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    Lasergewehr (Fallout 3): Unterschied zwischen den Versionen

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    Alessio79 (Diskussion | Beiträge)
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    (7 dazwischenliegende Versionen von 5 Benutzern werden nicht angezeigt)
    Zeile 2: Zeile 2:
    |game            = FO3
    |game            = FO3
    |typ            = schusswaffe
    |typ            = schusswaffe
    |bild            = AER9LASERRIFLE.png
    |bild            = AER9 laser rifle.png
    |icon            = Laser rifle icon.png
    |icon            = Laser rifle icon.png
    |fertigkeit      = Energiewaffen
    |fertigkeit      = Energiewaffen
    Zeile 26: Zeile 26:
    |wert            = 1000
    |wert            = 1000
    |baseid          = {{ID|004336}}<br />{{ID|074795}} (demo)<br />{{DLC_ID|cbfc}} (anchorage)
    |baseid          = {{ID|004336}}<br />{{ID|074795}} (demo)<br />{{DLC_ID|cbfc}} (anchorage)
    }}{{Spiele|FO3}}
    }}


    Das '''{{PAGENAME}}''' gehört zur Waffenart [[Energiewaffen]].  
    Das '''{{PAGENAME}}''' gehört zur Waffenart [[Energiewaffen]].  
    Zeile 37: Zeile 37:
    == Charakteristiken ==
    == Charakteristiken ==


    The laser rifle is a military-grade weapon used by the [[Brotherhood of Steel]] and the [[Enklave]], instead of the [[Lasergewehr (Fallout)|Wattz 2000 laser rifle]] used in previous [[Fallout games|''Fallout'' games]]. Its pistol-sized counterpart is the [[Laserpistole (Fallout 3)|AEP7 laser pistol]].
    The laser rifle is a military-grade weapon used by the [[Stählerne Bruderschaft]] and the [[Enklave]], instead of the [[Lasergewehr (Fallout)|Wattz 2000 laser rifle]] used in previous [[Fallout-Spiele|''Fallout''-Spiele]]. Its pistol-sized counterpart is the [[Laserpistole (Fallout 3)|AEP7 laser pistol]].


    As with all energy weapons, the AER9 can suffer from poor performance if not properly maintained. The crystal arrays and non-mechanical components are delicate, and if not properly serviced can lead to a loss of beam intensity, overheating, and energy regulation failure. Given that laser weapons were still in their infancy as regular military weapons, parts can be hard to come by in the wasteland. However, its lack of moving parts (aside from the microfusion cell holding latch and trigger mechanism) means it is resilient against extended use. By nature of firing a beam projectile, the shots will instantly hit, negating any need to lead the shot.
    As with all energy weapons, the AER9 can suffer from poor performance if not properly maintained. The crystal arrays and non-mechanical components are delicate, and if not properly serviced can lead to a loss of beam intensity, overheating, and energy regulation failure. Given that laser weapons were still in their infancy as regular military weapons, parts can be hard to come by in the wasteland. However, its lack of moving parts (aside from the microfusion cell holding latch and trigger mechanism) means it is resilient against extended use. By nature of firing a beam projectile, the shots will instantly hit, negating any need to lead the shot.


