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    Fertigkeitsbücher (Fallout): Unterschied zwischen den Versionen

    Tritt unserem Discord bei und informiere dich auf unserem Twitter-Kanal über die aktuellsten Themen rund um Fallout!
    Alessio79 (Diskussion | Beiträge)
    K akt. vorlage, allerdings funktioniert po.ta noch nicht korrekt
    Alessio79 (Diskussion | Beiträge)
    Keine Bearbeitungszusammenfassung
    Zeile 2: Zeile 2:
    {{Navbox Übersichten FO1}}
    {{Navbox Übersichten FO1}}
    {{ Übersichtsintro
    {{ Übersichtsintro
    |subject      =Fertigkeitsbuch
    |subject      = Fertigkeitsbuch
    |game        =FO1
    |plural      = Fertigkeitsbücher
    |plural      =Fertigkeitsbücher
    |game        = FO1
    }}{{spiele|FO1}}
    }}{{spiele|FO1}}


    ==Allgemeine Information==
    == Allgemeine Information ==


    Skill Bücher können im original [[Fallout]] dazu benutzt werden , um seine Charaktere eigenschaften zu verbessern . Nach dem benutzen verschwinden sie aus dem [[Inventar]] .
    Fertigkeitsbücher können im original [[Fallout]] dazu benutzt werden, um seine Charaktereigenschaften zu verbessern. Nach dem benutzen verschwinden sie aus dem [[Inventar]].


    The amount of skill points gained is equal to 100, subtract the current skill level, divide by 10, and then rounded down. Thus, the maximum a skill can be increased by books is up to 91%.
    The amount of skill points gained is equal to 100, subtract the current skill level, divide by 10, and then rounded down. Thus, the maximum a skill can be increased by books is up to 91%.


    ===Maximaler Skill-Punkt Gewinn===
    === Maximaler Skill-Punkt Gewinn ===


    Passive skills are lowered by 10 (%) when the difficulty is changed from Normal to Hard. [[SPECIAL]] stats (Strength, Perception, etc) modify skills with a considerable bonus. The game keeps track of this bonus throughout the game, in real time. Any changes to stats, (e.g. chem effects) during the game add to or subtract from this modifier. It is thus possible to reduce any combination of stats to zero, significantly lowering skill values.<br />
    Passive skills are lowered by 10 (%) when the difficulty is changed from Normal to Hard. [[SPECIAL]] stats (Strength, Perception, etc) modify skills with a considerable bonus. The game keeps track of this bonus throughout the game, in real time. Any changes to stats, (e.g. chem effects) during the game add to or subtract from this modifier. It is thus possible to reduce any combination of stats to zero, significantly lowering skill values.<br />
    It is possible to raise Small Guns, First Aid and Science to 127%, Repair to 118% and Outdoorsman to 115%, in the case of a player whose Perception, Intelligence and Agility are at 10 (possibly more if the player's stats are lower), Endurance is above three, with the listed skills at 91%. To lose Agility and/or Endurance, use [[Buffout (Fallout)|Buffout]] or Monument Chunks, then wait. To lose intelligence, use [[Mentats (Fallout)|Mentats]] and wait, or [[Psycho (Fallout)|Psycho]]. To lose Perception, drink beer, booze, rotgut, etc. If books are used from inventory (by left clicking and dragging) rather than from a weapon slot, time will not pass, and therefore stat effects will not wear off, until the inventory screen closes.<ref>[[The Nearly Ultimate Fallout Guide]] by Per Jorner: Items</ref>
    It is possible to raise Small Guns, First Aid and Science to 127%, Repair to 118% and Outdoorsman to 115%, in the case of a player whose Perception, Intelligence and Agility are at 10 (possibly more if the player's stats are lower), Endurance is above three, with the listed skills at 91%. To lose Agility and/or Endurance, use [[Buffout (Fallout)|Buffout]] or Monument Chunks, then wait. To lose intelligence, use [[Mentats (Fallout)|Mentats]] and wait, or [[Psycho (Fallout)|Psycho]]. To lose Perception, drink beer, booze, rotgut, etc. If books are used from inventory (by left clicking and dragging) rather than from a weapon slot, time will not pass, and therefore stat effects will not wear off, until the inventory screen closes.<ref>[[The Nearly Ultimate Fallout Guide]] by Per Jorner: Items</ref>


