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| Zeile 449: | Zeile 449: | ||
! Ort(e) | ! Ort(e) | ||
! Vorteil | ! Vorteil | ||
|- | |- | ||
| [[Alcohol Lowered hit points]] | | [[Alcohol Lowered hit points]] | ||
| Zeile 455: | Zeile 454: | ||
| [[Vault City]] | | [[Vault City]] | ||
| -2 HP | | -2 HP | ||
|- | |- | ||
| [[Alcohol Lowered hit points II]] | | [[Alcohol Lowered hit points II]] | ||
| Zeile 461: | Zeile 459: | ||
| [[Vault City]] | | [[Vault City]] | ||
| -4 HP | | -4 HP | ||
|- | |- | ||
| [[Alcohol Raised hit points]] | | [[Alcohol Raised hit points]] | ||
| Zeile 467: | Zeile 464: | ||
| [[Vault City]] | | [[Vault City]] | ||
| +2 HP | | +2 HP | ||
|- | |- | ||
| [[Alcohol Raised hit points II]] | | [[Alcohol Raised hit points II]] | ||
| Zeile 473: | Zeile 469: | ||
| [[Vault City]] | | [[Vault City]] | ||
| +4 HP | | +4 HP | ||
|- | |- | ||
| [[Autodoc Raised Hit Points]] | | [[Autodoc Raised Hit Points]] | ||
| Zeile 479: | Zeile 474: | ||
| [[Vault City]] | | [[Vault City]] | ||
| +2 HP | | +2 HP | ||
|- | |- | ||
| [[Dermal Impact Armor]] | | [[Dermal Impact Armor]] | ||
| Zeile 485: | Zeile 479: | ||
| [[Vault City]], [[Redding]], [[San Francisco]] | | [[Vault City]], [[Redding]], [[San Francisco]] | ||
| +5% to Damage Resistance against normal and explosion damage | | +5% to Damage Resistance against normal and explosion damage | ||
|- | |- | ||
| [[Dermal Impact Assault Enhancement]] | | [[Dermal Impact Assault Enhancement]] | ||
| Zeile 491: | Zeile 484: | ||
| [[Vault City]], [[Redding]], [[San Francisco]] | | [[Vault City]], [[Redding]], [[San Francisco]] | ||
| +10% to Damage Resistance against normal and explosion damage, -1 [[Charisma]] | | +10% to Damage Resistance against normal and explosion damage, -1 [[Charisma]] | ||
|- | |- | ||
| [[Expert Excrement Expeditor]] | | [[Expert Excrement Expeditor|Experten Exkrement-Schleuder]] | ||
| >4 [[Intelligence]] | | >4 [[Intelligence|Intelligenz]] | ||
| [[Broken Hills]] | | [[Broken Hills]] | ||
| +5% | | +5% zur Fähigkeit Sprache | ||
|- | |- | ||
| [[Gecko Skinning]] | | [[Gecko Skinning|Gecko häuten]] | ||
| | | [[Smiley]] retten | ||
| | | Gifthöhlen | ||
| | | Die Fähigkeit, Geckos zu häuten, um die Haut zu verkaufen. | ||
|- | |- | ||
| [[Phoenix Armor Implants]] | | [[Phoenix Armor Implants]] | ||
| Zeile 509: | Zeile 499: | ||
| [[Vault City]], [[Redding]], [[San Francisco]] | | [[Vault City]], [[Redding]], [[San Francisco]] | ||
| +5% to Damage Resistance against plasma, laser and fire weapons | | +5% to Damage Resistance against plasma, laser and fire weapons | ||
|- | |- | ||
| [[Phoenix Assault Enhancement]] | | [[Phoenix Assault Enhancement]] | ||
| Zeile 515: | Zeile 504: | ||
| [[Vault City]], [[Redding]], [[San Francisco]] | | [[Vault City]], [[Redding]], [[San Francisco]] | ||
| +10% to Damage Resistance against plasma, laser and fire weapons, -1 [[Charisma]] | | +10% to Damage Resistance against plasma, laser and fire weapons, -1 [[Charisma]] | ||
|- | |- | ||
| [[Vault City Training]] | | [[Vault City Training]] | ||
| Zeile 521: | Zeile 509: | ||
| [[Vault City]] | | [[Vault City]] | ||
| +5% to skills: [[Doctor]] and [[First Aid]] | | +5% to skills: [[Doctor]] and [[First Aid]] | ||
|- | |- | ||
| [[Vault City Inoculations]] | | [[Vault City Inoculations]] | ||
Version vom 3. Februar 2013, 19:34 Uhr
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| Auf dieser Seite werden alle Extras aus Fallout 2 aufgeführt. |
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Allgemeine Informationen
In Fallout 2, perks are selected every 3rd level (or every 4th level if you have the Skilled trait). There are 70 regular perks and 12 special perks. For perks with multiple ranks the benefit listed should be interpreted as "per rank".
You can take chems (e.g., Mentats or Buffout) to increase desired SPECIAL stats temporarily; This way you can get perks that wouldn't normally be available. Perks taken under drug influence remain permanent, even when your stats fall under the requirements after the chems wear out.
