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    Notreparatur: Unterschied zwischen den Versionen

    Tritt unserem Discord bei und informiere dich auf unserem Twitter-Kanal über die aktuellsten Themen rund um Fallout!
    AT0MIC-B0Y (Diskussion | Beiträge)
    Hoschie02 (Diskussion | Beiträge)
    Keine Bearbeitungszusammenfassung
    Zeile 32: Zeile 32:
    : '''²''' denotes the most expensive item that may be readily purchased or found in a class. (DLC items excluded)
    : '''²''' denotes the most expensive item that may be readily purchased or found in a class. (DLC items excluded)
    : '''³''' denotes unique weapon with no common variant available.
    : '''³''' denotes unique weapon with no common variant available.
    : ''Italics'' denote [[Fallout: New Vegas add-ons|DLC]] content.
    : ''Italics'' denote [[Fallout: New Vegas Add-Ons|DLC]] content.
    : '''Note''': In cases where multiple items could be listed, the most commonly occurring item is used.
    : '''Note''': In cases where multiple items could be listed, the most commonly occurring item is used.


    ==Waffen==
    ==Waffen==
    Weapons are listed by their base variants, except in cases when it is unique. Make sure if you add something it is listed alphabetically.
    Weapons are listed by their base variants, except in cases when it is unique. Make sure if you add something it is listed alphabetically.


    ====Waffenlos====
    ====Waffenlos====
    {{clear}}
    {{clear}}
    {| class="va-table va-table-full va-table-center sortable"
    {| class="va-table va-table-full va-table-center sortable"
    |- valign="top"
    |- valign="top"
    ! NAME
    ! NAME
    Zeile 48: Zeile 47:
    ! [[Fallout:_New_Vegas_Waffen#Legende|V:W]]
    ! [[Fallout:_New_Vegas_Waffen#Legende|V:W]]
    ! [[Fallout:_New_Vegas_Waffen#Legende|HP]]
    ! [[Fallout:_New_Vegas_Waffen#Legende|HP]]
    |-
    |-
    | [[Ballistic fist]]²
    | [[Ballistic fist]]²
    Zeile 55: Zeile 53:
    | 1300
    | 1300
    | 80
    | 80
    |-
    |-
    | ''[[Bear trap fist]]'' {{icon|FNVDM|link=Dead Money}}
    | ''[[Bear trap fist]]'' {{icon|FNVDM|link=Dead Money}}
    Zeile 62: Zeile 59:
    | 133.3
    | 133.3
    | 80
    | 80
    |-
    |-
    | [[Boxing gloves (Fallout: New Vegas)|Boxing gloves]]
    | [[Boxing gloves (Fallout: New Vegas)|Boxing gloves]]
    Zeile 69: Zeile 65:
    | 16.7
    | 16.7
    | 75
    | 75
    |-
    |-
    | [[Boxing tape]]
    | [[Boxing tape]]
    Zeile 76: Zeile 71:
    | 400
    | 400
    | 500
    | 500
    |-
    |-
    | [[Bladed gauntlet]]
    | [[Bladed gauntlet]]
    Zeile 83: Zeile 77:
    | 20
    | 20
    | 60
    | 60
    |-
    |-
    | [[Brass knuckles (Fallout: New Vegas)|Brass knuckles]]
    | [[Brass knuckles (Fallout: New Vegas)|Brass knuckles]]
    Zeile 90: Zeile 83:
    | 120
    | 120
    | 200
    | 200
    |-
    |-
    | [[Displacer glove]]
    | [[Displacer glove]]
    Zeile 97: Zeile 89:
    | 583.3
    | 583.3
    | 100
    | 100
    |-
    |-
    | [[Dog tag fist]]¹
    | [[Dog tag fist]]¹
    Zeile 104: Zeile 95:
    | 16.7
    | 16.7
    | 100
    | 100
    |-
    |-
    | ''[[Embrace of the Mantis King!]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | ''[[Embrace of the Mantis King!]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    Zeile 111: Zeile 101:
    | 708
    | 708
    | 80
    | 80
    |-
    |-
    | ''[[Greased Lightning]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | ''[[Greased Lightning]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    Zeile 118: Zeile 107:
    | 2500
    | 2500
    | 200
    | 200
    |-
    |-
    | [[Mantis gauntlet]]
    | [[Mantis gauntlet]]
    Zeile 125: Zeile 113:
    | 15
    | 15
    | 50
    | 50
    |-
    |-
    | [[Power fist (Fallout: New Vegas)|Power fist]]
    | [[Power fist (Fallout: New Vegas)|Power fist]]
    Zeile 132: Zeile 119:
    | 133.3
    | 133.3
    | 80
    | 80
    |-
    |-
    | ''[[Saturnite fist]]'' {{icon|FNVOWB|link=Old World Blues (add-on)}}
    | ''[[Saturnite fist]]'' {{icon|FNVOWB|link=Old World Blues (Add-On)}}
    | 4
    | 4
    | 1600
    | 1600
    | 400
    | 400
    | 160
    | 160
    |-
    |-
    | ''[[Saturnite fist super-heated]]'' {{icon|FNVOWB|link=Old World Blues (add-on)}}
    | ''[[Saturnite fist super-heated]]'' {{icon|FNVOWB|link=Old World Blues (Add-On)}}
    | 4
    | 4
    | 2400
    | 2400
    | 600
    | 600
    | 120
    | 120
    |-
    |-
    | ''[[Scientist glove]]'' {{icon|FNVOWB|link=Old World Blues (add-on)}}
    | ''[[Scientist glove]]'' {{icon|FNVOWB|link=Old World Blues (Add-On)}}
    | 2
    | 2
    | 500
    | 500
    | 250
    | 250
    | 50
    | 50
    |-
    |-
    | [[Spiked knuckles (Fallout: New Vegas)|Spiked knuckles]]
    | [[Spiked knuckles (Fallout: New Vegas)|Spiked knuckles]]
    Zeile 160: Zeile 143:
    | 500
    | 500
    | 300
    | 300
    |-
    |-
    | ''[[Two-Step Goodbye]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | ''[[Two-Step Goodbye]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    Zeile 167: Zeile 149:
    | 3333
    | 3333
    | 80
    | 80
    |-
    |-
    | [[Yao guai gauntlet]] {{icon|FNVHH|link=Honest Hearts}}
    | [[Yao guai gauntlet]] {{icon|FNVHH|link=Honest Hearts}}
    Zeile 175: Zeile 155:
    | 15
    | 15
    | 600
    | 600
    |-
    |-
    | [[Zap glove]]
    | [[Zap glove]]
    Zeile 182: Zeile 161:
    | 866.6
    | 866.6
    | 100
    | 100
    |}
    |}


