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    Benutzer:Hoschie02/Projekt2: Unterschied zwischen den Versionen

    Tritt unserem Discord bei und informiere dich auf unserem Twitter-Kanal über die aktuellsten Themen rund um Fallout!
    Hoschie02 (Diskussion | Beiträge)
    Donnerkiesel (Diskussion | Beiträge)
     
    (31 dazwischenliegende Versionen von 2 Benutzern werden nicht angezeigt)
    Zeile 21: Zeile 21:
    ! style="width: 23%" | Effekte
    ! style="width: 23%" | Effekte
    ! style="width: 10%" | [[Form ID|Base ID]]
    ! style="width: 10%" | [[Form ID|Base ID]]
    |-
    |-
    | rowspan="3" | [[.22LR round]] <br />[[File:22LR round.png|125px|link=.22LR round]]
    | rowspan="3" | [[.22-LR-Patrone]]<br />[[File:22LR round.png|125px|link=.22-LR-Patrone]]
    | rowspan="3" align="left" |
    | rowspan="3" align="left" |
    * [[Schallged. .22-Pistole]]
    * [[Schallged. .22-Pistole]]
    Zeile 32: Zeile 31:
    | 1
    | 1
    | align="left" |
    | align="left" |
    * Damage x 1
    * Schaden x 1
    | {{ID|0007ea27}}
    | {{ID|0007ea27}}
    |-
    |-
    | Hohlspitz
    | Hohlspitz
    | 2
    | 2
    | align="left" |
    | align="left" |
    * Damage x 1.75
    * Schaden x 1.75
    * Target DT x 3
    * Ziel SW x 3
    | {{ID|0013e439}}
    | {{ID|0013e439}}
    |-
    |-
    | Plinking
    | Plink
    | 0
    | 0
    | align="left" |
    | align="left" |
    * Damage x 0.85
    * Schaden x 0.85
    | {{ID|00121162}}
    | {{ID|00121162}}
    |- style="border-top: 2px solid #AAA;"
    |- style="border-top: 2px solid #AAA;"
    | rowspan="4" | [[.308 round (Fallout: New Vegas)|.308 round]]<br />[[File:308 round.png|125px|link=.308 round (Fallout: New Vegas)|.308 round]]
    | rowspan="4" | [[.308-Patrone (Fallout: New Vegas)|.308-Patrone]]<br />[[File:308 round.png|125px|link=.308-Patrone (Fallout: New Vegas)|.308-Patrone]]
    | rowspan="4" align="left" |
    | rowspan="4" align="left" |
    * [[Automatisches Gewehr]] {{icon|FNVDM|link=Dead Money}}
    * [[Automatisches Gewehr]] {{icon|FNVDM|link=Dead Money}}
    * [[Kampfgewehr (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    * [[Kampfgewehr (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    * [[Christines COS-Schalldämpfergewehr]] {{icon|FNVOWB|link=Old World Blues (add-on)}}
    * [[Christines COS-Schalldämpfergewehr]] {{icon|FNVOWB|link=Old World Blues (Add-On)}}
    * [[Gobi-Kampagne-Spähergewehr]]
    * [[Gobi-Kampagne-Spähergewehr]]
    * [[Jagdgewehr (Fallout: New Vegas)|Jagdgewehr]]
    * [[Jagdgewehr (Fallout: New Vegas)|Jagdgewehr]]
    Zeile 66: Zeile 62:
    | 4
    | 4
    | align="left" |
    | align="left" |
    * Damage x 1
    * Schaden x 1
    | {{ID|0006b53c}}
    | {{ID|0006b53c}}
    |-
    |-
    | JSP
    | JSP
    | 5
    | 5
    | align="left" |
    | align="left" |
    * Damage x 1.3
    * Schaden x 1.3
    * Condition x 1.5
    * Zustand x 1.5
    | {{ID|00140aa0}}
    | {{ID|00140aa0}}
    |-
    |-
    | Hohlspitz
    | Hohlspitz
    | 9
    | 9
    | align="left" |
    | align="left" |
    * Damage x 1.75
    * Schaden x 1.75
    * Target DT x 3
    * Ziel SW x 3
    | {{ID|0013e443}}
    | {{ID|0013e443}}
    |-
    |-
    | Panzerbrechend
    | Panzerbrechend
    | 9
    | 9
    | align="left" |
    | align="left" |
    * Damage x 0.95
    * Schaden x 0.95
    * Target DT -15
    * Ziel SW -15
    | {{ID|0013e442}}
    | {{ID|0013e442}}
    |- style="border-top: 2px solid #AAA;"
    |- style="border-top: 2px solid #AAA;"
    | rowspan="4" | [[.357 magnum round]]
    | rowspan="4" | [[.357-Magnum-Patrone]]<br />[[File:357 magnum round.png|125px|link=.357-Magnum-Patrone]]
    | rowspan="4" align="left" |
    | rowspan="4" align="left" |
    * [[.357 magnum revolver]]
    * [[.357 Magnum Revolver]]
    * [[Cowboy repeater]]
    * [[Cowboy-Repetierer]]
    * [[K9000 cyberdog gun]] {{icon|FNVOWB|link=Old World Blues (add-on)}}
    * [[K9000-Cyberhund-Pistole]] {{icon|FNVOWB|link=Old World Blues (Add-On)}}
    * [[La Longue Carabine]]
    * [[La Longue Carabine]]
    * [[Lucky]]
    * [[Glücksgriff]]
    * [[Police pistol]] {{icon|FNVDM|link=Dead Money}}
    * [[Polizeipistole]] {{icon|FNVDM|link=Dead Money}}
    | rowspan="4" | 0.035
    | rowspan="4" | 0.035


    Zeile 107: Zeile 99:
    | 2
    | 2
    | align="left" |
    | align="left" |
    * Damage x 1
    * Schaden x 1
    | {{ID|0008ed02}}
    | {{ID|0008ed02}}
    |-
    |-
    | JFP hand load
    | JFP
    | 3
    | 3
    | align="left" |
    | align="left" |
    * Damage x 1.25
    * Schaden x 1.25
    * Target DT -3
    * Ziel SW -3
    * Spread x 0.8
    * Streuung x 0.8
    | {{ID|00140a9e}}
    | {{ID|00140a9e}}
    |-
    |-
    | Hohlspitz
    | Hohlspitz
    | 3
    | 3
    | align="left" |
    | align="left" |
    * Damage x 1.75
    * Schaden x 1.75
    * Target DT x 3
    * Ziel SW x 3
    | {{ID|0013e43c}}
    | {{ID|0013e43c}}
    |-
    |-
    | .38 special round
    | .38 Special
    | 1
    | 1
    | align="left" |
    | align="left" |
    * Damage x 0.75
    * Schaden x 0.75
    * Condition x 0.75
    * Zustand x 0.75
    | {{ID|0015e8ee}}
    | {{ID|0015e8ee}}
    |- style="border-top: 2px solid #AAA;"
    |- style="border-top: 2px solid #AAA;"
    | rowspan="4" | [[.44 magnum round (Fallout: New Vegas)|.44 magnum round]]
    | rowspan="4" | [[.44-Magnum-Patrone (Fallout: New Vegas)|.44-Magnum-Patrone]]<br />[[File:44 Round magnum.png|125px|link=.44-Magnum-Patrone (Fallout: New Vegas)|.44-Magnum-Patrone]]
    | rowspan="4" align="left" |
    | rowspan="4" align="left" |
    * [[.44 magnum revolver (Fallout: New Vegas)|.44 magnum revolver]]
    * [[.44-Magnum-Revolver (Fallout: New Vegas)|.44-Magnum-Revolver]]
    * [[FIDO]] {{icon|FNVOWB|link=Old World Blues (add-on)}}
    * [[FIDO]] {{icon|FNVOWB|link=Old World Blues (Add-On)}}
    * [[Mysterious Magnum]]
    * [[Mysteriöse Magnum]]
    * [[Trail carbine]]
    * [[Trapperbüchse]]
    | rowspan="4" | 0.043
    | rowspan="4" | 0.043


    Zeile 147: Zeile 135:
    | 3
    | 3
    | align="left" |
    | align="left" |
    * Damage x 1
    * Schaden x 1
    | {{ID|0002937e}}
    | {{ID|0002937e}}
    |-
    |-
    | Hohlspitz
    | Hohlspitz
    | 7
    | 7
    | align="left" |
    | align="left" |
    * Damage x 1.75
    * Schaden x 1.75
    * Target DT x 3
    * Ziel SW x 3
    | {{ID|0013e437}}
    | {{ID|0013e437}}
    |-
    |-
    | SWC hand load
    | SWC
    | 4
    | 4
    | align="left" |
    | align="left" |
    * Damage x 1.2
    * Schaden x 1.2
    * Target DT -6
    * Ziel SW -6
    | {{ID|0013e438}}
    | {{ID|0013e438}}
    |-
    |-
    | Special round
    | Spezial
    | 2
    | 2
    | align="left" |
    | align="left" |
    * Damage x 0.75
    * Schaden x 0.75
    * Condition x 0.75
    * Zustand x 0.75
    | {{ID|0015e8ed}}
    | {{ID|0015e8ed}}
    |- style="border-top: 2px solid #AAA;"
    |- style="border-top: 2px solid #AAA;"
    | rowspan="4" | [[.45 Auto]] {{icon|FNVHH|link=Honest Hearts}}
    | rowspan="4" | [[Autom..45]] {{icon|FNVHH|link=Honest Hearts (Add-On)}}<br />[[File:.45_Auto.png|125px|link=Autom..45]]
    | rowspan="4" align="left" |
    | rowspan="4" align="left" |
    * [[A Light Shining in Darkness]] {{icon|FNVHH|link=Honest Hearts}}
    * [[Ein Licht im Dunkeln]] {{icon|FNVHH|link=Honest Hearts (Add-On)}}
    * [[.45 Auto pistol]] {{icon|FNVHH|link=Honest Hearts}}
    * [[Automatische .45-Pistole]] {{icon|FNVHH|link=Honest Hearts (Add-On)}}
    * [[.45 Auto submachine gun]] {{icon|FNVHH|link=Honest Hearts}}
    * [[Automatische .45-Maschinenpistole]] {{icon|FNVHH|link=Honest Hearts (Add-On)}}
    | rowspan="4" | 0.065
    | rowspan="4" | 0.065


