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| Zeile 20: | Zeile 20: | ||
! scope="col" |Ränge | ! scope="col" |Ränge | ||
! Vorteil | ! Vorteil | ||
|- | |- | ||
| [[Action Boy]] | | [[Action Boy]] | ||
| Zeile 40: | Zeile 39: | ||
| Das Prüfen eines Ziels zeigt Lebenspunkte, Waffe und verbleibende Munition. | | Das Prüfen eines Ziels zeigt Lebenspunkte, Waffe und verbleibende Munition. | ||
|- | |- | ||
| [[ | | [[Bessere kritische Treffer]] | ||
| 9 | | 9 | ||
| [[Wahrnehmung|PE]] 6, [[Beweglichkeit|AG]] 4, [[Glück|LK]] 6 | | [[Wahrnehmung|PE]] 6, [[Beweglichkeit|AG]] 4, [[Glück|LK]] 6 | ||
| Zeile 46: | Zeile 45: | ||
| 20% bonus on the critical hit table | | 20% bonus on the critical hit table | ||
|- | |- | ||
| [[Bonus | | [[Bonus-Faustkampf]] | ||
| 15 | | 15 | ||
| [[Beweglichkeit|AG]] 6 | | [[Beweglichkeit|AG]] 6 | ||
| Zeile 52: | Zeile 51: | ||
| Hand-to-hand attacks cost 1 AP less to perform | | Hand-to-hand attacks cost 1 AP less to perform | ||
|- | |- | ||
| [[Bonus | | [[Bonus-Faustkampfverletzungen]] | ||
| 3 | | 3 | ||
| [[Stärke|ST]] 6, [[Beweglichkeit|AG]] 6 | | [[Stärke|ST]] 6, [[Beweglichkeit|AG]] 6 | ||
| Zeile 58: | Zeile 57: | ||
| +2 points of damage for hand-to-hand and melee attacks | | +2 points of damage for hand-to-hand and melee attacks | ||
|- | |- | ||
| [[Bonus | | [[Bonus-Bewegung]] | ||
| 6 | | 6 | ||
| [[Beweglichkeit|AG]] 5 | | [[Beweglichkeit|AG]] 5 | ||
| Zeile 64: | Zeile 63: | ||
| Two extra APs per turn that can be used only for movement | | Two extra APs per turn that can be used only for movement | ||
|- | |- | ||
| [[Bonus | | [[Bonus-Verletzungen mit Waffen]] | ||
| 6 | | 6 | ||
| [[Beweglichkeit|AG]] 6, [[Glück|LK]] 6 | | [[Beweglichkeit|AG]] 6, [[Glück|LK]] 6 | ||
| Zeile 70: | Zeile 69: | ||
| +2 points of damage for attacks with ranged weapons | | +2 points of damage for attacks with ranged weapons | ||
|- | |- | ||
| [[Bonus | | [[Bonus-Munition]] | ||
| 15 | | 15 | ||
| [[Wahrnehmung|PE]] 6, [[Intelligenz|IN]] 6, [[Beweglichkeit|AG]] 7 | | [[Wahrnehmung|PE]] 6, [[Intelligenz|IN]] 6, [[Beweglichkeit|AG]] 7 | ||
| Zeile 82: | Zeile 81: | ||
| +3 to Perception during random encounters | | +3 to Perception during random encounters | ||
|- | |- | ||
| [[ | | [[Verständnis]] | ||
| 3 | | 3 | ||
| [[Intelligenz|IN]] 6 | | [[Intelligenz|IN]] 6 | ||
| Zeile 94: | Zeile 93: | ||
| People will always view you favorably, no matter your reputation and their alignment | | People will always view you favorably, no matter your reputation and their alignment | ||
|- | |- | ||
| [[ | | [[Abbruchexperte]] | ||
| 9 | | 9 | ||
| [[Beweglichkeit|AG]] 4, [[Traps]] 75% | | [[Beweglichkeit|AG]] 4, [[Traps]] 75% | ||
| Zeile 112: | Zeile 111: | ||
| +2 to attack sequence | | +2 to attack sequence | ||
|- | |- | ||
| [[ | | [[Gebildet]] | ||
| 6 | | 6 | ||
