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| Zeile 30: | Zeile 30: | ||
| [[Adrenaline Rush]] | | [[Adrenaline Rush]] | ||
| 6 | | 6 | ||
| [[ | | [[Stärke|ST]] < 10 | ||
| 1 | | 1 | ||
| +1 to Strength when your HP drops below 50% | | +1 to Strength when your HP drops below 50% | ||
| Zeile 36: | Zeile 36: | ||
| [[Awareness|Bewusstsein]] | | [[Awareness|Bewusstsein]] | ||
| 3 | | 3 | ||
| [[ | | [[Wahrnehmung|PE]] 5 | ||
| 1 | | 1 | ||
| Das Prüfen eines Ziels zeigt Lebenspunkte, Waffe und verbleibende Munition. | | Das Prüfen eines Ziels zeigt Lebenspunkte, Waffe und verbleibende Munition. | ||
| Zeile 42: | Zeile 42: | ||
| [[Better Criticals]] | | [[Better Criticals]] | ||
| 9 | | 9 | ||
| [[ | | [[Wahrnehmung|PE]] 6, [[Beweglichkeit|AG]] 4, [[Glück|LK]] 6 | ||
| 1 | | 1 | ||
| 20% bonus on the critical hit table | | 20% bonus on the critical hit table | ||
| Zeile 48: | Zeile 48: | ||
| [[Bonus HtH Attacks]] | | [[Bonus HtH Attacks]] | ||
| 15 | | 15 | ||
| [[ | | [[Beweglichkeit|AG]] 6 | ||
| 1 | | 1 | ||
| Hand-to-hand attacks cost 1 AP less to perform | | Hand-to-hand attacks cost 1 AP less to perform | ||
| Zeile 54: | Zeile 54: | ||
| [[Bonus HtH Damage]] | | [[Bonus HtH Damage]] | ||
| 3 | | 3 | ||
| [[ | | [[Stärke|ST]] 6, [[Beweglichkeit|AG]] 6 | ||
| 3 | | 3 | ||
| +2 points of damage for hand-to-hand and melee attacks | | +2 points of damage for hand-to-hand and melee attacks | ||
| Zeile 60: | Zeile 60: | ||
| [[Bonus Move]] | | [[Bonus Move]] | ||
| 6 | | 6 | ||
| [[ | | [[Beweglichkeit|AG]] 5 | ||
| 2 | | 2 | ||
| Two extra APs per turn that can be used only for movement | | Two extra APs per turn that can be used only for movement | ||
| Zeile 66: | Zeile 66: | ||
| [[Bonus Ranged Damage]] | | [[Bonus Ranged Damage]] | ||
| 6 | | 6 | ||
| [[ | | [[Beweglichkeit|AG]] 6, [[Glück|LK]] 6 | ||
| 2 | | 2 | ||
| +2 points of damage for attacks with ranged weapons | | +2 points of damage for attacks with ranged weapons | ||
| Zeile 72: | Zeile 72: | ||
| [[Bonus Rate of Fire]] | | [[Bonus Rate of Fire]] | ||
| 15 | | 15 | ||
| [[ | | [[Wahrnehmung|PE]] 6, [[Intelligenz|IN]] 6, [[Beweglichkeit|AG]] 7 | ||
| 1 | | 1 | ||
| Ranged weapon attacks cost 1 AP less to perform | | Ranged weapon attacks cost 1 AP less to perform | ||
| Zeile 78: | Zeile 78: | ||
| [[Cautious Nature]] | | [[Cautious Nature]] | ||
| 3 | | 3 | ||
| [[ | | [[Wahrnehmung|PE]] 6 | ||
| 1 | | 1 | ||
| +3 to Perception during random encounters | | +3 to Perception during random encounters | ||
| Zeile 84: | Zeile 84: | ||
| [[Comprehension]] | | [[Comprehension]] | ||
| 3 | | 3 | ||
| [[ | | [[Intelligenz|IN]] 6 | ||
| 1 | | 1 | ||
| 50% more skill points when reading books | | 50% more skill points when reading books | ||
| Zeile 96: | Zeile 96: | ||
| [[Demolition Expert]] | | [[Demolition Expert]] | ||
| 9 | | 9 | ||
| [[ | | [[Beweglichkeit|AG]] 4, [[Traps]] 75% | ||
| 1 | | 1 | ||
| Explosives do more damage and always detonate on time | | Explosives do more damage and always detonate on time | ||
