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    Waffenlos: Unterschied zwischen den Versionen

    Tritt unserem Discord bei und informiere dich auf unserem Twitter-Kanal über die aktuellsten Themen rund um Fallout!
    Jspoelstra (Diskussion | Beiträge)
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    Zeile 42: Zeile 42:


    ==''Fallout'', ''Fallout 2'' und ''Fallout Tactics''==
    ==''Fallout'', ''Fallout 2'' und ''Fallout Tactics''==
    <math>\begin{matrix}\text{Initial}\\\text{level}\%\end{matrix}=40+(.5\times\text{Agility})+(.5\times\text{Strength})</math>
    <math>\begin{matrix}\text{Initial}\\\text{level}\%\end{matrix}=40+(.5\times\text{Agility})+(.5\times\text{Stärke})</math>


    Beispiel: A starting [[Beweglichkeit]] of 5 and [[Strength]] of 5.
    Beispiel: A starting [[Beweglichkeit]] of 5 and [[Stärke]] of 5.


    <math>40+(.5\times5)+(.5\times5)=45\%</math>
    <math>40+(.5\times5)+(.5\times5)=45\%</math>
    Zeile 82: Zeile 82:
    |-
    |-
    | Hammer Punch
    | Hammer Punch
    | Unarmed 75%, Agility 6, Strength 5, level 6
    | Unarmed 75%, Agility 6, Stärke 5, level 6
    | +5
    | +5
    | 3
    | 3
    Zeile 89: Zeile 89:
    |-
    |-
    | Haymaker
    | Haymaker
    | Unarmed 100%, Agility 7, Strength 5, level 9
    | Unarmed 100%, Agility 7, Stärke 5, level 9
    | +7
    | +7
    | 3
    | 3
    Zeile 99: Zeile 99:
    |-
    |-
    | Jab
    | Jab
    | Unarmed 75%, Agility 7, Strength 5, level 5
    | Unarmed 75%, Agility 7, Stärke 5, level 5
    | +5 (+3 in 1.02d)
    | +5 (+3 in 1.02d)
    | 6 (3 in 1.02d)
    | 6 (3 in 1.02d)
    Zeile 106: Zeile 106:
    |-
    |-
    | Palm Strike
    | Palm Strike
    | Unarmed 115%, Agility 7, Strength 5, level 12
    | Unarmed 115%, Agility 7, Stärke 5, level 12
    | +7, armor piercing
    | +7, armor piercing
    | 6
    | 6
    Zeile 113: Zeile 113:
    |-
    |-
    | Piercing Strike
    | Piercing Strike
    | Unarmed 130%, Agility 7, Strength 5, Level 16
    | Unarmed 130%, Agility 7, Stärke 5, Level 16
    | +10, armor piercing
    | +10, armor piercing
    | 8
    | 8
    Zeile 144: Zeile 144:
    |-
    |-
    | Power Kick
    | Power Kick
    | Unarmed 80%, Agility 6, Strength 6, Level 9
    | Unarmed 80%, Agility 6, Stärke 6, Level 9
    | +9
    | +9
    | 4
    | 4
    Zeile 154: Zeile 154:
    |-
    |-
    | Hip Kick
    | Hip Kick
    | Unarmed 60%, Agility 7, Strength 6, Level 6
    | Unarmed 60%, Agility 7, Stärke 6, Level 6
    | +7
    | +7
    | 7
    | 7
    Zeile 161: Zeile 161:
    |-
    |-
    | Hook Kick
    | Hook Kick
    | Unarmed 100%, Agility 7, Strength 6, Level 12
    | Unarmed 100%, Agility 7, Stärke 6, Level 12
    | +9, armor piercing
    | +9, armor piercing
    | 7
    | 7
    Zeile 168: Zeile 168:
    |-
    |-
    | Piercing Kick
    | Piercing Kick
    | Unarmed 125%, Agility 8, Strength 6, Level 15
    | Unarmed 125%, Agility 8, Stärke 6, Level 15
    | +12, armor piercing
    | +12, armor piercing
    | 9
    | 9
    Zeile 245: Zeile 245:
    :<math>2+(2\times5)+\left\lceil\frac{5}{2}\right\rceil=15</math>
    :<math>2+(2\times5)+\left\lceil\frac{5}{2}\right\rceil=15</math>


    As in ''Fallout 3'', the Unarmed skill is tied to the [[Endurance]] [[SPECIAL]] stat. The player character will receive a boost of +2 points in Unarmed per level of Endurance, for a maximum boost of +20 points at 10 Endurance. [[Glück]] further raises Unarmed effectiveness by +1 points per every 2 levels (+5 Unarmed at 9 Luck). Just as in ''Fallout 3'', unarmed damage is unaffected by Strength; the only change is that unarmed weapons now have a Strength requirement in order to use them at maximum efficiency. However, aside from the [[ballistic fist]], the Strength requirements are generally very low.
    As in ''Fallout 3'', the Unarmed skill is tied to the [[Endurance]] [[SPECIAL]] stat. The player character will receive a boost of +2 points in Unarmed per level of Endurance, for a maximum boost of +20 points at 10 Endurance. [[Glück]] further raises Unarmed effectiveness by +1 points per every 2 levels (+5 Unarmed at 9 Luck). Just as in ''Fallout 3'', unarmed damage is unaffected by Stärke; the only change is that unarmed weapons now have a Stärke requirement in order to use them at maximum efficiency. However, aside from the [[ballistic fist]], the Stärke requirements are generally very low.