    Zeile 185: Zeile 169:
    | 3
    | 3
    | align="left" |
    | align="left" |
    * Damage x 1
    * Schaden x 1
    | {{DLC ID|00947b}}
    | {{DLC ID|00947b}}
    |-
    |-
    | Hohlspitz
    | Hohlspitz
    | 5
    | 5
    | align="left" |
    | align="left" |
    * Damage x 1.75
    * Schaden x 1.75
    * Target DT x 3
    * Ziel SW x 3
    | {{DLC ID|009e6a}}
    | {{DLC ID|009e6a}}
    |-
    |-
    | +P
    | +P
    | 5
    | 5
    | align="left" |
    | align="left" |
    * Damage x 1.1
    * Schaden x 1.1
    * Target DT -2
    * Ziel SW -2
    * Condition x 1.2
    * Zustand x 1.2
    | {{DLC ID|009e6b}}
    | {{DLC ID|009e6b}}
    |-
    |-
    | Super hand load
    | Ladebank
    | 8
    | 8
    | align="left" |
    | align="left" |
    * Damage x 1.3
    * Schaden x 1.3
    * Target DT -4
    * Ziel SW -4
    * Condition x 2.5
    * Zustand x 2.5
    | {{DLC ID|009e6c}}
    | {{DLC ID|009e6c}}
    |- style="border-top: 2px solid #AAA;"
    |- style="border-top: 2px solid #AAA;"
    | rowspan="3" | [[.45-70 Gov't]]
    | rowspan="3" | [[.45-70 Gov't]]<br />[[File:.45-70 govt.png|125px|link=.45-70 Gov't]]
    | rowspan="3" align="left" |
    | rowspan="3" align="left" |
    * [[Brush gun]]
    * [[Buschbüchse]]
    * [[Hunting revolver]]
    * [[Jagdrevolver]]
    * [[Hunting revolver (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    * [[Jagdrevolver (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    * [[Medicine Stick (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    * [[Medizinstick (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    * [[Ranger Sequoia]]
    * [[Ranger Sequoia]]
    | rowspan="3" | 0.065
    | rowspan="3" | 0.065
    Zeile 227: Zeile 207:
    | 4
    | 4
    | align="left" |
    | align="left" |
    * Damage x 1
    * Schaden x 1
    | {{ID|00121133}}
    | {{ID|00121133}}
    |-
    |-
    | Hohlspitz
    | Hohlspitz
    | 8
    | 8
    | align="left" |
    | align="left" |
    * Damage x 1.75
    * Schaden x 1.75
    * Target DT x 3
    * Ziel SW x 3
    | {{ID|0013e43d}}
    | {{ID|0013e43d}}
    |-
    |-
    | SWC hand load
    | SWC
    | 5
    | 5
    | align="left" |
    | align="left" |
    * Damage x 1.2
    * Schaden x 1.2
    * Target DT -6
    * Ziel SW -6
    * Condition x 3
    * Zustand x 3
    | {{ID|0013e43e}}
    | {{ID|0013e43e}}
    |- style="border-top: 2px solid #AAA;"
    |- style="border-top: 2px solid #AAA;"
    | rowspan="5" | [[.50 MG]]
    | rowspan="5" | [[.50 MG]]<br />[[File:.50 MG.png|125px|link=.50 MG]]
    | rowspan="5" align="left" |
    | rowspan="5" align="left" |
    * [[Anti-materiel rifle|Anti-Materiel<!-- SPELLING IS CORRECT DO NOT CHANGE IT--> Rifle]]
    * [[Panzerbüchse]]
    * [[Anti-materiel rifle (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    * [[Panzerbüchse (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | rowspan="5" | 0.25
    | rowspan="5" | 0.25


    Zeile 257: Zeile 234:
    | 6
    | 6
    | align="left" |
    | align="left" |
    * Damage x 1
    * Schaden x 1
    | {{ID|0008ecff}}
    | {{ID|0008ecff}}
    |-
    |-
    | Explosive (GRA) {{Icon|FNVGRA|link=Gun Runners' Arsenal}}
    | Spreng (ADW) {{Icon|FNVGRA|link=Gun Runners' Arsenal}}
    | 40
    | 40
    | align="left" |
    | align="left" |
    * Damage x 1
    * Schaden x 1
    * Boom
    * Boom
    | {{DLC ID|00085b}}
    | {{DLC ID|00085b}}
    |-
    |-
    | Panzerbrechend
    | Panzerbrechend
    | 14
    | 14
    | align="left" |
    | align="left" |
    * Damage x 0.95
    * Schaden x 0.95
    * Target DT -15
    * Ziel SW -15
    | {{ID|0013e445}}
    | {{ID|0013e445}}
    |-
    |-
    | Incendiary
    | Brand
    | 18
    | 18
    | align="left" |
    | align="left" |
    * Damage x 1
    * Schaden x 1
    *+2 damage for 5s
    *+2 Schaden for 5s
    | {{ID|0013e444}}
    | {{ID|0013e444}}
    |-
    |-
    | Match hand load
    | Ladebank
    | 8
    | 8
    | align="left" |
    | align="left" |
    * Damage x 1.15
    * Schaden x 1.15
    * Spread x 0.65
    * Streuung x 0.65
    | {{ID|00140aa1}}
    | {{ID|00140aa1}}
    |- style="border-top: 2px solid #AAA;"
    |- style="border-top: 2px solid #AAA;"
    | rowspan="5" | [[5mm round (Fallout: New Vegas)|5mm round]]
    | rowspan="5" | [[5-mm-Patrone (Fallout: New Vegas)|5-mm-Patrone]]<br />[[File:5mm Round.png|125px|link=5-mm-Patrone (Fallout: New Vegas)|5-mm-Patrone]]
    | rowspan="5" align="left" |
    | rowspan="5" align="left" |
    * [[Assault carbine]]
    * [[Sturmkarabiner]]
    * [[Assault carbine (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    * [[Sturmkarabiner (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    * [[CZ57 Avenger]]
    * [[CZ57 Avenger]]
    * [[Minigun (Fallout: New Vegas)|Minigun]]
    * [[Minigun (Fallout: New Vegas)|Minigun]]
    Zeile 304: Zeile 276:
    | 1
    | 1
    | align="left" |
    | align="left" |
    * Damage x 1
    * Schaden x 1
    * DT - 10
    * DT - 10
    | {{ID|0006B53D}}
    | {{ID|0006B53D}}
    |-
    |-
    | Panzerbrechend
    | Panzerbrechend
    | 3
    | 3
    | align="left" |
    | align="left" |
    * Damage x 0.95
    * Schaden x 0.95
    * DT - 25
    * DT - 25
    | {{ID|0013e43f}}
    | {{ID|0013e43f}}
    |-
    |-
    | Hohlspitz
    | Hohlspitz
    | 3
    | 3
    | align="left" |
    | align="left" |
    * Damage 1.75
    * Schaden 1.75
    * Target DT x 2
    * Ziel SW x 2
    | {{ID|001613ff}}
    | {{ID|001613ff}}
    |-
    |-
    | JSP (Hand Load) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | JSP {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 1
    | 1
    | align="left" |
    | align="left" |
    * Damage 1.3
    * Schaden 1.3
    * Target DT - 10
    * Ziel SW - 10
    * Condition x 1.5
    * Zustand x 1.5
    | {{DLC ID|000871}}
    | {{DLC ID|000871}}
    |-
    |-
    | Surplus
    | Überschuss
    | 0
    | 0
    | align="left" |
    | align="left" |
    * Damage x 1.15
    * Schaden x 1.15
    * Condition x 3
    * Zustand x 3
    * DT - 10
    * DT - 10
    * Spread x 1.2
    * Streuung x 1.2
    | {{ID|00121150}}
    | {{ID|00121150}}
    |- style="border-top: 2px solid #AAA;"
    |- style="border-top: 2px solid #AAA;"
    | rowspan="6" | [[5.56mm round (Fallout: New Vegas)|5.56mm round]]
    | rowspan="6" | [[5,56-mm-Patrone (Fallout: New Vegas)|5,56-mm-Patrone]]<br />[[File:5_56mm_Round.png|125px|link=5,56-mm-Patrone (Fallout: New Vegas)|5,56-mm-Patrone]]
    | rowspan="6" align="left" |
    | rowspan="6" align="left" |
    * [[5.56mm pistol (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    * [[5,56-mm-Pistole (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    * [[All-American]]
    * [[Der Gute Amerikaner]]
    * [[Bozar (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    * [[Bozar (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    * [[Light machine gun]]
    * [[Leichtes MG]]
    * [[Marksman carbine]]
    * [[Scharfschützenkarabiner]]
    * [[Ratslayer]]
    * [[Rattentöter]]
    * [[Service rifle]]
    * [[Dienstgewehr]]
    * [[That Gun]]
    * [[Die Knarre]]
    * [[Varmint rifle]]
    * [[Kleinkalibergewehr]]
    | rowspan="6" | 0.026
    | rowspan="6" | 0.026


