Tritt unserem Discord bei und informiere dich auf unserem Twitter-Kanal über die aktuellsten Themen rund um Fallout!
K RCW-Laser |
erw |
||
| Zeile 167: | Zeile 167: | ||
-->|Leichtes MG = Erw. Trommel<!-- | -->|Leichtes MG = Erw. Trommel<!-- | ||
-->|Kleinkalibergewehr = Erw. Mag.<!-- | -->|Kleinkalibergewehr = Erw. Mag.<!-- | ||
-->|.45 | -->|Automatische .45-Maschinenpistole = Drums<!-- | ||
-->|9-mm-Maschinenpistole (Fallout: New Vegas) = Trommel<!-- | -->|9-mm-Maschinenpistole (Fallout: New Vegas) = Trommel<!-- | ||
-->|10-mm-Maschinenpistole (Fallout: New Vegas) = Erw. Magazin<!-- | -->|10-mm-Maschinenpistole (Fallout: New Vegas) = Erw. Magazin<!-- | ||
| Zeile 177: | Zeile 177: | ||
-->|Plasma-Defender (ADW) = Hochk. Terminal<!-- | -->|Plasma-Defender (ADW) = Hochk. Terminal<!-- | ||
-->|Plasmapistole (ADW) = Rückgewinner<!-- | -->|Plasmapistole (ADW) = Rückgewinner<!-- | ||
-->| | -->|LUEG = Auxiliary recharger chip<!-- | ||
-->|Elijah's | -->|Elijah's erweitertes LUEG = Auxiliary recharger chip<!-- | ||
-->|RCW-Laser = Rückgewinner<!-- | -->|RCW-Laser = Rückgewinner<!-- | ||
-->|Dreistrahliges Lasergewehr (ADW) = HDK-Terminal<!-- | -->|Dreistrahliges Lasergewehr (ADW) = HDK-Terminal<!-- | ||
-->| | -->|Flammenwerfer (Fallout: New Vegas) = Expanded tanks<!-- | ||
-->| | -->|25-mm-Granaten-APW (ADW) = Exp. drum<!-- | ||
-->}}}}<!-- | -->}}}}<!-- | ||
| Zeile 197: | Zeile 197: | ||
-->|Leichtes MG = {{#expr:({{{cliprounds}}}+110)/{{{cliprounds}}}}}<!-- | -->|Leichtes MG = {{#expr:({{{cliprounds}}}+110)/{{{cliprounds}}}}}<!-- | ||
-->|Kleinkalibergewehr = {{#expr:({{{cliprounds}}}+3)/{{{cliprounds}}}}}<!-- | -->|Kleinkalibergewehr = {{#expr:({{{cliprounds}}}+3)/{{{cliprounds}}}}}<!-- | ||
-->|.45 | -->|Automatische .45-Maschinenpistole = {{#expr:({{{cliprounds}}}+20)/{{{cliprounds}}}}}<!-- | ||
-->|9-mm-Maschinenpistole (Fallout: New Vegas) = {{#expr:({{{cliprounds}}}+30)/{{{cliprounds}}}}}<!-- | -->|9-mm-Maschinenpistole (Fallout: New Vegas) = {{#expr:({{{cliprounds}}}+30)/{{{cliprounds}}}}}<!-- | ||
-->|10-mm-Maschinenpistole (Fallout: New Vegas) = {{#expr:({{{cliprounds}}}+10)/{{{cliprounds}}}}}<!-- | -->|10-mm-Maschinenpistole (Fallout: New Vegas) = {{#expr:({{{cliprounds}}}+10)/{{{cliprounds}}}}}<!-- | ||
| Zeile 203: | Zeile 203: | ||
-->|Schallgedämpfte .22-MP = {{#expr:({{{cliprounds}}}+60)/{{{cliprounds}}}}}<!-- | -->|Schallgedämpfte .22-MP = {{#expr:({{{cliprounds}}}+60)/{{{cliprounds}}}}}<!-- | ||
-->|Jagdschrotflinte = {{#expr:({{{cliprounds}}}+3)/{{{cliprounds}}}}}<!-- | -->|Jagdschrotflinte = {{#expr:({{{cliprounds}}}+3)/{{{cliprounds}}}}}<!-- | ||
-->| | -->|Maschinengewehr für Schultermontage = {{#expr:({{{cliprounds}}}+15)/{{{cliprounds}}}}}<!-- | ||
-->|Laserpistole (ADW) = {{#expr:{{{cliprounds}}}/({{{cliprounds}}}*.75)}}<!-- | -->|Laserpistole (ADW) = {{#expr:{{{cliprounds}}}/({{{cliprounds}}}*.75)}}<!-- | ||