| Zeile 102: | Zeile 102: | ||
| [[Dodger]] | | [[Dodger]] | ||
| 9 | | 9 | ||
| [[ | | [[Beweglichkeit|AG]] 6 | ||
| 1 | | 1 | ||
| +5 to your Armor Class | | +5 to your Armor Class | ||
| Zeile 108: | Zeile 108: | ||
| [[Earlier Sequence]] | | [[Earlier Sequence]] | ||
| 3 | | 3 | ||
| [[ | | [[Wahrnehmung|PE]] 6 | ||
| 3 | | 3 | ||
| +2 to attack sequence | | +2 to attack sequence | ||
| Zeile 114: | Zeile 114: | ||
| [[Educated]] | | [[Educated]] | ||
| 6 | | 6 | ||
| [[ | | [[Intelligenz|IN]] 6 | ||
| 3 | | 3 | ||
| +2 skill points at level up | | +2 skill points at level up | ||
| Zeile 120: | Zeile 120: | ||
| [[Empathy]] | | [[Empathy]] | ||
| 6 | | 6 | ||
| [[ | | [[Wahrnehmung|PE]] 7, [[Intelligenz|IN]] 5 | ||
| 1 | | 1 | ||
| Reaction levels are shown when in an indepth converstaion | | Reaction levels are shown when in an indepth converstaion | ||
| Zeile 132: | Zeile 132: | ||
| [[Faster Healing]] | | [[Faster Healing]] | ||
| 3 | | 3 | ||
| [[ | | [[Ausdauer|EN]] 3 | ||
| 3 | | 3 | ||
| +2 bonus to your healing rate | | +2 bonus to your healing rate | ||
| Zeile 138: | Zeile 138: | ||
| [[Fortune Finder]] | | [[Fortune Finder]] | ||
| 6 | | 6 | ||
| [[ | | [[Glück|LK]] 8 | ||
| 1 | | 1 | ||
| Additional money is found during random encounters | | Additional money is found during random encounters | ||
| Zeile 168: | Zeile 168: | ||
| [[Heiler]] | | [[Heiler]] | ||
| 3 | | 3 | ||
| [[ | | [[Wahrnehmung|PE]] 7, [[Intelligenz|IN]] 5, [[Beweglichkeit|AG]] 6, [[First Aid]] 40% | ||
| 2 | | 2 | ||
| 4-10 more hit points healed when using First Aid or Doctor skills | | 4-10 more hit points healed when using First Aid or Doctor skills | ||
| Zeile 174: | Zeile 174: | ||
| [[Heave Ho!]] | | [[Heave Ho!]] | ||
| 6 | | 6 | ||
| [[ | | [[Stärke|ST]] less than 9 | ||
| 1 | | 1 | ||
| +2 to Strength when determing range of a thrown weapon | | +2 to Strength when determing range of a thrown weapon | ||
| Zeile 192: | Zeile 192: | ||
| [[Kama Sutra Master]] | | [[Kama Sutra Master]] | ||
| 3 | | 3 | ||
| [[ | | [[Ausdauer|EN]] 5, [[Beweglichkeit|AG]] 5 | ||
| 1 | | 1 | ||
| Some characters more likely to have sex with you | | Some characters more likely to have sex with you | ||
| Zeile 204: | Zeile 204: | ||
| [[Lifegiver]] | | [[Lifegiver]] | ||
| 12 | | 12 | ||
| [[ | | [[Ausdauer|EN]] 4 | ||
| 2 | | 2 | ||
| Additional 4 Hit Points on level-up | | Additional 4 Hit Points on level-up | ||
| Zeile 210: | Zeile 210: | ||
| [[Light Step]] | | [[Light Step]] | ||
| 9 | | 9 | ||
| [[ | | [[Beweglichkeit|AG]] 5, [[Glück|LK]] 5 | ||
| 1 | | 1 | ||
| 50% reduction in your chance of setting off a trap | | 50% reduction in your chance of setting off a trap | ||
| Zeile 246: | Zeile 246: | ||
| [[More Criticals]] | | [[More Criticals]] | ||
| 6 | | 6 | ||
| [[ | | [[Glück|LK]] 6 | ||
| 3 | | 3 | ||
| +5% chance of critical hits | | +5% chance of critical hits | ||
| Zeile 264: | Zeile 264: | ||
| [[Mysterious Stranger]] | | [[Mysterious Stranger]] | ||
| 9 | | 9 | ||
| [[ | | [[Glück|LK]] 4 | ||
| 1 | | 1 | ||
