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{{Infobox Waffe | {{Für|eine Übersicht der Lasergewehr-Modelle in Spielen der ''[[Fallout-Reihe]]''|Lasergewehr}} | ||
| | {{Infobox Waffe creation | ||
| | |games =FO4 | ||
|image =FO4LaserMusket.png | |||
| | |type =[[Fallout 4 Energiewaffe|Energiewaffe]] | ||
|base type = | |||
|base type = | |damage =30 | ||
|damage = 30 | |AP used = | ||
|AP used = | |special = | ||
|special = | |fire rate =6 | ||
|fire rate = 6 | |range =71 | ||
|range = 71 | |accuracy =70 | ||
|accuracy = 70 | |weight =12.6 | ||
|weight = 12.6 | |value =57 | ||
|value = 57 | |ammo =[[Fusionszelle (Fallout 4)|Fusionszelle]] | ||
|ammo = [[Fusionszelle]] | |clip size =1 | ||
|clip size = 1 | |perk dmg =[[Gewehrschütze]]<br />[[Blutiger Tod (Extra)]] | ||
|perk dmg = [[ | |perk mod =[[Waffenfreak]]<br />[[Wissenschaft!]] | ||
|perk mod = [[ | |quests =[[Wenn die Freiheit ruft]] | ||
|edid =<tt>LaserMusket</tt> | |||
|baseid ={{ID|0001dacf}}<br />{{ID|00062AA6}} (Prestons Lasermuskete) | |||
}} | }} | ||
{{Spiele|FO4}} | {{Spiele|FO4}} | ||
| Zeile 24: | Zeile 26: | ||
Die '''Lasermuskete''' ist eine [[Fallout 4 Waffen|Waffe]] in ''[[Fallout 4]]''. | Die '''Lasermuskete''' ist eine [[Fallout 4 Waffen|Waffe]] in ''[[Fallout 4]]''. | ||
== | ==Eigenschaften== | ||
Die Lasermuskete ist eine hausgemachte, nicht-Standard Version eines Lasergewehrs. It is the signature weapon of the [[Commonwealth Minutemen|Minutemen]] faction and several can be obtained from them. It appears to be meshed together from various mechanical and electronic parts strapped to a wooden rifle stock. The "barrel" consists of a standard laser rifle housing with two metal-ringed lenses atop a metal rod extending from the stock, through which the laser beam is presumably focused (although it can be fitted with a focusing array that looks the same as either the laser pistol or laser rifle). The beam itself is created inside a makeshift capacitor, which the player character charges via a hand-crank on the back. Every odd crank (one, three and five) causes the beam to visibly intensify, with the final charge creating a decent sized red luminescence. Like most laser weapons, it uses [[fusion cell]]s as ammunition. However, its beam is very similar to that of the [[Gauss rifle (Fallout 4)|Gauss rifle]], albeit red in color. Also like the Gauss rifle, it sounds like thunder when fired, with intensity that is amplified with every charge level. The effect of three or more cranks results in reducing the victim to ashes with red smoke. | Die Lasermuskete ist eine hausgemachte, nicht-Standard Version eines Lasergewehrs. It is the signature weapon of the [[Commonwealth Minutemen|Minutemen]] faction and several can be obtained from them. It appears to be meshed together from various mechanical and electronic parts strapped to a wooden rifle stock. The "barrel" consists of a standard laser rifle housing with two metal-ringed lenses atop a metal rod extending from the stock, through which the laser beam is presumably focused (although it can be fitted with a focusing array that looks the same as either the laser pistol or laser rifle). The beam itself is created inside a makeshift capacitor, which the player character charges via a hand-crank on the back. Every odd crank (one, three and five) causes the beam to visibly intensify, with the final charge creating a decent sized red luminescence. Like most laser weapons, it uses [[fusion cell]]s as ammunition. However, its beam is very similar to that of the [[Gauss rifle (Fallout 4)|Gauss rifle]], albeit red in color. Also like the Gauss rifle, it sounds like thunder when fired, with intensity that is amplified with every charge level. The effect of three or more cranks results in reducing the victim to ashes with red smoke. | ||
