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<noinclude>{{Dokumentationsseite}}</noinclude> | <noinclude>{{Dokumentationsseite}}</noinclude> | ||
Infoboxvorlage für [[:Kategorie:Waffen| | Infoboxvorlage für jede Art Waffe in Fallout-Spielen ([[:Kategorie:Fallout 3 Waffen|''Fallout 3'']], [[:Kategorie:Fallout: New Vegas Waffen|''Fallout: New Vegas'']]). | ||
Basierend auf {{tl|Infobox}}. | Basierend auf {{tl|Infobox}}. | ||
==Benutzung== | == Benutzung == | ||
Platzieren Sie folgendes am Anfang des Artikels, unterhalb der [[:Kategorie:Seitenverwaltungsvorlagen|Seitenverwaltungsvorlagen]]: | |||
<pre> | <pre> | ||
{{Infobox Waffe | {{Infobox Waffe | ||
<!-- | |name = Name | ||
<!-- Parameter einfügen --> | |||
}} | }} | ||
</pre> | </pre> | ||
===Parameter=== | Diese Vorlage nimmt Daten aus dem [[G.E.C.K. (Editor)|GECK]] als Eingabe und berechnet angezeigte Werte wie "Schaden/Angriff", "SPS" oder "Schüsse/Nachladung" automatisch. Für Einzelheiten auf den automatisch berechneten Werten, siehe bei [[#Formeln|"Formeln"]] weiter unten nach. | ||
====Spezifische Parameter==== | |||
{{Docparam|name= | === Parameter === | ||
==== Spezifische Parameter ==== | |||
Einige Paramerter sind nur für bestimmte Waffentypen nötig und/oder Spiele (in der Tabelle unten bezeichnet). | |||
{{Docparam|name=ammo|req=semi|default=|desc= | |||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | |||
<tr><th>Erforderlich für</th></tr> | |||
<tr><td> | |||
* ''typ:'' schusswaffe, schusswaffeautomatisch, schusswaffehandgeladen | |||
</td></tr> | |||
<tr><th>Deaktiviert für</th></tr> | |||
<tr><td> | |||
* ''typ:'' waffenlos, nahkampf, granate, mine | |||
</td></tr> | |||
</table> | |||
"Munition" in GECK (automatisch verlinkt) ("Bearbeiten" Fenster -> "Game Data" tab -> "Munition"). | |||
{{clear}} | |||
}} | }} | ||
{{Docparam|name= | {{Docparam|name=ammouse|req=semi|default=|desc= | ||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | |||
<tr><th>Erforderlich für</th></tr> | |||
<tr><td> | |||
* ''typ:'' schusswaffe, schusswaffeautomatisch, schusswaffehandgeladen | |||
</td></tr> | |||
<tr><th>Deaktiviert für</th></tr> | |||
<tr><td> | |||
* ''typ:'' waffenlos, nahkampf, granate, mine | |||
</td></tr> | |||
</table> | |||
"Ammo Use" in GECK ("Edit" window -> "Game Data" tab -> "Ammo Use"). | |||
{{clear}} | |||
}} | |||
{{Docparam|name=ap|req=yes|default=|desc= | |||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | |||
<tr><th>Erforderlich für</th></tr> | |||
<tr><td> | |||
* alle | |||
</td></tr> | |||
<tr><th>Deaktiviert für</th></tr> | |||
<tr><td> | |||
* keine | |||
</td></tr> | |||
</table> | |||
"Aktionspunkte" in GECK ("Edit" window -> "Game Data" tab -> "Aktionspunkte"). | |||
{{clear}} | |||
}} | |||
{{Docparam|name=attackshots/sec|req=semi|default=|desc= | |||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | |||
<tr><th>Erforderlich für</th></tr> | |||
<tr><td> | |||
* ''typ:'' waffenlos, nahkampf, schusswaffe, schusswaffeautomatisch, schusswaffehandgeladen | |||
</td></tr> | |||
<tr><th>Deaktiviert für</th></tr> | |||
<tr><td> | |||
* ''typ:'' granate, mine | |||
</td></tr> | |||
</table> | |||
"Attack Shots/Sec" in GECK ("Edit" window -> "Art and Sound" tab -> "Attack Shots/Sec"). | |||
{{clear}} | |||
}} | |||
{{Docparam|name=baseid|req=yes|default=|desc= | |||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | |||
<tr><th>Erforderlich für</th></tr> | |||
<tr><td> | |||
* alle | |||
</td></tr> | |||
<tr><th>Deaktiviert für</th></tr> | |||
<tr><td> | |||
* keine | |||
</td></tr> | |||
</table> | |||
[[Form ID]] in GECK ("Object Window, either hover mouse over item in question or expand the column between "Editor ID" and "Count" in the list view"). | |||
{{clear}} | |||
}} | }} | ||
{{Docparam|name= | {{Docparam|name=cliprounds|req=semi|default=|desc= | ||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | |||
<tr><th>Erforderlich für</th></tr> | |||
<tr><td> | |||
* ''typ:'' schusswaffe, schusswaffeautomatisch, schusswaffehandgeladen | |||
</td></tr> | |||
<tr><th>Deaktiviert für</th></tr> | |||
<tr><td> | |||
* ''typ:'' waffenlos, nahkampf, granate, mine | |||
</td></tr> | |||
</table> | |||
"Clip Rounds" in GECK ("Edit" window -> "Game Data" tab -> "Clip Rounds"). Can be set to <code>nolimit</code> for guns with unlimited ammo. | |||
{{clear}} | |||
}} | }} | ||
{{Docparam|name= | {{Docparam|name=crit%mult|req=yes|default=|desc= | ||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | |||
<tr><th>Erforderlich für</th></tr> | |||
<tr><td> | |||
* all | |||
</td></tr> | |||
<tr><th>Deaktiviert für</th></tr> | |||
<tr><td> | |||
* none | |||
</td></tr> | |||
</table> | |||
"Crit % Mult" in GECK ("Edit" window -> "Game Data" tab -> "Crit % Mult"). | |||
{{clear}} | |||
}} | }} | ||
{{Docparam|name= | {{Docparam|name=critdmg|req=yes|default=|desc= | ||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | |||
<tr><th>Erforderlich für</th></tr> | |||
<tr><td> | |||
* alle | |||
</td></tr> | |||
<tr><th>Deaktiviert für</th></tr> | |||
<tr><td> | |||
* keine | |||
</td></tr> | |||
</table> | |||
"Crit Dmg" in GECK ("Edit" window -> "Game Data" tab -> "Crit Dmg"). | |||
