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    Waffen (Fallout): Unterschied zwischen den Versionen

    Tritt unserem Discord bei und informiere dich auf unserem Twitter-Kanal über die aktuellsten Themen rund um Fallout!
    RhageXXX (Diskussion | Beiträge)
    Alessio79 (Diskussion | Beiträge)
    Keine Bearbeitungszusammenfassung
    Zeile 1: Zeile 1:
    {{cleanup|Braucht noch Übesetzung}}
    {{cleanup|Braucht noch Übesetzung.}}
    {{Spiele|FO1}}{{Navbox Übersichten FO1}}
    {{Spiele|FO1}}{{Navbox Übersichten FO1}}
    {{Übersichtsintro
    {{Übersichtsintro
    |subject      =Waffe
    |subject      = Waffe
    |game        =FO1
    |game        = FO1
    |plural      =Waffen
    |plural      = Waffen
    }}
    }}


    ==[[Waffenlos]]==
    == Legende ==
    {| class="va-table"
     
    ! colspan="3"|Unarmed weapons (1-handed)
    * '''Angriffsmodus''': The mode of attack, e.g. single shot, aimed shot, burst fire, thrown, swing, thrust, or punch.
    |-
    * {{icon|sequence|x18px|tooltip=Shots per burst}}: The number of shots per use, or burst.
    ! Name
    * {{icon|damage|x18px|tooltip=Weapon damage}}: The [[Damage|damage]] caused by a single attack of the weapon.
    ! Damage
    * {{icon|ap|x18px|tooltip=Action Point cost}}: The [[Action Points|AP]] cost of a single attack of the weapon.
    ! Min ST
    * {{icon|dap|x18px|tooltip=Damage per Action Point}}: The damage per AP of a single attack of the weapon. Burst fire is multiplied by the number of shots in a burst.
    |-
    * {{icon|range|x18px|tooltip=Weapon range}}: The maximum range of a weapon, in hexes.
    * {{icon|ammo|x18px|tootip=Ammunition used}}: The type of ammunition, if any, consumed by the weapon.
    * {{icon|mag|x18px|tooltip=Ammunition Capacity}}: The maximum amount of ammunition held by the weapon's magazine.
    * {{icon|merchant|x18px|tooltip=Value in caps}}: The value of the weapon, in [[Bottle cap (Fallout)|bottle caps]].
    * {{icon|weight|x18px|tooltip=Weight}}: The weight of the weapon.
    * {{icon|ratio|x18px|tooltip=Value to weight ratio}}: The ratio of value to weight of the weapon.
    * {{icon|fist|x18px|tooltip=Strength required}}: The minimum [[Strength|ST]] required for the weapon.
    * '''Prototype id''': The prototype id of the weapon.
     
    == [[Unbewaffnet]] ==
     
    {| class="va-table va-table-full va-table-center sortable"
    ! style="width:92px" |
    ! {{icon|unarmed|x18px|tooltip=Unarmed weapon name}}<br/>
    ! Angriffsmodus<br/>
    ! {{icon|damage|x18px|tooltip=Weapon damage}}<br/>
    ! {{icon|ap|x18px|tooltip=Action Point cost}}<br/>
    ! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br/>
    ! {{icon|range|x18px|tooltip=Weapon range}}<br/>
    ! {{icon|ammo|x18px|tootip=Ammunition used}}<br/>
    ! {{icon|mag|x18px|tooltip=Ammunition Capacity}}<br/>
    ! {{icon|merchant|x18px|tooltip=Value in caps}}<br/>
    ! {{icon|weight|x18px|tooltip=Weight}}<br/>
    ! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br/>
    ! {{icon|fist|x18px|tooltip=Strength required}}<br/>
    ! Prototype id<br/>
     
    |- style="height:32px;"
    | [[File:Fo1_brass_knuckles.png|x32px|link=Brass knuckles (Fallout)|Brass knuckles]]
    | [[Brass knuckles (Fallout)|Brass knuckles]]
    | [[Brass knuckles (Fallout)|Brass knuckles]]
    | Punch
    | 2-5
    | 2-5
    | 3
    | 0.67-1.67
    | 1
    | 1
    |-
    | -
    | [[Spiked knuckles (Fallout)|Spiked knuckles]]
    | -
    | 4-10
    | 40
    | 1
    | 1
    |-
    | 40
    | [[Rock]]
    | 1-4
    | 1
    | 1
    |}
    | {{proto|00000021}}
    {| class="va-table"
     
    ! colspan="5"|Powered gloves (1-handed)
    |- style="height:32px;"
    |-
    | [[File:Fo1_power_fist.png|x32px|link=Power fist (Fallout)|Power fist]]
    ! Name
    ! Damage
    ! Min ST
    ! Ammunition
    ! Cell capacity
    |-
    | [[Power fist (Fallout)|Power fist]]
    | [[Power fist (Fallout)|Power fist]]
    | Punch
    | 12-24
    | 12-24
    | 3
    | 4-8
    | 1
    | 1
    | [[Small energy cell (Fallout)|Small energy cell]]
    | [[Small energy cell (Fallout)|SEC]]
    | 25
    | 25
    | 2200
    | 7
    | 314
    | 1
    | {{proto|00000235}}
    |- style="height:32px;"
    | [[File:ROCK.gif|x32px|link=Rock (Fallout)|Rock]]
    | [[Rock (Fallout)|Rock]]
    | Punch
    | 1-4
    | 3
    | 0.33-1.33
    | 1
    | -
    | -
    | 0
    | 1
    | 0
    | 1
    | {{proto|00000019}}
    |- style="height:32px;"
    | [[File:Fo1_spiked_knuckles.png|x32px|link=Spiked knuckles (Fallout)|Spiked knuckles]]
    | [[Spiked knuckles (Fallout)|Spiked knuckles]]
    | Punch
    | 4-10
    | 3
    | 1.3-3.3
    | 1
    | -
    | -
    | 250
    | 1
    | 250
    | 1
    | {{proto|00000234}}
    |}
    |}


    ==[[Nahkampfwaffen]]==
    == [[Nahkampfwaffen]] ==
    {| class="va-table"
     
    ! Name
    {| class="va-table va-table-full va-table-center sortable"
    ! Damage
    ! style="width:92px" |
    ! Min ST
    ! {{icon|blade|x18px|tooltip=Melee weapon name}}<br/>
    |-
    ! Attack mode<br/>
    ! colspan="3"|Messer
    ! {{icon|damage|x18px|tooltip=Weapon damage}}<br/>
    |-
    ! {{icon|ap|x18px|tooltip=Action Point cost}}<br/>
    | [[Combat knife (Fallout)|Combat knife]]
    ! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br/>
    ! {{icon|range|x18px|tooltip=Weapon range}}<br/>
    ! {{icon|ammo|x18px|tootip=Ammunition used}}<br/>
    ! {{icon|mag|x18px|tooltip=Ammunition Capacity}}<br/>
    ! {{icon|merchant|x18px|tooltip=Value in caps}}<br/>
    ! {{icon|weight|x18px|tooltip=Weight}}<br/>
    ! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br/>
    ! {{icon|fist|x18px|tooltip=Strength required}}<br/>
    ! Prototype id<br/>
     
    |- style="height:16px;"
    | rowspan="2" | [[File:Fo1_Cattle_Prod.png|x32px|link=Cattle prod (Fallout)|Cattle prod]]
    | rowspan="2" | [[Cattle prod (Fallout)|Cattle prod]]
    | Swing
    | 12-20 {{icon|electrical}}
    | 4
    | 3-5
    | rowspan="2" | 1
    | rowspan="2" | [[Small energy cell (Fallout)|SEC]]
    | rowspan="2" | 20
    | rowspan="2" | 600
    | rowspan="2" | 3
    | rowspan="2" | 200
    | rowspan="2" | 4
    | rowspan="2" | {{proto|00000160}}
     
    |- style="height:16px;"
    | Thrust
    | 12-20
    | 4
    | 3-5
     
    |- style="height:32px;"
    | [[File:Fo1_Club.png|x32px|link=Club (Fallout)|Club]]
    | [[Club (Fallout)|Club]]
    | Swing
    | 1-6
    | 3
    | 0.33-2
    | 1
    | -
    | -
    | 30
    | 3
    | 10
    | 3
    | {{proto|5}}
     