| Zeile 34: | Zeile 36: | ||
===Waffenmodifikationen=== | ===Waffenmodifikationen=== | ||
{{ | {{Waffenmod FO4|start|slot=Kondensator | ||
}} | }} | ||
{{ | {{Waffenmod FO4|reihe | ||
|mod =[[Standard capacitor]] | |mod =[[Standard capacitor (Fallout 4)|Standard capacitor]] | ||
|desc =Two crank reload maximum. | |desc =Two crank reload maximum. | ||
|components =[[Adhesive]] x1<br />[[Gears]] x2<br />[[Oil]] x2<br />[[Screw]] x2<br />[[Steel]] x3 | |components =[[Adhesive (Fallout 4)|Adhesive]] x1<br />[[Gears (Fallout 4)|Gears]] x2<br />[[Oil (Fallout 4)|Oil]] x2<br />[[Screw (Fallout 4)|Screw]] x2<br />[[Steel (Fallout 4)|Steel]] x3 | ||
|base id ={{ID|001362de}} | |base id ={{ID|001362de}} | ||
}} | }} | ||
{{ | {{Waffenmod FO4|reihe | ||
|mod =[[Three crank capacitor]] | |mod =[[Three crank capacitor]] | ||
|desc =Three crank reload maximum. | |desc =Three crank reload maximum. | ||
| Zeile 49: | Zeile 51: | ||
|weight =+0.4 | |weight =+0.4 | ||
|value =+4 | |value =+4 | ||
|components =[[Adhesive]] x2<br />[[Gears]] x4<br />[[Oil]] x3<br />[[Screw]] x4<br />[[Steel]] x5 | |components =[[Adhesive (Fallout 4)|Adhesive]] x2<br />[[Gears (Fallout 4)|Gears]] x4<br />[[Oil (Fallout 4)|Oil]] x3<br />[[Screw (Fallout 4)|Screw]] x4<br />[[Steel (Fallout 4)|Steel]] x5 | ||
|base id ={{ID|00044563}} | |base id ={{ID|00044563}} | ||
}} | }} | ||
{{ | {{Waffenmod FO4|reihe | ||
|mod =[[Four crank capacitor]] | |mod =[[Four crank capacitor]] | ||
|desc =Four crank reload maximum. | |desc =Four crank reload maximum. | ||
| Zeile 60: | Zeile 62: | ||
|value =+8 | |value =+8 | ||
|perk =[[Science!]] 1 | |perk =[[Science!]] 1 | ||
|components =[[Adhesive]] x3<br />[[Aluminum]] x7<br />[[Gears]] x5<br />[[Oil]] x4<br />[[Screw]] x5 | |components =[[Adhesive (Fallout 4)|Adhesive]] x3<br />[[Aluminum (Fallout 4)|Aluminum]] x7<br />[[Gears (Fallout 4)|Gears]] x5<br />[[Oil (Fallout 4)|Oil]] x4<br />[[Screw (Fallout 4)|Screw]] x5 | ||
|base id ={{ID|00044564}} | |base id ={{ID|00044564}} | ||
}} | }} | ||
{{ | {{Waffenmod FO4|reihe | ||
|mod =[[Five crank capacitor]] | |mod =[[Five crank capacitor]] | ||
|desc =Five crank reload maximum. | |desc =Five crank reload maximum. | ||
| Zeile 71: | Zeile 73: | ||
|value =+12 | |value =+12 | ||
|perk =[[Science!]] 2 | |perk =[[Science!]] 2 | ||
|components =[[Adhesive]] x4<br />[[Aluminum]] x8<br />[[Gears]] x6<br />[[Oil]] x5<br />[[Screw]] x6 | |components =[[Adhesive (Fallout 4)|Adhesive]] x4<br />[[Aluminum (Fallout 4)|Aluminum]] x8<br />[[Gears (Fallout 4)|Gears]] x6<br />[[Oil (Fallout 4)|Oil]] x5<br />[[Screw (Fallout 4)|Screw]] x6 | ||
|base id ={{ID|001ab283}} | |base id ={{ID|001ab283}} | ||
}} | }} | ||
{{ | {{Waffenmod FO4|reihe | ||
|mod =[[Six crank capacitor]] | |mod =[[Six crank capacitor]] | ||
|desc =Six crank reload maximum. | |desc =Six crank reload maximum. | ||
| Zeile 82: | Zeile 84: | ||
|value =+16 | |value =+16 | ||
|perk =[[Science!]] 3 | |perk =[[Science!]] 3 | ||
|components =[[Adhesive]] x5<br />[[Aluminum]] x9<br />[[Gears]] x7<br />[[Oil]] x6<br />[[Screw]] x7 | |components =[[Adhesive (Fallout 4)|Adhesive]] x5<br />[[Aluminum (Fallout 4)|Aluminum]] x9<br />[[Gears (Fallout 4)|Gears]] x7<br />[[Oil (Fallout 4)|Oil]] x6<br />[[Screw (Fallout 4)|Screw]] x7 | ||