{{clear}} | |||
}} | }} | ||
{{Docparam|name= | {{Docparam|name=criteffect|req=no|default=|desc= | ||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | |||
<tr><th>Erforderlich für</th></tr> | |||
<tr><td> | |||
* keine | |||
</td></tr> | |||
<tr><th>Deaktiviert für</th></tr> | |||
<tr><td> | |||
* keine | |||
</td></tr> | |||
</table> | |||
"Crit Effect" in GECK ("Edit" window -> "Game Data" tab -> "Crit Effect"). | |||
{{clear}} | |||
}} | }} | ||
{{Docparam|name=schaden|req=yes|default=|desc= | {{Docparam|name=schaden|req=yes|default=|desc= | ||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | |||
<tr><th>Erforderlich für</th></tr> | |||
<tr><td> | |||
* all | |||
</td></tr> | |||
<tr><th>Deaktiviert für</th></tr> | |||
<tr><td> | |||
* none | |||
</td></tr> | |||
</table> | |||
"Damage" in GECK ("Edit" window -> "Game Data" tab -> "Damage"). | |||
{{clear}} | |||
}} | }} | ||
{{Docparam|name= | {{Docparam|name=effektschaden|req=no|default=|desc= | ||
Damage | <table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | ||
<tr><th>Erforderlich für</th></tr> | |||
<tr><td> | |||
* none | |||
</td></tr> | |||
<tr><th>Deaktiviert für</th></tr> | |||
<tr><td> | |||
* none | |||
</td></tr> | |||
</table> | |||
Damage for object effect in GECK ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect"; add up "Magnitude" for all damage effects). | |||
{{clear}} | |||
}} | }} | ||
{{Docparam|name= | {{Docparam|name=effectduration|req=no|default=|desc= | ||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | |||
<tr><th>Erforderlich für</th></tr> | |||
<tr><td> | |||
* none | |||
</td></tr> | |||
<tr><th>Deaktiviert für</th></tr> | |||
<tr><td> | |||
* none | |||
</td></tr> | |||
</table> | |||
Duration for object effect in GECK ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect"; "Duration" for damage effects). | |||
{{clear}} | |||
}} | }} | ||
{{Docparam|name= | {{Docparam|name=explosionsschaden|req=semi|default=|desc= | ||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | |||
<tr><th>Erforderlich für</th></tr> | |||
<tr><td> | |||
* ''type:'' granate, mine | |||
</td></tr> | |||
<tr><th>Deaktiviert für</th></tr> | |||
<tr><td> | |||
* none | |||
</td></tr> | |||
</table> | |||
For weapons which are/shoot explosive projectiles (e.g. grenades, mines, missile launcher); the respective projectile's "Damage" in GECK. | |||
To find this value, go to "Edit" window -> "Art and Sound" tab -> "Projectile". Then look up this projectile in "Object Window" -> "Special Effects" -> "Projectile"; open "Edit" window, check "Type" in the "Explosion" box. Look up this type under "Object Window -> "Special Effects" -> "Explosion"; open "Edit" window, the "Damage" box has the value you are looking for. | |||
{{clear}} | |||
}} | }} | ||
{{Docparam|name= | {{Docparam|name=fußzeile|req=no|default=|desc= | ||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | |||
<tr><th>Erforderlich für</th></tr> | |||
<tr><td> | |||
* ''typ:'' ? (muß noch genauer definiert werden) | |||
</td></tr> | |||
<tr><th>Deaktiviert für</th></tr> | |||
<tr><td> | |||
* none | |||
</td></tr> | |||
</table> | |||
Zur Darstellung von Karten in Artikeln zu Orten, in Artikeln zu Waffen, um z.B. Konzeptzeichnungnen anzeigen zu lassen usw. | |||
{{clear}} | |||
}} | }} | ||
{{Docparam|name= | {{Docparam|name=tp|req=yes|default=|desc= | ||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | |||
<tr><th>Erforderlich für</th></tr> | |||
<tr><td> | |||
* all | |||
</td></tr> | |||
<tr><th>Deaktiviert für</th></tr> | |||
<tr><td> | |||
* none | |||
</td></tr> | |||
</table> | |||
"Health" in GECK ("Edit" window -> "Game Data" tab -> "Health"). | |||
{{clear}} | |||
}} | }} | ||
{{Docparam|name= | {{Docparam|name=minspread|req=semi|default=|desc= | ||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | |||
<tr><th>Erforderlich für</th></tr> | |||
<tr><td> | |||
* ''typ:'' schusswaffe, schusswaffeautomatisch, schusswaffehandgeladen | |||
</td></tr> | |||
<tr><th>Deaktiviert für</th></tr> | |||
<tr><td> | |||
* ''typ:'' waffenlos, nahkampf, granate, mine | |||
</td></tr> | |||
</table> | |||
"minstreuung" in GECK ("Edit" window -> "Game Data" tab -> "minstreuung"). | |||
{{clear}} | |||
}} | |||
{{Docparam|name=sonstigereffekt|req=no|default=|desc= | |||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | |||
<tr><th>Erforderlich für</th></tr> | |||
<tr><td> | |||
* none | |||
</td></tr> | |||
<tr><th>Deaktiviert für</th></tr> | |||
<tr><td> | |||
* none | |||
</td></tr> | |||
</table> | |||
Object effects in GECK other than pure damage ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect"). | |||
{{clear}} | |||
}} | |||
{{Docparam|name=perk1 >> perk9|req=no|default=|desc= | |||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | |||
<tr><th>Erforderlich für</th></tr> | |||
<tr><td> | |||
* none | |||
</td></tr> | |||
<tr><th>Deaktiviert für</th></tr> | |||
<tr><td> | |||
* none | |||
</td></tr> | |||
</table> | |||
Name of a [[Extra]] which affects the damage output of this weapon directly or indirectly (in plain text, automatically linked). | |||
{{clear}} | |||
}} | }} | ||