    In combat, the laser rifle is an exceptional weapon. It performs admirably at medium and long ranges, where its accurate semi-automatic fire combined with its large ammunition capacity makes short work of most opponents. However, its semi-automatic nature prevents it from being a viable close quarters combat weapon. As such, the laser rifle is a good weapon for traveling through the open wastelands where dispatching enemies at a distance is a frequent opportunity. Although its damage output is only comparable to the [[Jagdgewehr (Fallout 3)|hunting rifle]] and lower than the [[Sniper rifle (Fallout 3)|sniper rifle]], its rapid semi-automatic action, sizable magazine, minimum spread of 0 (meaning potentially perfect accuracy), extreme effective range, and exceptionally low AP cost allows the laser rifle to really stand out. A deadly critical hit from this weapon, as with other laser weapons, will not only kill enemies but also turn them into a pile of colored sparkling ashes, which can still be looted as normal.
    In combat, the laser rifle is an exceptional weapon. It performs admirably at medium and long ranges, where its accurate semi-automatic fire combined with its large ammunition capacity makes short work of most opponents. However, its semi-automatic nature prevents it from being a viable close quarters combat weapon. As such, the laser rifle is a good weapon for traveling through the open wastelands where dispatching enemies at a distance is a frequent opportunity. Although its damage output is only comparable to the [[Jagdgewehr (Fallout 3)|Jagdgewehr]] and lower than the [[Heckenschützengewehr (Fallout 3)|Heckenschützengewehr]], its rapid semi-automatic action, sizable magazine, minimum spread of 0 (meaning potentially perfect accuracy), extreme effective range, and exceptionally low AP cost allows the laser rifle to really stand out. A deadly critical hit from this weapon, as with other laser weapons, will not only kill enemies but also turn them into a pile of colored sparkling ashes, which can still be looted as normal.


    === Haltbarkeit ===
    === Haltbarkeit ===
    Zeile 50: Zeile 50:


    * [[Wazergewehr]] - This unique variant of the AER9 has higher damage and durability, as well as a larger magazine. It is obtained from [[Biwwy]] in [[Little Lamplight]] for five hundred caps, for two hundred and fifty caps with a [[Barter]] skill check, or free with the [[Child at Heart]] perk.
    * [[Wazergewehr]] - This unique variant of the AER9 has higher damage and durability, as well as a larger magazine. It is obtained from [[Biwwy]] in [[Little Lamplight]] for five hundred caps, for two hundred and fifty caps with a [[Barter]] skill check, or free with the [[Child at Heart]] perk.
    * [[Metallsprenger]] {{icon|FO3TP|link=The Pitt (add-on)}} - This unique variant of the AER9 fires nine beams at once, using one [[Mikrofusionszelle (Fallout 3)|Mikrofusionszelle]] similar to the [[Protectron's Gaze]] laser pistol. This feature, coupled with its remarkably high damage-per-shot makes it a devastating short to close-range weapon, though its effectiveness greatly diminishes at a range with the "shotgun effect". It can be obtained by bringing fifty [[steel ingot]]s to [[Everett]] in ''[[The Pitt (Add-On)|The Pitt]]''.
    * [[Metallsprenger]] {{icon|FO3TP|link=The Pitt (Add-On)}} - This unique variant of the AER9 fires nine beams at once, using one [[Mikrofusionszelle (Fallout 3)|Mikrofusionszelle]] similar to the [[Protectron's Gaze]] laser pistol. This feature, coupled with its remarkably high damage-per-shot makes it a devastating short to close-range weapon, though its effectiveness greatly diminishes at a range with the "shotgun effect". It can be obtained by bringing fifty [[steel ingot]]s to [[Everett]] in ''[[The Pitt (Add-On)|The Pitt]]''.
    * [[Dreistrahliges Lasergewehr (Fallout 3)|Dreistrahliges Lasergewehr]] {{icon|FO3BS|link=Broken Steel (add-on)}} - The tri-beam laser rifle is a variant of the AER9 that fires three high-powered beams per shot - similar to the Metal Blaster - though it does require three microfusion cells every time the trigger is pulled. This weapon is not unique, and is dropped by [[Vault 87 super mutant#Super mutant overlord|super mutant overlord]]s but is not repairable with anything but other tri-beam laser rifles. It was first made available in ''[[Broken Steel]]''.
    * [[Dreistrahliges Lasergewehr (Fallout 3)|Dreistrahliges Lasergewehr]] {{icon|FO3BS|link=Broken Steel (Add-On)}} - The tri-beam laser rifle is a variant of the AER9 that fires three high-powered beams per shot - similar to the Metal Blaster - though it does require three microfusion cells every time the trigger is pulled. This weapon is not unique, and is dropped by [[Vault 87 Supermutant#Herr der Supermutanten|Herren der Supermutanten]] but is not repairable with anything but other tri-beam laser rifles. It was first made available in ''[[Broken Steel]]''.
    {{FO3GI}}
    {{FO3GI}}
    * The ''[[Operation: Anchorage (Add-On)|Operation: Anchorage]]'' [[Fallout 3 Add-Ons|Add-On]] includes an unused DLC-specific version of the laser rifle. It is identical to the normal laser rifle in both statistics and appearance. Its intended purpose in the DLC is unknown and it was cut from the final release, rendering it accessible only through the use of console commands.
    * The {{FO3OA}} [[Add-Ons (Fallout 3)|Add-On]] includes an unused DLC-specific version of the laser rifle. It is identical to the normal laser rifle in both statistics and appearance. Its intended purpose in the DLC is unknown and it was cut from the final release, rendering it accessible only through the use of console commands.
    * A "demo" version of the laser rifle is included in ''Fallout 3'', presumably left from the game's E3 demo. It does one point less damage per shot and less than half the critical damage than the standard variant, but has a much higher critical chance percentage. It is not used anywhere in the game and is only accessible through the use of console commands.
    * A "demo" version of the laser rifle is included in ''Fallout 3'', presumably left from the game's E3 demo. It does one point less damage per shot and less than half the critical damage than the standard variant, but has a much higher critical chance percentage. It is not used anywhere in the game and is only accessible through the use of console commands.
    * The [[lightning gun]] is a version of the laser rifle which was cut from the ''[[Broken Steel (Add-On)|Broken Steel]]'' add-on. Upon firing, it creates a natural gas cloud, then shoots a second laser, possibly igniting the gas. Due to this weapon being cut, it can only be obtained through console commands.
    * The [[lightning gun]] is a version of the laser rifle which was cut from the ''[[Broken Steel (Add-On)|Broken Steel]]'' add-on. Upon firing, it creates a natural gas cloud, then shoots a second laser, possibly igniting the gas. Due to this weapon being cut, it can only be obtained through console commands.
    Zeile 126: Zeile 126:
    == Fundorte ==
    == Fundorte ==