| [[Intelligenz|IN]] 6 | | [[Intelligenz|IN]] 6 | ||
| Zeile 124: | Zeile 123: | ||
| Reaction levels are shown when in an indepth converstaion | | Reaction levels are shown when in an indepth converstaion | ||
|- | |- | ||
| [[ | | [[Entdecker]] | ||
| 9 | | 9 | ||
| | | | ||
| Zeile 130: | Zeile 129: | ||
| Higher chance of finding special places and people in random encounters | | Higher chance of finding special places and people in random encounters | ||
|- | |- | ||
| [[ | | [[Schnellheilung]] | ||
| 3 | | 3 | ||
| [[Ausdauer|EN]] 3 | | [[Ausdauer|EN]] 3 | ||
| Zeile 154: | Zeile 153: | ||
| +20% to Gambling | | +20% to Gambling | ||
|- | |- | ||
| [[ | | [[Geist (Extra)|Geist]] | ||
| 6 | | 6 | ||
| [[Sneak]] 60% | | [[Sneak]] 60% | ||
| Zeile 172: | Zeile 171: | ||
| 4-10 more hit points healed when using First Aid or Doctor skills | | 4-10 more hit points healed when using First Aid or Doctor skills | ||
|- | |- | ||
| [[ | | [[Spezial!]] | ||
| 6 | | 6 | ||
| [[Stärke|ST]] less than 9 | | [[Stärke|ST]] less than 9 | ||
| Zeile 226: | Zeile 225: | ||
| +1 to the number of party members who can be recruited | | +1 to the number of party members who can be recruited | ||
|- | |- | ||
| [[ | | [[Meisterdieb]] | ||
| 12 | | 12 | ||
| [[Dietrich]] 50%, [[Steal]] 50% | | [[Dietrich]] 50%, [[Steal]] 50% | ||
| Zeile 232: | Zeile 231: | ||
| +15% to skills: Dietrich and Steal | | +15% to skills: Dietrich and Steal | ||
|- | |- | ||
| [[ | | [[Meistertauscher]] | ||
| 9 | | 9 | ||
| [[Charisma|CH]] 7, [[Barter]] 75% | | [[Charisma|CH]] 7, [[Barter]] 75% | ||
| Zeile 238: | Zeile 237: | ||
| 25% discount when purchasing items from stores and traders | | 25% discount when purchasing items from stores and traders | ||
|- | |- | ||
| [[ | | [[Mediziner]] | ||
| 12 | | 12 | ||
| [[First Aid]] 40% or [[Doctor]] 40% | | [[First Aid]] 40% or [[Doctor]] 40% | ||
| Zeile 244: | Zeile 243: | ||
| +10% to skills: First Aid and Doctor | | +10% to skills: First Aid and Doctor | ||
|- | |- | ||
| [[ | | [[Zusätzliche Kriterien]] | ||
| 6 | | 6 | ||
| [[Glück|LK]] 6 | | [[Glück|LK]] 6 | ||
| Zeile 262: | Zeile 261: | ||
| Change one of your traits | | Change one of your traits | ||
|- | |- | ||
| [[ | | [[Mysteriöser Fremder]] | ||
| 9 | | 9 | ||
| [[Glück|LK]] 4 | | [[Glück|LK]] 4 | ||
| Zeile 274: | Zeile 273: | ||
| +10% to skills: Speech and Barter | | +10% to skills: Speech and Barter | ||
|- | |- | ||
| [[ | | [[Nachtsicht]] | ||
| 3 | | 3 | ||
| [[Wahrnehmung|PE]] 6 | | [[Wahrnehmung|PE]] 6 | ||
| Zeile 286: | Zeile 285: | ||
| Carry an addition 50 lbs. of equipment | | Carry an addition 50 lbs. of equipment | ||
|- | |- | ||
| [[ | | [[Pfadfinder]] | ||
| 6 | | 6 | ||
| [[Ausdauer|EN]] 6, [[Outdoorsman]] 40% | | [[Ausdauer|EN]] 6, [[Outdoorsman]] 40% | ||
| Zeile 322: | Zeile 321: | ||