    Zeile 188: Zeile 166:
    {{clear}}
    {{clear}}
    {| class="va-table va-table-full va-table-center sortable"
    {| class="va-table va-table-full va-table-center sortable"
    |- valign="top"
    |- valign="top"
    ! NAME
    ! NAME
    Zeile 195: Zeile 172:
    ! [[Fallout:_New_Vegas_weapons#Legend|V:W]]
    ! [[Fallout:_New_Vegas_weapons#Legend|V:W]]
    ! [[Fallout:_New_Vegas_weapons#Legend|HP]]
    ! [[Fallout:_New_Vegas_weapons#Legend|HP]]
    |-
    |-
    | [[Cattle prod (Fallout: New Vegas)|Cattle prod]]
    | [[Cattle prod (Fallout: New Vegas)|Cattle prod]]
    Zeile 202: Zeile 178:
    | 150
    | 150
    | 500
    | 500
    |-
    |-
    | [[Cleaver (Fallout: New Vegas)|Cleaver]]
    | [[Cleaver (Fallout: New Vegas)|Cleaver]]
    Zeile 209: Zeile 184:
    | 10
    | 10
    | 250
    | 250
    |-
    |-
    | [[Combat knife (Fallout: New Vegas)|Combat knife]]
    | [[Combat knife (Fallout: New Vegas)|Combat knife]]
    Zeile 216: Zeile 190:
    | 500
    | 500
    | 90
    | 90
    |-
    |-
    | ''[[Cosmic knife]]'' {{icon|FNVDM|link=Dead Money}}
    | ''[[Cosmic knife]]'' {{icon|FNVDM|link=Dead Money}}
    Zeile 223: Zeile 196:
    | 35
    | 35
    | 150
    | 150
    |-
    |-
    | [[Dress cane]]
    | [[Dress cane]]
    Zeile 230: Zeile 202:
    | 13.3
    | 13.3
    | 50
    | 50
    |-
    |-
    | ''[[Gehenna (GRA)|Gehenna]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | ''[[Gehenna (GRA)|Gehenna]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    Zeile 237: Zeile 208:
    | 4000
    | 4000
    | 400
    | 400
    |-
    |-
    | [[Hatchet (Fallout: New Vegas)|Hatchet]]
    | [[Hatchet (Fallout: New Vegas)|Hatchet]]
    Zeile 244: Zeile 214:
    | 37.5
    | 37.5
    | 300
    | 300
    |-
    |-
    | ''[[Katana (GRA)|Katana]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | ''[[Katana (GRA)|Katana]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    Zeile 251: Zeile 220:
    | 833
    | 833
    | 200
    | 200
    |-
    |-
    | [[Knife (Fallout: New Vegas)|Knife]]¹
    | [[Knife (Fallout: New Vegas)|Knife]]¹
    Zeile 258: Zeile 226:
    | 20
    | 20
    | 150
    | 150
    |-
    |-
    | [[Lead pipe (Fallout: New Vegas)|Lead pipe]]
    | [[Lead pipe (Fallout: New Vegas)|Lead pipe]]
    Zeile 265: Zeile 232:
    | 25
    | 25
    | 50
    | 50
    |-
    |-
    | [[Machete (Fallout: New Vegas)|Machete]]
    | [[Machete (Fallout: New Vegas)|Machete]]
    Zeile 272: Zeile 238:
    | 133.3
    | 133.3
    | 80
    | 80
    |-
    |-
    | [[Machete gladius]]
    | [[Machete gladius]]
    Zeile 279: Zeile 244:
    | 500
    | 500
    | 75
    | 75
    |-
    |-
    | [[Police baton (Fallout: New Vegas)|Police baton]]
    | [[Police baton (Fallout: New Vegas)|Police baton]]
    Zeile 286: Zeile 250:
    | 35
    | 35
    | 150
    | 150
    |-
    |-
    | [[Ripper (Fallout: New Vegas)|Ripper]]
    | [[Ripper (Fallout: New Vegas)|Ripper]]
    Zeile 293: Zeile 256:
    | 200
    | 200
    | 1200
    | 1200
    |-
    |-
    | [[Rolling pin (Fallout: New Vegas)|Rolling pin]]
    | [[Rolling pin (Fallout: New Vegas)|Rolling pin]]
    Zeile 300: Zeile 262:
    | 10
    | 10
    | 100
    | 100
    |-
    |-
    | [[Shishkebab (Fallout: New Vegas)|Shishkebab]]²
    | [[Shishkebab (Fallout: New Vegas)|Shishkebab]]²
    Zeile 307: Zeile 268:
    | 833.3
    | 833.3
    | 500
    | 500
    |-
    |-
    | [[Straight razor]]
    | [[Straight razor]]
    Zeile 314: Zeile 274:
    | 35
    | 35
    | 75
    | 75
    |-
    |-
    | [[Switchblade (Fallout: New Vegas)|Switchblade]]
    | [[Switchblade (Fallout: New Vegas)|Switchblade]]
    Zeile 321: Zeile 280:
    | 35
    | 35
    | 100
    | 100
    |-
    |-
    | [[Tire iron (Fallout: New Vegas)|Tire iron]]
    | [[Tire iron (Fallout: New Vegas)|Tire iron]]
    Zeile 328: Zeile 286:
    | 13
    | 13
    | 200
    | 200
    |-
    |-
    | ''[[War club]]'' {{icon|FNVHH|link=Honest Hearts}}
    | ''[[War club]]'' {{icon|FNVHH|link=Honest Hearts}}
    Zeile 335: Zeile 292:
    | 25
    | 25
    | 200
    | 200
    |}
    |}


