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Der '''Reparatursatz''' ist ein [[Fallout: New Vegas | Der '''Reparatursatz''' ist ein [[Verbrauchsgegenstände (Fallout: New Vegas)|Verbrauchsgegenstand]] {{In|FNV}}. | ||
== Eigenschaften == | ==Eigenschaften== | ||
Der Reparatursatz dient dazu, den Zustand der aktuell ausgerüsteten [[Fallout: New Vegas | Der Reparatursatz dient dazu, den Zustand der aktuell ausgerüsteten [[Waffen (Fallout: New Vegas)|Waffe]] des Kuriers zu verbessern, ähnlich zum [[Epoxidharz der Aliens]] im {{FO3}} [[Add-Ons (Fallout 3)|Add-On (Fallout 3)]], {{FO3MZ}}. Er kann an einer [[Werkbank]] mit einer [[Reparieren]] Fertigkeit von 50 hergestellt werden. | ||
Die Verbesserung des Zustands der Waffe basiert auf der Reparieren-Fertigkeitsstufe: | Die Verbesserung des Zustands der Waffe basiert auf der Reparieren-Fertigkeitsstufe: | ||
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|} | |} | ||
=== Herstellung === | ===Herstellung=== | ||
Dieser Gegenstand kann vom Spieler [[Handwerk (Fallout: New Vegas)|hergestellt]] werden. | |||
Dieser Gegenstand kann vom Spieler [[Fallout: New Vegas | |||
'''Herstellungsanforderungen''' | '''Herstellungsanforderungen''' | ||
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}} | }} | ||
== Fundorte == | ==Fundorte== | ||
* [[Verlassener Bruderschaftsbunker]] - auf einem Metallregal im Hauptraum. | |||
* [[Verlassener Bruderschaftsbunker]] - | * [[Jacobstown]] - in der [[Jacobstown-Lodge]], take the right-hand stairs down the hall to the last room on the right side before the bathroom. It will be found on the middle shelf near some communications-electronic equipment. | ||
* [[Jacobstown]] - in | |||
* [[Victor's Hütte]] in [[Goodsprings]] - auf einem Tisch, wenn man die Hütte betritt. | * [[Victor's Hütte]] in [[Goodsprings]] - auf einem Tisch, wenn man die Hütte betritt. | ||
* [[Waffenschieber-Hauptquartier]]: auf dem Regal, zu verkaufen. | * [[Waffenschieber-Hauptquartier]]: auf dem Regal, zu verkaufen. | ||
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* Im [[Bruderschafts-Unterschlupf]]. | * Im [[Bruderschafts-Unterschlupf]]. | ||
* [[Feuerwehr von Searchlight]] - on a shelf on the first floor, the same room you enter when you first zone in. | * [[Feuerwehr von Searchlight]] - on a shelf on the first floor, the same room you enter when you first zone in. | ||
* [[Jean Fallschirmspringen]] - | * [[Jean Fallschirmspringen]] - rechts neben den Spinden. | ||
* In der [[Südnevada-Windfarm]], | * In der [[Südnevada-Windfarm]], auf einem Regal. | ||
* [[Gemischtwarenladen von Nipton]] - on the bottom of a tipped over shelf next to [[Boxcars]]. | * [[Gemischtwarenladen von Nipton]] - on the bottom of a tipped over shelf next to [[Boxcars]]. | ||
* [[Mesquite Mountains Krater]] in der Hütte genannt [[Hell's Motel]] - on top of the wooden shelf nearest to the door, next to a copy of [[Washingtoner Zeitschrift für Innere Medizin (Fallout: New Vegas)|Washingtoner Zeitschrift für Innere Medizin]]. | * [[Mesquite Mountains Krater]] in der Hütte genannt [[Hell's Motel]] - on top of the wooden shelf nearest to the door, next to a copy of [[Washingtoner Zeitschrift für Innere Medizin (Fallout: New Vegas)|Washingtoner Zeitschrift für Innere Medizin]]. | ||
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* [[Jack Rabbit Springs]] - by the skeleton and two metal poles near the pools of radiation. | * [[Jack Rabbit Springs]] - by the skeleton and two metal poles near the pools of radiation. | ||
* The super mutant camp in the northeast corner of the map, north of [[The Devil's Throat]]. If the trait [[Wildes Ödland]] has been taken, this location is next to [[The One]]. | * The super mutant camp in the northeast corner of the map, north of [[The Devil's Throat]]. If the trait [[Wildes Ödland]] has been taken, this location is next to [[The One]]. | ||
* In | * In einem Polizeiwagen an der [[Poseidon-Tankstelle]]. Dort gibt es auch [[Klebeband]] und ein [[Fertigkeitsmagazine (Fallout: New Vegas)|Skill-Magazin]]. However, only one of these items can be grabbed, as the disturbance caused by grabbing one forces the other items to clip under the car, making them disappear. If you exit the area and return later, the clipped items may return to their normal spot. | ||
