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    Waffen (Fallout): Unterschied zwischen den Versionen

    Tritt unserem Discord bei und informiere dich auf unserem Twitter-Kanal über die aktuellsten Themen rund um Fallout!
    ExplorerSmaily (Diskussion | Beiträge)
    K + interWiki
    Donnerkiesel (Diskussion | Beiträge)
    K korr
    Zeile 17: Zeile 17:
    * {{icon|ammo|x18px|tootip=Ammunition used}}: The type of ammunition, if any, consumed by the weapon.
    * {{icon|ammo|x18px|tootip=Ammunition used}}: The type of ammunition, if any, consumed by the weapon.
    * {{icon|mag|x18px|tooltip=Ammunition Capacity}}: The maximum amount of ammunition held by the weapon's magazine.
    * {{icon|mag|x18px|tooltip=Ammunition Capacity}}: The maximum amount of ammunition held by the weapon's magazine.
    * {{icon|merchant|x18px|tooltip=Value in caps}}: The value of the weapon, in [[Bottle cap (Fallout)|bottle caps]].
    * {{icon|merchant|x18px|tooltip=Value in caps}}: The value of the weapon, in [[Kronkorken (Fallout)|Kronkorken]].
    * {{icon|weight|x18px|tooltip=Weight}}: The weight of the weapon.
    * {{icon|weight|x18px|tooltip=Weight}}: The weight of the weapon.
    * {{icon|ratio|x18px|tooltip=Value to weight ratio}}: The ratio of value to weight of the weapon.
    * {{icon|ratio|x18px|tooltip=Value to weight ratio}}: The ratio of value to weight of the weapon.
    Zeile 27: Zeile 27:
    {| class="va-table va-table-full va-table-center sortable"
    {| class="va-table va-table-full va-table-center sortable"
    ! style="width:92px" |
    ! style="width:92px" |
    ! {{icon|unarmed|x18px|tooltip=Unarmed weapon name}}<br/>
    ! {{icon|unarmed|x18px|tooltip=Unarmed weapon name}}<br />
    ! Angriffsmodus<br/>
    ! Angriffsmodus<br />
    ! {{icon|damage|x18px|tooltip=Weapon damage}}<br/>
    ! {{icon|damage|x18px|tooltip=Weapon damage}}<br />
    ! {{icon|ap|x18px|tooltip=Action Point cost}}<br/>
    ! {{icon|ap|x18px|tooltip=Action Point cost}}<br />
    ! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br/>
    ! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br />
    ! {{icon|range|x18px|tooltip=Weapon range}}<br/>
    ! {{icon|range|x18px|tooltip=Weapon range}}<br />
    ! {{icon|ammo|x18px|tootip=Ammunition used}}<br/>
    ! {{icon|ammo|x18px|tootip=Ammunition used}}<br />
    ! {{icon|mag|x18px|tooltip=Ammunition Capacity}}<br/>
    ! {{icon|mag|x18px|tooltip=Ammunition Capacity}}<br />
    ! {{icon|merchant|x18px|tooltip=Value in caps}}<br/>
    ! {{icon|merchant|x18px|tooltip=Value in caps}}<br />
    ! {{icon|weight|x18px|tooltip=Weight}}<br/>
    ! {{icon|weight|x18px|tooltip=Weight}}<br />
    ! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br/>
    ! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br />
    ! {{icon|fist|x18px|tooltip=Strength required}}<br/>
    ! {{icon|fist|x18px|tooltip=Strength required}}<br />
    ! Prototype id<br/>
    ! Prototype id<br />
     
    |- style="height:32px;"
    |- style="height:32px;"
    | [[File:Fo1_brass_knuckles.png|x32px|link=Brass knuckles (Fallout)|Brass knuckles]]
    | [[File:Fo1_brass_knuckles.png|x32px|link=Brass knuckles (Fallout)|Brass knuckles]]
    Zeile 56: Zeile 55:
    | 1
    | 1
    | {{proto|00000021}}
    | {{proto|00000021}}
    |- style="height:32px;"
    |- style="height:32px;"
    | [[File:Fo1_power_fist.png|x32px|link=Power fist (Fallout)|Power fist]]
    | [[File:Fo1_power_fist.png|x32px|link=Power fist (Fallout)|Power fist]]
    Zeile 72: Zeile 70:
    | 1
    | 1
    | {{proto|00000235}}
    | {{proto|00000235}}
    |- style="height:32px;"
    |- style="height:32px;"
    | [[File:ROCK.gif|x32px|link=Rock (Fallout)|Rock]]
    | [[File:ROCK.gif|x32px|link=Rock (Fallout)|Rock]]
    Zeile 88: Zeile 85:
    | 1
    | 1
    | {{proto|00000019}}
    | {{proto|00000019}}
    |- style="height:32px;"
    |- style="height:32px;"
    | [[File:Fo1_spiked_knuckles.png|x32px|link=Spiked knuckles (Fallout)|Spiked knuckles]]
    | [[File:Fo1_spiked_knuckles.png|x32px|link=Spiked knuckles (Fallout)|Spiked knuckles]]
    Zeile 110: Zeile 106:
    {| class="va-table va-table-full va-table-center sortable"
    {| class="va-table va-table-full va-table-center sortable"
    ! style="width:92px" |
    ! style="width:92px" |
    ! {{icon|blade|x18px|tooltip=Melee weapon name}}<br/>
    ! {{icon|blade|x18px|tooltip=Melee weapon name}}<br />
    ! Attack mode<br/>
    ! Attack mode<br />
    ! {{icon|damage|x18px|tooltip=Weapon damage}}<br/>
    ! {{icon|damage|x18px|tooltip=Weapon damage}}<br />
    ! {{icon|ap|x18px|tooltip=Action Point cost}}<br/>
    ! {{icon|ap|x18px|tooltip=Action Point cost}}<br />
    ! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br/>
    ! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br />
    ! {{icon|range|x18px|tooltip=Weapon range}}<br/>
    ! {{icon|range|x18px|tooltip=Weapon range}}<br />
    ! {{icon|ammo|x18px|tootip=Ammunition used}}<br/>
    ! {{icon|ammo|x18px|tootip=Ammunition used}}<br />
    ! {{icon|mag|x18px|tooltip=Ammunition Capacity}}<br/>
    ! {{icon|mag|x18px|tooltip=Ammunition Capacity}}<br />
    ! {{icon|merchant|x18px|tooltip=Value in caps}}<br/>
    ! {{icon|merchant|x18px|tooltip=Value in caps}}<br />
    ! {{icon|weight|x18px|tooltip=Weight}}<br/>
    ! {{icon|weight|x18px|tooltip=Weight}}<br />
    ! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br/>
    ! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br />
    ! {{icon|fist|x18px|tooltip=Strength required}}<br/>
    ! {{icon|fist|x18px|tooltip=Strength required}}<br />
    ! Prototype id<br/>
    ! Prototype id<br />
     
