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| [[Stärke]] | | [[Stärke]] | ||
| Raw physical strength. | | Raw physical strength. | ||
| [[ | | [[Gewichtslimit]]<br />[[Trefferpunkt]]e<br />[[Melee Damage]] | ||
| [[Melee Weapons]], [[Unbewaffnet]] | | [[Melee Weapons]], [[Unbewaffnet]] | ||
|- | |- | ||
| [[Wahrnehmung]] | | [[Wahrnehmung]] | ||
| The ability to see, hear and taste and notice unusual things. | | The ability to see, hear and taste and notice unusual things. | ||
| [[Sprache|Dialogue options]]<br>[[Random encounters|Distance from enemies in random encounters]]<br>[[Fallout weapons#Small Guns|Ranged combat distance modifiers]]<br>[[Sequence]] | | [[Sprache|Dialogue options]]<br />[[Random encounters|Distance from enemies in random encounters]]<br />[[Fallout weapons#Small Guns|Ranged combat distance modifiers]]<br />[[Sequence]] | ||
| [[Doctor]], [[First Aid]], [[Dietrich]], [[Traps]] | | [[Doctor]], [[First Aid]], [[Dietrich]], [[Traps]] | ||
|- | |- | ||
| [[Ausdauer]] | | [[Ausdauer]] | ||
| Stamina and physical toughness. | | Stamina and physical toughness. | ||
| [[Healing Rate]]<br>[[Trefferpunkte]]<br>[[Giftresistenz]]<br>[[Strahlungsresistenz]] | | [[Healing Rate]]<br />[[Trefferpunkte]]<br />[[Giftresistenz]]<br />[[Strahlungsresistenz]] | ||
| [[Outdoorsman]] | | [[Outdoorsman]] | ||
|- | |- | ||
| [[Charisma]] | | [[Charisma]] | ||
| A combination of appearance and charm. | | A combination of appearance and charm. | ||
| NPC reactions<br>Prices | | NPC reactions<br />Prices | ||
| [[Feilschen]], [[Sprache]] | | [[Feilschen]], [[Sprache]] | ||
|- | |- | ||
| [[Intelligenz]] | | [[Intelligenz]] | ||
| Knowledge, wisdom and the ability to think quickly. | | Knowledge, wisdom and the ability to think quickly. | ||
| Dialogue options<br>[[Skill points|skill points]] per level | | Dialogue options<br />[[Skill points|skill points]] per level | ||
| [[Doctor]], [[First Aid]], [[Outdoorsman]], [[Reparieren]], [[Wissenschaft]] | | [[Doctor]], [[First Aid]], [[Outdoorsman]], [[Reparieren]], [[Wissenschaft]] | ||
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| [[Beweglichkeit]] | | [[Beweglichkeit]] | ||
| Coordination and the ability to move well. | | Coordination and the ability to move well. | ||
| [[Action Points]]<br>[[Armor Class]] | | [[Action Points]]<br />[[Armor Class]] | ||
| [[Große Waffen]], [[Energiewaffen]], [[Dietrich]], [[Nahkampfwaffen]], [[Kleine Waffen]], [[Schleichen]], [[Steal]], [[Throwing]], [[Traps]], [[Unbewaffnet]] | | [[Große Waffen]], [[Energiewaffen]], [[Dietrich]], [[Nahkampfwaffen]], [[Kleine Waffen]], [[Schleichen]], [[Steal]], [[Throwing]], [[Traps]], [[Unbewaffnet]] | ||
|- | |- | ||
| [[Glück]] | | [[Glück]] | ||
| Fate, Karma. | | Fate, Karma. | ||
| Chances with the virtual dice of the game<br>[[Critical Chance]] | | Chances with the virtual dice of the game<br />[[Critical Chance]] | ||
| [[Gambling]] | | [[Gambling]] | ||
|} | |} | ||
Version vom 16. August 2014, 08:28 Uhr
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| Auf dieser Seite werden alle Primäre Statistiken aus Fallout aufgeführt. |
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Übersicht
The minimum for each primary statistic is 1 and the maximum is 10. These boundaries can never be broken, even with bonuses or maluses. Each statistic directly modifies certain derived statistics. In addition, every skill is tied to a primary statistic. Some perks require certain minimum attribute values as well.
Liste
Attribute beeinflussen
You can get a doctor in the Brotherhood to perform operations on you to raise each of your stats (except Luck and Charisma) by 1, although this is really expensive. Wearing Power Armor will also raise your Strength by 3. Chuck in Adytum can raise Luck by 1, Patrick the Celt's encounter can increase Charisma by 1.