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    Dead Money: Unterschied zwischen den Versionen

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    Alessio79 (Diskussion | Beiträge)
    Die Seite wurde neu angelegt: „{{Cleanup|Bitte weitestgehend übersetzen.}} {{Infobox Add-On |game =FNV |name =''Dead Money'' |image =Fnv-dlc1-deadmoney…“
     
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    * {{Plattformen|xbox360}} Profiles on the same HDD other than the one who bought it won't be able to access the DLC. The game will give them a message about the DLC being corrupt even though it is not. The solution is to sign into the purchaser's profile from the dashboard, then load the game, then switch to your own profile.
    * {{Plattformen|xbox360}} Profiles on the same HDD other than the one who bought it won't be able to access the DLC. The game will give them a message about the DLC being corrupt even though it is not. The solution is to sign into the purchaser's profile from the dashboard, then load the game, then switch to your own profile.
    * {{Plattformen|ps3}} If you download the DLC and then delete it before reaching level 30, but after receiving the "''Dead Money'' loaded" message, installing it again will reset the level-cap to 30, with no known way to fix it. You'll just have to start a new character, or play as level 30 instead of 35.
    * {{Plattformen|ps3}} If you download the DLC and then delete it before reaching level 30, but after receiving the "''Dead Money'' loaded" message, installing it again will reset the level-cap to 30, with no known way to fix it. You'll just have to start a new character, or play as level 30 instead of 35.
    * If you go back to the casino and drop gold  (that you stole before kiling Sinclair in the bunker vault) in the cashiers room in the main lobby its gone !


    ==Gallery==
    ==Gallery==

    Version vom 29. August 2011, 19:53 Uhr

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    You've heard of the Sierra Madre Casino. We all have, the legend, the curses. Foolishness about it lying in the middle of the City of the Dead, buried beneath a blood-red cloud. A bright, shining monument luring treasure hunters to their doom...— Father Elijah, Dead Money intro

    Dead Money ist dass erste Add-On für Fallout: New Vegas, entwickelt von Obsidian Entertainment, veröffentlicht von Bethesda Softworks.

    Veröffentlichung

    A timed exclusive,[1] Dead Money was released on December 21, 2010 for Xbox 360, and was later released for PC and PlayStation 3 on February 22, 2011.

    Handlung

    Dead Money is set in the Sierra Madre, an opulent and extravagant resort that was to be the greatest casino in the west, except that it never opened. Bombs fell before the gala opening, and the Sierra Madre froze in time, its state of the art security system locking the place up tight. Nothing could get in, and none of the guests could escape. The security holograms then activated and the once glorious event turned into a slaughter. After many years the climate control and air conditioning systems within the facility began to spit strange toxins into the surrounding city, causing a red cloud to form over the area - which proved lethal to anyone who tried to explore the city. Only a mysterious group called the ghost people survived to call the city home, trapped inside what appear to be Hazmat suits, they wander the streets never speaking to their victims, only capturing them alive and dragging them away to the depths of the city deep within the Cloud.

    And so the Sierra Madre faded from memory, only occasionally being seen in posters across the wastes, until it took on mythic ghost story status, a supposed "City of Gold" in the Wasteland where all the treasures of the Old World were rumored to be held. It was kept alive as a late-night saloon story by prospectors who'd claimed to have found maps leading there and were willing to part with the map for a few caps. Or a drink. Or a warm place to sleep.

    The Sierra Madre is a mythical place in the wastes, with travelers risking their lives to find it. Only one man truly "found" it and lived. After the fall of HELIOS One, Father Elijah of the Mojave Brotherhood of Steel set out to find new weapons to eradicate the NCR, and in the process he found the Sierra Madre.

    Charaktere

    {{#categorytree:Dead Money Charaktere|hideroot|hideprefix=categories|namespaces=0 4|class=va-pagelist}}

    Nur erwähnte

    {{#categorytree:Dead Money nur-erwähnte Charaktere|hideroot|hideprefix=categories|namespaces=0 4|class=va-pagelist}}

    Kreaturen

    {{#categorytree:Dead Money Kreaturen|hideroot|hideprefix=categories|namespaces=0 4|class=va-pagelist-hidefirst}}

    Roboter und Computer

    {{#categorytree:Dead Money Roboter und Computer|hideroot|hideprefix=categories|namespaces=0 4|class=va-pagelist}}

    Gegenstände

    Rüstung und Kleidung

    {{#categorytree:Dead Money Rüstung und Kleidung|hideroot|hideprefix=categories|namespaces=0 4|class=va-pagelist}}

    Cut Rüstung und Kleidung

    {{#categorytree:Dead Money cut Rüstung und Kleidung|hideroot|hideprefix=categories|namespaces=0 4|class=va-pagelist}}