    |- style="height:16px;"
    |- style="height:16px;"
    | rowspan="2" | [[File:Fo1_Cattle_Prod.png|x32px|link=Cattle prod (Fallout)|Cattle prod]]
    | rowspan="2" | [[File:Fo1_Cattle_Prod.png|x32px|link=Cattle prod (Fallout)|Cattle prod]]
    Zeile 139: Zeile 134:
    | rowspan="2" | 4
    | rowspan="2" | 4
    | rowspan="2" | {{proto|00000160}}
    | rowspan="2" | {{proto|00000160}}
    |- style="height:16px;"
    |- style="height:16px;"
    | Thrust
    | Thrust
    Zeile 145: Zeile 139:
    | 4
    | 4
    | 3-5
    | 3-5
    |- style="height:32px;"
    |- style="height:32px;"
    | [[File:Fo1_Club.png|x32px|link=Club (Fallout)|Club]]
    | [[File:Fo1_Club.png|x32px|link=Club (Fallout)|Club]]
    Zeile 161: Zeile 154:
    | 3
    | 3
    | {{proto|5}}
    | {{proto|5}}
    |- style="height:16px;"
    |- style="height:16px;"
    | rowspan="2" | [[File:Fo1_combat_knife.png|x32px|link=Combat knife (Fallout)|Combat knife]]
    | rowspan="2" | [[File:Fo1_combat_knife.png|x32px|link=Combat knife (Fallout)|Combat knife]]
    Zeile 177: Zeile 169:
    | rowspan="2" | 2
    | rowspan="2" | 2
    | rowspan="2" | {{proto|00000236}}
    | rowspan="2" | {{proto|00000236}}
    |- style="height:16px;"
    |- style="height:16px;"
    | Thrust
    | Thrust
    Zeile 183: Zeile 174:
    | 3
    | 3
    | 1-3.3
    | 1-3.3
    |- style="height:32px;"
    |- style="height:32px;"
    | [[File:Fo1_Crowbar.png|x32px|link=Crowbar (Fallout)|Crowbar]]
    | [[File:Fo1_Crowbar.png|x32px|link=Crowbar (Fallout)|Crowbar]]
    Zeile 199: Zeile 189:
    | 5
    | 5
    | {{proto|00000020}}
    | {{proto|00000020}}
    |- style="height:16px;"
    |- style="height:16px;"
    | rowspan="2" | [[File:Fo1_Knife.png|x32px|link=Knife (Fallout)|Knife]]
    | rowspan="2" | [[File:Fo1_Knife.png|x32px|link=Knife (Fallout)|Knife]]
    Zeile 215: Zeile 204:
    | rowspan="2" | 2
    | rowspan="2" | 2
    | rowspan="2" | {{proto|4}}
    | rowspan="2" | {{proto|4}}
    |- style="height:16px;"
    |- style="height:16px;"
    | Thrust
    | Thrust
    Zeile 221: Zeile 209:
    | 3
    | 3
    | 0.33-2
    | 0.33-2
    |- style="height:32px;"
    |- style="height:32px;"
    | [[File:Fo1_Ripper.png|x32px|link=Ripper (Fallout)|Ripper]]
    | [[File:Fo1_Ripper.png|x32px|link=Ripper (Fallout)|Ripper]]
    Zeile 237: Zeile 224:
    | 4
    | 4
    | {{proto|00000116}}
    | {{proto|00000116}}
    |- style="height:16px;"
    |- style="height:16px;"
    | rowspan="2" | [[File:Fo1_Sledgehammer.png|80px|link=Sledgehammer (Fallout)|Sledgehammer]]
    | rowspan="2" | [[File:Fo1_Sledgehammer.png|80px|link=Sledgehammer (Fallout)|Sledgehammer]]
    Zeile 253: Zeile 239:
    | rowspan="2" | 6
    | rowspan="2" | 6
    | rowspan="2" | {{proto|6}}
    | rowspan="2" | {{proto|6}}
    |- style="height:16px;"
    |- style="height:16px;"
    | Thrust
    | Thrust
    Zeile 259: Zeile 244:
    | 5
    | 5
    | 0.8-1.8
    | 0.8-1.8
    |- style="height:32px;"
    |- style="height:32px;"
    | [[File:Spear.gif|80px|link=Spear (Fallout)|Spear]]
    | [[File:Spear.gif|80px|link=Spear (Fallout)|Spear]]
    Zeile 275: Zeile 259:
    | 4
    | 4
    | {{proto|7}}
    | {{proto|7}}
    |- style="height:16px;"
    |- style="height:16px;"
    | rowspan="2" | [[File:Fo1_Super_Sledge.png|x32px|link=Super sledge (Fallout)|Super sledge]]
    | rowspan="2" | [[File:Fo1_Super_Sledge.png|x32px|link=Super sledge (Fallout)|Super sledge]]
    Zeile 291: Zeile 274:
    | rowspan="2" | 5
    | rowspan="2" | 5
    | rowspan="2" | {{proto|00000115}}
    | rowspan="2" | {{proto|00000115}}
    |- style="height:16px;"
    |- style="height:16px;"
    | Thrust
    | Thrust
    Zeile 297: Zeile 279:
    | 4
    | 4
    | 4.5-9
    | 4.5-9
    |- style="height:32px;"
    |- style="height:32px;"
    | [[File:Fo1_Throwing_Knife.png|x32px|link=Throwing knife (Fallout)|Throwing knife]]
    | [[File:Fo1_Throwing_Knife.png|x32px|link=Throwing knife (Fallout)|Throwing knife]]
    Zeile 320: Zeile 301:
    {| class="va-table va-table-full va-table-center sortable"
    {| class="va-table va-table-full va-table-center sortable"
    ! style="width:92px" |
    ! style="width:92px" |
    ! {{icon|pistol|x18px|tooltip=Pistol name}}<br/>
    ! {{icon|pistol|x18px|tooltip=Pistol name}}<br />
    ! {{icon|damage|x18px|tooltip=Weapon damage}}<br/>
    ! {{icon|damage|x18px|tooltip=Weapon damage}}<br />
    ! Angriffsmodus<br/>
    ! Angriffsmodus<br />
    ! {{icon|ap|x18px|tooltip=Action Point cost}}<br/>
    ! {{icon|ap|x18px|tooltip=Action Point cost}}<br />
    ! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br/>
    ! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br />
    ! {{icon|range|x18px|tooltip=Weapon range}}<br/>
    ! {{icon|range|x18px|tooltip=Weapon range}}<br />
    ! {{icon|ammo|x18px|tootip=Ammunition used}}<br/>
    ! {{icon|ammo|x18px|tootip=Ammunition used}}<br />
    ! {{icon|mag|x18px|tooltip=Ammunition Capacity}}<br/>
    ! {{icon|mag|x18px|tooltip=Ammunition Capacity}}<br />
    ! {{icon|merchant|x18px|tooltip=Value in caps}}<br/>
    ! {{icon|merchant|x18px|tooltip=Value in caps}}<br />
    ! {{icon|weight|x18px|tooltip=Weight}}<br/>
    ! {{icon|weight|x18px|tooltip=Weight}}<br />
    ! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br/>
    ! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br />
    ! {{icon|fist|x18px|tooltip=Strength required}}<br/>
    ! {{icon|fist|x18px|tooltip=Strength required}}<br />
    ! Prototype id<br/>
    ! Prototype id<br />
     
