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    Benutzer:Hoschie02/Projekt2: Unterschied zwischen den Versionen

    Tritt unserem Discord bei und informiere dich auf unserem Twitter-Kanal über die aktuellsten Themen rund um Fallout!
    Hoschie02 (Diskussion | Beiträge)
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    Zeile 1: Zeile 1:
    {{Spiele|FNV}}{{Navbox Übersichten FNV}}
    {{Spiele|FNV}}{{Navbox Übersichten FNV}}
    {{Übersichtsintro
    {{Übersichtsintro
    |subject      =Waffe
    |subject      =Munition
    |plural      =Waffen
    |game        =FNV
    |game        =FNV
    |plural      =Munitionen<!-- Der Sammelbegriff für alle Arten von Munition ist Munitionen -->
    }}
    }}


    {| class="va-table-collapse collapsible collapsed" style="text-align: left; border: none;" cellspacing="0" cellpadding="2"
    Der Begriff '''Munition''' (abgekürzt: '''Mun.''') wird in der Regel im Zusammenhang mit einer Waffe, in der Regel einer Fern- oder Feuerwaffe, seltener einem Werkzeug, verwendet. Der Begriff bezeichnet in beiden Fällen nicht fest mit der Waffe oder dem Werkzeug verbundene, meist nachladbare Teile, welche die eigentlichen Wirkungsträger darstellen. Sie entfalten oft erst in beträchtlicher Entfernung zur Waffe, zumindest jedoch außerhalb der Waffe oder des Werkzeuges ihre Wirkung. Die Waffe oder das Werkzeug kann dabei nur als Gerätschaft betrachtet werden, mit deren Hilfe die Munition bestimmungsgemäß zum Einsatz kommt. Zum Teil kann Munition jedoch auch selbst eine Waffe darstellen.<ref>[http://de.wikipedia.org/wiki/Munition http://de.wikipedia.org/wiki/Munition]</ref>
    !style="font-size:18px" | Legende
    |-
    |{{icon|damage|x18px|tooltip=Schaden pro Schuss|link=Schaden}} - '''Schaden''': Diese Information kommt direkt aus dem G.E.C.K. und gibt den Schaden an, der bei einem einzigen Klick auf die Maus/Auslöser ausgeübt wird. Bei den meisten Waffen ist das ein einziger Schuss, bei Schrotflinten hingegen eine "Schrotladung", beim Gatlinglaser ein einziger "Strahl" und bei Nahkampfwaffen ein einzelner Treffer. Die Werte sind bei halbautomatischen Waffen am einfachsten zu vergleichen, da ein einzelner Schuss den vollen Schaden verursacht, unabhängig davon, wie lange es bis zum nächsten Schuss dauert.
    |-
    |{{icon|dps|x18px|tooltip=Schaden pro Sekunde}} - '''Schaden pro Sekunde''': Steht für den Schaden, den die Waffe pro Sekunde anrichtet. Beispiel: Eine Waffe macht pro Schuss 10 Schaden und kann drei mal pro Sekunde feuern, das ergibt einen SPS von 30.
    |-
    |{{icon|attack|x18px|tooltip=Feuerrate}} - '''Feuerrate''': Die maximale Anzahl von Schüssen/Angriffen pro Sekunde, ohne nachzuladen.
    |-
    |{{icon|spread|x18px|tooltip=Streuung|link=Streuung}} - '''Streuung''': Dies ist der minimale Streuungswert aus dem G.E.C.K. Er bezieht sich auf die Genauigkeit einer Fernkampfwaffe. Null "0" bedeutet, die Waffe kann vollkommen gerade feuern, wenn Haltung, Waffenfertigkeit und Waffenzustand optimal sind. Alles über 0 bedeutet, dass, unabhängig von Haltung, Geschicklichkeit oder Waffenzustand, der Schuss um mehrere Grad abweichen kann.
    |-
    |{{icon|chance|x18px|tooltip=Kritische Chance Multiplikator}} - '''Kritische Chance Multiplikator''': Der Multiplikator, der mit der Chance auf kritische Treffer des Charakters verrechnet wird. Dieser Modifikator wird auf jeden einzelnen Angriff angerechnet (z.B. auf jede 5mm-Patrone der Minigun des Charakters). Wenn der Charakter z.B. eine Chance auf kritische Treffer von 5% besitzt, und die verwendete Waffe einen KRIT%MULT von x2, hat jeder Schuss eine Chance von 5%x2=10% auf einen kritischen Treffer. Bei automatischen Waffen (Sturmgewehren, SMGs, Miniguns, etc.) wird der KRIT%MULT-Wert durch die Feuerrate der Waffe geteilt, daher der eher geringe Chance auf kritische Treffer bei automatischen Waffen. Dies dient als Ausgleich für die schiere Anzahl an Kugeln aus derlei Waffen. Zu beachten ist, dass bei einem V.A.T.S.-Angriff mit automatischen Waffen nur ein Mal auf kritischen Treffer geprüft wird und dann, falls ein kritischer Treffer erfolgt, der Schaden auf alle Kugeln angewendet wird.
    |-
    |{{Icon|crit|x18px|tooltip=Kritischer Schaden}} - '''Kritischer Schaden''': Die Menge an Schaden, die bei einem erfolgreichen kritischen Angriff hinzuaddiert wird. Ein erfolgreicher kritischer Schleich-Angriff führt zur doppelten Schadenswirkung beim Ziel.
    |-
    |{{icon|ap|x18px|tooltip=Aktionspunkte Kosten}} - '''Aktionspunkte Kosten''': Anzahl der [[Aktionspunkte]], die pro Schuss/Salve im [[V.A.T.S.]] verbraucht werden.
    |-
    |{{icon|explosion|x18px|tooltip=Wirkungsbereich}} - '''Wirkungsbereich''': Der Wirkungsradius von Explosionen wie im G.E.E.K. angezeigt.
    |-
    |{{icon|repair|x18px|tooltip=Haltbarkeit in Schuss}} - '''Haltbarkeit''': Die maximale Anzahl von Schüssen/Angriffen einer Waffe, bevor die komplett unbrauchbar wird.
    |-
    |{{icon|ammo|x18px|tooltip=Verwendete Munition|link=Fallout: New Vegas Munition}} - '''Verwendete Munition''': Die Munitionsart, welche die Waffe verwendet.
    |-
    |{{icon|mag|x18px|tooltip=Magazin Kapazität}} - '''Magazin Kapazität''': Die Magazinkapazität von Feuerwaffen. Sie gibt an, wie oft man feuern kann, bis man nachladen muss.
    |-
    |{{icon|weight|x18px|tooltip=Gewicht}} - '''Gewicht''': Das Gewicht der Waffe.
    |-
    |{{icon|merchant|x18px|tooltip=Wert in Kronkorken}} - '''Wert in Kronkorken''': Der Wert der Waffe in [[Kronkorken (Fallout: New Vegas)|Kronkorken]]. Der Wert, den man beim Verkaufen erzielt ist abhängig Level in der [[Feilschen]] Fertigkeit.
    |-
    |{{icon|ratio|x18px|tooltip=Wert zu Gewicht Verhältnis}} - '''Wert zu Gewicht Verhältnis''': Wert im Verhältnis zum Gewicht.
    |-
    |{{icon|ability|x18px|tooltip=Benötigte Fertigkeit}} - '''Benötigte Fertigkeit''': Die Waffen-Fertigkeit, und das entsprechende Level dieser Fähigkeit, um die Waffe ohne Malus benutzen zu können.
    |-
    |{{icon|fist|x18px|tooltip=Benötigte Stärke}} - '''Benötigte Stärke''': Die [[Stärke]], die benötigt wird, um die Waffe ohne Malus benutzen zu können.
    |}


    ==Schusswaffen==
    Im [[Pip-Boy 3000]] Menü wird stets das Gesamtgewicht der ausgewählten Munition, nicht das des einzelnen Geschosses, angezeigt.
    ===Pistolen===
    {{clear}}
    {| class="va-table va-table-full va-table-center sortable"
    |- valign="top"
    !
    ! {{icon|pistol|24px|tooltip=Name}}
    ! {{icon|damage|x18px|tooltip=Schaden pro Schuss|link=Schaden}}<br />
    ! {{icon|dps|x18px|tooltip=Schaden pro Sekunde}}<br />
    ! {{icon|attack|x18px|tooltip=Feuerrate}}<br />
    ! {{icon|chance|x18px|tooltip=Kritische Chance Multiplikator}}<br />
    ! {{Icon|crit|x18px|tooltip=Kritischer Schaden}}<br />
    ! {{icon|ap|x18px|tooltip=Aktionspunkte Kosten}}<br />
    ! {{icon|dap|x18px|tooltip=Schaden pro Aktionspunkt}}<br />
    ! {{icon|spread|x18px|tooltip=Streuung|link=Streuung}}<br />
    ! {{icon|ammo|x18px|tooltip=Verwendete Munition|link=Fallout: New Vegas Munition}}<br />
    ! {{icon|mag|x18px|tooltip=Magazin Kapazität}}<br />
    ! {{icon|repair|x18px|tooltip=Haltbarkeit in Schuss}}<br />
    ! {{icon|weight|x18px|tooltip=Gewicht}}<br />
    ! {{icon|merchant|x18px|tooltip=Wert in Kronkorken}}<br />
    ! {{icon|ratio|x18px|tooltip=Wert zu Gewicht Verhältnis}}<br />
    ! {{icon|ability|x18px|tooltip=Benötigte Fertigkeit (Schusswaffen)}}<br />
    ! {{icon|fist|x18px|tooltip=Benötigte Stärke}}<br />
    ! Base ID<br />
    |- style="height:32px;"
    | [[File:.357 magnum revolver.png|40px]]
    | [[.357 Magnum Revolver]]²
    | 26
    | 45.5
    | 1.75
    | x1
    | 26
    | 26
    | 1.0
    | 0.5
    | [[.357 Magnum round|.357<br />Magnum]]
    | 6
    | 995
    | 2
    | 110
    | 55
    | 0
    | 3
    | {{ID|0008f216}}
    |- class="va-table-highlight" style="height:32px;"
    | [[File:Lucky357Magnum.png|40px]]
    | [[Glücksgriff]]²
    | 30
    | 82.5
    | 2.75
    | x2.5
    | 30
    | 17
    | 1.76
    | 0.3
    | [[.357 Magnum round|.357<br />Magnum]]
    | 6
    | 1120
    | 2.5
    | 1500
    | 600
    | 0
    | 3
    | {{ID|000e2c86}}
    |- style="height:32px;"
    | [[File:.44_magnum_revolver_%28Fallout_New_Vegas%29.png|40px]]
    | [[.44-Magnum-Revolver (Fallout: New Vegas)|.44-Magnum-Revolver]]²
    | 36
    | 67.5
    | 1.88
    | x1
    | 36
    | 25
    | 1.44
    | 0.7
    | [[.44-Schuss, Magnum|.44<br />Magnum]]
    | 6
    | 1245
    | 3.5
    | 2500
    | 714.3
    | 50
    | 5
    | {{ID|0008f215}}
    |- class="va-table-highlight" style="height:32px;"
    | [[File:MysteriousMagnum.png|40px]]
    | [[Mysteriöse Magnum]]²
    | 42
    | 102.4
    | 2.44
    | x1
    | 42
    | 22
    | 1.91
    | 0.5
    | [[.44-Schuss, Magnum|.44<br />Magnum]]
    | 6
    | 745
    | 4
    | 3200
    | 800
    | 50
    | 6
    | {{ID|00127c6c}}
    |- style="height:32px;"
    | [[File:.45_Auto_pistol_with_the_improved_sights_modification.png|40px]]
    | [[Automatische .45-Pistole]] ² {{icon|FNVHH|link=Honest Hearts}}
    | 29
    | 79.8
    | 2.75
    | x1
    | 29
    | 17
    | 1.7
    | 0.8
    | [[Autom..45|.45<br />Auto]]
    | 7
    | 745
    | 1.5
    | 1750
    | 1166.7
    | 25
    | 3
    | {{DLC ID|008e1a}}
    |- class="va-table-highlight" style="height:32px;"
    | [[File:A_Light_Shining_in_Darkness.png|40px]]
    | [[Ein Licht im Dunkeln]]² {{icon|FNVHH|link=Honest Hearts}}
    | 33
    | 144.4
    | 4.38
    | x2
    | 33
    | 15
    | 2.2
    | 0.55
    | [[Autom..45|.45<br />Auto]]
    | 6
    | 1245
    | 1.2
    | 4500
    | 3750
    | 75
    | 3
    | {{DLC ID|009dbe}}
    |- style="height:32px;"
    | [[File:FNV556mmPistol.png|40px|link=5.56mm pistol (GRA)|5.56mm pistol]]
    | [[5,56-mm-Pistole (ADW)|5,56-mm-Pistole]]² {{icon|FNVGRA|link=Arsenal der Waffenschieber}}
    | 28
    | 77
    | 2.75
    | x2
    | 28
    | 21
    | 1.33
    | 0.6
    | [[5.56-mm-Schuss|5.56 mm]]
    | 5
    | 870
    | 5
    | 1200
    | 240
    | 50
    | 6
    | {{DLC ID|000813}}
    |- class="va-table-highlight" style="height:32px;"
    | [[File:FNVThatGun.png|40px]]
    | [[Die Knarre]]
    | 30
    | 90
    | 3.0
    | x2.5
    | 30
    | 19
    | 1.58
    | 0.5
    | [[5.56-mm-Schuss|5.56 mm]]
    | 5
    | 1120
    | 5
    | 1750
    | 350
    | 50
    | 6
    | {{ID|00133058}}
    |- style="height:32px;"
    | [[File:9mm_Pistol.png|40px]]
    | [[9-mm-Pistole (Fallout: New Vegas)|9-mm-Pistole]]²
    | 16
    | 50
    | 3.13
    | x1
    | 16
    | 17
    | 0.94
    | 0.7
    | [[9mm round (Fallout: New Vegas)|9 mm]]
    | 13
    | 745
    | 1.5
    | 100
    | 66.7
    | 0
    | 2
    | {{ID|000e3778}}
    |- class="va-table-highlight" style="height:32px;"
    | [[File:Maria.png|40px]]
    | [[Maria]]²
    | 20
    | 75
    | 3.75
    | x2
    | 20
    | 15
    | 1.3
    | 0.2
    | [[9mm round (Fallout: New Vegas)|9 mm]]
    | 13
    | 995
    | 1.5
    | 1000
    | 666.7
    | 0
    | 2
    | {{ID|000e7655}}
    |- style="height:32px;"
    | [[File:10mm_pistol_%28Gamebryo%29.png|40px]]
    | [[10-mm-Pistole (Fallout: New Vegas)|10-mm-Pistole]]²
    | 22
    | 60.5
    | 2.75
    | x1
    | 22
    | 17
    | 1.29
    | 0.8
    | [[10-mm-Schuss|10 mm]]
    | 12
    | 395
    | 3
    | 750
    | 250
    | 25
    | 4
    | {{ID|0000434f}}
    |- class="va-table-highlight" style="height:32px;"
    | [[File:Weathered10mmFNV2.png|40px]]
    | [[Verwitterte 10 mm Pistole]] {{icon|FNVCS|link=Courier's Stash}}
    | 24
    | 66
    | 2.75
    | x1
    | 24
    | 17
    | 1.41
    | 0.8
    | [[10-mm-Schuss|10 mm]]
    | 12
    | 545
    | 3
    | 1200
    | 400
    | 0
    | 4
    | {{ID|001735D4}}
    |- style="height:32px;"
    | [[File:FNV_12%2C7mm_Pistol.png|40px]]
    | [[12,7-mm-Pistole]]
    | 40
    | 110
    | 2.75
    | x1
    | 40
    | 17
    | 2.35
    | 1.1
    | [[12,7mm Munition|12.7 mm]]
    | 7
    | 395
    | 3.5
    | 4000
    | 1142.9
    | 75
    | 7
    | {{ID|0008f213}}
    |- class="va-table-highlight" style="height:32px;"
    | [[File:Lil%27_Devil.png|40px]]
    | [[Kleiner Teufel (ADW)|Kleiner Teufel]]¹ {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 45
    | 146.3
    | 3.25
    | x2
    | 45
    | 15
    | 3.0
    | 0.9
    | [[12,7mm Munition|12.7 mm]]
    | 7
    | 595
    | 3.2
    | 16000
    | 5000
    | 75
    | 8
    | {{DLC ID|000805}}
    |- style="height:32px;"
    | [[File:HuntingRevolver.png|40px]]
    | [[Jagdrevolver]]<br />[[Jagdrevolver (ADW)|ADW]] {{icon|FNVGRA|link=Arsenal der Waffenschieber}}
    | 58
    | 87
    | 1.5
    | x1
    | 58
    | 31
    | 1.87
    | 0.35
    | [[.45-70 Gov't|.45-70<br />Gov't]]
    | 5
    | 545
    | 4
    | 3500
    | 875
    | 75
    | 6
    | {{ID|0008f214}}<br />{{DLC ID|852}}
    |- style="height:32px;"
    | [[File:RangerSequoia.png|40px]]
    | [[Ranger Sequoia]]
    | 62
    | 104.6
    | 1.69
    | x1.5
    | 62
    | 30
    | 2.07
    | 0.1
    | [[.45-70 Gov't|.45-70<br />Gov't]]
    | 5
    | 395
    | 4
    | 1200
    | 300
    | 75
    | 6
    | {{ID|00129a44}}
    |- style="height:32px;"
    | [[File:PolicePistol.png|40px]]
    | [[Polizeipistole]]¹ {{icon|FNVDM|link=Dead Money}}
    | 30
    | 60
    | 2.0
    | x1
    | 45
    | 19
    | 1.58
    | 0.5
    | [[.357 Magnum round|.357<br />Magnum]]
    | 6
    | 1120
    | 3
    | 1000
    | 333.3
    | 0
    | 4
    | {{DLC ID|00bbc2}}
    |- style="height:32px;"
    | [[File:Silenced22Pistol.png|40px]]
    | [[Schallged. .22-Pistole]]¹
    | 9
    | 31.5
    | 3.5
    | x3
    | 18
    | 17
    | 0.53
    | 0.5
    | [[.22 LR Munition|.22 LR]]
    | 16
    | 495
    | 3
    | 80
    | 26.6
    | 0
    | 1
    | {{ID|000e377a}}
    |}
    : <small>''Einzigartige Waffen sind mit einem dunkleren Hintergrund hervorgehoben.'' </small>
    : <small>¹ Normale [[Versteckte Waffen|versteckte Waffe]]: Kann unabhängig vom [[Schleichen|Schleichlevel]] verborgen werden. </small>
    : <small>² Erweiterte [[Versteckte Waffen|versteckte Waffe]]: Versteckbar ab einen [[Schleichen|Schleichlevel]] von ≥ 50 </small>


    ===Gewehre===
    ==Munition==
    ===Schusswaffen===
    {{clear}}
    {{clear}}
    {| class="va-table va-table-full va-table-center sortable"
    {| border="1" cellpadding="0" cellspacing="0" class="va-table" style="text-align: center; width: 100%"
    ! style="width: 30%" | Name
    ! style="width: 25%" | Waffen, die diese Mun. benutzen
    ! style="width: 5%" | Gewicht
    ! style="width: 15%" | Typ
    ! style="width: 5%" | Wert
    ! style="width: 20%" | Effekte
    ! style="width: 10%" | [[Form ID|Base ID]]


    |- valign="top"
    |-
    !
    | rowspan="3" | [[.22LR round]] <br />[[File:22LR round.png|100px]]
    ! {{icon|rifle|60px|tooltip=Name}} 
    | rowspan="3" align="left" |
    ! {{icon|damage|x18px|tooltip=Schaden pro Schuss|link=Schaden}}<br />
    * [[Schallged. .22-Pistole]]
    ! {{icon|dps|x18px|tooltip=Schaden pro Sekunde}}<br />
    * [[Schallgedämpfte .22-MP]]
    ! {{icon|attack|x18px|tooltip=Feuerrate}}<br />
    | rowspan="3" | 0.0076
    ! {{icon|chance|x18px|tooltip=Kritische Chance Multiplikator}}<br />
    ! {{Icon|crit|x18px|tooltip=Kritischer Schaden}}<br />
    ! {{icon|ap|x18px|tooltip=Aktionspunkte Kosten}}<br />
    ! {{icon|dap|x18px|tooltip=Schaden pro Aktionspunkt}}<br />
    ! {{icon|spread|x18px|tooltip=Streuung|link=Streuung}}<br />
    ! {{icon|ammo|x18px|tooltip=Verwendete Munition|link=Fallout: New Vegas Munition}}<br />
    ! {{icon|mag|x18px|tooltip=Magazin Kapazität}}<br />
    ! {{icon|repair|x18px|tooltip=Haltbarkeit in Schuss}}<br />
    ! {{icon|weight|x18px|tooltip=Gewicht}}<br />
    ! {{icon|merchant|x18px|tooltip=Wert in Kronkorken}}<br />
    ! {{icon|ratio|x18px|tooltip=Wert zu Gewicht Verhältnis}}<br />
    ! {{icon|ability|x18px|tooltip=Benötigte Fertigkeit (Schusswaffen)}}<br />
    ! {{icon|fist|x18px|tooltip=Benötigte Stärke}}<br />
    ! Base ID<br/>


    |- style="height:32px;"
    | Standard
    | [[File:Anti-materiel_rifle.png|80px]]
    | 1
    | [[Panzerbüchse]]¹<br />[[Panzerbüchse (ADW)|(ADW)]] {{icon|FNVGRA|link=Arsenal der Waffenschieber}}
    | align="left" |
    | 110
    * Damage x 1
    | 49.3
    | {{ID|0007ea27}}
    | .45
    | x1
    | 110
    | 55/<br />65
    | 2/<br />1.69
    | .015
    | [[.50 MG]]
    | 8
    | 470
    | 20
    | 5600
    | 280
    | 100
    | 8
    | {{ID|0008f21c}}<br />{{DLC ID|84f}}


    |-style="height:32px;"
    |-
    | [[File:FNV_assault_carbine.png|80px]]
    | Hohlspitz
    | [[Sturmkarabiner]]<br />[[Sturmkarabiner (ADW)|(AWD)]] {{icon|FNVGRA|link=Arsenal der Waffenschieber}}
    | 13
    | 156
    | 12
    | x.06
    | 13
    | 20
    | 3.25
    | 1.2
    | [[5mm Munition|5 mm]]
    | 24
    | 3745
    | 6
    | 3950
    | 658
    | 75
    | 3
    | {{ID|0008f21e}}<br />{{DLC ID|850}}
     
    |- style="height:32px;"
    | [[File:Automatic_rifle.png|80px]]
    | [[Automatisches Gewehr]] {{icon|FNVDM|link=Dead Money (Add-On)}}
    | 40
    | 240
    | 6
    | x.18
    | 40
    | 35
    | 2.28
    | 2.5
    | [[.308-Patrone|.308]]
    | 20
    | 995
    | 16
    | 4500
    | 281
    | 100
    | 8
    | {{DLC ID|00a7a9}}
     
    |- style="height:32px;"
    | [[File:Battle_rifle.png|80px]]
    | [[Kampfgewehr (ADW)|Kampfgewehr]] {{icon|FNVGRA|link=Arsenal der Waffenschieber}}
    | 48
    | 92.6
    | 1.93
    | x1
    | 48
    | 25
    | 1.92
    | .55
    | [[.308-Patrone|.308]]
    | 8
    | 1495
    | 9.5
    | 1500
    | 158
    | 75
    | 6
    | {{DLC ID|000812}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:ThisMachineFNV.png|80px]]
    | [[Diese Maschine]]
    | 55
    | 117.9
    | 2.14
    | x1
    | 55
    | 22
    | 2.5
    | .5
    | [[.308-Patrone|.308]]
    | 8
    | 2995
    | 9.5
    | 2800
    | 295
    | 75
    | 6
    | {{ID|000f062b}}
     
    |- style="height:32px;"
    | [[File:BBGUN.png|80px]]
    | [[Luftgewehr (Fallout: New Vegas)|Luftgewehr]]
    | 4
    | 6.2
    | 1.54
    | x1
    | 4
    | 28
    | .14
    | .5
    | [[LGM (Fallout: New Vegas)|LGM]]
    | 100
    | 245
    | 2
    | 2
    | 36
    | align="left" |
    | 18
    * Damage x 1.75
    | 0
    * Target DT x 3
    | 1
    | {{ID|0013e439}}
    | {{ID|00004323}}


    |- class="va-table-highlight" style="height:32px;"
    |-
    | [[File:FNVLEBBGun.png|80px]]
    | Plinking
    | [[Abilene-Kid-Spez.-Luftgew.]]
    | 4
    | 6.2
    | 1.54
    | x1.5
    | 70
    | 28
    | .14
    | .5
    | [[LGM (Fallout: New Vegas)|LGM]]
    | 100
    | 495
    | 2
    | 500
    | 250
    | 0
    | 0
    | 1
    | align="left" |
    | {{ID|0015ff5d}}
    * Damage x 0.85
    | {{ID|00121162}}


    |- style="height:32px;"
    |- style="border-top: 2px solid #AAA;"
    | [[File:BrushGun.png|80px]]
    | rowspan="4" | [[.308 round (Fallout: New Vegas)|.308 round]]
    | [[Buschbüchse]]
    | rowspan="4" align="left" |
    | 75
    * [[Automatic rifle]] {{icon|FNVDM|link=Dead Money}}
    | 92.3
    * [[Battle rifle (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 1.23
    * [[Christine's COS silencer rifle]] {{icon|FNVOWB|link=Old World Blues (add-on)}}
    | x1
    * [[Gobi Campaign scout rifle]]
    | 75
    * [[Hunting rifle (Fallout: New Vegas)|Hunting rifle]]
    | 33
    * [[Paciencia (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 2.27
    * [[Sniper rifle (Fallout: New Vegas)|Sniper rifle]]
    | .06
    * [[This Machine]]
    | [[.45-70 Gov't|.45-70]]
    | rowspan="4" | 0.055
    | 6
    | 745
    | 5
    | 4900
    | 980
    | 100
    | 6
    | {{ID|00121148}}


    |- class="va-table-highlight" style="height:32px;"
    | Standard
    | [[File:Medicine_Stick.png|80px]]
    | [[Medizinstick (ADW)|Medizinstick]] {{icon|FNVGRA|link=Arsenal der Waffenschieber}}
    | 78
    | 108
    | 1.38
    | x1
    | 78
    | 31
    | 2.52
    | .06
    | [[.45-70 Gov't|.45-70]]
    | 8
    | 995
    | 5.5
    | 20000
    | 3636
    | 100
    | 6
    | {{DLC ID|00080e}}
     
    |- style="height:32px;"
    | [[File:Cowboy_repeater.png|80px]]
    | [[Cowboy-Repetierer]]
    | 32
    | 54.2
    | 1.69
    | x1.25
    | 32
    | 27
    | 1.19
    | .06
    | [[.357 Magnum round|.357<br/>Mag]]
    | 7
    | 595
    | 5
    | 800
    | 160
    | 25
    | 4
    | 4
    | {{ID|0008f21a}}
    | align="left" |
    * Damage x 1
    | {{ID|0006b53c}}


    |- class="va-table-highlight" style="height:32px;"
    |-
    | [[File:La_Longue_Carabine_cropped.png|80px]]
    | JSP hand load
    | [[La Longue Carabine]]¹
    | 35
    | 75.4
    | 2.15
    | x1.5
    | 35
    | 24
    | 1.46
    | .05
    | [[.357 Magnum round|.357<br/>Mag]]
    | 11
    | 745
    | 5
    | 1500
    | 300
    | 25
    | 5
    | 5
    | {{ID|000f56f5}}
    | align="left" |
    * Damage x 1.3
    * Condition x 1.5
    | {{ID|00140aa0}}