{{Docparam|name= | {{Docparam|name=perk1add >> perk9add|req=no|default=|desc= | ||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | |||
<tr><th>Erforderlich für</th></tr> | |||
<tr><td> | |||
* none | |||
</td></tr> | |||
<tr><th>Deaktiviert für</th></tr> | |||
<tr><td> | |||
* none | |||
</td></tr> | |||
</table> | |||
If the corresponding <code>perk</code> modifies <code>damage</code> by a flat amount of points, use this parameter (e.g. if <code>perk1</code> adds 5 points of <code>damage</code>, set <code>perk1add</code> to 5). | |||
{{clear}} | |||
}} | }} | ||
==== | {{Docparam|name=perk1attsecmult >> perk9attsecmult|req=no|default=|desc= | ||
{{ | <table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | ||
{{Infobox/doc/standard| | <tr><th>Erforderlich für</th></tr> | ||
{{Infobox/doc/standard| | <tr><td> | ||
{{Infobox/doc/standard| | * none | ||
</td></tr> | |||
<tr><th>Deaktiviert für</th></tr> | |||
<tr><td> | |||
* none | |||
</td></tr> | |||
</table> | |||
If the corresponding <code>perk</code> decreases <code>attackshots/sec</code> (rate of fire) by a percentage, use this parameter (e.g. if <code>perk1</code> decreases <code>attackshots/sec</code> by 10 percent, set <code>perk1attsecmult</code> to 0.1). | |||
{{clear}} | |||
}} | |||
{{Docparam|name=perk1effadd >> perk9effadd|req=no|default=|desc= | |||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | |||
<tr><th>Erforderlich für</th></tr> | |||
<tr><td> | |||
* none | |||
</td></tr> | |||
<tr><th>Deaktiviert für</th></tr> | |||
<tr><td> | |||
* none | |||
</td></tr> | |||
</table> | |||
If the corresponding <code>perk</code> modifies <code>effectdamage</code> by a flat amount of points, use this parameter (e.g. if <code>perk1</code> adds 5 points of <code>effectdamage</code>, set <code>perk1effadd</code> to 5). | |||
{{clear}} | |||
}} | |||
{{Docparam|name=perk1effmult >> perk9effmult|req=no|default=|desc= | |||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | |||
<tr><th>Erforderlich für</th></tr> | |||
<tr><td> | |||
* none | |||
</td></tr> | |||
<tr><th>Deaktiviert für</th></tr> | |||
<tr><td> | |||
* none | |||
</td></tr> | |||
</table> | |||
If the corresponding <code>perk</code> modifies <code>effectdamage</code> by a percentage, use this parameter (e.g. if <code>perk1</code> adds 10 percent to <code>effectdamage</code>, set <code>perk1effmult</code> to 0.1). | |||
{{clear}} | |||
}} | |||
{{Docparam|name=perk1expladd >> perk9expladd|req=no|default=|desc= | |||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | |||
<tr><th>Erforderlich für</th></tr> | |||
<tr><td> | |||
* none | |||
</td></tr> | |||
<tr><th>Deaktiviert für</th></tr> | |||
<tr><td> | |||
* none | |||
</td></tr> | |||
</table> | |||
If the corresponding <code>perk</code> modifies <code>explosiondamage</code> by a flat amount of points, use this parameter (e.g. if <code>perk1</code> adds 5 points of <code>explosiondamage</code>, set <code>perk1expladd</code> to 5). | |||
{{clear}} | |||
}} | |||
{{Docparam|name=perk1explmult >> perk9explmult|req=no|default=|desc= | |||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | |||
<tr><th>Erforderlich für</th></tr> | |||
<tr><td> | |||
* none | |||
</td></tr> | |||
<tr><th>Deaktiviert für</th></tr> | |||
<tr><td> | |||
* none | |||
</td></tr> | |||
</table> | |||
If the corresponding <code>perk</code> modifies <code>explosiondamage</code> by a percentage, use this parameter (e.g. if <code>perk1</code> adds 10 percent to <code>explosiondamage</code>, set <code>perk1explmult</code> to 0.1). | |||
{{clear}} | |||
}} | |||
{{Docparam|name=perk1mult >> perk9mult|req=no|default=|desc= | |||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | |||
<tr><th>Erforderlich für</th></tr> | |||
<tr><td> | |||
* none | |||
</td></tr> | |||
<tr><th>Deaktiviert für</th></tr> | |||
<tr><td> | |||
* none | |||
</td></tr> | |||
</table> | |||
If the corresponding <code>perk</code> modifies <code>damage</code> by a percentage, use this parameter (e.g. if <code>perk1</code> adds 10 percent to <code>damage</code>, set <code>perk1mult</code> to 0.1). | |||
{{clear}} | |||
}} | |||
{{Docparam|name=perk1reloadmult >> perk9reloadmult|req=no|default=|desc= | |||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | |||
<tr><th>Erforderlich für</th></tr> | |||
<tr><td> | |||
* none | |||
</td></tr> | |||
<tr><th>Deaktiviert für</th></tr> | |||
<tr><td> | |||
* ''typ:'' keine (schusswaffe, schusswaffeautomatisch, schusswaffehandgeladen) | |||
</td></tr> | |||
</table> | |||
If the corresponding <code>perk</code> decreases <code>reloadtime</code> by a percentage, use this parameter (e.g. if <code>perk1</code> decreases <code>reloadtime</code> by 10 percent, set <code>perk1reloadmult</code> to 0.1). | |||
{{clear}} | |||
}} | |||
{{Docparam|name=projektile|req=semi|default=|desc= | |||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | |||
<tr><th>Erforderlich für</th></tr> | |||
<tr><td> | |||
* ''typ:'' schusswaffe, schusswaffeautomatisch, schusswaffehandgeladen | |||
</td></tr> | |||
<tr><th>Deaktiviert für</th></tr> | |||
<tr><td> | |||
* ''typ:'' waffenlos, nahkampf, granate, mine | |||