    |- style="height:16px;"
    |- style="height:16px;"
    | rowspan="2" | [[File:Fo1_.223_Pistol.png|x32px|link=.223 pistol (Fallout)|.223 pistol]]
    | rowspan="2" | [[File:Fo1_.223_Pistol.png|x32px|link=.223 pistol (Fallout)|.223 pistol]]
    Zeile 349: Zeile 329:
    | rowspan="2" | 5
    | rowspan="2" | 5
    | rowspan="2" | {{proto|00000241}}
    | rowspan="2" | {{proto|00000241}}
    |- style="height:16px;"
    |- style="height:16px;"
    | Aimed
    | Aimed
    | 6
    | 6
    | 4-6
    | 4-6
    |- style="height:16px;"
    |- style="height:16px;"
    | rowspan="2" | [[File:Fo1_9mm_Mouser.png|x32px|link=9mm Mauser]]
    | rowspan="2" | [[File:Fo1_9mm_Mouser.png|x32px|link=9mm Mauser]]
    Zeile 370: Zeile 348:
    | rowspan="2" | 3
    | rowspan="2" | 3
    | rowspan="2" | {{proto|00000122}}
    | rowspan="2" | {{proto|00000122}}
    |- style="height:16px;"
    |- style="height:16px;"
    | Aimed
    | Aimed
    | 5
    | 5
    | 1-2
    | 1-2
    |- style="height:16px;"
    |- style="height:16px;"
    | rowspan="2" | [[File:Fo1_10mm_Pistol.png|x32px|link=10mm pistol (Fallout)|10mm pistol]]
    | rowspan="2" | [[File:Fo1_10mm_Pistol.png|x32px|link=10mm pistol (Fallout)|10mm pistol]]
    Zeile 391: Zeile 367:
    | rowspan="2" | 3
    | rowspan="2" | 3
    | rowspan="2" | {{proto|8}}
    | rowspan="2" | {{proto|8}}
    |- style="height:16px;"
    |- style="height:16px;"
    | Aimed
    | Aimed
    | 6
    | 6
    | .83-2
    | .83-2
    |- style="height:16px;"
    |- style="height:16px;"
    | rowspan="2" | [[File:Fo1_14mm_Pistol.png|x32px|link=14mm pistol (Fallout)|14mm pistol]]
    | rowspan="2" | [[File:Fo1_14mm_Pistol.png|x32px|link=14mm pistol (Fallout)|14mm pistol]]
    Zeile 412: Zeile 386:
    | rowspan="2" | 5
    | rowspan="2" | 5
    | rowspan="2" | {{proto|00000022}}
    | rowspan="2" | {{proto|00000022}}
    |- style="height:16px;"
    |- style="height:16px;"
    | Aimed
    | Aimed
    | 6
    | 6
    | 2-3.6
    | 2-3.6
    |- style="height:16px;"
    |- style="height:16px;"
    | rowspan="2" | [[File:Fo1_Desert_Eagle.png|x32px|link=Desert Eagle .44 (Fallout)|Desert Eagle .44]]
    | rowspan="2" | [[File:Fo1_Desert_Eagle.png|x32px|link=Desert Eagle .44 (Fallout)|Desert Eagle .44]]
    Zeile 433: Zeile 405:
    | rowspan="2" | 4
    | rowspan="2" | 4
    | rowspan="2" | {{proto|00000018}}
    | rowspan="2" | {{proto|00000018}}
    |- style="height:16px;"
    |- style="height:16px;"
    | Aimed
    | Aimed
    | 6
    | 6
    | 1.6-2.6
    | 1.6-2.6
    |}
    |}


    Zeile 445: Zeile 415:
    {| class="va-table va-table-full va-table-center sortable"
    {| class="va-table va-table-full va-table-center sortable"
    ! style="width:92px" |
    ! style="width:92px" |
    ! {{icon|smg|x18px|tooltip=Submachinegun name}}<br/>
    ! {{icon|smg|x18px|tooltip=Submachinegun name}}<br />
    ! {{icon|damage|x18px|tooltip=Weapon damage}}<br/>
    ! {{icon|damage|x18px|tooltip=Weapon damage}}<br />
    ! Angriffsmodus<br/>
    ! Angriffsmodus<br />
    ! {{icon|sequence|x18px|tooltip=Shots per burst}}<br/>
    ! {{icon|sequence|x18px|tooltip=Shots per burst}}<br />
    ! {{icon|ap|x18px|tooltip=Action Point cost}}<br/>
    ! {{icon|ap|x18px|tooltip=Action Point cost}}<br />
    ! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br/>
    ! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br />
    ! {{icon|range|x18px|tooltip=Weapon range}}<br/>
    ! {{icon|range|x18px|tooltip=Weapon range}}<br />
    ! {{icon|ammo|x18px|tootip=Ammunition used}}<br/>
    ! {{icon|ammo|x18px|tootip=Ammunition used}}<br />
    ! {{icon|mag|x18px|tooltip=Ammunition Capacity}}<br/>
    ! {{icon|mag|x18px|tooltip=Ammunition Capacity}}<br />
    ! {{icon|merchant|x18px|tooltip=Value in caps}}<br/>
    ! {{icon|merchant|x18px|tooltip=Value in caps}}<br />
    ! {{icon|weight|x18px|tooltip=Weight}}<br/>
    ! {{icon|weight|x18px|tooltip=Weight}}<br />
    ! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br/>
    ! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br />
    ! {{icon|fist|x18px|tooltip=Strength required}}<br/>
    ! {{icon|fist|x18px|tooltip=Strength required}}<br />
    ! Prototype id<br/>
    ! Prototype id<br />
     
    |- style="height:16px;"
    |- style="height:16px;"
    | rowspan="3" | [[File:Fo1_10mm_SMG.png|40px|link=10mm SMG (Fallout)|10mm SMG]]
    | rowspan="3" | [[File:Fo1_10mm_SMG.png|40px|link=10mm SMG (Fallout)|10mm SMG]]
    Zeile 476: Zeile 445:
    | rowspan="3" | 4
    | rowspan="3" | 4
    | rowspan="3" | {{proto|9}}
    | rowspan="3" | {{proto|9}}
    |- style="height:16px;"
    |- style="height:16px;"
    | Aimed
    | Aimed
    Zeile 483: Zeile 451:
    | .83-2
    | .83-2
    | 25
    | 25
    |- style="height:16px;"
    |- style="height:16px;"
    | Burst
    | Burst
    Zeile 496: Zeile 463:
    {| class="va-table va-table-full va-table-center sortable"
    {| class="va-table va-table-full va-table-center sortable"
    ! style="width:92px" |
    ! style="width:92px" |
    ! {{icon|rifle|x18px|tooltip=Rifle name}}<br/>
    ! {{icon|rifle|x18px|tooltip=Rifle name}}<br />
    ! {{icon|damage|x18px|tooltip=Weapon damage}}<br/>
    ! {{icon|damage|x18px|tooltip=Weapon damage}}<br />
    ! Angriffsmodus<br/>
    ! Angriffsmodus<br />
    ! {{icon|sequence|x18px|tooltip=Shots per burst}}<br/>
    ! {{icon|sequence|x18px|tooltip=Shots per burst}}<br />
    ! {{icon|ap|x18px|tooltip=Action Point cost}}<br/>
    ! {{icon|ap|x18px|tooltip=Action Point cost}}<br />
    ! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br/>
    ! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br />
    ! {{icon|range|x18px|tooltip=Weapon range}}<br/>
    ! {{icon|range|x18px|tooltip=Weapon range}}<br />
    ! {{icon|ammo|x18px|tootip=Ammunition used}}<br/>
    ! {{icon|ammo|x18px|tootip=Ammunition used}}<br />
    ! {{icon|mag|x18px|tooltip=Ammunition Capacity}}<br/>
    ! {{icon|mag|x18px|tooltip=Ammunition Capacity}}<br />
    ! {{icon|merchant|x18px|tooltip=Value in caps}}<br/>
    ! {{icon|merchant|x18px|tooltip=Value in caps}}<br />
    ! {{icon|weight|x18px|tooltip=Weight}}<br/>
    ! {{icon|weight|x18px|tooltip=Weight}}<br />
    ! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br/>
    ! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br />
    ! {{icon|fist|x18px|tooltip=Strength required}}<br/>
    ! {{icon|fist|x18px|tooltip=Strength required}}<br />
    ! Prototype id<br/>
    ! Prototype id<br />
     