Reguläre Extras
| Name | Stufe ben | Sonstige Anforderungen | Ränge | Vorteil |
|---|---|---|---|---|
| Action Boy | 12 | BEW 5 | 2 | Zusätzliche Aktionspunkte im Kampf |
| Adrenaline Rush | 6 | ST < 10 | 1 | +1 to Strength when your HP drops below 50% |
| Bewusstsein | 3 | PE 5 | 1 | Das Prüfen eines Ziels zeigt Lebenspunkte, Waffe und verbleibende Munition. |
| Better Criticals | 9 | PE 6, AG 4, LK 6 | 1 | 20% bonus on the critical hit table |
| Bonus HtH Attacks | 15 | AG 6 | 1 | Hand-to-hand attacks cost 1 AP less to perform |
| Bonus HtH Damage | 3 | ST 6, AG 6 | 3 | +2 points of damage for hand-to-hand and melee attacks |
| Bonus Move | 6 | AG 5 | 2 | Two extra APs per turn that can be used only for movement |
| Bonus Ranged Damage | 6 | AG 6, LK 6 | 2 | +2 points of damage for attacks with ranged weapons |
| Bonus Rate of Fire | 15 | PE 6, IN 6, AG 7 | 1 | Ranged weapon attacks cost 1 AP less to perform |
| Cautious Nature | 3 | PE 6 | 1 | +3 to Perception during random encounters |
| Comprehension | 3 | IN 6 | 1 | 50% more skill points when reading books |
| Cult of Personality | 12 | CH 10 | 1 | People will always view you favorably, no matter your reputation and their alignment |
| Demolition Expert | 9 | AG 4, Traps 75% | 1 | Explosives do more damage and always detonate on time |
| Dodger | 9 | AG 6 | 1 | +5 to your Armor Class |
| Earlier Sequence | 3 | PE 6 | 3 | +2 to attack sequence |
| Educated | 6 | IN 6 | 3 | +2 skill points at level up |
| Empathy | 6 | PE 7, IN 5 | 1 | Reaction levels are shown when in an indepth converstaion |
| Explorer | 9 | 1 | Higher chance of finding special places and people in random encounters | |
| Faster Healing | 3 | EN 3 | 3 | +2 bonus to your healing rate |
| Fortune Finder | 6 | LK 8 | 1 | Additional money is found during random encounters |
| Gain | 12 | (Statistic) < 10 | 1 (x7) | +1 to the respective Statistic |
| Gambler | 6 | Gambling 50% | 1 | +20% to Gambling |
| Ghost | 6 | Sneak 60% | 1 | +20% to Sneak in dark conditions |
| Harmless | 6 | Steal 50%, Karma 50 or more | 1 | +20% to Steal |
| Heiler | 3 | PE 7, IN 5, AG 6, First Aid 40% | 2 | 4-10 more hit points healed when using First Aid or Doctor skills |
| Heave Ho! | 6 | ST less than 9 | 1 | +2 to Strength when determing range of a thrown weapon |
| Here and Now | 3 | 1 | Immediately gain an extra level | |
| HtH Evade | 12 | Unarmed 75% | 1 | +2 for each unused Action Point, plus 1/12 your Unarmed skill to Armor Class at the end of a combat turn |
| Kama Sutra Master | 3 | EN 5, AG 5 | 1 | Some characters more likely to have sex with you |
| Karma Beacon | 9 | CH 6 | 1 | Karma is doubled for the purposes of dialogue and reactions |
| Lifegiver | 12 | EN 4 | 2 | Additional 4 Hit Points on level-up |
| Light Step | 9 | AG 5, LK 5 | 1 | 50% reduction in your chance of setting off a trap |
| Living Anatomy | 12 | Doctor 60% | 1 | +10% to Doctor and +5 damage to living creatures |
| Magnetic Personality | 6 | CH < 10 | 1 | +1 to the number of party members who can be recruited |
| Master Thief | 12 | Lockpick 50%, Steal 50% | 1 | +15% to skills: Lockpick and Steal |
| Master Trader | 9 | CH 7, Barter 75% | 1 | 25% discount when purchasing items from stores and traders |
| Medic | 12 | First Aid 40% or Doctor 40% | 1 | +10% to skills: First Aid and Doctor |
| More Criticals | 6 | LK 6 | 3 | +5% chance of critical hits |
| Mr. Fixit | 12 | Science 40% or Repair 40% | 1 | +10% to skills: Repair and Science |
| Mutate! | 9 | 1 | Change one of your traits | |
| Mysterious Stranger | 9 | LK 4 | 1 | Chance you will gain a temporary ally in random encounters |
| Negotiator | 6 | Barter 50%, Speech 50% | 1 | +10% to skills: Speech and Barter |
| Night Vision | 3 | PE 6 | 1 | 20% reduction in darkness level |
| Pack Rat | 6 | 1 | Carry an addition 50 lbs. of equipment | |