    Verbrauchsgüter

    {{#categorytree:Dead Money Verbrauchsgüter|hideroot|hideprefix=categories|namespaces=0 4|class=va-pagelist}}

    Waffen

    {{#categorytree:Dead Money weapons|hideroot|hideprefix=categories|namespaces=0 4|class=va-pagelist}}

    Cut Waffen

    {{#categorytree:Dead Money cut Waffen|hideroot|hideprefix=categories|namespaces=0 4|class=va-pagelist}}

    Waffenmodifikationen

    {{#categorytree:Dead Money Waffenmods|hideroot|hideprefix=categories|namespaces=0 4|class=va-pagelist}}

    Weltobjekte

    {{#categorytree:Dead Money Weltobjekte|hideroot|hideprefix=categories|namespaces=0 4|class=va-pagelist}}

    Sonstige Gegenstände

    {{#categorytree:Dead Money Sonstige Gegenstände|hideroot|hideprefix=categories|namespaces=0 4|class=va-pagelist}}

    Orte

    Dieser Abschnitt ist übernommen aus Fallout: New Vegas Orte. Um ihn zu ändern, bearbeite bitte die eingebundene Seite.
    Hauptartikel: Sierra Madre

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    Quests

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    Extras

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    Erfolge

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    Infos & Notizen

    • From a gameplay standpoint, Dead Money is accessed by loading a save file from any point in Fallout: New Vegas prior to the endgame sequence, in the same way as Operation Anchorage, Point Lookout, The Pitt or Mothership Zeta were triggered in Fallout 3 without the Broken Steel add-on.
    • Despite the warning you receive at the first door in the bunker, you can in fact stay in the Mojave if you choose to proceed. The actual point of no return is at the end of the hallway.
    • You can explore the Sierra Madre as much as you like after completing the game, but will not be able to return after leaving. However, you can return using console commands. If you noclip (tcl) through the radio at the Abandoned Brotherhood of Steel bunker, you can see a metal door with the message "Door to Villa". Using that door will take you back to the Villa, with all the ghost people still alive, holograms working, etc. You even get to keep your items.
    • The player can still spend Sierra Madre chips after returning to the Mojave Wasteland at a Sierra Madre vending machine in the Abandoned BoS Bunker. You can still turn in cartons of cigarettes and packs of cigarettes to receive more chips and buy cheap supplies. There is also a Dropbox near the door, which gives you a Complimentary voucher (a value of 1,000 chips) and 100 chips every three days. The chips will stockpile, for example, after 6 days, there will be 2 Complimentary vouchers and 200 chips.
    • The level cap is raised by 5 levels with Dead Money installed.
    • It is recommended that players reach level 20 before beginning this add-on.
    • The add-on focuses more on skills than combat, often placing you into speech, explosives, science, and barter checks that have a huge bearing on how companions will treat you.
    • You cannot Fast Travel while inside the Sierra Madre.
    • If you have Old World Blues installed, then your pip boy can still tune into the Mysterious Broadcast during Dead Money if you want to hear some music.

    Hinter den Kulissen

    • The add-on as a whole is a reference to the 1948 film The Treasure of the Sierra Madre, where two people who are down on their luck meet a prospector, and plan to raid the remote mountains in search of gold, dealing with fierce locals and personal greed.
    • Chris Avellone discussed some of the design decisions behind Dead Money [1]

    Bugs

    • PC Playstation 3 Xbox 360 Dead Money overrides some of the changes that have been made to the grenade launcher in previous patches. With Dead Money installed and nothing else taking up space in your load order, the grenade's base damage is increased to 30, its spread is increased to 1.0, non-player characters will still use ammunition, and it can still be repaired with miniguns.
    • Xbox 360 If the quest ED-E My Love is not completed before beginning the DLC, upon the player's return the quest will have disappeared and ED-E will be hostile.
    • Xbox 360 Downloading the DLC from within the game will not register the DLC with the game, even when restarting the game or the console. You need to download it from the Xbox Dashboard and wait for the download to complete, then start the game.
    • Xbox 360 Profiles on the same HDD other than the one who bought it won't be able to access the DLC. The game will give them a message about the DLC being corrupt even though it is not. The solution is to sign into the purchaser's profile from the dashboard, then load the game, then switch to your own profile.
    • Playstation 3 If you download the DLC and then delete it before reaching level 30, but after receiving the "Dead Money loaded" message, installing it again will reset the level-cap to 30, with no known way to fix it. You'll just have to start a new character, or play as level 30 instead of 35.
    • If you go back to the casino and drop gold (that you stole before kiling Sinclair in the bunker vault) in the cashiers room in the main lobby its gone !

    Gallery

    Referenzen

    es:Dead Money pl:Dead Money ru:Dead Money