</td></tr> | |||
</table> | |||
"# Projectiles" in GECK ("Edit" window -> "Game Data" tab -> "# Projectiles"). | |||
{{clear}} | |||
}} | |||
{{Docparam|name=quests|req=no|default=|desc= | |||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | |||
<tr><th>Erforderlich für</th></tr> | |||
<tr><td> | |||
* none | |||
</td></tr> | |||
<tr><th>Deaktiviert für</th></tr> | |||
<tr><td> | |||
* none | |||
</td></tr> | |||
</table> | |||
Quests which are related to the weapon, if any. | |||
{{clear}} | |||
}} | |||
{{Docparam|name=reloadtime|req=semi|default=|desc= | |||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | |||
<tr><th>Erforderlich für</th></tr> | |||
<tr><td> | |||
* ''type:'' schusswaffe, schusswaffeautomatisch, schusswaffehandgeladen | |||
</td></tr> | |||
<tr><th>Deaktiviert für</th></tr> | |||
<tr><td> | |||
* ''type:'' waffenlos, nahkampf, granate, mine | |||
</td></tr> | |||
</table> | |||
"Reload Time" in GECK ("Edit" window -> "Art and Sound" tab -> "Reload Time"). | |||
{{clear}} | |||
}} | |||
{{Docparam|name=reparatur notreparatur|req=no|default=|desc= | |||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | |||
<tr><th>Erforderlich für</th></tr> | |||
<tr><td> | |||
* none | |||
</td></tr> | |||
<tr><th>Deaktiviert für</th></tr> | |||
<tr><td> | |||
* ''game:'' not FNV | |||
</td></tr> | |||
</table> | |||
(Additional) weapons this weapon can be repaired with if the player has the [[Notreparatur]] Extra (''Fallout: New Vegas''). | |||
{{clear}} | |||
}} | |||
{{Docparam|name=reparatur|req=yes|default=|desc= | |||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | |||
<tr><th>Erforderlich für</th></tr> | |||
<tr><td> | |||
* all | |||
</td></tr> | |||
<tr><th>Deaktiviert für</th></tr> | |||
<tr><td> | |||
* none | |||
</td></tr> | |||
</table> | |||
Other weapons this weapon can be repaired with ("Edit" window -> "Game Data" tab -> "Repair Item List"; then look up this Repair Item List in "Object Window" -> "Miscellaneous" -> "Form List"). | |||
{{clear}} | |||
}} | |||
{{Docparam|name=fertigkeit|req=yes|default=|desc= | |||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | |||
<tr><th>Erforderlich für</th></tr> | |||
<tr><td> | |||
* all | |||
</td></tr> | |||
<tr><th>Deaktiviert für</th></tr> | |||
<tr><td> | |||
* none | |||
</td></tr> | |||
</table> | |||
Name der [[Fertigkeit]] welche diese Waffe benötigt, im Klartext (automatisch verlinkt) ("Edit" window -> "Fertigkeit"). | |||
{{clear}} | |||
}} | |||
{{Docparam|name=fertigkeit ben|req=semi|default=|desc= | |||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | |||
<tr><th>Erforderlich für</th></tr> | |||
<tr><td> | |||
* ''game:'' FNV | |||
</td></tr> | |||
<tr><th>Deaktiviert für</th></tr> | |||
<tr><td> | |||
* ''game:'' not FNV | |||
</td></tr> | |||
</table> | |||
Benötigte Stufe der <code>Fertigkeit</code> für die Verwendung der Waffe mit voller Wirksamkeit ("Edit" window -> "Skill Req"). | |||
{{clear}} | |||
}} | |||
{{Docparam|name=stärke ben|req=semi|default=|desc= | |||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | |||
<tr><th>Erforderlich für</th></tr> | |||
<tr><td> | |||
* ''game:'' FNV | |||
</td></tr> | |||
<tr><th>Deaktiviert für</th></tr> | |||
<tr><td> | |||
* ''game:'' not FNV | |||
</td></tr> | |||
</table> | |||
[[Stärke]] Anforderung der Waffe ("Edit" window -> "Stärke ben") | |||
{{clear}} | |||
}} | |||
{{Docparam|name=typ|req=yes|default=|desc= | |||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | |||
<tr><th>Erforderlich für</th></tr> | |||
<tr><td> | |||
* all | |||
</td></tr> | |||
<tr><th>Deaktiviert für</th></tr> | |||
<tr><td> | |||
* none | |||
</td></tr> | |||
</table> | |||
Typ der Waffe; bestimmt erforderlichen Parameter und hat eine Wirkung auf bestimmte [[#Formeln|Formeln]]. | |||
Verfügbare Optionen: | |||
* ''waffenlos'': Für nichtangelegte Waffen. | |||
* ''nahkampf'': Eine Nahkampfwaffe. | |||
* ''schusswaffe'': Eine Waffe. | |||
* ''schusswaffeautomatisch'': A gun which has the "Automatic" flag checked in the GECK's "Edit" window. | |||
* ''schusswaffehandgeladen'': A gun using the handload mechanism. Eine Pistole die den Handlade-Mechanismus verwendet. | |||
* ''granate'': Eine Granate. | |||
* ''mine'': Eine Mine. | |||
{{clear}} | |||
}} | |||
{{Docparam|name=einzigartig|req=no|default=no|desc= | |||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | |||
<tr><th>Erforderlich für</th></tr> | |||
<tr><td> | |||
* none | |||
</td></tr> | |||
<tr><th>Deaktiviert für</th></tr> | |||
<tr><td> | |||
* none | |||
</td></tr> | |||
</table> | |||
Wählen Sie "Ja", wenn diese Waffe einzigartig ist. | |||
{{clear}} | |||
}} | |||
{{Docparam|name=gewicht|req=yes|default=|desc= | |||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | |||
<tr><th>Erforderlich für</th></tr> | |||
<tr><td> | |||
* all | |||
</td></tr> | |||
<tr><th>Deaktiviert für</th></tr> | |||
<tr><td> | |||
* none | |||
</td></tr> | |||
</table> | |||
"Gewicht" in GECK ("Edit" window -> "Game Data" tab -> "Gewicht"). | |||
{{clear}} | |||
}} | |||
{{Docparam|name=wert|req=yes|default=|desc= | |||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | |||