    Zeile 341: Zeile 297:
    {{clear}}
    {{clear}}
    {| class="va-table va-table-full va-table-center sortable"
    {| class="va-table va-table-full va-table-center sortable"
    |- valign="top"
    |- valign="top"
    ! NAME
    ! NAME
    Zeile 348: Zeile 303:
    ! [[Fallout:_New_Vegas_weapons#Legend|V:W]]
    ! [[Fallout:_New_Vegas_weapons#Legend|V:W]]
    ! [[Fallout:_New_Vegas_weapons#Legend|HP]]
    ! [[Fallout:_New_Vegas_weapons#Legend|HP]]
    |-
    |-
    | [[9 iron]]
    | [[9 iron]]
    Zeile 355: Zeile 309:
    | 18
    | 18
    | 60
    | 60
    |-
    |-
    | [[Baseball bat (Fallout: New Vegas)|Baseball bat]]
    | [[Baseball bat (Fallout: New Vegas)|Baseball bat]]
    Zeile 362: Zeile 315:
    | 83.3
    | 83.3
    | 400
    | 400
    |-
    |-
    | ''[[Blade of the West]]'' {{icon|FNVLR|link=Lonesome Road (add-on)}}
    | ''[[Blade of the West]]'' {{icon|FNVLR|link=Lonesome Road (Add-On)}}
    | 12
    | 12
    | 5700
    | 5700
    | 475
    | 475
    | 150
    | 150
    |-
    |-
    | [[Bumper sword]]
    | [[Bumper sword]]
    Zeile 376: Zeile 327:
    | 208
    | 208
    | 300
    | 300
    |-
    |-
    | [[Chainsaw]]
    | [[Chainsaw]]
    Zeile 383: Zeile 333:
    | 140
    | 140
    | 1600
    | 1600
    |-
    |-
    | [[Fire axe]]
    | [[Fire axe]]
    Zeile 390: Zeile 339:
    | 313
    | 313
    | 200
    | 200
    |-
    |-
    | ''[[Knife spear]]'' {{icon|FNVDM|link=Dead Money}}
    | ''[[Knife spear]]'' {{icon|FNVDM|link=Dead Money}}
    Zeile 397: Zeile 345:
    | 18.33
    | 18.33
    | 400
    | 400
    |-
    |-
    | [[Nail board (Fallout: New Vegas)|Nail board]]
    | [[Nail board (Fallout: New Vegas)|Nail board]]
    Zeile 404: Zeile 351:
    | 62.5
    | 62.5
    | 60
    | 60
    |-
    |-
    | ''[[Nuka Breaker]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | ''[[Nuka Breaker]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    Zeile 411: Zeile 357:
    | 978
    | 978
    | 200
    | 200
    |-
    |-
    | [[Pool cue (Fallout: New Vegas)|Pool cue]]¹
    | [[Pool cue (Fallout: New Vegas)|Pool cue]]¹
    Zeile 418: Zeile 363:
    | 15
    | 15
    | 50
    | 50
    |-
    |-
    | ''[[Proton axe]]'' {{icon|FNVOWB|link=Old World Blues (add-on)}}
    | ''[[Proton axe]]'' {{icon|FNVOWB|link=Old World Blues (Add-On)}}
    | 8
    | 8
    | 3500
    | 3500
    | 437.5
    | 437.5
    | 200
    | 200
    |-
    |-
    | [[Rebar club]]
    | [[Rebar club]]
    Zeile 432: Zeile 375:
    | 56
    | 56
    | 250
    | 250
    |-
    |-
    | [[Shovel (Fallout: New Vegas)|Shovel]]
    | [[Shovel (Fallout: New Vegas)|Shovel]]
    Zeile 439: Zeile 381:
    | 18
    | 18
    | 300
    | 300
    |-
    |-
    | [[Sledgehammer (Fallout: New Vegas)|Sledgehammer]]
    | [[Sledgehammer (Fallout: New Vegas)|Sledgehammer]]
    Zeile 446: Zeile 387:
    | 11
    | 11
    | 150
    | 150
    |-
    |-
    | [[Super sledge (Fallout: New Vegas)|Super sledge]]²
    | [[Super sledge (Fallout: New Vegas)|Super sledge]]²
    Zeile 453: Zeile 393:
    | 290
    | 290
    | 100
    | 100
    |-
    |-
    | [[Thermic lance]]
    | [[Thermic lance]]
    Zeile 460: Zeile 399:
    | 275
    | 275
    | 2000
    | 2000
    |-
    |-
    | ''[[X-2 antenna]]'' {{icon|FNVOWB|link=Old World Blues (add-on)}}
    | ''[[X-2 antenna]]'' {{icon|FNVOWB|link=Old World Blues (Add-On)}}
    | 15
    | 15
    | 6000
    | 6000
    | 400
    | 400
    | 125
    | 125
    |}
    |}


    Zeile 483: Zeile 420:
    ! [[Fallout:_New_Vegas_weapons#Legend|HP]]
    ! [[Fallout:_New_Vegas_weapons#Legend|HP]]
    |-
    |-
    | ''[[Flare gun (Lonesome Road)|Flare gun]]'' {{icon|FNVLR|link=Lonesome Road (add-on)}}
    | ''[[Flare gun (Lonesome Road)|Flare gun]]'' {{icon|FNVLR|link=Lonesome Road (Add-On)}}
    | 2
    | 2
    | 500
    | 500
    Zeile 519: Zeile 456:
    | 300
    | 300
    |-
    |-
    | ''[[Sonic emitter (weapon)|Sonic emitter]]'' {{icon|FNVOWB|link=Old World Blues (add-on)}}
    | ''[[Sonic emitter (weapon)|Sonic emitter]]'' {{icon|FNVOWB|link=Old World Blues (Add-On)}}
    | 2
    | 2
    | 3500
    | 3500
    Zeile 525: Zeile 462:
    | 100
    | 100
    |}
    |}
    [[Kategorie:Extras]]
    [[Kategorie:Fallout: New Vegas Extras]]


    ====Energy rifles (laser)====
    ====Energy rifles (laser)====
    {{clear}}
    {{clear}}
    {| class="va-table va-table-full va-table-center sortable"
    {| class="va-table va-table-full va-table-center sortable"
    |- valign="top"
    |- valign="top"
    ! NAME
    ! NAME
    Zeile 538: Zeile 472:
    ! [[Fallout:_New_Vegas_weapons#Legend|V:W]]
    ! [[Fallout:_New_Vegas_weapons#Legend|V:W]]
    ! [[Fallout:_New_Vegas_weapons#Legend|HP]]
    ! [[Fallout:_New_Vegas_weapons#Legend|HP]]
    |-
    |-
    | [[AER14 Prototype|AER14 prototype]]
    | [[AER14 Prototype|AER14 prototype]]
    Zeile 545: Zeile 478:
    | 258.8
    | 258.8
    | 100
    | 100
    |-
    |-
    | [[Laser rifle (Fallout: New Vegas)|Laser rifle]]¹
    | [[Laser rifle (Fallout: New Vegas)|Laser rifle]]¹
    Zeile 552: Zeile 484:
    | 100
    | 100
    | 125
    | 125
    |-
    |-
    | [[Tri-beam laser rifle (Fallout: New Vegas)|Tri-beam laser rifle]]²
    | [[Tri-beam laser rifle (Fallout: New Vegas)|Tri-beam laser rifle]]²
    Zeile 559: Zeile 490:
    | 533.3
    | 533.3
    | 50
    | 50
    |}
    |}


