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{{für|eine Liste der Spielercharaktere in den Spielen der ''Fallout'' Reihe|Spielercharakter}} | {{für|eine Liste der Spielercharaktere in den Spielen der ''Fallout'' Reihe|Spielercharakter}} | ||
{{Infobox Charakter | {{Infobox Charakter | ||
|game = FO1, FO2 | |game = FO1, FO2 | ||
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}}{{Spiele|FO1|FO2|FB}} | }}{{Spiele|FO1|FO2|FB}} | ||
'''Dogmeat''' ist ein [[Hund (Fallout)|Hund]] der [[Zeitleiste#2161|2161]] in [[Junktown]] gefunden werden kann. He can be found terrorizing [[Phil (Junktown)|Phil]], an old man in Junktown, by remaining at the doorway to his house and keeping him out. The [[ | '''Dogmeat''' ist ein [[Hund (Fallout)|Hund]] der [[Zeitleiste#2161|2161]] in [[Junktown]] gefunden werden kann. He can be found terrorizing [[Phil (Junktown)|Phil]], an old man in Junktown, by remaining at the doorway to his house and keeping him out. The [[Vaultbewohner]] can distract him for the old man and, by doing this, recruit him as a companion. | ||
== Hintergrund == | == Hintergrund == | ||
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===''Fallout''=== | ===''Fallout''=== | ||
==== Interaktionsübersicht ==== | ==== Interaktionsübersicht ==== | ||
{{Interaktionen FO1 | {{Interaktionen FO1 | ||
|wichtig =nein | |wichtig =nein | ||
| Zeile 53: | Zeile 51: | ||
==== Sonstige Interaktionen ==== | ==== Sonstige Interaktionen ==== | ||
* He can be recruited by giving him an [[Iguana-on-a-stick (Fallout)|iguana-on-a-stick]] or wearing a [[Leather jacket (Fallout)|leather jacket]] (his previous owner wore one according to Phil) to distract Dogmeat from Phil's house in [[Junktown]]. | * He can be recruited by giving him an [[Iguana-on-a-stick (Fallout)|iguana-on-a-stick]] or wearing a [[Leather jacket (Fallout)|leather jacket]] (his previous owner wore one according to Phil) to distract Dogmeat from Phil's house in [[Junktown]]. | ||
* He is incredibly effective in combat, as he can do three medium to high damage attacks per turn, and has the same number of HP as a full-grown man. However, one should think carefully before getting him to follow them. He will become a follower, but will not behave like other non-player characters in ''Fallout'', he cannot be given him directions or asked to leave/wait. In order to disband Dogmeat he has to die. This can be a difficult task for low-level characters, because it is impossible to talk to Dogmeat and give him orders like with normal companions in the first ''Fallout''. | * He is incredibly effective in combat, as he can do three medium to high damage attacks per turn, and has the same number of HP as a full-grown man. However, one should think carefully before getting him to follow them. He will become a follower, but will not behave like other non-player characters in ''Fallout'', he cannot be given him directions or asked to leave/wait. In order to disband Dogmeat he has to die. This can be a difficult task for low-level characters, because it is impossible to talk to Dogmeat and give him orders like with normal companions in the first ''Fallout''. | ||
===''Fallout 2''=== | ===''Fallout 2''=== | ||
==== Interaktionsübersicht ==== | ==== Interaktionsübersicht ==== | ||
{{Interaktionen FO2 | {{Interaktionen FO2 | ||
|wichtig =nein | |wichtig =nein | ||
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== Inventar == | == Inventar == | ||
{{Inventar | {{Inventar | ||
|Kleidung = | |Kleidung = | ||
| Zeile 89: | Zeile 83: | ||
== Infos == | == Infos == | ||
* Dogmeat can be obtained as a follower in both games regardless of the player character's Karma. | * Dogmeat can be obtained as a follower in both games regardless of the player character's Karma. | ||
* Unlike humanoid non-player characters, Dogmeat cannot wear armor, equip weapons, or use items, although he can be administered [[Stimpak (Fallout)|stimpak]]s by the player character and has a [[Damage Resistance]] & [[Damage Threshold]] equal to that of leather armor. | * Unlike humanoid non-player characters, Dogmeat cannot wear armor, equip weapons, or use items, although he can be administered [[Stimpak (Fallout)|stimpak]]s by the player character and has a [[Damage Resistance]] & [[Damage Threshold]] equal to that of leather armor. | ||
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== Vorkommen == | == Vorkommen == | ||