<tr><th>Erforderlich für</th></tr> | |||
<tr><td> | |||
* all | |||
</td></tr> | |||
<tr><th>Deaktiviert für</th></tr> | |||
<tr><td> | |||
* none | |||
</td></tr> | |||
</table> | |||
"Wert" in GECK ("Edit" window -> "Game Data" tab -> "Wert"). | |||
{{clear}} | |||
}} | |||
==== Allgemeine Infoboxparameter ==== | |||
{{Infobox/doc/standard|desc}} | |||
{{Infobox/doc/standard|game|5}} | |||
{{Infobox/doc/standard|fußzeile}} | |||
{{Infobox/doc/standard|bild}} | {{Infobox/doc/standard|bild}} | ||
{{Infobox/doc/standard|name}} | {{Infobox/doc/standard|name}} | ||
{{Infobox/doc/standard| | {{Infobox/doc/standard|px|240x200px}} | ||
=== Formeln === | |||
{| class="va-table va-table-top" style="width: 100%;" | |||
|- | |||
! Angezeigter Tag | |||
! Für <code>typ</code> | |||
! Formel | |||
|- | |||
| style="height: 40px;" | '''crit chance''' | |||
| style="height: 40px;" | | |||
* schusswaffeautomatisch | |||
| style="height: 40px;" | <math>CritChance = \frac{CritPercentMult}{AttackshotsPerSec}</math> | |||
|- | |||
| style="height: 40px;" | '''dmg/projektile''' | |||
| style="height: 40px;" | | |||
* schusswaffe | |||
* schusswaffeautomatisch | |||
* schusswaffehandgeladen | |||
| style="height: 40px;" | <math>Schaden_{projektile} = \frac{Schaden}{Projectiles}</math> | |||
|- | |||
| style="height: 40px;" | '''dmg/attack''' | |||
| style="height: 40px;" | | |||
| style="height: 40px;" | <math>ExplosionDamage_{attack} = ExplosionDamage * Projectiles</math> | |||
|- | |||
| style="height: 40px;" | '''shots/reload''' | |||
| style="height: 40px;" | | |||
* schusswaffe | |||
* schusswaffeautomatisch | |||
* schusswaffehandgeladen | |||
| style="height: 40px;" | <math>ShotsPerReload = \frac{ClipRounds}{AmmoUse}</math> | |||
|- | |||
| style="height: 40px;" | '''DPS''' | |||
| style="height: 40px;" | | |||
| style="height: 40px;" | <math>SPS = (Schaden + ExplosionDamage_{attack}) * AttackshotsPerSec</math> | |||
|- | |||
| style="height: 40px;" | '''DPS (reloads)''' | |||
| style="height: 40px;" | | |||
* schusswaffe | |||
* schusswaffeautomatisch | |||
| style="height: 40px;" | <math>SPS_{reloads} = \frac{(Schaden + ExplosionDamage_{attack}) * ShotsPerReload}{\frac{ShotsPerReload}{AttackshotsSec} + ReloadTime}</math> | |||
|- | |||
| style="height: 40px;" | '''SPS (reloads)''' | |||
| style="height: 40px;" | | |||
* schusswaffehandgeladen | |||
| style="height: 40px;" | <math>SPS_{reloads} = \frac{(Schaden + ExplosionDamage_{attack}) * ShotsPerReload}{\frac{ShotsPerReload}{AttackshotsSec} + (ReloadTime * ShotsPerReload)}</math> | |||
|} | |||
== Beispiele == | |||
{{Infobox Waffe | {{Infobox Waffe | ||
| | |game =FNV,FNVGRA | ||
|name | |name =Der Gute Amerikaner | ||
|bild | |bild =All-American.png | ||
|schaden | |icon =Marksman carbine icon.png | ||
| | |typ =schusswaffe | ||
| | |einzigartig =ja | ||
| | |fertigkeit =Schusswaffen | ||
| | |schaden =26 | ||
| | |perk1 =Blutiger Tod | ||
| | |perk1mult =0.05 | ||
| | |perk2 =Graf Tod | ||
|fertigkeit | |perk2mult =0.04 | ||
| | |perk3 =Scherge | ||
| | |perk3mult =0.25 | ||
|gewicht | |perk4 =Schnelles Nachladen | ||
|wert | |perk4reloadmult =0.25 | ||
| | |perk5 =Schnellschuss | ||
|perk5attsecmult =0.2 | |||
|perk6 =Für tot gehalten | |||
|perk6mult =0.1 | |||
|perk7 =So ist es jetzt nicht | |||
|perk7attsecmult =0.2 | |||
|projektile =1 | |||
|attackshots/sec =6 | |||
|minspread =0.035 | |||
|critdmg =26 | |||
|crit%mult =1 | |||
|ammo =5.56-mm-Schuss | |||
|ammouse =1 | |||
|cliprounds =24 | |||
|reloadtime =2 | |||
|ap =13 | |||
|tp =400 | |||
|stärke ben =4 | |||
|fertigkeit ben =100 | |||
|reparatur =[[Scharfschützenkarabiner]]<br />[[Notreparatur#Waffen|*und allen Schusswaffen]] {{icon|jury|big|link=Notreparatur}} | |||
|gewicht =6 | |||
|wert =5900 | |||
|baseid ={{ID|00106feb}} | |||
}} | }} | ||
<pre> | <pre> | ||
{{Infobox Waffe | {{Infobox Waffe | ||
| | |game =FNV,FNVGRA | ||
|name | |name =Der Gute Amerikaner | ||
|bild | |bild =All-American.png | ||
|schaden | |icon =Marksman carbine icon.png | ||
| | |typ =schusswaffe | ||
| | |einzigartig =ja | ||
| | |fertigkeit =Schusswaffen | ||
| | |schaden =26 | ||
| | |perk1 =Blutiger Tod | ||
| | |perk1mult =0.05 | ||
| | |perk2 =Graf Tod | ||
| | |perk2mult =0.04 | ||
|stärke ben | |perk3 =Scherge | ||
| | |perk3mult =0.25 | ||
|gewicht | |perk4 =Schnelles Nachladen | ||
|wert | |perk4reloadmult =0.25 | ||
| | |perk5 =Schnellschuss | ||
|perk5attsecmult =0.2 | |||
|perk6 =Für tot gehalten | |||
|perk6mult =0.1 | |||
|perk7 =So ist es jetzt nicht | |||
|perk7attsecmult =0.2 | |||
|projektile =1 | |||
|attackshots/sec =6 | |||
|minspread =0.035 | |||
|critdmg =26 | |||
|crit%mult =1 | |||
|ammo =5.56-mm-Schuss | |||
|ammouse =1 | |||
|cliprounds =24 | |||
|reloadtime =2 | |||
|ap =13 | |||
|tp =400 | |||
|stärke ben =4 | |||
|fertigkeit ben =100 | |||
|reparatur =[[Scharfschützenkarabiner]]<br />[[Notreparatur#Waffen|*und allen Schusswaffen]] {{icon|jury|big|link=Notreparatur}} | |||
|gewicht =6 | |||
|wert =5900 | |||
|baseid ={{ID|00106feb}} | |||
}} | }} | ||
</pre> | </pre> | ||
{{clear}} | {{clear}} | ||
==Kopieren/Einfügen== | |||
== Kopieren/Einfügen == | |||