|base id ={{ID|001ab282}} | |base id ={{ID|001ab282}} | ||
}} | }} | ||
{{ | {{Waffenmod FO4|ende}} | ||
{{ | {{Waffenmod FO4|start|slot=Lauf}} | ||
{{ | {{Waffenmod FO4|reihe | ||
|mod =[[Short barrel]] | |mod =[[Short barrel (Fallout 4)|Short barrel]] | ||
|desc =Standard. | |desc =Standard. | ||
|prefix =Short | |prefix =Short | ||
|components =[[Adhesive]] x1<br />[[Circuitry]] x1<br />[[Fiber optics]] x2<br />[[Glass]] x2<br />[[Plastic]] x2<br />[[Screw]] x2 | |components =[[Adhesive (Fallout 4)|Adhesive]] x1<br />[[Circuitry (Fallout 4)|Circuitry]] x1<br />[[Fiber optics (Fallout 4)|Fiber optics]] x2<br />[[Glass (Fallout 4)|Glass]] x2<br />[[Plastic (Fallout 4)|Plastic]] x2<br />[[Screw (Fallout 4)|Screw]] x2 | ||
|base id ={{ID|001362da}} | |base id ={{ID|001362da}} | ||
}} | }} | ||
{{ | {{Waffenmod FO4|reihe | ||
|mod =[[Extended short barrel]] | |mod =[[Extended short barrel]] | ||
|desc =Improved range. (No muzzle slot.) | |desc =Improved range. (No muzzle slot.) | ||
| Zeile 100: | Zeile 102: | ||
|range =+36 | |range =+36 | ||
|value =+4 | |value =+4 | ||
|components =[[Adhesive]] x1<br />[[Circuitry]] x1<br />[[Fiber optics]] x2<br />[[Glass]] x2<br />[[Plastic]] x2<br />[[Screw]] x2 | |components =[[Adhesive (Fallout 4)|Adhesive]] x1<br />[[Circuitry (Fallout 4)|Circuitry]] x1<br />[[Fiber optics (Fallout 4)|Fiber optics]] x2<br />[[Glass (Fallout 4)|Glass]] x2<br />[[Plastic (Fallout 4)|Plastic]] x2<br />[[Screw (Fallout 4)|Screw]] x2 | ||
|base id ={{ID|001362d8}} | |base id ={{ID|001362d8}} | ||
}} | }} | ||
{{ | {{Waffenmod FO4|reihe | ||
|mod =[[Bracketed short barrel]] | |mod =[[Bracketed short barrel]] | ||
|desc =Improved range. | |desc =Improved range. | ||
| Zeile 109: | Zeile 111: | ||
|range =+36 | |range =+36 | ||
|value =+6 | |value =+6 | ||
|components =[[Adhesive]] x1<br />[[Circuitry]] x1<br />[[Fiber optics]] x2<br />[[Glass]] x2<br />[[Plastic]] x2<br />[[Screw]] x2 | |components =[[Adhesive (Fallout 4)|Adhesive]] x1<br />[[Circuitry (Fallout 4)|Circuitry]] x1<br />[[Fiber optics (Fallout 4)|Fiber optics]] x2<br />[[Glass (Fallout 4)|Glass]] x2<br />[[Plastic (Fallout 4)|Plastic]] x2<br />[[Screw (Fallout 4)|Screw]] x2 | ||
|base id ={{ID|001362d9}} | |base id ={{ID|001362d9}} | ||
}} | }} | ||
{{ | {{Waffenmod FO4|reihe | ||
|mod =[[Long barrel]] | |mod =[[Long barrel (Fallout 4)|Long barrel]] | ||
|desc =Better range. Improved damage, sighted accuracy, and recoil. Reduced ammo capacity. Poor hip-fire accuracy. | |desc =Better range. Improved damage, sighted accuracy, and recoil. Reduced ammo capacity. Poor hip-fire accuracy. | ||
|damage =+2 | |damage =+2 | ||
| Zeile 121: | Zeile 123: | ||
|value =+8 | |value =+8 | ||
|perk =[[Science!]] 1 | |perk =[[Science!]] 1 | ||
|components =[[Adhesive]] x3<br />[[Circuitry]] x2<br />[[Fiber optics]] x3<br />[[Glass]] x2<br />[[Plastic]] x5<br />[[Screw]] x3 | |components =[[Adhesive (Fallout 4)|Adhesive]] x3<br />[[Circuitry (Fallout 4)|Circuitry]] x2<br />[[Fiber optics (Fallout 4)|Fiber optics]] x3<br />[[Glass (Fallout 4)|Glass]] x2<br />[[Plastic (Fallout 4)|Plastic]] x5<br />[[Screw (Fallout 4)|Screw]] x3 | ||
|base id ={{ID|001362d7}} | |base id ={{ID|001362d7}} | ||
}} | }} | ||
{{ | {{Waffenmod FO4|reihe | ||
|mod =[[Extended long barrel]] | |mod =[[Extended long barrel]] | ||
|desc =Superior range. Improved damage, sighted accuracy, and recoil. Reduced ammo capacity. Poor hip-fire accuracy. (No muzzle slot). | |desc =Superior range. Improved damage, sighted accuracy, and recoil. Reduced ammo capacity. Poor hip-fire accuracy. (No muzzle slot). | ||