* With the | * With the {{FNVDM}} add-on you can buy these in dispensers (at a cost of 20 [[Sierra Madre-Chip]]s each), provided you have the dispenser code for it which can be found in two locations. | ||
==Fundorte der Komponenten== | |||
* A large amount of equipment needed for a weapon repair kit can be found at the gas station near [[Novac]]. However, they must be stolen. | * A large amount of equipment needed for a weapon repair kit can be found at the gas station near [[Novac]]. However, they must be stolen. | ||
* [[Alte Lady Gibson]], located at the [[Gibson-Schrottplatz]] (not far from Novac), sells all the components needed to create one to two kits. Her stock respawns every three days, making her a good source for the components. There is also a workbench inside the scrapyard's building to create the kits. | * [[Alte Lady Gibson]], located at the [[Gibson-Schrottplatz]] (not far from Novac), sells all the components needed to create one to two kits. Her stock respawns every three days, making her a good source for the components. There is also a workbench inside the scrapyard's building to create the kits. | ||
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* The [[REPCONN headquarters]] contains a moderate amount of the components needed. | * The [[REPCONN headquarters]] contains a moderate amount of the components needed. | ||
* {{icon|FNVDM|link=Dead Money}} On the same terminal where you find the [[Vending machine code - "Demolition charge"]] in the [[Puesta del Sol]] [[service route]], the [[Vending machine code - "Weapon repair kit"|code]] for weapon repair kits can be found here. Also, there is a code for them in the [[Villa Police Station|police station]], sitting on top of a filing cabinet. Finding this code gives a constant supply of weapon repair kits even after returning to the [[Mojave Wasteland]], due to a [[Sierra Madre vending machine]] being located in the [[Abandoned Brotherhood of Steel bunker|abandoned bunker]] there. Also, the dropbox in the bunker spawns 100 Sierra Madre chips and one voucher (worth 1000 chips) every three days, allowing you to buy up to 55 kits. | * {{icon|FNVDM|link=Dead Money}} On the same terminal where you find the [[Vending machine code - "Demolition charge"]] in the [[Puesta del Sol]] [[service route]], the [[Vending machine code - "Weapon repair kit"|code]] for weapon repair kits can be found here. Also, there is a code for them in the [[Villa Police Station|police station]], sitting on top of a filing cabinet. Finding this code gives a constant supply of weapon repair kits even after returning to the [[Mojave Wasteland]], due to a [[Sierra Madre vending machine]] being located in the [[Abandoned Brotherhood of Steel bunker|abandoned bunker]] there. Also, the dropbox in the bunker spawns 100 Sierra Madre chips and one voucher (worth 1000 chips) every three days, allowing you to buy up to 55 kits. | ||
* {{icon|FNVOWB|link= | * {{icon|FNVOWB|link=(add-on) (Old World Blues)}} The [[Book Chute]], with the [[Book Chute Upgrade: Mulching|Mulching]] upgrade, will turn clipboards into duct tape and scrap metal. (One clipboard gives one duct tape and scrap metal.) [[Muggy]] can convert coffee mugs into wonderglue and with his upgrade, can produce scrap electronics as can the [[Toaster (character)|Toaster]] by disassembling other toasters. The only item in short supply is the wrench. | ||
==Infos== | |||
* You cannot use a weapon repair kit on a weapon that is completely broken, since broken weapons cannot be equipped. | * You cannot use a weapon repair kit on a weapon that is completely broken, since broken weapons cannot be equipped. | ||
* Prior to [[ | * Prior to [[Patch 1.2.0.31x (Fallout: New Vegas)|patch 1.2.0.31x]], the recipe required one additional scrap metal, wonderglue, and wrench. | ||
* When the weapon repair kit is used, the sound effect is the same as reading a skill book or magazine. | * When the weapon repair kit is used, the sound effect is the same as reading a skill book or magazine. | ||
* Buying the kit itself is one cap more expensive than buying its components. | * Buying the kit itself is one cap more expensive than buying its components. | ||