| Pathfinder | 6 | EN 6, Outdoorsman 40% | 2 | 25% reduction in travel time on the world map |
| Pickpocket | 15 | AG 8, Steal 80% | 1 | Size and facing modifiers are ignored when stealing from someone |
| Presence | 3 | CH 6 | 3 | +10% to initial reaction of non-player characters |
| Pyromaniac | 9 | Big Guns 75% | 1 | +5 points of damage with fire-based weapons, more violent fire death animations |
| Quick Pockets | 3 | AG 5 | 1 | Inventory access during combat only costs 2 AP |
| Quick Recovery | 6 | AG 5 | 1 | Getting up after being knocked down in combat only costs 1 AP |
| Rad Resistance | 6 | EN 6, IN 4 | 2 | +15% to Radiation Resistance |
| Ranger | 6 | EN 6 | 1 | +15% to Outdoorsman |
| Salesman | 6 | Barter 50% | 1 | +15% to Barter |
| Scout | 3 | PE 7 | 1 | Amount of viewable map increased |
| Sharpshooter | 9 | PE 7, IN 6 | 1 | +2 to Perception when determining range modifiers |
| Silent Death | 18 | AG 10, Sneak 80%, Unarmed 80% | 1 | When sneaking HtH attacks from behind do double damage |
| Silent Running | 6 | AG 6, Sneak 50% | 1 | Able to sneak and run at the same time |
| Slayer | 24 | ST 8, AG 8, Unarmed 80% | 1 | All HtH attacks are critical hits |
| Smooth Talker | 3 | IN 4 | 3 | +1 to Intelligence for the purposes of dialogue |
| Snakeater | 6 | EN 3 | 2 | +25% to Poison Resistance |
| Sniper | 24 | PE 8, AG 8, Small Guns 80% | 1 | Increased chance to score a critical hit with ranged weapons |
| Speaker | 9 | Speech 50% | 1 | +20% to Speech |
| Stonewall | 3 | ST 6 | 1 | Reduction in chance to be knocked down during combat |
| Strong Back | 3 | ST 6, EN 6 | 3 | Carry an additional 50 lbs. of equipment |
| Survivalist | 3 | EN 6, IN 6, Outdoorsman 40% | 1 | +25% to Outdoorsman |
| Swift Learner | 3 | IN 4 | 3 | +5% bonus whenever XP is earned |
| Tag! | 12 | 1 | Pick an addition Tag Skill | |
| Thief | 3 | 1 | +10% to skills: Sneak, Lockpick, Steal and Traps | |
| Toughness | 3 | EN 6, LK 6 | 3 | +10% to damage resistance |
| Weapon Handling | 12 | ST < 7, AG 5 | 1 | +3 to Strength for weapon calculations |
Spezial Extras
| Name | Anforderungen/Kosten | Ort(e) | Vorteil |
|---|---|---|---|
| Alcohol Lowered hit points | 2 Luck, Consume 100 bottles of Alcohol-Z | Vault City | -2 HP |
| Alcohol Lowered hit points II | 1 Luck, Consume 100 bottles of Alcohol-Z | Vault City | -4 HP |
| Alcohol Raised hit points | 9 Luck, Consume 100 bottles of Alcohol-Z | Vault City | +2 HP |
| Alcohol Raised hit points II | 10 Luck, Consume 100 bottles of Alcohol-Z | Vault City | +4 HP |
| Autodoc Raised Hit Points | <4 IN, Ride the Autodoc Rodeo | Vault City | +2 HP |
| Dermal Impact Armor | Combat armor, $5000–$7000, 2 days | Vault City, Redding, San Francisco | +5% to Damage Resistance against normal and explosion damage |
| Dermal Impact Assault Enhancement | Dermal Impact Armor, combat armor, $30000-$40000, 5 Days | Vault City, Redding, San Francisco | +10% to Damage Resistance against normal and explosion damage, -1 Charisma |
| Experten Exkrement-Schleuder | >4 Intelligenz | Broken Hills | +5% zur Fähigkeit Sprache |
| Gecko häuten | Smiley retten | Gifthöhlen | Die Fähigkeit, Geckos zu häuten, um die Haut zu verkaufen. |
| Phoenix Armor Implants | Combat armor, $8000–$10000, 3 days | Vault City, Redding, San Francisco | +5% to Damage Resistance against plasma, laser and fire weapons |
| Phoenix Assault Enhancement | Phoenix Armor Implants, combat armor, $30000-$50000, 4-6 Days | Vault City, Redding, San Francisco | +10% to Damage Resistance against plasma, laser and fire weapons, -1 Charisma |
| Vault City Training | 75% Doctor Skill | Vault City | +5% to skills: Doctor and First Aid |
| Vault City Inoculations | 75% Doctor Skill, Vault City Training | Vault City | +10% to poison and radiation resistance |
Siehe auch
- Fallout Extras
- Fallout 3 Extras
- Fallout: New Vegas Extras
- Fallout Tactics Extras
- Fallout: Brotherhood of Steel Fertigkeiten