| Getting up after being knocked down in combat only costs 1 AP | | Getting up after being knocked down in combat only costs 1 AP | ||
|- | |- | ||
| [[ | | [[Resistenz gegen Strahlung]] | ||
| 6 | | 6 | ||
| [[Ausdauer|EN]] 6, [[Intelligenz|IN]] 4 | | [[Ausdauer|EN]] 6, [[Intelligenz|IN]] 4 | ||
| Zeile 346: | Zeile 345: | ||
| Amount of viewable map increased | | Amount of viewable map increased | ||
|- | |- | ||
| [[ | | [[Scharfschütze]] | ||
| 9 | | 9 | ||
| [[Wahrnehmung|PE]] 7, [[Intelligenz|IN]] 6 | | [[Wahrnehmung|PE]] 7, [[Intelligenz|IN]] 6 | ||
| Zeile 352: | Zeile 351: | ||
| +2 to Perception when determining range modifiers | | +2 to Perception when determining range modifiers | ||
|- | |- | ||
| [[ | | [[Leiser Tod]] | ||
| 18 | | 18 | ||
| [[Beweglichkeit|AG]] 10, [[Sneak]] 80%, [[Unbewaffnet]] 80% | | [[Beweglichkeit|AG]] 10, [[Sneak]] 80%, [[Unbewaffnet]] 80% | ||
| Zeile 364: | Zeile 363: | ||
| Able to sneak and run at the same time | | Able to sneak and run at the same time | ||
|- | |- | ||
| [[ | | [[Totschläger]] | ||
| 24 | | 24 | ||
| [[Stärke|ST]] 8, [[Beweglichkeit|AG]] 8, [[Unbewaffnet]] 80% | | [[Stärke|ST]] 8, [[Beweglichkeit|AG]] 8, [[Unbewaffnet]] 80% | ||
| Zeile 376: | Zeile 375: | ||
| +1 to Intelligence for the purposes of dialogue | | +1 to Intelligence for the purposes of dialogue | ||
|- | |- | ||
| [[ | | [[Schlangenfresser]] | ||
| 6 | | 6 | ||
| [[Ausdauer|EN]] 3 | | [[Ausdauer|EN]] 3 | ||
| Zeile 388: | Zeile 387: | ||
| Increased chance to score a critical hit with ranged weapons | | Increased chance to score a critical hit with ranged weapons | ||
|- | |- | ||
| [[ | | [[Redner]] | ||
| 9 | | 9 | ||
| [[Sprache]] 50% | | [[Sprache]] 50% | ||
| Zeile 394: | Zeile 393: | ||
| +20% to Speech | | +20% to Speech | ||
|- | |- | ||
| [[ | | [[Steinmauer]] | ||
| 3 | | 3 | ||
| [[Stärke|ST]] 6 | | [[Stärke|ST]] 6 | ||
| Zeile 400: | Zeile 399: | ||
| Reduction in chance to be knocked down during combat | | Reduction in chance to be knocked down during combat | ||
|- | |- | ||
| [[ | | [[Starker Rücken]] | ||
| 3 | | 3 | ||
| [[Stärke|ST]] 6, [[Ausdauer|EN]] 6 | | [[Stärke|ST]] 6, [[Ausdauer|EN]] 6 | ||
| Zeile 412: | Zeile 411: | ||
| +25% to Outdoorsman | | +25% to Outdoorsman | ||
|- | |- | ||
| [[ | | [[Heller Kopf]] | ||
| 3 | | 3 | ||
| [[Intelligenz|IN]] 4 | | [[Intelligenz|IN]] 4 | ||
| Zeile 418: | Zeile 417: | ||
| +5% bonus whenever XP is earned | | +5% bonus whenever XP is earned | ||
|- | |- | ||
| [[ | | [[Spezial!]] | ||
| 12 | | 12 | ||
| | | | ||
| Zeile 424: | Zeile 423: | ||
| Pick an addition Tag Skill | | Pick an addition Tag Skill | ||
|- | |- | ||
| [[ | | [[Dieb]] | ||
| 3 | | 3 | ||
| | | | ||
| Zeile 430: | Zeile 429: | ||
| +10% to skills: Sneak, Dietrich, Steal and Traps | | +10% to skills: Sneak, Dietrich, Steal and Traps | ||
|- | |- | ||
| [[ | | [[Zäh]] | ||
| 3 | | 3 | ||
| [[Ausdauer|EN]] 6, [[Glück|LK]] 6 | | [[Ausdauer|EN]] 6, [[Glück|LK]] 6 | ||