    Zeile 360: Zeile 327:
    | 2
    | 2
    | align="left" |
    | align="left" |
    * Damage x 1
    * Schaden x 1
    | {{ID|00004240}}
    | {{ID|00004240}}
    |-
    |-
    | Panzerbrechend
    | Panzerbrechend
    | 4
    | 4
    | align="left" |
    | align="left" |
    * Damage x 0.95
    * Schaden x 0.95
    * Target DT -15
    * Ziel SW -15
    | {{ID|00140a9f}}
    | {{ID|00140a9f}}
    |-
    |-
    | Surplus
    | Überschuss
    | 0
    | 0
    | align="left" |
    | align="left" |
    * Damage x 1.15
    * Schaden x 1.15
    * Condition x 3
    * Zustand x 3
    | {{ID|0013e440}}
    | {{ID|0013e440}}
    |-
    |-
    | Hohlspitz
    | Hohlspitz
    | 4
    | 4
    | align="left" |
    | align="left" |
    * Damage x 1.75
    * Schaden x 1.75
    * Target DT x 3
    * Ziel SW x 3
    | {{ID|0013e441}}
    | {{ID|0013e441}}
    |-
    |-
    | Match (Hand Load) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | Match {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 2
    | 2
    | align="left" |
    | align="left" |
    * Damage x 1.15
    * Schaden x 1.15
    * Spread x 0.65
    * Streuung x 0.65
    | {{DLC ID|86f}}
    | {{DLC ID|86f}}
    |-
    |-
    | .223 caliber round
    | .223 Remington
    | 1
    | 1
    | align="left" |
    | align="left" |
    * Damage x 0.9
    * Schaden x 0.9
    * Condition x 0.8
    * Zustand x 0.8
    | {{ID|00160c41}}
    | {{ID|00160c41}}
    |- style="border-top: 2px solid #AAA;"
    |- style="border-top: 2px solid #AAA;"
    | rowspan="4" | [[9mm round (Fallout: New Vegas)|9mm round]]
    | rowspan="4" | [[9-mm-Patrone (Fallout: New Vegas)|9-mm-Patrone]]<br />[[File:9mmRound.png|125px|link=9-mm-Patrone (Fallout: New Vegas)|9-mm-Patrone]]
    | rowspan="4" align="left" |
    | rowspan="4" align="left" |
    * [[9mm pistol (Fallout: New Vegas)|9mm pistol]]
    * [[9-mm-Pistole (Fallout: New Vegas)|9-mm-Pistole]]
    * [[9mm submachine gun (Fallout: New Vegas)|9mm SMG]]
    * [[9-mm-Maschinenpistole (Fallout: New Vegas)|9-mm-Maschinenpistole]]
    * [[Maria]]
    * [[Maria]]
    * [[Vance's 9mm submachine gun]]
    * [[Vances 9-mm-Maschinenpistole]]
    | rowspan="4" | 0.029
    | rowspan="4" | 0.029


    Zeile 415: Zeile 376:
    | 1
    | 1
    | align="left" |
    | align="left" |
    * Damage x 1
    * Schaden x 1
    | {{ID|0008ed03}}
    | {{ID|0008ed03}}
    |-
    |-
    | +P
    | +P
    | 3
    | 3
    | align="left" |
    | align="left" |
    * Damage x 1.1
    * Schaden x 1.1
    * Condition x 1.2
    * Zustand x 1.2
    * Target DT -2
    * Ziel SW -2
    | {{ID|00160c40}}
    | {{ID|00160c40}}
    |-
    |-
    | Hohlspitz
    | Hohlspitz
    | 3
    | 3
    | align="left" |
    | align="left" |
    * Damage x 1.75
    * Schaden x 1.75
    * Target DT x 3
    * Ziel SW x 3
    | {{ID|0013e43a}}
    | {{ID|0013e43a}}
    |-
    |-
    | JHP (Hand Load) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | JHP {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 1
    | 1
    | align="left" |
    | align="left" |
    * Damage x 1.65
    * Schaden x 1.65
    * Target DT x 2
    * Ziel SW x 2
    | {{DLC ID|000870}}
    | {{DLC ID|000870}}
    |- style="border-top: 2px solid #AAA;"
    |- style="border-top: 2px solid #AAA;"
    | rowspan="3" | [[10mm round (Fallout: New Vegas)|10mm round]]
    | rowspan="3" | [[10-mm-Patrone (Fallout: New Vegas)|10-mm-Patrone]]<br />[[File:10mmammobox.png|125px|link=10-mm-Patrone (Fallout: New Vegas)|10-mm-Patrone]]
    | rowspan="3" align="left" |
    | rowspan="3" align="left" |
    * [[10mm pistol (Fallout: New Vegas)|10mm pistol]]
    * [[10-mm-Pistole (Fallout: New Vegas)|10-mm-Pistole]]
    * [[10mm submachine gun (Fallout: New Vegas)|10mm submachine gun]]
    * [[10-mm-Maschinenpistole (Fallout: New Vegas)|10-mm-Maschinenpistole]]
    * [[Sleepytyme (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    * [[Zeit-fürs-Schläfchen (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    * [[Shoulder mounted machine gun]] {{icon|FNVLR|link=Lonesome Road (add-on)}}
    * [[Maschinengewehr für Schultermontage ]] {{icon|FNVLR|link=Lonesome Road (Add-On)}}
    * [[Weathered 10mm pistol]]
    * [[Verwitterte 10 mm Pistole]]
    | rowspan="3" | 0.033
    | rowspan="3" | 0.033


    Zeile 456: Zeile 413:
    | 2
    | 2
    | align="left" |
    | align="left" |
    * Damage x 1
    * Schaden x 1
    | {{ID|00004241}}
    | {{ID|00004241}}
    |-
    |-
    | JHP hand load
    | JHP
    | 3
    | 3
    | align="left" |
    | align="left" |
    * Damage x 1.65
    * Schaden x 1.65
    * Target DT x 2
    * Ziel SW x 2
    | {{ID|00140aa8}}
    | {{ID|00140aa8}}
    |-
    |-
    | Hohlspitz
    | Hohlspitz
    | 5
    | 5
    | align="left" |
    | align="left" |
    * Damage x 1.75
    * Schaden x 1.75
    * Target DT x 3
    * Ziel SWx 3
    | {{ID|0013e43b}}
    | {{ID|0013e43b}}
    |- style="border-top: 2px solid #AAA;"
    |- style="border-top: 2px solid #AAA;"
    | rowspan="4" | [[12.7mm round]]
    | rowspan="4" | [[12,7-mm-Patrone]]<br />[[File:127mmRound.png|125px|link=12,7-mm-Patrone]]
    | rowspan="4" align="left" |
    | rowspan="4" align="left" |
    * [[12.7mm pistol]]
    * [[12,7-mm-Pistole]]
    * [[12.7mm submachine gun]]
    * [[12,7-mm-Maschinenpistole]]
    * [[12.7mm submachine gun (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    * [[12,7-mm-Maschinenpistole (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    * [[Li'l Devil (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    * [[Kleiner Teufel (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    * [[Survivalist's rifle]] {{icon|FNVHH|link=Honest Hearts}}
    * [[Gewehr des Überlebenskünstlers]] {{icon|FNVHH|link=Honest Hearts (Add-On)}}
    | rowspan="4" | 0.064
    | rowspan="4" | 0.064


