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K 9-mm-Maschinenpistole |
Energiezelle |
||
| Zeile 52: | Zeile 52: | ||
-->| Electron charge pack (Fallout: New Vegas)<!-- | -->| Electron charge pack (Fallout: New Vegas)<!-- | ||
-->| Microfusion cell (Fallout: New Vegas)<!-- | -->| Microfusion cell (Fallout: New Vegas)<!-- | ||
-->| | -->| Energiezelle (Fallout: New Vegas)|Energiezelle = Bulk<!-- | ||
-->}}}}<!-- | -->}}}}<!-- | ||
| Zeile 63: | Zeile 63: | ||
-->|Flamer fuel (Fallout: New Vegas)<!-- | -->|Flamer fuel (Fallout: New Vegas)<!-- | ||
-->|Microfusion cell (Fallout: New Vegas)<!-- | -->|Microfusion cell (Fallout: New Vegas)<!-- | ||
-->| | -->|Energiezelle (Fallout: New Vegas)|Energiezelle = Optimiert<!-- | ||
-->}}}}<!-- | -->}}}}<!-- | ||
| Zeile 70: | Zeile 70: | ||
-->|Electron charge pack (Fallout: New Vegas)<!-- | -->|Electron charge pack (Fallout: New Vegas)<!-- | ||
-->|Microfusion cell (Fallout: New Vegas)<!-- | -->|Microfusion cell (Fallout: New Vegas)<!-- | ||
-->| | -->|Energiezelle (Fallout: New Vegas)|Energiezelle = Überladung<!-- | ||
-->}}}}<!-- | -->}}}}<!-- | ||
| Zeile 77: | Zeile 77: | ||
-->|Electron charge pack (Fallout: New Vegas)<!-- | -->|Electron charge pack (Fallout: New Vegas)<!-- | ||
-->|Microfusion cell (Fallout: New Vegas)<!-- | -->|Microfusion cell (Fallout: New Vegas)<!-- | ||
-->| | -->|Energiezelle (Fallout: New Vegas) = Maximalladung<!-- | ||
-->}}}}<!-- | -->}}}}<!-- | ||
| Zeile 96: | Zeile 96: | ||
-->|Electron charge pack (Fallout: New Vegas) = .85<!-- | -->|Electron charge pack (Fallout: New Vegas) = .85<!-- | ||
-->|Microfusion cell (Fallout: New Vegas) = .85<!-- | -->|Microfusion cell (Fallout: New Vegas) = .85<!-- | ||
-->| | -->|Energiezelle (Fallout: New Vegas) = .85<!-- | ||
-->}}}}<!-- | -->}}}}<!-- | ||
| Zeile 107: | Zeile 107: | ||
-->|Flamer fuel (Fallout: New Vegas) = 1.1<!-- | -->|Flamer fuel (Fallout: New Vegas) = 1.1<!-- | ||
-->|Microfusion cell (Fallout: New Vegas) = 1.1<!-- | -->|Microfusion cell (Fallout: New Vegas) = 1.1<!-- | ||
-->| | -->|Energiezelle (Fallout: New Vegas) = 1.1<!-- | ||
-->}}}}<!-- | -->}}}}<!-- | ||
| Zeile 114: | Zeile 114: | ||
-->|Electron charge pack (Fallout: New Vegas) = 1.5<!-- | -->|Electron charge pack (Fallout: New Vegas) = 1.5<!-- | ||
-->|Microfusion cell (Fallout: New Vegas) = 1.5<!-- | -->|Microfusion cell (Fallout: New Vegas) = 1.5<!-- | ||
-->| | -->|Energiezelle (Fallout: New Vegas) = 1.5<!-- | ||
-->}}}}<!-- | -->}}}}<!-- | ||
| Zeile 121: | Zeile 121: | ||
-->|Electron charge pack (Fallout: New Vegas) = 2.5<!-- | -->|Electron charge pack (Fallout: New Vegas) = 2.5<!-- | ||
-->|Microfusion cell (Fallout: New Vegas) = 2.5<!-- | -->|Microfusion cell (Fallout: New Vegas) = 2.5<!-- | ||
-->| | -->|Energiezelle (Fallout: New Vegas) = 2.5<!-- | ||
-->}}}}<!-- | -->}}}}<!-- | ||
Version vom 6. Juli 2014, 09:21 Uhr
Diese Vorlage erstellt eine detaillierte Tabelle auf Spieleffekte der Waffenhaltbarkeit.
Gebrauch
Legen Sie folgendens in dem Abschnitt, wo die Tabelle gewünscht wird:
{{Haltbarkeitstabelle
<!-- insert parameters -->
}}
This template takes data from the GECK as inputs and calculates number of "shots" and "reloads" for the weapon to completely break from 100% condition.
Parameter
Spezifische Parameter
Some parameters are only needed for certain weapon types and/or games (denoted in the tables below).
ammo
"Ammunition" in GECK (automatically linked) ("Edit" window -> "Game Data" tab -> "Ammunition").
ammouse
"Ammo Use" in GECK ("Edit" window -> "Game Data" tab -> "Ammo Use").
cliprounds
"Clip Rounds" in GECK ("Edit" window -> "Game Data" tab -> "Clip Rounds"). Can be set to
nolimit for guns with unlimited ammo.tp
"Health" in GECK ("Edit" window -> "Game Data" tab -> "Health").
Beispiel
{{Haltbarkeitstabelle
| ammo =5-mm-Patrone (Fallout: New Vegas)
| tp =100
| ammouse =1
| cliprounds =6
}}
Resultiert in:
| Munitionstyp | Haltbarkeit | |
|---|---|---|
| Schüsse | Nachladungen | |
| Standard, HS, & PB | 495 | 83 |
| Überschuss | 162 | 27 |
| JSP | 329 | 55 |
Kopieren/Einfügen
{{Haltbarkeitstabelle
| ammo =
| tp =
| ammouse =
| cliprounds =
}}
Technisches
- Genutzte Erweiterungen: VariablesExtension