei Fallout & Fallout 2 durch das nutzen von Buffout um 3 Punkte erhöht werden.
Fallout 3
Modifiziert: Trefferpunkte, Gift & Strahlungs Resistenz (aber nicht Schadensresistenz) und die Fähigkeiten Große Waffen und Unbewaffnet. Ausdauer entscheidet ebenfalls darüber, wie lange man unter Wasser die Luft anhalten kann.
| Value | Resistance | Starting Health | Skill Modifiers |
|---|---|---|---|
| 1 | 0% | 120 | Große Waffen +2, Unbewaffnet +2 |
| 2 | 2% | 140 | Große Waffen +4, Unbewaffnet +4 |
| 3 | 4% | 160 | Große Waffen +6, Unbewaffnet +6 |
| 4 | 6% | 180 | Große Waffen +8, Unbewaffnet +8 |
| 5 | 8% | 200 | Große Waffen +10, Unbewaffnet +10 |
| 6 | 10% | 220 | Große Waffen +12, Unbewaffnet +12 |
| 7 | 12% | 240 | Große Waffen +14, Unbewaffnet +14 |
| 8 | 14% | 260 | Große Waffen +16, Unbewaffnet +16 |
| 9 | 16% | 280 | Große Waffen +18, Unbewaffnet +18 |
| 10 | 18% | 300 | Große Waffen +20, Unbewaffnet +20 |
Endurance-based Perks
| Perk | Requirement | Level | Additional Requirements |
|---|---|---|---|
| Lead Belly | 5 | 6 | |
| Toughness | 5 | 6 | |
| Rad Resistance | 5 | 8 | |
| Size Matters | 5 | 8 | |
| Strong Back | 5 | 8 | Strength 5 |
| Life Giver | 6 | 12 | |
| Solar Powered | 7 | 20 | |
| Rad Tolerance | 7 | 26 | |
| Rad Absorption | 7 | 28 |
Ways to increase Endurance
- The Endurance Bobblehead can be found in the Deathclaw Sanctuary, on a small platform under the rotting brahmin corpse.
- Some clothing, such as the common wasteland wanderer outfit and the Mechanist's Costume increase Endurance.
- The Intense Training perk will allow you to increase your Endurance (or any other S.P.E.C.I.A.L. stat) once for each time that you take it.
- The perk No Weaknesses sets any S.P.E.C.I.A.L. stats to 5 unless they're already higher.
- The Almost Perfect perk, added in Broken Steel, sets all S.P.E.C.I.A.L. stats to 9 unless they're already 9 or 10.
Fallout: New Vegas
Endurance determines a characters environmental resistances (poison, radiation), Unbewaffnet and survival skill bonuses, hit points and the number of implants allowed.
Endurance-based perks
| Perk | Requirement | Level | Additional Requirements |
|---|---|---|---|
| Old World Gourmet | 6 | 2 | Survival 45 |
| Lead Belly | 5 | 6 | — |
| Toughness | 5 | 6 | — |
| Rad Resistance | 5 | 8 | Survival 40 |
| Stonewall | 6 | 8 | Strength 6 |
| Strong Back | 5 | 8 | Strength 5 |
| Life Giver | 6 | 12 | — |
| Long Haul | 6 | 12 | Barter 70 |
| Atomic! | 6 | 20 | — |
| Solar Powered | 7 | 20 | — |
| Irradiated Beauty | 8 | 22 | — |
| Rad Absorption | 7 | 28 | — |
| Burden to Bear | 6 | 30 | Strength 6 |
| Implant GRX | 8 | 30 | — |
Level names and statistics
| Value | Name | Starting HP | Poison/Rad Resist | Skill Modifiers |
|---|---|---|---|---|
| 1 | Basically Dead | 120 | 0%/0% | Survival/Unbewaffnet +2 |
| 2 | Crumbly | 140 | 5%/2% | Survival/Unbewaffnet +4 |
| 3 | Do Not Bend | 160 | 10%/4% | Survival/Unbewaffnet +6 |
| 4 | Handle with Care | 180 | 15%/6% | Survival/Unbewaffnet +8 |
| 5 | Stain-resistant | 200 | 20%/8% | Survival/Unbewaffnet +10 |
| 6 | Hardy | 220 | 25%/10% | Survival/Unbewaffnet +12 |
| 7 | Tough-as-nails | 240 | 30%/12% | Survival/Unbewaffnet +14 |
| 8 | Flame Retardant | 260 | 35%/14% | Survival/Unbewaffnet +16 |
| 9 | Bulletproof | 280 | 40%/16% | Survival/Unbewaffnet +18 |
| 10 | Unstoppable | 300 | 45%/18% | Survival/Unbewaffnet +20 |
Notizen
- If the player has an Endurance of 8 while having no stats at 1 or a Luck of 10/1, Doc Mitchell will say "I guess that explains how you're still alive. You're built solid as an oak."
- If the player has an Endurance of 1, Doc Mitchell will say "I just don't get it. A stiff breeze'd tear you in two but a couple of bullets and you're right as rain."
- A starting Endurance of 9 will guarantee you the ability to get every implant. An Endurance of 7 will allow you to get all SPECIAL increasing implants.
Galerie
Vorlage:Navbox Primäre Stats pl:Wytrzymałość ru:Выносливость no:Endurance
Kategorien:
- Überarbeitung benötigt
- Fallout Primäre Statistiken
- Fallout 2 Primäre Statistiken
- Fallout 3 Primäre Statistiken
- Fallout Tactics Primäre Statistiken
- Fallout: New Vegas Primäre Statistiken
- Van Buren Primäre Statistiken
- J.E. Sawyer's Fallout RPG Primäre Statistiken
- Lionheart Primäre Statistiken
- TORN Primäre Statistiken