    |- style="height:16px;"
    |- style="height:16px;"
    | rowspan="3" | [[File:Fo1_assault_rifle.png|80px|link=Assault rifle (Fallout)|Assault rifle]]
    | rowspan="3" | [[File:Fo1_assault_rifle.png|80px|link=Assault rifle (Fallout)|Assault rifle]]
    Zeile 527: Zeile 493:
    | rowspan="3" | 5
    | rowspan="3" | 5
    | rowspan="3" | {{proto|00000023}}
    | rowspan="3" | {{proto|00000023}}
    |- style="height:16px;"
    |- style="height:16px;"
    | Aimed
    | Aimed
    Zeile 534: Zeile 499:
    | 1.3-2.6
    | 1.3-2.6
    | 45
    | 45
    |- style="height:16px;"
    |- style="height:16px;"
    | Burst
    | Burst
    Zeile 541: Zeile 505:
    | 10.6-21.3
    | 10.6-21.3
    | 38
    | 38
    |- style="height:16px;"
    |- style="height:16px;"
    | rowspan="2" | [[File:Fo1_Hunting_Rifle.png|80px|link=Hunting rifle (Fallout)|Hunting rifle]]
    | rowspan="2" | [[File:Fo1_Hunting_Rifle.png|80px|link=Hunting rifle (Fallout)|Hunting rifle]]
    Zeile 558: Zeile 521:
    | rowspan="2" | 5
    | rowspan="2" | 5
    | rowspan="2" | {{proto|00000010}}
    | rowspan="2" | {{proto|00000010}}
    |- style="height:16px;"
    |- style="height:16px;"
    | Aimed
    | Aimed
    Zeile 565: Zeile 527:
    | 1.3-2.6
    | 1.3-2.6
    | 45
    | 45
    |- style="height:16px;"
    |- style="height:16px;"
    | rowspan="2" | [[File:Fo1_Red_Ryder_BB_Gun.png|80px|link=Red Ryder BB gun (Fallout)|Red Ryder BB gun]]
    | rowspan="2" | [[File:Fo1_Red_Ryder_BB_Gun.png|80px|link=Red Ryder BB gun (Fallout)|Red Ryder BB gun]]
    Zeile 582: Zeile 543:
    | rowspan="2" | 3
    | rowspan="2" | 3
    | rowspan="2" | {{proto|00000161}}
    | rowspan="2" | {{proto|00000161}}
    |- style="height:16px;"
    |- style="height:16px;"
    | Aimed
    | Aimed
    Zeile 589: Zeile 549:
    | .2-.6
    | .2-.6
    | 30
    | 30
    |- class="va-table-highlight" style="height:16px;"
    |- class="va-table-highlight" style="height:16px;"
    | rowspan="2" | [[File:Fo1_Red_Ryder_LE_BB_Gun.png|80px|link=Red Ryder LE BB gun]]
    | rowspan="2" | [[File:Fo1_Red_Ryder_LE_BB_Gun.png|80px|link=Red Ryder LE BB gun]]
    Zeile 606: Zeile 565:
    | rowspan="2" | 4
    | rowspan="2" | 4
    | rowspan="2" | {{proto|00000162}}
    | rowspan="2" | {{proto|00000162}}
    |- class="va-table-highlight" style="height:16px;"
    |- class="va-table-highlight" style="height:16px;"
    | Aimed
    | Aimed
    Zeile 613: Zeile 571:
    | 5.0
    | 5.0
    | 32
    | 32
    |- style="height:16px;"
    |- style="height:16px;"
    | rowspan="2" | [[File:Fo1_Sniper_Rifle.png|80px|link=Sniper rifle (Fallout)|Sniper rifle]]
    | rowspan="2" | [[File:Fo1_Sniper_Rifle.png|80px|link=Sniper rifle (Fallout)|Sniper rifle]]
    Zeile 630: Zeile 587:
    | rowspan="2" | 5
    | rowspan="2" | 5
    | rowspan="2" | {{proto|00000143}}
    | rowspan="2" | {{proto|00000143}}
    |- style="height:16px;"
    |- style="height:16px;"
    | Aimed
    | Aimed
    Zeile 643: Zeile 599:
    {| class="va-table va-table-full va-table-center sortable"
    {| class="va-table va-table-full va-table-center sortable"
    ! style="width:92px" |
    ! style="width:92px" |
    ! {{icon|shotgun|x18px|tooltip=Shotgun name}}<br/>
    ! {{icon|shotgun|x18px|tooltip=Shotgun name}}<br />
    ! {{icon|damage|x18px|tooltip=Weapon damage}}<br/>
    ! {{icon|damage|x18px|tooltip=Weapon damage}}<br />
    ! Angriffsmodus<br/>
    ! Angriffsmodus<br />
    ! {{icon|sequence|x18px|tooltip=Shots per burst}}<br/>
    ! {{icon|sequence|x18px|tooltip=Shots per burst}}<br />
    ! {{icon|ap|x18px|tooltip=Action Point cost}}<br/>
    ! {{icon|ap|x18px|tooltip=Action Point cost}}<br />
    ! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br/>
    ! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br />
    ! {{icon|range|x18px|tooltip=Weapon range}}<br/>
    ! {{icon|range|x18px|tooltip=Weapon range}}<br />
    ! {{icon|ammo|x18px|tootip=Ammunition used}}<br/>
    ! {{icon|ammo|x18px|tootip=Ammunition used}}<br />
    ! {{icon|mag|x18px|tooltip=Ammunition Capacity}}<br/>
    ! {{icon|mag|x18px|tooltip=Ammunition Capacity}}<br />
    ! {{icon|merchant|x18px|tooltip=Value in caps}}<br/>
    ! {{icon|merchant|x18px|tooltip=Value in caps}}<br />
    ! {{icon|weight|x18px|tooltip=Weight}}<br/>
    ! {{icon|weight|x18px|tooltip=Weight}}<br />
    ! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br/>
    ! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br />
    ! {{icon|fist|x18px|tooltip=Strength required}}<br/>
    ! {{icon|fist|x18px|tooltip=Strength required}}<br />
    ! Prototype id<br/>
    ! Prototype id<br />
     
    |- style="height:16px;"
    |- style="height:16px;"
    | rowspan="3" | [[File:Fo1_Combat_Shotgun.png|80px|link=Combat shotgun (Fallout)|Combat shotgun]]
    | rowspan="3" | [[File:Fo1_Combat_Shotgun.png|80px|link=Combat shotgun (Fallout)|Combat shotgun]]
    Zeile 674: Zeile 629:
    | rowspan="3" | 5
    | rowspan="3" | 5
    | rowspan="3" | {{proto|00000242}}
    | rowspan="3" | {{proto|00000242}}
    |- style="height:16px;"
    |- style="height:16px;"
    | Aimed
    | Aimed
    Zeile 681: Zeile 635:
    | 2.5-4.2
    | 2.5-4.2
    | 22
    | 22
    |- style="height:16px;"
    |- style="height:16px;"
    | Burst
    | Burst
    Zeile 688: Zeile 641:
    | 7.5-12.6
    | 7.5-12.6
    | 18
    | 18
    |- style="height:16px;"
    |- style="height:16px;"
    | rowspan="2" | [[File:Fo1_Shotgun.png|80px|link=Shotgun (Fallout)|Shotgun]]
    | rowspan="2" | [[File:Fo1_Shotgun.png|80px|link=Shotgun (Fallout)|Shotgun]]
    Zeile 705: Zeile 657:
    | rowspan="2" | 4
    | rowspan="2" | 4
    | rowspan="2" | {{proto|00000094}}
    | rowspan="2" | {{proto|00000094}}
    |- style="height:16px;"
    |- style="height:16px;"
    | Aimed
    | Aimed
    Zeile 718: Zeile 669:
    {| class="va-table va-table-full va-table-center sortable"
    {| class="va-table va-table-full va-table-center sortable"
    ! style="width:92px" |
    ! style="width:92px" |
    ! {{icon|big gun|x18px|tooltip=Big Gun name}}<br/>
    ! {{icon|big gun|x18px|tooltip=Big Gun name}}<br />
    ! {{icon|damage|x18px|tooltip=Weapon damage}}<br/>
    ! {{icon|damage|x18px|tooltip=Weapon damage}}<br />
    ! Angriffsmodus<br/>
    ! Angriffsmodus<br />
    ! {{icon|sequence|x18px|tooltip=Shots per burst}}<br/>
    ! {{icon|sequence|x18px|tooltip=Shots per burst}}<br />
    ! {{icon|ap|x18px|tooltip=Action Point cost}}<br/>
    ! {{icon|ap|x18px|tooltip=Action Point cost}}<br />
    ! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br/>
    ! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br />
    ! {{icon|range|x18px|tooltip=Weapon range}}<br/>
    ! {{icon|range|x18px|tooltip=Weapon range}}<br />
    ! {{icon|ammo|x18px|tootip=Ammunition used}}<br/>
    ! {{icon|ammo|x18px|tootip=Ammunition used}}<br />
    ! {{icon|mag|x18px|tooltip=Ammunition Capacity}}<br/>
    ! {{icon|mag|x18px|tooltip=Ammunition Capacity}}<br />
    ! {{icon|merchant|x18px|tooltip=Value in caps}}<br/>
    ! {{icon|merchant|x18px|tooltip=Value in caps}}<br />
    ! {{icon|weight|x18px|tooltip=Weight}}<br/>
    ! {{icon|weight|x18px|tooltip=Weight}}<br />
    ! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br/>
    ! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br />
    ! {{icon|fist|x18px|tooltip=Strength required}}<br/>
    ! {{icon|fist|x18px|tooltip=Strength required}}<br />
    ! Prototype id<br/>
    ! Prototype id<br />
     