    |- style="height:32px;"
    |-
    | [[File:HuntingRifleFoNV.png|80px]]
    | Hohlspitz
    | [[Jagdgewehr (Fallout: New Vegas)|Jagdgewehr]]
    | 52
    | 49.3
    | .95
    | x2
    | 52
    | 40
    | 1.3
    | .01
    | [[.308-Patrone|.308]]
    | 5
    | 1495
    | 6
    | 2200
    | 366
    | 50
    | 6
    | {{ID|00004333}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:Paciencia.png|80px]]
    | [[Paciencia (ADW)|Paciencia]] {{icon|FNVGRA|link=Arsenal der Waffenschieber}}
    | 55
    | 65.1
    | 1.18
    | x2
    | 110
    | 35
    | 1.57
    | .01
    | [[.308-Patrone|.308]]
    | 3
    | 1745
    | 6.2
    | 12000
    | 1936
    | 50
    | 6
    | {{DLC ID|00080c}}
     
    |- style="height:32px;"
    | [[File:LMGRend.png|80px]]
    | [[Leichtes MG]]<!-- light machine gun is not considered a heavy weapon under the game mechanics, moving it will result in the edit being reverted -->
    | 21
    | 252
    | 12
    | x.06
    | 21
    | 18
    | 5.83
    | 1.5
    | [[5.56-mm-Schuss|5.56 mm]]
    | 90
    | 3995
    | 15
    | 5200
    | 347
    | 100
    | 8
    | {{ID|000906df}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:BozarFNV.png|80px]]
    | [[Bozar (ADW)|Bozar]]¹ {{icon|FNVGRA|link=Arsenal der Waffenschieber}}
    | 19
    | 285
    | 15.01
    | x.05
    | 19
    | 18
    | 4.22
    | .75
    | [[5.56-mm-Schuss|5.56 mm]]
    | 30
    | 3995
    | 15
    | 20000
    | 1333
    | 100
    | 8
    | {{DLC ID|000806}}
     
    |- style="height:32px;"
    | [[File:Marksman_carbine.png|80px]]
    | [[Scharfschützenkarabiner|Scharfschützen-karabiner]]¹
    | 24
    | 136.8
    | 5.7
    | x1
    | 24
    | 14
    | 1.71
    | .04
    | [[5.56-mm-Schuss|5.56 mm]]
    | 20
    | 1995
    | 6
    | 5200
    | 867
    | 100
    | 4
    | {{ID|00106fea}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:All-American.png|80px]]
    | [[Der Gute Amerikaner]]¹
    | 26
    | 156
    | 6
    | x1
    | 26
    | 13
    | 2.0
    | .035
    | [[5.56-mm-Schuss|5.56 mm]]
    | 24
    | 1995
    | 6
    | 5900
    | 983
    | 100
    | 4
    | {{ID|00106feb}}
     
    |- style="height:32px;"
    | [[File:ServiceRifle.png|80px]]
    | [[Dienstgewehr]]
    | 18
    | 75.6
    | 4.2
    | x1
    | 18
    | 15
    | 1.2
    | .55
    | [[5.56-mm-Schuss|5.56 mm]]
    | 20
    | 1995
    | 8.5
    | 540
    | 64
    | 25
    | 2
    | {{ID|000e9c3b}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:Survivalist%27s_rifle.png|80px]]
    | [[Gewehr des Überlebenskünstlers]] {{icon|FNVHH|link=Honest Hearts}}
    | 48
    | 187.2
    | 3.9
    | x1
    | 48
    | 20
    | 2.4
    | .08
    | [[12,7mm Munition|12.7 mm]]
    | 10
    | 2495
    | 8.5
    | 5400
    | 635
    | 75
    | 4
    | {{DLC ID|00dd79}}
     
    |- style="height:32px;"
    | [[File:Sniper_rifle.png|80px]]
    | [[Präzisionsgewehr]]¹
    | 45
    | 86.8
    | 1.93
    | x2
    | 45
    | 27
    | 1.66
    | .02
    | [[.308-Patrone|.308]]
    | 5
    | 395
    | 8
    | 4100
    | 513
    | 75
    | 6
    | {{ID|00004353}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:FNV_sniper_rifle_Suppressor.png|80px]]
    | [[Christines COS-Schalldämpfergewehr]]¹ {{icon|FNVOWB|link=Old World Blues (Add-On)}}
    | 62
    | 99.6
    | 1.61
    | x2.5
    | 62
    | 38
    | 1.63
    | .02
    | [[.308-Patrone|.308]]
    | 5
    | 420
    | 5.5
    | 6100
    | 1109
    | 75
    | 6
    | {{DLC ID|0112ba}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:FNV_Gobi_Campaign_Scout_Rifle.png|80px]]
    | [[Gobi-Kampagne-Spähergewehr]]¹
    | 48
    | 102.9
    | 2.14
    | x2
    | 80
    | 24
    | 2.0
    | .018
    | [[.308-Patrone|.308]]
    | 6
    | 795
    | 4.5
    | 6200
    | 1378
    | 75
    | 6
    | {{ID|001429e1}}
     
    |- style="height:32px;"
    | [[File:TrailCarbine.png|80px]]
    | [[Trapperbüchse]]
    | 48
    | 73.8
    | 1.5
    | x1
    | 48
    | 29
    | 1.65
    | .06
    | [[.44-Schuss, Magnum|.44 Mag]]
    | 8
    | 2495
    | 5.5
    | 3900
    | 709
    | 75
    | 5
    | {{ID|000cd539}}
     
    |- style="height:32px;"
    | [[File:Varmintrifle.png|80px]]
    | [[Kleinkalibergewehr]]
    | 18
    | 21.9
    | 1.22
    | x1
    | 18
    | 35
    | .51
    | .024
    | [[5.56-mm-Schuss|5.56 mm]]
    | 5
    | 595
    | 5.5
    | 75
    | 14
    | 0
    | 3
    | {{ID|0007ea24}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:Ratslayercropped.png|80px]]
    | [[Rattentöter]]¹
    | 23
    | 30
    | 1.3
    | x5
    | 23
    | 33
    | .7
    | .0225
    | [[5.56-mm-Schuss|5.56 mm]]
    | 8
    | 995
    | 4.5
    | 2000
    | 444
    | 0
    | 3
    | {{ID|000e5b17}}
    |}
    <small>
    : ''Einzigartige Waffen sind mit einen dunkleren Hintergrund hervorgehoben.''
    : ¹ Standardmäßig mit Zielfernrohr bestückt..
    </small>
     
    ===Maschinenpistolen===
    {{clear}}
    {| class="va-table va-table-full va-table-center sortable"
    |- valign="top"
    !
    ! {{icon|smg|60px|tooltip=Name}}
    ! {{icon|damage|x18px|tooltip=Schaden pro Schuss|link=Schaden}}<br />
    ! {{icon|dps|x18px|tooltip=Schaden pro Sekunde}}<br />
    ! {{icon|attack|x18px|tooltip=Feuerrate}}<br />
    ! {{icon|chance|x18px|tooltip=Kritische Chance Multiplikator}}<br />
    ! {{Icon|crit|x18px|tooltip=Kritischer Schaden}}<br />
    ! {{icon|ap|x18px|tooltip=Aktionspunkte Kosten}}<br />
    ! {{icon|dap|x18px|tooltip=Schaden pro Aktionspunkt}}<br />
    ! {{icon|spread|x18px|tooltip=Streuung|link=Streuung}}<br />
    ! {{icon|ammo|x18px|tooltip=Verwendete Munition|link=Fallout: New Vegas Munition}}<br />
    ! {{icon|mag|x18px|tooltip=Magazin Kapazität}}<br />
    ! {{icon|repair|x18px|tooltip=Haltbarkeit in Schuss}}<br />
    ! {{icon|weight|x18px|tooltip=Gewicht}}<br />
    ! {{icon|merchant|x18px|tooltip=Wert in Kronkorken}}<br />
    ! {{icon|ratio|x18px|tooltip=Wert zu Gewicht Verhältnis}}<br />
    ! {{icon|ability|x18px|tooltip=Benötigte Fertigkeit (Schusswaffen)}}<br />
    ! {{icon|fist|x18px|tooltip=Benötigte Stärke}}<br />
    ! Base ID<br />
    |- style="height:32px;"
    | [[File:.45_Auto_submachine_gun.png|60px]]
    | [[Automatische .45-Maschinenpistole]] {{icon|FNVHH|link=Honest Hearts}}
    | 26
    | 286
    | 11
    | x0.06
    | 26
    | 19
    | 5.47
    | 2.3
    | [[Autom..45|.45 Auto]]
    | 30
    | 2995
    | 11
    | 3750
    | 341
    | 75
    | 6
    | {{DLC ID|00996c}}
    |- style="height:32px;"
    | [[File:9mm_SMG_(Fallout_New_Vegas).png|60px]]
    | [[9mm Maschinenpistole]]
    | 14
    | 154
    | 11
    | x0.06
    | 14
    | 20
    | 2.8
    | 1.5
    | [[9mm round (Fallout: New Vegas)|9 mm]]
    | 30
    | 2745
    | 4
    | 850
    | 213
    | 25
    | 3
    | {{ID|0008f217}}
    |- class="va-table-highlight" style="height:32px;"
    | [[File:Vance%27s_9mm_submachine_gun.png|60px]]
    | [[Vance's 9mm Maschinenpistole]]
    | 17
    | 221
    | 13
    | x0.05
    | 17
    | 20
    | 4.25
    | 1.5
    | [[9mm round (Fallout: New Vegas)|9 mm]]
    | 60
    | 3745
    | 4
    | 1500
    | 375
    | 25
    | 3
    | {{ID|000e32f4}}
    |- style="height:32px;"
    | [[File:10mm_SMG.png|60px]]
    | [[10-mm-Maschinenpistole]]
    | 19
    | 171
    | 9
    | 9
    | x0.08
    | align="left" |
    | 19
    * Damage x 1.75
    | 22
    * Target DT x 3
    | 2.59
    | {{ID|0013e443}}
    | 2.2
    | [[10-mm-Schuss|10 mm]]
    | 30
    | 2495
    | 5
    | 2370
    | 474
    | 50
    | 5
    | {{ID|00004321}}
    |- class="va-table-highlight" style="height:32px;"
    | [[File:Sleepytyme.png|60px]]
    | [[Zeit-fürs-Schläfchen (ADW)|Zeit-fürs-Schläfchen]]¹ {{icon|FNVGRA|link=Arsenal der Waffenschieber}}
    | 22
    | 220
    | 10
    | x0.1
    | 22
    | 22
    | 4.0
    | 1.7
    | [[10-mm-Schuss|10 mm]]
    | 40
    | 2495
    | 5
    | 8250
    | 1650
    | 50
    | 5
    | {{DLC ID|00080d}}
    |- style="height:32px;"
    | [[File:12.7mm_SMG.png|60px]]
    | [[12,7-mm-Maschinenpistole]]<br />[[12,7-mm-Maschinenpistole (ADW)|(ADW)]] {{icon|FNVGRA|link=Arsenal der Waffenschieber}}
    | 36
    | 324
    | 9
    | x0.08
    | 36
    | 24
    | 4.5
    | 2.0
    | [[12,7mm Munition|12.7 mm]]
    | 21
    | 2495
    | 5
    | 5100
    | 1020
    | 100
    | 6
    | {{ID|001429d1}}<br />{{DLC ID|84e}}
    |- style="height:32px;"
    | [[File:H%26H_Tools_nail_gun.png|60px]]
    | [[H&H Tools Nagelgewehr ]] {{icon|FNVLR|link=Lonesome Road (Add-On)}}
    | 9
    | 126
    | 14
    | x0.12
    | 9
    | 20
    | 2.7
    | 1.4
    | [[Nägel]]
    | 90
    | 2745
    | 4
    | 5000
    | 1250
    | 75
    | 2
    | {{DLC ID|925e}}
    |- style="height:32px;"
    | [[File:Silenced22SMG.png|60px]]
    | [[Schallgedämpfte .22-MP]]
    | 10
    | 110
    | 11
    | x0.23
    | 20
    | 19
    | 2.1
    | 2.0
    | [[.22 LR Munition|.22 LR]]
    | 180
    | 4995
    | 8
    | 1850
    | 231
    | 50
    | 2
    | {{ID|0008f218}}
    |}
    : <small>''Einzigartige Waffen sind mit einen dunkleren Hintergrund hervorgehoben.'' </small>
    : <small>¹ Erweiterte [[Versteckte Waffen|versteckte Waffe]]: Verstecktbar ab einen [[Schleichen|Schleichlevel]] von ≥ 50</small>


    ===Schrotflinten===
    |-
    {{clear}}
    | Armor piercing
    {| class="va-table va-table-full va-table-center sortable"
    |- valign="top"
    !
    ! {{icon|shotgun|60px|tooltip=Name}}
    ! style="width:45px;" | {{icon|damage|x18px|tooltip=Schaden pro Schuss|link=Schaden}}<br />
    ! {{icon|dps|x18px|tooltip=Schaden pro Sekunde}}<br />
    ! {{icon|attack|x18px|tooltip=Feuerrate}}<br />
    ! {{icon|chance|x18px|tooltip=Kritische Chance Multiplikator}}<br />
    ! {{Icon|crit|x18px|tooltip=Kritischer Schaden}}<br />
    ! {{icon|ap|x18px|tooltip=Aktionspunkte Kosten}}<br />
    ! {{icon|dap|x18px|tooltip=Schaden pro Aktionspunkt}}<br />
    ! {{icon|spread|x18px|tooltip=Streuung|link=Streuung}}<br />
    ! {{icon|ammo|x18px|tooltip=Verwendete Munition|link=Fallout: New Vegas Munition}}<br />
    ! {{icon|mag|x18px|tooltip=Magazin Kapazität}}<br />
    ! {{icon|repair|x18px|tooltip=Haltbarkeit in Schuss}}<br />
    ! {{icon|weight|x18px|tooltip=Gewicht}}<br />
    ! {{icon|merchant|x18px|tooltip=Wert in Kronkorken}}<br />
    ! {{icon|ratio|x18px|tooltip=Wert zu Gewicht Verhältnis}}<br />
    ! {{icon|ability|x18px|tooltip=Benötigte Fertigkeit (Schusswaffen)}}<br />
    ! {{icon|fist|x18px|tooltip=Benötigte Stärke}}<br />
    ! Base ID<br />
    |- style="height:32px;"
    | [[File:Caravan_shotgun.png|80px]]
    | [[Karawanenschrotflinte]]
    | <span style="color:transparent;">0</span>45<br />(6.4 x7)
    | 144.6
    | 3.21
    | x1
    | 6
    | 20
    | 2.25
    | 2.2
    | [[20 gauge shotgun shell|20ga]]
    | 2
    | 695
    | 3
    | 675
    | 225
    | 25
    | 3
    | {{ID|000cd53a}}
    |- class="va-table-highlight" style="height:32px;"
    | [[File:SturdyCaravanShotgun.png|80px]]
    | [[Robuste Karawanenschrotflinte]] {{icon|FNVCS|link=Courier's Stash}}
    | <span style="color:transparent;">0</span>50<br />(7.1 x7)
    | 160.7
    | 3.21
    | x1
    | 7
    | 27
    | 1.85
    | 4
    | [[20 gauge shotgun shell|20ga]]
    | 2
    | 1495
    | 3
    | 875
    | 292
    | 0
    | 3
    | {{ID|001735e3}}
    |- style="height:32px;"
    | [[File:HuntingShotgun.png|80px]]
    | [[Jagdschrotflinte]]
    | <span style="color:transparent;">0</span>70<br />(10 x7)
    | 116.7
    | 1.67
    | x1
    | 10
    | 28
    | 2.5
    | 1.5
    | [[12 gauge shotgun shell (Fallout: New Vegas)|12ga]]
    | 5
    | 995
    | 7.5
    | 3800
    | 507
    | 75
    | 5
    | {{ID|0008ed0b}}
    |- class="va-table-highlight" style="height:32px;"
    | [[File:DinnerBell.png|80px]]
    | [[Essensglocke]]
    | <span style="color:transparent;">0</span>75<br />(10.7 x7)
    | 125
    | 1.67
    | x1
    | 11
    | 28
    | 2.67
    | 1.2
    | [[12 gauge shotgun shell (Fallout: New Vegas)|12ga]]
    | 5
    | 745
    | 7.5
    | 4800
    | 640
    | 75
    | 5
    | {{ID|000f0b12}}
    |- style="height:32px;"
    | [[File:ScreenShot37png.png|80px]]
    | [[Repetierschrotflinte]]
    | <span style="color:transparent;">0</span>48<br />(6.9 x7)
    | 84.9
    | 1.8
    | x1
    | 7
    | 25
    | 1.92
    | 1.9
    | [[20 gauge shotgun shell|20ga]]
    | 5
    | 495
    | 3
    | 2000
    | 667
    | 50
    | 4
    | {{ID|0008ed0c}}
    |- style="height:32px;"
    | [[File:RiotShotgun.png|80px]]
    | [[Polizeischrotflinte]]
    | <span style="color:transparent;">0</span>67<br />(9.5 x7)
    | 268
    | 4.0
    | x1
    | 10
    | 17
    | 3.94
    | 2.5
    | [[12 gauge shotgun shell (Fallout: New Vegas)|12ga]]
    | 12
    | 870
    | 5
    | 5500
    | 1100
    | 100
    | 7
    | {{ID|0008ed0a}}
    |- style="height:32px;"
    | [[File:Sawed_off.png|x32px]]
    | [[Abgesägte Schrotflinte (Fallout: New Vegas)|Abgesägte Schrotflinte]]¹
    | 100<br />(7.1 x14)
    | 28.2
    | 2.34
    | x1
    | 7
    | 37
    | 2.7
    | 4.0
    | [[12 gauge shotgun shell (Fallout: New Vegas)|12ga]]
    | 2(1)
    | 395
    | 4
    | 1950
    | 488
    | 50
    | 4
    | {{ID|0000434c}}
    |- class="va-table-highlight" style="height:32px;"
    | [[File:BigBoomer.png|x32px]]
    | [[Riesen-Rumser]]
    | 120<br />(8.6 x14)
    | 34.2
    | 2.58
    | x1
    | 9
    | 9
    | 35
    | align="left" |
    | 3.43
    * Damage x 0.95
    | 3.5
    * Target DT -15
    | [[12 gauge shotgun shell (Fallout: New Vegas)|12ga]]
    | {{ID|0013e442}}
    | 2(1)
    | 395
    | 4
    | 2500
    | 625
    | 50
    | 4
    | {{ID|001673cd}}
    |- style="height:32px;"
    | [[File:ScreenShot34png.png|80px]]
    | [[Ein-Schuss-Flinte]]
    | <span style="color:transparent;">0</span>50<br />(7.1 x7)
    | 20.9
    | 2.6
    | x1
    | 7
    | 50
    | 1.0
    | 1.4
    | [[20 gauge shotgun shell|20ga]]
    | 1
    | 995
    | 7
    | 175
    | 25
    | 0
    | 5
    | {{ID|000e393b}}
    |}
    : <small>''Einzigartige Waffen sind mit einen dunkleren Hintergrund hervorgehoben'' </small>
    : <small>¹ Erweiterte [[Versteckte Waffen|versteckbare Waffe]]: Versteckbar ab einen [[Schleichen|Schleichlevel]] von ≥ 50</small>
     
    ===Schwere Waffen===
    {{clear}}
    {| class="va-table va-table-full va-table-center sortable"
     
    |- valign="top"
    !
    ! {{icon|big gun|60px|tooltip=Name}} 
    ! {{icon|damage|x18px|tooltip=Schaden pro Schuss|link=Schaden}}<br />
    ! {{icon|dps|x18px|tooltip=Schaden pro Sekunde}}<br />
    ! {{icon|attack|x18px|tooltip=Feuerrate}}<br />
    ! {{icon|chance|x18px|tooltip=Kritische Chance Multiplikator}}<br />
    ! {{Icon|crit|x18px|tooltip=Kritischer Schaden}}<br />
    ! {{icon|ap|x18px|tooltip=Aktionspunkte Kosten}}<br />
    ! {{icon|dap|x18px|tooltip=Schaden pro Aktionspunkt}}<br />
    ! {{icon|spread|x18px|tooltip=Streuung|link=Streuung}}<br />
    ! {{icon|ammo|x18px|tooltip=Verwendete Munition|link=Fallout: New Vegas Munition}}<br />
    ! {{icon|mag|x18px|tooltip=Magazin Kapazität}}<br />
    ! {{icon|repair|x18px|tooltip=Haltbarkeit in Schuss}}<br />
    ! {{icon|weight|x18px|tooltip=Gewicht}}<br />
    ! {{icon|merchant|x18px|tooltip=Wert in Kronkorken}}<br />
    ! {{icon|ratio|x18px|tooltip=Wert zu Gewicht Verhältnis}}<br />
    ! {{icon|ability|x18px|tooltip=Benötigte Fertigkeit (Schusswaffen)}}<br />
    ! {{icon|fist|x18px|tooltip=Benötigte Stärke}}<br />
    ! Base ID<br/>
     
    |- style="height:32px;"
    | [[File:K9000CyberdogGun.png|80px]]
    | [[K9000-Cyberhund-Pistole]]¹ {{icon|FNVOWB|link=Old World Blues (Add-On)}}
    | 26
    | 182
    | 7
    | x0.5
    | 13
    | 27
    | 2.9 <!-- Due to a bug, the animation shows it shooting 12 rounds in V.A.T.S. while only using 3 -->
    | 1.35
    | [[.357 magnum round|.357<br/>magnum]]
    | 50
    | 2495
    | 27
    | 7500
    | 278
    | 75
    | 8
    | {{DLC ID|00e39e}}
     
    |- style="height:32px;"
    | [[File:FIDO.png|80px]]
    | [[FIDO]]¹ {{icon|FNVOWB|link=Old World Blues (Add-On)}}
    | 36
    | 252
    | 7
    | x0.5
    | 18
    | 28
    | 3.9 <!-- Due to a bug, the animation shows it shooting 12 rounds in V.A.T.S. while only using 3 -->
    | 1.5
    | [[.44-Schuss, Magnum|.44<br />Magnum]]
    | 50
    | 2495
    | 27
    | 9500
    | 352
    | 85
    | 9
    | {{DLC ID|00fd3c}}
     
    |- style="height:32px;"
    | [[File:5MMMINIGUN.png|80px]]
    | [[Minigun (Fallout: New Vegas)|Minigun]]
    | 12
    | 240
    | 20
    | x0.5
    | 12
    | 30
    | 3.2
    | 1.0
    | [[5mm Munition|5 mm]]
    | 240
    | 5995
    | 25
    | 5500
    | 220
    | 100
    | 10
    | {{ID|0000433f}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:CZ57Avenger.png|80px]]
    | [[CZ57 Avenger]]
    | 13
    | 390
    | 30
    | x0.5
    | 13
    | 25
    | 6.24
    | 0.55
    | [[5mm Munition|5 mm]]
    | 120
    | 7995
    | 18
    | 8500
    | 340
    | 100
    | 10
    | {{ID|001629b6}}
     
    |- style="height:32px;"
    | [[File:Shoulder_mounted_machine_gun.png|80px]]
    | [[Maschinengewehr für Schultermontage]] {{icon|FNVLR|link=Lonesome Road (Add-On)}}
    | 30
    | 210
    | 7
    | x0
    | 20
    | 30
    | 3.0
    | 0.9
    | [[10-mm-Schuss|10 mm]]
    | 60
    | 3995
    | 17
    | 7500
    | 442
    | 75
    | 7
    | {{DLC ID|8858}}
    |}
    <small>
    : ''Einzigartige Waffen sind mit einen dunkleren Hintergrund hervorgehoben.''
    : ¹ Standardmäßig mit Zielfernrohr ausgerüstet.
    </small>
     
    ==Energiewaffen==
    ===Energiepistolen===
    {{clear}}
    {| class="va-table va-table-full va-table-center sortable"


    |- valign="top"
    |- style="border-top: 2px solid #AAA;"
    !
    | rowspan="4" | [[.357 magnum round]]
    ! {{icon|pistol|24px|tooltip=Name}} 
    | rowspan="4" align="left" |
    ! style="width:45px;" | {{icon|damage|x18px|tooltip=Schaden pro Schuss|link=Schaden}}<br />
    * [[.357 magnum revolver]]
    ! {{icon|dps|x18px|tooltip=Schaden pro Sekunde}}<br />
    * [[Cowboy repeater]]
    ! {{icon|attack|x18px|tooltip=Feuerrate}}<br />
    * [[K9000 cyberdog gun]] {{icon|FNVOWB|link=Old World Blues (add-on)}}
    ! {{icon|chance|x18px|tooltip=Kritische Chance Multiplikator}}<br />
    * [[La Longue Carabine]]
    ! {{Icon|crit|x18px|tooltip=Kritischer Schaden}}<br />
    * [[Lucky]]
    ! {{icon|ap|x18px|tooltip=Aktionspunkte Kosten}}<br />
    * [[Police pistol]] {{icon|FNVDM|link=Dead Money}}
    ! {{icon|dap|x18px|tooltip=Schaden pro Aktionspunkt}}<br />
    | rowspan="4" | 0.035
    ! {{icon|spread|x18px|tooltip=Streuung|link=Streuung}}<br />
    ! {{icon|ammo|x18px|tooltip=Verwendete Munition|link=Fallout: New Vegas Munition}}<br />
    ! {{icon|mag|x18px|tooltip=Magazin Kapazität}}<br />
    ! {{icon|repair|x18px|tooltip=Haltbarkeit in Schuss}}<br />
    ! {{icon|weight|x18px|tooltip=Gewicht}}<br />
    ! {{icon|merchant|x18px|tooltip=Wert in Kronkorken}}<br />
    ! {{icon|ratio|x18px|tooltip=Wert zu Gewicht Verhältnis}}<br />
    ! {{icon|ability|x18px|tooltip=Benötigte Fertigkeit (Energiewaffen)}}<br />
    ! {{icon|fist|x18px|tooltip=Benötigte Stärke}}<br />
    ! Base ID<br/>


    |- class="va-table-highlight" style="height:32px;"
    | Standard
    | [[File:F3Firelance.png|40px]]
    | [[Alien-Blaster (Fallout: New Vegas)|Alien-Blaster]]¹ {{icon|ww}}
    | 75
    | 131.3
    | 1.8
    | x100
    | 50
    | 20
    | 3.75
    | 0
    | [[Alien power cell (Fallout: New Vegas)|Alien<br/>power<br/>cell]]
    | 10
    | 2495
    | 2
    | 2
    | 4000
    | align="left" |
    | 2000
    * Damage x 1
    | 75
    | {{ID|0008ed02}}
    | 1
    | {{ID|00004322}}


    |- class="va-table-highlight" style="height:32px;"
    |-
    | [[File:Euclid%27s_C-Findercropped1.png|40px]]
    | JFP hand load
    | [[Euclids C-Detektor]]
    | 0<br/>+150 {{icon|explosion}}
    | 20.6
    | 0.2
    | x50
    | 0
    | 50
    | 3
    | 3
    | 0.5
    | align="left" |
    | [[Archimedes II charge|ARCHII<br/>charge]]
    * Damage x 1.25
    | 1
    * Target DT -3
    | 3995
    * Spread x 0.8
    | 15
    | {{ID|00140a9e}}
    | 1
    | 0.07
    | 0
    | 1
    | {{ID|0014eb3c}}


    |- style="height:32px;"
    |-
    | [[File:Flare_gun.png|40px]]
    | Hohlspitz
    | [[Signalpistole (Lonesome Road)|Signalpistole]]² ³ {{icon|FNVLR|link=Lonesome Road (Add-On)}}
    | 10<br />+1{{icon|fire}}/10s
    | 3.4
    | 1.8
    | x1.5
    | 10
    | 30
    | 0.67
    | 0.5
    | [[Flamer fuel (Fallout: New Vegas)|Flamer<br/>fuel]]
    | 10
    | 245
    | 2
    | 500
    | 250
    | 0
    | 3
    | 3
    | {{DLC ID|4c4e}}
    | align="left" |
    * Damage x 1.75
    * Target DT x 3
    | {{ID|0013e43c}}