    Zeile 488: Zeile 442:
    | 3
    | 3
    | align="left" |
    | align="left" |
    * Damage x 1
    * Schaden x 1
    | {{ID|001429cf}}
    | {{ID|001429cf}}
    |-
    |-
    | (Junk) {{icon|FNVDM|link=Dead Money}} {{cut}}
    | (Junk) {{icon|FNVDM|link=Dead Money (Add-On)}} {{cut}}
    | TBA
    | TBA
    | align="left" |
    | align="left" |
    * Damage x 0.75
    * Schaden x 0.75
    * Condition x 1.5
    * Zustand x 1.5
    | {{DLC ID|}}
    | {{DLC ID|}}
    |-
    |-
    | JHP (Hand Load) (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | JHP {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 3
    | 3
    | align="left" |
    | align="left" |
    * Damage x 1.65
    * Schaden x 1.65
    * Target DT x 2
    * Ziel SW x 2
    | {{DLC ID|000a2b}}
    | {{DLC ID|000a2b}}
    |-
    |-
    | Hohlspitz
    | Hohlspitz
    | 7
    | 7
    | align="left" |
    | align="left" |
    * Damage x 1.75
    * Schaden x 1.75
    * Target DT x 3
    * Ziel SW x 3
    | {{ID|001613d4}}
    | {{ID|001613d4}}
    |- style="border-top: 2px solid #AAA;"
    |- style="border-top: 2px solid #AAA;"
    | rowspan="10" | [[12 gauge shotgun shell (Fallout: New Vegas)|12 gauge shotgun shell]]
    | rowspan="10" | [[Kaliber-12-Patrone (Fallout: New Vegas)|Kaliber-12-Patrone]]<br />[[File:Shotgun_Shell.png|125px|link=Kaliber-12-Patrone (Fallout: New Vegas)|Kaliber-12-Patrone]]
    | rowspan="10" align="left" |
    | rowspan="10" align="left" |
    * [[Big Boomer]]
    * [[Riesen-Rumser]]
    * [[Dinner Bell]]
    * [[Essensglocke]]
    * [[Hunting shotgun]]
    * [[Jagdschrotflinte]]
    * [[Riot shotgun]]
    * [[Polizeischrotflinte]]
    * [[Sawed-off shotgun (Fallout: New Vegas)|Sawed-off shotgun]]
    * [[Abgesägte Schrotflinte (Fallout: New Vegas)|Abgesägte Schrotflinte]]
    | rowspan="10" | 0.075
    | rowspan="10" | 0.075


    Zeile 528: Zeile 478:
    | 2
    | 2
    | align="left" |
    | align="left" |
    * Damage x 1.2
    * Schaden x 1.2
    | {{ID|0008ecf5}}
    | {{ID|0008ecf5}}
    |-
    |-
    | 4/0 buck (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 4/0 Schrot (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 2
    | 2
    | align="left" |
    | align="left" |
    * Projectiles 4
    * Projektile 4
    | {{DLC ID|000861}}
    | {{DLC ID|000861}}
    |-
    |-
    | 4/0 buck mag. (Hand Loader) (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 4/0 buck mag. (Hand Loader) (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    |  
    |
    | align="left" |
    | align="left" |
    * Damage x 1.3
    * Schaden x 1.3
    * Target DT -2
    * Ziel SW -2
    * Projectiles 4
    * Projektile 4
    * Condition x 1.15
    * Zustand x 1.15
    | {{DLC ID|000862}}
    | {{DLC ID|000862}}
    |-
    |-
    | Bean bag
    | Beanbag
    | 3
    | 3
    | align="left" |
    | align="left" |
    * Damage x 0.05
    * Schaden x 0.05
    * Fatigue +250
    * Müdigkeit +250
    | {{ID|0013e446}}
    | {{ID|0013e446}}
    |-
    |-
    | Coin shot
    | Münzschuss
    | 40
    | 40
    | align="left" |
    | align="left" |
    * 10% chance [[Legion Denarius|Denarii]] in targets
    * 10% Chance auf [[Legion Denarius|Denarii]] am Opfer
    * 15% chance [[Legion Denarius, mangled|Mangled Denarius]] in targets
    * 15% Chance auf [[Legion Denarius, mangled|Mangled Denarius]] am Opfer
    * Damage x 1.3
    * Schaden x 1.3
    * Target DT -2
    * Ziel SW -2
    | {{ID|001582da}}
    | {{ID|001582da}}
    |-
    |-
    | Dragon's Breath (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | Drachenatem (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 4
    | 4
    | align="left" |
    | align="left" |
    * Damage x 0.9
    * Schaden x 0.9
    * 8 fire damage for 5s
    * 8 Feuerschaden for 5s
    | {{DLC ID|00085f}}
    | {{DLC ID|00085f}}
    |-
    |-
    | Flechette (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | Pfeilgeschoss (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    |  
    |
    | align="left" |
    | align="left" |
    * Damage x 0.9
    * Schaden x 0.9
    * Target DT -6
    * Ziel SW -6
    * Projectiles 5
    * Projektile 5
    | {{DLC ID|00085e}}
    | {{DLC ID|00085e}}
    |-
    |-
    | Magnum
    | Magnum
    | 3
    | 3
    | align="left" |
    | align="left" |
    * Damage x 1.3
    * Schaden x 1.3
    * Condition x 1.15
    * Zustand x 1.15
    * Target DT -2
    * Ziel SW -2
    | {{ID|00165e79}}
    | {{ID|00165e79}}
    |-
    |-
    | Pulse slug (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | Impulskugel (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    |  
    |
    | align="left" |
    | align="left" |
    * Damage x 0.7
    * Schaden x 0.7
    * Projectiles 1
    * Projectiles 1
    * +50 damage against robots
    * +50 Schaden gegen Roboter
    * +25 damage against power armor
    * +25 Schaden gegen Powerrüstung
    | {{DLC ID|00085d}}
    | {{DLC ID|00085d}}
    |-
    |-
    | Slug
    | Laufgeschoss
    | 2
    | 2
    | align="left" |
    | align="left" |
    * Spread x 0.35
    * Streuung x 0.35
    * Projectiles 1
    * Projektile 1
    | {{ID|0013e447}}
    | {{ID|0013e447}}
    |- style="border-top: 2px solid #AAA;"
    |- style="border-top: 2px solid #AAA;"
    | rowspan="6" | [[20 gauge shotgun shell]]
    | rowspan="6" | [[Kaliber-20-Patrone]]<br />[[File:20 gauge shotgun shells.png|125px|link=Kaliber-20-Patrone]]
    | rowspan="6" align="left" |
    | rowspan="6" align="left" |
    * [[Caravan shotgun]]
    * [[Karawanenschrotflinte]]
    * [[Lever-action shotgun]]
    * [[Repetierschrotflinte]]
    * [[Sturdy caravan shotgun]]
    * [[Robuste Karawanenschrotflinte]]
    * [[Single shotgun]]
    * [[Ein-Schuss-Flinte]]
    | rowspan="6" | 0.065
    | rowspan="6" | 0.065


    Zeile 622: Zeile 562:
    | 1
    | 1
    | align="left" |
    | align="left" |
    * Damage x 1.2
    * Schaden x 1.2
    | {{ID|000e86f2}}
    | {{ID|000e86f2}}
    |-
    |-
    | 3/0 buck (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 3/0 Schrot (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 1
    | 1
    | align="left" |
    | align="left" |
    * Projectiles x 4
    * Projektile x 4
    | {{DLC ID|000860}}
    | {{DLC ID|000860}}
    |-
    |-
    | 3/0 buck mag. (Hand Loader) (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 3/0 buck mag. (Hand Loader) (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 2
    | 2
    | align="left" |
    | align="left" |
    * Projectiles x 4
    * Projektile x 4
    * Damage x 1.3
    * Schaden x 1.3
    * Target DT -2
    * Ziel SW -2
    * Condition x 1.15
    * Zustand x 1.15
    | {{DLC ID|000863}}
    | {{DLC ID|000863}}
    |-
    |-
    | Slug
    | Laufgeschoss
    | 1
    | 1
    | align="left" |
    | align="left" |
    * Spread x 0.35
    * Streuung x 0.35
    * Projectiles x 1
    * Projektile x 1
    | {{ID|0013e448}}
    | {{ID|0013e448}}
    |-
    |-
    | Magnum
    | Magnum
    | 2
    | 2
    | align="left" |
    | align="left" |
    * Damage x 1.3
    * Schaden x 1.3
    * Target DT -2
    * Ziel SW -2
    * Condition x 1.15
    * Zustand x 1.15
    | {{ID|00165e7a}}
    | {{ID|00165e7a}}
    |-
    |-
    | Pulse slug (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | Impulskugel (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 4
    | 4
    | align="left" |
    | align="left" |
    * Damage x 0.7
    * Schaden x 0.7
    * Spread x 0.35
    * Streuung x 0.35
    * Projectiles x 1
    * Projectiles x 1
    * +50 damage against robots
    * +50 Schaden gegen Roboter
    * +25 damage against power armor
    * +25 Schaden gegen Powerrüstung
    | {{DLC ID|00085c}}
    | {{DLC ID|00085c}}
    |}
    |}


    ===Explosives===
    ===Sprengprojektile===
    {{clear}}
    {{clear}}
    {| class="va-table va-table-full" style="text-align: center;"
    {| border="1" cellpadding="0" cellspacing="0" class="va-table" style="text-align: center; width: 100%"
    ! style="width: 20%" | Name
    ! style="width: 25%" | Name
    ! style="width: 25%" | Weapons using this ammo
    ! style="width: 27%" | Waffen, die diese Mun. benutzen
    ! style="width: 5%" | Weight
    ! style="width: 5%" | Gewicht
    ! style="width: 15%" | Type
    ! style="width: 15%" | Typ
    ! style="width: 5%" | Value
    ! style="width: 5%" | Wert
    ! style="width: 20%" | Effects
    ! style="width: 23%" | Effekte
    ! style="width: 10%" | [[Form ID|Base ID]]
    ! style="width: 10%" | [[Form ID|Base ID]]
     
    |-
    |-  
    | rowspan="5" | [[25-mm-Granate]]<br />[[File:25mmgrenade.png|125px|link=25-mm-Granate]]
    | rowspan="5" | [[25mm grenade]]
    | rowspan="5" align="left" |
    | rowspan="5" align="left" |
    * [[Grenade machinegun]]
    * [[Granaten-MG]]
    * [[25mm grenade APW (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    * [[25-mm-Granaten-APW (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | rowspan="5" | 0.25
    | rowspan="5" | 0.25