    The AP cost (Action Points, used in [[Vault-Tec Assisted Targeting System|V.A.T.S.]]) when completely unarmed is 22.
    The AP cost (Action Points, used in [[Vault-Tec Assisted Targeting System|V.A.T.S.]]) when completely unarmed is 22.
    Zeile 350: Zeile 350:


    {{Navbox Fertigkeiten}}
    {{Navbox Fertigkeiten}}


    [[en:Unarmed]]
    [[en:Unarmed]]

    Version vom 17. August 2014, 02:26 Uhr

    -->]]

     ... 
    A combination of martial arts, boxing and other hand-to-hand martial arts. Combat with your hands and feet.— In-game description

    Unbewaffnet ist eine Fertigkeit in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, Fallout Tactics, Van Buren und J.E. Sawyer's Fallout Role-Playing Game.

    Fallout, Fallout 2 und Fallout Tactics

    Initiallevel%=40+(.5×Agility)+(.5×Stärke)

    Beispiel: A starting Beweglichkeit of 5 and Stärke of 5.

    40+(.5×5)+(.5×5)=45%

    Unarmed skill attacks

    In Fallout 2, you can learn Unarmed skills from the following non-player characters:

    The attacks are divided into two groups: primary and secondary. At any one time you will have up to four attacks available: the strongest primary punch/kick you meet the requirements for (a plain punch/kick if none), and the strongest secondary punch/kick you qualify for, if any. The secondary attacks have a higher AP cost and cause more devastating effects.

    Name Requirements Damage AP Critical Chance
    Primary punch attacks
    Punch None Base damage 3 -
    Strong Punch Unarmed 55%, Agility 6 +3 3 -
    Hammer Punch Unarmed 75%, Agility 6, Stärke 5, level 6 +5 3 +5%
    Haymaker Unarmed 100%, Agility 7, Stärke 5, level 9 +7 3 +15%
    Secondary punch attacks
    Jab Unarmed 75%, Agility 7, Stärke 5, level 5 +5 (+3 in 1.02d) 6 (3 in 1.02d) +5% (+10% in 1.02d)
    Palm Strike Unarmed 115%, Agility 7, Stärke 5, level 12 +7, armor piercing 6 +15%
    Piercing Strike Unarmed 130%, Agility 7, Stärke 5, Level 16 +10, armor piercing 8 +40%
    Primary kick attacks
    Kick None Base damage 4 -
    Strong Kick Unarmed 40%, Agility 6 +5 4 -
    Snap Kick Unarmed 60%, Agility 6, Level 6 +7 4 -
    Power Kick Unarmed 80%, Agility 6, Stärke 6, Level 9 +9 4 +5%
    Secondary kick attacks
    Hip Kick Unarmed 60%, Agility 7, Stärke 6, Level 6 +7 7 -
    Hook Kick Unarmed 100%, Agility 7, Stärke 6, Level 12 +9, armor piercing 7 +10%
    Piercing Kick Unarmed 125%, Agility 8, Stärke 6, Level 15 +12, armor piercing 9 +50%

    Ways to increase Unarmed

    Fallout 2

    Affected weapons

    Fallout
    {{#categorytree:Fallout Unarmed skill weapons|hideroot|hideprefix=categories|namespaces=0 4|class=va-pagelist}}
    Fallout 2
    {{#categorytree:Fallout 2 Unarmed skill weapons|hideroot|hideprefix=categories|namespaces=0 4|class=va-pagelist}}
    Fallout Tactics
    {{#categorytree:Fallout Tactics Unarmed skill weapons|hideroot|hideprefix=categories|namespaces=0 4|class=va-pagelist}}

    Fallout 3

    "When words fail, there's always fists."
    Initial level=2+(2×Endurance)+Luck2

    Example: A starting Endurance of 5 and Glück of 5.

    2+(2×5)+52=15

    In Fallout 3, the unarmed skill is tied to the Endurance SPECIAL stat. The player character will receive a boost of +2 points in Unarmed per level of Endurance, for a maximum boost of +20 points at 10 Endurance. Glück further raises Unarmed effectiveness by +1 points per every 2 levels (+5 Unarmed at 9-10 Luck).

    The AP cost (Action Points, used in V.A.T.S.) when completely unarmed is 22.