=== ''Fallout 3'' === | |||
{| class="va-table-top" style="width: 100%;" | |||
|- | |||
! style="width: 50%;" | Unausgerüstete Waffe | |||
! style="width: 50%;" | Nahkampfwaffe | |||
|- | |||
| | |||
<pre> | |||
{{Infobox Waffe | |||
|game =FO3 | |||
|name ={{PAGENAME}} | |||
|icon = | |||
|bild = | |||
|typ =waffenlos | |||
|einzigartig =nein | |||
|fertigkeit =Waffenlos | |||
|schaden = | |||
|attackshots/sec = | |||
|crit%mult = | |||
|critdmg = | |||
|ap = | |||
|tp = | |||
|stärke ben = | |||
|reparatur = | |||
|gewicht = | |||
|wert = | |||
|baseid = | |||
}} | |||
</pre> | |||
| | |||
<pre> | <pre> | ||
{{Infobox Waffe | {{Infobox Waffe | ||
| | |game =FO3 | ||
|name | |name ={{PAGENAME}} | ||
| | |icon = | ||
| | |bild = | ||
| | |typ =nahkampf | ||
| | |einzigartig =nein | ||
| | |fertigkeit =Nahkampfwaffen | ||
| | |schaden = | ||
| | |attackshots/sec = | ||
| | |crit%mult = | ||
| | |critdmg = | ||
| | |ap = | ||
| | |tp = | ||
| | |reparatur = | ||
|gewicht | |gewicht = | ||
|wert | |wert = | ||
| | |baseid = | ||
}} | }} | ||
</pre> | </pre> | ||
|- | |||
! Granate | |||
! Mine | |||
|- | |||
| | |||
<pre> | |||
{{Infobox Waffe | |||
|game =FO3 | |||
|name ={{PAGENAME}} | |||
|typ =granate | |||
|einzigartig =nein | |||
|icon = | |||
|bild = | |||
|fertigkeit = | |||
|schaden = | |||
|explosiondamage = | |||
|attackshots/sec = | |||
|critdmg = | |||
|crit%mult = | |||
|ap = | |||
|tp = | |||
|gewicht = | |||
|wert = | |||
|baseid ={{ID|}} | |||
}} | |||
</pre> | |||
| | |||
<pre> | |||
{{Infobox Waffe | |||
|game =FO3 | |||
|name ={{PAGENAME}} | |||
|typ =mine | |||
|einzigartig =nein | |||
|icon = | |||
|bild = | |||
|fertigkeit = | |||
|schaden = | |||
|explosiondamage = | |||
|attackshots/sec = | |||
|critdmg = | |||
|crit%mult = | |||
|ap = | |||
|tp = | |||
|gewicht = | |||
|wert = | |||
|baseid ={{ID|}} | |||
}} | |||
</pre> | |||
|- | |||
! Schusswaffe | |||
! Schusswaffe (automatisch) | |||
|- | |||
| | |||
<pre> | |||
{{Infobox Waffe | |||
|game =FO3 | |||
|name ={{PAGENAME}} | |||
|typ =schusswaffe | |||
|einzigartig =nein | |||
|icon = | |||
|bild = | |||
|fertigkeit = | |||
|schaden = | |||
|projektile = | |||
|attackshots/sec = | |||
|minspread = | |||
|critdmg = | |||
|crit%mult = | |||
|ammo = | |||
|ammouse = | |||
|cliprounds = | |||
|reloadtime = | |||
|ap = | |||
|tp = | |||
|reparatur = | |||
|gewicht = | |||
|wert = | |||
|baseid ={{ID|}} | |||
}} | |||
</pre> | |||
| | |||
<pre> | |||
{{Infobox Waffe | |||
|game =FO3 | |||
|name ={{PAGENAME}} | |||
|typ =schusswaffeautomatisch | |||
|einzigartig =nein | |||
|icon = | |||
|bild = | |||
|fertigkeit = | |||
|schaden = | |||
|projektile = | |||
|attackshots/sec = | |||
|minspread = | |||
|critdmg = | |||
|crit%mult = | |||
|ammo = | |||
|ammouse = | |||
|cliprounds = | |||
|reloadtime = | |||
|ap = | |||
|tp = | |||
|reparatur = | |||
|gewicht = | |||
|wert = | |||
|baseid ={{ID|}} | |||
}} | |||
</pre> | |||
|} | |||
=== ''Fallout: New Vegas'' === | |||
{| class="va-table-top" style="width: 100%;" | |||
|- | |||
! style="width: 50%;" | Waffenlos Waffe | |||
! style="width: 50%;" | Nahkampfwaffe | |||
|- | |||
| | |||
<pre> | |||
{{Infobox Waffe | |||
|game =FNV | |||
|typ =waffenlos | |||
|icon = | |||
|bild = | |||
|fertigkeit =Waffenlos | |||
|schaden = | |||
|attackshots/sec = | |||
|crit%mult = | |||
|critdmg = | |||
|ap = | |||
|tp = | |||
|stärke ben = | |||
|fertigkeit ben = | |||
|reparatur = | |||
|gewicht = | |||
|wert = | |||
|baseid ={{ID|}} | |||
}} | |||
</pre> | |||
| | |||
<pre> | |||
{{Infobox Waffe | |||
|game =FNV | |||
|typ =nahkampf | |||
|icon = | |||
|bild = | |||
|fertigkeit =Nahkampfwaffen | |||
|schaden = | |||
|attackshots/sec = | |||
|crit%mult = | |||
|critdmg = | |||
|ap = | |||
|tp = | |||
|reparatur = | |||
|stärke ben = | |||
|fertigkeit ben = | |||
|gewicht = | |||
|wert = | |||
|baseid ={{ID|}} | |||
}} | |||
</pre> | |||
|- | |||
! Granate | |||
! Mine | |||
|- | |||
| | |||
<pre> | |||
{{Infobox Waffe | |||
|game =FNV | |||
|typ =granate | |||
|icon = | |||
|bild = | |||
|fertigkeit =Sprengstoff | |||
|schaden = | |||
|explosiondamage = | |||
|attackshots/sec = | |||
|critdmg = | |||
|crit%mult = | |||
|ap = | |||
|tp = | |||
|stärke ben = | |||
|fertigkeit ben = | |||
|gewicht = | |||
|wert = | |||
|baseid ={{ID|}} | |||
}} | |||
</pre> | |||
| | |||
<pre> | |||
{{Infobox Waffe | |||
|game =FNV | |||
|typ =mine | |||
|icon = | |||
|bild = | |||
|fertigkeit =Sprengstoff | |||
|schaden = | |||
|explosiondamage = | |||
|attackshots/sec = | |||
|critdmg = | |||
|crit%mult = | |||
|ap = | |||
|tp = | |||
|stärke ben = | |||
|fertigkeit ben = | |||
|gewicht = | |||
|wert = | |||
|baseid ={{ID|}} | |||
}} | |||
</pre> | |||
| | |||
|} | |||
== Technisches == | |||
* Hilfsvorlage: {{tl|Pagename nd}} | * Hilfsvorlage: {{tl|Pagename nd}} | ||
* Benutzte Erweiterungen: [[Fallout Wiki:Erweiterungen|VariablesExtension]] | |||
Aktuelle Version vom 13. September 2014, 09:32 Uhr
| Diese Seite enthält Informationen zur Verwendung für Benutzer:Alessio79/Vorlage:Infobox Waffe. |
Infoboxvorlage für jede Art Waffe in Fallout-Spielen (Fallout 3, Fallout: New Vegas).