    Zeile 565: Zeile 495:
    {{clear}}
    {{clear}}
    {| class="va-table va-table-full va-table-center sortable"
    {| class="va-table va-table-full va-table-center sortable"
    |- valign="top"
    |- valign="top"
    ! NAME
    ! NAME
    Zeile 572: Zeile 501:
    ! [[Fallout:_New_Vegas_weapons#Legend|V:W]]
    ! [[Fallout:_New_Vegas_weapons#Legend|V:W]]
    ! [[Fallout:_New_Vegas_weapons#Legend|HP]]
    ! [[Fallout:_New_Vegas_weapons#Legend|HP]]
    |-
    |-
    | [[Gauss rifle (Fallout: New Vegas)|Gauss rifle]]²
    | [[Gauss rifle (Fallout: New Vegas)|Gauss rifle]]²
    Zeile 579: Zeile 507:
    | 428.6
    | 428.6
    | 80
    | 80
    |-
    |-
    | ''[[LAER]]'' {{icon|FNVOWB|link=Old World Blues (add-on)}}
    | ''[[LAER]]'' {{icon|FNVOWB|link=Old World Blues (Add-On)}}
    | 4
    | 4
    | 8500
    | 8500
    | 2000
    | 2000
    | 75
    | 75
    |-
    |-
    | [[Laser RCW]]
    | [[Laser RCW]]
    Zeile 593: Zeile 519:
    | 537.5
    | 537.5
    | 400
    | 400
    |-
    |-
    | [[Multiplas rifle]]
    | [[Multiplas rifle]]
    Zeile 600: Zeile 525:
    | 357.14
    | 357.14
    | 50
    | 50
    |-
    |-
    | [[Plasma rifle (Fallout: New Vegas)|Plasma rifle]]
    | [[Plasma rifle (Fallout: New Vegas)|Plasma rifle]]
    Zeile 607: Zeile 531:
    | 162.5
    | 162.5
    | 75
    | 75
    |-
    |-
    | [[Recharger rifle]]¹
    | [[Recharger rifle]]¹
    Zeile 621: Zeile 544:
    {{clear}}
    {{clear}}
    {| class="va-table va-table-full va-table-center sortable"
    {| class="va-table va-table-full va-table-center sortable"
    |- valign="top"
    |- valign="top"
    ! NAME
    ! NAME
    Zeile 628: Zeile 550:
    ! [[Fallout:_New_Vegas_weapons#Legend|V:W]]
    ! [[Fallout:_New_Vegas_weapons#Legend|V:W]]
    ! [[Fallout:_New_Vegas_weapons#Legend|HP]]
    ! [[Fallout:_New_Vegas_weapons#Legend|HP]]
    |-
    |-
    | [[Flamer (Fallout: New Vegas)|Flamer]]
    | [[Flamer (Fallout: New Vegas)|Flamer]]
    Zeile 635: Zeile 556:
    | 156.6
    | 156.6
    | 200
    | 200
    |-
    |-
    | [[Gatling laser (Fallout: New Vegas)|Gatling laser]]
    | [[Gatling laser (Fallout: New Vegas)|Gatling laser]]
    Zeile 642: Zeile 562:
    | 377.7
    | 377.7
    | 1500
    | 1500
    |-
    |-
    | [[Heavy incinerator (Fallout: New Vegas)|Heavy incinerator]]²
    | [[Heavy incinerator (Fallout: New Vegas)|Heavy incinerator]]²
    Zeile 649: Zeile 568:
    | 480
    | 480
    | 200
    | 200
    |-
    |-
    | [[Incinerator]]¹
    | [[Incinerator]]¹
    Zeile 656: Zeile 574:
    | 108.3
    | 108.3
    | 200
    | 200
    |-
    |-
    | [[Plasma caster]]
    | [[Plasma caster]]
    Zeile 663: Zeile 580:
    | 350
    | 350
    | 80
    | 80
    |-
    |-
    | ''[[Sprtel-Wood 9700]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | ''[[Sprtel-Wood 9700]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    Zeile 670: Zeile 586:
    | 1333
    | 1333
    | 1000
    | 1000
    |-
    |-
    | ''[[The Smitty Special]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | ''[[The Smitty Special]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    Zeile 677: Zeile 592:
    | 1333
    | 1333
    | 220
    | 220
    |}
    |}


    Zeile 683: Zeile 597:
    {{clear}}
    {{clear}}
    {| class="va-table va-table-full va-table-center sortable"
    {| class="va-table va-table-full va-table-center sortable"
    |- valign="top"
    |- valign="top"
    ! NAME
    ! NAME
    Zeile 690: Zeile 603:
    ! [[Fallout:_New_Vegas_Waffen#Legende|V:W]]
    ! [[Fallout:_New_Vegas_Waffen#Legende|V:W]]
    ! [[Fallout:_New_Vegas_Waffen#Legende|HP]]
    ! [[Fallout:_New_Vegas_Waffen#Legende|HP]]
    |-
    |-
    | [[.357 magnum revolver]]
    | [[.357 magnum revolver]]
    Zeile 697: Zeile 609:
    | 55
    | 55
    | 200
    | 200
    |-
    |-
    | [[.44 magnum revolver (Fallout: New Vegas)|.44 magnum revolver]]
    | [[.44 magnum revolver (Fallout: New Vegas)|.44 magnum revolver]]
    Zeile 704: Zeile 615:
    | 714.28
    | 714.28
    | 250
    | 250
    |-
    |-
    | ''[[.45 Auto pistol]]'' {{icon|FNVHH|link=Honest Hearts}}
    | ''[[.45 Auto pistol]]'' {{icon|FNVHH|link=Honest Hearts}}
    Zeile 711: Zeile 621:
    | 1166.66
    | 1166.66
    | 150
    | 150
    |-
    |-
    | [[10mm pistol (Fallout: New Vegas)|10mm pistol]]
    | [[10mm pistol (Fallout: New Vegas)|10mm pistol]]
    Zeile 718: Zeile 627:
    | 250
    | 250
    | 80
    | 80
    |-
    |-
    | [[10mm submachine gun (Fallout: New Vegas)|10mm SMG]]
    | [[10mm submachine gun (Fallout: New Vegas)|10mm SMG]]
    Zeile 725: Zeile 633:
    | 474
    | 474
    | 500
    | 500
    |-
    |-
    | [[12.7mm pistol]]²
    | [[12.7mm pistol]]²
    Zeile 732: Zeile 639:
    | 1142.85
    | 1142.85
    | 80
    | 80
    |-
    |-
    | [[9mm pistol (Fallout: New Vegas)|9mm pistol]]
    | [[9mm pistol (Fallout: New Vegas)|9mm pistol]]
    Zeile 739: Zeile 645:
    | 66.6
    | 66.6
    | 150
    | 150
    |-
    |-
    | [[9mm submachine gun (Fallout: New Vegas)|9mm SMG]]
    | [[9mm submachine gun (Fallout: New Vegas)|9mm SMG]]
    Zeile 746: Zeile 651:
    | 213
    | 213
    | 550
    | 550
    |-
    |-
    | [[Hunting revolver]]
    | [[Hunting revolver]]
    Zeile 753: Zeile 657:
    | 875
    | 875
    | 110
    | 110
    |-
    |-
    | ''[[Li'l Devil]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | ''[[Li'l Devil]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    Zeile 760: Zeile 663:
    | 5000
    | 5000
    | 120
    | 120
    |-
    |-
    | ''[[Police pistol]]''{{icon|FNVDM|link=Dead Money}}
    | ''[[Police pistol]]''
    {{icon|FNVDM|link=Dead Money}}
    | 3
    | 3
    | 1000
    | 1000
    | 333.33
    | 333.33
    | 225
    | 225
    |-
    |-
    | [[Ranger Sequoia]]
    | [[Ranger Sequoia]]
    Zeile 775: Zeile 676:
    | 256
    | 256
    | 80
    | 80
    |-
    |-
    | [[Sawed-off shotgun (Fallout: New Vegas)|Sawed-off shotgun]]
    | [[Sawed-off shotgun (Fallout: New Vegas)|Sawed-off shotgun]]
    Zeile 782: Zeile 682:
    | 487.5
    | 487.5
    | 80
    | 80
    |-
    |-
    | [[Silenced .22 pistol]]¹
    | [[Silenced .22 pistol]]¹
    Zeile 789: Zeile 688:
    | 26.6
    | 26.6
    | 100
    | 100
    |-
    |-
    | ''[[Sleepytyme]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | ''[[Sleepytyme]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    Zeile 796: Zeile 694:
    | 1650
    | 1650
    | 500
    | 500
    |-
    |-
    | [[That Gun]]
    | [[That Gun]]
    Zeile 803: Zeile 700:
    | 350
    | 350
    | 225
    | 225
    |}
    |}