Version vom 14. August 2014, 22:16 Uhr
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| Auf dieser Seite werden alle Extras aus Fallout 2 aufgeführt. |
|
Allgemeine Informationen
In Fallout 2, perks are selected every 3rd level (or every 4th level if you have the Skilled trait). There are 70 regular perks and 12 special perks. For perks with multiple ranks the benefit listed should be interpreted as "per rank".
You can take chems (e.g., Mentats or Buffout) to increase desired SPECIAL stats temporarily; This way you can get perks that wouldn't normally be available. Perks taken under drug influence remain permanent, even when your stats fall under the requirements after the chems wear out.
Reguläre Extras
| Name | Stufe ben | Sonstige Anforderungen | Ränge | Vorteil |
|---|---|---|---|---|
| Action Boy | 12 | BEW 5 | 2 | Zusätzliche Aktionspunkte im Kampf |
| Adrenaline Rush | 6 | ST < 10 | 1 | +1 to Strength when your HP drops below 50% |
| Bewusstsein | 3 | PE 5 | 1 | Das Prüfen eines Ziels zeigt Lebenspunkte, Waffe und verbleibende Munition. |
| Bessere kritische Treffer | 9 | PE 6, AG 4, LK 6 | 1 | 20% bonus on the critical hit table |
| Bonus-Faustkampf | 15 | AG 6 | 1 | Hand-to-hand attacks cost 1 AP less to perform |
| Bonus-Faustkampfverletzungen | 3 | ST 6, AG 6 | 3 | +2 points of damage for hand-to-hand and melee attacks |
| Bonus-Bewegung | 6 | AG 5 | 2 | Two extra APs per turn that can be used only for movement |
| Bonus-Verletzungen mit Waffen | 6 | AG 6, LK 6 | 2 | +2 points of damage for attacks with ranged weapons |
| Bonus-Munition | 15 | PE 6, IN 6, AG 7 | 1 | Ranged weapon attacks cost 1 AP less to perform |
| Cautious Nature | 3 | PE 6 | 1 | +3 to Perception during random encounters |
| Verständnis | 3 | IN 6 | 1 | 50% more skill points when reading books |
| Cult of Personality | 12 | CH 10 | 1 | People will always view you favorably, no matter your reputation and their alignment |
| Abbruchexperte | 9 | AG 4, Traps 75% | 1 | Explosives do more damage and always detonate on time |
| Dodger | 9 | AG 6 | 1 | +5 to your Armor Class |
| Earlier Sequence | 3 | PE 6 | 3 | +2 to attack sequence |
| Gebildet | 6 | IN 6 | 3 | +2 skill points at level up |
| Empathy | 6 | PE 7, IN 5 | 1 | Reaction levels are shown when in an indepth converstaion |
| Entdecker | 9 | 1 | Higher chance of finding special places and people in random encounters | |
| Schnellheilung | 3 | EN 3 | 3 | +2 bonus to your healing rate |
| Fortune Finder | 6 | LK 8 | 1 | Additional money is found during random encounters |
| Gain | 12 | (Statistic) < 10 | 1 (x7) | +1 to the respective Statistic |
| Gambler | 6 | Gambling 50% | 1 | +20% to Gambling |
| Geist | 6 | Sneak 60% | 1 | +20% to Sneak in dark conditions |
| Harmless | 6 | Steal 50%, Karma 50 or more | 1 | +20% to Steal |