    ==Orte==
    == Orte ==


    {{Positionstabelle|Übersicht}}
    {{Positionstabelle|Übersicht}}
    {{Transkludieresektion|Big Book of Science (Fallout)|Fallout Orte}}
    {{Transkludieresektion|Großes Buch der Wissenschaften (Fallout)|Fallout Orte}}
    {{Transkludieresektion|Dean's Elektronik (Fallout)|Fallout Orte}}
    {{Transkludieresektion|Dean's Elektronik (Fallout)|Fallout Orte}}
    {{Transkludieresektion|First Aid Book (Fallout)|Fallout Orte}}
    {{Transkludieresektion|Erste Hilfe Buch (Fallout)|Fallout Orte}}
    {{Transkludieresektion|Guns and Bullets (Fallout)|Fallout Orte}}
    {{Transkludieresektion|Waffen und Munition (Fallout)|Fallout Orte}}
    {{Transkludieresektion|Scout Handbook (Fallout)|Fallout Orte}}
    {{Transkludieresektion|Scout Handbook (Fallout)|Fallout Orte}}
    {{Positionstabelle|end}}
    {{Positionstabelle|end}}


    ==Referenzen==
    == Einzelnachweise ==


    {{referenzen}}
    {{referenzen}}


    {{Navbox Fertigkeitsbücher FO1}}
    {{Navbox Fertigkeitsbücher FO1}}
    [[Kategorie:Fallout Fertigkeitsbücher| ]]
    [[Kategorie:Fallout Fertigkeitsbücher| ]]

    Version vom 31. August 2014, 13:26 Uhr

    -->]]

    Auf dieser Seite werden alle Fertigkeitsbücher aus Fallout aufgeführt.
    • Der Inhalt wird auf dieser Seite nur kurz dargestellt. Weitere Einzelheiten sind in den jeweiligen Artikeln zu finden.
    • Für Fertigkeitsbücher in anderen Ablegern der Fallout-Reihe, siehe Fertigkeitsbuch.
    • Für eine Übersicht der Inhalte aus Fallout, siehe Portal:Fallout.
     

    Allgemeine Information

    Fertigkeitsbücher können im original Fallout dazu benutzt werden, um seine Charaktereigenschaften zu verbessern. Nach dem benutzen verschwinden sie aus dem Inventar.

    The amount of skill points gained is equal to 100, subtract the current skill level, divide by 10, and then rounded down. Thus, the maximum a skill can be increased by books is up to 91%.

    Maximaler Skill-Punkt Gewinn

    Passive skills are lowered by 10 (%) when the difficulty is changed from Normal to Hard. SPECIAL stats (Strength, Perception, etc) modify skills with a considerable bonus. The game keeps track of this bonus throughout the game, in real time. Any changes to stats, (e.g. chem effects) during the game add to or subtract from this modifier. It is thus possible to reduce any combination of stats to zero, significantly lowering skill values.
    It is possible to raise Small Guns, First Aid and Science to 127%, Repair to 118% and Outdoorsman to 115%, in the case of a player whose Perception, Intelligence and Agility are at 10 (possibly more if the player's stats are lower), Endurance is above three, with the listed skills at 91%. To lose Agility and/or Endurance, use Buffout or Monument Chunks, then wait. To lose intelligence, use Mentats and wait, or Psycho. To lose Perception, drink beer, booze, rotgut, etc. If books are used from inventory (by left clicking and dragging) rather than from a weapon slot, time will not pass, and therefore stat effects will not wear off, until the inventory screen closes.[1]

    Orte

    ??

    {{#lst:Großes Buch der Wissenschaften (Fallout)|Fallout Orte }}

    {{#lst:Dean's Elektronik (Fallout)|Fallout Orte }}

    {{#lst:Erste Hilfe Buch (Fallout)|Fallout Orte }}

    {{#lst:Waffen und Munition (Fallout)|Fallout Orte }}

    {{#lst:Scout Handbook (Fallout)|Fallout Orte }}

    Einzelnachweise

    1. ^ The Nearly Ultimate Fallout Guide by Per Jorner: Items

    Vorlage:Navbox Fertigkeitsbücher FO1