    |- style="height:32px;"
    |-
    | [[File:Laser_pistol_(Gamebryo).png|40px]]
    | .38 special round
    | [[Laserpistole (Fallout: New Vegas)|Laserpistole]]²<br />[[Laserpistole (ADW)|(ADW)]]² {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 12
    | 45
    | 3.75
    | x1.5
    | 12
    | 15
    | 0.8
    | 0.1
    | [[Energy cell (Fallout: New Vegas)|SEC]]
    | 30
    | 995
    | 3
    | 175
    | 58.3
    | 0
    | 1
    | 1
    | {{ID|00004335}}<br />{{DLC ID|84d}}
    | align="left" |
    * Damage x 0.75
    * Condition x 0.75
    | {{ID|0015e8ee}}


    |- class="va-table-highlight" style="height:32px;"
    |- style="border-top: 2px solid #AAA;"
    | [[File:Compliance_Regulator.png|40px]]
    | rowspan="4" | [[.44 magnum round (Fallout: New Vegas)|.44 magnum round]]
    | [[Gefügigkeits-Regulator]]² {{icon|FNVHH|link=Honest Hearts}}
    | rowspan="4" align="left" |
    | 8
    * [[.44 magnum revolver (Fallout: New Vegas)|.44 magnum revolver]]
    | 30
    * [[FIDO]] {{icon|FNVOWB|link=Old World Blues (add-on)}}
    | 3.75
    * [[Mysterious Magnum]]
    | x1.5
    * [[Trail carbine]]
    | 12
    | rowspan="4" | 0.043
    | 15
    | 0.53
    | 0.1
    | [[Energy cell (Fallout: New Vegas)|SEC]]
    | 30
    | 995
    | 3
    | 175
    | 58.3
    | 0
    | 1
    | {{DLC ID|00c626}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:Laser_pistol_(Gamebryo).png|40px]]
    | [[Fehlende Laserpistole]]³
    | 11
    | 41.3
    | 3.8
    | x1.5
    | 11
    | 15
    | 0.73
    | 0.1
    | [[Energy cell (Fallout: New Vegas)|SEC]]
    | 30
    | 995
    | 3
    | 175
    | 58.3
    | 0
    | 1
    | {{ID|0010a6fc}}


    |- class="va-table-highlight" style="height:32px;"
    | Standard
    | [[File:Pew_Pew.png|40px]]
    | [[Piu Piu]]²
    | 75
    | 150
    | 2.0
    | x2.5
    | 50
    | 35
    | 2.14
    | 0.1
    | [[Energy cell (Fallout: New Vegas)|SEC]]
    | 10(2)
    | 395
    | 3
    | 3
    | 2498
    | align="left" |
    | 832.6
    * Damage x 1
    | 0
    | {{ID|0002937e}}
    | 1
    | {{ID|00103b1d}}


    |- style="height:32px;"
    |-
    | [[File:PlasmaDefenderFNV.png|40px]]
    | Hohlspitz
    | [[Plasma-Defender]]<br />[[Plasma-Defender (ADW)|(ADW)]] {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 38
    | 95
    | 2.5
    | x 1
    | 38
    | 20
    | 1.9
    | 0.3
    | [[Energy cell (Fallout: New Vegas)|SEC]]
    | 32(16)
    | 495
    | 2
    | 3000
    | 1500
    | 50
    | 2
    | {{ID|00090727}}<br />{{DLC ID|853}}
     
    |- style="height:32px;"
    | [[File:PlasmaPistol.png|40px]]
    | [[Plasmapistole (Fallout: New Vegas)|Plasmapistole]]²<br />[[Plasmapistole (ADW)|(ADW)]]² {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 33
    | 57.8
    | 1.75
    | x1.5
    | 33
    | 30
    | 1.1
    | 0.5
    | [[Energy cell (Fallout: New Vegas)|SEC]]
    | 32(16)
    | 745
    | 3
    | 200
    | 66.6
    | 0
    | 2
    | {{ID|00004343}}<br />{{DLC ID|855}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:Pulse_gun.png|40px]]
    | [[Impulswaffe (Fallout: New Vegas)|Impulswaffe]]
    | 5<br />+250{{icon|emp}}/<br />+110{{icon|emp}}⁴
    | 5.17
    | 1
    | x1
    | 5
    | 20
    | 0.25
    | 0.1
    | [[Energy cell (Fallout: New Vegas)|SEC]]
    | 25(5)
    | 495
    | 2
    | 1800
    | 900
    | 25
    | 2
    | {{ID|00090a6b}}
     
    |- style="height:32px;"
    | [[File:RechargePistol.png|40px]]
    | [[Akkupistole]]
    | 18
    | 90
    | 5
    | x1.2
    | 18
    | 13
    | 1.38
    | 0.1
    | [[Microfusion breeder|MF<br/>breeder]]
    | 20
    | 1495
    | 7
    | 7
    | 2700
    | align="left" |
    | 385.7
    * Damage x 1.75
    | 50
    * Target DT x 3
    | 2
    | {{ID|0013e437}}
    | {{ID|0009071f}}


    |- class="va-table-highlight" style="height:32px;"
    |-
    | [[File:MF_Hyperbreeder_Alpha.png|40px]]
    | SWC hand load
    | [[MF Hyperbreeder Alpha (GRA)|MF Hyperbreeder Alpha]]² {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 4
    | 25
    | align="left" |
    | 175
    * Damage x 1.2
    | 7
    * Target DT -6
    | x2
    | {{ID|0013e438}}
    | 25
    | 20
    | 1.25
    | 1.0
    | [[Microfusion breeder|MF<br/>breeder]]
    | 10
    | 3995
    | 7
    | 8900
    | 1271.4
    | 50
    | 2
    | {{DLC ID|000802}}


    |- style="height:32px;"
    |-
    | [[File:Sonic_emitter.png|40px]]
    | Special round
    | [[Schallemitter - Gabriels Bellen]]² {{icon|FNVOWB|link=Old World Blues (Add-On)}}
    | 55<br />+20{{icon|emp}}⁴
    | 56.9
    | 1.03
    | x1
    | 25
    | 30
    | 1.83
    | 0.1
    | [[Energy cell (Fallout: New Vegas)|SEC]]
    | 24(12)
    | 495
    | 2
    | 3500
    | 1750
    | 50
    | 2
    | 2
    | {{DLC ID|00e37e}}
    | align="left" |
    * Damage x 0.75
    * Condition x 0.75
    | {{ID|0015e8ed}}


    |- style="height:32px;"
    |- style="border-top: 2px solid #AAA;"
    | [[File:Sonic_emitter.png|40px]]
    | rowspan="4" | [[.45 Auto]] {{icon|FNVHH|link=Honest Hearts}}
    | [Schallemitter - Opernsänger]]² {{icon|FNVOWB|link=Old World Blues (Add-On)}}
    | rowspan="4" align="left" |
    | 55<br />+20{{icon|emp}}
    * [[A Light Shining in Darkness]] {{icon|FNVHH|link=Honest Hearts}}
    | 56.9
    * [[.45 Auto pistol]] {{icon|FNVHH|link=Honest Hearts}}
    | 1.03
    * [[.45 Auto submachine gun]] {{icon|FNVHH|link=Honest Hearts}}
    | x1
    | rowspan="4" | 0.065
    | 25
    | 30
    | 1.83
    | 0.1
    | [[Energy cell (Fallout: New Vegas)|SEC]]
    | 24
    | 495
    | 2
    | 3500
    | 1750
    | 50
    | 2
    | {{DLC ID|00e1b8}}


    |- style="height:32px;"
    | Standard
    | [[File:Sonic_emitter.png|40px]]
    | 3
    | [[Schallemitter - Offenbarung]]² {{icon|FNVOWB|link=Old World Blues (Add-On)}}
    | align="left" |
    | 31<br />+20{{icon|emp}}⁴
    * Damage x 1
    | 32.1
    | {{DLC ID|00947b}}
    | 1.03
    | x1
    | 18
    | 30
    | 1.03
    | 0.1
    | [[Energy cell (Fallout: New Vegas)|SEC]]
    | 24
    | 495
    | 2
    | 3500
    | 1750
    | 50
    | 2
    | {{DLC ID|00e381}}


    |- style="height:32px;"
    |-
    | [[File:Sonic_emitter.png|40px]]
    | Hohlspitz
    | [[Schallemitter - Robo-Skorpion]]² {{icon|FNVOWB|link=Old World Blues (Add-On)}}
    | 65<br />+20{{icon|emp}}⁴
    | 67.2
    | 1.03
    | x1
    | 30
    | 30
    | 2.16
    | 0.1
    | [[Energy cell (Fallout: New Vegas)|SEC]]
    | 24(8)
    | 495
    | 2
    | 3500
    | 1750
    | 75
    | 2
    | {{DLC ID|00e386}}
     
    |- style="height:32px;"
    | [[File:Sonic_emitter.png|40px]]
    | [[Schallemitter - Tarantel]]² {{icon|FNVOWB|link=Old World Blues (Add-On)}}
    | 60<br />+20{{icon|emp}}⁴
    | 62.1
    | 1.03
    | x1
    | 30
    | 30
    | 2.0
    | 0.1
    | [[Energy cell (Fallout: New Vegas)|SEC]]
    | 24(8)
    | 495
    | 2
    | 3500
    | 1750
    | 75
    | 2
    | {{DLC ID|00e389}}
    |}
    <small>
    : ''Einzigartige Waffen sind durch eine dunkleren Hintergrund hervorgehoben.''
    : ¹ Kann nur mit dem Extra [[Wildes Ödland]] gefunden werden.
    : ² Erweiterte [[Versteckte Waffen|versteckbare Waffe]]: Versteckbar ab einen [[Schleichen|Schleichlevel]] von ≥ 50.
    : ³ Verängstigt Abscheulichkeiten.
    : ⁴ Gibt Bonus Schaden bei Robotern und mit [[Powerrüstung]] ausgerüsteten Gegnern.
    </small>
     
    ===Energiegewehre===
    {{clear}}
    {| class="va-table va-table-full va-table-center sortable"
     
    |- valign="top"
    !
    ! {{icon|rifle|60px|tooltip=Name}} 
    ! {{icon|damage|x18px|tooltip=Schaden pro Schuss|link=Schaden}}<br />
    ! {{icon|dps|x18px|tooltip=Schaden pro Sekunde}}<br />
    ! {{icon|attack|x18px|tooltip=Feuerrate}}<br />
    ! {{icon|chance|x18px|tooltip=Kritische Chance Multiplikator}}<br />
    ! {{Icon|crit|x18px|tooltip=Kritischer Schaden}}<br />
    ! {{icon|ap|x18px|tooltip=Aktionspunkte Kosten}}<br />
    ! {{icon|dap|x18px|tooltip=Schaden pro Aktionspunkt}}<br />
    ! {{icon|spread|x18px|tooltip=Streuung|link=Streuung}}<br />
    ! {{icon|ammo|x18px|tooltip=Verwendete Munition|link=Fallout: New Vegas Munition}}<br />
    ! {{icon|mag|x18px|tooltip=Magazin Kapazität}}<br />
    ! {{icon|repair|x18px|tooltip=Haltbarkeit in Schuss}}<br />
    ! {{icon|weight|x18px|tooltip=Gewicht}}<br />
    ! {{icon|merchant|x18px|tooltip=Wert in Kronkorken}}<br />
    ! {{icon|ratio|x18px|tooltip=Wert zu Gewicht Verhältnis}}<br />
    ! {{icon|ability|x18px|tooltip=Benötigte Fertigkeit (Energiewaffen)}}<br />
    ! {{icon|fist|x18px|tooltip=Benötigte Stärke}}<br />
    ! Base ID<br/>
     
    |- style="height:32px;"
    | [[File:Gauss_rifle.png|80px]]
    | [[Gaußgewehr(Fallout: New Vegas)|Gaußgewehr]]²
    | 120
    | 45<!-- GECK fails to take into account that this is a single shot weapon like it does with the Fat Man and missile launcher, this is due to the weapon expending more than 1 ammunition per shot -->
    | 3
    | x2
    | 60
    | 40
    | 3
    | 0.03
    | [[Mikrofusionszelle (Fallout: New Vegas)|MFZ]]
    | 5<br/>(1)
    | 395
    | 7
    | 3000
    | 429
    | 75
    | 5
    | 5
    | {{ID|0015837b}}
    | align="left" |
    * Damage x 1.75
    * Target DT x 3
    | {{DLC ID|009e6a}}


    |- class="va-table-highlight" style="height:32px;"
    |-
    | [[File:Gauss_rifle_FNVUnique.png|80px]]
    | +P
    | [[YCS/186]]¹ ²
    | 140
    | 52.5<!-- GECK fails to take into account that this is a single shot weapon like it does with the Fat Man and missile launcher, this is due to the weapon expending more than 1 ammunition per shot -->
    | 3
    | x2
    | 70
    | 40
    | 3.5
    | 0.0275
    | [[Mikrofusionszelle (Fallout: New Vegas)|MFZ]]
    | 4<br/>(1)
    | 495
    | 8
    | 3000
    | 375
    | 75
    | 5
    | 5
    | {{ID|0015b38d}}
    | align="left" |
    * Damage x 1.1
    * Target DT -2
    * Condition x 1.2
    | {{DLC ID|009e6b}}


    |- class="va-table-highlight" style="height:32px;"
    |-
    | [[File:Holorifle.png|80px]]
    | Super hand load
    | [[Holo-Gewehr]]² {{icon|FNVDM|link=Dead Money (Add-On)}}
    | 80
    | 88.9
    | 1.11
    | x1
    | 80
    | 30
    | 2.67
    | 0.4
    | [[Mikrofusionszelle (Fallout: New Vegas)|MFZ]]
    | 4
    | 495
    | 8
    | 8
    | 3000
    | align="left" |
    | 375
    * Damage x 1.3
    | 50
    * Target DT -4
    | 4
    * Condition x 2.5
    | {{DLC ID|0092ef}}
    | {{DLC ID|009e6c}}


    |- style="height:32px;"
    |- style="border-top: 2px solid #AAA;"
    | [[File:LAER.png|80px]]
    | rowspan="3" | [[.45-70 Gov't]]
    | [[LUEG]] {{icon|FNVOWB|link=Old World Blues (Add-On)}}
    | rowspan="3" align="left" |
    | 65
    * [[Brush gun]]
    | 162.5
    * [[Hunting revolver]]
    | 2.5
    * [[Hunting revolver (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | x1.5
    * [[Medicine Stick (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 15
    * [[Ranger Sequoia]]
    | 32
    | rowspan="3" | 0.065
    | 2
    | 0.08
    | [[Mikrofusionszelle (Fallout: New Vegas)|MFZ]]
    | 20
    | 370
    | 4
    | 8000
    | 2000
    | 75
    | 4
    | {{DLC ID|00b9cf}}


    |- style="height:32px;"
    | Standard
    | [[File:LAER.png|80px]]
    | [[Elijahs erweitertes LUEG]] {{icon|FNVOWB|link=Old World Blues (Add-On)}}
    | 65
    | 178.8
    | 2.75
    | x1.5
    | 15
    | 32
    | 2
    | 0.08
    | [[Mikrofusionszelle (Fallout: New Vegas)|MFZ]]
    | 15
    | 245
    | 4
    | 4
    | 8500
    | align="left" |
    | 2125
    * Damage x 1
    | 75
    | {{ID|00121133}}
    | 4
    | {{DLC ID|015dd3}}


    |- style="height:32px;"
    |-
    | [[File:RCW.png|80px]]
    | Hohlspitz
    | [[RCW-Laser]]
    | 15
    | 135
    | 9
    | x0.5
    | 15
    | 20
    | 2.25
    | 0.08
    | [[Electron charge pack (Fallout: New Vegas)|ECP]]
    | 60
    | 1995
    | 4
    | 2150
    | 537
    | 50
    | 4
    | {{ID|0009073b}}
     
    |- style="height:32px;"
    | [[File:AER9LASERRIFLE.png|80px]]
    | [[Lasergewehr (Fallout: New Vegas)|Lasergewehr]]
    | 22
    | 67.8
    | 3.08
    | x1.5
    | 23
    | 18
    | 1.22
    | 0.025
    | [[Mikrofusionszelle (Fallout: New Vegas)|MFZ]]
    | 24
    | 620
    | 8
    | 8
    | 800
    | align="left" |
    | 100
    * Damage x 1.75
    | 25
    * Target DT x 3
    | 3
    | {{ID|0013e43d}}
    | {{ID|00004336}}


    |- class="va-table-highlight" style="height:32px;"
    |-
    | [[File:AER14_prototype.png|80px]]
    | SWC hand load
    | [[AER14-Prototyp]]
    | 35
    | 105
    | 3
    | x2
    | 35
    | 20
    | 1.75
    | 0.0225
    | [[Mikrofusionszelle (Fallout: New Vegas)|MFZ]]
    | 24<br/>(12)
    | 495
    | 8.5
    | 2200
    | 259
    | 25
    | 3
    | {{ID|001479b3}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:AER9LASERRIFLE.png|80px]]
    | [[Lasergewehr (Van Graff)]]
    | 15
    | 46.2
    | 3.08
    | x1.5
    | 15
    | 18
    | 0.83
    | 0.025
    | [[Mikrofusionszelle (Fallout: New Vegas)|MFZ]]
    | 24
    | 270
    | 8
    | 800
    | 100
    | 0
    | 3
    | {{ID|001251cd}}
     
    |- style="height:32px;"
    | [[File:MultiplasRifle.png|80px]]
    | [[Multi-Plasmagewehr]]
    | 105<br/>(35x3)
    | 105
    | 1
    | x1
    | 34
    | 35
    | 3
    | 1.5
    | [[Mikrofusionszelle (Fallout: New Vegas)|MFZ]]
    | 30<br/>(10)
    | 245
    | 7
    | 2500
    | 357
    | 50
    | 4
    | {{ID|00121168}}
     
    |- style="height:32px;"
    | [[File:PlasmaRifle.png|80px]]
    | [[Plasmagewehr (Fallout: New Vegas)|Plasmagewehr]]
    | 47
    | 65.8
    | 1.4
    | x2
    | 47
    | 30
    | 1.57
    | 0.2
    | [[Mikrofusionszelle (Fallout: New Vegas)|MFZ]]
    | 24<br/>(12)
    | 370
    | 8
    | 1300
    | 163
    | 25
    | 3
    | {{ID|00004344}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:PlasmaRifle.png|80px]]
    | [[Plasmagewehr (Van Graff)]]
    | 32
    | 44.8
    | 1.4
    | x2
    | 32
    | 30
    | 1.06
    | 0.2
    | [[Mikrofusionszelle (Fallout: New Vegas)|MFZ]]
    | 24<br/>(12)
    | 370
    | 8
    | 1300
    | 163
    | 0
    | 3
    | {{ID|001251cc}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:Q35mattermod.png|80px]]
    | [[Q-35 Materiemodulator]]
    | 40
    | 96
    | 2.4
    | x2
    | 62
    | 28
    | 1.43
    | 0.2
    | [[Mikrofusionszelle (Fallout: New Vegas)|MFZ]]
    | 12
    | 1245
    | 7
    | 3000
    | 429
    | 25
    | 2
    | {{ID|000e6064}}
     
    |- style="height:32px;"
    | [[File:FNVRechargerRifle.png|80px]]
    | [[Akkugewehr]]
    | 12
    | 51.1
    | 4.3
    | x1.5
    | 12
    | 19
    | 0.63
    | 0.02
    | [[Microfusion breeder|MF<br/>breeder]]
    | 7
    | 370
    | 15
    | 250
    | 17
    | 0
    | 5
    | 5
    | {{ID|00121154}}
    | align="left" |
     
    * Damage x 1.2
    |- style="height:32px;"
    * Target DT -6
    | [[File:Tri-beam_laser_rifle.png|80px]]
    * Condition x 3
    | [[Dreistrahliges Lasergewehr (Fallout: New Vegas)|Dreistrahliges Lasergewehr]]<br />[[Dreistrahliges Lasergewehr (ADW)|(ADW)]] {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | {{ID|0013e43e}}
    | 66<br/>(22x3)
    | 180
    | 2.73
    | x1.5
    | 22
    | 23
    | 2.87
    | 0.5
    | [[Mikrofusionszelle (Fallout: New Vegas)|MFZ]]
    | 24<br/>(8)
    | 245
    | 9
    | 4800
    | 533
    | 75
    | 4
    | {{ID|000e2bf4}}<br />{{DLC ID|854}}
    |}
    <small>
    : ''Einzigartige Waffen sind mit einem dunkleren Hintergrund hervorgehoben''
    : ¹ Nur erhältlich, wenn der Spieler das Extra [[Wildes Ödland]] gewählt hat.
    : ² Standardmäßig mit Zielfernrohr ausgerüstet.
    </small>
     
    ===Schwere Energiewaffen===
    {{clear}}
    {| class="va-table va-table-full va-table-center sortable"
     
    |- valign="top"
    !
    ! {{icon|bigger gun|60px|tooltip=Name}} 
    ! style="width:50px;" | {{icon|damage|x18px|tooltip=Schaden pro Schuss|link=Schaden}}<br />
    ! {{icon|dps|x18px|tooltip=Schaden pro Sekunde}}<br />
    ! {{icon|attack|x18px|tooltip=Feuerrate}}<br />
    ! {{icon|chance|x18px|tooltip=Kritische Chance Multiplikator}}<br />
    ! {{Icon|crit|x18px|tooltip=Kritischer Schaden}}<br />
    ! {{icon|ap|x18px|tooltip=Aktionspunkte Kosten}}<br />
    ! {{icon|dap|x18px|tooltip=Schaden pro Aktionspunkt}}<br />
    ! {{icon|spread|x18px|tooltip=Streuung|link=Streuung}}<br />
    ! {{icon|ammo|x18px|tooltip=Verwendete Munition|link=Fallout: New Vegas Munition}}<br />
    ! {{icon|mag|x18px|tooltip=Magazin Kapazität}}<br />
    ! {{icon|repair|x18px|tooltip=Haltbarkeit in Schuss}}<br />
    ! {{icon|weight|x18px|tooltip=Gewicht}}<br />
    ! {{icon|merchant|x18px|tooltip=Wert in Kronkorken}}<br />
    ! {{icon|ratio|x18px|tooltip=Wert zu Gewicht Verhältnis}}<br />
    ! {{icon|ability|x18px|tooltip=Benötigte Fertigkeit (Energiewaffen)}}<br />
    ! {{icon|fist|x18px|tooltip=Benötigte Stärke}}<br />
    ! Base ID<br/>
     
    |- style="height:32px;"
    | [[File:FNV_arc_welder.png|80px]]
    | [[Bogenschweißgerät (Fallout: New Vegas)|Bogenschweißgerät]] {{icon|FNVLR|link=Lonesome Road (Add-On)}}
    | 9<br/>+8/+4{{icon|emp}}¹
    | 72
    | 8
    | x4
    | 1
    | 30
    | 0.9
    | 0.5
    | [[Electron charge pack (Fallout: New Vegas)|ECP]]
    | 30
    | 1245
    | 15
    | 3700
    | 247
    | 75
    | 7
    | {{DLC ID|766b}}
     
    |- style="height:32px;"
    | [[File:FLAMER.png|80px|link=Flamer (Fallout: New Vegas)|Flamer]]
    | [[Flammenwerfer (Fallout: New Vegas)|Flammenwerfer]]
    | 16<br />+2{{icon|fire}}/5s
    | 130
    | 8
    | x4
    | 1
    | 50
    | 1.6
    | 0.5
    | [[Flamer fuel (Fallout: New Vegas)|Flamer<br/>fuel]]
    | 60
    | 995
    | 15
    | 2350
    | 157
    | 50
    | 7
    | {{ID|0000432d}}


    |- class="va-table-highlight" style="height:32px;"
    |- style="border-top: 2px solid #AAA;"
    | [[File:Cleansing_Flame.png|80px]]
    | rowspan="5" | [[.50 MG]]
    | [[Cleansing Flame (GRA)|Cleansing Flame]] {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | rowspan="5" align="left" |
    | 15<br/>+10{{icon|fire}}/6s
    * [[Anti-materiel rifle|Anti-Materiel<!-- SPELLING IS CORRECT DO NOT CHANGE IT--> Rifle]]
    | 115
    * [[Anti-materiel rifle (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 7
    | rowspan="5" | 0.25
    | x1
    | 1
    | 55
    | 4.1
    | 1.5
    | [[Flamer fuel (Fallout: New Vegas)|Flamer<br/>fuel]]
    | 100
    | 1495
    | 22
    | 9500
    | 432
    | 50
    | 7
    | {{DLC ID|00080b}}


    |- style="height:32px;"
    | Standard
    | [[File:GatlingLaser.png|80px]]
    | [[Gatling-Laser (Fallout: New Vegas)|Gatling-Laser]]
    | 10
    | 300
    | 30
    | x1
    | 10
    | 30
    | 4
    | 0.6
    | [[Electron charge pack (Fallout: New Vegas)|ECP]]
    | 240
    | 7495
    | 18
    | 6800
    | 378
    | 100
    | 8
    | {{ID|0000432e}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:SprtelWood9700.png|80px]]
    | [[Sprtel-Holz 9700 (ADW)|Sprtel-Holz 9700]] {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 16
    | 320
    | 20
    | x1
    | 16
    | 30
    | 4.3
    | 0.5
    | [[Electron charge pack (Fallout: New Vegas)|ECP]]
    | 90
    | 4995
    | 15
    | 20000
    | 1333
    | 100
    | 6
    | 6
    | {{DLC ID|000803}}
    | align="left" |
    * Damage x 1
    | {{ID|0008ecff}}


    |- style="height:32px;"
    |-
    | [[File:Heavy_incinerator.png|80px]]
    | Explosive (GRA) {{Icon|FNVGRA|link=Gun Runners' Arsenal}}
    | [[Flammenpatronenwerfer (Fallout: New Vegas)|Flammenpatronenwerfer]]
    | 15<br/>+20{{icon|explosion}}<br />+8{{icon|fire}}/5s
    | 148
    | 4
    | x0.83
    | 5
    | 50
    | 1.5
    | 0.5
    | [[Flamer fuel (Fallout: New Vegas)|Flamer<br/>fuel]]
    | 24
    | 995
    | 15
    | 7200
    | 480
    | 100
    | 8
    | {{ID|000e2bfc}}
     
    |- style="height:32px;"
    | [[File:Incinerator.png|80px]]
    | [[Flammenpatronenwaffe]]
    | 1<br/>+20{{icon|explosion}}<br />+4{{icon|fire}}/8s
    | 46
    | 2
    | x1.67
    | 1
    | 50
    | 1.1
    | 0.1
    | [[Flamer fuel (Fallout: New Vegas)|Flamer<br/>fuel]]
    | 30
    | 995
    | 12
    | 1300
    | 108
    | 25
    | 6
    | {{ID|000906da}}
     
    |- style="height:32px;"
    | [[File:PlasmaCaster.png|80px]]
    | [[Plasmawerfer]]
    | 65
    | 195
    | 3
    | x1
    | 65
    | 25
    | 2.6
    | 0.7
    | [[Mikrofusionszelle (Fallout: New Vegas)|MFZ]]
    | 10
    | 395
    | 20
    | 7000
    | 350
    | 100
    | 8
    | {{ID|000906cf}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:SmittySpecial.png|80px]]
    | [[The Smitty Special (GRA)|The Smitty Special]] {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 35
    | 245
    | 7
    | x0.1
    | 35
    | 30
    | 3.5
    | 1.3
    | [[Mikrofusionszelle (Fallout: New Vegas)|MFZ]]
    | 20
    | 1095
    | 20
    | 20000
    | 1000
    | 100
    | 8
    | {{DLC ID|0080a}}
     
    |- style="height:32px;"
    | [[File:Tesla_cannon.png|80px]]
    | [[Teslakanone (Fallout: New Vegas)|Teslakanone]]
    | 80<br />+20{{icon|electrical}}/2s
    | 127.4
    | 1.34
    | x2
    | 40
    | 40
    | 37
    | align="left" |
    | 3.2
    * Damage x 1
    | 0.1
    * Boom
    | [[Electron charge pack (Fallout: New Vegas)|ECP]]
    | {{DLC ID|00085b}}
    | 20<br/>(4)
    | 395
    | 8
    | 8700
    | 1088
    | 100
    | 8
    | {{ID|000E2BEC}}


    |- class="va-table-highlight" style="height:32px;"
    |-
    | [[File:FNVTeslaBeatonPrototype.png|80px]]
    | Armor piercing
    | [[Elijahs zusammengeflickte Teslakanone]] {{icon|FNVOWB|link=Old World Blues (Add-On)}}
    | 14
    | 85<br />+20{{icon|electrical}}/2s
    | align="left" |
    | 154.2
    * Damage x 0.95
    | 1.58
    * Target DT -15
    | x2
    | {{ID|0013e445}}
    | 45
    | 37
    | 3.4
    | 0
    | [[Electron charge pack (Fallout: New Vegas)|ECP]]
    | 30<br/>(6)
    | 245
    | 8
    | 13500
    | 1688
    | 100
    | 8
    | {{DLC ID|01199e}}


    |- class="va-table-highlight" style="height:32px;"
    |-
    | [[File:FNVTeslaBeatonPrototype.png|80px]]
    | Incendiary
    | [[Tesla-Beaton-Prototyp]]
    | 18
    | 90<br />+25{{icon|electrical}}/2s
    | align="left" |
    | 145.8
    * Damage x 1
    | 1.34
    *+2 damage for 5s
    | x2
    | {{ID|0013e444}}
    | 45
    | 37
    | 3.8
    | 0.08
    | [[Electron charge pack (Fallout: New Vegas)|ECP]]
    | 24<br/>(4)
    | 195
    | 8
    | 12525
    | 1566
    | 100
    | 8
    | {{ID|0015a47f}}
    |}
    <small>
    : ''Einzigartige Waffen sind mit einem dunkleren Hintergrund hervorgehoben''
    : ¹ Gibt Bonus Schaden bei Robotern und mit Powerrüstung ausgerüsteten Gegnern.
    </small>