| Chance you will gain a temporary ally in random encounters | | Chance you will gain a temporary ally in random encounters | ||
| Zeile 276: | Zeile 276: | ||
| [[Night Vision]] | | [[Night Vision]] | ||
| 3 | | 3 | ||
| [[ | | [[Wahrnehmung|PE]] 6 | ||
| 1 | | 1 | ||
| 20% reduction in darkness level | | 20% reduction in darkness level | ||
| Zeile 288: | Zeile 288: | ||
| [[Pathfinder]] | | [[Pathfinder]] | ||
| 6 | | 6 | ||
| [[ | | [[Ausdauer|EN]] 6, [[Outdoorsman]] 40% | ||
| 2 | | 2 | ||
| 25% reduction in travel time on the world map | | 25% reduction in travel time on the world map | ||
| Zeile 294: | Zeile 294: | ||
| [[Pickpocket]] | | [[Pickpocket]] | ||
| 15 | | 15 | ||
| [[ | | [[Beweglichkeit|AG]] 8, [[Steal]] 80% | ||
| 1 | | 1 | ||
| Size and facing modifiers are ignored when stealing from someone | | Size and facing modifiers are ignored when stealing from someone | ||
| Zeile 312: | Zeile 312: | ||
| [[Quick Pockets]] | | [[Quick Pockets]] | ||
| 3 | | 3 | ||
| [[ | | [[Beweglichkeit|AG]] 5 | ||
| 1 | | 1 | ||
| Inventory access during combat only costs 2 AP | | Inventory access during combat only costs 2 AP | ||
| Zeile 318: | Zeile 318: | ||
| [[Quick Recovery]] | | [[Quick Recovery]] | ||
| 6 | | 6 | ||
| [[ | | [[Beweglichkeit|AG]] 5 | ||
| 1 | | 1 | ||
| Getting up after being knocked down in combat only costs 1 AP | | Getting up after being knocked down in combat only costs 1 AP | ||
| Zeile 324: | Zeile 324: | ||
| [[Rad Resistance]] | | [[Rad Resistance]] | ||
| 6 | | 6 | ||
| [[ | | [[Ausdauer|EN]] 6, [[Intelligenz|IN]] 4 | ||
| 2 | | 2 | ||
| +15% to Radiation Resistance | | +15% to Radiation Resistance | ||
| Zeile 330: | Zeile 330: | ||
| [[Ranger]] | | [[Ranger]] | ||
| 6 | | 6 | ||
| [[ | | [[Ausdauer|EN]] 6 | ||
| 1 | | 1 | ||
| +15% to Outdoorsman | | +15% to Outdoorsman | ||
| Zeile 342: | Zeile 342: | ||
| [[Scout]] | | [[Scout]] | ||
| 3 | | 3 | ||
| [[ | | [[Wahrnehmung|PE]] 7 | ||
| 1 | | 1 | ||
| Amount of viewable map increased | | Amount of viewable map increased | ||
| Zeile 348: | Zeile 348: | ||
| [[Sharpshooter]] | | [[Sharpshooter]] | ||
| 9 | | 9 | ||
| [[ | | [[Wahrnehmung|PE]] 7, [[Intelligenz|IN]] 6 | ||
| 1 | | 1 | ||
| +2 to Perception when determining range modifiers | | +2 to Perception when determining range modifiers | ||
| Zeile 354: | Zeile 354: | ||
| [[Silent Death]] | | [[Silent Death]] | ||
| 18 | | 18 | ||
| [[ | | [[Beweglichkeit|AG]] 10, [[Sneak]] 80%, [[Unarmed]] 80% | ||
| 1 | | 1 | ||
| When sneaking HtH attacks from behind do double damage | | When sneaking HtH attacks from behind do double damage | ||
| Zeile 360: | Zeile 360: | ||
| [[Silent Running]] | | [[Silent Running]] | ||
| 6 | | 6 | ||
| [[ | | [[Beweglichkeit|AG]] 6, [[Sneak]] 50% | ||
| 1 | | 1 | ||
| Able to sneak and run at the same time | | Able to sneak and run at the same time | ||
| Zeile 366: | Zeile 366: | ||
| [[Slayer]] | | [[Slayer]] | ||
| 24 | | 24 | ||
| [[ | | [[Stärke|ST]] 8, [[Beweglichkeit|AG]] 8, [[Unarmed]] 80% | ||
| 1 | | 1 | ||