    |- style="height:16px;"
    | rowspan="2" | [[File:Fo1_combat_knife.png|x32px|link=Combat knife (Fallout)|Combat knife]]
    | rowspan="2" | [[Combat knife (Fallout)|Combat knife]]
    | Swing
    | 3-10
    | 3-10
    | 2
    |-
    | [[Messer (Fallout)|Messer]]
    | 1-6
    | 2
    |-
    | [[Throwing knife (Fallout)|Throwing knife]]
    | 3-6
    | 3
    | 3
    |-
    | 1-3.3
    ! colspan="3"|Clubs
    | rowspan="2" | 1
    |-
    | rowspan="2" | -
    | [[Club (Fallout)|Club]]
    | rowspan="2" | -
    | 1-6
    | rowspan="2" | 165
    | rowspan="2" | 2
    | rowspan="2" | 82.5
    | rowspan="2" | 2
    | rowspan="2" | {{proto|00000236}}
     
    |- style="height:16px;"
    | Thrust
    | 3-10
    | 3
    | 3
    |-
    | 1-3.3
     
    |- style="height:32px;"
    | [[File:Fo1_Crowbar.png|x32px|link=Crowbar (Fallout)|Crowbar]]
    | [[Crowbar (Fallout)|Crowbar]]
    | [[Crowbar (Fallout)|Crowbar]]
    | Swing
    | 3-10
    | 3-10
    | 4
    | 0.75-2.5
    | 1
    | -
    | -
    | 65
    | 5
    | 5
    |-
    | 13
    ! colspan="3"|Spears
    |-
    | [[speer (Fallout)|Speer]]
    | 3-10
    | 4
    |}
    <br />
    {| class="va-table"
    |-align="center"
    ! colspan="5"|Two-handed melee weapons
    |-
    ! Name
    ! Damage
    ! Min ST
    |-
    | [[Sledgehammer (Fallout)|Sledgehammer]]
    | 4-9
    | 6
    |-
    | [[Super sledge (Fallout)|Super sledge]]
    | 18-36
    | 5
    | 5
    |}
    | {{proto|00000020}}
    <br />
     
    {| class="va-table"
    |- style="height:16px;"
    ! colspan="5"|Powered melee weapons
    | rowspan="2" | [[File:Fo1_Knife.png|x32px|link=Knife (Fallout)|Knife]]
    |-
    | rowspan="2" | [[Knife (Fallout)|Knife]]
    ! Name
    | Swing
    ! Damage
    | 1-6
    ! Min ST
    | 3
    ! Ammunition
    | 0.33-2
    ! Cell capacity
    | rowspan="2" | 1
    |-
    | rowspan="2" | -
    | rowspan="2" | -
    | rowspan="2" | 40
    | rowspan="2" | 1
    | rowspan="2" | 40
    | rowspan="2" | 2
    | rowspan="2" | {{proto|4}}
     
    |- style="height:16px;"
    | Thrust
    | 1-6
    | 3
    | 0.33-2
     
    |- style="height:32px;"
    | [[File:Fo1_Ripper.png|x32px|link=Ripper (Fallout)|Ripper]]
    | [[Ripper (Fallout)|Ripper]]
    | [[Ripper (Fallout)|Ripper]]
    | Swing
    | 15-32
    | 15-32
    | 4
    | 4
    | [[Small energy cell (Fallout)|Small energy cell]]
    | 3.75-8
    | 1
    | [[Small energy cell (Fallout)|SEC]]
    | 30
    | 30
    |-
    | 900
    | [[Cattle prod (Fallout)|Cattle prod]]
    | 2
    | 12-20
    | 450
    | 4
    | {{proto|00000116}}
     
    |- style="height:16px;"
    | rowspan="2" | [[File:Fo1_Sledgehammer.png|80px|link=Sledgehammer (Fallout)|Sledgehammer]]
    | rowspan="2" |  [[Sledgehammer (Fallout)|Sledgehammer]]
    | Swing
    | 4-9
    | 4
    | 1-2.1
    | rowspan="2" | 2
    | rowspan="2" | -
    | rowspan="2" | -
    | rowspan="2" | 120
    | rowspan="2" | 12
    | rowspan="2" | 10
    | rowspan="2" | 6
    | rowspan="2" | {{proto|6}}
     
    |- style="height:16px;"
    | Thrust
    | 4-9
    | 5
    | 0.8-1.8
     
    |- style="height:32px;"
    | [[File:Spear.gif|80px|link=Spear (Fallout)|Spear]]
    | [[Spear (Fallout)|Spear]]
    | Thrust
    | 3-10
    | 4
    | 0.75-2.5
    | 2
    | -
    | -
    | 80
    | 4
    | 4
    | [[Small energy cell (Fallout)|Small energy cell]]
    | 20
    | 20
    |-
    | 4
    | colspan="5"|''Note:All powered melee weapons are also one-handed''
    | {{proto|7}}
     
    |- style="height:16px;"
    | rowspan="2" | [[File:Fo1_Super_Sledge.png|x32px|link=Super sledge (Fallout)|Super sledge]]
    | rowspan="2" |  [[Super sledge (Fallout)|Super sledge]]
    | Swing
    | 18-36
    | 3
    | 6-12
    | rowspan="2" | 2
    | rowspan="2" | -
    | rowspan="2" | -
    | rowspan="2" | 3750
    | rowspan="2" | 12
    | rowspan="2" | 312.5
    | rowspan="2" | 5
    | rowspan="2" | {{proto|00000115}}
     
    |- style="height:16px;"
    | Thrust
    | 18-36
    | 4
    | 4.5-9
     
    |- style="height:32px;"
    | [[File:Fo1_Throwing_Knife.png|x32px|link=Throwing knife (Fallout)|Throwing knife]]
    | [[Throwing knife (Fallout)|Throwing knife]]
    | Swing
    | 3-6
    | 4
    | 0.75-1.5
    | 1
    | -
    | -
    | 100
    | 1
    | 100
    | 3
    | {{proto|00000045}}
    |}
    |}


    ==[[Kleine Waffen]]==
    == [[Kleine Waffen]] ==
    ===Pistolen===
    === Pistolen ===
    {| class="va-table sortable"
     
    ! Name
    {| class="va-table va-table-full va-table-center sortable"
    ! Range
    ! style="width:92px" |
    ! Damage
    ! {{icon|pistol|x18px|tooltip=Pistol name}}<br/>
    ! Min ST
    ! {{icon|damage|x18px|tooltip=Weapon damage}}<br/>
    ! [[Action Points|AP cost]]<br />([[Single Shot|S]]/[[Aimed Shot|A]]/[[Burst Shot|B]])
    ! Angriffsmodus<br/>
    ! Hands Req
    ! {{icon|ap|x18px|tooltip=Action Point cost}}<br/>
    ! Ammo type
    ! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br/>
    ! Magazine size
    ! {{icon|range|x18px|tooltip=Weapon range}}<br/>
    |-
    ! {{icon|ammo|x18px|tootip=Ammunition used}}<br/>
    | [[.223 pistol (Fallout)|.223 pistol]]
    ! {{icon|mag|x18px|tooltip=Ammunition Capacity}}<br/>
    | 30
    ! {{icon|merchant|x18px|tooltip=Value in caps}}<br/>
    | 20-30
    ! {{icon|weight|x18px|tooltip=Weight}}<br/>
    ! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br/>
    ! {{icon|fist|x18px|tooltip=Strength required}}<br/>
    ! Prototype id<br/>
     
    |- style="height:16px;"
    | rowspan="2" | [[File:Fo1_.223_Pistol.png|x32px|link=.223 pistol (Fallout)|.223 pistol]]
    | rowspan="2" | [[.223 pistol (Fallout)|.223 pistol]]
    | rowspan="2" | 20-30
    | Single
    | 5
    | 4-6
    | rowspan="2" | 30
    | rowspan="2" | [[.223 FMJ]]
    | rowspan="2" | 5
    | rowspan="2" | 3500
    | rowspan="2" | 5
    | rowspan="2" | 700
    | rowspan="2" | 5
    | rowspan="2" | {{proto|00000241}}
     
    |- style="height:16px;"
    | Aimed
    | 6
    | 4-6
     
    |- style="height:16px;"
    | rowspan="2" | [[File:Fo1_9mm_Mouser.png|x32px|link=9mm Mauser]]
    | rowspan="2" | [[9mm Mauser]]
    | rowspan="2" | 5-10
    | Single
    | 4
    | 1.25-2.5
    | rowspan="2" | 22
    | rowspan="2" | [[9mm_(Fallout)|9mm]]
    | rowspan="2" | 7
    | rowspan="2" | 1500
    | rowspan="2" | 3
    | rowspan="2" | 500
    | rowspan="2" | 3
    | rowspan="2" | {{proto|00000122}}
     