| Zeile 133: | Zeile 135: | ||
|value =+12 | |value =+12 | ||
|perk =[[Science!]] 1 | |perk =[[Science!]] 1 | ||
|components =[[Adhesive]] x4<br />[[Circuitry]] x3<br />[[Fiber optics]] x3<br />[[Glass]] x3<br />[[Plastic]] x5<br />[[Screw]] x3 | |components =[[Adhesive (Fallout 4)|Adhesive]] x4<br />[[Circuitry (Fallout 4)|Circuitry]] x3<br />[[Fiber optics (Fallout 4)|Fiber optics]] x3<br />[[Glass (Fallout 4)|Glass]] x3<br />[[Plastic (Fallout 4)|Plastic]] x5<br />[[Screw (Fallout 4)|Screw]] x3 | ||
|base id ={{ID|001362d5}} | |base id ={{ID|001362d5}} | ||
}} | }} | ||
{{ | {{Waffenmod FO4|reihe | ||
|mod =[[Bracketed long barrel]] | |mod =[[Bracketed long barrel]] | ||
|desc =Superior range. Improved damage, sighted accuracy and recoil. Reduced ammo capacity. Poor hip-fire accuracy. | |desc =Superior range. Improved damage, sighted accuracy and recoil. Reduced ammo capacity. Poor hip-fire accuracy. | ||
| Zeile 145: | Zeile 147: | ||
|value =+14 | |value =+14 | ||
|perk =[[Science!]] 1 | |perk =[[Science!]] 1 | ||
|components =[[Adhesive]] x5<br />[[Circuitry]] x2<br />[[Fiber optics]] x3<br />[[Glass]] x2<br />[[Plastic]] x5<br />[[Screw]] x3 | |components =[[Adhesive (Fallout 4)|Adhesive]] x5<br />[[Circuitry (Fallout 4)|Circuitry]] x2<br />[[Fiber optics (Fallout 4)|Fiber optics]] x3<br />[[Glass (Fallout 4)|Glass]] x2<br />[[Plastic (Fallout 4)|Plastic]] x5<br />[[Screw (Fallout 4)|Screw]] x3 | ||
|base id ={{ID|001362d6}} | |base id ={{ID|001362d6}} | ||
}} | }} | ||
{{ | {{Waffenmod FO4|ende}} | ||
{{ | {{Waffenmod FO4|start|slot=Kolben}} | ||
{{ | {{Waffenmod FO4|reihe | ||
|mod =[[Short stock]] | |mod =[[Short stock (Fallout 4)|Short stock]] | ||
|desc =Standard. | |desc =Standard. | ||
|components =[[Adhesive]] x3<br />[[Screw]] x6<br />[[Wood]] x7 | |components =[[Adhesive (Fallout 4)|Adhesive]] x3<br />[[Screw (Fallout 4)|Screw]] x6<br />[[Wood (Fallout 4)|Wood]] x7 | ||
|base id ={{ID|001362dd}} | |base id ={{ID|001362dd}} | ||
}} | }} | ||
{{ | {{Waffenmod FO4|reihe | ||
|mod =[[Full stock]] | |mod =[[Full stock (Fallout 4)|Full stock]] | ||
|desc =Better recoil. | |desc =Better recoil. | ||
|weight =+0.7 | |weight =+0.7 | ||
|value =+4 | |value =+4 | ||
|components =[[Adhesive]] x3<br />[[Screw]] x7<br />[[Wood]] x10 | |components =[[Adhesive (Fallout 4)|Adhesive]] x3<br />[[Screw (Fallout 4)|Screw]] x7<br />[[Wood (Fallout 4)|Wood]] x10 | ||
|base id ={{ID|001362dc}} | |base id ={{ID|001362dc}} | ||
}} | }} | ||
{{ | {{Waffenmod FO4|ende}} | ||
{{ | {{Waffenmod FO4|start|slot=Visier}} | ||
{{ | {{Waffenmod FO4|reihe | ||
|mod =[[Standard sights]] | |mod =[[Standard sights (Fallout 4)|Standard sights]] | ||
|desc =Standard. | |desc =Standard. | ||
|components =[[Adhesive]] x2<br />[[Steel]] x2 | |components =[[Adhesive (Fallout 4)|Adhesive]] x2<br />[[Steel (Fallout 4)|Steel]] x2 | ||
|base id ={{ID|001362df}} | |base id ={{ID|001362df}} | ||
}} | }} | ||
{{ | {{Waffenmod FO4|reihe | ||
|mod =[[Short scope]] | |mod =[[Short scope (Fallout 4)|Short scope]] | ||
|desc =Improved magnification. Superior sighted accuracy. | |desc =Improved magnification. Superior sighted accuracy. | ||
|prefix =Scoped | |prefix =Scoped | ||
| Zeile 179: | Zeile 181: | ||
|weight =+1.4 | |weight =+1.4 | ||
|value =+7 | |value =+7 | ||