| All HtH attacks are critical hits | | All HtH attacks are critical hits | ||
| Zeile 372: | Zeile 372: | ||
| [[Smooth Talker]] | | [[Smooth Talker]] | ||
| 3 | | 3 | ||
| [[ | | [[Intelligenz|IN]] 4 | ||
| 3 | | 3 | ||
| +1 to Intelligence for the purposes of dialogue | | +1 to Intelligence for the purposes of dialogue | ||
| Zeile 378: | Zeile 378: | ||
| [[Snakeater]] | | [[Snakeater]] | ||
| 6 | | 6 | ||
| [[ | | [[Ausdauer|EN]] 3 | ||
| 2 | | 2 | ||
| +25% to Poison Resistance | | +25% to Poison Resistance | ||
| Zeile 384: | Zeile 384: | ||
| [[Sniper]] | | [[Sniper]] | ||
| 24 | | 24 | ||
| [[ | | [[Wahrnehmung|PE]] 8, [[Beweglichkeit|AG]] 8, [[Small Guns]] 80% | ||
| 1 | | 1 | ||
| Increased chance to score a critical hit with ranged weapons | | Increased chance to score a critical hit with ranged weapons | ||
| Zeile 396: | Zeile 396: | ||
| [[Stonewall]] | | [[Stonewall]] | ||
| 3 | | 3 | ||
| [[ | | [[Stärke|ST]] 6 | ||
| 1 | | 1 | ||
| Reduction in chance to be knocked down during combat | | Reduction in chance to be knocked down during combat | ||
| Zeile 402: | Zeile 402: | ||
| [[Strong Back]] | | [[Strong Back]] | ||
| 3 | | 3 | ||
| [[ | | [[Stärke|ST]] 6, [[Ausdauer|EN]] 6 | ||
| 3 | | 3 | ||
| Carry an additional 50 lbs. of equipment | | Carry an additional 50 lbs. of equipment | ||
| Zeile 408: | Zeile 408: | ||
| [[Survivalist]] | | [[Survivalist]] | ||
| 3 | | 3 | ||
| [[ | | [[Ausdauer|EN]] 6, [[Intelligenz|IN]] 6, [[Outdoorsman]] 40% | ||
| 1 | | 1 | ||
| +25% to Outdoorsman | | +25% to Outdoorsman | ||
| Zeile 414: | Zeile 414: | ||
| [[Swift Learner]] | | [[Swift Learner]] | ||
| 3 | | 3 | ||
| [[ | | [[Intelligenz|IN]] 4 | ||
| 3 | | 3 | ||
| +5% bonus whenever XP is earned | | +5% bonus whenever XP is earned | ||
| Zeile 432: | Zeile 432: | ||
| [[Toughness]] | | [[Toughness]] | ||
| 3 | | 3 | ||
| [[ | | [[Ausdauer|EN]] 6, [[Glück|LK]] 6 | ||
| 3 | | 3 | ||
| +10% to damage resistance | | +10% to damage resistance | ||
| Zeile 438: | Zeile 438: | ||
| [[Weapon Handling]] | | [[Weapon Handling]] | ||
| 12 | | 12 | ||
| [[ | | [[Stärke|ST]] < 7, [[AG]] 5 | ||
| 1 | | 1 | ||
| +3 to Strength for weapon calculations | | +3 to Strength for weapon calculations | ||
| Zeile 451: | Zeile 451: | ||
|- | |- | ||
| [[Alcohol Lowered hit points]] | | [[Alcohol Lowered hit points]] | ||
| 2 [[ | | 2 [[Glück]], Consume 100 bottles of [[Alcohol-Z]] | ||
| [[Vault City]] | | [[Vault City]] | ||
| -2 HP | | -2 HP | ||
|- | |- | ||
| [[Alcohol Lowered hit points II]] | | [[Alcohol Lowered hit points II]] | ||
| 1 [[ | | 1 [[Glück]], Consume 100 bottles of [[Alcohol-Z]] | ||
| [[Vault City]] | | [[Vault City]] | ||
| -4 HP | | -4 HP | ||
|- | |- | ||
| [[Alcohol Raised hit points]] | | [[Alcohol Raised hit points]] | ||
| 9 [[ | | 9 [[Glück]], Consume 100 bottles of [[Alcohol-Z]] | ||
| [[Vault City]] | | [[Vault City]] | ||
| +2 HP | | +2 HP | ||
|- | |- | ||
| [[Alcohol Raised hit points II]] | | [[Alcohol Raised hit points II]] | ||
| 10 [[ | | 10 [[Glück]], Consume 100 bottles of [[Alcohol-Z]] | ||