    |- style="height:16px;"
    | Aimed
    | 5
    | 1-2
     
    |- style="height:16px;"
    | rowspan="2" | [[File:Fo1_10mm_Pistol.png|x32px|link=10mm pistol (Fallout)|10mm pistol]]
    | rowspan="2" | [[10mm pistol (Fallout)|10mm pistol]]
    | rowspan="2" | 5-12
    | Single
    | 5
    | 1-2.4
    | rowspan="2" | 25
    | rowspan="2" | [[10mm_(Fallout)|10mm]]
    | rowspan="2" | 12
    | rowspan="2" | 250
    | rowspan="2" | 3
    | rowspan="2" | 83.3
    | rowspan="2" | 3
    | rowspan="2" | {{proto|8}}
     
    |- style="height:16px;"
    | Aimed
    | 6
    | .83-2
     
    |- style="height:16px;"
    | rowspan="2" | [[File:Fo1_14mm_Pistol.png|x32px|link=14mm pistol (Fallout)|14mm pistol]]
    | rowspan="2" | [[14mm pistol (Fallout)|14mm pistol]]
    | rowspan="2" | 12-22
    | Single
    | 5
    | 2.4-4.4
    | rowspan="2" | 24
    | rowspan="2" | [[14mm AP (Fallout)|14mm AP]]
    | rowspan="2" | 6
    | rowspan="2" | 1100
    | rowspan="2" | 4
    | rowspan="2" | 275
    | rowspan="2" | 5
    | rowspan="2" | {{proto|00000022}}
     
    |- style="height:16px;"
    | Aimed
    | 6
    | 2-3.6
     
    |- style="height:16px;"
    | rowspan="2" | [[File:Fo1_Desert_Eagle.png|x32px|link=Desert Eagle .44 (Fallout)|Desert Eagle .44]]
    | rowspan="2" | [[Desert Eagle .44 (Fallout)|Desert Eagle .44]]
    | rowspan="2" | 10-16
    | Single
    | 5
    | 5
    | 5 /6 / -
    | 2-3.2
    | rowspan="2" | 25
    | rowspan="2" | [[.44_magnum_(Fallout)|.44 magnum]]
    | rowspan="2" | 8
    | rowspan="2" | 800
    | rowspan="2" | 4
    | rowspan="2" | 200
    | rowspan="2" | 4
    | rowspan="2" | {{proto|00000018}}
     
    |- style="height:16px;"
    | Aimed
    | 6
    | 1.6-2.6
     
    |}
     
    === SMGs ===
     
    {| class="va-table va-table-full va-table-center sortable"
    ! style="width:92px" |
    ! {{icon|smg|x18px|tooltip=Submachinegun name}}<br/>
    ! {{icon|damage|x18px|tooltip=Weapon damage}}<br/>
    ! Angriffsmodus<br/>
    ! {{icon|sequence|x18px|tooltip=Shots per burst}}<br/>
    ! {{icon|ap|x18px|tooltip=Action Point cost}}<br/>
    ! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br/>
    ! {{icon|range|x18px|tooltip=Weapon range}}<br/>
    ! {{icon|ammo|x18px|tootip=Ammunition used}}<br/>
    ! {{icon|mag|x18px|tooltip=Ammunition Capacity}}<br/>
    ! {{icon|merchant|x18px|tooltip=Value in caps}}<br/>
    ! {{icon|weight|x18px|tooltip=Weight}}<br/>
    ! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br/>
    ! {{icon|fist|x18px|tooltip=Strength required}}<br/>
    ! Prototype id<br/>
     
    |- style="height:16px;"
    | rowspan="3" | [[File:Fo1_10mm_SMG.png|40px|link=10mm SMG (Fallout)|10mm SMG]]
    | rowspan="3" | [[10mm SMG (Fallout)|10mm SMG]]
    | rowspan="3" | 5-12
    | Single
    | 1
    | 1
    | [[.223 FMJ]]
    | 5
    | 5
    |-
    | 1-2.4
    | [[9mm Mauser]]
    | 22
    | 5-10
    | 3
    | 4 /5 / -
    | 1
    | [[9mm (Fallout)|9mm]]
    | 7
    |-
    | [[10mm pistol (Fallout)|10mm pistol]]
    | 25
    | 25
    | 5-12
    | rowspan="3" | [[10mm (Fallout)|10mm]]
    | 3
    | rowspan="3" | 30
    | 5 /6 / -
    | rowspan="3" | 1000
    | 1
    | rowspan="3" | 5
    | [[10mm (Fallout)|10mm]]
    | rowspan="3" | 200
    | 12
    | rowspan="3" | 4
    |-
    | rowspan="3" | {{proto|9}}
    | [[14mm pistol (Fallout)|14mm pistol]]
     
    | 30
    |- style="height:16px;"
    | 12-22
    | Aimed
    | 4
    | 5 /6 / -
    | 1
    | 1
    | [[14mm AP (Fallout)|14mm]]
    | 6
    | 6
    |-
    | .83-2
    | [[Desert Eagle .44 (Fallout)|Desert Eagle .44]]
    | 25
    | 25
    | 10-16
    | 4
    | 5 /6 / -
    | 1
    | [[.44 magnum (Fallout)|.44 magnum]]
    | 8
    |}


    ===KMGs===
    |- style="height:16px;"
    {| class="va-table sortable"
    | Burst
    ! Name
    ! Range
    ! Damage<br />per round
    ! Min ST
    ! [[Action Points|AP cost]]<br />([[Single Shot|S]]/[[Aimed Shot|A]]/[[Burst Shot|B]])
    ! Rounds<br />per burst
    ! Hands req
    ! Ammunition type
    ! Magazine size
    |-
    | [[10mm SMG (Fallout)|10mm SMG]]
    | Single: 25<br />Burst: 20
    | 5-12
    | 4
    | 5 /6 /6
    | 10
    | 10
    | 1
    | 6
    | [[10mm (Fallout)|10mm]]
    | 8.3-20
    | 30
    | 20
    |}
    |}


    ===Gewehre===
    === Gewehre ===
    {| class="va-table sortable"
     
    ! Name
    {| class="va-table va-table-full va-table-center sortable"
    ! Range
    ! style="width:92px" |
    ! Damage<br />per round
    ! {{icon|rifle|x18px|tooltip=Rifle name}}<br/>
    ! Min ST
    ! {{icon|damage|x18px|tooltip=Weapon damage}}<br/>
    ! [[Action Points|AP cost]]<br />([[Single Shot|S]]/[[Aimed Shot|A]]/[[Burst Shot|B]])
    ! Angriffsmodus<br/>
    ! Rounds<br />per burst
    ! {{icon|sequence|x18px|tooltip=Shots per burst}}<br/>
    ! Hands req
    ! {{icon|ap|x18px|tooltip=Action Point cost}}<br/>
    ! Ammo type
    ! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br/>
    ! Magazine size
    ! {{icon|range|x18px|tooltip=Weapon range}}<br/>
    |-
    ! {{icon|ammo|x18px|tootip=Ammunition used}}<br/>
    | [[Assault rifle (Fallout)|Assault rifle]]
    ! {{icon|mag|x18px|tooltip=Ammunition Capacity}}<br/>
    | Single: 45<br />Burst: 38
    ! {{icon|merchant|x18px|tooltip=Value in caps}}<br/>
    | 8-16
    ! {{icon|weight|x18px|tooltip=Weight}}<br/>
    ! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br/>
    ! {{icon|fist|x18px|tooltip=Strength required}}<br/>
    ! Prototype id<br/>
     
    |- style="height:16px;"
    | rowspan="3" | [[File:Fo1_assault_rifle.png|80px|link=Assault rifle (Fallout)|Assault rifle]]
    | rowspan="3" | [[Assault rifle (Fallout)|Assault rifle]]
    | rowspan="3" | 8-16
    | Single
    | 1
    | 5
    | 5
    | 5 /6 /6
    | 1.6-3.2
    | 45
    | rowspan="3" | [[5mm round (Fallout)|5mm]]
    | rowspan="3" | 24
    | rowspan="3" | 1300
    | rowspan="3" | 7
    | rowspan="3" | 185.7
    | rowspan="3" | 5
    | rowspan="3" | {{proto|00000023}}
     
    |- style="height:16px;"
    | Aimed
    | 1
    | 6
    | 1.3-2.6
    | 45
     
    |- style="height:16px;"
    | Burst
    | 8
    | 8
    | 2
    | 6
    | [[5mm round (Fallout)|5mm]]
    | 10.6-21.3
    | 24
    | 38
    |-
     