    Zeile 693: Zeile 626:
    | 8
    | 8
    | align="left" |
    | align="left" |
    * Damage x 1
    * Schaden x 1
    | {{ID|00096c40}}
    | {{ID|00096c40}}
    |-
    |-
    | High explosive
    | Hochexplosiv
    | 20
    | 20
    | align="left" |
    | align="left" |
    * Damage x 1.35
    * Schaden x 1.35
    * Area of effect x 1.36
    * Wirkungsbereich x 1.36
    | {{ID|0013e449}}
    | {{ID|0013e449}}
    |-
    |-
    | Plasma (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | Plasma (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 8
    | 8
    | align="left" |
    | align="left" |
    * Damage x 1.3
    * Schaden x 1.3
    * Area of effect x 0.86
    * Wirkungsbereich x 0.86
    | {{DLC ID|00086b}}
    | {{DLC ID|00086b}}
    |-
    |-
    | Pulse (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | Impuls (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 8
    | 8
    | align="left" |
    | align="left" |
    * +75 damage against robots
    * +75 Schaden gegen Roboter
    * +30 damage against power armor
    * +30 Schaden gegen Powerrüstung
    * Area of effect x0.4
    * Wirkungsbereich x0.4
    | {{DLC ID|00086a}}
    | {{DLC ID|00086a}}
    |-
    |-
    | Timed (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | Zeitzünder (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 8
    | 8
    | align="left" |
    | align="left" |
    * 5 second fuse
    * 5 Sekundensicherung
    * No detonation on contact
    * Detoniert nicht bei Kontakt
    | {{DLC ID|000869}}
    | {{DLC ID|000869}}
    |- style="border-top: 2px solid #AAA;"
    |- style="border-top: 2px solid #AAA;"
    | rowspan="4" | [[40mm grenade (Fallout: New Vegas)|40mm grenade]]
    | rowspan="4" | [[40-mm-Granate (Fallout: New Vegas)|40-mm-Granate]]<br />[[File:40mmGrenade.png|125px|link=40-mm-Granate (Fallout: New Vegas)|40-mm-Granate]]
    | rowspan="4" align="left" |
    | rowspan="4" align="left" |
    * [[Great Bear grenade rifle]] {{icon|FNVLR|link=Lonesome Road (add-on)}}
    * [[Großer-Bär-Granatengewehr]] {{icon|FNVLR|link=Lonesome Road (Add-On)}}
    * [[Grenade launcher (Fallout: New Vegas)|Grenade launcher]]
    * [[Granatenwerfer (Fallout: New Vegas)|Granatenwerfer]]
    * [[Grenade rifle]]
    * [[Granatengewehr]]
    * [[Mercenary's grenade rifle]]
    * [[Söldner Granatengewehr]]
    * [[Mercy]]
    * [[Gnade]]
    * [[Red Victory grenade rifle]] {{icon|FNVLR|link=Lonesome Road (add-on)}}
    * [[Roter Sieg - Granatengewehr]] {{icon|FNVLR|link=Lonesome Road (Add-On)}}
    * [[Thump-Thump]]
    * [[Rums-Bums]]
    | rowspan="4" | 0.5
    | rowspan="4" | 0.5


    Zeile 744: Zeile 672:
    | 12
    | 12
    | align="left" |
    | align="left" |
    * Damage x 1
    * Schaden x 1
    | {{ID|0007ea26}}
    | {{ID|0007ea26}}
    |-
    |-
    | Incendiary
    | Entzündbar
    | 18
    | 18
    | align="left"|
    | align="left"|
    * Damage x 0.7
    * Schaden x 0.7
    * Area of effect x 0.6
    * Wirkungsbereich x 0.6
    * 6 damage for 15s
    * 6 Schaden für 15s
    | {{ID|00158307}}
    | {{ID|00158307}}
    |-
    |-
    | Plasma (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | Plasma (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 12
    | 12
    | align="left"|
    | align="left"|
    * Damage x 1.3
    * Schaden x 1.3
    * Area of effect x 0.87
    * Wirkungsbereich x 0.87
    | {{DLC ID|00086e}}
    | {{DLC ID|00086e}}
    |-
    |-
    | Pulse (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | Impuls (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 12
    | 12
    | align="left"|
    | align="left"|
    * +150 damage against robots
    * +150 Schaden gegen Roboter
    * +60 damage against power armor
    * +60 Schaden gegen Powerrüstung
    * Area of effect x0.5
    * Wirkungsbereich x0.5
    | {{DLC ID|00086d}}
    | {{DLC ID|00086d}}
    |- style="border-top: 2px solid #AAA;"
    |- style="border-top: 2px solid #AAA;"
    | rowspan="4" | [[Missile (Fallout: New Vegas)|Missile]]
    | rowspan="4" | [[Rakete (Fallout: New Vegas)|Rakete]]<br />[[File:Missile.png|125px|link=Rakete (Fallout: New Vegas)|Rakete]]
    | rowspan="4" align="left" |
    | rowspan="4" align="left" |
    * [[Annabelle]]
    * [[Annabelle]]
    * [[Missile launcher (Fallout: New Vegas)|Missile launcher]]
    * [[Raketenwerfer (Fallout: New Vegas)|Raketenwerfer]]
    | rowspan="4" | 1.5
    | rowspan="4" | 1.5


    Zeile 784: Zeile 707:
    | 50
    | 50
    | align="left" |
    | align="left" |
    * Damage x 1
    * Schaden x 1
    | {{ID|00029383}}
    | {{ID|00029383}}
    |-
    |-
    | High explosive
    | Hochexplosiv
    | 150
    | 150
    | align="left" |
    | align="left" |
    * Damage x 1.35
    * Schaden x 1.35
    | {{ID|0013e44b}}
    | {{ID|0013e44b}}
    |-
    |-
    | High velocity
    | Hochgeschwindigkeit
    | 150
    | 150
    | align="left" |
    | align="left" |
    * Flight speed x 3.23
    * Fluggeschwindigkeit x 3.23
    | {{ID|0013e44c}}
    | {{ID|0013e44c}}
    |-
    |-
    | Hive (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | Hive (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 60
    | 60
    | align="left" |
    | align="left" |
    * Damage x 0.175
    * Schaden x 0.175
    * Spread x 20
    * Streuung x 20
    * Projectiles 9
    * Projektile 9
    | {{DLC ID|000865}}
    | {{DLC ID|000865}}
    |- style="border-top: 2px solid #AAA;"
    |- style="border-top: 2px solid #AAA;"
    | rowspan="5" | [[Mini nuke (Fallout: New Vegas)|Mini nuke]]
    | rowspan="5" | [[Mini-Atombombe (Fallout: New Vegas)|Mini-Atombombe]]<br />[[File:Mini nuke.png|125px|link=Mini-Atombombe (Fallout: New Vegas)|Mini-Atombombe]]
    | rowspan="5" align="left" |
    | rowspan="5" align="left" |
    * [[Esther (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    * [[Esther (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    * [[Fat Man (Fallout: New Vegas)|Fat Man]]
    * [[Fatman (Fallout: New Vegas)|Fatman]]
    * [[Fat Man (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    * [[Fat Man (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | rowspan="5" | 3
    | rowspan="5" | 3


    Zeile 821: Zeile 740:
    | 250
    | 250
    | align="left" |
    | align="left" |
    * Damage x 1
    * Schaden x 1
    * 10 Rads for 12s
    * 10 Strahlung für 12s
    | {{ID|00020799}}
    | {{ID|00020799}}
    |-
    |-
    | Big Kid (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | Riesenbaby (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 500
    | 500
    | align="left" |
    | align="left" |
    * Damage x 1.3
    * Schaden x 1.3
    * Area of effect x 1.29
    * Wirkungsbereich x 1.29
    * 30 Rads for 20s
    * 30 Strahlung für 20s
    | {{DLC ID|000868}}
    | {{DLC ID|000868}}
    |-
    |-
    | Low yield (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | Geringer Ertrag (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 125
    | 125
    | align="left" |
    | align="left" |
    * Damage x 0.67
    * Schaden x 0.67
    * Area of effect x 0.88
    * Wirkungsbereich x 0.88
    * 6 Rads for 12s
    * 6 Strahlung für 12s
    | {{DLC ID|000866}}
    | {{DLC ID|000866}}
    |-
    |-
    | Timed (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | Zeitzünder (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 250
    | 250
    | align="left" |
    | align="left" |
    * Delayed detonation
    * Verzögerte Detonation
    * 10 Rads for 12s
    * 10 Strahlung für 12s
    | {{DLC ID|000867}}
    | {{DLC ID|000867}}
    |-
    |-
    | Tiny Tots (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | Kleine Knirpse (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 100
    | 100
    | align="left" |
    | align="left" |
    * Damage x 0.2
    * Schaden x 0.2
    * Projectiles 9
    * Projektile 9
    * Spread x 2
    * Streuung x 2
    * 25 Rads for 12s
    * 25 Strahlung für 12s
    | {{DLC ID|000a09}}
    | {{DLC ID|000a09}}
    |- style="border-top: 2px solid #AAA;"
    |- style="border-top: 2px solid #AAA;"
    | rowspan="3" | [[Rocket (Lonesome Road)|Rocket]] {{icon|FNVLR|link=Lonesome Road (add-on)}}
    | rowspan="3" | [[Rakete (Lonesome Road)|Rakete]] {{icon|FNVLR|link=Lonesome Road (Add-On)}}<br />[[File:FNV LR Rocket.png|125px|link=Rakete (Lonesome Road)|Rakete]]
    | rowspan="3" align="left" |
    | rowspan="3" align="left" |
    * [[Red Glare]] {{icon|FNVLR|link=Lonesome Road (add-on)}}
    * [[Roter Schein]] {{icon|FNVLR|link=Lonesome Road (Add-On)}}
    | rowspan="3" | 0.25
    | rowspan="3" | 0.25