    * [[Enclave soldiers]] typically have laser and/or plasma weapons equipped (usually at about 1/3 [[CND]]), so plenty of laser rifles can be found inside of the Enclave Headquarters at [[Raven Rock]].
    * [[Enklave-Soldat]] typically have laser and/or plasma weapons equipped (usually at about 1/3 [[CND]]), so plenty of laser rifles can be found inside of the Enclave Headquarters at [[Raven Rock]].
    * Laying next to a dead Brotherhood Initiate in the north office building off of [[Falls Church]] (the one without [[Pek|Initiate Pek]]).
    * Laying next to a dead Brotherhood Initiate in the north office building off of [[Falls Church]] (the one without [[Pek|Initiate Pek]]).
    * In a cabinet in the [[Talon Company camp]].
    * In a cabinet in the [[Talon Company camp]].
    * On a shelf in the Overseer's Office of [[Vault 92]].
    * On a shelf in the Overseer's Office of [[Vault 92]].
    * In a tent near a wrecked army truck north east of [[Smith Caseys Garage]], guarded by a level adjusted robot, but sometimes random creatures or patrolling [[Brotherhood Outcasts]] will destroy the robot.
    * In a tent near a wrecked army truck north east of [[Smith Caseys Garage]], guarded by a level adjusted robot, but sometimes random creatures or patrolling [[Ausgestoßene der Bruderschaft]] will destroy the robot.
    * One in a cabinet in [[The Family]]'s home. Must be stolen.
    * One in a cabinet in [[Die Familie]]'s home. Must be stolen.
    * Can be discovered in a room next to some skeletons during the [[Stealing Independence]] quest.
    * Can be discovered in a room next to some skeletons during the [[Der Raub der Unabhängigkeit]] quest.
    * Carried by some [[Talon Company merc]]s and [[Regulator (Fallout 3)|Regulators]] at higher levels.
    * Carried by some [[Talon Company merc]]s and [[Regulator (Fallout 3)|Regulatoren]] at higher levels.
    * [[Sarah Lyons]], [[Kodiak|Paladin Kodiak]] and [[Irving Gallows|Knight Captain Gallows]] carry one.
    * [[Sarah Lyons]], [[Kodiak|Paladin Kodiak]] and [[Irving Gallows|Knight Captain Gallows]] carry one.
    * Many [[Brotherhood of Steel (Capital Wasteland)|Brotherhood of Steel]] members use it.
    * Many [[Brotherhood of Steel (Ödland der Hauptstadt)|Brotherhood of Steel]] members use it.
    * Found in the equipment room in [[Vault 112]]. The terminal that unlocks the door requires a science skill of 75 to hack it.
    * Found in the equipment room in [[Vault 112]]. The terminal that unlocks the door requires a science skill of 75 to hack it.
    * One can be found in the storage room behind an average locked door on the southwestern side of the catwalk level of the [[Vault 87]] living quarters.
    * One can be found in the storage room behind an average locked door on the southwestern side of the catwalk level of the [[Vault 87]] living quarters.
    Zeile 144: Zeile 144:


    * If you explore [[Fort Independence]], you will come across a terminal in the Weapon Research room near the Armory Room, which says the AER9 will overheat after numerous shots, and that it is only supposed to be able to fire 12 to 13 shots per microfusion cell when you can shoot 24 (or 30 with the [[Wazer Wifle]]) lasers per cell. A terminal in the [[Citadel laboratory]] likewise describes the model for being notorious for overheating.
    * If you explore [[Fort Independence]], you will come across a terminal in the Weapon Research room near the Armory Room, which says the AER9 will overheat after numerous shots, and that it is only supposed to be able to fire 12 to 13 shots per microfusion cell when you can shoot 24 (or 30 with the [[Wazer Wifle]]) lasers per cell. A terminal in the [[Citadel laboratory]] likewise describes the model for being notorious for overheating.
    * One very useful trait about this weapon is that, with a high enough repair skill, you can repair them to 100%, giving them the sizable value of 999 [[bottle cap (Fallout 3)|caps]]. Meaning at 100 barter skill, you can usually sell one for around 890 to 950 caps, depending on the vendor.
    * One very useful trait about this weapon is that, with a high enough repair skill, you can repair them to 100%, giving them the sizable value of 999 [[Deckel (Fallout 3)|Deckel]]. Meaning at 100 barter skill, you can usually sell one for around 890 to 950 caps, depending on the vendor.


    == Hinter den Kulissen ==
    == Hinter den Kulissen ==
    Zeile 153: Zeile 153:


    {|
    {|
    | [[File:SingleShotVB.png|95x95px]]
    | [[Datei:SingleShotVB.png|95x95px]]
    | [[File:Wpn rifle laser fire 3d.ogg|noicon|200px]]
    | [[Datei:Wpn rifle laser fire 3d.ogg|noicon|200px]]
    | [[File:ReloadVB.png|75x75px]]
    | [[Datei:ReloadVB.png|75x75px]]
    | [[File:Wpn riflelaser reloadinout.ogg|noicon|200px]]
    | [[Datei:Wpn riflelaser reloadinout.ogg|noicon|200px]]


    |-
    |-
    | [[File:JamVB.png|85x85px]]
    | [[Datei:JamVB.png|85x85px]]
    | [[File:Wpn riflelaser jam.ogg|noicon|200px]]
    | [[Datei:Wpn riflelaser jam.ogg|noicon|200px]]
    |}
    |}


    Zeile 177: Zeile 177:


    [[en:Laser rifle (Fallout 3)]]
    [[en:Laser rifle (Fallout 3)]]
    [[es:Rifle Láser AER9]]
    [[fr:Fusil laser (Fallout 3)]]
    [[pl:Karabin laserowy AER9]]
    [[pl:Karabin laserowy AER9]]
    [[ru:Лазерная винтовка (Fallout 3)]]
    [[ru:Лазерная винтовка (Fallout 3)]]
    [[Kategorie:Fallout 3 Energiewaffen Fertigkeit Waffen]]
    [[uk:Лазерна гвинтівка (Fallout 3)]]
    [[zh:雷射步槍 (Fallout 3)]]
    [[Kategorie:Fallout 3: Energiewaffen]]

    Aktuelle Version vom 17. Oktober 2024, 10:37 Uhr

    Das Lasergewehr (Fallout 3) gehört zur Waffenart Energiewaffen.

