Spezial
Strukturen
<section begin="Structures"/>
<section end="Structures"/>
Möbel
- Betten
- Stühle
- Behälter
- Regale
- Tische
- Sonstiges
Dekorationen
Energie
- Generatoren
- Stecker und Schalter
- Conduit
- Licht
- Sonstiges
- Neon
- White
- Red
- Orange
- Yellow
- Green
- Blue
- Purple
- Signs
- Logic gates
- Manufacturing
- Conveyor belts
- Machinery
- Miscellaneous
- Marquee
Schutz
- Wachposten
- Geschütztürme
- Fallen
Ressourcen
- Wasser
- Essen
- Vault
- Sonstiges
Stores
|
|
- Food And Drink
- Medical aid
- Clothing
|
Crafting tables
Cages
- Arena
- Small cages
- Medium cages
- Large cages
- Miscellaneous
Raider
- Flags
- Resources
- Dealers
- Operators
- The Pack
- Disciples
- Miscellaneous
<section end="Craftable items list" />
Crafting requirements
<section begin="Crafting requirements" />
Resource: Food
| Name
|
Requirements
|
Components
|
Output
|
Base ID
|
| Mutfruit plant
|
1 person per 6 units (6 plants) Can only be placed in dirt
|
Mutfruit
|
1
|
00000000
|
| Tato plant
|
1 person per 6 units (12 plants) Can only be placed in dirt
|
Tato
|
0.5
|
00088fac
|
| Corn plant
|
Corn
|
0.5
|
00000000
|
| Razorgrain plant
|
Razorgrain
|
0.5
|
0000e004
|
| Melon plant
|
Melon
|
0.5
|
00000000
|
| Gourd plant
|
Gourd
|
0.5
|
00000000
|
| Carrot plant
|
Carrot
|
0.5
|
00000000
|
Resource: Water
Resource: Miscellaneous
Resource: Power
Resource: Defense
Defenses raise the Defense stat for settlements. If the defense stat is lower than the total of food and water produced by the settlement the settlement may become a prey for raiders, super mutants or feral ghouls.
Unlockable settlement items
Structures
Furniture
Decorations
| Type
|
Category
|
Name
|
Components
|
Base ID
|
| Wall decorations
|
Mounted creatures
|
Mounted brahmin heads
|
1x wood 2x cloth 2x brahmin skull
|
00000000
|
| Flags
|
U.S. Flag Minutemen flag Railroad flag Institute flag Brotherhood of Steel flag
|
5x cloth
|
00000000
|
| Floor coverings
|
Floor mats
|
2x cloth 1x rubber
|
00000000
|
| Miscellaneous
|
Ice maker
|
4x Steel, 1x Rubber
|
00000000
|
| Doghouse
|
3x wood 1x steel
|
00000000
|
Special
Stores and Shops
Stores are shops where the Sole Survivor can purchase items. The stores must be garrisoned by a settler to allow trading and passive production of caps.
| Store Type
|
Materials
|
Perk Req.
|
Business Hours
|
Caps
|
Medical
|
Aid
|
Ammo
|
Apparel
|
Misc
|
Weapons
|
Junk
|
Trader
|
| Trader stand
|
5 Wood, 3 Steel, 300 Bottlecap, 1 Settler
|
Local Leader 2
|
8am - 8pm
|
226
|
|
|
|
|
|
|
|
|
| Trader shop
|
5 Wood, 3 Steel, 600 Bottlecap, 1 Settler
|
Local Leader 2
|
24hrs
|
258
|
|
|
|
|
|
|
|
|
| Trading emporium¹
|
5 Wood, 3 Steel, 1500 Bottlecap, 1 Settler
|
Local Leader 2, Cap Collector 2
|
7am - 10pm
|
239
|
|
|
|
|
|
|
|
Trader Rylee, Vault-Tec rep
|
| Armor stand
|
5 Wood, 3 Steel, 500 Bottlecap, 1 Settler
|
Local Leader
|
24hrs
|
|
|
|
|
|
|
|
|
|
| Armor shop
|
5 Wood, 3 Steel, 1000 Bottlecap, 1 Settler
|
Local Leader 2
|
8am - 8pm
|
390
|
|
|
|
|
|
|
|
|
| Armor emporium¹
|
5 Wood, 3 Steel, 3000 Bottlecap, 1 Settler
|
Local Leader 2, Cap Collector 2
|
7am - 10pm
|
344
|
|
|
|
|
|
|
|
The Scribe
|
| Weapons stand
|
5 Wood, 3 Steel, 500 Bottlecap, 1 Settler
|
Local Leader 2
|
8am - 8pm
|
254
|
|
|
|
|
|
|
|
|
| Weapons shop
|
5 Wood, 3 Steel, 1000 Bottlecap, 1 Settler
|
Local Leader 2
|
24hrs
|
|
|
|
|
|
|
|
|
|
| Weapons emporium¹
|
5 Wood, 3 Steel, 3000 Bottlecap, 1 Settler
|
Local Leader 2, Cap Collector 2
|
7am - 10pm
|
347
|
|
|
|
|
|
|
|
Smiling Larry
|
| Food & drink stand
|
5 Wood, 3 Steel, 250 Bottlecap, 1 Settler
|
Local Leader 2
|
24hrs
|
242
|
|
|
|
|
|
|
|
|
| Food & drink shop²
|
5 Wood, 3 Steel, 500 Bottlecap, 1 Settler
|
Local Leader 2
|
24hrs
|
240
|
|
|
|
|
|
|
|
|
| Food & drink restaurant¹
|
5 Wood, 3 Steel, 1500 Bottlecap, 1 Settler
|
Local Leader 2, Cap Collector 2
|
7am - 10pm
|
128
|
|
|
|
|
|
|
|
Ron Staples
|
| First aid station
|
5 Wood, 3 Steel, 600 Bottlecap, 1 Settler
|
Local Leader 2, Medic 1
|
8am - 8pm
|
522
|
|
|
|
|
|
|
|
|
| Clinic shop
|
5 Wood, 3 Steel, 1200 Bottlecap, 1 Settler
|
Local Leader 2, Medic 1
|
8am - 8pm
|
243
|
|
|
|
|
|
|
|
|
| Surgery center¹
|
5 Wood, 3 Steel, 1800 Bottlecap, 1 Settler
|
Local Leader 2, Medic 1
|
7am - 10pm
|
352
|
|
|
|
|
|
|
|
Doc Anderson
|
| Clothing stand
|
5 Wood, 3 Steel, 200 Bottlecap, 1 Settler
|
Local Leader 2
|
8am - 8pm
|
251
|
|
|
|
|
|
|
|
|
| Clothing shop
|
5 Wood, 3 Steel, 400 Bottlecap, 1 Settler
|
Local Leader 2
|
8am - 8pm
|
131
|
|
|
|
|
|
|
|
|
| Clothing emporium¹
|
5 Wood, 3 Steel, 1000 Bottlecap, 1 Settler
|
Local Leader 2, Cap Collector 2
|
7am - 10pm
|
141
|
|
|
|
|
|
|
|
Anne Hargraves
|
¹ - Adding the appropriate expert trader will unlock the level 4 merchant
² - Can also be labelled 'Bar' depending on localisation.
<section begin="Cages" />
<section end="Cages" />
<section end="Crafting requirements" />
|
Dieser Artikel enthält nur sehr wenige Informationen zu diesem Thema. Hilf dem Fallout Wiki, indem du ihn erweiterst.
|
Vorlage:Navbox crafting FO4
ru:Строительство в Fallout 4
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