    Zeile 809: Zeile 705:
    {{clear}}
    {{clear}}
    {| class="va-table va-table-full va-table-center sortable"
    {| class="va-table va-table-full va-table-center sortable"
    |- valign="top"
    |- valign="top"
    ! NAME
    ! NAME
    Zeile 816: Zeile 711:
    ! [[Fallout:_New_Vegas_weapons#Legend|V:W]]
    ! [[Fallout:_New_Vegas_weapons#Legend|V:W]]
    ! [[Fallout:_New_Vegas_weapons#Legend|HP]]
    ! [[Fallout:_New_Vegas_weapons#Legend|HP]]
    |-
    |-
    | [[.45 Auto submachine gun|.45 Auto SMG]]
    | [[.45 Auto submachine gun|.45 Auto SMG]]
    Zeile 823: Zeile 717:
    | 340
    | 340
    | 600
    | 600
    |-
    |-
    | [[12.7mm submachine gun|12.7mm SMG]]
    | [[12.7mm submachine gun|12.7mm SMG]]
    Zeile 830: Zeile 723:
    | 1020
    | 1020
    | 500
    | 500
    |-
    |-
    | [[Assault carbine]]
    | [[Assault carbine]]
    Zeile 837: Zeile 729:
    | 658
    | 658
    | 750
    | 750
    |-
    |-
    | ''[[Automatic rifle]]'' {{icon|FNVDM|link=Dead Money}}
    | ''[[Automatic rifle]]'' {{icon|FNVDM|link=Dead Money}}
    Zeile 844: Zeile 735:
    | 281
    | 281
    | 200
    | 200
    |-
    |-
    | ''[[Bozar (GRA)|Bozar]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | ''[[Bozar (GRA)|Bozar]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    Zeile 851: Zeile 741:
    | 1333
    | 1333
    | 800
    | 800
    |-
    |-
    | [[Light machine gun]]
    | [[Light machine gun]]
    Zeile 859: Zeile 747:
    | 347
    | 347
    | 800
    | 800
    |-
    |-
    | [[Marksman carbine]]
    | [[Marksman carbine]]
    Zeile 866: Zeile 753:
    | 867
    | 867
    | 400
    | 400
    |-
    |-
    | [[Riot shotgun]]²
    | [[Riot shotgun]]²
    Zeile 873: Zeile 759:
    | 1100
    | 1100
    | 175
    | 175
    |-
    |-
    | [[Service rifle]]¹
    | [[Service rifle]]¹
    Zeile 880: Zeile 765:
    | 64
    | 64
    | 400
    | 400
    |-
    |-
    | [[Silenced .22 SMG]]
    | [[Silenced .22 SMG]]
    Zeile 887: Zeile 771:
    | 231
    | 231
    | 1000
    | 1000
    |-
    |-
    | [[Sniper rifle (Fallout: New Vegas)|Sniper rifle]]
    | [[Sniper rifle (Fallout: New Vegas)|Sniper rifle]]
    Zeile 894: Zeile 777:
    | 513
    | 513
    | 80
    | 80
    |}
    |}


    Zeile 900: Zeile 782:
    {{clear}}
    {{clear}}
    {| class="va-table va-table-full va-table-center sortable"
    {| class="va-table va-table-full va-table-center sortable"
    |- valign="top"
    |- valign="top"
    ! NAME
    ! NAME
    Zeile 907: Zeile 788:
    ! [[Fallout:_New_Vegas_weapons#Legend|V:W]]
    ! [[Fallout:_New_Vegas_weapons#Legend|V:W]]
    ! [[Fallout:_New_Vegas_weapons#Legend|HP]]
    ! [[Fallout:_New_Vegas_weapons#Legend|HP]]
    |-
    |-
    | [[Anti-materiel rifle]]²
    | [[Anti-materiel rifle]]²
    Zeile 914: Zeile 794:
    | 280
    | 280
    | 95
    | 95
    |-
    |-
    | ''[[Battle rifle (GRA)|Battle Rifle]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | ''[[Battle rifle (GRA)|Battle Rifle]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    Zeile 921: Zeile 800:
    | 157
    | 157
    | 300
    | 300
    |-
    |-
    | [[BB gun (Fallout: New Vegas)|BB gun]]¹
    | [[BB gun (Fallout: New Vegas)|BB gun]]¹
    Zeile 928: Zeile 806:
    | 18
    | 18
    | 50
    | 50
    |-
    |-
    | [[Brush gun]]
    | [[Brush gun]]
    Zeile 935: Zeile 812:
    | 980
    | 980
    | 150
    | 150
    |-
    |-
    | [[Caravan shotgun]]
    | [[Caravan shotgun]]
    Zeile 942: Zeile 818:
    | 225
    | 225
    | 140
    | 140
    |-
    |-
    | [[Cowboy repeater]]
    | [[Cowboy repeater]]
    Zeile 949: Zeile 824:
    | 160
    | 160
    | 120
    | 120
    |-
    |-
    | [[Hunting rifle (Fallout: New Vegas)|Hunting rifle]]
    | [[Hunting rifle (Fallout: New Vegas)|Hunting rifle]]
    Zeile 956: Zeile 830:
    | 366.6
    | 366.6
    | 300
    | 300
    |-
    |-
    | [[Hunting shotgun]]
    | [[Hunting shotgun]]
    Zeile 963: Zeile 836:
    | 506.7
    | 506.7
    | 200
    | 200
    |-
    |-
    | [[Lever-action shotgun]]
    | [[Lever-action shotgun]]
    Zeile 970: Zeile 842:
    | 666.6
    | 666.6
    | 100
    | 100
    |-
    |-
    | ''[[Medicine Stick]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | ''[[Medicine Stick]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    Zeile 977: Zeile 848:
    | 3636
    | 3636
    | 200
    | 200
    |-
    |-
    | ''[[Paciencia]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | ''[[Paciencia]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    Zeile 984: Zeile 854:
    | 1935
    | 1935
    | 350
    | 350
    |-
    |-
    | [[Single shotgun]]
    | [[Single shotgun]]
    Zeile 991: Zeile 860:
    | 25
    | 25
    | 200
    | 200
    |-
    |-
    | [[This Machine]]
    | [[This Machine]]
    Zeile 998: Zeile 866:
    | 295
    | 295
    | 600
    | 600
    |-
    |-
    | [[Trail carbine]]
    | [[Trail carbine]]
    Zeile 1.005: Zeile 872:
    | 709
    | 709
    | 500
    | 500
    |-
    |-
    | [[Varmint rifle]]
    | [[Varmint rifle]]
    Zeile 1.012: Zeile 878:
    | 14
    | 14
    | 120
    | 120
    |}
    |}