    | [[Jagdgewehr (Fallout)|Jagdgewehr]]
    |- style="height:16px;"
    | rowspan="2" | [[File:Fo1_Hunting_Rifle.png|80px|link=Hunting rifle (Fallout)|Hunting rifle]]
    | rowspan="2" | [[Hunting rifle (Fallout)|Hunting rifle]]
    | rowspan="2" | 8-20
    | Single
    | 1
    | 5
    | 1.6-4
    | 40
    | 40
    | 8-20
    | rowspan="2" | [[.223 FMJ|.223]]
    | rowspan="2" | 10
    | rowspan="2" | 1000
    | rowspan="2" | 9
    | rowspan="2" | 111
    | rowspan="2" | 5
    | rowspan="2" | {{proto|00000010}}
     
    |- style="height:16px;"
    | Aimed
    | 1
    | 6
    | 1.3-2.6
    | 45
     
    |- style="height:16px;"
    | rowspan="2" | [[File:Fo1_Red_Ryder_BB_Gun.png|80px|link=Red Ryder BB gun (Fallout)|Red Ryder BB gun]]
    | rowspan="2" | [[Red Ryder BB gun (Fallout)|Red Ryder BB gun]]
    | rowspan="2" | 1-3
    | Single
    | 1
    | 4
    | .25-.75
    | 30
    | rowspan="2" | [[BB (Fallout)|BB]]
    | rowspan="2" | 100
    | rowspan="2" | 200
    | rowspan="2" | 5
    | rowspan="2" | 40
    | rowspan="2" | 3
    | rowspan="2" | {{proto|00000161}}
     
    |- style="height:16px;"
    | Aimed
    | 1
    | 5
    | 5
    | 5 /6 / -
    | .2-.6
    | -
    | 30
    | 2
     
    | [[.223 FMJ]]
    |- class="va-table-highlight" style="height:16px;"
    | 10
    | rowspan="2" | [[File:Fo1_Red_Ryder_LE_BB_Gun.png|80px|link=Red Ryder LE BB gun]]
    |-
    | rowspan="2" | [[Red Ryder LE BB gun]]
    | [[Red Ryder BB gun (Fallout)|Red Ryder BB gun]]
    | rowspan="2" | 25
    | 22
    | Single
    | 1-3
    | 1
    | 3
    | 4
    | 4 /5 / -
    | 6.25
    | -
    | 2
    | [[BBs (Fallout)|BBs]]
    | 100
    |-
    | [[Red Ryder LE BB gun]]
    | 32
    | 32
    | 25-25
    | rowspan="2" | [[BB (Fallout)|BB]]
    | 4
    | rowspan="2" | 100
    | 4 /5 / -
    | rowspan="2" | 3500
    | -
    | rowspan="2" | 5
    | 2
    | rowspan="2" | 700
    | [[BBs (Fallout)|BBs]]
    | rowspan="2" | 4
    | 100
    | rowspan="2" | {{proto|00000162}}
    |-
     
    | [[Sniper rifle (Fallout)|Sniper rifle]]
    |- class="va-table-highlight" style="height:16px;"
    | 50
    | Aimed
    | 14-34
    | 1
    | 5
    | 5
    | 6 /7 / -
    | 5.0
    | -
    | 32
    | 2
     
    | [[.223 FMJ]]
    |- style="height:16px;"
    | rowspan="2" | [[File:Fo1_Sniper_Rifle.png|80px|link=Sniper rifle (Fallout)|Sniper rifle]]
    | rowspan="2" | [[Sniper rifle (Fallout)|Sniper rifle]]
    | rowspan="2" | 14-34
    | Single
    | 1
    | 6
    | 6
    | 2.3-5.6
    | 50
    | rowspan="2" | [[.223 FMJ|.223]]
    | rowspan="2" | 6
    | rowspan="2" | 2200
    | rowspan="2" | 10
    | rowspan="2" | 220
    | rowspan="2" | 5
    | rowspan="2" | {{proto|00000143}}
    |- style="height:16px;"
    | Aimed
    | 1
    | 7
    | 2-4.9
    | 50
    |}
    |}


    ===Schrotflinten===
    === Schrotflinten ===
    {| class="va-table sortable"
     
    ! Name
    {| class="va-table va-table-full va-table-center sortable"
    ! Range
    ! style="width:92px" |
    ! Damage<br />per round
    ! {{icon|shotgun|x18px|tooltip=Shotgun name}}<br/>
    ! Min ST
    ! {{icon|damage|x18px|tooltip=Weapon damage}}<br/>
    ! [[Action Points|AP cost]]<br />([[Single Shot|S]]/[[Aimed Shot|A]]/[[Burst Shot|B]])
    ! Angriffsmodus<br/>
    ! Rounds<br />per burst
    ! {{icon|sequence|x18px|tooltip=Shots per burst}}<br/>
    ! Hands req
    ! {{icon|ap|x18px|tooltip=Action Point cost}}<br/>
    ! Ammo type
    ! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br/>
    ! Magazine size
    ! {{icon|range|x18px|tooltip=Weapon range}}<br/>
    |-
    ! {{icon|ammo|x18px|tootip=Ammunition used}}<br/>
    | [[Combat shotgun (Fallout)|Combat shotgun]]
    ! {{icon|mag|x18px|tooltip=Ammunition Capacity}}<br/>
    | Single: 22<br />Burst: 18
    ! {{icon|merchant|x18px|tooltip=Value in caps}}<br/>
    | 15-25
    ! {{icon|weight|x18px|tooltip=Weight}}<br/>
    ! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br/>
    ! {{icon|fist|x18px|tooltip=Strength required}}<br/>
    ! Prototype id<br/>
     
    |- style="height:16px;"
    | rowspan="3" | [[File:Fo1_Combat_Shotgun.png|80px|link=Combat shotgun (Fallout)|Combat shotgun]]
    | rowspan="3" | [[Combat shotgun (Fallout)|Combat shotgun]]
    | rowspan="3" | 15-25
    | Single
    | 1
    | 5
    | 5
    | 5 /6 /6
    | 3-5
    | 22
    | rowspan="3" | [[12_gauge_shotgun_shell_(Fallout)|12 GA]]
    | rowspan="3" | 12
    | rowspan="3" | 2750
    | rowspan="3" | 10
    | rowspan="3" | 275
    | rowspan="3" | 5
    | rowspan="3" | {{proto|00000242}}
     
    |- style="height:16px;"
    | Aimed
    | 1
    | 6
    | 2.5-4.2
    | 22
     
    |- style="height:16px;"
    | Burst
    | 3
    | 3
    | 2
    | 6
    | [[12 gauge shotgun shell (Fallout)|12 gauge]]
    | 7.5-12.6
    | 12
    | 18
    |-
     
    | [[Shotgun (Fallout)|Shotgun]]
    |- style="height:16px;"
    | rowspan="2" | [[File:Fo1_Shotgun.png|80px|link=Shotgun (Fallout)|Shotgun]]
    | rowspan="2" | [[Shotgun (Fallout)|Shotgun]]
    | rowspan="2" | 12-22
    | Single
    | 1
    | 5
    | 2.4-4.4
    | 14
    | 14
    | 12-22
    | rowspan="2" | [[12_gauge_shotgun_shell_(Fallout)|12 GA]]
    | 4
    | rowspan="2" | 2
    | 5 /6 / -
    | rowspan="2" | 800
    | -
    | rowspan="2" | 5
    | rowspan="2" | 160
    | rowspan="2" | 4
    | rowspan="2" | {{proto|00000094}}
     
    |- style="height:16px;"
    | Aimed
    | 1
    | 1
    | [[12 gauge shotgun shell (Fallout)|12 gauge]]
    | 6
    | 2
    | 2-3.7
    | 14
    |}
    |}


    ==[[Große Waffen]]==
    == [[Große Waffen]] ==
    {| class="va-table sortable"
     