* Oddly, using kits to repair weapons does not count toward the "[[Fixin' Things (challenge)|Fixin' Things]]" [[Fallout: New Vegas | * Oddly, using kits to repair weapons does not count toward the "[[Fixin' Things (challenge)|Fixin' Things]]" [[Herausforderungen (Fallout: New Vegas)|challenge]]. | ||
* The total value of the components is 21 caps, whereas the finished product has a value of only 20 caps. However, the components have a higher encumbrance than the kit (6 vs. 1) and a lower value-to-weight ratio (3.5 vs. 20). | * The total value of the components is 21 caps, whereas the finished product has a value of only 20 caps. However, the components have a higher encumbrance than the kit (6 vs. 1) and a lower value-to-weight ratio (3.5 vs. 20). | ||
== | ==Fehler== | ||
* {{Plattformen|xbox360|ps3|pc}} Using a weapon repair kit on any weapon with a durability mod installed (such as a [[.357 magnum revolver]] with an [[.357 revolver HD cylinder|HD cylinder]]) will cause the weapon's health to '''decrease'''. This is caused by a specific function ({{konsole|SetWeaponHealthPerc}}) not properly accounting for modified weapon health. {{überprüfe|überprüft}} | * {{Plattformen|xbox360|ps3|pc}} Using a weapon repair kit on any weapon with a durability mod installed (such as a [[.357 magnum revolver]] with an [[.357 revolver HD cylinder|HD cylinder]]) will cause the weapon's health to '''decrease'''. This is caused by a specific function ({{konsole|SetWeaponHealthPerc}}) not properly accounting for modified weapon health. {{überprüfe|überprüft}} | ||
* {{Plattformen|PC}} Using a kit to repair a weapon with a duplicate in your inventory may cause that weapon to become invisible and temporarily hidden in the inventory list, especially when it becomes fully repaired. Dropping all instances of that object will cause the invisible items to reappear. This does not require weapon repair kits to happen, and is more common in full condition apparel.{{überprüfe|überprüft}} | * {{Plattformen|PC}} Using a kit to repair a weapon with a duplicate in your inventory may cause that weapon to become invisible and temporarily hidden in the inventory list, especially when it becomes fully repaired. Dropping all instances of that object will cause the invisible items to reappear. This does not require weapon repair kits to happen, and is more common in full condition apparel.{{überprüfe|überprüft}} | ||
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[[ru:Ремонтный набор оружейника]] | [[ru:Ремонтный набор оружейника]] | ||
[[uk:Ремонтний набір зброяра]] | [[uk:Ремонтний набір зброяра]] | ||
[[Kategorie:Fallout: New Vegas Verbrauchsgegenstände]] | [[Kategorie:Fallout: New Vegas: Verbrauchsgegenstände]] | ||
[[Kategorie:Fallout: New Vegas Herstellbare Verbrauchsgegenstände]] | [[Kategorie:Fallout: New Vegas: Herstellbare Verbrauchsgegenstände]] | ||
Aktuelle Version vom 16. Juli 2024, 19:17 Uhr
| Dieser Artikel oder Abschnitt muss überarbeitet werden, um den Qualitätsstandards des Fallout Wikis zu entsprechen. Du kannst helfen, indem du den Artikel verbesserst. → (Benötigt Übersetzung, entferne nach Abschluss diese Vorlage.) |
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Der Reparatursatz ist ein Verbrauchsgegenstand in Fallout: New Vegas.
Eigenschaften
Der Reparatursatz dient dazu, den Zustand der aktuell ausgerüsteten Waffe des Kuriers zu verbessern, ähnlich zum Epoxidharz der Aliens im
Fallout 3 Add-On (Fallout 3), Mothership Zeta. Er kann an einer Werkbank mit einer Reparieren Fertigkeit von 50 hergestellt werden.
Die Verbesserung des Zustands der Waffe basiert auf der Reparieren-Fertigkeitsstufe:
| Reparieren Fertigkeit | Zustand |
|---|---|
| 0 - 24 | +10% |
| 25 - 49 | +15% |
| 50 - 74 | +20% |
| 75 - 99 | +25% |
| 100 | +30% |
Herstellung
Dieser Gegenstand kann vom Spieler hergestellt werden.
Herstellungsanforderungen
| Materialien: | Anforderungen: | Erstellt: | ||
|---|---|---|---|---|
Klebeband (1) Elektroschrott (1) Altmetall (2) Wunderkleber (1) Schrauber (1) | Herstellbar an: Extras/Skills: Reparieren (50) | Reparatursatz (1) |
Fundorte
- Verlassener Bruderschaftsbunker - auf einem Metallregal im Hauptraum.
- Jacobstown - in der Jacobstown-Lodge, take the right-hand stairs down the hall to the last room on the right side before the bathroom. It will be found on the middle shelf near some communications-electronic equipment.