    Zeile 870: Zeile 784:
    | 25
    | 25
    | align="left" |
    | align="left" |
    * Damage x 1
    * Schaden x 1
    | {{DLC ID|009262}}
    | {{DLC ID|009262}}
    |-
    |-
    | High explosive
    | Hochexplosiv
    | 150
    | 150
    | align="left" |
    | align="left" |
    * AoE radius x1.4
    * Wirkungsbereich x1.4
    | {{DLC ID|009263}}
    | {{DLC ID|009263}}
    |-
    |-
    | Incendiary
    | Entzündbar
    | 150
    | 150
    | align="left" |
    | align="left" |
    * Damage x 0.75
    * Schaden x 0.75
    * 2 damage for 8s
    * 2 Schaden für 8s
    | {{DLC ID|00925f}}
    | {{DLC ID|00925f}}
    |}
    |}


    ===Energy Weapons===
    ===Eneriewaffen===
    {{clear}}
    {{clear}}
    {| class="va-table va-table-full" style="text-align: center;"
    {| border="1" cellpadding="0" cellspacing="0" class="va-table" style="text-align: center; width: 100%"
    ! style="width: 20%" | Name
    ! style="width: 25%" | Name
    ! style="width: 25%" | Weapons using this ammo
    ! style="width: 27%" | Waffen, die diese Mun. benutzen
    ! style="width: 5%" | Weight
    ! style="width: 5%" | Gewicht
    ! style="width: 15%" | Type
    ! style="width: 15%" | Typ
    ! style="width: 5%" | Value
    ! style="width: 5%" | Wert
    ! style="width: 20%" | Effects
    ! style="width: 23%" | Effekte
    ! style="width: 10%" | [[Form ID|Base ID]]
    ! style="width: 10%" | [[Form ID|Base ID]]
    |-
    |-
    | rowspan="1" | [[Alien power cell (Fallout: New Vegas)|Alien power cell]]
    | rowspan="1" | [[Alien-Energiezelle (Fallout: New Vegas)|Alien-Energiezelle]]<br />[[File:Alien Power Cell.png|125px|link=Alien-Energiezelle (Fallout: New Vegas)|Alien-Energiezelle]]
    | rowspan="1" align="left" |
    | rowspan="1" align="left" |
    * [[Alien blaster (Fallout: New Vegas)|Alien blaster]]
    * [[Alien-Blaster (Fallout: New Vegas)|Alien-Blaster]]
    | rowspan="1" | 0.02
    | rowspan="1" | 0.02


    Zeile 910: Zeile 820:
    | 10
    | 10
    | align="left" |
    | align="left" |
    * Damage x 1
    * Schaden x 1
    | {{ID|00029364}}
    | {{ID|00029364}}
    |- style="border-top: 2px solid #AAA;"
    |- style="border-top: 2px solid #AAA;"
    | rowspan="1" | [[Archimedes II charge]]
    | rowspan="1" | [[ARCHIMEDES II Charge]]<br />[[File:Archimedes II charge.png|125px|link=ARCHIMEDES II Charge]]
    | rowspan="1" align="left" |
    | rowspan="1" align="left" |
    * [[Euclid's C-Finder]]
    * [[Euclids C-Detektor]]
    | rowspan="1" | 0.0001
    | rowspan="1" | 0.0001


    Zeile 922: Zeile 831:
    | 0
    | 0
    | align="left" |
    | align="left" |
    * Damage x 1
    * Schaden x 1
    | {{ID|0016AEF9}}
    | {{ID|0016AEF9}}
    |- style="border-top: 2px solid #AAA;"
    |- style="border-top: 2px solid #AAA;"
    | rowspan="5" | [[Electron charge pack (Fallout: New Vegas)|Electron charge pack]]
    | rowspan="5" | [[Elektronenakku (Fallout: New Vegas)|Elektronenakku]]<br />[[File:ElectronChargePack.png|100px|link=Elektronenakku (Fallout: New Vegas)|Elektronenakku]]
    | rowspan="5" align="left" |
    | rowspan="5" align="left" |
    * [[Arc welder (Fallout: New Vegas)|Arc welder]] {{icon|FNVLR|link=Lonesome Road (add-on)}}
    * [[Bogenschweißgerät (Fallout: New Vegas)|Bogenschweißgerät]] {{icon|FNVLR|link=Lonesome Road (Add-On)}}
    * [[Elijah's jury-rigged Tesla cannon]] {{icon|FNVOWB|link=Old World Blues (add-on)}}
    * [[Elijahs zusammengeflickte Teslakanone]] {{icon|FNVOWB|link=Old World Blues (Add-On)}}
    * [[Gatling laser (Fallout: New Vegas)|Gatling laser]]
    * [[Gatling-Laser (Fallout: New Vegas)|Gatling-Laser]]
    * [[Laser RCW]]
    * [[RCW-Laser]]
    * [[Sprtel-Wood 9700 (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    * [[Sprtel-Holz 9700 (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    * [[Tesla cannon (Fallout: New Vegas)|Tesla cannon]]
    * [[Teslakanone (Fallout: New Vegas)|Teslakanone]]
    * [[Tesla-Beaton prototype]]
    * [[Tesla-Beaton-Prototyp]]
    | rowspan="5" | 0.025
    | rowspan="5" | 0.025


    Zeile 940: Zeile 848:
    | 1
    | 1
    | align="left" |
    | align="left" |
    * Damage x 1
    * Schaden x 1
    * Target DT -2
    * Ziel SW -2
    | {{ID|0006b53e}}
    | {{ID|0006b53e}}
    |-
    |-
    | Bulk
    | Bulk
    | 0
    | 0
    | align="left" |
    | align="left" |
    * Damage x 0.85
    * Schaden x 0.85
    * Condition x 0.85
    * Zustand x 0.85
    | {{ID|00158311}}
    | {{ID|00158311}}
    |-
    |-
    | Optimized (Vigilant Recycler) (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | Optimiert (Vigilant Recycler) (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 2
    | 2
    | align="left" |
    | align="left" |
    * Damage x 1.3
    * Schaden x 1.3
    * Target DT -5
    * Ziel SW -5
    * Condition x 1.1
    * Zustand x 1.1
    * Weight x 0.6
    * Gewicht x 0.6
    | {{DLC ID|000874}}
    | {{DLC ID|000874}}
    |-
    |-
    | Over charge
    | Überladung
    | 2
    | 2
    | align="left" |
    | align="left" |
    * Damage x 1.25
    * Schaden x 1.25
    * Condition x 1.5
    * Zustand x 1.5
    * Target DT -5
    * Ziel SW -5
    | {{ID|0015830d}}
    | {{ID|0015830d}}
    |-
    |-
    | Max charge
    | Maximalladung
    | 2
    | 2
    | align="left" |
    | align="left" |
    * Damage x 1.5
    * Schaden x 1.5
    * Condition x 2.5
    * Zustand x 2.5
    * Target DT -10
    * Ziel SW -10
    | {{ID|0015830e}}
    | {{ID|0015830e}}
    |- style="border-top: 2px solid #AAA;"
    |- style="border-top: 2px solid #AAA;"
    | rowspan="5" | [[Energy cell (Fallout: New Vegas)|Energy cell]]
    | rowspan="5" | [[Energiezelle (Fallout: New Vegas)|Energiezelle]]<br />[[File:Energy_Cell.png|100px|link=Energiezelle (Fallout: New Vegas)|Energiezelle]]
    | rowspan="5" align="left" |
    | rowspan="5" align="left" |
    * [[Compliance Regulator]] {{icon|FNVHH|link=Honest Hearts}}
    * [[Gefügigkeits-Regulator]]] {{icon|FNVHH|link=Honest Hearts (Add-On)}}
    * [[Laser pistol (Fallout: New Vegas)|Laser pistol]]
    * [[Laserpistole (Fallout: New Vegas)|Laserpistole]]
    * [[Laser pistol (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    * [[Laserpistole (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    * [[Pew Pew]]
    * [[Piu Piu]]
    * [[Plasma Defender]]
    * [[Plasma-Defender]]
    * [[Plasma Defender (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    * [[Plasma-Defender (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    * [[Plasma pistol (Fallout: New Vegas)|Plasma pistol]]
    * [[Plasmapistole (Fallout: New Vegas)|Plasmapistole]]
    * [[Plasma pistol (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    * [[Plasmapistole (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    * [[Pulse gun (Fallout: New Vegas)|Pulse gun]]
    * [[Impulswaffe (Fallout: New Vegas)|Impulswaffe]]
    * [[Sonic emitter (weapon)|Sonic emitter]] {{icon|FNVOWB|link=Old World Blues (add-on)}}
    * [[Schallemitter (Waffe)|Schallemitter]] {{icon|FNVOWB|link=Old World Blues (Add-On)}}
    | rowspan="5" | 0.078
    | rowspan="5" | 0.078