    ! Name
    {| class="va-table va-table-full va-table-center sortable"
    ! Range
    ! style="width:92px" |
    ! Damage<br />per round
    ! {{icon|big gun|x18px|tooltip=Big Gun name}}<br/>
    ! Min ST
    ! {{icon|damage|x18px|tooltip=Weapon damage}}<br/>
    ! [[Action Points|AP cost]]<br />([[Single Shot|S]]/[[Aimed Shot|A]]/[[Burst Shot|B]])
    ! Angriffsmodus<br/>
    ! Rounds<br />per burst
    ! {{icon|sequence|x18px|tooltip=Shots per burst}}<br/>
    ! Hands req
    ! {{icon|ap|x18px|tooltip=Action Point cost}}<br/>
    ! Ammo type
    ! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br/>
    ! Magazine size
    ! {{icon|range|x18px|tooltip=Weapon range}}<br/>
    |-
    ! {{icon|ammo|x18px|tootip=Ammunition used}}<br/>
    ! {{icon|mag|x18px|tooltip=Ammunition Capacity}}<br/>
    ! {{icon|merchant|x18px|tooltip=Value in caps}}<br/>
    ! {{icon|weight|x18px|tooltip=Weight}}<br/>
    ! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br/>
    ! {{icon|fist|x18px|tooltip=Strength required}}<br/>
    ! Prototype id<br/>
     
    |- style="height:32px;"
    | [[File:Fo1_Minigun.png|80px|link=Minigun (Fallout)|Minigun]]
    | [[Minigun (Fallout)|Minigun]]
    | [[Minigun (Fallout)|Minigun]]
    | 35
    | 7-11
    | 7-11
    | 7
    | Burst
    | - / - /6
    | 40
    | 40
    | 2
    | 6
    | [[5mm round (Fallout)|5mm]]
    | 46.6-73.3
    | 35
    | [[5mm_round_(Fallout)|5mm]]
    | 120
    | 120
    |-
    | 3800
    | 28
    | 135.7
    | 7
    | {{proto|00000012}}
     
    |- style="height:32px;"
    | [[File:Fo1_Flamer.png|80px|link=Flamer (Fallout)|Flamer]]
    | [[Flamer (Fallout)|Flamer]]
    | [[Flamer (Fallout)|Flamer]]
    | 40-90
    | Burst
    | 1
    | 6
    | 6.7-15
    | 5
    | [[Flamethrower_fuel_(Fallout)|Flamer fuel]]
    | 5
    | 5
    | 40-90
    | 2000
    | 28
    | 71.4
    | 6
    | 6
    | - / - /6
    | {{proto|00000011}}
     
    |- style="height:32px;"
    | [[File:Fo1_Rocket_Launcher.png|80px|link=Rocket launcher (Fallout)|Rocket launcher]]
    | [[Rocket launcher (Fallout)|Rocket launcher]]
    | 35-100 {{icon|explosion}}
    | Single
    | 1
    | 1
    | 2
    | 6
    | [[Flamethrower fuel (Fallout)|Flamethrower Fuel]]
    | 5.8-16.7
    | 5
    |-
    | [[Rocket launcher (Fallout)|Rocket Launcher]]
    | 40
    | 40
    | 35-100
    | [[Rocket_(Fallout)|Rocket]]
    | 1
    | 2300
    | 15
    | 153.3
    | 6
    | 6
    | 6/ - / -
    | {{proto|00000013}}
    | -
    |}
    | 2
     
    | [[Rocket (Fallout)|Rocket]]
    == [[Energiewaffen]] ==
    === Pistolen ===
     
    {| class="va-table va-table-full va-table-center sortable"
    ! style="width:92px" |
    ! {{icon|pistol|x18px|tooltip=Pistol name}}<br/>
    ! {{icon|damage|x18px|tooltip=Weapon damage}}<br/>
    ! Angriffsmodus<br/>
    ! {{icon|sequence|x18px|tooltip=Shots per burst}}<br/>
    ! {{icon|ap|x18px|tooltip=Action Point cost}}<br/>
    ! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br/>
    ! {{icon|range|x18px|tooltip=Weapon range}}<br/>
    ! {{icon|ammo|x18px|tootip=Ammunition used}}<br/>
    ! {{icon|mag|x18px|tooltip=Ammunition Capacity}}<br/>
    ! {{icon|merchant|x18px|tooltip=Value in caps}}<br/>
    ! {{icon|weight|x18px|tooltip=Weight}}<br/>
    ! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br/>
    ! {{icon|fist|x18px|tooltip=Strength required}}<br/>
    ! Prototype id<br/>
     
    |-class="va-table-highlight" style="height:16px;"
    | rowspan="2" | [[File:Fo1_alien_blaster.png|x32px|link=Alien blaster (Fallout)|Alien blaster]]
    | rowspan="2" | [[Alien blaster (Fallout)|Alien blaster]]
    | rowspan="2" | 30-90 {{icon|electrical}}
    | Single
    | 1
    | 4
    | 7.5-22.5
    | rowspan="2" | 10
    | rowspan="2" | [[Small energy cell (Fallout)|SEC]]
    | rowspan="2" | 30
    | rowspan="2" | 10000
    | rowspan="2" | 2
    | rowspan="2" | 5000
    | rowspan="2" | 2
    | rowspan="2" | {{proto|00000120}}
     
    |-class="va-table-highlight" style="height:16px;"
    | Aimed
    | 1
    | 5
    | 6-18
     
    |- style="height:16px;"
    | rowspan="2" | [[File:Fo1_Laser_Pistol.png|x32px|link=Laser pistol (Fallout)|Laser pistol]]
    | rowspan="2" | [[Laser pistol (Fallout)|Laser pistol]]
    | rowspan="2" | 10-22 {{icon|laser}}
    | Single
    | 1
    | 1
    |}
    | 5
    | 2-4.4
    | rowspan="2" | 35
    | rowspan="2" | [[Small energy cell (Fallout)|SEC]]
    | rowspan="2" | 12
    | rowspan="2" | 1400
    | rowspan="2" | 4
    | rowspan="2" | 350
    | rowspan="2" | 3
    | rowspan="2" | {{proto|00000016}}


    ==[[Energiewaffen]]==
    |- style="height:16px;"
    ===Pistolen===
    | Aimed
    {| class="va-table"
    ! Name
    ! Range
    ! Damage<br />per round
    ! Min ST
    ! [[Action Points|AP cost]]<br />[[Single Shot|S]]/[[Aimed Shot|A]]/[[Burst Shot|B]]
    ! Rounds<br />per burst
    ! Hands<br />required
    ! Ammo type
    ! Cell capacity
    |-
    | [[Alien blaster (Fallout)|Alien blaster]]
    | 10
    | 30-90
    | 2
    | 4/5/ -
    | -
    | 1
    | 1
    | [[Small energy cell (Fallout)|Small energy cell]]
    | 6
    | 30
    | 1.7-3.7
    |-
     
    | [[Laser pistol (Fallout)|Laser pistol]]
    |- style="height:16px;"
    | 35
    | rowspan="2" | [[File:Fo1_Plasma_Pistol.png|x32px|link=Plasma pistol (Fallout)|Plasma pistol]]
    | 10-22
    | rowspan="2" | [[Plasma pistol (Fallout)|Plasma pistol]]
    | 3
    | rowspan="2" | 15-35 {{icon|plasma}}
    | 5/6/ -
    | Single
    | -
    | 1
    | 1
    | [[Small energy cell (Fallout)|Small energy cell]]
    | 5
    | 12
    | 3-7
    |-
    | rowspan="2" | 20
    | [[Plasma pistol (Fallout)|Plasma pistol]]
    | rowspan="2" | [[Small energy cell (Fallout)|SEC]]
    | 20
    | rowspan="2" | 16
    | 15-35
    | rowspan="2" | 2750
    | 4
    | rowspan="2" | 4
    | 5/6/ -
    | rowspan="2" | 687.5
    | -
    | rowspan="2" | 4
    | rowspan="2" | {{proto|00000024}}
     
    |- style="height:16px;"
    | Aimed
    | 1
    | 1
    | [[Small energy cell (Fallout)|Small energy cell]]
    | 6
    | 16
    | 2.5-5.83
    |}
    |}
    <br />


    ===Gewehre===
    === Gewehre ===
    {| class="va-table"
     