    ==Sprengstoffe==
    |-
    ===Projektilwaffen===
    | Match hand load
    {{clear}}
    {| class="va-table va-table-full va-table-center sortable"
     
    |- valign="top"
    !
    ! {{icon|bigger gun|60px|tooltip=Name}}
    ! style="width:40px;" | {{icon|damage|x18px|tooltip=Schaden pro Schuss|link=Schaden}}<br />
    ! {{icon|explosion|x18px|tooltip=Wirkungsbereich}}<br/>
    ! {{icon|dps|x18px|tooltip=Schaden pro Sekunde}}<br />
    ! {{icon|attack|x18px|tooltip=Feuerrate}}<br />
    ! {{icon|ap|x18px|tooltip=Aktionspunkte Kosten}}<br />
    ! {{icon|dap|x18px|tooltip=Schaden pro Aktionspunkt}}<br />
    ! {{icon|spread|x18px|tooltip=Streuung|link=Streuung}}<br />
    ! {{icon|ammo|x18px|tooltip=Verwendete Munition|link=Fallout: New Vegas Munition}}<br />
    ! {{icon|mag|x18px|tooltip=Magazin Kapazität}}<br />
    ! {{icon|repair|x18px|tooltip=Haltbarkeit in Schuss}}<br />
    ! {{icon|weight|x18px|tooltip=Gewicht}}<br />>
    ! {{icon|merchant|x18px|tooltip=Wert in Kronkorken}}<br />
    ! {{icon|ratio|x18px|tooltip=Wert zu Gewicht Verhältnis}}<br />
    ! {{icon|ability|x18px|tooltip=Benötigte Fertigkeit (Schusswaffen)}}<br />
    ! {{icon|fist|x18px|tooltip=Benötigte Stärke}}<br />
    ! Base ID<br/>
     
    |- style="height:32px;"
    | [[File:25mm_grenade_APW.png|80px]]
    | [[25-mm-Granaten-APW (ADW)|25-mm-Granaten-APW]]{{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 2<br/>+50{{icon|explosion}}
    | 550
    | 130
    | 2.5
    | 25
    | 2.1
    | 0.7
    | [[25mm Granate|25 mm]]
    | 6
    | 745
    | 8
    | 8
    | 4200
    | align="left" |
    | 525
    * Damage x 1.15
    | 75
    * Spread x 0.65
    | 5
    | {{ID|00140aa1}}
    | {{DLC ID|00081b}}


    |- style="height:32px;"
    |- style="border-top: 2px solid #AAA;"
    | [[File:Fat_Man.png|80px]]
    | rowspan="5" | [[5mm round (Fallout: New Vegas)|5mm round]]
    | [[Fatman (Fallout: New Vegas)|Fatman]]<br />[[Fat Man (ADW)|(ADW)]] {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | rowspan="5" align="left" |
    | 400<br/>+600{{icon|explosion}}
    * [[Assault carbine]]
    | 1700
    * [[Assault carbine (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 275.2
    * [[CZ57 Avenger]]
    | 1.58
    * [[Minigun (Fallout: New Vegas)|Minigun]]
    | 65
    | rowspan="5" | 0.017
    | 15.4
    | 0.5
    | [[Mini nuke (Fallout: New Vegas)|Mini<br/>nuke]]
    | 1
    | 495
    | 30
    | 6000
    | 200
    | 100
    | 8
    | {{ID|0000432c}}<br />{{DLC ID|ac3}}


    |- class="va-table-highlight" style="height:32px;"
    | Standard
    | [[File:Esther.png|80px]]
    | [[Esther (ADW)|Esther]] {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 475<br/>+600{{icon|explosion}}
    | 1700
    | 304.7
    | 1.89
    | 55
    | 19.5
    | 0.5
    | [[Mini nuke (Fallout: New Vegas)|Mini<br/>nuke]]
    | 1
    | 1
    | 620
    | align="left" |
    | 40
    * Damage x 1
    | 18000
    * DT - 10
    | 450
    | {{ID|0006B53D}}
    | 100
    | 8
    | {{DLC ID|000804}}  


    |- style="height:32px;"
    |-
    | [[File:GrenadeMachinegun.png|80px]]
    | Armor piercing
    | [[Granaten-MG]]
    | 0<br/>+50{{icon|explosion}}
    | 550
    | 150
    | 3
    | 3
    | 50
    | align="left" |
    | 1.0
    * Damage x 0.95
    | 1
    * DT - 25
    | [[25mm Granate|25 mm]]
    | {{ID|0013e43f}}
    | 30
    | 995
    | 15
    | 5200
    | 347
    | 100
    | 8
    | {{ID|00090a6a}}


    |- class="va-table-highlight" style="height:32px;"
    |-
    | [[File:FNV_Mercy.png|80px|link=Mercy]]
    | Hohlspitz
    | [[Gnade]]
    | 5<br/>+100{{icon|explosion}}
    | 750
    | 325.5
    | 3.1
    | 50
    | 2.1
    | 1
    | [[40mm Granate (Fallout: New Vegas)|40 mm]]
    | 18
    | 2495
    | 15
    | 5200
    | 347
    | 100
    | 8
    | {{ID|0015fff4}}
     
    |- style="height:32px;"
    | [[File:Grenade_launcher.png|80px]]
    | [[Granatenwerfer (Fallout: New Vegas)|Granatenwerfer]]
    | 30<br/>+100{{icon|explosion}}
    | 750
    | 57.4
    | 0.6
    | 35
    | 3.71
    | 0.7
    | [[40mm Granate (Fallout: New Vegas)|40 mm]]
    | 4
    | 495
    | 12
    | 4200
    | 350
    | 75
    | 5
    | {{ID|0007ea25}}
     
    |- style="height:32px;"
    | [[File:GrenadeRifleFNV.png|80px|link=Grenade rifle]]
    | [[Granatengewehr]]
    | 2<br/>+100{{icon|explosion}}
    | 750
    | 41.4
    | 2.14
    | 35
    | 2.9
    | 1
    | [[40mm Granate (Fallout: New Vegas)|40 mm]]
    | 1
    | 495
    | 6
    | 300
    | 50
    | 25
    | 3
    | 3
    | {{ID|000ff576}}
    | align="left" |
    * Damage 1.75
    * Target DT x 2
    | {{ID|001613ff}}


    |- class="va-table-highlight" style="height:32px;"
    |-
    | [[File:Scorpion_rifle.png|80px]]
    | JSP (Hand Load) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | [[Großer-Bär-Granatengewehr]] {{icon|FNVLR|link=Lonesome Road (Add-On)}}
    | 15<br/>+100{{icon|explosion}}
    | 750
    | 46.6
    | 2.14
    | 32
    | 3.6
    | 0.5
    | [[40mm Granate (Fallout: New Vegas)|40 mm]]
    | 1
    | 1
    | 1245
    | align="left" |
    | 5
    * Damage 1.3
    | 950
    * Target DT - 10
    | 190
    * Condition x 1.5
    | 25
    | {{DLC ID|000871}}
    | 3
    | {{DLC ID|46c4}}


    |- class="va-table-highlight" style="height:32px;"
    |-
    | [[File:GrenadeRifleFNV.png|80px]]
    | Surplus
    | [[Söldner Granatengewehr]] {{icon|FNVCS|link=Courier's Stash}}
    | 2<br/>+100{{icon|explosion}}
    | 750
    | 41.4
    | 2.14
    | 35
    | 2.9
    | 1
    | [[40mm Granate (Fallout: New Vegas)|40 mm]]
    | 1
    | 495
    | 5.5
    | 300
    | 55
    | 0
    | 0
    | 3
    | align="left" |
    | {{ID|001735E4}}
    * Damage x 1.15
    * Condition x 3
    * DT - 10
    * Spread x 1.2
    | {{ID|00121150}}


    |- class="va-table-highlight" style="height:32px;"
    |- style="border-top: 2px solid #AAA;"
    | [[File:Spider_rifle.png|80px]]
    | rowspan="6" | [[5.56mm round (Fallout: New Vegas)|5.56mm round]]
    | [[Roter Sieg - Granatengewehr]] {{icon|FNVLR|link=Lonesome Road (Add-On)}}
    | rowspan="6" align="left" |
    | 2<br/>+100{{icon|explosion}}
    * [[5.56mm pistol (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 750
    * [[All-American]]
    | 44.1
    * [[Bozar (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 3.21
    * [[Light machine gun]]
    | 29
    * [[Marksman carbine]]
    | 3.5
    * [[Ratslayer]]
    | 0.5
    * [[Service rifle]]
    | [[40mm Granate (Fallout: New Vegas)|40 mm]]
    * [[That Gun]]
    | 1
    * [[Varmint rifle]]
    | 620
    | rowspan="6" | 0.026
    | 4
    | 950
    | 238
    | 25
    | 3
    | {{DLC ID|46c3}}


    |- class="va-table-highlight" style="height:32px;"
    | Standard
    | [[File:GrenadeRifleUniqueFNV.png|80px]]
    | 2
    | [[Rums-Bums]]
    | align="left" |
    | 2<br/>+100{{icon|explosion}}
    * Damage x 1
    | 750
    | {{ID|00004240}}
    | 43.2
    | 2.79
    | 35
    | 2.9
    | 0.8
    | [[40mm Granate (Fallout: New Vegas)|40 mm]]
    | 1
    | 620
    | 5.5
    | 800
    | 145
    | 25
    | 3
    | {{ID|001429e2}}


    |- style="height:32px;"
    |-
    | [[File:MISSILELAUNCHER.png|80px]]
    | Armor piercing
    | [[Raketenwerfer (Fallout: New Vegas)|Raketenwerfer]]
    | 125<br/>+200{{icon|explosion}}
    | 1000
    | 70.1
    | 1.58
    | 55
    | 5.9
    | 0.3
    | [[Missile (Fallout: New Vegas)|Missile]]
    | 1
    | 245
    | 20
    | 3900
    | 195
    | 75
    | 6
    | {{ID|00004340}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:Annabelle.png|80px]]
    | [[Annabelle]]
    | 150<br/>+200{{icon|explosion}}
    | 1000
    | 77.3
    | 1.89
    | 47
    | 7.4
    | 0.02
    | [[Missile (Fallout: New Vegas)|Missile]]
    | 1
    | 495
    | 15
    | 5200
    | 347
    | 75
    | 5
    | {{ID|00162019}}
     
    |- style="height:32px;"
    | [[File:RedGlare.png|80px]]
    | [[Roter Schein]] ¹ {{icon|FNVLR|link=Lonesome Road (Add-On)}}
    | 20<br/>+40{{icon|explosion}}
    | 500
    | 240
    | 4
    | 4
    | 25
    | align="left" |
    | 2.4
    * Damage x 0.95
    | 0.5
    * Target DT -15
    | [[Rocket (Lonesome Road)|Rocket]]
    | {{ID|00140a9f}}
    | 13
    | 2245
    | 20
    | 15000
    | 750
    | 100
    | 6
    | {{DLC ID|004c3c}}
    |}
    <small>
    : ''Einzigartige Waffen sind mit einem dunkleren Hintergrund hervorgehoben.''
    : ¹ Standardmäßig mit Zielfernrohr bestückt.
    </small>


    ===Sprengstoff Wurfwaffen===
    |-
    {{clear}}
    | Surplus
    {| class="va-table va-table-full va-table-center sortable"
     
    |- valign="top"
    !
    ! {{icon|grenade|x18pxpx|tooltip=Name}}
    ! style="width:65px;" | {{icon|damage|x18px|tooltip=Schaden pro Schuss|link=Schaden}}<br /><br/>
    ! {{icon|explosion|x18px|tooltip=Wirkungsbereich}}<br/>
    ! {{icon|dps|x18px|tooltip=Schaden pro Sekunde}}<br />
    ! {{icon|attack|x18px|tooltip=Feuerrate}}<br />
    ! {{icon|ap|x18px|tooltip=Aktionspunkte Kosten}}<br />
    ! {{icon|dap|x18px|tooltip=Schaden pro Aktionspunkt}}<br />
    ! {{icon|weight|x18px|tooltip=Gewicht}}<br />
    ! {{icon|merchant|x18px|tooltip=Wert in Kronkorken}}<br />
    ! {{icon|ratio|x18px|tooltip=Wert zu Gewicht Verhältnis}}<br />
    ! {{icon|ability|x18px|tooltip=Benötigte Fertigkeit (Sprengstoff)}}<br />
    ! {{icon|fist|x18px|tooltip=Benötigte Stärke}}<br />
    ! Base ID<br/>
     
    |- style="height:32px;"
    | [[File:Dynamite_(Fallout_New_Vegas).png|x32px]]
    | [[Dynamit (Fallout: New Vegas)|Dynamit]]²
    | 1 +75{{icon|explosion}}
    | 750
    | 30
    | 0.4
    | 24
    | 3.17
    | 0.3
    | 25
    | 83
    | 0
    | 0
    | 1
    | align="left" |
    | {{ID|000ba0f3}}
    * Damage x 1.15
    * Condition x 3
    | {{ID|0013e440}}


    |- style="height:32px;"
    |-
    | [[File:Fire_bomb.png|x32px]]
    | Hohlspitz
    | [[Feuerbombe]]² {{icon|FNVHH|link=Honest Hearts (Add-On)}}
    | 1 +20{{icon|explosion}}<br/>+4{{icon|fire}}/8s
    | 212
    | 12.5
    | 0.4
    | 24
    | 2.2
    | 0.5
    | 200
    | 400
    | 50
    | 2
    | {{DLC ID|00bcb4}}
     
    |- style="height:32px;"
    | [[File:Flash_bang.png|x32px]]
    | [[Blendgranate]]² {{icon|FNVLR|link=Lonesome Road (Add-On)}}
    | 1 +0{{icon|explosion}}
    | 768
    | 0.65
    | 0.65
    | 24
    | 0.04
    | 0.5
    | 50
    | 100
    | 50
    | 4
    | 4
    | {{DLC ID|004c35}}
    | align="left" |
    * Damage x 1.75
    * Target DT x 3
    | {{ID|0013e441}}


    |- style="height:32px;"
    |-
    | [[File:FRAGGRENADE.png|x32px]]
    | Match (Hand Load) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | [[Splittergranate (Fallout: New Vegas)|Splittergranate]]²
    | 1 +125{{icon|explosion}}
    | 900
    | 82.2
    | 0.65
    | 24
    | 5.3
    | 0.5
    | 150
    | 300
    | 25
    | 2
    | 2
    | {{ID|00004330}}
    | align="left" |
    * Damage x 1.15
    * Spread x 0.65
    | {{DLC ID|86f}}


    |- class="va-table-highlight" style="height:32px;"
    |-
    | [[File:HolyGrenadeFNV.png|x32px]]
    | .223 caliber round
    | [[Heilige Splittergranate]]³ {{icon|ww}} 
    | 1
    | 1 +800{{icon|explosion}}
    | align="left" |
    | 1500
    * Damage x 0.9
    | 522.4
    * Condition x 0.8
    | 0.65
    | {{ID|00160c41}}
    | 24
    | 33.4
    | 0.5
    | 500
    | 1000
    | 0
    | 2
    | {{ID|0014ea5a}}


    |- style="height:32px;"
    |- style="border-top: 2px solid #AAA;"
    | [[File:IncendiaryGrenadeFNV.png|x32px]]
    | rowspan="4" | [[9mm round (Fallout: New Vegas)|9mm round]]
    | [[Brandgranate (Fallout: New Vegas)|Brandgranate]]
    | rowspan="4" align="left" |
    | 1 +50{{icon|explosion}}<br />+6{{icon|fire}}/15s
    * [[9mm pistol (Fallout: New Vegas)|9mm pistol]]
    | 450
    * [[9mm submachine gun (Fallout: New Vegas)|9mm SMG]]
    | 39.3
    * [[Maria]]
    | 0.65
    * [[Vance's 9mm submachine gun]]
    | 24
    | rowspan="4" | 0.029
    | 5.87
    | 0.5
    | 200
    | 400
    | 50
    | 2
    | {{ID|0014ddde}}


    |- style="height:32px;"
    | Standard
    | [[File:Long-fuse_dynamite.png|x32px]]
    | [[Dynamit mit langer Lunte]]²
    | 1 +75{{icon|explosion}}
    | 750
    | 30.8
    | 0.4
    | 24
    | 3.17
    | 0.3
    | 25
    | 83
    | 0
    | 1
    | 1
    | {{ID|00109a0c}}
    | align="left" |
    * Damage x 1
    | {{ID|0008ed03}}


    |- style="height:32px;"
    |-
    | [[File:MFC_grenade.png|x32px]]
    | +P
    | [[MFC grenade (Mad Bomber) (GRA)|MFC grenade]]¹ <br>{{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 3
    | 1 +75{{icon|explosion}}
    | align="left" |
    | 600
    * Damage x 1.1
    | 49.6
    * Condition x 1.2
    | .65
    * Target DT -2
    | 35
    | {{ID|00160c40}}
    | 2.17
    | 0.5
    | 15
    | 30
    | 25
    | 2
    | {{DLC ID|0008c8}}


    |- style="height:32px;"
    |-
    | [[File:Nuka-grenade.png|x32px]]
    | Hohlspitz
    | [[Nuka-grenade (Mad Bomber) (GRA)|Nuka-grenade]]¹ <br>{{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 3
    | 1 +350{{icon|explosion}}<br />+2{{icon|fire}}/5s
    | align="left" |
    | 450
    * Damage x 1.75
    | 230.9
    * Target DT x 3
    | 0.65
    | {{ID|0013e43a}}
    | 24
    | 15.04
    | 0.5
    | 50
    | 100
    | 100
    | 2
    | {{DLC ID|000818}}


    |- style="height:32px;"
    |-
    | [[File:PlasmaGrenade.png|x32px]]
    | JHP (Hand Load) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | [[Plasmagranate (Fallout: New Vegas)|Plasmagranate]]²
    | 1
    | 1 +225{{icon|explosion}}
    | align="left" |
    | 450
    * Damage x 1.65
    | 147.4
    * Target DT x 2
    | 0.65
    | {{DLC ID|000870}}
    | 24
    | 9.4
    | 0.5
    | 300
    | 600
    | 75
    | 2
    | {{ID|00004332}}


    |- style="height:32px;"
    |- style="border-top: 2px solid #AAA;"
    | [[File:PulseGrenade.png|x32px|]]
    | rowspan="3" | [[10mm round (Fallout: New Vegas)|10mm round]]
    | [[Impulsgranate (Fallout: New Vegas)|Impulsgranate]]²
    | rowspan="3" align="left" |
    | 1 +10{{icon|explosion}}<br />+200/+80{{icon|emp}}
    * [[10mm pistol (Fallout: New Vegas)|10mm pistol]]
    | 750
    * [[10mm submachine gun (Fallout: New Vegas)|10mm submachine gun]]
    | 7.2
    * [[Sleepytyme (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 0.65
    * [[Shoulder mounted machine gun]] {{icon|FNVLR|link=Lonesome Road (add-on)}}
    | 24
    * [[Weathered 10mm pistol]]
    | .45
    | rowspan="3" | 0.033
    | 0.5
    | 40
    | 80
    | 50
    | 2
    | {{ID|00004331}}


    |- style="height:32px;"
    | Standard
    | [[File:Tin_grenade.png|x32px]]
    | [[Tin grenade (Mad Bomber) (GRA)|Tin grenade]]¹ <br>{{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 1 +100{{icon|explosion}}
    | 768
    | 65.8
    | 0.65
    | 35
    | 2.89
    | 0.5
    | 25
    | 50
    | 0
    | 2
    | 2
    | {{DLC ID|000814}}
    | align="left" |
    |}
    * Damage x 1
    <small>
    | {{ID|00004241}}
    : ''Einzigartige Waffen sind mit einem dunkleren Hintergrund hervorgehoben''
    : ¹ Normale [[Versteckte Waffen|versteckte Waffe]]: Kann unabhängig vom [[Schleichen|Schleichlevel]] verborgen werden.
    : ² Erweiterte [[Versteckte Waffen|versteckte Waffe]]: Versteckbar ab einen [[Schleichen|Schleichlevel]] von ≥ 50.
    : ³ Kann nur mit dem Extra [[Wildes Ödland]] gefunden werden.
    : ⁴ Gibt Bonusschaden auf Roboter und [[Powerrüstung]] tragende Gegner.
    </small>


    ===Aufstellbar und Minen===
    |-
    {{clear}}
    | JHP hand load
    {| class="va-table va-table-full va-table-center sortable"
    | 3
    | align="left" |
    * Damage x 1.65
    * Target DT x 2
    | {{ID|00140aa8}}


    |- valign="top"
    |-
    !
    | Hohlspitz
    ! {{icon|mine|x18pxpx|tooltip=Name}}
    | 5
    ! {{icon|damage|x18px|tooltip=Schaden pro Schuss|link=Schaden}}<br />
    | align="left" |
    ! {{icon|explosion|x18px|tooltip=Wirkungsbereich}}<br />
    * Damage x 1.75
    ! {{icon|ap|x18px|tooltip=Aktionspunkte Kosten}}<br />
    * Target DT x 3
    ! {{icon|dap|x18px|tooltip=Schaden pro Aktionspunkt}}<br />
    | {{ID|0013e43b}}
    ! {{icon|weight|x18px|tooltip=Gewicht}}<br />
    ! {{icon|merchant|x18px|tooltip=Wert in Kronkorken}}<br />
    ! {{icon|ratio|x18px|tooltip=Wert zu Gewicht Verhältnis}}<br />
    ! {{icon|ability|x18px|tooltip=Benötigte Fertigkeit (Sprengstoff)}}<br />
    ! {{icon|fist|x18px|tooltip=Benötigte Stärke}}<br />
    ! Base ID<br/>


    |- style="height:32px;"
    |- style="border-top: 2px solid #AAA;"
    | [[File:Bottlecap_mine.png|x32px]]
    | rowspan="4" | [[12.7mm round]]
    | [[Kronkorkenmine (Fallout: New Vegas)|Kronkorkenmine]]²
    | rowspan="4" align="left" |
    | 1 +200{{icon|explosion}}
    * [[12.7mm pistol]]
    | 256
    * [[12.7mm submachine gun]]
    | 35
    * [[12.7mm submachine gun (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 5.74
    * [[Li'l Devil (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 0.5
    * [[Survivalist's rifle]] {{icon|FNVHH|link=Honest Hearts}}
    | 150
    | rowspan="4" | 0.064
    | 300
    | 0
    | 1
    | {{ID|0000433a}}


    |- style="height:32px;"
    | Standard
    | [[File:C-4plasticexplosive.png|x32px]]
    | 3
    | [[C-4-Plastiksprengstoff]]¹
    | align="left" |
    | 1 +250{{icon|explosion}}
    * Damage x 1
    | 512
    | {{ID|001429cf}}
    | 24
    | 10.45
    | 0.5
    | 1000
    | 2000
    | 50
    | 1
    | {{ID|001221c1}}


    |- style="height:32px;"
    |-
    | [[File:Demolition_charge.png|x32px]]
    | (Junk) {{icon|FNVDM|link=Dead Money}} {{cut}}
    | [[Abbruchladung]] {{icon|FNVDM|link=Dead Money (Add-On)}}
    | TBA
    | 2 +100{{icon|explosion}}
    | align="left" |
    | 192
    * Damage x 0.75
    | 38
    * Condition x 1.5
    | 2.68
    | {{DLC ID|}}
    | 1.5
    | 75
    | 50
    | 0
    | 1
    | {{DLC ID|01140b}}


    |- style="height:32px;"
    |-
    | [[File:Detonatortrans.png|x32px]]
    | JHP (Hand Load) (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | [[Zünder (Fallout: New Vegas)|Zünder]]¹
    | N/A
    | N/A
    | -
    | -
    | 0.5
    | 25
    | 50
    | 0
    | 0
    | {{ID|00130041}}
     
    |- style="height:32px;"
    | [[File:Fat_mine.png|x32px]]
    | [[Fat mine (Mad Bomber) (GRA)|Fat mine]] {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 5 +450{{icon|explosion}}
    | 1400
    | 35
    | 13
    | 3.25
    | 275
    | 84.62
    | 50
    | 3
    | 3
    | {{DLC ID|000815}}
    | align="left" |
    * Damage x 1.65
    * Target DT x 2
    | {{DLC ID|000a2b}}


    |- style="height:32px;"
    |-
    | [[File:FragMine.png|x32px]]
    | Hohlspitz
    | [[Splittermine (Fallout: New Vegas)|Splittermine]]
    | 7
    | 1 +100{{icon|explosion}}
    | align="left" |
    | 192
    * Damage x 1.75
    | 35
    * Target DT x 3
    | 2.88
    | {{ID|001613d4}}
    | 0.5
    | 75
    | 150
    | 25
    | 1
    | {{ID|0000433c}}


    |- style="height:32px;"
    |- style="border-top: 2px solid #AAA;"
    | [[File:Gas_bomb.png|x32px]]
    | rowspan="10" | [[12 gauge shotgun shell (Fallout: New Vegas)|12 gauge shotgun shell]]
    | [[Gasbombe]] {{icon|FNVDM|link=Dead Money (Add-On)}}
    | rowspan="10" align="left" |
    | 1 +80{{icon|explosion}}
    * [[Big Boomer]]
    | 600
    * [[Dinner Bell]]
    | 24
    * [[Hunting shotgun]]
    | 5.2
    * [[Riot shotgun]]
    | 5
    * [[Sawed-off shotgun (Fallout: New Vegas)|Sawed-off shotgun]]
    | 100
    | rowspan="10" | 0.075
    | 20
    | 50
    | 1
    | {{DLC ID|00c45d}}


    |- style="height:32px;"
    | Standard
    | [[File:MFC_cluster.png|x32px]]
    | [[MFC cluster (Mad Bomber) (GRA)|MFC cluster]]¹ ² <br>{{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 1 +(75x6){{icon|explosion}}
    | 600
    | 35
    | 12.9
    | 0.5
    | 110
    | 220
    | 50
    | 2
    | 2
    | {{DLC ID|0008c9}}
    | align="left" |
    * Damage x 1.2
    | {{ID|0008ecf5}}


    |- style="height:32px;"
    |-
    | [[File:Plasma_mine.png|x32px]]
    | 4/0 buck (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | [[Plasmamine (Fallout: New Vegas)|Plasmamine]]
    | 1 +150{{icon|explosion}}
    | 192
    | 35
    | 4.31
    | 0.5
    | 300
    | 600
    | 75
    | 2
    | 2
    | {{ID|0000433d}}
    | align="left" |
    * Projectiles 4
    | {{DLC ID|000861}}


    |- style="height:32px;"
    |-
    | [[File:PowderChargeFNV.png|x32px]]
    | 4/0 buck mag. (Hand Loader) (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | [[Pulverladung]]²
    |  
    | 1 +75{{icon|explosion}}
    | align="left" |
    | 192
    * Damage x 1.3
    | 35
    * Target DT -2
    | 2.17
    * Projectiles 4
    | 0.5
    * Condition x 1.15
    | 25
    | {{DLC ID|000862}}
    | 50
     
    | 0
    |-
    | 1
    | Bean bag
    | {{ID|00109a0b}}
    | 3
    | align="left" |
    * Damage x 0.05
    * Fatigue +250
    | {{ID|0013e446}}


    |- style="height:32px;"
    |-
    | [[File:PulseMine.png|x32px]]
    | Coin shot
    | [[Impulsmine (Fallout: New Vegas)|Impulsmine]]
    | 1 +10{{icon|explosion}}<br />+200/+80{{icon|emp}}³
    | 450
    | 35
    | 0.31
    | 0.5
    | 40
    | 40
    | 80
    | align="left" |
    | 50
    * 10% chance [[Legion Denarius|Denarii]] in targets
    | 2
    * 15% chance [[Legion Denarius, mangled|Mangled Denarius]] in targets
    | {{ID|0000433e}}
    * Damage x 1.3
    * Target DT -2
    | {{ID|001582da}}


    |- style="height:32px;"
    |-
    | [[File:Satchel_charge.png|x32px]]
    | Dragon's Breath (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | [[Tornisterladung]] {{icon|FNVLR|link=Lonesome Road (Add-On)}}
    | 1 +250{{icon|explosion}}
    | 384
    | 35
    | 7.17
    | 0.75
    | 125
    | 166.66
    | 50
    | 4
    | 4
    | {{DLC ID|76e3}}
    | align="left" |
    * Damage x 0.9
    * 8 fire damage for 5s
    | {{DLC ID|00085f}}


    |- style="height:32px;"
    |-
    | [[File:TimeBombFNV.png|x32px]]
    | Flechette (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | [[Zeitbombe]]²
    |  
    | 1 +150{{icon|explosion}}
    | align="left" |
    | 1024
    * Damage x 0.9
    | 24
    * Target DT -6
    | 6.29
    * Projectiles 5
    | 0.5
    | {{DLC ID|00085e}}
    | 750
    | 1500
    | 50
    | 1
    | {{ID|0013d534}}


    |- style="height:32px;"
    |-
    | [[File:TimeBombFNV.png|x32px]]
    | Magnum
    | [[Time bomb, high yield (Mad Bomber) (GRA)|Time bomb, high yield]]² {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 1 +400{{icon|explosion}}
    | 1536
    | 24
    | 16.71
    | 0.5
    | 750
    | 1500
    | 50
    | 1
    | {{DLC ID|000811}}
    |}
    <small>
    : ¹ Erweiterte [[Versteckte Waffen|versteckte Waffe]]: Versteckbar ab einen [[Schleichen|Schleichlevel]] von ≥ 50.
    : ² selbst-erstellte Waffe
    : ³ Gibt Bonusschaden auf Roboter und [[Powerrüstung]] tragende Gegner.
    </small>
     