|components =[[Adhesive]] x1<br />[[Glass]] x1<br />[[Screw]] x1<br />[[Steel]] x1 | |components =[[Adhesive (Fallout 4)|Adhesive]] x1<br />[[Glass (Fallout 4)|Glass]] x1<br />[[Screw (Fallout 4)|Screw]] x1<br />[[Steel (Fallout 4)|Steel]] x1 | ||
|base id ={{ID|001ae33a}} | |base id ={{ID|001ae33a}} | ||
}} | }} | ||
{{ | {{Waffenmod FO4|reihe | ||
|mod =[[Reflex sight]] | |mod =[[Reflex sight (Fallout 4)|Reflex sight]] | ||
|desc =Better focus and sighted accuracy. | |desc =Better focus and sighted accuracy. | ||
|prefix =Tactical | |prefix =Tactical | ||
| Zeile 189: | Zeile 191: | ||
|weight =+0.6 | |weight =+0.6 | ||
|value =+9 | |value =+9 | ||
|components =[[Adhesive]] x2<br />[[Glass]] x3<br />[[Nuclear material]] x2<br />[[Screw]] x2<br />[[Steel]] x3 | |components =[[Adhesive (Fallout 4)|Adhesive]] x2<br />[[Glass (Fallout 4)|Glass]] x3<br />[[Nuclear material (Fallout 4)|Nuclear material]] x2<br />[[Screw (Fallout 4)|Screw]] x2<br />[[Steel (Fallout 4)|Steel]] x3 | ||
|base id ={{ID|001ae33e}} | |base id ={{ID|001ae33e}} | ||
}} | }} | ||
{{ | {{Waffenmod FO4|reihe | ||
|mod =[[Medium scope]] | |mod =[[Medium scope (Fallout 4)|Medium scope]] | ||
|desc =Better magnification. Superior sighted accuracy. | |desc =Better magnification. Superior sighted accuracy. | ||
|prefix =Scoped | |prefix =Scoped | ||
| Zeile 200: | Zeile 202: | ||
|value =+15 | |value =+15 | ||
|perk =[[Gun Nut]] 1 | |perk =[[Gun Nut]] 1 | ||
|components =[[Adhesive]] x3<br />[[Aluminum]] x4<br />[[Glass]] x3<br />[[Screw]] x2 | |components =[[Adhesive (Fallout 4)|Adhesive]] x3<br />[[Aluminum (Fallout 4)|Aluminum]] x4<br />[[Glass (Fallout 4)|Glass]] x3<br />[[Screw (Fallout 4)|Screw]] x2 | ||
|base id ={{ID|001ae338}} | |base id ={{ID|001ae338}} | ||
}} | }} | ||
{{ | {{Waffenmod FO4|reihe | ||
|mod =[[Long scope]] | |mod =[[Long scope (Fallout 4)|Long scope]] | ||
|desc =Superior magnification and sighted accuracy. | |desc =Superior magnification and sighted accuracy. | ||
|prefix =Scoped | |prefix =Scoped | ||
| Zeile 211: | Zeile 213: | ||
|value =+19 | |value =+19 | ||
|perk =[[Gun Nut]] 1 | |perk =[[Gun Nut]] 1 | ||
|components =[[Adhesive]] x3<br />[[Aluminum]] x3<br />[[Glass]] x3<br />[[Screw]] x3 | |components =[[Adhesive (Fallout 4)|Adhesive]] x3<br />[[Aluminum (Fallout 4)|Aluminum]] x3<br />[[Glass (Fallout 4)|Glass]] x3<br />[[Screw (Fallout 4)|Screw]] x3 | ||
|base id ={{ID|001a8a89}} | |base id ={{ID|001a8a89}} | ||
}} | }} | ||
{{ | {{Waffenmod FO4|reihe | ||
|mod =[[Long night vision scope]] | |mod =[[Long night vision scope (Fallout 4)|Long night vision scope]] | ||
|desc =Night vision. Superior magnification and sighted accuracy. | |desc =Night vision. Superior magnification and sighted accuracy. | ||
|prefix =Night-vision | |prefix =Night-vision | ||
| Zeile 222: | Zeile 224: | ||
|value =+33 | |value =+33 | ||
|perk =[[Gun Nut]] 2<br />[[Science!]] 1 | |perk =[[Gun Nut]] 2<br />[[Science!]] 1 | ||
|components =[[Adhesive]] x6<br />[[Circuitry]] x2<br />[[Fiber optics]] x2<br />[[Glass]] x4<br />[[Nuclear material]] x4<br />[[Screw]] x4<br />[[Silver ( | |components =[[Adhesive (Fallout 4)|Adhesive]] x6<br />[[Circuitry (Fallout 4)|Circuitry]] x2<br />[[Fiber optics (Fallout 4)|Fiber optics]] x2<br />[[Glass (Fallout 4)|Glass]] x4<br />[[Nuclear material (Fallout 4)|Nuclear material]] x4<br />[[Screw (Fallout 4)|Screw]] x4<br />[[Silver (Fallout 4)|Silver]] x6 | ||
|base id ={{ID|001ae337}} | |base id ={{ID|001ae337}} | ||
}} | }} | ||
{{ | {{Waffenmod FO4|reihe | ||
|mod =[[Short night vision scope]] | |mod =[[Short night vision scope (Fallout 4)|Short night vision scope]] | ||