| Heiler | 3 | PE 7, IN 5, AG 6, First Aid 40% | 2 | 4-10 more hit points healed when using First Aid or Doctor skills |
| Spezial! | 6 | ST less than 9 | 1 | +2 to Strength when determing range of a thrown weapon |
| Here and Now | 3 | 1 | Immediately gain an extra level | |
| HtH Evade | 12 | Unbewaffnet 75% | 1 | +2 for each unused Action Point, plus 1/12 your Unarmed skill to Armor Class at the end of a combat turn |
| Kama Sutra Master | 3 | EN 5, AG 5 | 1 | Some characters more likely to have sex with you |
| Karma Beacon | 9 | CH 6 | 1 | Karma is doubled for the purposes of dialogue and reactions |
| Lifegiver | 12 | EN 4 | 2 | Additional 4 Hit Points on level-up |
| Light Step | 9 | AG 5, LK 5 | 1 | 50% reduction in your chance of setting off a trap |
| Living Anatomy | 12 | Doctor 60% | 1 | +10% to Doctor and +5 damage to living creatures |
| Magnetic Personality | 6 | CH < 10 | 1 | +1 to the number of party members who can be recruited |
| Meisterdieb | 12 | Dietrich 50%, Steal 50% | 1 | +15% to skills: Dietrich and Steal |
| Meistertauscher | 9 | CH 7, Barter 75% | 1 | 25% discount when purchasing items from stores and traders |
| Mediziner | 12 | First Aid 40% or Doctor 40% | 1 | +10% to skills: First Aid and Doctor |
| Zusätzliche Kriterien | 6 | LK 6 | 3 | +5% chance of critical hits |
| Mr. Fixit | 12 | Wissenschaft 40% or Repair 40% | 1 | +10% to skills: Reparieren und Wissenschaft |
| Mutate! | 9 | 1 | Change one of your traits | |
| Mysteriöser Fremder | 9 | LK 4 | 1 | Chance you will gain a temporary ally in random encounters |
| Negotiator | 6 | Feilschen 50%, Sprache 50% | 1 | +10% to skills: Speech and Barter |
| Nachtsicht | 3 | PE 6 | 1 | 20% reduction in darkness level |
| Pack Rat | 6 | 1 | Carry an addition 50 lbs. of equipment | |
| Pfadfinder | 6 | EN 6, Outdoorsman 40% | 2 | 25% reduction in travel time on the world map |
| Pickpocket | 15 | AG 8, Steal 80% | 1 | Size and facing modifiers are ignored when stealing from someone |
| Presence | 3 | CH 6 | 3 | +10% to initial reaction of non-player characters |
| Pyromaniac | 9 | Big Guns 75% | 1 | +5 points of damage with fire-based weapons, more violent fire death animations |
| Quick Pockets | 3 | AG 5 | 1 | Inventory access during combat only costs 2 AP |
| Quick Recovery | 6 | AG 5 | 1 | Getting up after being knocked down in combat only costs 1 AP |
| Resistenz gegen Strahlung | 6 | EN 6, IN 4 | 2 | +15% to Radiation Resistance |
| Ranger | 6 | EN 6 | 1 | +15% to Outdoorsman |
| Salesman | 6 | Barter 50% | 1 | +15% to Barter |
| Scout | 3 | PE 7 | 1 | Amount of viewable map increased |
| Scharfschütze | 9 | PE 7, IN 6 | 1 | +2 to Perception when determining range modifiers |
| Leiser Tod | 18 | AG 10, Sneak 80%, Unbewaffnet 80% | 1 | When sneaking HtH attacks from behind do double damage |
| Silent Running | 6 | AG 6, Sneak 50% | 1 | Able to sneak and run at the same time |