    |- style="height:32px;"
    |- style="height:32px;"
    | [[File:Fo1_Minigun.png|80px|link=Minigun (Fallout)|Minigun]]
    | [[File:Fo1_Minigun.png|80px|link=Minigun (Fallout)|Minigun]]
    Zeile 749: Zeile 699:
    | 7
    | 7
    | {{proto|00000012}}
    | {{proto|00000012}}
    |- style="height:32px;"
    |- style="height:32px;"
    | [[File:Fo1_Flamer.png|80px|link=Flamer (Fallout)|Flamer]]
    | [[File:Fo1_Flamer.png|80px|link=Flamer (Fallout)|Flamer]]
    Zeile 766: Zeile 715:
    | 6
    | 6
    | {{proto|00000011}}
    | {{proto|00000011}}
    |- style="height:32px;"
    |- style="height:32px;"
    | [[File:Fo1_Rocket_Launcher.png|80px|link=Rocket launcher (Fallout)|Rocket launcher]]
    | [[File:Fo1_Rocket_Launcher.png|80px|link=Rocket launcher (Fallout)|Rocket launcher]]
    Zeile 790: Zeile 738:
    {| class="va-table va-table-full va-table-center sortable"
    {| class="va-table va-table-full va-table-center sortable"
    ! style="width:92px" |
    ! style="width:92px" |
    ! {{icon|pistol|x18px|tooltip=Pistol name}}<br/>
    ! {{icon|pistol|x18px|tooltip=Pistol name}}<br />
    ! {{icon|damage|x18px|tooltip=Weapon damage}}<br/>
    ! {{icon|damage|x18px|tooltip=Weapon damage}}<br />
    ! Angriffsmodus<br/>
    ! Angriffsmodus<br />
    ! {{icon|sequence|x18px|tooltip=Shots per burst}}<br/>
    ! {{icon|sequence|x18px|tooltip=Shots per burst}}<br />
    ! {{icon|ap|x18px|tooltip=Action Point cost}}<br/>
    ! {{icon|ap|x18px|tooltip=Action Point cost}}<br />
    ! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br/>
    ! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br />
    ! {{icon|range|x18px|tooltip=Weapon range}}<br/>
    ! {{icon|range|x18px|tooltip=Weapon range}}<br />
    ! {{icon|ammo|x18px|tootip=Ammunition used}}<br/>
    ! {{icon|ammo|x18px|tootip=Ammunition used}}<br />
    ! {{icon|mag|x18px|tooltip=Ammunition Capacity}}<br/>
    ! {{icon|mag|x18px|tooltip=Ammunition Capacity}}<br />
    ! {{icon|merchant|x18px|tooltip=Value in caps}}<br/>
    ! {{icon|merchant|x18px|tooltip=Value in caps}}<br />
    ! {{icon|weight|x18px|tooltip=Weight}}<br/>
    ! {{icon|weight|x18px|tooltip=Weight}}<br />
    ! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br/>
    ! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br />
    ! {{icon|fist|x18px|tooltip=Strength required}}<br/>
    ! {{icon|fist|x18px|tooltip=Strength required}}<br />
    ! Prototype id<br/>
    ! Prototype id<br />
     
    |-class="va-table-highlight" style="height:16px;"
    |-class="va-table-highlight" style="height:16px;"
    | rowspan="2" | [[File:Fo1_alien_blaster.png|x32px|link=Alien blaster (Fallout)|Alien blaster]]
    | rowspan="2" | [[File:Fo1_alien_blaster.png|x32px|link=Alien blaster (Fallout)|Alien blaster]]
    Zeile 821: Zeile 768:
    | rowspan="2" | 2
    | rowspan="2" | 2
    | rowspan="2" | {{proto|00000120}}
    | rowspan="2" | {{proto|00000120}}
    |-class="va-table-highlight" style="height:16px;"
    |-class="va-table-highlight" style="height:16px;"
    | Aimed
    | Aimed
    Zeile 827: Zeile 773:
    | 5
    | 5
    | 6-18
    | 6-18
    |- style="height:16px;"
    |- style="height:16px;"
    | rowspan="2" | [[File:Fo1_Laser_Pistol.png|x32px|link=Laser pistol (Fallout)|Laser pistol]]
    | rowspan="2" | [[File:Fo1_Laser_Pistol.png|x32px|link=Laser pistol (Fallout)|Laser pistol]]
    Zeile 844: Zeile 789:
    | rowspan="2" | 3
    | rowspan="2" | 3
    | rowspan="2" | {{proto|00000016}}
    | rowspan="2" | {{proto|00000016}}
    |- style="height:16px;"
    |- style="height:16px;"
    | Aimed
    | Aimed
    Zeile 850: Zeile 794:
    | 6
    | 6
    | 1.7-3.7
    | 1.7-3.7
    |- style="height:16px;"
    |- style="height:16px;"
    | rowspan="2" | [[File:Fo1_Plasma_Pistol.png|x32px|link=Plasma pistol (Fallout)|Plasma pistol]]
    | rowspan="2" | [[File:Fo1_Plasma_Pistol.png|x32px|link=Plasma pistol (Fallout)|Plasma pistol]]
    Zeile 867: Zeile 810:
    | rowspan="2" | 4
    | rowspan="2" | 4
    | rowspan="2" | {{proto|00000024}}
    | rowspan="2" | {{proto|00000024}}
    |- style="height:16px;"
    |- style="height:16px;"
    | Aimed
    | Aimed
    Zeile 879: Zeile 821:
    {| class="va-table va-table-full va-table-center sortable"
    {| class="va-table va-table-full va-table-center sortable"
    ! style="width:92px" |
    ! style="width:92px" |
    ! {{icon|rifle|x18px|tooltip=Rifle name}}<br/>
    ! {{icon|rifle|x18px|tooltip=Rifle name}}<br />
    ! {{icon|damage|x18px|tooltip=Weapon damage}}<br/>
    ! {{icon|damage|x18px|tooltip=Weapon damage}}<br />
    ! Angriffsmodus<br/>
    ! Angriffsmodus<br />
    ! {{icon|sequence|x18px|tooltip=Shots per burst}}<br/>
    ! {{icon|sequence|x18px|tooltip=Shots per burst}}<br />
    ! {{icon|ap|x18px|tooltip=Action Point cost}}<br/>
    ! {{icon|ap|x18px|tooltip=Action Point cost}}<br />
    ! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br/>
    ! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br />
    ! {{icon|range|x18px|tooltip=Weapon range}}<br/>
    ! {{icon|range|x18px|tooltip=Weapon range}}<br />
    ! {{icon|ammo|x18px|tootip=Ammunition used}}<br/>
    ! {{icon|ammo|x18px|tootip=Ammunition used}}<br />
    ! {{icon|mag|x18px|tooltip=Ammunition Capacity}}<br/>
    ! {{icon|mag|x18px|tooltip=Ammunition Capacity}}<br />
    ! {{icon|merchant|x18px|tooltip=Value in caps}}<br/>
    ! {{icon|merchant|x18px|tooltip=Value in caps}}<br />
    ! {{icon|weight|x18px|tooltip=Weight}}<br/>
    ! {{icon|weight|x18px|tooltip=Weight}}<br />
    ! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br/>
    ! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br />
    ! {{icon|fist|x18px|tooltip=Strength required}}<br/>
    ! {{icon|fist|x18px|tooltip=Strength required}}<br />
    ! Prototype id<br/>
    ! Prototype id<br />
     