    ! Name
    {| class="va-table va-table-full va-table-center sortable"
    ! Range
    ! style="width:92px" |
    ! Damage<br />per round
    ! {{icon|rifle|x18px|tooltip=Rifle name}}<br/>
    ! Min ST
    ! {{icon|damage|x18px|tooltip=Weapon damage}}<br/>
    ! [[Action Points|AP cost]]<br />[[Single Shot|S]]/[[Aimed Shot|A]]/[[Burst Shot|B]]
    ! Angriffsmodus<br/>
    ! Rounds<br />per burst
    ! {{icon|sequence|x18px|tooltip=Shots per burst}}<br/>
    ! Hands<br />required
    ! {{icon|ap|x18px|tooltip=Action Point cost}}<br/>
    ! Ammo type
    ! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br/>
    ! Cell capacity
    ! {{icon|range|x18px|tooltip=Weapon range}}<br/>
    |-
    ! {{icon|ammo|x18px|tootip=Ammunition used}}<br/>
    ! {{icon|mag|x18px|tooltip=Ammunition Capacity}}<br/>
    ! {{icon|merchant|x18px|tooltip=Value in caps}}<br/>
    ! {{icon|weight|x18px|tooltip=Weight}}<br/>
    ! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br/>
    ! {{icon|fist|x18px|tooltip=Strength required}}<br/>
    ! Prototype id<br/>
     
    |- style="height:32px;"
    | [[File:Fo1_Gatling_Laser.png|80px|link=Gatling laser (Fallout)|Gatling laser]]
    | [[Gatling laser (Fallout)|Gatling laser]]
    | [[Gatling laser (Fallout)|Gatling laser]]
    | 20-40 {{icon|laser}}
    | Burst
    | 6
    | 6
    | 20-40
    | 40
    | 40
    | 20-40
    | [[Microfusion cell (Fallout)|MFC]]
    | 30
    | 7500
    | 24
    | 312.5
    | 6
    | {{proto|00000028}}
     
    |- style="height:16px;"
    | rowspan="2" | [[File:Fo1_laser_rifle.png|80px|link=Laser rifle (Fallout)|Laser rifle]]
    | rowspan="2" | [[Laser rifle (Fallout)|Laser rifle]]
    | rowspan="2" | 25-50 {{icon|laser}}
    | Single
    | 1
    | 5
    | 5-10
    | rowspan="2" | 45
    | rowspan="2" | [[Microfusion cell (Fallout)|MFC]]
    | rowspan="2" | 12
    | rowspan="2" | 5000
    | rowspan="2" | 12
    | rowspan="2" | 416.7
    | rowspan="2" | 6
    | rowspan="2" | {{proto|00000118}}
     
    |- style="height:16px;"
    | Aimed
    | 1
    | 6
    | 6
    | - / - /6
    | 4.2-8.3
    | 10
     
    | 2
    |- style="height:16px;"
    | [[Microfusion cell (Fallout)|Microfusion cell]]
    | rowspan="2" | [[File:Fo1_plasma_rifle.png|80px|link=Plasma rifle (Fallout)|Plasma rifle]]
    | 30
    | rowspan="2" | [[Plasma rifle (Fallout)|Plasma rifle]]
    |-
    | rowspan="2" | 30-65 {{icon|plasma}}
    | [[Laser rifle (Fallout)|Laser rifle]]
    | Single
    | 45
    | 1
    | 25-50
    | 5
    | 6-13
    | rowspan="2" | 25
    | rowspan="2" | [[Microfusion cell (Fallout)|MFC]]
    | rowspan="2" | 10
    | rowspan="2" | 4000
    | rowspan="2" | 12
    | rowspan="2" | 333.3
    | rowspan="2" | 6
    | rowspan="2" | {{proto|00000015}}
     
    |- style="height:16px;"
    | Aimed
    | 1
    | 6
    | 6
    | 5/6/ -
    | 5-10.8
     
    |- style="height:16px;"
    | rowspan="2" | [[File:Fo1_turbo_plasma_rifle.png|80px|link=Turbo plasma rifle (Fallout)|Turbo plasma rifle]]
    | rowspan="2" | [[Turbo plasma rifle (Fallout)|Turbo plasma rifle]]
    | rowspan="2" | 35-70 {{icon|plasma}}
    | Single
    | 1
    | 4
    | 8.8-17.5
    | rowspan="2" | 35
    | rowspan="2" | [[Microfusion cell (Fallout)|MFC]]
    | rowspan="2" | 10
    | rowspan="2" | 10000
    | rowspan="2" | 14
    | rowspan="2" | 714.3
    | rowspan="2" | 6
    | rowspan="2" | {{proto|00000233}}
     
    |- style="height:16px;"
    | Aimed
    | 1
    | 5
    | 7-14
    |}
     
    == [[Wurfwaffen]] ==
     
    {| class="va-table va-table-full va-table-center sortable"
    ! style="width:92px" |
    ! {{icon|grenade|x18px|tooltipThrown weapon name}}<br/>
    ! Attack mode<br/>
    ! {{icon|damage|x18px|tooltip=Weapon damage}}<br/>
    ! {{icon|ap|x18px|tooltip=Action Point cost}}<br/>
    ! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br/>
    ! {{icon|range|x18px|tooltip=Weapon range}}<br/>
    ! {{icon|ammo|x18px|tootip=Ammunition used}}<br/>
    ! {{icon|mag|x18px|tooltip=Ammunition Capacity}}<br/>
    ! {{icon|merchant|x18px|tooltip=Value in caps}}<br/>
    ! {{icon|weight|x18px|tooltip=Weight}}<br/>
    ! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br/>
    ! {{icon|fist|x18px|tooltip=Strength required}}<br/>
    ! Prototype id<br/>
     
    |- style="height:32px;"
    | [[File:Fo1_Flare.png|x32px|link=Flare (Fallout)|Flare]]
    | [[Flare (Fallout)|Flare]]
    | Throw
    | 1
    | 1
    | 1
    | 15
    | -
    | -
    | 2
    | [[Microfusion cell (Fallout)|Microfusion cell]]
    | 12
    |-
    | [[Plasma rifle (Fallout)|Plasma rifle]]
    | 25
    | 30-65
    | 6
    | 5/6/ -
    | -
    | -
    | 2
    | [[Microfusion cell (Fallout)|Microfusion cell]]
    | 10
    |-
    | [[Turbo plasma rifle (Fallout)|Turbo plasma rifle]]
    | 35
    | 35
    | 35-70
    | 1
    | 6
    | 35
    | 4/5/ -
    | 0
    | -
    | {{proto|00000079}}
    | 2
    | [[Microfusion cell (Fallout)|Microfusion cell]]
    | 10
    |}


    ==[[Wurfwaffen]]==
    |- style="height:32px;"
    {| class="va-table"
    | [[File:Fo1_frag_grenade.png|x32px|link=Frag grenade (Fallout)|Frag grenade]]
    ! Name
    ! Range
    ! Damage
    ! Damage<br />type
    ! Min ST
    ! Weight
    ! Value
    |-
    | [[Frag grenade (Fallout)|Frag grenade]]
    | [[Frag grenade (Fallout)|Frag grenade]]
    | Throw
    | 20-35
    | 4
    | 5-8.8
    | 15
    | 15
    | 20-35
    | -
    | Explosion
    | -
    | 150
    | 1
    | 150
    | 3
    | 3
    | 1
    | {{proto|00000025}}
    | $150
     
    |-
    |- style="height:32px;"
    | [[File:Fo1_plasma_grenade.png|x32px|link=Plasma grenade (Fallout)|Plasma grenade]]
    | [[Plasma grenade (Fallout)|Plasma grenade]]
    | [[Plasma grenade (Fallout)|Plasma grenade]]
    | Throw
    | 40-90 {{icon|plasma}}
    | 4
    | 10-22.5
    | 15
    | 15
    | 40-90
    | -
    | Plasma
    | -
    | 300
    | 1
    | 300
    | 4
    | 4
    | 1
    | {{proto|00000026}}
    | $300
     
    |-
    |- style="height:32px;"
    | [[File:Fo1_pulse_grenade.png|x32px|link=Pulse grenade (Fallout)|Pulse grenade]]
    | [[Pulse grenade (Fallout)|Pulse grenade]]
    | [[Pulse grenade (Fallout)|Pulse grenade]]
    | Throw
    | 100-150 {{icon|emp}}
    | 4
    | 25-37.5
    | 15
    | 15
    | 100-150
    | -
    | EMP
    | -
    | 250
    | 1
    | 250
    | 4
    | 4
    | 1
    | {{proto|00000027}}
    | $250
     
    |-
    |- style="height:32px;"
    | [[Molotov cocktail (Fallout)|Molotov Cocktail]]
    | [[File:ROCK.gif|x32px|link=Rock (Fallout)|Rock]]
    | 12
    | [[Rock (Fallout)|Rock]]
    | 8-20
    | Throw
    | Explosion
    | 3
    | 1
    | $50
    |-
    | [[Rock]]
    | 15
    | 1-4
    | 1-4
    | Normal
    | 4
    | 1
    | .25-1
    | 1
    | $0
    |-
    | [[Flare]]
    | 15
    | 15
    | 1-1
    | -
    | Normal
    | -
    | 0
    | 1
    | 1
    | 0
    | 1
    | 1
    | $35
    | {{proto|00000019}}
    |-
     
    | [[Speer (Fallout)|Speer]]
    |- style="height:32px;"
    | [[File:Spear.gif|80px|link=Spear (Fallout)|Spear]]
    | [[Spear (Fallout)|Spear]]
    | Throw
    | 3-10
    | 6
    | .5-1.7
    | 8
    | 8
    | 3-10
    | -
    | Normal
    | -
    | 80
    | 4
    | 4
    | 20
    | 4
    | 4
    | $80
    | {{proto|00000007}}
    |-
     
    |- style="height:32px;"
    | [[File:Fo1_Throwing_Knife.png|x32px|link=Throwing knife (Fallout)|Throwing knife]]
    | [[Throwing knife (Fallout)|Throwing knife]]
    | [[Throwing knife (Fallout)|Throwing knife]]
    | Swing
    | 3-6
    | 5
    | .6-1.2
    | 16
    | 16
    | 3-6
    | -
    | Normal
    | -
    | 100
    | 1
    | 100
    | 3
    | {{proto|00000045}}
    |}
     