| [[Vault City]] | | [[Vault City]] | ||
| +4 HP | | +4 HP | ||
| Zeile 486: | Zeile 486: | ||
|- | |- | ||
| [[Expert Excrement Expeditor|Experten Exkrement-Schleuder]] | | [[Expert Excrement Expeditor|Experten Exkrement-Schleuder]] | ||
| >4 [[ | | >4 [[Intelligenz]] | ||
| [[Broken Hills]] | | [[Broken Hills]] | ||
| +5% zur Fähigkeit Sprache | | +5% zur Fähigkeit Sprache | ||
| Zeile 525: | Zeile 525: | ||
{{Navbox Extras FO2}} | {{Navbox Extras FO2}} | ||
[[en:Fallout 2 perks]] | [[en:Fallout 2 perks]] | ||
[[ru:Способности Fallout 2]] | [[ru:Способности Fallout 2]] | ||
[[Kategorie:Fallout 2 Extras| ]] | |||
[[Kategorie:Extras| Fallout 2]] | |||
Version vom 21. Mai 2014, 05:44 Uhr
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| Auf dieser Seite werden alle Extras aus Fallout 2 aufgeführt. |
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Allgemeine Informationen
In Fallout 2, perks are selected every 3rd level (or every 4th level if you have the Skilled trait). There are 70 regular perks and 12 special perks. For perks with multiple ranks the benefit listed should be interpreted as "per rank".
You can take chems (e.g., Mentats or Buffout) to increase desired SPECIAL stats temporarily; This way you can get perks that wouldn't normally be available. Perks taken under drug influence remain permanent, even when your stats fall under the requirements after the chems wear out.
Reguläre Extras
| Name | Stufe ben | Sonstige Anforderungen | Ränge | Vorteil |
|---|---|---|---|---|
| Action Boy | 12 | BEW 5 | 2 | Zusätzliche Aktionspunkte im Kampf |
| Adrenaline Rush | 6 | ST < 10 | 1 | +1 to Strength when your HP drops below 50% |
| Bewusstsein | 3 | PE 5 | 1 | Das Prüfen eines Ziels zeigt Lebenspunkte, Waffe und verbleibende Munition. |
| Better Criticals | 9 | PE 6, AG 4, LK 6 | 1 | 20% bonus on the critical hit table |
| Bonus HtH Attacks | 15 | AG 6 | 1 | Hand-to-hand attacks cost 1 AP less to perform |
| Bonus HtH Damage | 3 | ST 6, AG 6 | 3 | +2 points of damage for hand-to-hand and melee attacks |
| Bonus Move | 6 | AG 5 | 2 | Two extra APs per turn that can be used only for movement |
| Bonus Ranged Damage | 6 | AG 6, LK 6 | 2 | +2 points of damage for attacks with ranged weapons |
| Bonus Rate of Fire | 15 | PE 6, IN 6, AG 7 | 1 | Ranged weapon attacks cost 1 AP less to perform |
| Cautious Nature | 3 | PE 6 | 1 | +3 to Perception during random encounters |
| Comprehension | 3 | IN 6 | 1 | 50% more skill points when reading books |
| Cult of Personality | 12 | CH 10 | 1 | People will always view you favorably, no matter your reputation and their alignment |
| Demolition Expert | 9 | AG 4, Traps 75% | 1 | Explosives do more damage and always detonate on time |
| Dodger | 9 | AG 6 | 1 | +5 to your Armor Class |
| Earlier Sequence | 3 | PE 6 | 3 | +2 to attack sequence |
| Educated | 6 | IN 6 | 3 | +2 skill points at level up |
| Empathy | 6 | PE 7, IN 5 | 1 | Reaction levels are shown when in an indepth converstaion |
| Explorer | 9 | 1 | Higher chance of finding special places and people in random encounters | |