    ==Nahkampfwaffen==
    ===mit Schneide===
    {{clear}}
    {| class="va-table va-table-full va-table-center sortable"
     
    |- valign="top"
    !
    ! {{icon|blade|x18px|tooltip=Name}} 
    ! style="width:60px;" | {{icon|damage|x18px|tooltip=Schaden pro Schuss|link=Schaden}}<br />
    ! {{icon|dps|x18px|tooltip=Schaden pro Sekunde}}<br />
    ! {{icon|attack|x18px|tooltip=Feuerrate}}<br />
    ! {{icon|chance|x18px|tooltip=Kritische Chance Multiplikator}}<br />
    ! {{Icon|crit|x18px|tooltip=Kritischer Schaden}}<br />
    ! {{icon|ap|x18px|tooltip=Aktionspunkte Kosten}}<br />
    ! {{icon|dap|x18px|tooltip=Schaden pro Aktionspunkt}}<br />
    ! {{icon|repair|x18px|tooltip=Haltbarkeit in Schuss}}<br />
    ! {{icon|weight|x18px|tooltip=Gewicht}}<br />
    ! {{icon|merchant|x18px|tooltip=Wert in Kronkorken}}<br />
    ! {{icon|ratio|x18px|tooltip=Wert zu Gewicht Verhältnis}}<br />
    ! {{icon|ability|x18px|tooltip=Benötigte Fertigkeit (Nahkampfwaffen)}}<br />
    ! {{icon|fist|x18px|tooltip=Benötigte Stärke}}<br />
    ! Base ID<br/>
     
    |- style="height:32px;"
    | [[File:Bowie_knife.png|60px]]
    | [[Bowiemesser]]² {{icon|FNVLR|link=Lonesome Road (Add-On)}}
    | 23
    | 79.6
    | 3.46
    | x1.5
    | 35
    | 20
    | 2.3
    | 495
    | 1
    | 1000
    | 1000
    | 75
    | 3
    | 3
    | {{DLC ID|0046c7}}
    | align="left" |
    * Damage x 1.3
    * Condition x 1.15
    * Target DT -2
    | {{ID|00165e79}}


    |- class="va-table-highlight" style="height:32px;"
    |-
    | [[File:Bowie_knife.png|60px]]
    | Pulse slug (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | [[Blutige Ruhe]]² {{icon|FNVLR|link=Lonesome Road (add-on)}}
    |  
    | 30
    | align="left" |
    | 110.8
    * Damage x 0.7
    | 3.69
    * Projectiles 1
    | x1.5
    * +50 damage against robots
    | 45
    * +25 damage against power armor
    | 17
    | {{DLC ID|00085d}}
    | 3.5
    | 495
    | 1
    | 2000
    | 2000
    | 50
    | 4
    | {{DLC ID|00a606}}


    |- style="height:32px;"
    |-
    | [[File:BumperSword.png|80px]]
    | Slug
    | [[Stoßstangenschwert]]
    | 32
    | 45.5
    | 1.42
    | x1
    | 32
    | 38
    | 1.68
    | 1495
    | 12
    | 2500
    | 208
    | 50
    | 8
    | {{ID|000cd50d}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:Sword_of_the_wasted.png|80px]]
    | [[Klinge des Ostens]]
    | 65<br/>+2{{icon|fire}}/10s
    | 104.6
    | 1.58
    | x1
    | 30
    | 35
    | 4.3
    | 3995
    | 12
    | 45
    | 3.8
    | 100
    | 9
    | {{ID|00143fba}}
     
    |- style="height:32px;"
    | [[File:Blade_of_the_West.png|80px]]
    | [[Klinge des Westens]] {{icon|FNVLR|link=Lonesome Road (Add-On)}}
    | 60
    | 127.9
    | 2.13
    | x1.5
    | 30
    | 29
    | 4.1
    | 745
    | 12
    | 5700
    | 475
    | 100
    | 9
    | {{DLC ID|8b05}}
     
    |- style="height:32px;"
    | [[File:ScreenShot26png.png|x32px]]
    | [[Kettensäge]]³<br />[[Kettensäge (ADW)|ADW]] {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 80
    | 80
    | 1
    | x1
    | 8
    | 65
    | 2.5
    | 7995
    | 20
    | 2800
    | 140
    | 75
    |7
    | {{ID|0015fe44}}<br />{{DLC ID|851}}
     
    |- style="height:32px;"
    | [[File:CleaverFNV.png|x32px]]
    | [[Hackebeil (Fallout: New Vegas)|Hackebeil]]²
    | 7
    | 17.8
    | 2.54
    | x1
    | 7
    | 22
    | 0.6
    | 1245
    | 2
    | 20
    | 10
    | 0
    | 2
    | 2
    | {{ID|00109a0a}}
    | align="left" |
    * Spread x 0.35
    * Projectiles 1
    | {{ID|0013e447}}


    |- class="va-table-highlight" style="height:32px;"
    |- style="border-top: 2px solid #AAA;"
    | [[File:CleaverUniqueFNV.png|x32px]]
    | rowspan="6" | [[20 gauge shotgun shell]]
    | [[Metzger]]²
    | rowspan="6" align="left" |
    | 14
    * [[Caravan shotgun]]
    | 54.9
    * [[Lever-action shotgun]]
    | 3.92
    * [[Sturdy caravan shotgun]]
    | x2
    * [[Single shotgun]]
    | 14
    | rowspan="6" | 0.065
    | 22
    | 1.3
    | 1245
    | 2
    | 800
    | 400
    | 0
    | 2
    | {{ID|0014d2aa}}


    |- style="height:32px;"
    | Standard
    | [[File:Combat_knife.png|60px]]
    | [[Kampfmesser (Fallout: New Vegas)|Kampfmesser]]²
    | 15
    | 48.5
    | 3.23
    | x2
    | 15
    | 17
    | 1.8
    | 445
    | 1
    | 1
    | 500
    | align="left" |
    | 500
    * Damage x 1.2
    | 50
    | {{ID|000e86f2}}
    | 3
    | {{ID|00004326}}


    |- class="va-table-highlight" style="height:32px;"
    |-
    | [[File:CombatKnifeUniqueFNV.png|60px]]
    | 3/0 buck (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | [[Messers Schneide]]²
    | 22
    | 91.4
    | 4.15
    | x2
    | 22
    | 17
    | 2.6
    | 445
    | 1
    | 1
    | 900
    | align="left" |
    | 900
    * Projectiles x 4
    | 50
    | {{DLC ID|000860}}
    | 3
    | {{ID|00162c92}}


    |- style="height:32px;"
    |-
    | [[File:CosmicKnife.png|x32px]]
    | 3/0 buck mag. (Hand Loader) (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | [[Kosmisches Messer]]¹ {{icon|FNVDM|link=Dead Money (Add-On)}}
    | 2
    | 12
    | align="left" |
    | 36
    * Projectiles x 4
    | 3
    * Damage x 1.3
    | x1
    * Target DT -2
    | 12
    * Condition x 1.15
    | 20
    | {{DLC ID|000863}}
    | 1.2
    | 745
    | 1
    | 35
    | 35
    | 0
    | 1
    | {{DLC ID|00bd09}}


    |- style="height:32px;"
    |-
    | [[File:Cosmic_knife_clean.png|x32px]]
    | Slug
    | [[Kosmisches Messer Sauber]]¹ {{icon|FNVDM|link=Dead Money (Add-On)}}
    | 15
    | 45
    | 3
    | x1.2
    | 15
    | 20
    | 1.5
    | 995
    | 1
    | 1
    | 50
    | align="left" |
    | 50
    * Spread x 0.35
    | 0
    * Projectiles x 1
    | 1
    | {{ID|0013e448}}
    | {{DLC ID|012209}}


    |- style="height:32px;"
    |-
    | [[File:Cosmic_knife_super-heated.png|x32px]]
    | Magnum
    | [[Supererhitztes Kosmisches Messer]]¹  {{icon|FNVDM|link=Dead Money (Add-On)}}
    | 14
    | 42
    | 3
    | x5
    | 14
    | 20
    | 1.4
    | 745
    | 1
    | 50
    | 50
    | 0
    | 1
    | {{DLC ID|010589}}
     
    |- style="height:32px;"
    | [[File:FireAxe.png|x32px|link=]]
    | [[Feuerwehraxt (Fallout: New Vegas)|Feuerwehraxt]]
    | 55
    | 86.8
    | 1.58
    | x1
    | 27
    | 22
    | 5.0
    | 995
    | 8
    | 2500
    | 313
    | 75
    | 5
    | {{ID|0011a8b9}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:Knock-Knock.png|x32px]]
    | [[Klopf Klopf]]
    | 66
    | 118.8
    | 1.8
    | x1
    | 33
    | 21
    | 6.3
    | 545
    | 8
    | 3200
    | 400
    | 75
    | 5
    | {{ID|00156f7c}}
     
    |- style="height:32px;"
    | [[File:FNVMeleeHatchet.png|x32px]]
    | [[Beil (Fallout: New Vegas)|Beil]]²
    | 16
    | 40.6
    | 2.54
    | x1
    | 16
    | 22
    | 1.5
    | 1495
    | 2
    | 2
    | 75
    | align="left" |
    | 37.5
    * Damage x 1.3
    | 25
    * Target DT -2
    | 2
    * Condition x 1.15
    | {{ID|0011a8e4}}
    | {{ID|00165e7a}}


    |- style="height:32px;"
    |-
    | [[File:Katana.png|x32px]]
    | Pulse slug (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | [[Katana (GRA)|Katana]] {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 22
    | 71.1
    | 3.23
    | x2
    | 22
    | 21
    | 2.1
    | 995
    | 3
    | 2500
    | 833
    | 75
    | 4
    | 4
    | {{DLC ID|000817}}
    | align="left" |
    * Damage x 0.7
    * Spread x 0.35
    * Projectiles x 1
    * +50 damage against robots
    * +25 damage against power armor
    | {{DLC ID|00085c}}


    |- style="height:32px;"
    |}
    | [[File:Knife_FO3.png|x32px]]
    | [[Messer (Fallout: New Vegas)|Messer]]¹
    | 8
    | 24
    | 3
    | x1
    | 8
    | 20
    | 0.8
    | 745
    | 1
    | 20
    | 20
    | 0
    | 1
    | {{ID|00004334}}


    |- style="height:32px;"
    ===Explosives===
    | [[File:KnifeSpear.png|80px]]
    {{clear}}
    | [[Messerspeer]] {{icon|FNVDM|link=Dead Money (Add-On)}}
    {| class="va-table va-table-full" style="text-align: center;"
    | 20
    ! style="width: 20%" | Name
    | 37.9
    ! style="width: 25%" | Weapons using this ammo
    | 1.89
    ! style="width: 5%" | Weight
    | x1
    ! style="width: 15%" | Type
    | 20
    ! style="width: 5%" | Value
    | 35
    ! style="width: 20%" | Effects
    | 1.1
    ! style="width: 10%" | [[Form ID|Base ID]]
    | 1995
    | 3
    | 55
    | 18.3
    | 25
    | 2
    | {{DLC ID|000fbe}}


    |- style="height:32px;"
    |-  
    | [[File:KnifeSpear.png|x32px]]
    | rowspan="5" | [[25mm grenade]]
    | [[Messerspeer Sauber]] {{icon|FNVDM|link=Dead Money (Add-On)}}
    | rowspan="5" align="left" |
    | 25
    * [[Grenade machinegun]]
    | 47.4
    * [[25mm grenade APW (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 1.89
    | rowspan="5" | 0.25
    | x1.2
    | 25
    | 35
    | 1.4
    | 1995
    | 3
    | 55
    | 18.3
    | 25
    | 2
    | {{DLC ID|012208}}


    |- style="height:32px;"
    | Standard
    | [[File:MacheteGeck.png|x32px]]
    | 8
    | [[Machete (Fallout: New Vegas)|Machete]]
    | align="left" |
    | 11
    * Damage x 1
    | 33
    | {{ID|00096c40}}
    | 3
    | x1.5
    | 11
    | 20
    | 1.1
    | 245
    | 2
    | 50
    | 25
    | 25
    | 3
    | {{ID|000ce569}}


    |- class="va-table-highlight" style="height:32px;"
    |-
    | [[File:BroadMachete.png|x32px]]
    | High explosive
    | [[Weite Machete]] {{icon|FNVCS|link=Courier's Stash}}
    | 15
    | 48.5
    | 3.23
    | x2
    | 15
    | 17
    | 1.8
    | 370
    | 1
    | 75
    | 75
    | 0
    | 3
    | {{ID|001735e5}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:MacheteGeck.png|x32px]]
    | [[Befreier]]
    | 18
    | 62.3
    | 3.46
    | x3
    | 18
    | 18
    | 2.0
    | 370
    | 2
    | 1000
    | 500
    | 25
    | 3
    | {{ID|00127e45}}
     
    |- style="height:32px;"
    | [[File:ScreenShot30png.png|x32px]]
    | [[Machetengladius]]
    | 28
    | 84
    | 3
    | x1.5
    | 28
    | 20
    | 20
    | 2.8
    | align="left" |
    | 370
    * Damage x 1.35
    | 2
    * Area of effect x 1.36
    | 1000
    | {{ID|0013e449}}
    | 500
    | 25
    | 4
    | {{ID|0015430b}}


    |- style="height:32px;"
    |-
    | [[File:ProtonAxe.png|x32px]]
    | Plasma (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | [[Protonen Axt]] {{icon|FNVOWB|link=Old World Blues (Add-On)}}
    | 50<br/>+50/+20{{icon|emp}}
    | 90.8
    | 1.82
    | x1
    | 25
    | 22
    | 4.5
    | 995
    | 8
    | 8
    | 3500
    | align="left" |
    | 437.5
    * Damage x 1.3
    | 50
    * Area of effect x 0.86
    | 5
    | {{DLC ID|00086b}}
    | {{DLC ID|016a4b}}


    |- style="height:32px;"
    |-
    | [[File:ProtonicInversalAxe.png|80px]]
    | Pulse (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | [[Protonische Inversal-Axt]] {{icon|FNVOWB|link=Old World Blues (Add-On)}}
    | 58<br/>+50/+20{{icon|emp}}
    | 105.3
    | 1.82
    | x1
    | 45
    | 25
    | 4.6
    | 1245
    | 8
    | 8
    | 4000
    | align="left" |
    | 500
    * +75 damage against robots
    | 55
    * +30 damage against power armor
    | 5
    * Area of effect x0.4
    | {{DLC ID|009701}}
    | {{DLC ID|00086a}}


    |- style="height:32px;"
    |-
    | [[File:Ripper_FO3.png|x32px]]
    | Timed (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | [[Trennmesser (Fallout: New Vegas)|Trennmesser]]²³<br />[[Trennmesser (ADW)|(ADW)]] {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 8
    | 50
    | align="left" |
    | 50
    * 5 second fuse
    | 1
    * No detonation on contact
    | x1
    | {{DLC ID|000869}}
    | 5
    | 65
    | 1.5
    | 5995
    | 6
    | 1200
    | 200
    | 50
    | 3
    | {{ID|00004349}}<br />{{DLC ID|857}}


    |- style="height:32px;"
    |- style="border-top: 2px solid #AAA;"
    | [[File:Shishkebab.png|80px]]
    | rowspan="4" | [[40mm grenade (Fallout: New Vegas)|40mm grenade]]
    | [[Rösti (Fallout: New Vegas)|Rösti]]
    | rowspan="4" align="left" |
    | 40<br/>+2{{icon|fire}}/5s
    * [[Great Bear grenade rifle]] {{icon|FNVLR|link=Lonesome Road (add-on)}}
    | 94.3
    * [[Grenade launcher (Fallout: New Vegas)|Grenade launcher]]
    | 2.31
    * [[Grenade rifle]]
    | x2
    * [[Mercenary's grenade rifle]]
    | 20
    * [[Mercy]]
    | 28
    * [[Red Victory grenade rifle]] {{icon|FNVLR|link=Lonesome Road (add-on)}}
    | 3.2
    * [[Thump-Thump]]
    | 2495
    | rowspan="4" | 0.5
    | 3
    | 2500
    | 833.3
    | 75
    | 6
    | {{ID|0000434e}}


    |- class="va-table-highlight" style="height:32px;"
    | Standard
    | [[File:Gehenna.png|80px]]
    | 12
    | [[Gehenna (ADW)|Gehenna]] {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | align="left" |
    | 42<br/>+5{{icon|fire}}/5s
    * Damage x 1
    | 121.3
    | {{ID|0007ea26}}
    | 2.77
    | x2
    | 21
    | 25
    | 4.4
    | 1995
    | 3
    | 12000
    | 4000
    | 75
    | 6
    | {{DLC ID|00080f}}


    |- style="height:32px;"
    |-
    | [[File:StraightRazorFNV.png|x32px]]
    | Incendiary
    | [[Rasiermesser]]¹
    | 5
    | 18.5
    | 3.69
    | x2
    | 10
    | 18
    | 18
    | 0.6
    | align="left"|
    | 370
    * Damage x 0.7
    | 1
    * Area of effect x 0.6
    | 35
    * 6 damage for 15s
    | 35
    | {{ID|00158307}}
    | 0
    | 1
    | {{ID|000f0f04}}


    |- class="va-table-highlight" style="height:32px;"
    |-
    | [[File:StraightRazorUniqueFNV.png|x32px]]
    | Plasma (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | [[Figaro]]¹
    | 12
    | 8
    | align="left"|
    | 33.2
    * Damage x 1.3
    | 4.15
    * Area of effect x 0.87
    | x4
    | {{DLC ID|00086e}}
    | 16
    | 17
    | 0.9
    | 445
    | 1
    | 400
    | 400
    | 0
    | 1
    | {{ID|0014d2a7}}


    |- style="height:32px;"
    | [[File:Switchblade.png|x32px]]
    | [[Springmesser (Fallout: New Vegas)|Springmesser]]¹
    | 7
    | 14
    | 2
    | x2
    | 11
    | 18
    | 0.8
    | 495
    | 1
    | 35
    | 35
    | 25
    | 1
    | {{ID|000289c3}}


    |- style="height:32px;"
    |-
    | [[File:ThermicLance.png|x32px]]
    | Pulse (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | [[Thermische Lanze]]³
    | 12
    | 100
    | align="left"|
    | 100
    * +150 damage against robots
    | 1
    * +60 damage against power armor
    | x1
    * Area of effect x0.5
    | 10
    | {{DLC ID|00086d}}
    | 65
    | 3.1
    | 9995
    | 20
    | 5500
    | 275
    | 100
    | 7
    | {{ID|0015c881}}
    |}
    <small>
    : ''Einzigartige Waffen sind mit einem dunkleren Hintergrund hervorgehoben''
    : ¹ Normale [[Versteckte Waffen|versteckte Waffe]]: Kann unabhängig vom [[Schleichen|Schleichlevel]] verborgen werden.
    : ² Erweiterte [[Versteckte Waffen|versteckte Waffe]]: Versteckbar ab einen [[Schleichen|Schleichlevel]] von ≥ 50.
    : ³ Ignoriert [[Schadensresistenz]]/[[Schadensschwelle]].
    : ⁴ Enthält [[Nahkampfschaden#Hinweise|doppelten Schaden]] im [[V.A.T.S.]]
    : ⁵ Gibt Bonusschaden auf Roboter und [[Powerrüstung]] tragende Gegner.
    </small>


    ===Stumpfe Waffen===
    |- style="border-top: 2px solid #AAA;"
    {{clear}}
    | rowspan="4" | [[Missile (Fallout: New Vegas)|Missile]]
    {| class="va-table va-table-full va-table-center sortable"
    | rowspan="4" align="left" |
    * [[Annabelle]]
    * [[Missile launcher (Fallout: New Vegas)|Missile launcher]]
    | rowspan="4" | 1.5


    |- valign="top"
    | Standard
    !
    | 50
    ! {{icon|blunt|x18px|tooltip=Name}} 
    | align="left" |
    ! style="width:60px;" | {{icon|damage|x18px|tooltip=Schaden pro Schuss|link=Schaden}}<br />
    * Damage x 1
    ! {{icon|dps|x18px|tooltip=Schaden pro Sekunde}}<br />
    | {{ID|00029383}}
    ! {{icon|attack|x18px|tooltip=Feuerrate}}<br />
    ! {{icon|chance|x18px|tooltip=Kritische Chance Multiplikator}}<br />
    ! {{Icon|crit|x18px|tooltip=Kritischer Schaden}}<br />
    ! {{icon|ap|x18px|tooltip=Aktionspunkte Kosten}}<br />
    ! {{icon|dap|x18px|tooltip=Schaden pro Aktionspunkt}}<br />
    ! {{icon|repair|x18px|tooltip=Haltbarkeit in Schuss}}<br />
    ! {{icon|weight|x18px|tooltip=Gewicht}}<br />
    ! {{icon|merchant|x18px|tooltip=Wert in Kronkorken}}<br />
    ! {{icon|ratio|x18px|tooltip=Wert zu Gewicht Verhältnis}}<br />
    ! {{icon|ability|x18px|tooltip=Benötigte Fertigkeit (Nahkampfwaffen)}}<br />
    ! {{icon|fist|x18px|tooltip=Benötigte Stärke}}<br />
    ! Base ID<br/>


    |- style="height:32px;"
    |-
    | [[File:9_iron.png|x32px]]
    | High explosive
    | [[9er-Eisen]]
    | 150
    | 17
    | align="left" |
    | 40.3
    * Damage x 1.35
    | 2.37
    | {{ID|0013e44b}}
    | x1
    | 17
    | 22
    | 1.5
    | 295
    | 3
    | 55
    | 18
    | 25
    | 2
    | {{ID|000fc335}}


    |- class="va-table-highlight" style="height:32px;"
    |-
    | [[File:Nephi%27s_golf_driver.png|x32px]]
    | High velocity
    | [[Nephi's Golf Driver]]
    | 30
    | 71.1
    | 2.37
    | x1.2
    | 30
    | 21
    | 2.9
    | 245
    | 1
    | 500
    | 500
    | 25
    | 2
    | {{ID|000f56f6}}
     
    |- style="height:32px;"
    | [[File:BASEBALLBAT.png|80px]]
    | [[Baseballschläger (Fallout: New Vegas)|Baseballschläger]]<br />[[Baseballschläger (ADW)|(ADW)]] {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 22
    | 36.3
    | 1.65
    | x1
    | 22
    | 25
    | 1.8
    | 1995
    | 3
    | 250
    | 83.3
    | 25
    | 4
    | {{ID|0000421c}}<br />{{DLC ID|84c}}
     
    |- style="height:32px;"
    | [[File:CattleProd.png|x32px]]
    | [[Viehtreibestab (Fallout: New Vegas)|Viehtreibestab]]
    | 5
    | 11.5
    | 2.3
    | x2
    | 5
    | 28
    | 0.36
    | 2495
    | 3
    | 450
    | 150
    | 150
    | 75
    | align="left" |
    | 4
    * Flight speed x 3.23
    | {{ID|0013316d}}
    | {{ID|0013e44c}}


    |- style="height:32px;"
    |-
    | [[File:Dress_Cane.png|x32px]]
    | Hive (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | [[Gehstock]]
    | 60
    | 22
    | align="left" |
    | 50.8
    * Damage x 0.175
    | 2.3
    * Spread x 20
    | x1
    * Projectiles 9
    | 35
    | {{DLC ID|000865}}
    | 27
    | 1.63
    | 245
    | 3
    | 40
    | 13.3
    | 50
    | 2
    | {{ID|0011a8a0}}


    |- style="height:32px;"
    |- style="border-top: 2px solid #AAA;"
    | [[File:Lead_pipe.png|x32px]]
    | rowspan="5" | [[Mini nuke (Fallout: New Vegas)|Mini nuke]]
    | [[Bleirohr (Fallout: New Vegas)|Bleirohr]]¹
    | rowspan="5" align="left" |
    | 22
    * [[Esther (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 55.8
    * [[Fat Man (Fallout: New Vegas)|Fat Man]]
    | 2.54
    * [[Fat Man (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | x1
    | rowspan="5" | 3
    | 22
    | 24
    | 1.8
    | 245
    | 3
    | 75
    | 25
    | 50
    | 5
    | {{ID|00004337}}