    Zeile 1.018: Zeile 883:
    {{clear}}
    {{clear}}
    {| class="va-table va-table-full va-table-center sortable"
    {| class="va-table va-table-full va-table-center sortable"
    |- valign="top"
    |- valign="top"
    ! NAME
    ! NAME
    Zeile 1.025: Zeile 889:
    ! [[Fallout:_New_Vegas_weapons#Legend|V:W]]
    ! [[Fallout:_New_Vegas_weapons#Legend|V:W]]
    ! [[Fallout:_New_Vegas_weapons#Legend|HP]]
    ! [[Fallout:_New_Vegas_weapons#Legend|HP]]
    |-
    |-
    | [[CZ57 Avenger]]²
    | [[CZ57 Avenger]]²
    Zeile 1.033: Zeile 896:
    | 1600
    | 1600
    |-
    |-
     
    | ''[[FIDO]]'' {{icon|FNVOWB|link=Old World Blues (Add-On)}}
    |-
    | ''[[FIDO]]'' {{icon|FNVOWB|link=Old World Blues (add-on)}}
    | 27
    | 27
    | 9500
    | 9500
    Zeile 1.041: Zeile 902:
    | 500
    | 500
    |-
    |-
     
    | ''[[K9000 cyberdog gun]]'' {{icon|FNVOWB|link=Old World Blues (Add-On)}}
    |-
    | ''[[K9000 cyberdog gun]]'' {{icon|FNVOWB|link=Old World Blues (add-on)}}
    | 27
    | 27
    | 7500
    | 7500
    | 277.7
    | 277.7
    | 500
    | 500
    |-
    |-
    | [[Minigun (Fallout: New Vegas)|Minigun]]¹
    | [[Minigun (Fallout: New Vegas)|Minigun]]¹
    Zeile 1.055: Zeile 913:
    | 220
    | 220
    | 1200
    | 1200
    |}
    |}


    Zeile 1.061: Zeile 918:
    {{clear}}
    {{clear}}
    {| class="va-table va-table-full va-table-center sortable"
    {| class="va-table va-table-full va-table-center sortable"
    |- valign="top"
    |- valign="top"
    ! NAME
    ! NAME
    Zeile 1.068: Zeile 924:
    ! [[Fallout:_New_Vegas_weapons#Legend|V:W]]
    ! [[Fallout:_New_Vegas_weapons#Legend|V:W]]
    ! [[Fallout:_New_Vegas_weapons#Legend|HP]]
    ! [[Fallout:_New_Vegas_weapons#Legend|HP]]
    |-
    |-
    | [[Granatenwerfer (Fallout: New Vegas)|Granatenwerfer]]²
    | [[Granatenwerfer (Fallout: New Vegas)|Granatenwerfer]]²
    Zeile 1.075: Zeile 930:
    | 350
    | 350
    | 100
    | 100
    |-
    |-
    | ''[[25-mm-Granaten-APW]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | ''[[25-mm-Granaten-APW]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    Zeile 1.082: Zeile 936:
    | 550
    | 550
    | 150
    | 150
    |-
    |-
    | [[Granatengewehr]]¹
    | [[Granatengewehr]]¹
    Zeile 1.089: Zeile 942:
    | 50
    | 50
    | 100
    | 100
    |}
    |}


    Zeile 1.095: Zeile 947:
    {{clear}}
    {{clear}}
    {| class="va-table va-table-full va-table-center sortable"
    {| class="va-table va-table-full va-table-center sortable"
    |- valign="top"
    |- valign="top"
    ! NAME
    ! NAME
    Zeile 1.102: Zeile 953:
    ! [[Fallout:_New_Vegas_weapons#Legend|V:W]]
    ! [[Fallout:_New_Vegas_weapons#Legend|V:W]]
    ! [[Fallout:_New_Vegas_weapons#Legend|HP]]
    ! [[Fallout:_New_Vegas_weapons#Legend|HP]]
    |-
    |-
    | ''[[Esther (GRA)|Esther]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    | ''[[Esther (GRA)|Esther]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal}}
    Zeile 1.109: Zeile 959:
    | 450
    | 450
    | 125
    | 125
    |-
    |-
    | [[Fat Man (Fallout: New Vegas)|Fat Man]]²
    | [[Fat Man (Fallout: New Vegas)|Fat Man]]²
    Zeile 1.116: Zeile 965:
    | 200
    | 200
    | 100
    | 100
    |-
    |-
    | [[Missile launcher (Fallout: New Vegas)|Missile launcher]]¹
    | [[Missile launcher (Fallout: New Vegas)|Missile launcher]]¹
    Zeile 1.123: Zeile 971:
    | 195
    | 195
    | 50
    | 50
    |-
    |-
    | ''[[Red Glare]]'' {{icon|FNVLR|link=Lonesome Road (add-on)}}
    | ''[[Red Glare]]'' {{icon|FNVLR|link=Lonesome Road (Add-On)}}
    | 20
    | 20
    | 15000
    | 15000
    | 750
    | 750
    | 450
    | 450
    |}
    |}
    ==Unaffected weapons==
    ==Unaffected weapons==
    These weapons each are in their own category and can only be repaired by copies of themselves, their unique variants and using [[weapon repair kit]]s.
    These weapons each are in their own category and can only be repaired by copies of themselves, their unique variants and using [[weapon repair kit]]s.
    Zeile 1.151: Zeile 994:


    ====Light Headgear====
    ====Light Headgear====
    All head items in the base game, ''[[Dead Money]]'', ''[[Honest Hearts]]'' and ''[[Old World Blues (add-on)|Old World Blues]]'' can repair one another due to all items being classified as "light".
    All head items in the base game, ''[[Dead Money]]'', ''[[Honest Hearts]]'' and ''[[Old World Blues (Add-On)|Old World Blues]]'' can repair one another due to all items being classified as "light".


    [[Glasses]]¹, [[Pre-War_outfit_(Fallout:_New_Vegas)#Headwear|pre-War hats]], [[T-51b power armor (Fallout: New Vegas)|T-51b power helmet]]², etc.
    [[Glasses]]¹, [[Pre-War_outfit_(Fallout:_New_Vegas)#Headwear|pre-War hats]], [[T-51b power armor (Fallout: New Vegas)|T-51b power helmet]]², etc.


    ====Heavy Headgear====
    ====Heavy Headgear====
    The ''[[Riot Gear]]'' Helmet and its variants are the only headgear classified as 'Heavy' so far. Since they can already repair one another freely, Jury Rigging only has the effect to allow them to be repaired by heavy armor. The other helmets and masks from [[Lonesome Road (add-on)|Lonesome Road]] are classified as 'Light' and can be Jury Rigged with any other headgear.
    The ''[[Riot Gear]]'' Helmet and its variants are the only headgear classified as 'Heavy' so far. Since they can already repair one another freely, Jury Rigging only has the effect to allow them to be repaired by heavy armor. The other helmets and masks from [[Lonesome Road (Add-On)|Lonesome Road]] are classified as 'Light' and can be Jury Rigged with any other headgear.