    == [[Fallen]] ==
     
    {| class="va-table va-table-full va-table-center sortable"
    ! style="width:92px" |
    ! {{icon|mine|x18px|tooltip=Trap name}}<br/>
    ! Angriffsmodus<br/>
    ! {{icon|damage|x18px|tooltip=Weapon damage}}<br/>
    ! {{icon|ap|x18px|tooltip=Action Point cost}}<br/>
    ! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br/>
    ! {{icon|range|x18px|tooltip=Weapon range}}<br/>
    ! {{icon|ammo|x18px|tootip=Ammunition used}}<br/>
    ! {{icon|mag|x18px|tooltip=Ammunition Capacity}}<br/>
    ! {{icon|merchant|x18px|tooltip=Value in caps}}<br/>
    ! {{icon|weight|x18px|tooltip=Weight}}<br/>
    ! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br/>
    ! {{icon|fist|x18px|tooltip=Strength required}}<br/>
    ! Prototype id<br/>
     
    |- style="height:32px;"
    | [[File:Fo1_Dynamite.png|x32px|link=Dynamite (Fallout)|Dynamite]]
    | [[Dynamite (Fallout)|Dynamite]]
    | Placed
    | 30-50
    | -
    | -
    | 0
    | -
    | -
    | 500
    | 5
    | 100
    | 0
    | {{proto|00000051}}
     
    |- style="height:32px;"
    | [[File:Fo1_Plastic_Explosives_Armed.png|x32px|link=Plastic explosives (Fallout)|Plastic explosives]]
    | [[Plastic explosives (Fallout)|Plastic explosives]]
    | Placed
    | 40-80
    | -
    | -
    | 0
    | -
    | -
    | 1250
    | 3
    | 3
    | 1
    | 416.7
    | $100
    | 0
    | {{proto|00000085}}
    |}
    |}


    ==[[Fallen|Sprengstoff]]==
    == Geschnittener Inhalt ==
    * Dynamit
     
    * [[Plastic explosives (Fallout)|Plastiksprengstoff]]
    {| class="va-table va-table-full va-table-center sortable"
    ! style="width:92px" |
    ! {{icon|blade|x18px|tooltip=Weapon name}}<br/>
    ! Attack mode<br/>
    ! {{icon|damage|x18px|tooltip=Weapon damage}}<br/>
    ! {{icon|ap|x18px|tooltip=Action Point cost}}<br/>
    ! {{icon|dap|x18px|tooltip=Damage per Action Point}}<br/>
    ! {{icon|range|x18px|tooltip=Weapon range}}<br/>
    ! {{icon|ammo|x18px|tootip=Ammunition used}}<br/>
    ! {{icon|mag|x18px|tooltip=Ammunition Capacity}}<br/>
    ! {{icon|merchant|x18px|tooltip=Value in caps}}<br/>
    ! {{icon|weight|x18px|tooltip=Weight}}<br/>
    ! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br/>
    ! {{icon|fist|x18px|tooltip=Strength required}}<br/>
    ! Prototype id<br/>
     
    |- style="height:16px;"
    | rowspan="2" | [[File:OldKnife.png|x32px|link=Old knife]]
    | rowspan="2" | [[Old knife]]
    | Swing
    | N/A
    | 3
    | N/A
    | rowspan="2" | 1
    | rowspan="2" | -
    | rowspan="2" | -
    | rowspan="2" | N/A
    | rowspan="2" | N/A
    | rowspan="2" | N/A
    | rowspan="2" | N/A
    | rowspan="2" | N/A
     
    |- style="height:16px;"
    | Thrust
    | N/A
    | 3
    | N/A
    |}


    ==Geschnittener Inhalt==
    == Siehe auch ==
    * altes Messer


    * [[Weapon animation frames]]


    [[en:Fallout weapons]]
    [[en:Fallout weapons]]
    [[pl:Bronie w Fallout]]
    [[pl:Bronie w Fallout]]
    [[ru:Оружие Fallout]]
    [[Kategorie:Fallout Gegenstände|Waffen]]
    [[Kategorie:Fallout Gegenstände|Waffen]]

    Version vom 22. September 2014, 06:58 Uhr

    -->]]

     
    Auf dieser Seite werden alle Waffen aus Fallout aufgeführt.
    • Der Inhalt wird auf dieser Seite nur kurz dargestellt. Weitere Einzelheiten sind in den jeweiligen Artikeln zu finden.
    • Für Waffen in anderen Ablegern der Fallout-Reihe, siehe Waffe.
    • Für eine Übersicht der Inhalte aus Fallout, siehe Portal:Fallout.

    Legende

    • Angriffsmodus: The mode of attack, e.g. single shot, aimed shot, burst fire, thrown, swing, thrust, or punch.
    • Shots per burst: The number of shots per use, or burst.
    • Weapon damage: The damage caused by a single attack of the weapon.
    • Action Point cost: The AP cost of a single attack of the weapon.
    • Damage per Action Point: The damage per AP of a single attack of the weapon. Burst fire is multiplied by the number of shots in a burst.
    • Weapon range: The maximum range of a weapon, in hexes.
    • Munition: The type of ammunition, if any, consumed by the weapon.
    • Ammunition Capacity: The maximum amount of ammunition held by the weapon's magazine.
    • Value in caps: The value of the weapon, in bottle caps.
    • Weight: The weight of the weapon.
    • Value to weight ratio: The ratio of value to weight of the weapon.
    • Strength required: The minimum ST required for the weapon.
    • Prototype id: The prototype id of the weapon.

    Unbewaffnet

    Unarmed weapon name
    Angriffsmodus
    Weapon damage
    Action Point cost
    Damage per Action Point
    Weapon range
    Munition
    Ammunition Capacity
    Value in caps
    Weight
    Value to weight ratio
    Strength required
    Prototype id
    Brass knuckles Brass knuckles Punch 2-5 3 0.67-1.67 1 - - 40 1 40 1 00000021
    Power fist Power fist Punch 12-24 3 4-8 1 SEC 25 2200 7 314 1 00000235
    Rock Rock Punch 1-4 3 0.33-1.33 1 - - 0 1 0 1 00000019
    Spiked knuckles Spiked knuckles Punch 4-10 3 1.3-3.3 1 - - 250 1 250 1 00000234

    Nahkampfwaffen

    Melee weapon name
    Attack mode
    Weapon damage
    Action Point cost
    Damage per Action Point
    Weapon range
    Munition
    Ammunition Capacity
    Value in caps
    Weight
    Value to weight ratio
    Strength required
    Prototype id
    Cattle prod Cattle prod Swing 12-20 Elektrisch 4 3-5 1 SEC 20 600 3 200 4 00000160
    Thrust 12-20 4 3-5
    Club Club Swing 1-6 3 0.33-2 1 - - 30 3 10 3 00000005
    Combat knife Combat knife Swing 3-10 3 1-3.3 1 - - 165 2 82.5 2 00000236
    Thrust 3-10 3 1-3.3
    Crowbar Crowbar Swing 3-10 4 0.75-2.5 1 - - 65 5 13 5 00000020
    Knife Knife Swing 1-6 3 0.33-2 1 - - 40 1 40 2 00000004
    Thrust 1-6 3 0.33-2
    Ripper Ripper Swing 15-32 4 3.75-8 1 SEC 30 900 2 450 4 00000116
    Sledgehammer Sledgehammer Swing 4-9 4 1-2.1 2 - - 120 12 10 6 00000006
    Thrust 4-9 5 0.8-1.8
    Spear Spear Thrust 3-10 4 0.75-2.5 2 - - 80 4 20 4 00000007
    Super sledge Super sledge Swing 18-36 3 6-12 2 - - 3750 12 312.5 5 00000115
    Thrust 18-36 4 4.5-9
    Throwing knife Throwing knife Swing 3-6 4 0.75-1.5 1 - - 100 1 100 3 00000045