    |- class="va-table-highlight" style="height:32px;"
    | Standard
    | [[File:The_Humble_Cudgel_cropped1.png|x32px]]
    | [[Der gemeine Totschläger]]¹
    | 26
    | 72
    | 2.77
    | x1
    | 26
    | 21
    | 2.5
    | 370
    | 3
    | 350
    | 116.7
    | 50
    | 5
    | {{ID|00157bca}}
     
    |- style="height:32px;"
    | [[File:Nail_board.png|x32px]]
    | [[Nagelbrett (Fallout: New Vegas)|Nagelbrett]]
    | 25
    | 35.5
    | 1.4
    | x0
    | 25
    | 27
    | 1.85
    | 295
    | 4
    | 250
    | 250
    | 62.5
    | align="left" |
    | 25
    * Damage x 1
    | 7
    * 10 Rads for 12s
    | {{ID|000a01dd}}
    | {{ID|00020799}}


    |- style="height:32px;"
    |-
    | [[File:FONVEagleFlagPole.PNG|x32px]]
    | Big Kid (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | [[Alter Ruhm]] {{icon|FNVLR|link=Lonesome Road (Add-On)}}
    | 45
    | 85.3
    | 1.89
    | x1.5
    | 80
    | 22
    | 4.1
    | 1245
    | 8
    | 2500
    | 312.5
    | 50
    | 7
    | {{DLC ID|76e0}}
     
    |- style="height:32px;"
    | [[File:Pool_cue.png|x32px]]
    | [[Billardqueue (Fallout: New Vegas)|Billardqueue]]
    | 15
    | 22.5
    | 1.5
    | x0
    | 15
    | 27
    | 1.1
    | 245
    | 1
    | 15
    | 15
    | 0
    | 2
    | {{ID|00004346}}
     
    |- style="height:32px;"
    | [[File:Police_baton.png|x32px]]
    | [[Polizeiknüppel (Fallout: New Vegas)|Polizeiknüppel]]¹
    | 10
    | 27.7
    | 2.8
    | x1
    | 10
    | 23
    | 0.87
    | 1245
    | 2
    | 70
    | 25
    | 0
    | 1
    | {{ID|00004345}}
     
    |- style="height:32px;"
    | [[File:RebarClub.png|x32px]]
    | [[Betonstahlkeule]]
    | 42
    | 50.4
    | 1.2
    | x0.5
    | 24
    | 40
    | 2.1
    | 1245
    | 9
    | 500
    | 500
    | 56
    | align="left" |
    | 50
    * Damage x 1.3
    | 9
    * Area of effect x 1.29
    | {{ID|000cd50e}}
    * 30 Rads for 20s
    | {{DLC ID|000868}}


    |- class="va-table-highlight" style="height:32px;"
    |-
    | [[File:Nuka_Breaker.png|x32px]]
    | Low yield (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | [[Nuka Breaker (GRA)|Nuka Breaker]] {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 125
    | 50
    | align="left" |
    | 75.8
    * Damage x 0.67
    | 1.52
    * Area of effect x 0.88
    | x2
    * 6 Rads for 12s
    | 50
    | {{DLC ID|000866}}
    | 35
    | 2.86
    | 995
    | 8
    | 7800
    | 975
    | 50
    | 9
    | {{DLC ID|000807}}


    |- style="height:32px;"
    |-
    | [[File:Rolling_pin.png|x32px]]
    | Timed (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | [[Nudelholz (Fallout: New Vegas)|Nudelholz]]
    | 250
    | 3
    | align="left" |
    | 5.2
    * Delayed detonation
    | 1.7
    * 10 Rads for 12s
    | x0
    | {{DLC ID|000867}}
    | 8
    | 24
    | 0.25
    | 495
    | 1
    | 10
    | 10
    | 0
    | 2
    | {{ID|000B2943}}


    |- style="height:32px;"
    |-
    | [[File:Shovel.png|x32px]]
    | Tiny Tots (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | [[Schaufel (Fallout: New Vegas)|Schaufel]]
    | 100
    | 12
    | align="left" |
    | 20.8
    * Damage x 0.2
    | 1.7
    * Projectiles 9
    | x3
    * Spread x 2
    | 20
    * 25 Rads for 12s
    | 28
    | {{DLC ID|000a09}}
    | 0.86
    | 1495
    | 3
    | 55
    | 18
    | 0
    | 3
    | {{ID|0011e46f}}


    |- style="height:32px;"
    |- style="border-top: 2px solid #AAA;"
    | [[File:Sledgehammer.png|x32px]]
    | rowspan="3" | [[Rocket (Lonesome Road)|Rocket]] {{icon|FNVLR|link=Lonesome Road (add-on)}}
    | [[Vorschlaghammer (Fallout: New Vegas)|Vorschlaghammer]]
    | rowspan="3" align="left" |
    | 24
    * [[Red Glare]] {{icon|FNVLR|link=Lonesome Road (add-on)}}
    | 45.5
    | rowspan="3" | 0.25
    | 1.9
    | x1
    | 24
    | 38
    | 1.26
    | 745
    | 12
    | 130
    | 11
    | 50
    | 7
    | {{ID|00004351}}


    |- style="height:32px;"
    | Standard
    | [[File:SUPERSLEDGE.png|x32px]]
    | 25
    | [[Superhammer (Fallout: New Vegas)|Superhammer]]
    | align="left" |
    | 70
    * Damage x 1
    | 105
    | {{DLC ID|009262}}
    | 1.5
    | x1
    | 35
    | 38
    | 3.68
    | 495
    | 20
    | 5800
    | 290
    | 100
    | 8
    | {{ID|00004352}}


    |- class="va-table-highlight" style="height:32px;"
    |-
    | [[File:SuperSledgeFNVUnique.png|x32px]]
    | High explosive
    | [[Oho, Baby!|Oh, Baby!]]
    | 150
    | 80
    | align="left" |
    | 138.9
    * AoE radius x1.4
    | 1.74
    | {{DLC ID|009263}}
    | x1
    | 40
    | 35
    | 4.57
    | 495
    | 20
    | 6200
    | 310
    | 100
    | 8
    | {{ID|00156968}}


    |- style="height:32px;"
    |-
    | [[File:TIREIRON.png|x32px]]
    | Incendiary
    | [[Kreuzschlüssel (Fallout: New Vegas)|Kreuzschlüssel]]¹
    | 150
    | 15
    | align="left" |
    | 34.6
    * Damage x 0.75
    | 2.3
    * 2 damage for 8s
    | x1
    | {{DLC ID|00925f}}
    | 15
    | 27
    | 1.11
    | 995
    | 3
    | 40
    | 13
    | 0
    | 3
    | {{ID|00004328}}


    |- style="height:32px;"
    | [[File:War_club.png|x32px]]
    | [[Kriegskeule]]¹ {{icon|FNVHH|link=Honest Hearts (Add-On)}}
    | 19
    | 57
    | 3
    | x1
    | 19
    | 21
    | 1.81
    | 995
    | 3
    | 75
    | 25
    | 25
    | 2
    | {{DLC ID|00bcb5}}
    |- class="va-table-highlight" style="height:32px;"
    | [[File:X-2_Antenna.png|x32px]]
    | [[X-2-Antenne]] {{icon|FNVOWB|link=Old World Blues (Add-On)}}
    | 65<br/>+50/+20{{icon|emp}}³
    | 70.4
    | 1.1
    | x1
    | 23
    | 22
    | 5.91
    | 620
    | 15
    | 6000
    | 400
    | 75
    | 7
    | {{DLC ID|00c297}}
    |}
    |}
    <small>
    : ''Einzigartige Waffen sind mit einem dunkleren Hintergrund hervorgehoben''
    : ¹ Erweiterte [[Versteckte Waffen|versteckte Waffe]]: Versteckbar ab einen [[Schleichen|Schleichlevel]] von ≥ 50.
    : ² Enthält [[Nahkampfschaden#Hinweise|doppelten Schaden]] im [[V.A.T.S.]]
    : ³ Gibt Bonusschaden auf Roboter und [[Powerrüstung]] tragende Gegner.
    </small>


    ===Wurfwaffen===
    ===Energy Weapons===
    {{clear}}
    {{clear}}
    {| class="va-table va-table-full va-table-center sortable"
    {| class="va-table va-table-full" style="text-align: center;"
    ! style="width: 20%" | Name
    ! style="width: 25%" | Weapons using this ammo
    ! style="width: 5%" | Weight
    ! style="width: 15%" | Type
    ! style="width: 5%" | Value
    ! style="width: 20%" | Effects
    ! style="width: 10%" | [[Form ID|Base ID]]


    |- valign="top"
    |-
    !
    | rowspan="1" | [[Alien power cell (Fallout: New Vegas)|Alien power cell]]
    ! {{icon|blade|x18px|tooltip=Name}} 
    | rowspan="1" align="left" |
    ! style="width:60px;" | {{icon|damage|x18px|tooltip=Schaden pro Schuss|link=Schaden}}<br />
    * [[Alien blaster (Fallout: New Vegas)|Alien blaster]]
    ! {{icon|dps|x18px|tooltip=Schaden pro Sekunde}}<br />
    | rowspan="1" | 0.02
    ! {{icon|attack|x18px|tooltip=Feuerrate}}<br />
    ! {{icon|chance|x18px|tooltip=Kritische Chance Multiplikator}}<br />
    ! {{Icon|crit|x18px|tooltip=Kritischer Schaden}}<br />
    ! {{icon|ap|x18px|tooltip=Aktionspunkte Kosten}}<br />
    ! {{icon|dap|x18px|tooltip=Schaden pro Aktionspunkt}}<br />
    ! {{icon|spread|x18px|tooltip=Streuung|link=Streuung}}<br />
    ! {{icon|weight|x18px|tooltip=Gewicht}}<br />
    ! {{icon|merchant|x18px|tooltip=Wert in Kronkorken}}<br />
    ! {{icon|ratio|x18px|tooltip=Wert zu Gewicht Verhältnis}}<br />
    ! {{icon|ability|x18px|tooltip=Benötigte Fertigkeit (Nahkampfwaffen)}}<br />
    ! {{icon|fist|x18px|tooltip=Benötigte Stärke}}<br />
    ! Base ID<br/>


    |- style="height:32px;"
    | Standard
    | [[File:Proton_throwing_axe.png|x32px]]
    | 10
    | [[Protonen-Wurfaxt]] {{icon|FNVOWB|link=Old World Blues (Add-On)}}
    | align="left" |
    | 40<br/>+50/+20{{icon|emp}}²
    * Damage x 1
    | 32.2
    | {{ID|00029364}}
    | 0.8
    | x1
    | 29
    | 20
    | 5.5
    | 0
    | 1
    | 100
    | 100
    | 25
    | 1
    | {{DLC ID|00bb5e}}
     
    |- style="height:32px;"
    | [[File:Protonic_inversal_throwing_axe.png|x32px]]
    | [[Protonische Inversal-Wurfaxt]] {{icon|FNVOWB|link=Old World Blues (Add-On)}}
    | 60<br/>+50/+20{{icon|emp}}²
    | 52.7
    | .88
    | x1
    | 29
    | 22
    | 5.5
    | 0
    | 1
    | 200
    | 200
    | 25
    |1
    | {{DLC ID|00bb5f}}


    |- style="height:32px;"
    |- style="border-top: 2px solid #AAA;"
    | [[File:FNVThrowingHatchet.png|x32px]]
    | rowspan="1" | [[Archimedes II charge]]
    | [[Wurfaxt]]
    | rowspan="1" align="left" |
    | 20
    * [[Euclid's C-Finder]]
    | 17.6
    | rowspan="1" | 0.0001
    | 0.88
    | x1
    | 20
    | 22
    | 1.8
    | 0
    | 2
    | 20
    | 10
    | 25
    | 1
    | {{ID|0014de1d}}


    |- style="height:32px;"
    | Standard
    | [[File:ThrowingKnifeFNV.png|x32px]]
    | [[Wurfmesser (Fallout: New Vegas)|Wurfmesser]]¹
    | 15
    | 48.2
    | 3.2
    | x2
    | 15
    | 20
    | 1.5
    | 0
    | 0.5
    | 20
    | 40
    | 0
    | 0
    | 1
    | align="left" |
    | {{ID|00161246}}
    * Damage x 1
    | {{ID|0016AEF9}}


    |- style="height:32px;"
    |- style="border-top: 2px solid #AAA;"
    | [[File:Throwing_knife_spear.png|80px]]
    | rowspan="5" | [[Electron charge pack (Fallout: New Vegas)|Electron charge pack]]
    | [[Wurfmesserspeer]] {{icon|FNVDM|link=Dead Money (Add-On)}}
    | rowspan="5" align="left" |
    | 42
    * [[Arc welder (Fallout: New Vegas)|Arc welder]] {{icon|FNVLR|link=Lonesome Road (add-on)}}
    | 20.2
    * [[Elijah's jury-rigged Tesla cannon]] {{icon|FNVOWB|link=Old World Blues (add-on)}}
    | 0.48
    * [[Gatling laser (Fallout: New Vegas)|Gatling laser]]
    | x1
    * [[Laser RCW]]
    | 42
    * [[Sprtel-Wood 9700 (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 28
    * [[Tesla cannon (Fallout: New Vegas)|Tesla cannon]]
    | 3.0
    * [[Tesla-Beaton prototype]]
    | 0
    | rowspan="5" | 0.025
    | 0.65
    | 25
    | 38.5
    | 25
    | 1
    | {{DLC ID|00119e}}


    |- style="height:32px;"
    | Standard
    | [[File:SpearFNV.png|x32px|link=Throwing spear]]
    | [[Wurfspeer]]
    | 50
    | 30
    | 0.6
    | x1
    | 50
    | 24
    | 4.2
    | 0
    | 0.5
    | 25
    | 50
    | 25
    | 1
    | 1
    | {{ID|0014d2ac}}
    | align="left" |
    * Damage x 1
    * Target DT -2
    | {{ID|0006b53e}}


    |- style="height:32px;"
    |-
    | [[File:Tomahawk.png|x32px]]
    | Bulk
    | [[Tomahawk]] {{icon|FNVHH|link=Honest Hearts}}
    | 30
    | 19.8
    | 0.66
    | x1
    | 30
    | 23
    | 2.6
    | 0
    | 0
    | 0.5
    | align="left" |
    | 75
    * Damage x 0.85
    | 37.5
    * Condition x 0.85
    | 50
    | {{ID|00158311}}
    | 3
    | {{DLC ID|00bcb6}}
    |}
    <small>
    : ¹ Normale [[Versteckte Waffen|versteckte Waffe]]: Kann unabhängig vom [[Schleichen|Schleichlevel]] verborgen werden.
    : ² Gibt Bonusschaden auf Roboter und [[Powerrüstung]] tragende Gegner.
    </small>


    ==Unbewaffnet==
    |-
    {{clear}}
    | Optimized (Vigilant Recycler) (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    {| class="va-table va-table-full va-table-center sortable"
    | 2
    | align="left" |
    * Damage x 1.3
    * Target DT -5
    * Condition x 1.1
    * Weight x 0.6
    | {{DLC ID|000874}}


    |- valign="top"
    |-
    !
    | Over charge
    ! {{icon|unarmed|x24px|tooltip=Name}} 
    | 2
    ! style="width:60px;" | {{icon|damage|x18px|tooltip=Schaden pro Schuss|link=Schaden}}<br /><br/>
    | align="left" |
    ! {{icon|dps|x18px|tooltip=Schaden pro Sekunde}}<br />
    * Damage x 1.25
    ! {{icon|attack|x18px|tooltip=Feuerrate}}<br />
    * Condition x 1.5
    ! {{icon|chance|x18px|tooltip=Kritische Chance Multiplikator}}<br />
    * Target DT -5
    ! {{Icon|crit|x18px|tooltip=Kritischer Schaden}}<br />
    | {{ID|0015830d}}
    ! {{icon|ap|x18px|tooltip=Aktionspunkte Kosten}}<br />
    ! {{icon|dap|x18px|tooltip=Schaden pro Aktionspunkt}}<br />
    ! {{icon|repair|x18px|tooltip=Haltbarkeit in Schuss}}<br />
    ! {{icon|weight|x18px|tooltip=Gewicht}}<br />
    ! {{icon|merchant|x18px|tooltip=Wert in Kronkorken}}<br />
    ! {{icon|ratio|x18px|tooltip=Wert zu Gewicht Verhältnis}}<br />
    ! {{icon|ability|x18px|tooltip=Benötigte Fertigkeit (Unbewaffnet)}}<br />
    ! {{icon|fist|x18px|tooltip=Benötigte Stärke}}<br />
    ! Base ID<br/>


    |- style="height:32px;"
    |-
    | [[File:BallisticFist.png|x32px]]
    | Max charge
    | [[Ballistische Faust]]
    | 80
    | 87.3
    | 1.09
    | x1
    | 80
    | 28
    | 5.7
    | 395
    | 6
    | 7800
    | 1300
    | 100
    | 9
    | {{ID|0015ba03}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:Two-Step_Goodbye.png|x32px]]
    | [[Zwei-Phasen-Auf-Wiedersehen (ADW)|Zwei-Phasen-Auf-Wiedersehen]]² <br>{{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 70
    | 76.4
    | 1.09
    | x4
    | 10<br>+175{{icon|explosion}}
    | 28
    | 5.0
    | 395
    | 6
    | 20000
    | 3333
    | 100
    | 9
    | {{DLC ID|xx000809}}
     
    |- style="height:32px;"
    | [[File:BearTrapFist.png|x32px]]
    | [[Bärenfallenfaust]] {{icon|FNVDM|link=Dead Money (Add-On)}}
    | 27
    | 29.5
    | 1.09
    | x1
    | 27
    | 28
    | 1.9
    | 395
    | 6
    | 800
    | 150
    | 50
    | 5
    | {{DLC ID|00119d}}
     
    |- style="height:32px;"
    | [[File:Bladed_gauntlet.png|x32px]]
    | [[Klingenhandschuh]]
    | 25
    | 39.1
    | 1.57
    | x2
    | 40
    | 26
    | 1.9
    | 295
    | 10
    | 200
    | 20
    | 25
    | 5
    | {{ID|001519e0}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:Cramopener.png|x32px]]
    | [[Klingenhandschuh, unikat]]
    | 28
    | 47.5
    | 1.7
    | x2
    | 44
    | 26
    | 2.2
    | 370
    | 10
    | 800
    | 80
    | 25
    | 5
    | {{ID|00151d0c}}
     
    |- style="height:32px;"
    | [[File:FNVBoxingGloves.png|x32px]]
    | [[Boxhandschuhe (Fallout: New Vegas)|Boxhandschuhe]]
    | 1
    | 1.3
    | 1.26
    | x1
    | 1
    | 28
    | 0.1
    | 995
    | 6
    | 100
    | 16.7
    | 0
    | 1
    | {{ID|000e5391}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:Golden_Gloves.png|x32px]]
    | [[Goldene Boxhandschuhe]]
    | 1
    | 1.3
    | 1.26
    | x2
    | 1
    | 28
    | 0.1
    | 1245
    | 6
    | 100
    | 16.7
    | 0
    | 1
    | {{ID|000e58bb}}
    |- style="height:32px;"
    | [[File:Boxing_tape.png|x32px]]
    | [[Boxbandage]]
    | 4
    | 5.1
    | 1.26
    | x1
    | 4
    | 28
    | 0.3
    | 2495
    | 0.25
    | 100
    | 400
    | 0
    | 1
    | {{ID|0012d852}}
     
    |- style="height:32px;"
    | [[File:Brass_knuckles.png|x32px]]
    | [[Schlagring (Fallout: New Vegas)|Schlagring]]¹
    | 18
    | 36.9
    | 2.05
    | x1
    | 18
    | 18
    | 2.0
    | 995
    | 1
    | 120
    | 120
    | 25
    | 2
    | 2
    | {{ID|00004324}}
    | align="left" |
    * Damage x 1.5
    * Condition x 2.5
    * Target DT -10
    | {{ID|0015830e}}


    |- style="height:32px;"
    |- style="border-top: 2px solid #AAA;"
    | [[File:ScreenShot28png.png|x32px]]
    | rowspan="5" | [[Energy cell (Fallout: New Vegas)|Energy cell]]
    | [[Verdrängerfaust]]
    | rowspan="5" align="left" |
    | 50
    * [[Compliance Regulator]] {{icon|FNVHH|link=Honest Hearts}}
    | 68.2
    * [[Laser pistol (Fallout: New Vegas)|Laser pistol]]
    | 1.36
    * [[Laser pistol (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | x1
    * [[Pew Pew]]
    | 50
    * [[Plasma Defender]]
    | 28
    * [[Plasma Defender (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 3.6
    * [[Plasma pistol (Fallout: New Vegas)|Plasma pistol]]
    | 495
    * [[Plasma pistol (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 6
    * [[Pulse gun (Fallout: New Vegas)|Pulse gun]]
    | 3500
    * [[Sonic emitter (weapon)|Sonic emitter]] {{icon|FNVOWB|link=Old World Blues (add-on)}}
    | 583.3
    | rowspan="5" | 0.078
    | 100
    | 4
    | {{ID|00155E66}}


    |- class="va-table-highlight" style="height:32px;"
    | Standard
    | [[File:Pushy.png|x32px]]
    | [[Drängler]]
    | 60
    | 88.4
    | 1.47
    | x1
    | 60
    | 28
    | 4.3
    | 595
    | 6
    | 4200
    | 700
    | 100
    | 2
    | 2
    | {{ID|00155e6d}}
    | align="left" |
    * Damage x 1
    * Target DT -2
    | {{ID|00020772}}


    |- style="height:32px;"
    |-
    | [[File:Dog_tag_fist.png|x32px]]
    | Bulk
    | [[Erkennungsmarken-Faust]]³
    | 20
    | 31.6
    | 1.58
    | x1
    | 20
    | 35
    | 1.1
    | 495
    | 3
    | 50
    | 16.7
    | 0
    | 0
    | 1
    | align="left" |
    | {{ID|00146c79}}
    * Damage x 0.85
    * Condition x 0.85
    | {{ID|00158313}}


    |- class="va-table-highlight" style="height:32px;"
    |-
    | [[File:Dog_tag_fist.png|x32px]]
    | Optimized (Vigilant Recycler) (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | [[Vergeltung der Gefallenen]]
    | 25
    | 47.4
    | 1.89
    | x1
    | 25
    | 35
    | 1.4
    | 745
    | 3
    | 250
    | 83.3
    | 0
    | 1
    | {{ID|0012adb8}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:Deathclaw_gauntlet.png|x32px]]
    | [[Faust des Rawr]] {{icon|FNVLR|link=Lonesome Road (Add-On)}}<br />[Faust des Nord-Rawr]] {{icon|ww|link=Wildes Ödland}}
    | 50
    | 97.8
    | 1.96
    | x2
    | 75
    | 24
    | 4.17
    | 445
    | 10
    | 6200
    | 620
    | 100
    | 6
    | {{DLC ID|ca89}}<br />{{DLC ID|ca88}}
     
    |- style="height:32px;"
    | [[File:Industrial_hand.png|x32px]]
    | [[Industriehelfer]]² {{icon|FNVLR|link=Lonesome Road (Add-On)}}
    | 50
    | 160
    | 3.2
    | x1
    | 40
    | 65
    | 1.5
    | 7995
    | 10
    | 2500
    | 250
    | 75
    | 7
    | {{DLC ID|008cb9}}
     
    |- style="height:32px;"
    | [[File:Mantis_gauntlet.png|x32px]]
    | [[Schreckenhandschuh]]
    | 30
    | 60.7
    | 2.02
    | x3
    | 30
    | 22
    | 2.7
    | 245
    | 10
    | 750
    | 75
    | 75
    | 4
    | {{ID|001524b3}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:Embrace_of_the_Mantis_King!.png|x32px]]
    | [[Embrace of the Mantis King! (GRA)|Embrace of the Mantis King!]] {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 42
    | 65.7
    | 1.57
    | x3
    | 64
    | 25
    | 3.4
    | 395
    | 12
    | 8500
    | 708.3
    | 75
    | 4
    | {{DLC ID|000808}}
     
    |- style="height:32px;"
    | [[File:POWERFIST.png|x32px]]
    | [[Powerfaust (Fallout: New Vegas)|Powerfaust]]²<br />[[Powerfaust (ADW)|ADW]] {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 40
    | 43.6
    | 1.09
    | x1
    | 40
    | 28
    | 2.9
    | 395
    | 6
    | 800
    | 133.3
    | 50
    | 5
    | {{ID|00004347}}<br />{{DLC ID|856}}
     
    |- style="height:32px;"
    | [[File:Saturnite_fist.png|x32px]]
    | [[Saturnit-Faust]]² {{icon|FNVOWB|link=Old World Blues (Add-On)}}
    | 35
    | 63
    | 1.8
    | x1
    | 35
    | 25
    | 2.8
    | 795
    | 4
    | 1600
    | 400
    | 45
    | 4
    | {{DLC ID|00f806}}
     
    |- style="height:32px;"
    | [[File:Saturnite_fist_super-heated.png|x32px]]
    | [[Supererhitzte Saturnit-Faust]]² {{icon|FNVOWB|link=Old World Blues (Add-On)}}
    | 55
    | 90.8
    | 1.65
    | x1
    | 55<br/>+2{{icon|fire}}/5s
    | 25
    | 4.4
    | 595
    | 4
    | 2400
    | 600
    | 55
    | 5
    | {{DLC ID|00f83c}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:GreasedLightning.png|x32px]]
    | [[Greased Lightning]]² {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 32
    | 96
    | 3
    | x1
    | 32
    | 28
    | 2.3
    | 995
    | 6
    | 15000
    | 2500
    | 50
    | 5
    | {{DLC ID|000810}}
     
    |- class="va-table-highlight" style="height:32px;"
    | [[File:Salt-Upon-Wounds%27_power_fist.png|x32px]]
    | [[Salz-in-der-Wundes Powerfaust]]² {{icon|FNVHH|link=Honest Hearts (Add-On)}}
    | 45<br/>+3{{icon|poison}}/10s
    | 64.4
    | 1.36
    | x1
    | 45
    | 25
    | 4.8
    | 495
    | 6
    | 2500
    | 416.6
    | 50
    | 6
    | {{DLC ID|00a38d}}
     
    |- style="height:32px;"
    | [[File:Scientistglove.png|x32px]]
    | [[Wissenschaftler-Handschuh]]² {{icon|FNVOWB|link=Old World Blues (Add-On)}}
    | 21
    | 28.6
    | 1.36
    | x1.5
    | 5
    | 28
    | 1.5
    | 245
    | 2
    | 500
    | 250
    | 25
    | 2
    | 2
    | {{DLC ID|009ffd}}
    | align="left" |
    * Damage x 1.3
    * Condition x 1.1
    * Target DT -5
    | {{DLC ID|000872}}


    |- style="height:32px;"
    |-
    | [[File:Corrosive_glove.png|x32px]]
    | Over charge
    | [[Ätzhandschuh]]² {{icon|FNVOWB|link=Old World Blues (Add-On)}}
    | 21
    | 22.9
    | 1.09
    | x1
    | 5<br/>+2{{icon|acid}}/10s
    | 28
    | 1.5
    | 745
    | 4
    | 1500
    | 375
    | 55
    | 2
    | {{DLC ID|00a130}}
     
    |- style="height:32px;"
    | [[File:RedSterilizerGlove.png|x32px]]
    | [[Sterilisierhandschuh]]² {{icon|FNVOWB|link=Old World Blues (Add-On)}}
    | 21
    | 28.6
    | 1.36
    | x1
    | 5<br/>+2{{icon|fire}}/5s
    | 28
    | 1.5
    | 995
    | 3
    | 3
    | 1500
    | align="left" |
    | 500
    * Damage x 1.25
    | 55
    * Condition x 1.5
    | 2
    * Target DT -5
    | {{DLC ID|00a135}}
    | {{ID|001582df}}