{{Pagename nd}} kommt nur in dem Original ''[[Fallout]]'' vor. | {{Pagename nd}} kommt nur in dem Original ''[[Fallout]]'' vor. | ||
== Hinter den Kulissen == | == Hinter den Kulissen == | ||
* Dogmeat is a reference to [[wikipedia:Mad Max 2|''Mad Max 2'' (aka ''The Road Warrior'')]] and ''[[wikipedia:A Boy and His Dog|A Boy and His Dog]]''. Both movies featured a lone wanderer and his dog-companion in a post-apocalyptic world, and in the latter movie, the main character uses "Dogmeat" as a disparaging nickname for his companion. | * Dogmeat is a reference to [[wikipedia:Mad Max 2|''Mad Max 2'' (aka ''The Road Warrior'')]] and ''[[wikipedia:A Boy and His Dog|A Boy and His Dog]]''. Both movies featured a lone wanderer and his dog-companion in a post-apocalyptic world, and in the latter movie, the main character uses "Dogmeat" as a disparaging nickname for his companion. | ||
** [[Phil (Junktown)|Phil]] confirms the point above when he describes Dogmeat's former owner in the original ''Fallout'': "Oh, the guy was tall, dark-haired with a little graying around the edges. He was dressed all in black leather, like that's a good idea in the desert, and carried a [[Shotgun (Fallout)|shotgun]]." The description matches all of Max's characteristics in [[wikipedia:Mad Max 2|''Mad Max 2'']]. | ** [[Phil (Junktown)|Phil]] confirms the point above when he describes Dogmeat's former owner in the original ''Fallout'': "Oh, the guy was tall, dark-haired with a little graying around the edges. He was dressed all in black leather, like that's a good idea in the desert, and carried a [[Shotgun (Fallout)|shotgun]]." The description matches all of Max's characteristics in [[wikipedia:Mad Max 2|''Mad Max 2'']]. | ||
* [[Scott Bennie]] was the designer who came up with the name "Dogmeat" for the in-game character. The name was initially applied to [[Jake (Hub)|Jake]]'s dog in [[the Hub]] (previously called Dogshit). Later, it was applied to the current non-player character Dogmeat, either by [[Tim Cain]] or [[Jason Anderson]].<ref>[[Fallout_Bible_7#Dogmeat_or....3F|Fallout Bible 7]]</ref> | * [[Scott Bennie]] was the designer who came up with the name "Dogmeat" for the in-game character. The name was initially applied to [[Jake (Hub)|Jake]]'s dog in [[the Hub]] (previously called Dogshit). Later, it was applied to the current non-player character Dogmeat, either by [[Tim Cain]] or [[Jason Anderson]].<ref>[[Fallout_Bible_7#Dogmeat_or....3F|Fallout Bible 7]]</ref> | ||
* The namesake for "Dogmeat" is Vic's canine companion, "Blood" (also called "Dogmeat" by Vic) in the movie "A Boy and His Dog" (1975) starring Don Johnson and based on the novel by the famed sci-fi author Harlan Ellison. This movie dealt with post-nuclear war survival with "Dogmeat" apparently conversing with Vic as they both scour the wasteland for food and women. | * The namesake for "Dogmeat" is Vic's canine companion, "Blood" (also called "Dogmeat" by Vic) in the movie "A Boy and His Dog" (1975) starring Don Johnson and based on the novel by the famed sci-fi author Harlan Ellison. This movie dealt with post-nuclear war survival with "Dogmeat" apparently conversing with Vic as they both scour the wasteland for food and women. | ||
== Siehe auch == | == Siehe auch == | ||
* [[Dogmeat (Fallout 3)|Dogmeat]] | * [[Dogmeat (Fallout 3)|Dogmeat]] | ||
* [[K-9]] | * [[K-9]] | ||
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== Einzelnachweise == | == Einzelnachweise == | ||
{{Referenzen}} | {{Referenzen}} | ||
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{{stub-FO1}} | {{stub-FO1}} | ||
[[en:Dogmeat (Fallout)]] | |||
[[pl:Dogmeat]] | |||
[[ru:Псина (Fallout)]] | |||
[[Kategorie:Hund Charaktere]] | [[Kategorie:Hund Charaktere]] | ||
[[Kategorie:Fallout Begleiter]] | [[Kategorie:Fallout Begleiter]] | ||
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[[Kategorie:Fallout 2 Zufallsbegegnung Charaktere]] | [[Kategorie:Fallout 2 Zufallsbegegnung Charaktere]] | ||
[[Kategorie:Junktown Charaktere]] | [[Kategorie:Junktown Charaktere]] | ||
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Dogmeat ist ein Hund der 2161 in Junktown gefunden werden kann. He can be found terrorizing Phil, an old man in Junktown, by remaining at the doorway to his house and keeping him out. The Vaultbewohner can distract him for the old man and, by doing this, recruit him as a companion.