Basierend auf {{Infobox}}.
Benutzung
Platzieren Sie folgendes am Anfang des Artikels, unterhalb der Seitenverwaltungsvorlagen:
{{Infobox Waffe
|name = Name
<!-- Parameter einfügen -->
}}
Diese Vorlage nimmt Daten aus dem GECK als Eingabe und berechnet angezeigte Werte wie "Schaden/Angriff", "SPS" oder "Schüsse/Nachladung" automatisch. Für Einzelheiten auf den automatisch berechneten Werten, siehe bei "Formeln" weiter unten nach.
Parameter
Spezifische Parameter
Einige Paramerter sind nur für bestimmte Waffentypen nötig und/oder Spiele (in der Tabelle unten bezeichnet).
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Munition" in GECK (automatisch verlinkt) ("Bearbeiten" Fenster -> "Game Data" tab -> "Munition").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Ammo Use" in GECK ("Edit" window -> "Game Data" tab -> "Ammo Use").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Aktionspunkte" in GECK ("Edit" window -> "Game Data" tab -> "Aktionspunkte").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Attack Shots/Sec" in GECK ("Edit" window -> "Art and Sound" tab -> "Attack Shots/Sec").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
Form ID in GECK ("Object Window, either hover mouse over item in question or expand the column between "Editor ID" and "Count" in the list view").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Clip Rounds" in GECK ("Edit" window -> "Game Data" tab -> "Clip Rounds"). Can be set to nolimit for guns with unlimited ammo.
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Crit % Mult" in GECK ("Edit" window -> "Game Data" tab -> "Crit % Mult").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Crit Dmg" in GECK ("Edit" window -> "Game Data" tab -> "Crit Dmg").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Crit Effect" in GECK ("Edit" window -> "Game Data" tab -> "Crit Effect").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Damage" in GECK ("Edit" window -> "Game Data" tab -> "Damage").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
Damage for object effect in GECK ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect"; add up "Magnitude" for all damage effects).
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
Duration for object effect in GECK ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect"; "Duration" for damage effects).
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
For weapons which are/shoot explosive projectiles (e.g. grenades, mines, missile launcher); the respective projectile's "Damage" in GECK.
To find this value, go to "Edit" window -> "Art and Sound" tab -> "Projectile". Then look up this projectile in "Object Window" -> "Special Effects" -> "Projectile"; open "Edit" window, check "Type" in the "Explosion" box. Look up this type under "Object Window -> "Special Effects" -> "Explosion"; open "Edit" window, the "Damage" box has the value you are looking for.
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
Zur Darstellung von Karten in Artikeln zu Orten, in Artikeln zu Waffen, um z.B. Konzeptzeichnungnen anzeigen zu lassen usw.
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Health" in GECK ("Edit" window -> "Game Data" tab -> "Health").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"minstreuung" in GECK ("Edit" window -> "Game Data" tab -> "minstreuung").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
Object effects in GECK other than pure damage ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
Name of a Extra which affects the damage output of this weapon directly or indirectly (in plain text, automatically linked).
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
If the corresponding perk modifies damage by a flat amount of points, use this parameter (e.g. if perk1 adds 5 points of damage, set perk1add to 5).
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
If the corresponding perk decreases attackshots/sec (rate of fire) by a percentage, use this parameter (e.g. if perk1 decreases attackshots/sec by 10 percent, set perk1attsecmult to 0.1).
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
If the corresponding perk modifies effectdamage by a flat amount of points, use this parameter (e.g. if perk1 adds 5 points of effectdamage, set perk1effadd to 5).
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
If the corresponding perk modifies effectdamage by a percentage, use this parameter (e.g. if perk1 adds 10 percent to effectdamage, set perk1effmult to 0.1).
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
If the corresponding perk modifies explosiondamage by a flat amount of points, use this parameter (e.g. if perk1 adds 5 points of explosiondamage, set perk1expladd to 5).
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
If the corresponding perk modifies explosiondamage by a percentage, use this parameter (e.g. if perk1 adds 10 percent to explosiondamage, set perk1explmult to 0.1).
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
If the corresponding perk modifies damage by a percentage, use this parameter (e.g. if perk1 adds 10 percent to damage, set perk1mult to 0.1).
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
If the corresponding perk decreases reloadtime by a percentage, use this parameter (e.g. if perk1 decreases reloadtime by 10 percent, set perk1reloadmult to 0.1).
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"# Projectiles" in GECK ("Edit" window -> "Game Data" tab -> "# Projectiles").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
Quests which are related to the weapon, if any.
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Reload Time" in GECK ("Edit" window -> "Art and Sound" tab -> "Reload Time").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
(Additional) weapons this weapon can be repaired with if the player has the Notreparatur Extra (Fallout: New Vegas).
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
Other weapons this weapon can be repaired with ("Edit" window -> "Game Data" tab -> "Repair Item List"; then look up this Repair Item List in "Object Window" -> "Miscellaneous" -> "Form List").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
Name der Fertigkeit welche diese Waffe benötigt, im Klartext (automatisch verlinkt) ("Edit" window -> "Fertigkeit").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
Benötigte Stufe der Fertigkeit für die Verwendung der Waffe mit voller Wirksamkeit ("Edit" window -> "Skill Req").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
Stärke Anforderung der Waffe ("Edit" window -> "Stärke ben")
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
Typ der Waffe; bestimmt erforderlichen Parameter und hat eine Wirkung auf bestimmte Formeln.
Verfügbare Optionen:
- waffenlos: Für nichtangelegte Waffen.
- nahkampf: Eine Nahkampfwaffe.
- schusswaffe: Eine Waffe.
- schusswaffeautomatisch: A gun which has the "Automatic" flag checked in the GECK's "Edit" window.
- schusswaffehandgeladen: A gun using the handload mechanism. Eine Pistole die den Handlade-Mechanismus verwendet.
- granate: Eine Granate.
- mine: Eine Mine.