    In Fallout 3, it is not possible to target individual body parts in V.A.T.S. while unarmed, but the chance of head strikes increases with skill. Targeting with the crosshair outside of V.A.T.S enables the player to select body locations in an attempt to cripple and/or disarm. It's possible to knock-out an opponent even with non-critical head strikes; this should not be confused with the effects of the Paralyzing Palm perk, as it can be done without the perk, it can be done outside of V.A.T.S. and with any unarmed weapon, though the chances are greatly improved with bare hand attacks.

    Ways to increase Unarmed

    Permanent
    Temporary
    Note: Only items adding +5 or more are included.

    Affected weapons

    {{#categorytree:Fallout 3 Unarmed skill weapons|hideroot|hideprefix=categories|namespaces=0 4|class=va-pagelist}}

    Perks that require Unarmed skill

    Perk Requirement Level Additional Requirements
    Paralyzing Palm Unarmed 70 18 -

    Bugs

    • Attacking in V.A.T.S. can cause the Einsamer Wanderer to "teleport" several yards to attack his/her enemy.

    Fallout: New Vegas

    Initial level=2+(2×Endurance)+Luck2

    Example: A starting Endurance of 5 and Glück of 5.

    2+(2×5)+52=15

    As in Fallout 3, the Unarmed skill is tied to the Endurance SPECIAL stat. The player character will receive a boost of +2 points in Unarmed per level of Endurance, for a maximum boost of +20 points at 10 Endurance. Glück further raises Unarmed effectiveness by +1 points per every 2 levels (+5 Unarmed at 9 Luck). Just as in Fallout 3, unarmed damage is unaffected by Stärke; the only change is that unarmed weapons now have a Stärke requirement in order to use them at maximum efficiency. However, aside from the ballistic fist, the Stärke requirements are generally very low.

    The AP cost (Action Points, used in V.A.T.S.) when completely unarmed is 22.

    Due to the weight of ammunition in Hardcore mode, unarmed and melee weapons become more attractive options. As a result, Fallout: New Vegas possesses a multitude of new, more powerful unarmed and melee-specific perks, game mechanic bonuses (i.e. special attacks in V.A.T.S.) at higher levels of skills; specifically, an Uppercut at 50 and a cross attack at 75). The Unarmed skill is also a requirement for several very powerful perks which enhance both Unarmed and Melee attacks, making it an attractive option for fighters of either persuasion.

    There are four different special moves that can be learned from different non-player characters in the game. You can learn the Ranger Takedown attack from Ranger Andy in Novac, the Legion Assault from Lucius at Fortification Hill, the Scribe Counter from Veronica, and the Khan Trick from the Red Rock drug dealers. Each requires completing a task to be taught the move. Andy requires either a Speech check of 30 or completing his unmarked quest, Lucius will only teach a player with an Unarmed skill of 50, Veronica needs to be given a fancy dress (from the White Glove Society), and the Red Rock drug dealers will only teach their move once Aba Daba Honeymoon is complete.

    V.A.T.S Special Attacks

    Name Requirement AP Damage Bonus Notes
    Uppercut Unarmed 50 20 15%
    Cross Unarmed 75 20 10% 2.5x Increased Limb Damage
    Stomp None ? 100% Only on knocked down opponents

    Ways to increase Unarmed

    Permanent
    Temporary
    Note:' Only items adding +3 or more are included.

    Affected weapons

    {{#categorytree:Fallout: New Vegas Unarmed skill weapons|hideroot|hideprefix=categories|namespaces=0 4|class=va-pagelist}}

    Perks that require Unarmed skill

    Perk Requirement Level Additional Requirements
    Piercing Strike 70 12
    Paralyzing Palm 70 18
    Totschläger 90 24 Beweglichkeit 7

    Notable Unarmed skilled non-player characters

    Fallout

    • Garl Death-Hand, leader of the Khans.
    • Kane, bodyguard and right-hand of Decker.
    • MacRae, guardian of the entry and unarmed combat trainer of the Blades.

    Fallout 2

    • Dragon, champion in hand-to-hand of San Franscico.
    • Francis, champion of arm wrestling of Broken Hills.
    • Frank Horrigan, secret service agent of Enclave and president bodyguard.
    • Lo Pan, master in hand-to-hand of San Franscico.
    • Masticator, heavyweight champion of Northern California.

    Fallout 3

    • Argyle, former ghoul manservant of Herbert Dashwood.

    Fallout: New Vegas

    • Caesar, co-founder and leader of the Caesar's Legion.
    • Dog and God, psychologically disturbed nightkin and a companion of the Courier.
    • Keene, leader of the Jacobstown's nightkin.
    • Lucius, praetorian's leader of the Caesar's Legion.
    • Marcus, co-founder and sheriff of Broken Hills and later mayor of Jacobstown.
    • Salt-Upon-Wounds, war chief of the White Legs.
    • Veronica Santangelo, journeyman scribe of the Brotherhood of Steel and a possible companion of the Courier.
    • Waking Cloud, tribal warrior of the Sorrows and a companion of the Courier.

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