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9-mm-Patrone |
10-mm-Patrone |
||
| Zeile 25: | Zeile 25: | ||
-->|5,56-mm-Patrone (Fallout: New Vegas) = Standard, HP, AP & match<!-- | -->|5,56-mm-Patrone (Fallout: New Vegas) = Standard, HP, AP & match<!-- | ||
-->|9-mm-Patrone (Fallout: New Vegas)<!-- | -->|9-mm-Patrone (Fallout: New Vegas)<!-- | ||
-->| | -->|10-mm-Patrone (Fallout: New Vegas)<!-- | ||
-->|12.7mm round = Standard, HP & JHP<!-- | -->|12.7mm round = Standard, HP & JHP<!-- | ||
-->|12 gauge shotgun shell (Fallout: New Vegas) = Standard, 4/0 buck, slug, coinshot, bean bag, flechette, Dragon's Breath & pulse slug<!-- | -->|12 gauge shotgun shell (Fallout: New Vegas) = Standard, 4/0 buck, slug, coinshot, bean bag, flechette, Dragon's Breath & pulse slug<!-- | ||
| Zeile 158: | Zeile 158: | ||
-->{{#switch:{{FULLPAGENAME}}<!-- | -->{{#switch:{{FULLPAGENAME}}<!-- | ||
-->|9-mm-Pistole (Fallout: New Vegas)= Erw. Magazin<!-- | -->|9-mm-Pistole (Fallout: New Vegas)= Erw. Magazin<!-- | ||
-->| | -->|10-mm.Pistol (Fallout: New Vegas) = Erw. Magazin<!-- | ||
-->| | -->|Verwitterte 10 mm Pistole= Erw. Magazin<!-- | ||
-->|Hunting revolver (GRA)= 6-shot cylinder<!-- | -->|Hunting revolver (GRA)= 6-shot cylinder<!-- | ||
-->|Assault carbine = Extended mags<!-- | -->|Assault carbine = Extended mags<!-- | ||
| Zeile 188: | Zeile 188: | ||
-->{{#switch:{{FULLPAGENAME}}<!-- | -->{{#switch:{{FULLPAGENAME}}<!-- | ||
-->|9-mm-Pistole (Fallout: New Vegas)= {{#expr:({{{cliprounds}}}+7)/{{{cliprounds}}}}}<!-- | -->|9-mm-Pistole (Fallout: New Vegas)= {{#expr:({{{cliprounds}}}+7)/{{{cliprounds}}}}}<!-- | ||
-->| | -->|10-mm-Pistole (Fallout: New Vegas) = {{#expr:({{{cliprounds}}}+4)/{{{cliprounds}}}}}<!-- | ||
-->| | -->|Verwitterte 10 mm Pistole = {{#expr:({{{cliprounds}}}+4)/{{{cliprounds}}}}}<!-- | ||
-->|Hunting revolver (GRA)= {{#expr:({{{cliprounds}}}+1)/{{{cliprounds}}}}}<!-- | -->|Hunting revolver (GRA)= {{#expr:({{{cliprounds}}}+1)/{{{cliprounds}}}}}<!-- | ||
-->|Assault carbine = {{#expr:({{{cliprounds}}}+6)/{{{cliprounds}}}}}<!-- | -->|Assault carbine = {{#expr:({{{cliprounds}}}+6)/{{{cliprounds}}}}}<!-- | ||
Version vom 3. Juli 2014, 10:33 Uhr
Diese Vorlage erstellt eine detaillierte Tabelle auf Spieleffekte der Waffenhaltbarkeit.
Gebrauch
Legen Sie folgendens in dem Abschnitt, wo die Tabelle gewünscht wird:
{{Haltbarkeitstabelle
<!-- insert parameters -->
}}
This template takes data from the GECK as inputs and calculates number of "shots" and "reloads" for the weapon to completely break from 100% condition.
Parameter
Spezifische Parameter
Some parameters are only needed for certain weapon types and/or games (denoted in the tables below).
ammo
"Ammunition" in GECK (automatically linked) ("Edit" window -> "Game Data" tab -> "Ammunition").
ammouse
"Ammo Use" in GECK ("Edit" window -> "Game Data" tab -> "Ammo Use").
cliprounds
"Clip Rounds" in GECK ("Edit" window -> "Game Data" tab -> "Clip Rounds"). Can be set to
nolimit for guns with unlimited ammo.tp
"Health" in GECK ("Edit" window -> "Game Data" tab -> "Health").
Beispiel
{{Haltbarkeitstabelle
| ammo =5-mm-Patrone (Fallout: New Vegas)
| tp =100
| ammouse =1
| cliprounds =6
}}
Resultiert in:
| Munitionstyp | Haltbarkeit | |
|---|---|---|
| Schüsse | Nachladungen | |
| Standard | 495 | 83 |
Kopieren/Einfügen
{{Haltbarkeitstabelle
| ammo =
| tp =
| ammouse =
| cliprounds =
}}
Technisches
- Genutzte Erweiterungen: VariablesExtension