    Zeile 998: Zeile 901:
    | 2
    | 2
    | align="left" |
    | align="left" |
    * Damage x 1
    * Schaden x 1
    * Target DT -2
    * Ziel SW -2
    | {{ID|00020772}}
    | {{ID|00020772}}
    |-
    |-
    | Bulk
    | Bulk
    | 0
    | 0
    | align="left" |
    | align="left" |
    * Damage x 0.85
    * Schaden x 0.85
    * Condition x 0.85
    * Zustand x 0.85
    | {{ID|00158313}}
    | {{ID|00158313}}
    |-
    |-
    | Optimized (Vigilant Recycler) (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | Optimiert (Vigilant Recycler) (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 2
    | 2
    | align="left" |
    | align="left" |
    * Damage x 1.3
    * Schaden x 1.3
    * Condition x 1.1
    * Zustand x 1.1
    * Target DT -5
    * Ziel SW -5
    | {{DLC ID|000872}}
    | {{DLC ID|000872}}
    |-
    |-
    | Over charge
    | Überladung
    | 3
    | 3
    | align="left" |
    | align="left" |
    * Damage x 1.25
    * Schaden x 1.25
    * Condition x 1.5
    * Zustand x 1.5
    * Target DT -5
    * Ziel SW -5
    | {{ID|001582df}}
    | {{ID|001582df}}
    |-
    |-
    | Max charge
    | Maximalladung
    | 3
    | 3
    | align="left" |
    | align="left" |
    * Damage x 1.5
    * Schaden x 1.5
    * Condition x 2.5
    * Zustand x 2.5
    * Target DT -10
    * Ziel SW -10
    | {{ID|001582e0}}
    | {{ID|001582e0}}
    |- style="border-top: 2px solid #AAA;"
    |- style="border-top: 2px solid #AAA;"
    | rowspan="3" | [[Flamer fuel (Fallout: New Vegas)|Flamer fuel]]
    | rowspan="3" | [[Flammbrennstoff (Fallout: New Vegas)|Flammbrennstoff]]<br />[[File:Flamer Fuel.png|75px|link=Flammbrennstoff (Fallout: New Vegas)|Flammbrennstoff]]
    | rowspan="3" align="left" |
    | rowspan="3" align="left" |
    * [[Cleansing Flame (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    * [[Cleansing Flame (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    * [[Flamer (Fallout: New Vegas)|Flamer]]
    * [[Flammenwerfer (Fallout: New Vegas)|Flammenwerfer]]
    * [[Flare gun (Lonesome Road)|Flare gun]] {{icon|FNVLR|link=Lonesome Road (add-on)}}
    * [[Signalpistole (Lonesome Road)|Signalpistole]] {{icon|FNVLR|link=Lonesome Road (Add-On)}}
    * [[Heavy incinerator (Fallout: New Vegas)|Heavy incinerator]]
    * [[Flammenpatronenwerfer (Fallout: New Vegas)|Flammenpatronenwerfer]]
    * [[Incinerator]]
    * [[Flammenpatronenwaffe]]
    | rowspan="3" | 0.020<br />0.025
    | rowspan="3" | 0.020<br />0.025


    Zeile 1.050: Zeile 948:
    | 1
    | 1
    | align="left" |
    | align="left" |
    * Damage x 1
    * Schaden x 1
    | {{ID|00029371}}
    | {{ID|00029371}}
    |-
    |-
    | Homemade
    | Eigenbau
    | 0
    | 0
    | align="left" |
    | align="left" |
    * Condition x 3
    * Zustand x 3
    | {{ID|00166f62}}
    | {{ID|00166f62}}
    |-
    |-
    | Optimized (Vigilant Recycler) (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | Optimiert (Vigilant Recycler) (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | 1
    | 1
    | align="left" |
    | align="left" |
    * Damage x 1.3
    * Schaden x 1.3
    * Target DT -5
    * Ziel SW -5
    * Condition x 1.1
    * Zustand x 1.1
    | {{DLC ID|000875}}
    | {{DLC ID|000875}}
    |- style="border-top: 2px solid #AAA;"
    |- style="border-top: 2px solid #AAA;"
    | rowspan="5" | [[Microfusion cell (Fallout: New Vegas)|Microfusion cell]]
    | rowspan="5" | [[Mikrofusionszelle (Fallout: New Vegas)|Mikrofusionszelle]]<br />[[File:FO3 MF Cell.png|100px|link=Mikrofusionszelle (Fallout: New Vegas)|Mikrofusionszelle]]
    | rowspan="5" align="left" |
    | rowspan="5" align="left" |
    * [[AER14 prototype|AER 14 Prototype]]
    * [[AER14-Prototyp]]
    * [[Elijah's advanced LAER]] {{icon|FNVOWB|link=Old World Blues (add-on)}}
    * [[Elijahs erweitertes LUEG]] {{icon|FNVOWB|link=Old World Blues (Add-On)}}
    * [[Gauss rifle (Fallout: New Vegas)|Gauss rifle]]
    * [[Gaußgewehr (Fallout: New Vegas)|Gaußgewehr]]
    * [[Holorifle]] {{icon|FNVDM|link=Dead Money}}
    * [[Holo-Gewehr]] {{icon|FNVDM|link=Dead Money}}
    * [[LAER]] {{icon|FNVOWB|link=Old World Blues (add-on)}}
    * [[LUEG]] {{icon|FNVOWB|link=Old World Blues (Add-On)}}
    * [[Laser rifle (Fallout: New Vegas)|Laser rifle]]
    * [[Lasergewehr (Fallout: New Vegas)|Lasergewehr]]
    * [[Multiplas rifle]]
    * [[Multi-Plasmagewehr]]
    * [[Plasma caster]]
    * [[Plasmagewehr (Fallout: New Vegas)|Plasmagewehr]]
    * [[Plasma rifle (Fallout: New Vegas)|Plasma rifle]]
    * [[Q-35 Materiemodulator]]
    * [[Q-35 matter modulator]]
    * [[The Smitty Special (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    * [[The Smitty Special (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    * [[Tri-beam laser rifle (Fallout: New Vegas)|Tri-beam laser rifle]]
    * [[Dreistrahliges Lasergewehr (Fallout: New Vegas)|Dreistrahliges Lasergewehr]]
    * [[Tri-beam laser rifle (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    * [[Dreistrahliges Lasergewehr (ADW)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    * [[YCS/186|YCS/186 Gauss rifle]]
    * [[YCS/186]]
    | rowspan="5" | 0.1
    | rowspan="5" | 0.1


    Zeile 1.091: Zeile 985:
    | 3
    | 3
    | align="left" |
    | align="left" |
    * Damage x 1
    * Schaden x 1
    * Target DT -2
    * Ziel SW -2
    | {{ID|00004485}}
    | {{ID|00004485}}
    |-
    |-
    | Bulk
    | Bulk
    | 0
    | 0
    | align="left" |
    | align="left" |
    * Damage x 0.85
    * Schaden x 0.85
    * Condition x 0.85
    * Zustand x 0.85
    | {{ID|00158312}}
    | {{ID|00158312}}
    |-
    |-
    | Optimized (Vigilant Recycler) (GRA) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | Optimiert (Vigilant Recycler) (ADW) {{icon|FNVgra|link=Gun Runners' Arsenal}}
    | TBA
    | TBA
    | align="left" |
    | align="left" |
    * Damage x 1.3
    * Schaden x 1.3
    * Target DT -5
    * Ziel SW -5
    * Condition x 1.1
    * Zustand x 1.1
    * Weight x 0.6
    * Gewicht x 0.6
    | {{DLC ID|000873}}
    | {{DLC ID|000873}}
    |-
    |-
    | Over charge
    | Überladung
    | 5
    | 5
    | align="left" |
    | align="left" |
    * Damage x 1.25
    * Schaden x 1.25
    * Condition x 1.5
    * Zustand x 1.5
    * Target DT -5
    * Ziel SW -5
    | {{ID|0015830b}}
    | {{ID|0015830b}}
    |-
    |-
    | Max charge
    | Maximalladung
    | 5
    | 5
    | align="left" |
    | align="left" |
    * Damage x 1.5
    * Schaden x 1.5
    * Condition x 2.5
    * Zustand x 2.5
    * Target DT -10
    * Ziel SW -10
    | {{ID|0015830c}}
    | {{ID|0015830c}}
    |- style="border-top: 2px solid #AAA;"
    |- style="border-top: 2px solid #AAA;"
    | rowspan="1" | [[Microfusion breeder]]
    | rowspan="1" | [[Mikrofusionsbrüter]]<br />[[File:FO3 MF Cell.png|100px|link=Mikrofusionsbrüter]]
    | rowspan="1" align="left" |
    | rowspan="1" align="left" |
    * [[Laser detonator]] {{icon|FNVLR|link=Lonesome Road (add-on)}}
    * [[Laserzünder]] {{icon|FNVLR|link=Lonesome Road (Add-On)}}
    * [[MF Hyperbreeder Alpha (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    * [[MF Hyperbreeder Alpha (GRA)]] {{icon|FNVgra|link=Gun Runners' Arsenal}}
    * [[Recharger pistol]]
    * [[Akkupistole]]
    * [[Recharger rifle]]
    * [[Akkugewehr]]
    | rowspan="1" | 0
    | rowspan="1" | 0