Hintergrund
His previous owner had been killed by thugs hired by Gizmo (most likely the Skulz) about a month before meeting the Vault Dweller. In the Vault Dweller's memoirs it is disclosed that Dogmeat died in the Mariposa Military Base after running into a force field (although in the game, it is possible to survive the military base with Dogmeat alive - usually by sealing him inside different rooms to protect him from the super mutants).
Dogmeat is also a special non-player character who can be located and recruited in Fallout 2. He can be found in the special encounter "The Café of Broken Dreams", though this is an easter egg and should not be considered canon. However, a descendant of Dogmeat is found 116 years later in the Capital Wasteland,Vorlage:Citation needed so it is possible that the Fallout 2 iteration is also a descendant of the original.
Interaktionen mit dem Spielercharakter
Fallout
Interaktionsübersicht
| Allgemein | Dienstleistungen | Quests | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
|
Sonstige Interaktionen
- He can be recruited by giving him an iguana-on-a-stick or wearing a leather jacket (his previous owner wore one according to Phil) to distract Dogmeat from Phil's house in Junktown.
- He is incredibly effective in combat, as he can do three medium to high damage attacks per turn, and has the same number of HP as a full-grown man. However, one should think carefully before getting him to follow them. He will become a follower, but will not behave like other non-player characters in Fallout, he cannot be given him directions or asked to leave/wait. In order to disband Dogmeat he has to die. This can be a difficult task for low-level characters, because it is impossible to talk to Dogmeat and give him orders like with normal companions in the first Fallout.
Fallout 2
Interaktionsübersicht
Inventar
| Kleidung | Waffen | Weitere Gegenstände |
|---|---|---|
Infos
- Dogmeat can be obtained as a follower in both games regardless of the player character's Karma.
- Unlike humanoid non-player characters, Dogmeat cannot wear armor, equip weapons, or use items, although he can be administered stimpaks by the player character and has a Damage Resistance & Damage Threshold equal to that of leather armor.
- Phil and the dog were used before in Scrapheap.
Vorkommen
Dogmeat kommt nur in dem Original Fallout vor.
Hinter den Kulissen
- Dogmeat is a reference to Mad Max 2 (aka The Road Warrior) and A Boy and His Dog. Both movies featured a lone wanderer and his dog-companion in a post-apocalyptic world, and in the latter movie, the main character uses "Dogmeat" as a disparaging nickname for his companion.
- Phil confirms the point above when he describes Dogmeat's former owner in the original Fallout: "Oh, the guy was tall, dark-haired with a little graying around the edges. He was dressed all in black leather, like that's a good idea in the desert, and carried a shotgun." The description matches all of Max's characteristics in Mad Max 2.
- Scott Bennie was the designer who came up with the name "Dogmeat" for the in-game character. The name was initially applied to Jake's dog in the Hub (previously called Dogshit). Later, it was applied to the current non-player character Dogmeat, either by Tim Cain or Jason Anderson.[1]
- The namesake for "Dogmeat" is Vic's canine companion, "Blood" (also called "Dogmeat" by Vic) in the movie "A Boy and His Dog" (1975) starring Don Johnson and based on the novel by the famed sci-fi author Harlan Ellison. This movie dealt with post-nuclear war survival with "Dogmeat" apparently conversing with Vic as they both scour the wasteland for food and women.
Siehe auch
Einzelnachweise
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