| Totschläger | 24 | ST 8, AG 8, Unbewaffnet 80% | 1 | All HtH attacks are critical hits |
| Smooth Talker | 3 | IN 4 | 3 | +1 to Intelligence for the purposes of dialogue |
| Schlangenfresser | 6 | EN 3 | 2 | +25% to Poison Resistance |
| Sniper | 24 | PE 8, AG 8, Small Guns 80% | 1 | Increased chance to score a critical hit with ranged weapons |
| Redner | 9 | Sprache 50% | 1 | +20% to Speech |
| Steinmauer | 3 | ST 6 | 1 | Reduction in chance to be knocked down during combat |
| Starker Rücken | 3 | ST 6, EN 6 | 3 | Carry an additional 50 lbs. of equipment |
| Survivalist | 3 | EN 6, IN 6, Outdoorsman 40% | 1 | +25% to Outdoorsman |
| Heller Kopf | 3 | IN 4 | 3 | +5% bonus whenever XP is earned |
| Spezial! | 12 | 1 | Pick an addition Tag Skill | |
| Dieb | 3 | 1 | +10% to skills: Sneak, Dietrich, Steal and Traps | |
| Zäh | 3 | EN 6, LK 6 | 3 | +10% to damage resistance |
| Weapon Handling | 12 | ST < 7, AG 5 | 1 | +3 to Strength for weapon calculations |
Spezial Extras
| Name | Anforderungen/Kosten | Ort(e) | Vorteil |
|---|---|---|---|
| Alcohol Lowered hit points | 2 Glück, Consume 100 bottles of Alcohol-Z | Vault City | -2 HP |
| Alcohol Lowered hit points II | 1 Glück, Consume 100 bottles of Alcohol-Z | Vault City | -4 HP |
| Alcohol Raised hit points | 9 Glück, Consume 100 bottles of Alcohol-Z | Vault City | +2 HP |
| Alcohol Raised hit points II | 10 Glück, Consume 100 bottles of Alcohol-Z | Vault City | +4 HP |
| Autodoc Raised Hit Points | <4 IN, Ride the Autodoc Rodeo | Vault City | +2 HP |
| Dermal Impact Armor | Combat armor, $5000–$7000, 2 days | Vault City, Redding, San Francisco | +5% to Damage Resistance against normal and explosion damage |
| Dermal Impact Assault Enhancement | Dermal Impact Armor, combat armor, $30000-$40000, 5 Days | Vault City, Redding, San Francisco | +10% to Damage Resistance against normal and explosion damage, -1 Charisma |
| Experten Exkrement-Schleuder | >4 Intelligenz | Broken Hills | +5% zur Fähigkeit Sprache |
| Gecko häuten | Smiley retten | Gifthöhlen | Die Fähigkeit, Geckos zu häuten, um die Haut zu verkaufen. |
| Phoenix Armor Implants | Combat armor, $8000–$10000, 3 days | Vault City, Redding, San Francisco | +5% to Damage Resistance against plasma, laser and fire weapons |
| Phoenix Assault Enhancement | Phoenix Armor Implants, combat armor, $30000-$50000, 4-6 Days | Vault City, Redding, San Francisco | +10% to Damage Resistance against plasma, laser and fire weapons, -1 Charisma |
| Vault City Training | 75% Doctor Skill | Vault City | +5% to skills: Doctor and First Aid |
| Vault City Inoculations | 75% Doctor Skill, Vault City Training | Vault City | +10% to poison and radiation resistance |
Siehe auch
- Fallout Extras
- Fallout 3 Extras
- Fallout: New Vegas Extras
- Fallout Tactics Extras
- Fallout: Brotherhood of Steel Fertigkeiten