- Victor's Hütte in Goodsprings - auf einem Tisch, wenn man die Hütte betritt.
- Waffenschieber-Hauptquartier: auf dem Regal, zu verkaufen.
- Mojave Outpost - Jackson gibt dir zwei Sätze, nachdem die Quest "Hör auf dein Herz" beendet hast.
- Im Bruderschafts-Unterschlupf.
- Feuerwehr von Searchlight - on a shelf on the first floor, the same room you enter when you first zone in.
- Jean Fallschirmspringen - rechts neben den Spinden.
- In der Südnevada-Windfarm, auf einem Regal.
- Gemischtwarenladen von Nipton - on the bottom of a tipped over shelf next to Boxcars.
- Mesquite Mountains Krater in der Hütte genannt Hell's Motel - on top of the wooden shelf nearest to the door, next to a copy of Washingtoner Zeitschrift für Innere Medizin.
- Der Rumser-Munitionsverwalter (in der Kantine und Munitionslager bei der Nellis Air Force Base) verkauft bis zu fünf Sätze (two average, refilled every three to four days) if you have a positive reputation with the Rumser.
- Jack Rabbit Springs - by the skeleton and two metal poles near the pools of radiation.
- The super mutant camp in the northeast corner of the map, north of The Devil's Throat. If the trait Wildes Ödland has been taken, this location is next to The One.
- In einem Polizeiwagen an der Poseidon-Tankstelle. Dort gibt es auch Klebeband und ein Skill-Magazin. However, only one of these items can be grabbed, as the disturbance caused by grabbing one forces the other items to clip under the car, making them disappear. If you exit the area and return later, the clipped items may return to their normal spot.
- With the Dead Money add-on you can buy these in dispensers (at a cost of 20 Sierra Madre-Chips each), provided you have the dispenser code for it which can be found in two locations.
Fundorte der Komponenten
- A large amount of equipment needed for a weapon repair kit can be found at the gas station near Novac. However, they must be stolen.
- Alte Lady Gibson, located at the Gibson-Schrottplatz (not far from Novac), sells all the components needed to create one to two kits. Her stock respawns every three days, making her a good source for the components. There is also a workbench inside the scrapyard's building to create the kits.
- You can find numerous amounts of materials for the kits in the REPCONN test site, excluding duct tape. The components you will most likely find in here are wonderglues and wrenches, with some scrap metal.
- The REPCONN headquarters contains a moderate amount of the components needed.
- On the same terminal where you find the Vending machine code - "Demolition charge" in the Puesta del Sol service route, the code for weapon repair kits can be found here. Also, there is a code for them in the police station, sitting on top of a filing cabinet. Finding this code gives a constant supply of weapon repair kits even after returning to the Mojave Wasteland, due to a Sierra Madre vending machine being located in the abandoned bunker there. Also, the dropbox in the bunker spawns 100 Sierra Madre chips and one voucher (worth 1000 chips) every three days, allowing you to buy up to 55 kits.
- The Book Chute, with the Mulching upgrade, will turn clipboards into duct tape and scrap metal. (One clipboard gives one duct tape and scrap metal.) Muggy can convert coffee mugs into wonderglue and with his upgrade, can produce scrap electronics as can the Toaster by disassembling other toasters. The only item in short supply is the wrench.
Infos
- You cannot use a weapon repair kit on a weapon that is completely broken, since broken weapons cannot be equipped.
- Prior to patch 1.2.0.31x, the recipe required one additional scrap metal, wonderglue, and wrench.
- When the weapon repair kit is used, the sound effect is the same as reading a skill book or magazine.
- Buying the kit itself is one cap more expensive than buying its components.
- Oddly, using kits to repair weapons does not count toward the "Fixin' Things" challenge.
- The total value of the components is 21 caps, whereas the finished product has a value of only 20 caps. However, the components have a higher encumbrance than the kit (6 vs. 1) and a lower value-to-weight ratio (3.5 vs. 20).
Fehler
- Using a weapon repair kit on any weapon with a durability mod installed (such as a .357 magnum revolver with an HD cylinder) will cause the weapon's health to decrease. This is caused by a specific function (SetWeaponHealthPerc) not properly accounting for modified weapon health. [bestätigt]
- Using a kit to repair a weapon with a duplicate in your inventory may cause that weapon to become invisible and temporarily hidden in the inventory list, especially when it becomes fully repaired. Dropping all instances of that object will cause the invisible items to reappear. This does not require weapon repair kits to happen, and is more common in full condition apparel.[bestätigt]
es:Kit de reparación ru:Ремонтный набор оружейника uk:Ремонтний набір зброяра