| Faster Healing | 3 | EN 3 | 3 | +2 bonus to your healing rate |
| Fortune Finder | 6 | LK 8 | 1 | Additional money is found during random encounters |
| Gain | 12 | (Statistic) < 10 | 1 (x7) | +1 to the respective Statistic |
| Gambler | 6 | Gambling 50% | 1 | +20% to Gambling |
| Ghost | 6 | Sneak 60% | 1 | +20% to Sneak in dark conditions |
| Harmless | 6 | Steal 50%, Karma 50 or more | 1 | +20% to Steal |
| Heiler | 3 | PE 7, IN 5, AG 6, First Aid 40% | 2 | 4-10 more hit points healed when using First Aid or Doctor skills |
| Heave Ho! | 6 | ST less than 9 | 1 | +2 to Strength when determing range of a thrown weapon |
| Here and Now | 3 | 1 | Immediately gain an extra level | |
| HtH Evade | 12 | Unarmed 75% | 1 | +2 for each unused Action Point, plus 1/12 your Unarmed skill to Armor Class at the end of a combat turn |
| Kama Sutra Master | 3 | EN 5, AG 5 | 1 | Some characters more likely to have sex with you |
| Karma Beacon | 9 | CH 6 | 1 | Karma is doubled for the purposes of dialogue and reactions |
| Lifegiver | 12 | EN 4 | 2 | Additional 4 Hit Points on level-up |
| Light Step | 9 | AG 5, LK 5 | 1 | 50% reduction in your chance of setting off a trap |
| Living Anatomy | 12 | Doctor 60% | 1 | +10% to Doctor and +5 damage to living creatures |
| Magnetic Personality | 6 | CH < 10 | 1 | +1 to the number of party members who can be recruited |
| Master Thief | 12 | Lockpick 50%, Steal 50% | 1 | +15% to skills: Lockpick and Steal |
| Master Trader | 9 | CH 7, Barter 75% | 1 | 25% discount when purchasing items from stores and traders |
| Medic | 12 | First Aid 40% or Doctor 40% | 1 | +10% to skills: First Aid and Doctor |
| More Criticals | 6 | LK 6 | 3 | +5% chance of critical hits |
| Mr. Fixit | 12 | Science 40% or Repair 40% | 1 | +10% to skills: Repair and Science |
| Mutate! | 9 | 1 | Change one of your traits | |
| Mysterious Stranger | 9 | LK 4 | 1 | Chance you will gain a temporary ally in random encounters |
| Negotiator | 6 | Barter 50%, Speech 50% | 1 | +10% to skills: Speech and Barter |
| Night Vision | 3 | PE 6 | 1 | 20% reduction in darkness level |
| Pack Rat | 6 | 1 | Carry an addition 50 lbs. of equipment | |
| Pathfinder | 6 | EN 6, Outdoorsman 40% | 2 | 25% reduction in travel time on the world map |
| Pickpocket | 15 | AG 8, Steal 80% | 1 | Size and facing modifiers are ignored when stealing from someone |
| Presence | 3 | CH 6 | 3 | +10% to initial reaction of non-player characters |
| Pyromaniac | 9 | Big Guns 75% | 1 | +5 points of damage with fire-based weapons, more violent fire death animations |
| Quick Pockets | 3 | AG 5 | 1 | Inventory access during combat only costs 2 AP |
| Quick Recovery | 6 | AG 5 | 1 | Getting up after being knocked down in combat only costs 1 AP |
| Rad Resistance | 6 | EN 6, IN 4 | 2 | +15% to Radiation Resistance |
| Ranger | 6 | EN 6 | 1 | +15% to Outdoorsman |
| Salesman | 6 | Barter 50% | 1 | +15% to Barter |
| Scout | 3 | PE 7 | 1 | Amount of viewable map increased |
| Sharpshooter | 9 | PE 7, IN 6 | 1 | +2 to Perception when determining range modifiers |