    |- style="height:32px;"
    |- style="height:32px;"
    | [[File:Fo1_Gatling_Laser.png|80px|link=Gatling laser (Fallout)|Gatling laser]]
    | [[File:Fo1_Gatling_Laser.png|80px|link=Gatling laser (Fallout)|Gatling laser]]
    Zeile 910: Zeile 851:
    | 6
    | 6
    | {{proto|00000028}}
    | {{proto|00000028}}
    |- style="height:16px;"
    |- style="height:16px;"
    | rowspan="2" | [[File:Fo1_laser_rifle.png|80px|link=Laser rifle (Fallout)|Laser rifle]]
    | rowspan="2" | [[File:Fo1_laser_rifle.png|80px|link=Laser rifle (Fallout)|Laser rifle]]
    Zeile 927: Zeile 867:
    | rowspan="2" | 6
    | rowspan="2" | 6
    | rowspan="2" | {{proto|00000118}}
    | rowspan="2" | {{proto|00000118}}
    |- style="height:16px;"
    |- style="height:16px;"
    | Aimed
    | Aimed
    Zeile 933: Zeile 872:
    | 6
    | 6
    | 4.2-8.3
    | 4.2-8.3
    |- style="height:16px;"
    |- style="height:16px;"
    | rowspan="2" | [[File:Fo1_plasma_rifle.png|80px|link=Plasma rifle (Fallout)|Plasma rifle]]
    | rowspan="2" | [[File:Fo1_plasma_rifle.png|80px|link=Plasma rifle (Fallout)|Plasma rifle]]
    Zeile 950: Zeile 888:
    | rowspan="2" | 6
    | rowspan="2" | 6
    | rowspan="2" | {{proto|00000015}}
    | rowspan="2" | {{proto|00000015}}
    |- style="height:16px;"
    |- style="height:16px;"
    | Aimed
    | Aimed
    Zeile 956: Zeile 893:
    | 6
    | 6
    | 5-10.8
    | 5-10.8
    |- style="height:16px;"
    |- style="height:16px;"
    | rowspan="2" | [[File:Fo1_turbo_plasma_rifle.png|80px|link=Turbo plasma rifle (Fallout)|Turbo plasma rifle]]
    | rowspan="2" | [[File:Fo1_turbo_plasma_rifle.png|80px|link=Turbo plasma rifle (Fallout)|Turbo plasma rifle]]
    Zeile 973: Zeile 909:
    | rowspan="2" | 6
    | rowspan="2" | 6
    | rowspan="2" | {{proto|00000233}}
    | rowspan="2" | {{proto|00000233}}
    |- style="height:16px;"
    |- style="height:16px;"
    | Aimed
    | Aimed
    Zeile 985: Zeile 920:
    {| class="va-table va-table-full va-table-center sortable"
    {| class="va-table va-table-full va-table-center sortable"
    ! style="width:92px" |
    ! style="width:92px" |
    ! {{icon|grenade|x18px|tooltipThrown weapon name}}<br/>
    ! {{icon|grenade|x18px|tooltipThrown weapon name}}<br />
    ! Attack mode<br/>
    ! Attack mode<br />
    ! {{icon|damage|x18px|tooltip=Weapon damage}}<br/>
    ! {{icon|damage|x18px|tooltip=Weapon damage}}<br />
    ! {{icon|ap|x18px|tooltip=Action Point cost}}<br/>
    ! {{icon|ap|x18px|tooltip=Action Point cost}}<br />
    ! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br/>
    ! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br />
    ! {{icon|range|x18px|tooltip=Weapon range}}<br/>
    ! {{icon|range|x18px|tooltip=Weapon range}}<br />
    ! {{icon|ammo|x18px|tootip=Ammunition used}}<br/>
    ! {{icon|ammo|x18px|tootip=Ammunition used}}<br />
    ! {{icon|mag|x18px|tooltip=Ammunition Capacity}}<br/>
    ! {{icon|mag|x18px|tooltip=Ammunition Capacity}}<br />
    ! {{icon|merchant|x18px|tooltip=Value in caps}}<br/>
    ! {{icon|merchant|x18px|tooltip=Value in caps}}<br />
    ! {{icon|weight|x18px|tooltip=Weight}}<br/>
    ! {{icon|weight|x18px|tooltip=Weight}}<br />
    ! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br/>
    ! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br />
    ! {{icon|fist|x18px|tooltip=Strength required}}<br/>
    ! {{icon|fist|x18px|tooltip=Strength required}}<br />
    ! Prototype id<br/>
    ! Prototype id<br />
     
    |- style="height:32px;"
    |- style="height:32px;"
    | [[File:Fo1_Flare.png|x32px|link=Flare (Fallout)|Flare]]
    | [[File:Fo1_Flare.png|x32px|link=Flare (Fallout)|Flare]]
    Zeile 1.014: Zeile 948:
    | 0
    | 0
    | {{proto|00000079}}
    | {{proto|00000079}}
    |- style="height:32px;"
    |- style="height:32px;"
    | [[File:Fo1_frag_grenade.png|x32px|link=Frag grenade (Fallout)|Frag grenade]]
    | [[File:Fo1_frag_grenade.png|x32px|link=Frag grenade (Fallout)|Frag grenade]]
    Zeile 1.030: Zeile 963:
    | 3
    | 3
    | {{proto|00000025}}
    | {{proto|00000025}}
    |- style="height:32px;"
    |- style="height:32px;"
    | [[File:Fo1_plasma_grenade.png|x32px|link=Plasma grenade (Fallout)|Plasma grenade]]
    | [[File:Fo1_plasma_grenade.png|x32px|link=Plasma grenade (Fallout)|Plasma grenade]]
    Zeile 1.046: Zeile 978:
    | 4
    | 4
    | {{proto|00000026}}
    | {{proto|00000026}}
    |- style="height:32px;"
    |- style="height:32px;"
    | [[File:Fo1_pulse_grenade.png|x32px|link=Pulse grenade (Fallout)|Pulse grenade]]
    | [[File:Fo1_pulse_grenade.png|x32px|link=Pulse grenade (Fallout)|Pulse grenade]]
    Zeile 1.062: Zeile 993:
    | 4
    | 4
    | {{proto|00000027}}
    | {{proto|00000027}}
    |- style="height:32px;"
    |- style="height:32px;"
    | [[File:ROCK.gif|x32px|link=Rock (Fallout)|Rock]]
    | [[File:ROCK.gif|x32px|link=Rock (Fallout)|Rock]]
    Zeile 1.078: Zeile 1.008:
    | 1
    | 1
    | {{proto|00000019}}
    | {{proto|00000019}}
    |- style="height:32px;"
    |- style="height:32px;"
    | [[File:Spear.gif|80px|link=Spear (Fallout)|Spear]]
    | [[File:Spear.gif|80px|link=Spear (Fallout)|Spear]]
    Zeile 1.094: Zeile 1.023:
    | 4
    | 4
    | {{proto|00000007}}
    | {{proto|00000007}}
    |- style="height:32px;"
    |- style="height:32px;"
    | [[File:Fo1_Throwing_Knife.png|x32px|link=Throwing knife (Fallout)|Throwing knife]]
    | [[File:Fo1_Throwing_Knife.png|x32px|link=Throwing knife (Fallout)|Throwing knife]]
    Zeile 1.116: Zeile 1.044:
    {| class="va-table va-table-full va-table-center sortable"
    {| class="va-table va-table-full va-table-center sortable"
    ! style="width:92px" |
    ! style="width:92px" |
    ! {{icon|mine|x18px|tooltip=Trap name}}<br/>
    ! {{icon|mine|x18px|tooltip=Trap name}}<br />
    ! Angriffsmodus<br/>
    ! Angriffsmodus<br />
    ! {{icon|damage|x18px|tooltip=Weapon damage}}<br/>
    ! {{icon|damage|x18px|tooltip=Weapon damage}}<br />
    ! {{icon|ap|x18px|tooltip=Action Point cost}}<br/>
    ! {{icon|ap|x18px|tooltip=Action Point cost}}<br />
    ! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br/>
    ! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br />
    ! {{icon|range|x18px|tooltip=Weapon range}}<br/>
    ! {{icon|range|x18px|tooltip=Weapon range}}<br />
    ! {{icon|ammo|x18px|tootip=Ammunition used}}<br/>
    ! {{icon|ammo|x18px|tootip=Ammunition used}}<br />
    ! {{icon|mag|x18px|tooltip=Ammunition Capacity}}<br/>
    ! {{icon|mag|x18px|tooltip=Ammunition Capacity}}<br />
    ! {{icon|merchant|x18px|tooltip=Value in caps}}<br/>
    ! {{icon|merchant|x18px|tooltip=Value in caps}}<br />
    ! {{icon|weight|x18px|tooltip=Weight}}<br/>
    ! {{icon|weight|x18px|tooltip=Weight}}<br />
    ! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br/>
    ! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br />
    ! {{icon|fist|x18px|tooltip=Strength required}}<br/>
    ! {{icon|fist|x18px|tooltip=Strength required}}<br />
    ! Prototype id<br/>
    ! Prototype id<br />
     