    Hintergrund

    Dieser Abschnitt ist übernommen aus Lasergewehr. Um ihn zu ändern, bearbeite bitte die eingebundene Seite.

    {{#lst:Lasergewehr|AER9 }}

    Charakteristiken

    The laser rifle is a military-grade weapon used by the Stählerne Bruderschaft and the Enklave, instead of the Wattz 2000 laser rifle used in previous Fallout-Spiele. Its pistol-sized counterpart is the AEP7 laser pistol.

    As with all energy weapons, the AER9 can suffer from poor performance if not properly maintained. The crystal arrays and non-mechanical components are delicate, and if not properly serviced can lead to a loss of beam intensity, overheating, and energy regulation failure. Given that laser weapons were still in their infancy as regular military weapons, parts can be hard to come by in the wasteland. However, its lack of moving parts (aside from the microfusion cell holding latch and trigger mechanism) means it is resilient against extended use. By nature of firing a beam projectile, the shots will instantly hit, negating any need to lead the shot.

    In combat, the laser rifle is an exceptional weapon. It performs admirably at medium and long ranges, where its accurate semi-automatic fire combined with its large ammunition capacity makes short work of most opponents. However, its semi-automatic nature prevents it from being a viable close quarters combat weapon. As such, the laser rifle is a good weapon for traveling through the open wastelands where dispatching enemies at a distance is a frequent opportunity. Although its damage output is only comparable to the Jagdgewehr and lower than the Heckenschützengewehr, its rapid semi-automatic action, sizable magazine, minimum spread of 0 (meaning potentially perfect accuracy), extreme effective range, and exceptionally low AP cost allows the laser rifle to really stand out. A deadly critical hit from this weapon, as with other laser weapons, will not only kill enemies but also turn them into a pile of colored sparkling ashes, which can still be looted as normal.

    Haltbarkeit

    A fully repaired laser rifle can fire 1086 bolts, about 46 full cells, from full condition before breaking.

    Varianten

    • Wazergewehr - This unique variant of the AER9 has higher damage and durability, as well as a larger magazine. It is obtained from Biwwy in Little Lamplight for five hundred caps, for two hundred and fifty caps with a Barter skill check, or free with the Child at Heart perk.
    • Metallsprenger The Pitt (Add-On) - This unique variant of the AER9 fires nine beams at once, using one Mikrofusionszelle similar to the Protectron's Gaze laser pistol. This feature, coupled with its remarkably high damage-per-shot makes it a devastating short to close-range weapon, though its effectiveness greatly diminishes at a range with the "shotgun effect". It can be obtained by bringing fifty steel ingots to Everett in The Pitt.
    • Dreistrahliges Lasergewehr Broken Steel (Add-On) - The tri-beam laser rifle is a variant of the AER9 that fires three high-powered beams per shot - similar to the Metal Blaster - though it does require three microfusion cells every time the trigger is pulled. This weapon is not unique, and is dropped by Herren der Supermutanten but is not repairable with anything but other tri-beam laser rifles. It was first made available in Broken Steel.
    • The Operation: Anchorage Operation: Anchorage Add-On includes an unused DLC-specific version of the laser rifle. It is identical to the normal laser rifle in both statistics and appearance. Its intended purpose in the DLC is unknown and it was cut from the final release, rendering it accessible only through the use of console commands.
    • A "demo" version of the laser rifle is included in Fallout 3, presumably left from the game's E3 demo. It does one point less damage per shot and less than half the critical damage than the standard variant, but has a much higher critical chance percentage. It is not used anywhere in the game and is only accessible through the use of console commands.
    • The lightning gun is a version of the laser rifle which was cut from the Broken Steel add-on. Upon firing, it creates a natural gas cloud, then shoots a second laser, possibly igniting the gas. Due to this weapon being cut, it can only be obtained through console commands.