| Silent Death | 18 | AG 10, Sneak 80%, Unarmed 80% | 1 | When sneaking HtH attacks from behind do double damage |
| Silent Running | 6 | AG 6, Sneak 50% | 1 | Able to sneak and run at the same time |
| Slayer | 24 | ST 8, AG 8, Unarmed 80% | 1 | All HtH attacks are critical hits |
| Smooth Talker | 3 | IN 4 | 3 | +1 to Intelligence for the purposes of dialogue |
| Snakeater | 6 | EN 3 | 2 | +25% to Poison Resistance |
| Sniper | 24 | PE 8, AG 8, Small Guns 80% | 1 | Increased chance to score a critical hit with ranged weapons |
| Speaker | 9 | Speech 50% | 1 | +20% to Speech |
| Stonewall | 3 | ST 6 | 1 | Reduction in chance to be knocked down during combat |
| Strong Back | 3 | ST 6, EN 6 | 3 | Carry an additional 50 lbs. of equipment |
| Survivalist | 3 | EN 6, IN 6, Outdoorsman 40% | 1 | +25% to Outdoorsman |
| Swift Learner | 3 | IN 4 | 3 | +5% bonus whenever XP is earned |
| Tag! | 12 | 1 | Pick an addition Tag Skill | |
| Thief | 3 | 1 | +10% to skills: Sneak, Lockpick, Steal and Traps | |
| Toughness | 3 | EN 6, LK 6 | 3 | +10% to damage resistance |
| Weapon Handling | 12 | ST < 7, AG 5 | 1 | +3 to Strength for weapon calculations |
Spezial Extras
| Name | Anforderungen/Kosten | Ort(e) | Vorteil |
|---|---|---|---|
| Alcohol Lowered hit points | 2 Glück, Consume 100 bottles of Alcohol-Z | Vault City | -2 HP |
| Alcohol Lowered hit points II | 1 Glück, Consume 100 bottles of Alcohol-Z | Vault City | -4 HP |
| Alcohol Raised hit points | 9 Glück, Consume 100 bottles of Alcohol-Z | Vault City | +2 HP |
| Alcohol Raised hit points II | 10 Glück, Consume 100 bottles of Alcohol-Z | Vault City | +4 HP |
| Autodoc Raised Hit Points | <4 IN, Ride the Autodoc Rodeo | Vault City | +2 HP |
| Dermal Impact Armor | Combat armor, $5000–$7000, 2 days | Vault City, Redding, San Francisco | +5% to Damage Resistance against normal and explosion damage |
| Dermal Impact Assault Enhancement | Dermal Impact Armor, combat armor, $30000-$40000, 5 Days | Vault City, Redding, San Francisco | +10% to Damage Resistance against normal and explosion damage, -1 Charisma |
| Experten Exkrement-Schleuder | >4 Intelligenz | Broken Hills | +5% zur Fähigkeit Sprache |
| Gecko häuten | Smiley retten | Gifthöhlen | Die Fähigkeit, Geckos zu häuten, um die Haut zu verkaufen. |
| Phoenix Armor Implants | Combat armor, $8000–$10000, 3 days | Vault City, Redding, San Francisco | +5% to Damage Resistance against plasma, laser and fire weapons |
| Phoenix Assault Enhancement | Phoenix Armor Implants, combat armor, $30000-$50000, 4-6 Days | Vault City, Redding, San Francisco | +10% to Damage Resistance against plasma, laser and fire weapons, -1 Charisma |
| Vault City Training | 75% Doctor Skill | Vault City | +5% to skills: Doctor and First Aid |
| Vault City Inoculations | 75% Doctor Skill, Vault City Training | Vault City | +10% to poison and radiation resistance |
Siehe auch
- Fallout Extras
- Fallout 3 Extras
- Fallout: New Vegas Extras
- Fallout Tactics Extras
- Fallout: Brotherhood of Steel Fertigkeiten