    |- style="height:32px;"
    |- style="height:32px;"
    | [[File:Fo1_Dynamite.png|x32px|link=Dynamite (Fallout)|Dynamite]]
    | [[File:Fo1_Dynamite.png|x32px|link=Dynamite (Fallout)|Dynamite]]
    Zeile 1.145: Zeile 1.072:
    | 0
    | 0
    | {{proto|00000051}}
    | {{proto|00000051}}
    |- style="height:32px;"
    |- style="height:32px;"
    | [[File:Fo1_Plastic_Explosives_Armed.png|x32px|link=Plastic explosives (Fallout)|Plastic explosives]]
    | [[File:Fo1_Plastic_Explosives_Armed.png|x32px|link=Plastic explosives (Fallout)|Plastic explosives]]
    Zeile 1.167: Zeile 1.093:
    {| class="va-table va-table-full va-table-center sortable"
    {| class="va-table va-table-full va-table-center sortable"
    ! style="width:92px" |
    ! style="width:92px" |
    ! {{icon|blade|x18px|tooltip=Weapon name}}<br/>
    ! {{icon|blade|x18px|tooltip=Weapon name}}<br />
    ! Attack mode<br/>
    ! Attack mode<br />
    ! {{icon|damage|x18px|tooltip=Weapon damage}}<br/>
    ! {{icon|damage|x18px|tooltip=Weapon damage}}<br />
    ! {{icon|ap|x18px|tooltip=Action Point cost}}<br/>
    ! {{icon|ap|x18px|tooltip=Action Point cost}}<br />
    ! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br/>
    ! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br />
    ! {{icon|range|x18px|tooltip=Weapon range}}<br/>
    ! {{icon|range|x18px|tooltip=Weapon range}}<br />
    ! {{icon|ammo|x18px|tootip=Ammunition used}}<br/>
    ! {{icon|ammo|x18px|tootip=Ammunition used}}<br />
    ! {{icon|mag|x18px|tooltip=Ammunition Capacity}}<br/>
    ! {{icon|mag|x18px|tooltip=Ammunition Capacity}}<br />
    ! {{icon|merchant|x18px|tooltip=Value in caps}}<br/>
    ! {{icon|merchant|x18px|tooltip=Value in caps}}<br />
    ! {{icon|weight|x18px|tooltip=Weight}}<br/>
    ! {{icon|weight|x18px|tooltip=Weight}}<br />
    ! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br/>
    ! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br />
    ! {{icon|fist|x18px|tooltip=Strength required}}<br/>
    ! {{icon|fist|x18px|tooltip=Strength required}}<br />
    ! Prototype id<br/>
    ! Prototype id<br />
     
    |- style="height:16px;"
    |- style="height:16px;"
    | rowspan="2" | [[File:OldKnife.png|x32px|link=Old knife]]
    | rowspan="2" | [[File:OldKnife.png|x32px|link=Old knife]]
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    |- style="height:16px;"
    |- style="height:16px;"
    | Thrust
    | Thrust

    Version vom 19. Dezember 2016, 19:05 Uhr

    -->]]

     
    Auf dieser Seite werden alle Waffen aus Fallout aufgeführt.
    • Der Inhalt wird auf dieser Seite nur kurz dargestellt. Weitere Einzelheiten sind in den jeweiligen Artikeln zu finden.
    • Für Waffen in anderen Ablegern der Fallout-Reihe, siehe Waffe.
    • Für eine Übersicht der Inhalte aus Fallout, siehe Portal:Fallout.

    Legende

    • Angriffsmodus: The mode of attack, e.g. single shot, aimed shot, burst fire, thrown, swing, thrust, or punch.
    • Shots per burst: The number of shots per use, or burst.
    • Weapon damage: The damage caused by a single attack of the weapon.
    • Action Point cost: The AP cost of a single attack of the weapon.
    • Damage per Action Point: The damage per AP of a single attack of the weapon. Burst fire is multiplied by the number of shots in a burst.
    • Weapon range: The maximum range of a weapon, in hexes.
    • Munition: The type of ammunition, if any, consumed by the weapon.
    • Ammunition Capacity: The maximum amount of ammunition held by the weapon's magazine.
    • Value in caps: The value of the weapon, in Kronkorken.
    • Weight: The weight of the weapon.
    • Value to weight ratio: The ratio of value to weight of the weapon.
    • Strength required: The minimum ST required for the weapon.
    • Prototype id: The prototype id of the weapon.

    Unbewaffnet

    Unarmed weapon name
    Angriffsmodus
    Weapon damage
    Action Point cost
    Damage per Action Point
    Weapon range
    Munition
    Ammunition Capacity
    Value in caps
    Weight
    Value to weight ratio
    Strength required
    Prototype id
    Brass knuckles Brass knuckles Punch 2-5 3 0.67-1.67 1 - - 40 1 40 1 00000021
    Power fist Power fist Punch 12-24 3 4-8 1 SEC 25 2200 7 314 1 00000235
    Rock Rock Punch 1-4 3 0.33-1.33 1 - - 0 1 0 1 00000019
    Spiked knuckles Spiked knuckles Punch 4-10 3 1.3-3.3 1 - - 250 1 250 1 00000234

    Nahkampfwaffen

    Melee weapon name
    Attack mode
    Weapon damage
    Action Point cost
    Damage per Action Point
    Weapon range
    Munition
    Ammunition Capacity
    Value in caps
    Weight
    Value to weight ratio
    Strength required
    Prototype id
    Cattle prod Cattle prod Swing 12-20 Elektrisch 4 3-5 1 SEC 20 600 3 200 4 00000160
    Thrust 12-20 4 3-5
    Club Club Swing 1-6 3 0.33-2 1 - - 30 3 10 3 00000005
    Combat knife Combat knife Swing 3-10 3 1-3.3 1 - - 165 2 82.5 2 00000236
    Thrust 3-10 3 1-3.3
    Crowbar Crowbar Swing 3-10 4 0.75-2.5 1 - - 65 5 13 5 00000020
    Knife Messer Swing 1-6 3 0.33-2 1 - - 40 1 40 2 00000004
    Thrust 1-6 3 0.33-2
    Ripper Ripper Swing 15-32 4 3.75-8 1 SEC 30 900 2 450 4 00000116
    Sledgehammer Sledgehammer Swing 4-9 4 1-2.1 2 - - 120 12 10 6 00000006
    Thrust 4-9 5 0.8-1.8
    Spear Speer Thrust 3-10 4 0.75-2.5 2 - - 80 4 20 4 00000007
    Super sledge Super sledge Swing 18-36 3 6-12 2 - - 3750 12 312.5 5 00000115
    Thrust 18-36 4 4.5-9
    Throwing knife Throwing knife Swing 3-6 4 0.75-1.5 1 - - 100 1 100 3 00000045