    Kleine Waffen

    Pistolen

    Pistol name
    Weapon damage
    Angriffsmodus
    Action Point cost
    Damage per Action Point
    Weapon range
    Munition
    Ammunition Capacity
    Value in caps
    Weight
    Value to weight ratio
    Strength required
    Prototype id
    .223 pistol .223 pistol 20-30 Single 5 4-6 30 .223 FMJ 5 3500 5 700 5 00000241
    Aimed 6 4-6
    9mm Mauser 5-10 Single 4 1.25-2.5 22 9mm 7 1500 3 500 3 00000122
    Aimed 5 1-2
    10mm pistol 10mm pistol 5-12 Single 5 1-2.4 25 10mm 12 250 3 83.3 3 00000008
    Aimed 6 .83-2
    14mm pistol 14mm pistol 12-22 Single 5 2.4-4.4 24 14mm AP 6 1100 4 275 5 00000022
    Aimed 6 2-3.6
    Desert Eagle .44 Desert Eagle .44 10-16 Single 5 2-3.2 25 .44 magnum 8 800 4 200 4 00000018
    Aimed 6 1.6-2.6

    SMGs

    Submachinegun name
    Weapon damage
    Angriffsmodus
    Shots per burst
    Action Point cost
    Damage per Action Point
    Weapon range
    Munition
    Ammunition Capacity
    Value in caps
    Weight
    Value to weight ratio
    Strength required
    Prototype id
    10mm SMG 10mm SMG 5-12 Single 1 5 1-2.4 25 10mm 30 1000 5 200 4 00000009
    Aimed 1 6 .83-2 25
    Burst 10 6 8.3-20 20

    Gewehre

    Rifle name
    Weapon damage
    Angriffsmodus
    Shots per burst
    Action Point cost
    Damage per Action Point
    Weapon range
    Munition
    Ammunition Capacity
    Value in caps
    Weight
    Value to weight ratio
    Strength required
    Prototype id
    Assault rifle Assault rifle 8-16 Single 1 5 1.6-3.2 45 5mm 24 1300 7 185.7 5 00000023
    Aimed 1 6 1.3-2.6 45
    Burst 8 6 10.6-21.3 38
    Hunting rifle Hunting rifle 8-20 Single 1 5 1.6-4 40 .223 10 1000 9 111 5 00000010
    Aimed 1 6 1.3-2.6 45
    Red Ryder BB gun Red Ryder BB gun 1-3 Single 1 4 .25-.75 30 BB 100 200 5 40 3 00000161
    Aimed 1 5 .2-.6 30
    Red Ryder LE BB gun 25 Single 1 4 6.25 32 BB 100 3500 5 700 4 00000162
    Aimed 1 5 5.0 32
    Sniper rifle Sniper rifle 14-34 Single 1 6 2.3-5.6 50 .223 6 2200 10 220 5 00000143
    Aimed 1 7 2-4.9 50

    Schrotflinten

    Shotgun name
    Weapon damage
    Angriffsmodus
    Shots per burst
    Action Point cost
    Damage per Action Point
    Weapon range
    Munition
    Ammunition Capacity
    Value in caps
    Weight
    Value to weight ratio
    Strength required
    Prototype id
    Combat shotgun Combat shotgun 15-25 Single 1 5 3-5 22 12 GA 12 2750 10 275 5 00000242
    Aimed 1 6 2.5-4.2 22
    Burst 3 6 7.5-12.6 18
    Shotgun Shotgun 12-22 Single 1 5 2.4-4.4 14 12 GA 2 800 5 160 4 00000094
    Aimed 1 6 2-3.7 14

    Große Waffen

    Big Gun name
    Weapon damage
    Angriffsmodus
    Shots per burst
    Action Point cost
    Damage per Action Point
    Weapon range
    Munition
    Ammunition Capacity
    Value in caps
    Weight
    Value to weight ratio
    Strength required
    Prototype id
    Minigun Minigun 7-11 Burst 40 6 46.6-73.3 35 5mm 120 3800 28 135.7 7 00000012
    Flamer Flamer 40-90 Burst 1 6 6.7-15 5 Flamer fuel 5 2000 28 71.4 6 00000011
    Rocket launcher Rocket launcher 35-100 Explosion Single 1 6 5.8-16.7 40 Rocket 1 2300 15 153.3 6 00000013

    Energiewaffen

    Pistolen

    Pistol name
    Weapon damage
    Angriffsmodus
    Shots per burst
    Action Point cost
    Damage per Action Point
    Weapon range
    Munition
    Ammunition Capacity
    Value in caps
    Weight
    Value to weight ratio
    Strength required
    Prototype id
    Alien blaster Alien blaster 30-90 Elektrisch Single 1 4 7.5-22.5 10 SEC 30 10000 2 5000 2 00000120
    Aimed 1 5 6-18
    Laser pistol Laser pistol 10-22 Laser Single 1 5 2-4.4 35 SEC 12 1400 4 350 3 00000016
    Aimed 1 6 1.7-3.7
    Plasma pistol Plasma pistol 15-35 Plasma Single 1 5 3-7 20 SEC 16 2750 4 687.5 4 00000024
    Aimed 1 6 2.5-5.83

    Gewehre

    Rifle name
    Weapon damage
    Angriffsmodus
    Shots per burst
    Action Point cost
    Damage per Action Point
    Weapon range
    Munition
    Ammunition Capacity
    Value in caps
    Weight
    Value to weight ratio
    Strength required
    Prototype id
    Gatling laser Gatling laser 20-40 Laser Burst 6 6 20-40 40 MFC 30 7500 24 312.5 6 00000028
    Laser rifle Laser rifle 25-50 Laser Single 1 5 5-10 45 MFC 12 5000 12 416.7 6 00000118
    Aimed 1 6 4.2-8.3
    Plasma rifle Plasma rifle 30-65 Plasma Single 1 5 6-13 25 MFC 10 4000 12 333.3 6 00000015
    Aimed 1 6 5-10.8
    Turbo plasma rifle Turbo plasma rifle 35-70 Plasma Single 1 4 8.8-17.5 35 MFC 10 10000 14 714.3 6 00000233
    Aimed 1 5 7-14

    Wurfwaffen

    Granate
    Attack mode
    Weapon damage
    Action Point cost
    Damage per Action Point
    Weapon range
    Munition
    Ammunition Capacity
    Value in caps
    Weight
    Value to weight ratio
    Strength required
    Prototype id
    Flare Flare Throw 1 1 1 15 - - 35 1 35 0 00000079
    Frag grenade Frag grenade Throw 20-35 4 5-8.8 15 - - 150 1 150 3 00000025
    Plasma grenade Plasma grenade Throw 40-90 Plasma 4 10-22.5 15 - - 300 1 300 4 00000026
    Pulse grenade Pulse grenade Throw 100-150 EMP 4 25-37.5 15 - - 250 1 250 4 00000027
    Rock Rock Throw 1-4 4 .25-1 15 - - 0 1 0 1 00000019
    Spear Spear Throw 3-10 6 .5-1.7 8 - - 80 4 20 4 00000007
    Throwing knife Throwing knife Swing 3-6 5 .6-1.2 16 - - 100 1 100 3 00000045

    Fallen

    Trap name
    Angriffsmodus
    Weapon damage
    Action Point cost
    Damage per Action Point
    Weapon range
    Munition
    Ammunition Capacity
    Value in caps
    Weight
    Value to weight ratio
    Strength required
    Prototype id
    Dynamite Dynamite Placed 30-50 - - 0 - - 500 5 100 0 00000051
    Plastic explosives Plastic explosives Placed 40-80 - - 0 - - 1250 3 416.7 0 00000085

    Geschnittener Inhalt

    Weapon name
    Attack mode
    Weapon damage
    Action Point cost
    Damage per Action Point
    Weapon range
    Munition
    Ammunition Capacity
    Value in caps
    Weight
    Value to weight ratio
    Strength required
    Prototype id
    Old knife Swing N/A 3 N/A 1 - - N/A N/A N/A N/A N/A
    Thrust N/A 3 N/A

    Siehe auch

    pl:Bronie w Fallout ru:Оружие Fallout