    |- class="va-table-highlight" style="height:32px;"
    |-
    | [[File:SterilizerGlove.png|x32px]]
    | Max charge
    | [[Dr. Kleins Handschuh]]² {{icon|FNVOWB|link=Old World Blues (Add-On)}}
    | 34<br/>-5 [[Energiewaffen|EW]]/30s<br/>-2 [[Stärke|STÄ]]/30s
    | 46.4
    | 1.36
    | x1
    | 5<br/>-1 [[Stärke|STÄ]]/30s<br/>-1 [[Schadensschwelle|SW]]/60s
    | 18
    | 3.8
    | 495
    | 4
    | 2500
    | 625
    | 45
    | 3
    | 3
    | {{DLC ID|00a13e}}
    | align="left" |
    * Damage x 1.5
    * Condition x 2.5
    * Target DT -10
    | {{ID|001582e0}}


    |- class="va-table-highlight" style="height:32px;"
    |- style="border-top: 2px solid #AAA;"
    | [[File:Dr._Mobius%27_glove.png|x32px]]
    | rowspan="3" | [[Flamer fuel (Fallout: New Vegas)|Flamer fuel]]
    | [[Dr. Möbius' Handschuh]]² {{icon|FNVOWB|link=Old World Blues (Add-On)}}
    | rowspan="3" align="left" |
    | 28<br/>-5 [[Energiewaffen|EW]]]/30s<br/>-2 [[Stärke|STÄ]]/30s
    * [[Cleansing Flame (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 38.2
    * [[Flamer (Fallout: New Vegas)|Flamer]]
    | 1.36
    * [[Flare gun (Lonesome Road)|Flare gun]] {{icon|FNVLR|link=Lonesome Road (add-on)}}
    | x2
    * [[Heavy incinerator (Fallout: New Vegas)|Heavy incinerator]]
    | 5<br/>Knockback<br/>[[Frenzy]]
    * [[Incinerator]]
    | 15
    | rowspan="3" | 0.020<br />0.025
    | 3.7
    | 495
    | 3
    | 3500
    | 1166
    | 35
    | 2
    | {{DLC ID|00a138}}


    |- style="height:32px;"
    | Standard
    | [[File:Spiked_knuckles.png|x32px]]
    | [[Stachelschlagring (Fallout: New Vegas)|Stachelschlagring]]¹
    | 25
    | 59.2
    | 2.37
    | x1
    | 25
    | 19
    | 2.6
    | 1495
    | 1
    | 1
    | 500
    | align="left" |
    | 500
    * Damage x 1
    | 50
    | {{ID|00029371}}
    | 3
     
    | {{ID|00004354}}
    |-
    | Homemade
    | 0
    | align="left" |
    * Condition x 3
    | {{ID|00166f62}}


    |- class="va-table-highlight" style="height:32px;"
    |-
    | [[File:Love_and_Hate.png|x32px]]
    | Optimized (Vigilant Recycler) (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | [[Love and Hate]]¹
    | 30
    | 75.8
    | 2.53
    | x1
    | 30
    | 19
    | 3.2
    | 1495
    | 1
    | 1
    | 750
    | align="left" |
    | 750
    * Damage x 1.3
    | 50
    * Target DT -5
    | 3
    * Condition x 1.1
    | {{ID|001568e6}}
    | {{DLC ID|000875}}


    |- style="height:32px;"
    |- style="border-top: 2px solid #AAA;"
    | [[File:Yao_guai_gauntlet.png|x32px]]
    | rowspan="5" | [[Microfusion cell (Fallout: New Vegas)|Microfusion cell]]
    | [[Yao Guai-Handschuh]]² {{icon|FNVHH|link=Honest Hearts (Add-On)}}
    | rowspan="5" align="left" |
    | 20
    * [[AER14 prototype|AER 14 Prototype]]
    | 32.6
    * [[Elijah's advanced LAER]] {{icon|FNVOWB|link=Old World Blues (add-on)}}
    | 1.63
    * [[Gauss rifle (Fallout: New Vegas)|Gauss rifle]]
    | x2.5
    * [[Holorifle]] {{icon|FNVDM|link=Dead Money}}
    | 30
    * [[LAER]] {{icon|FNVOWB|link=Old World Blues (add-on)}}
    | 22
    * [[Laser rifle (Fallout: New Vegas)|Laser rifle]]
    | 1.8
    * [[Multiplas rifle]]
    | 2995
    * [[Plasma caster]]
    | 10
    * [[Plasma rifle (Fallout: New Vegas)|Plasma rifle]]
    | 150
    * [[Q-35 matter modulator]]
    | 15
    * [[The Smitty Special (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 50
    * [[Tri-beam laser rifle (Fallout: New Vegas)|Tri-beam laser rifle]]
    | 4
    * [[Tri-beam laser rifle (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | {{DLC ID|00bcb7}}
    * [[YCS/186|YCS/186 Gauss rifle]]
    | rowspan="5" | 0.1


    |- class="va-table-highlight" style="height:32px;"
    | Standard
    | [[File:Yao_guai_gauntlet.png|x32px]]
    | 3
    | [[Sies Umarmung]]² {{icon|FNVHH|link=Honest Hearts (Add-On)}}
    | align="left" |
    | 25
    * Damage x 1
    | 44
    * Target DT -2
    | 1.76
    | {{ID|00004485}}
    | x3
    | 37
    | 20
    | 2.5
    | 4495
    | 10
    | 420
    | 42
    | 50
    | 4
    | {{DLC ID|00bcb8}}


    |- style="height:32px;"
    |-
    | [[File:Zap_glove.png|x32px]]
    | Bulk
    | [[Schockhandschuh]]
    | 0
    | 35<br/>+50/+20{{icon|emp}}⁴
    | align="left" |
    | 57.3
    * Damage x 0.85
    | 1.64
    * Condition x 0.85
    | x1
    | {{ID|00158312}}
    | 35
    | 28
    | 2.5
    | 495
    | 6
    | 5200
    | 866.7
    | 75
    | 4
    | {{ID|0015ba78}}


    |- class="va-table-highlight" style="height:32px;"
    |-
    | [[File:Paladin_Toaster.png|x32px]]
    | Optimized (Vigilant Recycler) (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | [[Paladin-Grill]]
    | TBA
    | 41<br/>+50/+20{{icon|emp}}
    | align="left" |
    | 67.1
    * Damage x 1.3
    | 1.64
    * Target DT -5
    | x1
    * Condition x 1.1
    | 41
    * Weight x 0.6
    | 28
    | {{DLC ID|000873}}
    | 2.9
    | 395
    | 6
    | 6800
    | 1133.3
    | 75
    | 4
    | {{ID|0015ba72}}
    |}
    <small>
    : ''Einzigartige Waffen sind mit einen dunkleren Hintergrund hervorgehoben''
    : ¹ Normale [[Versteckte Waffen|versteckbare Waffe]]: Versteckbar ab einen [[Schleichen|Schleichlevel]] skill.
    : ² Erweiterte [[Versteckte Waffen|versteckbare Waffe]]: Versteckbar ab einen [[Schleichen|Schleichlevel]] von ≥ 50.
    : ³ Enthält [[Nahkampfschaden#Hinweise|doppelten Schaden]] im [[V.A.T.S.]]
    : ⁴ Gibt Bonusschaden auf Roboter und [[Powerrüstung]] tragende Gegner.
    </small>


    ==Sonstige==
    |-
    {{clear}}
    | Over charge
    {| class="va-table va-table-full va-table-center sortable"
    | 5
    | align="left" |
    * Damage x 1.25
    * Condition x 1.5
    * Target DT -5
    | {{ID|0015830b}}


    |- valign="top"
    |-
    !
    | Max charge
    ! {{icon|pistol|24px|tooltip=Name}} 
    | 5
    ! {{icon|damage|x18px|tooltip=Schaden pro Schuss|link=Schaden}}<br />
    | align="left" |
    ! {{icon|dps|x18px|tooltip=Schaden pro Sekunde}}<br />
    * Damage x 1.5
    ! {{icon|attack|x18px|tooltip=Feuerrate}}<br />
    * Condition x 2.5
    ! {{icon|chance|x18px|tooltip=Kritische Chance Multiplikator}}<br />
    * Target DT -10
    ! {{Icon|crit|x18px|tooltip=Kritischer Schaden}}<br />
    | {{ID|0015830c}}
    ! {{icon|ap|x18px|tooltip=Aktionspunkte Kosten}}<br />
    ! {{icon|dap|x18px|tooltip=Schaden pro Aktionspunkt}}<br />
    ! {{icon|spread|x18px|tooltip=Streuung|link=Streuung}}<br />
    ! {{icon|ammo|x18px|tooltip=Verwendete Munition|link=Fallout: New Vegas Munition}}<br />
    ! {{icon|mag|x18px|tooltip=Magazin Kapazität}}<br />
    ! {{icon|repair|x18px|tooltip=Haltbarkeit in Schuss}}<br />
    ! {{icon|weight|x18px|tooltip=Gewicht}}<br />
    ! {{icon|merchant|x18px|tooltip=Wert in Kronkorken}}<br />
    ! {{icon|ratio|x18px|tooltip=Wert zu Gewicht Verhältnis}}<br />
    ! {{icon|ability|x18px|tooltip=Benötigte Fertigkeit}}<br />
    ! {{icon|fist|x18px|tooltip=Benötigte Stärke}}<br />
    ! Base ID<br/>


    |- class="va-table-highlight" style="height:32px;"
    |- style="border-top: 2px solid #AAA;"
    | [[File:BigMountainTransportalponder!.png|x32px]]
    | rowspan="1" | [[Microfusion breeder]]
    | [[Big Mountain-Transportalponder!]] {{icon|FNVOWB|link=Old World Blues (Add-On)}}
    | rowspan="1" align="left" |
    | -
    * [[Laser detonator]] {{icon|FNVLR|link=Lonesome Road (add-on)}}
    | -
    * [[MF Hyperbreeder Alpha (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | -
    * [[Recharger pistol]]
    | x1
    * [[Recharger rifle]]
    | -
    | rowspan="1" | 0
    | 24
    | -
    | -
    | -
    | -
    | 995
    | -
    | -
    | -
    | 0
    | 0
    | {{DLC ID|00e1b0}}


    |- style="height:32px;"
    | Standard
    | [[File:Binoculars.png|x32px]]
    | [[Fernglas]]
    | -
    | -
    | -
    | -
    | -
    | -
    | -
    | -
    | -
    | -
    | -
    | 1.5
    | 50
    | 33.3
    | 0
    | 0
    | 0
    | align="left" |
    | {{ID|000e6346}}
    * Damage x 1
    * DT - 2
    | {{ID|00121155}}


    |- class="va-table-highlight" style="height:32px;"
    | [[File:Camera.png|x32px]]
    | [[Codac R9000]]
    | -
    | -
    | 2.5
    | x0
    | 65
    | 1000
    | -
    | 0.3
    | [[Camera film]]
    | 24
    | -
    | 0
    | 150
    | ∞
    | 0
    | 0
    | {{ID|0011a208}}
    |- class="va-table-highlight" style="height:32px;"
    | [[File:Laser_detonator.png|x32px]]
    | [[Laserzünder]] {{icon|FNVLR|link=Lonesome Road (Add-On)}}
    | -
    | -
    | 0.1
    | -
    | -
    | -
    | -
    | -
    | [[Microfusion breeder|MF breeder]]
    | 1
    | 49995
    | -
    | -
    | -
    | 0
    | 0
    | {{DLC ID|7670}}
    |}
    |}
    <small>
    : ''Quest Gegenstände sind mit einen dunkleren Hintergrund hervorgehoben''
    </small>


    ==Ungenutzte Waffen==
    ===Other===
    ===Geschnittener Inhalt===
    {{clear}}
    {{clear}}
    {| class="va-table va-table-full va-table-center sortable"
    {| class="va-table va-table-full" style="text-align: center;"
    ! style="width: 20%" | Name
    ! style="width: 25%" | Weapons using this ammo
    ! style="width: 5%" | Weight
    ! style="width: 15%" | Type
    ! style="width: 5%" | Value
    ! style="width: 20%" | Effects
    ! style="width: 10%" | [[Form ID|Base ID]]


    |- valign="top"
    |-
    !
    | rowspan="1" | [[BB (Fallout: New Vegas)|BBs]]
    ! {{icon|pistol|24px|tooltip=Name}} 
    | rowspan="1" align="left" |
    ! {{icon|damage|x18px|tooltip=Schaden pro Schuss|link=Schaden}}<br />
    * [[Abilene Kid LE BB gun]]
    ! {{icon|dps|x18px|tooltip=Schaden pro Sekunde}}<br />
    * [[BB gun (Fallout: New Vegas)|BB gun]]
    ! {{icon|attack|x18px|tooltip=Feuerrate}}<br />
    | rowspan="1"| 0.002
    ! {{icon|chance|x18px|tooltip=Kritische Chance Multiplikator}}<br />
    ! {{Icon|crit|x18px|tooltip=Kritischer Schaden}}<br />
    ! {{icon|ap|x18px|tooltip=Aktionspunkte Kosten}}<br />
    ! {{icon|dap|x18px|tooltip=Schaden pro Aktionspunkt}}<br />
    ! {{icon|spread|x18px|tooltip=Streuung|link=Streuung}}<br />
    ! {{icon|ammo|x18px|tooltip=Verwendete Munition|link=Fallout: New Vegas Munition}}<br />
    ! {{icon|mag|x18px|tooltip=Magazin Kapazität}}<br />
    ! {{icon|repair|x18px|tooltip=Haltbarkeit in Schuss}}<br />
    ! {{icon|weight|x18px|tooltip=Gewicht}}<br />
    ! {{icon|merchant|x18px|tooltip=Wert in Kronkorken}}<br />
    ! {{icon|ratio|x18px|tooltip=Wert zu Gewicht Verhältnis}}<br />
    ! {{icon|ability|x18px|tooltip=Benötigte Fertigkeit}}<br />
    ! {{icon|fist|x18px|tooltip=Benötigte Stärke}}<br />
    ! Base ID<br/>


    |- style="height:32px;"
    | Standard
    | [[File:Deathclaw_gauntlet.png|x32px]]
    | [[Todeskrallen-Handschuh (Fallout: New Vegas)|Todeskrallen-Handschuh]]
    | 20
    | 32.6
    | 1.6
    | x 5
    | 30
    | 26
    | 1.5
    | -
    | -
    | -
    | 2995
    | 10
    | 150
    | 15
    | 100
    | 6
    | {{ID|0000432b}}
     
    |- style="height:32px;"
    | [[File:9mm_Pistol.png|40px]]
    | [[Debug-MegaPistole]]
    | 9999
    | 31247
    | 3.1
    | x1
    | 9
    | 17
    | 588.2
    | 0.7
    | [[9mm round (Fallout: New Vegas)|9mm]]
    | 13
    | 1120
    | 1.5
    | 100
    | 66.7
    | 0
    | 2
    | {{ID|001465a6}}
     
    |- style="height:32px;"
    | [[File:DoubleBarrelShotgun.png|40px]]
    | [[Double-barrel_shotgun_(Fallout_3)#Behind_the_scenes|Double-barrel shotgun]]
    | ?
    | ?
    | ?
    | x?
    | ?
    | ?
    | ?
    | ?
    | ?
    | ?
    | ?
    | ?
    | ?
    | ?
    | ?
    | ?
    | {{ID|00??????}}
     
    |- style="height:32px;"
    | [[File:FRAGGRENADE.png|x32px]]
    | [[Gasgranate]]
    | 1
    | 1
    | -
    | align="left" |
    | 0.7
    * Damage x 1
    | x1
    | {{ID|0002935b}}
    | 0
    | 24
    | 0.04
    | -
    | -
    | -
    | -
    | 0.5
    | 25
    | 50
    | 0
    | 2
    | {{ID|0012701f}}


    |- style="height:32px;"
    |-
    | [[File:Anti-materiel_rifle.png|80px]]
    | rowspan="1" | [[Camera film]]
    | [[Panzerbüchse (Oliver)]]
    | rowspan="1" align="left" |
    | 150
    * [[Codac R9000]]
    | 67.2
    | rowspan="1" | 0.01
    | 0.4
    | x1
    | 80
    | 25
    | 6
    | 0
    | [[.50 MG]]
    | 8
    | 870
    | 20
    | 5600
    | 280
    | 100
    | 6
    | {{ID|001724f2}}


    |- style="height:32px;"
    | Standard
    | [[File:PlasmaRifle.png|80px]]
    | [[Plasmagewehr (immer Krit)]]
    | 45<br/>(9x5)
    | 180
    | 1
    | 1
    | x100
    | align="left" |
    | 44
    * No Damage
    | 25
    * Quest Photograph
    | 1.8
    | {{ID|0011a207}}
    | 0.2
    | [[Microfusion cell|MFC]]
    | 12
    | 4495
    | 8
    | 1800
    | 225
    | 0
    | 0
    | {{ID|f7eae}}


    |- style="height:32px;"
    |-
    | [[File:PlasmaRifle.png|80px]]
    | rowspan="1" | [[Nails]] {{icon|FNVLR|link=Lonesome Road (add-on)}}
    | [[Plasma Rifle]]
    | rowspan="1" align="left" |
    | 3
    * [[H&H Tools nail gun]] {{icon|FNVLR|link=Lonesome Road (add-on)}}
    | 12
    | rowspan="1" | 0.01
    | 4
    | x2
    | 44
    | 25
    | 0.12
    | 0.2
    | [[Microfusion cell|MFC]]
    | 12
    | 4495
    | 8
    | 1800
    | 225
    | 0
    | 0
    | {{ID|000cda5c}}


    |- style="height:32px;"
    | Standard
    | [[File:FNVMeleeHatchet.png|x32px]]
    | [[Vergiftetes Beil]] {{icon|FNVHH|link=Honest Hearts (Add-On)}}
    | 30
    | 19.8
    | 0.7
    | x1
    | 30
    | 23
    | 2.6
    | -
    | -
    | -
    | 4995
    | 0.5
    | 75
    | 150
    | 50
    | 3
    | {{DLC ID|f91a}}
     
    |- style="height:32px;"
    | [[File:Mantis_gauntlet.png|x32px]]
    | [[Vergifteter Schreckenhandschuh]] {{icon|FNVHH|link=Honest Hearts (Add-On)}}
    | 30
    | 60.6
    | 2
    | x3
    | 30
    | 22
    | 2.7
    | -
    | -
    | -
    | 245
    | 10
    | 150
    | 15
    | 75
    | 4
    | {{DLC ID|10e5d}}
     
    |- style="height:32px;"
    | [[File:Slaves Burden.png|x32px]]
    | [[Slave's Burden]]
    | 16
    | 25.3
    | 1.6
    | x4
    | 1
    | 0
    | -
    | -
    | -
    | -
    | -
    | 400
    | 2350
    | 5.875
    | 1
    | 7
    | {{ID|00171b48}}
     
    |-  style="height:32px;"
    | [[File:Boxing_tape.png|x32px]]
    | [[Sternchens Handbandage]] {{icon|FNVDM|link=Dead Money (Add-On)}}
    | 15
    | 18.9
    | 1.3
    | X1
    | 30
    | 28
    | 1.1
    | -
    | -
    | -
    | 24995
    | 6
    | 100
    | 16.66
    | 0
    | 1
    | {{DLC ID|00e8a4}}
     
    |- style="height:32px;"
    | [[File:No_icon.png|x32px]]
    | [[Elektrischer Schlag]]
    | 12
    | 27
    | 2.3
    | x1
    | 8
    | 5
    | 4.8
    | -
    | -
    | -
    | 495
    | 1
    | 1
    | 110
    | align="left" |
    | 110
    * Target DT -5
    | 0
    | {{DLC ID|9261}}
    | 0
    | {{ID|00166b95}}
     
    |- style="height:32px;"
    | [[File:FNV_Stun_grenade.png|x32px]]
    | [[Schockgranate]]
    | 1<br/>+15{{icon|explosion}}
    | 11.2
    | 0.7
    | x1
    | 0
    | 24
    | 0.67
    | -
    | -
    | -
    | -
    | 0.5
    | 50
    | 100
    | 25
    | 2
    | {{ID|0014dddf}}
     
    |- style="height:32px;"
    | [[File:AER9LASERRIFLE.png|80px]]
    | [[Der Desintegrator]]
    | 1000
    | 3818
    | 3.8
    | x100
    | 22
    | 17
    | 58.8
    | 0
    | [[Microfusion cell|MFC]]
    | 255
    | 4995
    | 8
    | 1000
    | 125
    | 0
    | 0
    | {{ID|000f82aa}}


    |- style="height:32px;"
    | [[File:Gauss_rifle.png|80px]]
    | [[Der Ausblender]]¹
    | 120
    | 20160
    | 168
    | x0.01
    | 60
    | 4
    | 360
    | 0.3
    | [[Microfusion cell|MFC]]/[[Microfusion breeder|MF breeder]]
    | 255
    | 3995
    | 7
    | 3000
    | 429
    | 25
    | 3
    | {{DLC ID|00800}}
    |}
    |}
    :¹ Verfügbar in allen [[Fallout: New Vegas Add-Ons|Add-Ons]] außer [[Courier's Stash]].
    : ''Note:'' camera film is actually classed as a form of gun ammunition.


    ===NPC Waffen===
    ===Ammunition boxes===
    {{clear}}
    {{clear}}
    {| class="va-table va-table-full va-table-center sortable"
    {| class="va-table va-table-full" style="text-align: center;"
    ! Name
    ! Weight
    ! Value
    ! Box Qty
    ! [[Form ID|Base ID]]


    |- valign="top"
    |-
    !
    | [[Ammo box, .223]]¹
    ! {{icon|pistol|24px|tooltip=Name}}
    | 5
    ! {{icon|damage|x18px|tooltip=Schaden pro Schuss|link=Schaden}}<br />
    | 20
    ! {{icon|dps|x18px|tooltip=Schaden pro Sekunde}}<br />
    | 20 rounds
    ! {{icon|attack|x18px|tooltip=Feuerrate}}<br />
    | {{ID|0016664E}}
    ! {{icon|chance|x18px|tooltip=Kritische Chance Multiplikator}}<br />
    ! {{Icon|crit|x18px|tooltip=Kritischer Schaden}}<br />
    ! {{icon|ap|x18px|tooltip=Aktionspunkte Kosten}}<br />
    ! {{icon|dap|x18px|tooltip=Schaden pro Aktionspunkt}}<br />
    ! {{icon|spread|x18px|tooltip=Streuung|link=Streuung}}<br />
    ! {{icon|ammo|x18px|tooltip=Verwendete Munition|link=Fallout: New Vegas Munition}}<br />
    ! {{icon|mag|x18px|tooltip=Magazin Kapazität}}<br />
    ! {{icon|repair|x18px|tooltip=Haltbarkeit in Schuss}}<br />
    ! {{icon|weight|x18px|tooltip=Gewicht}}<br />
    ! {{icon|merchant|x18px|tooltip=Wert in Kronkorken}}<br />
    ! {{icon|ratio|x18px|tooltip=Wert zu Gewicht Verhältnis}}<br />
    ! {{icon|ability|x18px|tooltip=Benötigte Fertigkeit (Schusswaffen)}}<br />
    ! {{icon|fist|x18px|tooltip=Benötigte Stärke}}<br />
    ! Base ID<br/>


    |- style="height:32px;"
    |-
    | [[File:Ripper_FO3.png|x32px]]
    | [[Ammo box, .22LR plinking]]
    | [[Trennmesser (Arcade Gannon)]]
    | 10
    | 50
    | 25
    | 50
    | 100 rounds
    | 1
    | {{ID|00166640}}
    | x1
    | 5
    | 45
    | 2.2
    | -
    | -
    | -
    | 5995
    | 6
    | 100
    | 16.7
    | 75
    | 3
    | {{ID|00176e5d}}


    |- style="height:32px;"
    |-
    | [[File:HuntingRifle_Scope.png|80px]]
    | [[Ammo box, .38 special]]²
    | [[Boones Jagdgewehr+Visier]]
    | 52
    | 41.1
    | 0.8
    | x0.25
    | 15
    | 40
    | 13
    | 0.015
    | [[Magical companion ammo|MCA]]
    | 5
    | 5
    | 1495
    | 6
    | 2600
    | 433.3
    | 50
    | 50
    | 6
    | 50 rounds
    | {{ID|000ce549}}
    | {{ID|0016664F}}


    |- style="height:32px;"
    |-
    | [[File:.45_Auto_pistol.png|40px]]
    | [[Ammo box, 5.56mm surplus]]
    | [[Folgt-Kreides automatische .45-Pistole]] {{icon|FNVHH|link=Honest Hearts (Add-On)}}
    | 5
    | 29
    | 79.8
    | 2.8
    | x1
    | 29
    | 17
    | 1.7
    | 0.8
    | [[Magical companion ammo|MCA]]
    | 7
    | 745
    | 1.5
    | 100
    | 100
    | 66.6
    | 250 rounds
    | 25
    | {{ID|00166651}}
    | 3
    | {{DLC ID|00e8ef}}


    |- style="height:32px;"
    |-
    | [[File:Follows-Chalk%27s_war_club.png|x32px]]
    | [[Ammo box, 5mm surplus]]
    | [[Folgt-Kreides Kriegskeule]] {{icon|FNVHH|link=Honest Hearts (Add-On)}}
    | 5
    | 24
    | 83
    | 3.5
    | x1
    | 24
    | 21
    | 2.3
    | -
    | -
    | -
    | 995
    | 3
    | 75
    | 25
    | 25
    | 2
    | {{DLC ID|00e8ee}}
     
    |- style="height:32px;"
    | [[File:Weap_joshua_pistol_whippin_45.png|x32px]]
    | [[Joshuas pistolenschwingende 45er]] {{icon|FNVHH|link=Honest Hearts (Add-On)}}
    | 20
    | 46.2
    | 2.3
    | x2
    | 20
    | 24
    | 1.6
    | -
    | -
    | -
    | 495
    | 1
    | 10
    | 10
    | 0
    | 2
    | {{DLC ID|0e1f}}
     
    |- style="height:32px;"
    | [[File:LilysAC.png|80px]]
    | [[Lilys Sturmkarabiner]]
    | 18
    | 216
    | 12
    | x0.08
    | 18
    | 20
    | 0.9
    | 4.8
    | [[Magical companion ammo|MCA]]
    | 24
    | 3745
    | 6
    | 3950
    | 658.3
    | 75
    | 3
    | {{ID|00174093}}
     
    |- style="height:32px;"
    | [[File:Lily%27s_gauntlet.png|x32px]]
    | [[Lilys Handschuh]]
    | 20
    | 21.8
    | 1.1
    | x1
    | 20
    | 28
    | 1.4
    | -
    | -
    | -
    | 2495
    | 6
    | 100
    | 100
    | 16.7
    | 250 rounds
    | 0
    | {{ID|00166650}}
    | 8
    | {{ID|00105cf6}}


    |- style="height:32px;"
    |-
    | [[File:LilyVertibirdSword.png|80px]]
    | [[Ammo box, electron charge pack, bulk]]
    | [[Lilys Vertibirdklinge]]
    | 5
    | 24
    | 50
    | 43.2
    | 100 rounds
    | 1.8
    | {{ID|00166653}}
    | x1
    | 24
    | 38
    | 1.3
    | -
    | -
    | -
    | 4995
    | 12
    | 130
    | 10.83
    | 0
    | 9
    | {{ID|00105cf5}}


    |- style="height:32px;"
    |-
    | [[File:MysteriousMagnum.png|40px]]
    | [[Ammo box, microfusion cell, bulk]]
    | [[.44 Magnum (Mysteriöser Fremder) (Fallout: New Vegas)|.44 Magnum (Mysteriöser Fremder)]]
    | 5
    | 9000
    | 16875
    | 1.9
    | x100
    | 9000
    | 0
    | -
    | 0
    | [[.44 magnum round (Fallout: New Vegas)|.44 mag]]
    | 6
    | 4995
    | 3
    | 0
    | 0
    | 0
    | 0
    | {{ID|00050f92}}
     
    |- style="height:32px;"
    | [[File:MysteriousMagnum.png|40px]]
    | [[Pechbringer d. Unglücksfee|Pechbringer der Unglücksfee]]
    | 10
    | 18.8
    | 1.9
    | x1
    | 10
    | 0
    | -
    | 0
    | [[.44 magnum round (Fallout: New Vegas)|.44 mag]]
    | 6
    | 4995
    | 3
    | 0
    | 0
    | 0
    | 0
    | {{ID|0013568b}}
     
    |- style="height:32px;"
    | [[File:SUPERSLEDGE.png|x32px]]
    | [[Fieser Superhammer]]
    | 85
    | 127.5
    | 1.5
    | x1
    | 40
    | 38
    | 4.5
    | -
    | -
    | -
    | 3745
    | 20
    | 180
    | 9
    | 100
    | 100
    | 8
    | 100 rounds
    | {{ID|0013e540}}
    | {{ID|00166655}}


    |- style="height:32px;"
    |-
    | [[File:Bladed_gauntlet.png|x32px]]
    | [[Ammo box, small energy cell, bulk]]
    | [[Vergifteter Klingenhandschuh]] {{icon|FNVHH|link=Honest Hearts (Add-On)}}
    | 25
    | 39
    | 1.6
    | x2
    | 40
    | 26
    | 1.9
    | -
    | -
    | -
    | 295
    | 10
    | 200
    | 20
    | 25
    | 5
    | 5
    | {{DLC ID|010e5e}}
    | 100
    | 100 rounds
    | {{ID|00166654}}
    |}
    : ''Note:'' Weight only applies while playing on [[Hardcore]] mode.
    : ¹ Compatible with weapons that use 5.56mm rounds.
    : ² Compatible with weapons that use .357 magnum rounds.