    Kleine Waffen

    Pistolen

    Pistol name
    Weapon damage
    Angriffsmodus
    Action Point cost
    Damage per Action Point
    Weapon range
    Munition
    Ammunition Capacity
    Value in caps
    Weight
    Value to weight ratio
    Strength required
    Prototype id
    .223 pistol .223 pistol 20-30 Single 5 4-6 30 .223 FMJ 5 3500 5 700 5 00000241
    Aimed 6 4-6
    9mm Mauser 5-10 Single 4 1.25-2.5 22 9mm 7 1500 3 500 3 00000122
    Aimed 5 1-2
    10mm pistol 10mm pistol 5-12 Single 5 1-2.4 25 10mm 12 250 3 83.3 3 00000008
    Aimed 6 .83-2
    14mm pistol 14mm pistol 12-22 Single 5 2.4-4.4 24 14mm AP 6 1100 4 275 5 00000022
    Aimed 6 2-3.6
    Desert Eagle .44 Desert Eagle .44 10-16 Single 5 2-3.2 25 .44 magnum 8 800 4 200 4 00000018
    Aimed 6 1.6-2.6

    SMGs

    Submachinegun name
    Weapon damage
    Angriffsmodus
    Shots per burst
    Action Point cost
    Damage per Action Point
    Weapon range
    Munition
    Ammunition Capacity
    Value in caps
    Weight
    Value to weight ratio
    Strength required
    Prototype id
    10mm SMG 10mm SMG 5-12 Single 1 5 1-2.4 25 10mm 30 1000 5 200 4 00000009
    Aimed 1 6 .83-2 25
    Burst 10 6 8.3-20 20

    Gewehre

    Rifle name
    Weapon damage
    Angriffsmodus
    Shots per burst
    Action Point cost
    Damage per Action Point
    Weapon range
    Munition
    Ammunition Capacity
    Value in caps
    Weight
    Value to weight ratio
    Strength required
    Prototype id
    Assault rifle Assault rifle 8-16 Single 1 5 1.6-3.2 45 5mm 24 1300 7 185.7 5 00000023
    Aimed 1 6 1.3-2.6 45
    Burst 8 6 10.6-21.3 38
    Hunting rifle Hunting rifle 8-20 Single 1 5 1.6-4 40 .223 10 1000 9 111 5 00000010
    Aimed 1 6 1.3-2.6 45
    Red Ryder BB gun Red Ryder BB gun 1-3 Single 1 4 .25-.75 30 BB 100 200 5 40 3 00000161
    Aimed 1 5 .2-.6 30
    Red Ryder LE BB gun 25 Single 1 4 6.25 32 BB 100 3500 5 700 4 00000162
    Aimed 1 5 5.0 32
    Sniper rifle Sniper rifle 14-34 Single 1 6 2.3-5.6 50 .223 6 2200 10 220 5 00000143
    Aimed 1 7 2-4.9 50

    Schrotflinten

    Shotgun name
    Weapon damage
    Angriffsmodus
    Shots per burst
    Action Point cost
    Damage per Action Point
    Weapon range
    Munition
    Ammunition Capacity
    Value in caps
    Weight
    Value to weight ratio
    Strength required
    Prototype id
    Combat shotgun Combat shotgun 15-25 Single 1 5 3-5 22 12 GA 12 2750 10 275 5 00000242
    Aimed 1 6 2.5-4.2 22
    Burst 3 6 7.5-12.6 18
    Shotgun Shotgun 12-22 Single 1 5 2.4-4.4 14 12 GA 2 800 5 160 4 00000094
    Aimed 1 6 2-3.7 14

    Große Waffen

    Big Gun name
    Weapon damage
    Angriffsmodus
    Shots per burst
    Action Point cost
    Damage per Action Point
    Weapon range
    Munition
    Ammunition Capacity
    Value in caps
    Weight
    Value to weight ratio
    Strength required
    Prototype id
    Minigun Minigun 7-11 Burst 40 6 46.6-73.3 35 5mm 120 3800 28 135.7 7 00000012
    Flamer Flamer 40-90 Burst 1 6 6.7-15 5 Flamer fuel 5 2000 28 71.4 6 00000011
    Rocket launcher Rocket launcher 35-100 Explosion Single 1 6 5.8-16.7 40 Rocket 1 2300 15 153.3 6 00000013

    Energiewaffen

    Pistolen

    Pistol name
    Weapon damage
    Angriffsmodus
    Shots per burst
    Action Point cost
    Damage per Action Point
    Weapon range
    Munition
    Ammunition Capacity
    Value in caps
    Weight
    Value to weight ratio
    Strength required
    Prototype id
    Alien blaster Alien blaster 30-90 Elektrisch Single 1 4 7.5-22.5 10 SEC 30 10000 2 5000 2 00000120
    Aimed 1 5 6-18
    Laser pistol Laser pistol 10-22 Laser Single 1 5 2-4.4 35 SEC 12 1400 4 350 3 00000016
    Aimed 1 6 1.7-3.7
    Plasma pistol Plasma pistol 15-35 Plasma Single 1 5 3-7 20 SEC 16 2750 4 687.5 4 00000024
    Aimed 1 6 2.5-5.83

    Gewehre

    Rifle name
    Weapon damage
    Angriffsmodus
    Shots per burst
    Action Point cost
    Damage per Action Point
    Weapon range
    Munition
    Ammunition Capacity
    Value in caps
    Weight
    Value to weight ratio
    Strength required
    Prototype id
    Gatling laser Gatling laser 20-40 Laser Burst 6 6 20-40 40 MFC 30 7500 24 312.5 6 00000028
    Laser rifle Laser rifle 25-50 Laser Single 1 5 5-10 45 MFC 12 5000 12 416.7 6 00000118
    Aimed 1 6 4.2-8.3
    Plasma rifle Plasma rifle 30-65 Plasma Single 1 5 6-13 25 MFC 10 4000 12 333.3 6 00000015
    Aimed 1 6 5-10.8
    Turbo plasma rifle Turbo plasma rifle 35-70 Plasma Single 1 4 8.8-17.5 35 MFC 10 10000 14 714.3 6 00000233
    Aimed 1 5 7-14

    Wurfwaffen

    Granate
    Attack mode
    Weapon damage
    Action Point cost
    Damage per Action Point
    Weapon range
    Munition
    Ammunition Capacity
    Value in caps
    Weight
    Value to weight ratio
    Strength required
    Prototype id
    Flare Flare Throw 1 1 1 15 - - 35 1 35 0 00000079
    Frag grenade Frag grenade Throw 20-35 4 5-8.8 15 - - 150 1 150 3 00000025
    Plasma grenade Plasma grenade Throw 40-90 Plasma 4 10-22.5 15 - - 300 1 300 4 00000026
    Pulse grenade Pulse grenade Throw 100-150 EMP 4 25-37.5 15 - - 250 1 250 4 00000027
    Rock Rock Throw 1-4 4 .25-1 15 - - 0 1 0 1 00000019
    Spear Spear Throw 3-10 6 .5-1.7 8 - - 80 4 20 4 00000007
    Throwing knife Throwing knife Swing 3-6 5 .6-1.2 16 - - 100 1 100 3 00000045

    Fallen

    Trap name
    Angriffsmodus
    Weapon damage
    Action Point cost
    Damage per Action Point
    Weapon range
    Munition
    Ammunition Capacity
    Value in caps
    Weight
    Value to weight ratio
    Strength required
    Prototype id
    Dynamite Dynamite Placed 30-50 - - 0 - - 500 5 100 0 00000051
    Plastic explosives Plastic explosives Placed 40-80 - - 0 - - 1250 3 416.7 0 00000085

    Geschnittener Inhalt

    Weapon name
    Attack mode
    Weapon damage
    Action Point cost
    Damage per Action Point
    Weapon range
    Munition
    Ammunition Capacity
    Value in caps
    Weight
    Value to weight ratio
    Strength required
    Prototype id
    Old knife Swing N/A 3 N/A 1 - - N/A N/A N/A N/A N/A
    Thrust N/A 3 N/A

    Siehe auch

    es:Armas de Fallout pl:Bronie w Fallout pt:Armas do Fallout ru:Оружие Fallout