    ==Notes==
    ==Notes==
    Zeile 1.166: Zeile 1.009:
    {{Navbox Extras FNV}}
    {{Navbox Extras FNV}}


    [[Kategorie:Extras]]
    [[Kategorie:Fallout: New Vegas Extras]]


    [[en:Jury Rigging]]
    [[en:Jury Rigging]]
    [[ru:Очумелые ручки]]
    [[ru:Очумелые ручки]]
    [[Kategorie:Extras]]
    [[Kategorie:Fallout: New Vegas Extras]]

    Version vom 10. Mai 2014, 11:54 Uhr

    -->]]

     
    Sie können Gegenstände mithilfe von Gegenständen reparieren, die ihnen ähneln. Reparieren Sie eine Trapperbüchse mit einem Jagdgewehr, oder sogar eine Powerrüstung mit einer Metallrüstung.— In-Game Beschreibung, Fallout: New Vegas

    Notreparatur ist ein Extra und Erfolg in Fallout: New Vegas.

    Effekt

    With this perk, you can repair items based on category instead of type. For example, you can repair the rare Ranger Sequoia with the common .357 magnum revolver. The same goes for armor and clothing.

    There are 13 categories of weapons that the perk will enable repairing within: unarmed, one-handed melee, two-handed melee, energy pistols, energy rifles (laser), energy rifles (other), energy weapons (heavy), one-handed guns, two-handed automatic guns, bolt/lever-action guns, miniguns, grenade launchers and missile launchers. Likewise, clothing can be used to repair each other within their category (light, medium, heavy). Finally, almost all headgear can be repaired with any other headgear.

    Weapons are categorized, to some extent, by the method in which they are fired. For example, the bolt-action anti-materiel rifle cannot be repaired by a sniper rifle, because the sniper rifle is a semi-automatic firearm, but can be repaired by the hunting rifle. Some discrepancies arise with some other weapons, though. The 12.7mm SMG is categorized as a two-handed gun, and therefore can not be repaired by the 9mm and 10mm SMGs, since they are one-handed guns. A mostly complete list of all weapons that fall into specific categories follows.

    A simple way to tell what weapons can repair each other is to look at the way that the player holds the weapon, in addition to the general type of the weapon (Guns, Energy, Explosives, etc.). For example, since the player holds the plasma rifle in the same way that they hold the laser RCW, Jury Rigging lets you repair them with each other, even though one is laser and one is plasma. However, since the laser rifle is held differently (more like a bolt/lever action gun), you cannot use it to repair the laser RCW, nor vice versa.

    This perk is useful in that it not only reduces the need to effect repairs by using weapon repair kits or non-player characters, but it also allows the player to reliably repair their weapons with similar, much cheaper ones from fallen foes after or during combat without having to seek out an exact match. Characters who use low-durability weapons, picked the Built to Destroy trait, or find themselves using surplus or over/max-charged ammunition often will reap great benefits from the perk. It can also be a big help to those who favor certain unique weapons like the YCS/186 or Oh, Baby!, whose normal repair counterparts are rare or expensive, or weapons that do not have a standard repair counterpart. This goes for armor, as well, meaning that even Remnants power armor can be maintained on the cheap with a set of metal armor.

    Repair Categories

    Each weapon and armor falls under a specific category in which all weapons/armors repair each other.

    ¹ denotes the least expensive. (DLC items excluded)
    ² denotes the most expensive item that may be readily purchased or found in a class. (DLC items excluded)
    ³ denotes unique weapon with no common variant available.
    Italics denote DLC content.
    Note: In cases where multiple items could be listed, the most commonly occurring item is used.

    Waffen

    Weapons are listed by their base variants, except in cases when it is unique. Make sure if you add something it is listed alphabetically.

    Waffenlos

    NAME WG VALUE V:W HP
    Ballistic fist² 6 7800 1300 80
    Bear trap fist Dead Money 6 800 133.3 80
    Boxing gloves 6 100 16.7 75
    Boxing tape 4 100 400 500
    Bladed gauntlet 10 200 20 60
    Brass knuckles 1 120 120 200
    Displacer glove 6 3500 583.3 100
    Dog tag fist¹ 3 50 16.7 100
    Embrace of the Mantis King! Gun Runners' Arsenal 12 8500 708 80
    Greased Lightning Gun Runners' Arsenal 6 15000 2500 200
    Mantis gauntlet 10 750 15 50
    Power fist 6 800 133.3 80
    Saturnite fist Old World Blues (Add-On) 4 1600 400 160
    Saturnite fist super-heated Old World Blues (Add-On) 4 2400 600 120
    Scientist glove Old World Blues (Add-On) 2 500 250 50
    Spiked knuckles 1 500 500 300
    Two-Step Goodbye Gun Runners' Arsenal 6 20000 3333 80
    Yao guai gauntlet Honest Hearts 10 150 15 600
    Zap glove 6 5200 866.6 100

    Einhand-Nahkampfwaffen

    NAME WG VALUE V:W HP
    Cattle prod 3 450 150 500
    Cleaver 2 20 10 250
    Combat knife 1 500 500 90
    Cosmic knife Dead Money 1 35 35 150
    Dress cane 3 40 13.3 50
    Gehenna Gun Runners' Arsenal 3 12000 4000 400
    Hatchet 2 75 37.5 300
    Katana Gun Runners' Arsenal 3 2500 833 200
    Knife¹ 1 20 20 150
    Lead pipe 3 75 25 50
    Machete 6 50 133.3 80
    Machete gladius 2 1000 500 75
    Police baton 2 70 35 150
    Ripper 6 1200 200 1200
    Rolling pin 1 10 10 100
    Shishkebab² 3 2500 833.3 500
    Straight razor 1 35 35 75
    Switchblade 1 35 35 100
    Tire iron 3 40 13 200
    War club Honest Hearts 3 75 25 200

    Two-handed melee

    NAME WG VALUE V:W HP
    9 iron 3 55 18 60
    Baseball bat 3 250 83.3 400
    Blade of the West Lonesome Road (Add-On) 12 5700 475 150
    Bumper sword 12 2500 208 300
    Chainsaw 20 2800 140 1600
    Fire axe 8 2500 313 200
    Knife spear Dead Money 3 55 18.33 400
    Nail board 4 250 62.5 60
    Nuka Breaker Gun Runners' Arsenal 8 7800 978 200
    Pool cue¹ 1 15 15 50
    Proton axe Old World Blues (Add-On) 8 3500 437.5 200
    Rebar club 9 500 56 250
    Shovel 3 55 18 300
    Sledgehammer 12 130 11 150
    Super sledge² 20 5800 290 100
    Thermic lance 20 5500 275 2000
    X-2 antenna Old World Blues (Add-On) 15 6000 400 125

    The throwing knife spear can be used to repair the knife spear, but not other two-handed melee weapons.
    The proton throwing axe can be used to repair the proton axe, but not other two-handed melee weapons.

