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==Credits== | ==Credits== | ||
=== ''Fallout'' Reihe === | === ''Fallout'' Reihe === | ||
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[[uk:Фергюс Уркхарт]] | [[uk:Фергюс Уркхарт]] | ||
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[[Kategorie: | [[Kategorie:Fallout 2: Entwickler]] | ||
[[Kategorie: | [[Kategorie:Van Buren: Entwickler]] | ||
[[Kategorie:Interplay Entertainment und Black Isle Studios Mitarbeiter]] | [[Kategorie:Interplay Entertainment und Black Isle Studios Mitarbeiter]] | ||
[[Kategorie:Obsidian Entertainment: Mitarbeiter]] | [[Kategorie:Obsidian Entertainment: Mitarbeiter]] | ||
[[Kategorie:Entwerfer und Schreiber]] | [[Kategorie:Entwerfer und Schreiber]] | ||
[[Kategorie:Produzenten]] | [[Kategorie:Produzenten]] | ||
Version vom 1. Juli 2024, 19:26 Uhr
Feargus MacRae Urquhart, geboren am 19. April 1970, ist ein Computerspiele-Entwerfer. Urquhart war in der Produktion von beiden,
Fallout und
Fallout 2 involviert, und arbeitete bis zu letzt am
Projekt bis es schließlich eingestellt wurde.
Die Fallout Jahre
In the mid-1990s, Urquhart joined forces with Tim Cain and others to produce the opening act of what would be the Fallout franchise, "Fallout: A Post-Nuclear Role Playing Game". Following Fallout's 1997 release, team-structure negotiations between Interplay and Cain collapsed, leading to the departure of several principal designers of the original Fallout. In 1998, Urquhart was given the reins to Interplay's newly-created development division for role-playing games, Black Isle Studios.
Fallout 2 was released later that year, but due to a rushed production schedule, numerous bugs and programming mistakes were discovered by the general public. Although many of these mistakes were the result of an abnormally-compressed production schedule, blame was laid mostly at Urquhart's feet. However, Urquhart and the rest of the Black Isle Studios staff worked diligently to patch many of the mistakes that made it into the release.
Das Ende von Interplay, der Anfang von Obsidian
In 2003, Interplay fell into serious financial difficulties. In December, the Black Isle Studios division was closed down, and its staff laid off - Urquhart included. With the help of former Fallout colleagues Chris Avellone, Chris Jones, Darren Monahan, and Chris Parker, Urquhart founded Obsidian Entertainment in Santa Ana, California.
Today, Obsidian employs 110 people in a two-and-a-half team setup. Obsidian has also entered into partnership with Sega for the production of at least two games.
Gameography
Fallout (1997)
Fallout 2 (1998)- Baldur's Gate (1998)
- Planescape: Torment (1999)
- Icewind Dale (2000)
- Van Buren (Canceled in 2003)
- Fallout: New Vegas (2010)
Beschäftigungsgeschichte
| Von | Bis | Firma | Rolle |
|---|---|---|---|
| 1991 | 2004 | Interplay | Designer |
| 2006 | gegenwärtig | Obsidian Entertainment | Produzent |
Credits
Fallout Reihe
| Jahr | Titel | Credited als/für |
|---|---|---|
| 1997 | Fallout | Bereichsleiter |
| 1998 | Fallout 2 | Produzent Lead Designer SPECIAL Spielsystem-Entwurf Bereichsleiter |
| ? | Van Buren | Entwerfer |
Sonstige Werke
| Jahr | Titel | Credited als/für |
|---|---|---|
| ? | Neverwinter Nights 2, Castles 2: Siege and Conquest, Planescape: Torment, Icewind Dale |
Externe Links und Referenzen
- Feargus Urquhart's developer profile at No Mutants Allowed
- Feargus Urquhart's Profile on Obsidian Entertainment
- Feargus Urquhart Article on Wikipedia
- Obsidian Entertainment Official Web Site
- Feargus Urquhart's developer diary (New Vegas)
- Bethesda Blog: Inside the Vault - Feargus Urquhart
cs:Feargus Urquhart es:Feargus Urquhart nl:Feargus Urquhart pl:Feargus Urquhart ru:Фергюс Уркхарт uk:Фергюс Уркхарт