|desc =Night vision. Improved magnification. Superior sighted accuracy. | |desc =Night vision. Improved magnification. Superior sighted accuracy. | ||
|prefix =Night-vision | |prefix =Night-vision | ||
| Zeile 233: | Zeile 235: | ||
|value =+25 | |value =+25 | ||
|perk =[[Gun Nut]] 1<br />[[Science!]] 1 | |perk =[[Gun Nut]] 1<br />[[Science!]] 1 | ||
|components =[[Adhesive]] x4<br />[[Glass]] x3<br />[[Nuclear material]] x2<br />[[Screw]] x3<br />[[Silver ( | |components =[[Adhesive (Fallout 4)|Adhesive]] x4<br />[[Glass (Fallout 4)|Glass]] x3<br />[[Nuclear material (Fallout 4)|Nuclear material]] x2<br />[[Screw (Fallout 4)|Screw]] x3<br />[[Silver (Fallout 4)|Silver]] x4 | ||
|base id ={{ID|001ae33b}} | |base id ={{ID|001ae33b}} | ||
}} | }} | ||
{{ | {{Waffenmod FO4|reihe | ||
|mod =[[Medium night vision scope]] | |mod =[[Medium night vision scope (Fallout 4)|Medium night vision scope]] | ||
|desc =Night vision. Better magnification. Superior sighted accuracy. | |desc =Night vision. Better magnification. Superior sighted accuracy. | ||
|prefix =Night-vision | |prefix =Night-vision | ||
| Zeile 244: | Zeile 246: | ||
|value =+29 | |value =+29 | ||
|perk =[[Gun Nut]] 1<br />[[Science!]] 1 | |perk =[[Gun Nut]] 1<br />[[Science!]] 1 | ||
|components =[[Adhesive]] x5<br />[[Circuitry]] x2<br />[[Fiber optics]] x2<br />[[Glass]] x4<br />[[Nuclear material]] x3<br />[[Screw]] x4<br />[[Silver ( | |components =[[Adhesive (Fallout 4)|Adhesive]] x5<br />[[Circuitry (Fallout 4)|Circuitry]] x2<br />[[Fiber optics (Fallout 4)|Fiber optics]] x2<br />[[Glass (Fallout 4)|Glass]] x4<br />[[Nuclear material (Fallout 4)|Nuclear material]] x3<br />[[Screw (Fallout 4)|Screw]] x4<br />[[Silver (Fallout 4)|Silver]] x5 | ||
|base id ={{ID|001ae339}} | |base id ={{ID|001ae339}} | ||
}} | }} | ||
{{ | {{Waffenmod FO4|reihe | ||
|mod =[[Short recon scope]] | |mod =[[Short recon scope (Fallout 4)|Short recon scope]] | ||
|desc =Tracks targets. Improved magnification. Superior sighted accuracy. | |desc =Tracks targets. Improved magnification. Superior sighted accuracy. | ||
|prefix =Recon | |prefix =Recon | ||
| Zeile 255: | Zeile 257: | ||
|value =+39 | |value =+39 | ||
|perk =[[Gun Nut]] 2<br />[[Science!]] 1 | |perk =[[Gun Nut]] 2<br />[[Science!]] 1 | ||
|components =[[Adhesive]] x7<br />[[Circuitry]] x3<br />[[Crystal]] x4<br />[[Fiber optics]] x3<br />[[Nuclear material]] x4<br />[[Screw]] x5<br />[[Silver ( | |components =[[Adhesive (Fallout 4)|Adhesive]] x7<br />[[Circuitry (Fallout 4)|Circuitry]] x3<br />[[Crystal (Fallout 4)|Crystal]] x4<br />[[Fiber optics (Fallout 4)|Fiber optics]] x3<br />[[Nuclear material (Fallout 4)|Nuclear material]] x4<br />[[Screw (Fallout 4)|Screw]] x5<br />[[Silver (Fallout 4)|Silver]] x8 | ||
|base id ={{ID|002492dd}} | |base id ={{ID|002492dd}} | ||
}} | }} | ||
{{ | {{Waffenmod FO4|reihe | ||
|mod =[[Long recon scope]] | |mod =[[Long recon scope (Fallout 4)|Long recon scope]] | ||
|desc =Tracks targets. Superior magnification and sighted accuracy. | |desc =Tracks targets. Superior magnification and sighted accuracy. | ||
|prefix =Recon | |prefix =Recon | ||
| Zeile 266: | Zeile 268: | ||
|value =+39 | |value =+39 | ||
|perk =[[Gun Nut]] 2<br />[[Science!]] 1 | |perk =[[Gun Nut]] 2<br />[[Science!]] 1 | ||