    Vergleich

    Legende
    Waffenname (aktuelle Waffe ist hervorgehoben)- Waffenname (Nahkampf oder Unbewaffnet)Angriffe in V.A.T.S.- Angriffe in V.A.T.S.
    Waffenname (aktuelle Waffe ist hervorgehoben)- Waffenname (Schuss/Energie/Explosion)Aktionspunkte-Kosten- Aktionspunkte-Kosten
    Schaden pro Angriff/Projektil- Schaden pro Angriff/ProjektilSchaden pro Aktionspunkt- Schaden pro Aktionspunkt
    Schaden pro Sekunde- Schaden pro SekundeWaffenstreuung- Waffenstreuung
    Flächenschaden- FlächenschadenMagazinkapazität- Magazinkapazität
    Effekt Schaden & Dauer- Effekt Schaden & DauerHaltbarkeit (Anzahl der Angriffe bis defekt)- Haltbarkeit (Anzahl der Angriffe bis defekt)
    Bonus Effekte- Bonus EffekteGewicht- Gewicht
    Angriffe pro Sekunde- Angriffe pro SekundeWert in Kronkorken- Wert in Kronkorken
    Kritische Chance % Multiplikator- Kritische Chancen % MultiplikatorWert im Verhältnis zum Gewicht- Wert im Verhältnis zum Gewicht
    Kritischer Schaden- Kritischer SchadenBenötigte Fertigkeitsstufe- Benötigte Fertigkeitsstufe
    Kritischer Effektschaden & Dauer- Kritischer Effektschaden & DauerBenötigte Stärke- Benötigte Stärke
    Mit allen ausgerüsteten Mods- Mit allen ausgerüsteten Mods
    WaffennameSchaden pro Angriff/ProjektilSchaden pro SekundeSchuss pro SekundeKritische Chance % MultiplikatorKritischer SchadenAktionspunkte-KostenSchaden pro AktionspunktWaffenstreuungMagazinkapazitätHaltbarkeit (Anzahl der Angriffe/Schüsse bis defekt)GewichtWert in KronkorkenWert im Verhältnis zum Gewicht
    Lasergewehr 23
    472.05x1.522171.40.024108781000125
    Metallsprenger The Pitt55
    (6.1x9)
    112.52.05x1.527173.22.52445581000125
    Wazergewehr 29
    59.32.05x1.528171.70.03015528900112.5
    Dreistrahliges Lasergewehr Broken Steel75
    (25x3)
    204.52.73x1.515233.32.024(8)33391000111.1

    Fundorte

    Infos

    • If you explore Fort Independence, you will come across a terminal in the Weapon Research room near the Armory Room, which says the AER9 will overheat after numerous shots, and that it is only supposed to be able to fire 12 to 13 shots per microfusion cell when you can shoot 24 (or 30 with the Wazer Wifle) lasers per cell. A terminal in the Citadel laboratory likewise describes the model for being notorious for overheating.
    • One very useful trait about this weapon is that, with a high enough repair skill, you can repair them to 100%, giving them the sizable value of 999 Deckel. Meaning at 100 barter skill, you can usually sell one for around 890 to 950 caps, depending on the vendor.

    Hinter den Kulissen

    On the barrel, there is a warning: "Caution: laser radiation". It's also rated as a "Class 6" laser, which may be a subtle reference to the internationally used laser class rating system, which currently rates the strongest industrial lasers as "Class 5".

    Sounds

    Galerie

    Einzelnachweise

    es:Rifle Láser AER9 pl:Karabin laserowy AER9 ru:Лазерная винтовка (Fallout 3) uk:Лазерна гвинтівка (Fallout 3) zh:雷射步槍 (Fallout 3)