-->|Plasma-Defender (ADW) = {{#expr:({{{cliprounds}}}+32)/{{{cliprounds}}}}}<!-- | -->|Plasma-Defender (ADW) = {{#expr:({{{cliprounds}}}+32)/{{{cliprounds}}}}}<!-- | ||
-->|Plasmapistole (ADW) = {{#expr:{{{cliprounds}}}/({{{cliprounds}}}*.75)}}<!-- | -->|Plasmapistole (ADW) = {{#expr:{{{cliprounds}}}/({{{cliprounds}}}*.75)}}<!-- | ||
-->| | -->|LUEG = {{#expr:{{{cliprounds}}}/({{{cliprounds}}}*.75)}}<!-- | ||
-->|Elijah's | -->|Elijah's erweitertes LUEG = {{#expr:{{{cliprounds}}}/({{{cliprounds}}}*.75)}}<!-- | ||
-->|RCW-Laser = {{#expr:{{{cliprounds}}}/({{{cliprounds}}}*.75)}}<!-- | -->|RCW-Laser = {{#expr:{{{cliprounds}}}/({{{cliprounds}}}*.75)}}<!-- | ||
-->|Dreistrahliges Lasergewehr (ADW)= {{#expr:({{{cliprounds}}}+24)/{{{cliprounds}}}}}<!-- | -->|Dreistrahliges Lasergewehr (ADW)= {{#expr:({{{cliprounds}}}+24)/{{{cliprounds}}}}}<!-- | ||
-->| | -->|Flammenwerfer (Fallout: New Vegas) = {{#expr:({{{cliprounds}}}+60)/{{{cliprounds}}}}}<!-- | ||
-->| | -->|25-mm-Granaten-APW (ADW) = {{#expr:({{{cliprounds}}}+2)/{{{cliprounds}}}}}<!-- | ||
-->}}}}<!-- | -->}}}}<!-- | ||
###################### | ############################ | ||
#### | #### TABELLE DARSTELLEN #### | ||
###################### | ############################ | ||
--><table class="va-table va-table-center"><!-- | --><table class="va-table va-table-center"><!-- | ||
| Zeile 307: | Zeile 307: | ||
{{Dokumentation}} | {{Dokumentation}} | ||
[[Kategorie:Statvorlagen]][[Kategorie:Tabellenvorlagen]] | [[Kategorie:Statvorlagen]][[Kategorie:Tabellenvorlagen]] | ||
[[en:Template:Durability table]] | |||
Version vom 8. November 2015, 23:51 Uhr
Diese Vorlage erstellt eine detaillierte Tabelle auf Spieleffekte der Waffenhaltbarkeit.
Gebrauch
Legen Sie folgendens in dem Abschnitt, wo die Tabelle gewünscht wird:
{{Haltbarkeitstabelle
<!-- insert parameters -->
}}
This template takes data from the GECK as inputs and calculates number of "shots" and "reloads" for the weapon to completely break from 100% condition.
Parameter
Spezifische Parameter
Some parameters are only needed for certain weapon types and/or games (denoted in the tables below).
ammo
"Ammunition" in GECK (automatically linked) ("Edit" window -> "Game Data" tab -> "Ammunition").
ammouse
"Ammo Use" in GECK ("Edit" window -> "Game Data" tab -> "Ammo Use").
cliprounds
"Clip Rounds" in GECK ("Edit" window -> "Game Data" tab -> "Clip Rounds"). Can be set to
nolimit for guns with unlimited ammo.tp
"Health" in GECK ("Edit" window -> "Game Data" tab -> "Health").
Beispiel
{{Haltbarkeitstabelle
| ammo =5-mm-Patrone (Fallout: New Vegas)
| tp =100
| ammouse =1
| cliprounds =6
}}
Resultiert in:
| Munitionstyp | Haltbarkeit | |
|---|---|---|
| Schüsse | Nachladungen | |
| Standard, HS, & PB | 495 | 83 |
| Überschuss | 162 | 27 |
| JSP | 329 | 55 |
Kopieren/Einfügen
{{Haltbarkeitstabelle
| ammo =
| tp =
| ammouse =
| cliprounds =
}}
Technisches
- Genutzte Erweiterungen: VariablesExtension