|components =[[Adhesive]] x7<br />[[Circuitry]] x3<br />[[Crystal]] x4<br />[[Fiber optics]] x3<br />[[Nuclear material]] x4<br />[[Screw]] x5<br />[[Silver ( | |components =[[Adhesive (Fallout 4)|Adhesive]] x7<br />[[Circuitry (Fallout 4)|Circuitry]] x3<br />[[Crystal (Fallout 4)|Crystal]] x4<br />[[Fiber optics (Fallout 4)|Fiber optics]] x3<br />[[Nuclear material (Fallout 4)|Nuclear material]] x4<br />[[Screw (Fallout 4)|Screw]] x5<br />[[Silver (Fallout 4)|Silver]] x8 | ||
|base id ={{ID|001ae33d}} | |base id ={{ID|001ae33d}} | ||
}} | }} | ||
{{ | {{Waffenmod FO4|reihe | ||
|mod =[[Glow sights]] | |mod =[[Glow sights (Fallout 4)|Glow sights]] | ||
|desc =Improved focus and better sighted accuracy. | |desc =Improved focus and better sighted accuracy. | ||
|prefix =Glow-sighted | |prefix =Glow-sighted | ||
|spread =+1 | |spread =+1 | ||
|value =+3 | |value =+3 | ||
|components =[[Adhesive]] x2<br />[[Nuclear material]] x2<br />[[Steel]] x2 | |components =[[Adhesive (Fallout 4)|Adhesive]] x2<br />[[Nuclear material (Fallout 4)|Nuclear material]] x2<br />[[Steel (Fallout 4)|Steel]] x2 | ||
|base id ={{ID|0022BAA0}} | |base id ={{ID|0022BAA0}} | ||
}} | }} | ||
{{ | {{Waffenmod FO4|ende}} | ||
{{ | {{Waffenmod FO4|start|slot=Mündung}} | ||
{{ | {{Waffenmod FO4|reihe | ||
|mod =No muzzle | |mod =No muzzle | ||
|base id =– | |base id =– | ||
}} | }} | ||
{{ | {{Waffenmod FO4|reihe | ||
|mod =[[Beam splitter]] | |mod =[[Beam splitter (Fallout 4)|Beam splitter]] | ||
|desc =Splits beam into multiple projectiles, covering a wider area. Poor accuracy and range. | |desc =Splits beam into multiple projectiles, covering a wider area. Poor accuracy and range. | ||
|prefix =Scattered | |prefix =Scattered | ||
| Zeile 294: | Zeile 296: | ||
|value =+4 | |value =+4 | ||
|perk =[[Science!]] 1 | |perk =[[Science!]] 1 | ||
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|base id ={{ID|001ae34b}} | |base id ={{ID|001ae34b}} | ||
}} | }} | ||
{{ | {{Waffenmod FO4|reihe | ||
|mod =[[Beam focuser]] | |mod =[[Beam focuser (Fallout 4)|Beam focuser]] | ||
|desc =Better range, accuracy, and recoil. | |desc =Better range, accuracy, and recoil. | ||
|prefix =Focused | |prefix =Focused | ||
| Zeile 306: | Zeile 308: | ||
|value =+8 | |value =+8 | ||
|perk =[[Science!]] 1 | |perk =[[Science!]] 1 | ||
|components =[[Adhesive]] x2<br />[[Glass]] x2<br />[[Plastic]] x4<br />[[Screw]] x2<br />[[Silver ( | |components =[[Adhesive (Fallout 4)|Adhesive]] x2<br />[[Glass (Fallout 4)|Glass]] x2<br />[[Plastic (Fallout 4)|Plastic]] x4<br />[[Screw (Fallout 4)|Screw]] x2<br />[[Silver (Fallout 4)|Silver]] x2 | ||
|base id ={{ID|001ae34a}} | |base id ={{ID|001ae34a}} | ||
}} | }} | ||
{{ | {{Waffenmod FO4|reihe | ||
|mod =[[Gyro compensating lens]] | |mod =[[Gyro compensating lens (Fallout 4)|Gyro compensating lens]] | ||
|desc =Superior recoil. Reduced range. | |desc =Superior recoil. Reduced range. | ||
|prefix =Targeting | |prefix =Targeting | ||
| Zeile 318: | Zeile 320: | ||
|value =+12 | |value =+12 | ||
|perk =[[Science!]] 1 | |perk =[[Science!]] 1 | ||
|components =[[Adhesive]] x2<br />[[Circuitry]] x2<br />[[Glass]] x3<br />[[Plastic]] x5<br />[[Screw]] x2<br />[[Silver ( | |components =[[Adhesive (Fallout 4)|Adhesive]] x2<br />[[Circuitry (Fallout 4)|Circuitry]] x2<br />[[Glass (Fallout 4)|Glass]] x3<br />[[Plastic (Fallout 4)|Plastic]] x5<br />[[Screw (Fallout 4)|Screw]] x2<br />[[Silver (Fallout 4)|Silver]] x3<br />[[Spring (Fallout 4)|Spring]] x2 | ||
|base id ={{ID|001ae349}} | |base id ={{ID|001ae349}} | ||
}} | }} | ||
{{ | {{Waffenmod FO4|ende}} | ||
==Varianten== | ==Varianten== | ||
Version vom 12. Mai 2020, 23:27 Uhr