    |- style="height:32px;"
    ==Notable vendors==
    | [[File:CleaverFNV.png|x32px]]
    These are vendors carrying large amounts of certain ammunition types.
    | [[Vergiftetes Hackebeil]] {{icon|FNVHH|link=Honest Hearts (Add-On)}}
    * .308 round: [[Daniel Contreras]] at [[Camp McCarran]] and [[Bardon|Quartermaster Bardon]] at [[Hoover Dam]].
    | 7
    * 12.7mm round: Daniel Contreras at Camp McCarran and Quartermaster Bardon at Hoover Dam.
    | 17.8
    * 12 gauge shotgun shell: Quartermaster Bardon at Hoover Dam.
    | 2.5
    * 25mm grenade, .50 MG: [[Vendortron]] at [[Gun Runners (Fallout: New Vegas)|Gun Runners]], [[Alexander]] at [[188 Trading Post]], and Quartermaster Bardon at Hoover Dam
    | x1
    * 40mm grenade: [[Cliff Briscoe]] at [[Novac]], Vendortron at Gun Runners, [[Lacey]] at [[Mojave Outpost]], [[Boomer munitions manager]] at [[Nellis Air Force Base]], and Quartermaster Bardon at Hoover Dam.
    | 7
    * Flamer fuel: [[Chet (Fallout: New Vegas)|Chet]] at [[Goodsprings]] and [[Johnson Nash]] at [[Primm]].
    | 22
    * [[Great Khan armorer]] at [[Great Khan armory]] has large quantities of all ammunition except missiles and flamer fuel.
    | 0.6
    * HE and HV missiles: Vendortron.
    | -
    | -
    | -
    | 1245
    | 2
    | 2
    | 1
    | 0
    | 2
    | {{DLC ID|f91c}}


    |- style="height:32px;"
    ==Loading==
    | [[File:FireAxe.png|x32px]]
    To load different ammunition, go into the Pip-Boy, scroll to the "Ammunition" section and select from the list any compatible ammunition type for the currently equipped weapon. Outside of the Pip-Boy menu, pressing hotkey "2" on PC or "Up" on the Xbox or PS3 d-pad will change ammunition; this will also cause the weapon to be reloaded with the new ammunition.
    | [[Vergiftete Feuerwehraxt]] {{icon|FNVHH|link=Honest Hearts (Add-On)}}
    | 55
    | 82.5
    | 1.5
    | x1
    | 27
    | 22
    | 5
    | -
    | -
    | -
    | 995
    | 8
    | 2500
    | 312.5
    | 75
    | 5
    | {{DLC ID|f919}}


    |- style="height:32px;"
    ==Bugs==
    | [[File:MacheteGeck.png|x32px]]
    * {{Platforms|xbox360}} Occasionally when switching between types of ammunition for a gun, the loaded ammunition may become "stuck" and not allow you to switch. To correct this, drop all ammunition of the currently loaded type. The gun should then switch to the other ammunition type and you can pick the first set of ammunition back up. {{Verify|verified}}
    | [[Vergiftete Machete]] {{icon|FNVHH|link=Honest Hearts (Add-On)}}
    * {{Platforms|xbox360}} In reference to the above statement, you cannot change ammunition types (by hitting up on the D-Pad), when the weapon is holstered. Additionally you might not be able to change ammunition types via pip-boy on an equipped/holstered weapon. You can unequip in the pip-boy, then change ammunition types. {{Verify|verified}}
    | 11
    * {{Platforms|xbox360}} if you switch over to another weapon you have hotkeyed it will stop the bug mentioned above. {{Verify|verified}}
    | 33
    * {{Platforms|pc}} When adding large amounts of ammunition using the console command {{console|command=player.additem}}, the game may crash. This is especially evident when adding [[.50 MG]] incendiary rounds. {{Verify|verified}}
    | 3
    * {{Platforms|pc|xbox360}} When transferring ammunition to a companion in [[Hardcore mode]] and you get a message that the transfer will overload them (which is correct), try reducing the amount you're giving them at once. For instance, [[Craig Boone|Boone]] might not like you lumping 200 [[Microfusion cell (Fallout: New Vegas)|microfusion cells]] on him at once, so try maybe 20 or 50 at a time. You can keep trickling them in at this reduced amount until they're all transferred. You can then proceed to transfer in different ammunition types in the same trade session, but once you exit, you'll have to take some weight off him to bring him under 220WG to 'overload' him with ammunition again. Note: On the character wheel, it will still display his maximum full weight (220/220 WG) though what he's truly carrying could now be far exceeding this. {{Verify|verified}}
    | x1.5
    * {{Platforms|PC}} While using .22LR, plinking ammunition in [[Vault 3]], the repercussion sounds of bullets won't stop until you have exited the Vault.{{verify|verified}}
    | 11
    * {{Platforms|pc}} While using special ammo, if the magazine capacity of the weapon you're using is greater than the number of default weapon rounds you have in your inventory you won't be able to reload past that number after fast travels and savegame loads. Usually happens when breaking down default ammo to make special ammo. Bug will persist until the number of default weapon rounds in your inventory surpasses the magazine capacity. {{verify|verified}}
    | 20
    | 1.1
    | -
    | -
    | -
    | 245
    | 2
    | 50
    | 25
    | 25
    | 3
    | {{DLC ID|f91b}}
     
    |- style="height:32px;"
    | [[File:SpearFNV.png|80px]]
    | [[Vergifteter Wurfspeer]] {{icon|FNVHH|link=Honest Hearts (Add-On)}}
    | 35
    | 21
    | 0.6
    | x1
    | 7
    | 24
    | 2.9
    | -
    | -
    | -
    | 4995
    | 0.5
    | 25
    | 50
    | 25
    | 1
    | {{DLC ID|f91e}}


    |- style="height:32px;"
    ==Referenzen==
    | [[File:Yao_guai_gauntlet.png|x32px]]
    <references />
    | [[Erwachende Wolkes Yao Guai-Handschuh]] {{icon|FNVHH|link=Honest Hearts (Add-On)}}
    | 20
    | 40
    | 2
    | x2.5
    | 30
    | 22
    | 1.8
    | -
    | -
    | -
    | 2995
    | 10
    | 150
    | 15
    | 50
    | 4
    | {{DLC ID|00e8f0}}


    |}
    {{Navbox ammo FNV}}
     
    ==Bugs==
    * {{Plattformen|xbox360|ps3|pc}} Mit Zielfernrohr ausgerüstete Waffen zeigen unter Umständen einen leeren "Computer Terminal" statt des Zielfernrohrs an. Dieser Bug blockiert die Sicht komplett, wenn das Zielfernrohr benutzt wird. Für die Xbox360 löst das Löschen des System Caches und ein Neustart des Spiels das Problem. Unter Umständen verliert sich der Fehler auch von selbst nach einem Neustart der Konsole.
    * {{Plattformen|ps3}} Das gleichzeige Tragen einer Waffe mit Zielfernrohr und dem [[Regulatoren-Staubmantel (Fallout: New Vegas)|Regulatoren-Staubmantel]] oder dem [[Sheriff-Ledermantel (Fallout: New Vegas)|Sheriff-Ledermantel]] kann eine violette Linie zur Folge haben, wenn die Waffe umgeschnallt ist. Die Linie geht von links nach rechts und bleibt auf dem Bildschirm. Es gibt keine andere bekannte Lösung, außer entweder die Waffe, oder den Mantel zu wechseln.
    * {{Plattformen|xbox360|pc}} Fallengelassene Waffen können als fremdes Eigentum markiert werden und müssen "gestohlen" werden, um sie wieder aufzunehmen, egal, ob die Waffe vorher einem NPC gehörte oder nicht. Diese Problem kann mittels Konsole Befehlen gelöst werden.
    * {{Plattformen|xbox360}} Bei schweren Energiewaffen, bei denen die Munition auf dem Rücken mit sich geführt wird, kann es dazu kommen, dass wenn die Waffe weg gesteckt wird, der Packen auf dem Rücken bestehen bleibt. Zur Korrektur muss die entsprechende Waffe nochmal ausgerüstet und weggesteckt werden.
    * {{Plattformen|xbox360}} Manachmal, wenn Nahkampfwaffen benutzt werden und Blutspritzer auf die Waffe kommen, gehen diese nicht mehr weg. Man kann das Problem beheben, indem man das Spiel neu startet.
    * {{Plattformen|xbox360}} In seltenen Fällen kann es passieren, dass die Waffen Modelle plötzlich deutlich kleiner erscheinen.


    {{Navbox Waffen FNV}}
    [[Category:Fallout: New Vegas items]]
    [[Category:Fallout: New Vegas ammunition| ]]


    [[en:Fallout: New Vegas weapons]]
    [[ru:Боеприпасы Fallout: New Vegas]]
    [[ru:Оружие Fallout: New Vegas]]

    Version vom 25. Mai 2014, 15:27 Uhr

     
    Auf dieser Seite werden alle Munitionen aus Fallout: New Vegas aufgeführt.
    • Der Inhalt wird auf dieser Seite nur kurz dargestellt. Weitere Einzelheiten sind in den jeweiligen Artikeln zu finden.
    • Für Munitionen in anderen Ablegern der Fallout-Reihe, siehe Munition.
    • Für eine Übersicht der Inhalte aus Fallout: New Vegas, siehe Portal:Fallout: New Vegas.

    Der Begriff Munition (abgekürzt: Mun.) wird in der Regel im Zusammenhang mit einer Waffe, in der Regel einer Fern- oder Feuerwaffe, seltener einem Werkzeug, verwendet. Der Begriff bezeichnet in beiden Fällen nicht fest mit der Waffe oder dem Werkzeug verbundene, meist nachladbare Teile, welche die eigentlichen Wirkungsträger darstellen. Sie entfalten oft erst in beträchtlicher Entfernung zur Waffe, zumindest jedoch außerhalb der Waffe oder des Werkzeuges ihre Wirkung. Die Waffe oder das Werkzeug kann dabei nur als Gerätschaft betrachtet werden, mit deren Hilfe die Munition bestimmungsgemäß zum Einsatz kommt. Zum Teil kann Munition jedoch auch selbst eine Waffe darstellen.[1]

    Im Pip-Boy 3000 Menü wird stets das Gesamtgewicht der ausgewählten Munition, nicht das des einzelnen Geschosses, angezeigt.

    Munition

    Schusswaffen

    Name Waffen, die diese Mun. benutzen Gewicht Typ Wert Effekte Base ID
    .22LR round
    Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden
    0.0076 Standard 1
    • Damage x 1
    0007ea27
    Hohlspitz 2
    • Damage x 1.75
    • Target DT x 3
    0013e439
    Plinking 0
    • Damage x 0.85
    00121162
    .308 round 0.055 Standard 4
    • Damage x 1
    0006b53c
    JSP hand load 5
    • Damage x 1.3
    • Condition x 1.5
    00140aa0
    Hohlspitz 9
    • Damage x 1.75
    • Target DT x 3
    0013e443
    Armor piercing 9
    • Damage x 0.95
    • Target DT -15
    0013e442
    .357 magnum round 0.035 Standard 2
    • Damage x 1
    0008ed02
    JFP hand load 3
    • Damage x 1.25
    • Target DT -3
    • Spread x 0.8
    00140a9e
    Hohlspitz 3
    • Damage x 1.75
    • Target DT x 3
    0013e43c
    .38 special round 1
    • Damage x 0.75
    • Condition x 0.75
    0015e8ee
    .44 magnum round 0.043 Standard 3
    • Damage x 1
    0002937e
    Hohlspitz 7
    • Damage x 1.75
    • Target DT x 3
    0013e437
    SWC hand load 4
    • Damage x 1.2
    • Target DT -6
    0013e438
    Special round 2
    • Damage x 0.75
    • Condition x 0.75
    0015e8ed
    .45 Auto Honest Hearts 0.065 Standard 3
    • Damage x 1
    xx00947b
    Hohlspitz 5
    • Damage x 1.75
    • Target DT x 3
    xx009e6a
    +P 5
    • Damage x 1.1
    • Target DT -2
    • Condition x 1.2
    xx009e6b
    Super hand load 8
    • Damage x 1.3
    • Target DT -4
    • Condition x 2.5
    xx009e6c
    .45-70 Gov't 0.065 Standard 4
    • Damage x 1
    00121133
    Hohlspitz 8
    • Damage x 1.75
    • Target DT x 3
    0013e43d
    SWC hand load 5
    • Damage x 1.2
    • Target DT -6
    • Condition x 3
    0013e43e
    .50 MG 0.25 Standard 6
    • Damage x 1
    0008ecff
    Explosive (GRA) Gun Runners' Arsenal 40
    • Damage x 1
    • Boom
    xx00085b
    Armor piercing 14
    • Damage x 0.95
    • Target DT -15
    0013e445
    Incendiary 18
    • Damage x 1
    • +2 damage for 5s
    0013e444
    Match hand load 8
    • Damage x 1.15
    • Spread x 0.65
    00140aa1
    5mm round 0.017 Standard 1
    • Damage x 1
    • DT - 10
    0006b53d
    Armor piercing 3
    • Damage x 0.95
    • DT - 25
    0013e43f
    Hohlspitz 3
    • Damage 1.75
    • Target DT x 2
    001613ff
    JSP (Hand Load) Gun Runners' Arsenal 1
    • Damage 1.3
    • Target DT - 10
    • Condition x 1.5
    xx000871
    Surplus 0
    • Damage x 1.15
    • Condition x 3
    • DT - 10
    • Spread x 1.2
    00121150
    5.56mm round 0.026 Standard 2
    • Damage x 1
    00004240
    Armor piercing 4
    • Damage x 0.95
    • Target DT -15
    00140a9f
    Surplus 0
    • Damage x 1.15
    • Condition x 3
    0013e440
    Hohlspitz 4
    • Damage x 1.75
    • Target DT x 3
    0013e441
    Match (Hand Load) Gun Runners' Arsenal 2
    • Damage x 1.15
    • Spread x 0.65
    xx00086f
    .223 caliber round 1
    • Damage x 0.9
    • Condition x 0.8
    00160c41
    9mm round 0.029 Standard 1
    • Damage x 1
    0008ed03
    +P 3
    • Damage x 1.1
    • Condition x 1.2
    • Target DT -2
    00160c40
    Hohlspitz 3
    • Damage x 1.75
    • Target DT x 3
    0013e43a
    JHP (Hand Load) Gun Runners' Arsenal 1
    • Damage x 1.65
    • Target DT x 2
    xx000870
    10mm round 0.033 Standard 2
    • Damage x 1
    00004241
    JHP hand load 3
    • Damage x 1.65
    • Target DT x 2
    00140aa8
    Hohlspitz 5
    • Damage x 1.75
    • Target DT x 3
    0013e43b
    12.7mm round 0.064 Standard 3
    • Damage x 1
    001429cf
    (Junk) Dead Money Verworfener Inhalt TBA
    • Damage x 0.75
    • Condition x 1.5
    xx??????
    JHP (Hand Load) (GRA) Gun Runners' Arsenal 3
    • Damage x 1.65
    • Target DT x 2
    xx000a2b
    Hohlspitz 7
    • Damage x 1.75
    • Target DT x 3
    001613d4
    12 gauge shotgun shell 0.075 Standard 2
    • Damage x 1.2
    0008ecf5
    4/0 buck (GRA) Gun Runners' Arsenal 2
    • Projectiles 4
    xx000861
    4/0 buck mag. (Hand Loader) (GRA) Gun Runners' Arsenal
    • Damage x 1.3
    • Target DT -2
    • Projectiles 4
    • Condition x 1.15
    xx000862
    Bean bag 3
    • Damage x 0.05
    • Fatigue +250
    0013e446
    Coin shot 40 001582da
    Dragon's Breath (GRA) Gun Runners' Arsenal 4
    • Damage x 0.9
    • 8 fire damage for 5s
    xx00085f
    Flechette (GRA) Gun Runners' Arsenal
    • Damage x 0.9
    • Target DT -6
    • Projectiles 5
    xx00085e
    Magnum 3
    • Damage x 1.3
    • Condition x 1.15
    • Target DT -2
    00165e79
    Pulse slug (GRA) Gun Runners' Arsenal
    • Damage x 0.7
    • Projectiles 1
    • +50 damage against robots
    • +25 damage against power armor
    xx00085d
    Slug 2
    • Spread x 0.35
    • Projectiles 1
    0013e447
    20 gauge shotgun shell 0.065 Standard 1
    • Damage x 1.2
    000e86f2
    3/0 buck (GRA) Gun Runners' Arsenal 1
    • Projectiles x 4
    xx000860
    3/0 buck mag. (Hand Loader) (GRA) Gun Runners' Arsenal 2
    • Projectiles x 4
    • Damage x 1.3
    • Target DT -2
    • Condition x 1.15
    xx000863
    Slug 1
    • Spread x 0.35
    • Projectiles x 1
    0013e448
    Magnum 2
    • Damage x 1.3
    • Target DT -2
    • Condition x 1.15
    00165e7a
    Pulse slug (GRA) Gun Runners' Arsenal 4
    • Damage x 0.7
    • Spread x 0.35
    • Projectiles x 1
    • +50 damage against robots
    • +25 damage against power armor
    xx00085c

    Explosives

    Name Weapons using this ammo Weight Type Value Effects Base ID
    25mm grenade 0.25 Standard 8
    • Damage x 1
    00096c40
    High explosive 20
    • Damage x 1.35
    • Area of effect x 1.36
    0013e449
    Plasma (GRA) Gun Runners' Arsenal 8
    • Damage x 1.3
    • Area of effect x 0.86
    xx00086b
    Pulse (GRA) Gun Runners' Arsenal 8
    • +75 damage against robots
    • +30 damage against power armor
    • Area of effect x0.4
    xx00086a
    Timed (GRA) Gun Runners' Arsenal 8
    • 5 second fuse
    • No detonation on contact
    xx000869
    40mm grenade 0.5 Standard 12
    • Damage x 1
    0007ea26
    Incendiary 18
    • Damage x 0.7
    • Area of effect x 0.6
    • 6 damage for 15s
    00158307
    Plasma (GRA) Gun Runners' Arsenal 12
    • Damage x 1.3
    • Area of effect x 0.87
    xx00086e


    Pulse (GRA) Gun Runners' Arsenal 12
    • +150 damage against robots
    • +60 damage against power armor
    • Area of effect x0.5
    xx00086d
    Missile 1.5 Standard 50
    • Damage x 1
    00029383
    High explosive 150
    • Damage x 1.35
    0013e44b
    High velocity 150
    • Flight speed x 3.23
    0013e44c
    Hive (GRA) Gun Runners' Arsenal 60
    • Damage x 0.175
    • Spread x 20
    • Projectiles 9
    xx000865
    Mini nuke 3 Standard 250
    • Damage x 1
    • 10 Rads for 12s
    00020799
    Big Kid (GRA) Gun Runners' Arsenal 500
    • Damage x 1.3
    • Area of effect x 1.29
    • 30 Rads for 20s
    xx000868
    Low yield (GRA) Gun Runners' Arsenal 125
    • Damage x 0.67
    • Area of effect x 0.88
    • 6 Rads for 12s
    xx000866
    Timed (GRA) Gun Runners' Arsenal 250
    • Delayed detonation
    • 10 Rads for 12s
    xx000867
    Tiny Tots (GRA) Gun Runners' Arsenal 100
    • Damage x 0.2
    • Projectiles 9
    • Spread x 2
    • 25 Rads for 12s
    xx000a09
    Rocket Lonesome Road (add-on) 0.25 Standard 25
    • Damage x 1
    xx009262
    High explosive 150
    • AoE radius x1.4
    xx009263
    Incendiary 150
    • Damage x 0.75
    • 2 damage for 8s
    xx00925f

    Energy Weapons

    Name Weapons using this ammo Weight Type Value Effects Base ID
    Alien power cell 0.02 Standard 10
    • Damage x 1
    00029364
    Archimedes II charge 0.0001 Standard 0
    • Damage x 1
    0016aef9
    Electron charge pack 0.025 Standard 1
    • Damage x 1
    • Target DT -2
    0006b53e
    Bulk 0
    • Damage x 0.85
    • Condition x 0.85
    00158311
    Optimized (Vigilant Recycler) (GRA) Gun Runners' Arsenal 2
    • Damage x 1.3
    • Target DT -5
    • Condition x 1.1
    • Weight x 0.6
    xx000874
    Over charge 2
    • Damage x 1.25
    • Condition x 1.5
    • Target DT -5
    0015830d
    Max charge 2
    • Damage x 1.5
    • Condition x 2.5
    • Target DT -10
    0015830e
    Energy cell 0.078 Standard 2
    • Damage x 1
    • Target DT -2
    00020772
    Bulk 0
    • Damage x 0.85
    • Condition x 0.85
    00158313
    Optimized (Vigilant Recycler) (GRA) Gun Runners' Arsenal 2
    • Damage x 1.3
    • Condition x 1.1
    • Target DT -5
    xx000872
    Over charge 3
    • Damage x 1.25
    • Condition x 1.5
    • Target DT -5
    001582df
    Max charge 3
    • Damage x 1.5
    • Condition x 2.5
    • Target DT -10
    001582e0
    Flamer fuel 0.020
    0.025
    Standard 1
    • Damage x 1
    00029371
    Homemade 0
    • Condition x 3
    00166f62
    Optimized (Vigilant Recycler) (GRA) Gun Runners' Arsenal 1
    • Damage x 1.3
    • Target DT -5
    • Condition x 1.1
    xx000875
    Microfusion cell 0.1 Standard 3
    • Damage x 1
    • Target DT -2
    00004485
    Bulk 0
    • Damage x 0.85
    • Condition x 0.85
    00158312
    Optimized (Vigilant Recycler) (GRA) Gun Runners' Arsenal TBA
    • Damage x 1.3
    • Target DT -5
    • Condition x 1.1
    • Weight x 0.6
    xx000873
    Over charge 5
    • Damage x 1.25
    • Condition x 1.5
    • Target DT -5
    0015830b
    Max charge 5
    • Damage x 1.5
    • Condition x 2.5
    • Target DT -10
    0015830c
    Microfusion breeder 0 Standard 0
    • Damage x 1
    • DT - 2
    00121155

    Other

    Name Weapons using this ammo Weight Type Value Effects Base ID
    BBs 0.002 Standard 1
    • Damage x 1
    0002935b
    Camera film 0.01 Standard 1
    • No Damage
    • Quest Photograph
    0011a207
    Nails Lonesome Road (add-on) 0.01 Standard 1
    • Target DT -5
    xx009261
    Note: camera film is actually classed as a form of gun ammunition.

    Ammunition boxes

    Name Weight Value Box Qty Base ID
    Ammo box, .223¹ 5 20 20 rounds 0016664e
    Ammo box, .22LR plinking 10 25 100 rounds 00166640
    Ammo box, .38 special² 5 50 50 rounds 0016664f
    Ammo box, 5.56mm surplus 5 100 250 rounds 00166651
    Ammo box, 5mm surplus 5 100 250 rounds 00166650
    Ammo box, electron charge pack, bulk 5 50 100 rounds 00166653
    Ammo box, microfusion cell, bulk 5 100 100 rounds 00166655
    Ammo box, small energy cell, bulk 5 100 100 rounds 00166654
    Note: Weight only applies while playing on Hardcore mode.
    ¹ Compatible with weapons that use 5.56mm rounds.
    ² Compatible with weapons that use .357 magnum rounds.

    Notable vendors

    These are vendors carrying large amounts of certain ammunition types.

    Loading

    To load different ammunition, go into the Pip-Boy, scroll to the "Ammunition" section and select from the list any compatible ammunition type for the currently equipped weapon. Outside of the Pip-Boy menu, pressing hotkey "2" on PC or "Up" on the Xbox or PS3 d-pad will change ammunition; this will also cause the weapon to be reloaded with the new ammunition.

    Bugs

    • Xbox 360 Occasionally when switching between types of ammunition for a gun, the loaded ammunition may become "stuck" and not allow you to switch. To correct this, drop all ammunition of the currently loaded type. The gun should then switch to the other ammunition type and you can pick the first set of ammunition back up. [bestätigt]
    • Xbox 360 In reference to the above statement, you cannot change ammunition types (by hitting up on the D-Pad), when the weapon is holstered. Additionally you might not be able to change ammunition types via pip-boy on an equipped/holstered weapon. You can unequip in the pip-boy, then change ammunition types. [bestätigt]
    • Xbox 360 if you switch over to another weapon you have hotkeyed it will stop the bug mentioned above. [bestätigt]
    • PC When adding large amounts of ammunition using the console command Vorlage:Console, the game may crash. This is especially evident when adding .50 MG incendiary rounds. [bestätigt]
    • PC Xbox 360 When transferring ammunition to a companion in Hardcore mode and you get a message that the transfer will overload them (which is correct), try reducing the amount you're giving them at once. For instance, Boone might not like you lumping 200 microfusion cells on him at once, so try maybe 20 or 50 at a time. You can keep trickling them in at this reduced amount until they're all transferred. You can then proceed to transfer in different ammunition types in the same trade session, but once you exit, you'll have to take some weight off him to bring him under 220WG to 'overload' him with ammunition again. Note: On the character wheel, it will still display his maximum full weight (220/220 WG) though what he's truly carrying could now be far exceeding this. [bestätigt]
    • PC While using .22LR, plinking ammunition in Vault 3, the repercussion sounds of bullets won't stop until you have exited the Vault.[bestätigt]
    • PC While using special ammo, if the magazine capacity of the weapon you're using is greater than the number of default weapon rounds you have in your inventory you won't be able to reload past that number after fast travels and savegame loads. Usually happens when breaking down default ammo to make special ammo. Bug will persist until the number of default weapon rounds in your inventory surpasses the magazine capacity. [bestätigt]

    Referenzen

    Vorlage:Navbox ammo FNV

    ru:Боеприпасы Fallout: New Vegas