    Energie Pistolen

    NAME WG VALUE V:W HP
    Flare gun Lonesome Road (Add-On) 2 500 250 50
    Laser pistol¹ 3 175 58.3 200
    MF Hyperbreeder Alpha Gun Runners' Arsenal 7 8900 1271 800
    Plasma Defender² 2 3000 1500 100
    Plasma pistol 3 200 66.6 150
    Recharger pistol 7 2700 385.7 300
    Sonic emitter Old World Blues (Add-On) 2 3500 1750 100

    Energy rifles (laser)

    NAME WG VALUE V:W HP
    AER14 prototype 8.5 2200 258.8 100
    Laser rifle¹ 8 800 100 125
    Tri-beam laser rifle² 9 4800 533.3 50

    Energy rifles (other)

    NAME WG VALUE V:W HP
    Gauss rifle² 7 3000 428.6 80
    LAER Old World Blues (Add-On) 4 8500 2000 75
    Laser RCW 4 2150 537.5 400
    Multiplas rifle 7 2500 357.14 50
    Plasma rifle 8 1300 162.5 75
    Recharger rifle¹ 15 250 16.73 200

    Note: The laser rifle can also be used to repair the recharger rifle.

    Energy weapons (heavy)

    NAME WG VALUE V:W HP
    Flamer 15 2350 156.6 200
    Gatling laser 18 6800 377.7 1500
    Heavy incinerator² 15 7200 480 200
    Incinerator¹ 12 1300 108.3 200
    Plasma caster 20 7000 350 80
    Sprtel-Wood 9700 Gun Runners' Arsenal 15 20000 1333 1000
    The Smitty Special Gun Runners' Arsenal 20 20000 1333 220

    Einhandwaffen

    NAME WG VALUE V:W HP
    .357 magnum revolver 2 110 55 200
    .44 magnum revolver 3.5 2500 714.28 250
    .45 Auto pistol Honest Hearts 1.5 1750 1166.66 150
    10mm pistol 3 750 250 80
    10mm SMG 5 2370 474 500
    12.7mm pistol² 3.5 4000 1142.85 80
    9mm pistol 1.5 100 66.6 150
    9mm SMG 4 850 213 550
    Hunting revolver 4 3500 875 110
    Li'l Devil Gun Runners' Arsenal 3.2 16000 5000 120
    Police pistol

    Dead Money

    3 1000 333.33 225
    Ranger Sequoia 4 1200 256 80
    Sawed-off shotgun 4 1950 487.5 80
    Silenced .22 pistol¹ 3 80 26.6 100
    Sleepytyme Gun Runners' Arsenal 5 8250 1650 500
    That Gun 5 1750 350 225

    Zweihand-Automatikwaffen

    NAME WG VALUE V:W HP
    .45 Auto SMG 11 3750 340 600
    12.7mm SMG 5 5100 1020 500
    Assault carbine 6 3950 658 750
    Automatic rifle Dead Money 16 4500 281 200
    Bozar Gun Runners' Arsenal 15 20000 1333 800
    Light machine gun 15 5200 347 800
    Marksman carbine 6 5200 867 400
    Riot shotgun² 5 5500 1100 175
    Service rifle¹ 8.5 540 64 400
    Silenced .22 SMG 8 1850 231 1000
    Sniper rifle 8 4100 513 80

    Bolt/Lever/Pump-action Guns

    NAME WG VALUE V:W HP
    Anti-materiel rifle² 20 5600 280 95
    Battle Rifle Gun Runners' Arsenal 9.5 1500 157 300
    BB gun¹ 2 36 18 50
    Brush gun 5 4900 980 150
    Caravan shotgun 3 675 225 140
    Cowboy repeater 5 800 160 120
    Hunting rifle 6 2200 366.6 300
    Hunting shotgun 7.5 3800 506.7 200
    Lever-action shotgun 3 2000 666.6 100
    Medicine Stick Gun Runners' Arsenal 5.5 20000 3636 200
    Paciencia Gun Runners' Arsenal 6.2 12000 1935 350
    Single shotgun 7 175 25 200
    This Machine 9.5 2800 295 600
    Trail carbine 5.5 3900 709 500
    Varmint rifle 5.5 75 14 120

    Miniguns

    NAME WG VALUE V:W HP
    CZ57 Avenger² 18 8500 472.2 1600
    FIDO Old World Blues (Add-On) 27 9500 339.3 500
    K9000 cyberdog gun Old World Blues (Add-On) 27 7500 277.7 500
    Minigun¹ 25 5500 220 1200

    Granatenwerfer

    NAME WG VALUE V:W HP
    Granatenwerfer² 12 4200 350 100
    25-mm-Granaten-APW Gun Runners' Arsenal 8 4200 550 150
    Granatengewehr¹ 6 300 50 100

    Missile launchers

    NAME WG VALUE V:W HP
    Esther Gun Runners' Arsenal 40 18000 450 125
    Fat Man² 30 6000 200 100
    Missile launcher¹ 20 3900 195 50
    Red Glare Lonesome Road (Add-On) 20 15000 750 450

    Unaffected weapons

    These weapons each are in their own category and can only be repaired by copies of themselves, their unique variants and using weapon repair kits.

    These weapons are: Arc welder, grenade machinegun, holorifle, shoulder mounted machine gun, Tesla cannon, and binoculars.

    Armor

    Heavy armor

    All heavy armors. Metal armor¹, T-51b power armor², etc.

    Medium armor

    All medium armors.Recon Armor,Combat armor, Combat armor, reinforced², Combat armor, reinforced mark 2², Desert Ranger combat armor, NCR Ranger combat armor, NCR Bandoleer/Face Wrap/Mantle/Military Police/Trooper armor¹, Riot gear.

    Light armor

    All light armors. Wasteland outfit¹, Space suit, etc. Pre-War clothing, Leather armor, reinforced², Vault 34 security armor, Sierra Madre armor, Light armor can also be repaired with clothes (like pre-War businesswear or wasteland doctor fatigues) and vice versa.

    Light Headgear

    All head items in the base game, Dead Money, Honest Hearts and Old World Blues can repair one another due to all items being classified as "light".

    Glasses¹, pre-War hats, T-51b power helmet², etc.

    Heavy Headgear

    The Riot Gear Helmet and its variants are the only headgear classified as 'Heavy' so far. Since they can already repair one another freely, Jury Rigging only has the effect to allow them to be repaired by heavy armor. The other helmets and masks from Lonesome Road are classified as 'Light' and can be Jury Rigged with any other headgear.

    Notes

    • Despite the oddity of some repair combinations, there is no difference between repairing an item with a proper counterpart and a vague equivalent. Repairing a chainsaw with a baseball bat will in no way alter the chainsaw, despite the fact that nothing in the bat would serve as effective repair parts.
    • If you are going to attempt a repair on a high power/unique weapon, but lack the current equipment necessary, it is effective to purchase a lower level weapon that would fall into the same category as the weapon you aim to fix. For example, you could repair a 10mm pistol with a full condition 9mm pistol.
    • A player with Jury Rigging and a high Barter skill can earn a substantial profit by collecting and repairing expensive weapons and armor with much cheaper ones. For example, a damaged Super Sledge, worth nearly 6000 caps at full condition, can be repaired be a few pool cues, each worth a measly 15 caps.
    • The Pip-boy image shows the Vault Boy jury-rigging a Service Rifle, Hunting Rifle and, oddly, a Microfusion Cell or Electron Charge Pack with Duct Tape.
    Kursiv: Extras aus Add-Ons

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