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
Wählen Sie "Ja", wenn diese Waffe einzigartig ist.
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Gewicht" in GECK ("Edit" window -> "Game Data" tab -> "Gewicht").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Wert" in GECK ("Edit" window -> "Game Data" tab -> "Wert").
Allgemeine Infoboxparameter
=
bild unterhalb des Bildes.,) zu trennen sind.<Vorlagen-Fehler> Keine Dokumentation für den Parameter "px" gefunden.
Formeln
| Angezeigter Tag | Für typ
|
Formel |
|---|---|---|
| crit chance |
|
|
| dmg/projektile |
|
|
| dmg/attack | ||
| shots/reload |
|
|
| DPS | ||
| DPS (reloads) |
|
|
| SPS (reloads) |
|
Beispiele
{{Infobox Waffe
|game =FNV,FNVGRA
|name =Der Gute Amerikaner
|bild =All-American.png
|icon =Marksman carbine icon.png
|typ =schusswaffe
|einzigartig =ja
|fertigkeit =Schusswaffen
|schaden =26
|perk1 =Blutiger Tod
|perk1mult =0.05
|perk2 =Graf Tod
|perk2mult =0.04
|perk3 =Scherge
|perk3mult =0.25
|perk4 =Schnelles Nachladen
|perk4reloadmult =0.25
|perk5 =Schnellschuss
|perk5attsecmult =0.2
|perk6 =Für tot gehalten
|perk6mult =0.1
|perk7 =So ist es jetzt nicht
|perk7attsecmult =0.2
|projektile =1
|attackshots/sec =6
|minspread =0.035
|critdmg =26
|crit%mult =1
|ammo =5.56-mm-Schuss
|ammouse =1
|cliprounds =24
|reloadtime =2
|ap =13
|tp =400
|stärke ben =4
|fertigkeit ben =100
|reparatur =[[Scharfschützenkarabiner]]<br />[[Notreparatur#Waffen|*und allen Schusswaffen]] {{icon|jury|big|link=Notreparatur}}
|gewicht =6
|wert =5900
|baseid ={{ID|00106feb}}
}}
Kopieren/Einfügen
Fallout 3
| Unausgerüstete Waffe | Nahkampfwaffe |
|---|---|
{{Infobox Waffe
|game =FO3
|name ={{PAGENAME}}
|icon =
|bild =
|typ =waffenlos
|einzigartig =nein
|fertigkeit =Waffenlos
|schaden =
|attackshots/sec =
|crit%mult =
|critdmg =
|ap =
|tp =
|stärke ben =
|reparatur =
|gewicht =
|wert =
|baseid =
}}
|
{{Infobox Waffe
|game =FO3
|name ={{PAGENAME}}
|icon =
|bild =
|typ =nahkampf
|einzigartig =nein
|fertigkeit =Nahkampfwaffen
|schaden =
|attackshots/sec =
|crit%mult =
|critdmg =
|ap =
|tp =
|reparatur =
|gewicht =
|wert =
|baseid =
}}
|
| Granate | Mine |
{{Infobox Waffe
|game =FO3
|name ={{PAGENAME}}
|typ =granate
|einzigartig =nein
|icon =
|bild =
|fertigkeit =
|schaden =
|explosiondamage =
|attackshots/sec =
|critdmg =
|crit%mult =
|ap =
|tp =
|gewicht =
|wert =
|baseid ={{ID|}}
}}
|
{{Infobox Waffe
|game =FO3
|name ={{PAGENAME}}
|typ =mine
|einzigartig =nein
|icon =
|bild =
|fertigkeit =
|schaden =
|explosiondamage =
|attackshots/sec =
|critdmg =
|crit%mult =
|ap =
|tp =
|gewicht =
|wert =
|baseid ={{ID|}}
}}
|
| Schusswaffe | Schusswaffe (automatisch) |
{{Infobox Waffe
|game =FO3
|name ={{PAGENAME}}
|typ =schusswaffe
|einzigartig =nein
|icon =
|bild =
|fertigkeit =
|schaden =
|projektile =
|attackshots/sec =
|minspread =
|critdmg =
|crit%mult =
|ammo =
|ammouse =
|cliprounds =
|reloadtime =
|ap =
|tp =
|reparatur =
|gewicht =
|wert =
|baseid ={{ID|}}
}}
|
{{Infobox Waffe
|game =FO3
|name ={{PAGENAME}}
|typ =schusswaffeautomatisch
|einzigartig =nein
|icon =
|bild =
|fertigkeit =
|schaden =
|projektile =
|attackshots/sec =
|minspread =
|critdmg =
|crit%mult =
|ammo =
|ammouse =
|cliprounds =
|reloadtime =
|ap =
|tp =
|reparatur =
|gewicht =
|wert =
|baseid ={{ID|}}
}}
|
Fallout: New Vegas
| Waffenlos Waffe | Nahkampfwaffe | |
|---|---|---|
{{Infobox Waffe
|game =FNV
|typ =waffenlos
|icon =
|bild =
|fertigkeit =Waffenlos
|schaden =
|attackshots/sec =
|crit%mult =
|critdmg =
|ap =
|tp =
|stärke ben =
|fertigkeit ben =
|reparatur =
|gewicht =
|wert =
|baseid ={{ID|}}
}}
|
{{Infobox Waffe
|game =FNV
|typ =nahkampf
|icon =
|bild =
|fertigkeit =Nahkampfwaffen
|schaden =
|attackshots/sec =
|crit%mult =
|critdmg =
|ap =
|tp =
|reparatur =
|stärke ben =
|fertigkeit ben =
|gewicht =
|wert =
|baseid ={{ID|}}
}}
| |
| Granate | Mine | |
{{Infobox Waffe
|game =FNV
|typ =granate
|icon =
|bild =
|fertigkeit =Sprengstoff
|schaden =
|explosiondamage =
|attackshots/sec =
|critdmg =
|crit%mult =
|ap =
|tp =
|stärke ben =
|fertigkeit ben =
|gewicht =
|wert =
|baseid ={{ID|}}
}}
|
{{Infobox Waffe
|game =FNV
|typ =mine
|icon =
|bild =
|fertigkeit =Sprengstoff
|schaden =
|explosiondamage =
|attackshots/sec =
|critdmg =
|crit%mult =
|ap =
|tp =
|stärke ben =
|fertigkeit ben =
|gewicht =
|wert =
|baseid ={{ID|}}
}}
|
Technisches
- Hilfsvorlage: {{Pagename nd}}
- Benutzte Erweiterungen: VariablesExtension