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| Für eine Übersicht der Lasergewehr-Modelle in Spielen der Fallout-Reihe, siehe Lasergewehr. |
Die Lasermuskete ist eine Waffe in Fallout 4.
Eigenschaften
Die Lasermuskete ist eine hausgemachte, nicht-Standard Version eines Lasergewehrs. It is the signature weapon of the Minutemen faction and several can be obtained from them. It appears to be meshed together from various mechanical and electronic parts strapped to a wooden rifle stock. The "barrel" consists of a standard laser rifle housing with two metal-ringed lenses atop a metal rod extending from the stock, through which the laser beam is presumably focused (although it can be fitted with a focusing array that looks the same as either the laser pistol or laser rifle). The beam itself is created inside a makeshift capacitor, which the player character charges via a hand-crank on the back. Every odd crank (one, three and five) causes the beam to visibly intensify, with the final charge creating a decent sized red luminescence. Like most laser weapons, it uses fusion cells as ammunition. However, its beam is very similar to that of the Gauss rifle, albeit red in color. Also like the Gauss rifle, it sounds like thunder when fired, with intensity that is amplified with every charge level. The effect of three or more cranks results in reducing the victim to ashes with red smoke.
What makes the laser musket unique from other laser weapons in the game is that even with ammo in the player character's inventory, it starts off "unloaded," and does not automatically reload after firing. The player character must manually load up each shot by pressing the "reload" key, causing the Sole Survivor to turn the hand-crank and charge the capacitor with one fusion cell. Each subsequent crank charges the capacitor even further with another fusion cell; in an unmodded state to a maximum of two, but mods can expand capacity up to six cranks of charge. Once loaded, the laser musket can be fired, consuming all the cells stored in one powerful shot. This ability to manually "charge up" each shot makes the laser musket a powerful first-tier weapon and especially versatile when taking on enemies of varying levels, using weaker shots on weaker targets and more powerful shots on more powerful targets.
Once fully upgraded, the laser musket becomes one of the best sniping weapons in the game, capable of taking out Legendary foes with one shot to the head when coupled with the sneak attack bonus.
The musket's major drawback is its potentially high ammo consumption and slow reload speed, given that the player character has to manually reload each and every shot (although the Sole Survivor does reload between shots in V.A.T.S., albeit with only one-crank shots regardless of how powerful the first initial shot was). On top of which, the weapon is not automatically loaded when using the quick select menu. While it can be modified with a splitter to play a "shotgun" role as a type of laser-blunderbuss to use in close quarters, it is highly impractical to use in this way due to the characteristics described above. For close combat needs, a laser rifle, Institute laser or a plasma rifle with an automatic barrel or splitter muzzle is far more practical due to their bigger clips and higher fire rates. On top of which, at over 15 pounds the laser musket is heavy for a laser weapon of its size (almost triple that of a standard laser rifle) and when fully modified it rivals an unmodified Gatling laser in terms of weight.
Waffenmodifikationen
- Kondensator