    Zeile 1.143: Zeile 1.032:
    | 0
    | 0
    | align="left" |
    | align="left" |
    * Damage x 1
    * Schaden x 1
    * DT - 2
    * Ziel SW - 2
    | {{ID|00121155}}
    | {{ID|00121155}}
    |}
    |}


    ===Other===
    ===Sonstige===
    {{clear}}
    {{clear}}
    {| class="va-table va-table-full" style="text-align: center;"
    {| border="1" cellpadding="0" cellspacing="0" class="va-table" style="text-align: center; width: 100%"
    ! style="width: 20%" | Name
    ! style="width: 25%" | Name
    ! style="width: 25%" | Weapons using this ammo
    ! style="width: 27%" | Waffen, die diese Mun. benutzen
    ! style="width: 5%" | Weight
    ! style="width: 5%" | Gewicht
    ! style="width: 15%" | Type
    ! style="width: 15%" | Typ
    ! style="width: 5%" | Value
    ! style="width: 5%" | Wert
    ! style="width: 20%" | Effects
    ! style="width: 23%" | Effekte
    ! style="width: 10%" | [[Form ID|Base ID]]
    ! style="width: 10%" | [[Form ID|Base ID]]
    |-
    |-
    | rowspan="1" | [[BB (Fallout: New Vegas)|BBs]]
    | rowspan="1" | [[LMG (Fallout: New Vegas)|LMG]]<br />[[File:BBs.png|100px|link=LMG (Fallout: New Vegas)|LMG]]
    | rowspan="1" align="left" |
    | rowspan="1" align="left" |
    * [[Abilene Kid LE BB gun]]
    * [[Abilene-Kid-Spez.-Luftgew.]]
    * [[BB gun (Fallout: New Vegas)|BB gun]]
    * [[Luftgewehr (Fallout: New Vegas)|Luftgewehr]]
    | rowspan="1"| 0.002
    | rowspan="1"| 0.002


    Zeile 1.170: Zeile 1.057:
    | 1
    | 1
    | align="left" |
    | align="left" |
    * Damage x 1
    * Schaden x 1
    | {{ID|0002935b}}
    | {{ID|0002935b}}
    |-
    |-
    | rowspan="1" | [[Camera film]]
    | rowspan="1" | [[Kamerafilm]]<br />[[File:Conductor.png|75px|link=Kamerafilm]]
    | rowspan="1" align="left" |
    | rowspan="1" align="left" |
    * [[Codac R9000]]
    * [[Codac R9000]]
    Zeile 1.182: Zeile 1.068:
    | 1
    | 1
    | align="left" |
    | align="left" |
    * No Damage
    * kein Schaden
    * Quest Photograph
    * Quest Photograph
    | {{ID|0011a207}}
    | {{ID|0011a207}}
    |-
    |-
    | rowspan="1" | [[Nails]] {{icon|FNVLR|link=Lonesome Road (add-on)}}
    | rowspan="1" | [[Nägel]] {{icon|FNVLR|link=Lonesome Road (Add-On)}}<br />[[File:Nails.png|125px|link=Nägel]]
    | rowspan="1" align="left" |
    | rowspan="1" align="left" |
    * [[H&H Tools nail gun]] {{icon|FNVLR|link=Lonesome Road (add-on)}}
    * [[H&H Tools Nagelgewehr]] {{icon|FNVLR|link=Lonesome Road (Add-On)}}
    | rowspan="1" | 0.01
    | rowspan="1" | 0.01


    Zeile 1.195: Zeile 1.080:
    | 1
    | 1
    | align="left" |
    | align="left" |
    * Target DT -5
    * Ziel SW -5
    | {{DLC ID|9261}}
    | {{DLC ID|9261}}
    |}
    |}
    : ''Note:'' camera film is actually classed as a form of gun ammunition.
    : ''Hinweis:'' Der Kamerafilm ist als Schusswaffenmunition klassifiziert.


    ===Ammunition boxes===
    ===Munitionskisten===
    {{clear}}
    {{clear}}
    {| class="va-table va-table-full" style="text-align: center;"
    {| border="1" cellpadding="0" cellspacing="0" class="va-table" style="text-align: center; width: 100%"
    ! Name
    ! Name
    ! Weight
    ! Gewicht
    ! Value
    ! Wert
    ! Box Qty
    ! Menge pro Kiste
    ! [[Form ID|Base ID]]
    ! [[Form ID|Base ID]]
    |-
    |-
    | [[Ammo box, .223]]¹
    | [[Munitionskiste, .223]]¹
    | 5
    | 5
    | 20
    | 20
    | 20 rounds
    | 20 Patronen
    | {{ID|0016664E}}
    | {{ID|0016664E}}
    |-
    |-
    | [[Ammo box, .22LR plinking]]
    | [[Munitionskiste, .22 LR, Plink]]
    | 10
    | 10
    | 25
    | 25
    | 100 rounds
    | 100 Patronen
    | {{ID|00166640}}
    | {{ID|00166640}}
    |-
    |-
    | [[Ammo box, .38 special]]²
    | [[Munitionskiste, .38 Sonder]]²
    | 5
    | 5
    | 50
    | 50
    | 50 rounds
    | 50 Patronen
    | {{ID|0016664F}}
    | {{ID|0016664F}}
    |-
    |-
    | [[Ammo box, 5.56mm surplus]]
    | [[Munitionskiste, 5,56 mm, Überschuss]]
    | 5
    | 5
    | 100
    | 100
    | 250 rounds
    | 250 Patronen
    | {{ID|00166651}}
    | {{ID|00166651}}
    |-
    |-
    | [[Ammo box, 5mm surplus]]
    | [[Munitionskiste, 5 mm, Überschuss]]
    | 5
    | 5
    | 100
    | 100
    | 250 rounds
    | 250 Patronen
    | {{ID|00166650}}
    | {{ID|00166650}}
    |-
    |-
    | [[Ammo box, electron charge pack, bulk]]
    | [[Munitionskiste, Elektronenakkus, Bulk]]
    | 5
    | 5
    | 50
    | 50
    | 100 rounds
    | 100 Schuss
    | {{ID|00166653}}
    | {{ID|00166653}}
    |-
    |-
    | [[Ammo box, microfusion cell, bulk]]
    | [[Munitionskiste, Mikrofusionszelle, Bulk]]
    | 5
    | 5
    | 100
    | 100
    | 100 rounds
    | 100 Schuss
    | {{ID|00166655}}
    | {{ID|00166655}}
    |-
    |-
    | [[Ammo box, small energy cell, bulk]]
    | [[Munitionskiste, Kleine Energiezelle, Bulk]]
    | 5
    | 5
    | 100
    | 100
    | 100 rounds
    | 100 Schuss
    | {{ID|00166654}}
    | {{ID|00166654}}
    |}
    |}
    : ''Note:'' Weight only applies while playing on [[Hardcore]] mode.
    : ''Hinweis:'' Das Gewicht gilt nur für den [[Hardcore-Modus]].
    : ¹ Compatible with weapons that use 5.56mm rounds.
    : ¹ Kompatibel mit Waffen, die 5,56-mm-Patronen verschießen.
    : ² Compatible with weapons that use .357 magnum rounds.
    : ² Kompatibel mit Waffen, die .357-Magnum-Patronen verschießen.
     
    ==Notable vendors==
    These are vendors carrying large amounts of certain ammunition types.
    * .308 round: [[Daniel Contreras]] at [[Camp McCarran]] and [[Bardon|Quartermaster Bardon]] at [[Hoover Dam]].
    * 12.7mm round: Daniel Contreras at Camp McCarran and Quartermaster Bardon at Hoover Dam.
    * 12 gauge shotgun shell: Quartermaster Bardon at Hoover Dam.
    * 25mm grenade, .50 MG: [[Vendortron]] at [[Gun Runners (Fallout: New Vegas)|Gun Runners]], [[Alexander]] at [[188 Trading Post]], and Quartermaster Bardon at Hoover Dam
    * 40mm grenade: [[Cliff Briscoe]] at [[Novac]], Vendortron at Gun Runners, [[Lacey]] at [[Mojave Outpost]], [[Boomer munitions manager]] at [[Nellis Air Force Base]], and Quartermaster Bardon at Hoover Dam.
    * Flamer fuel: [[Chet (Fallout: New Vegas)|Chet]] at [[Goodsprings]] and [[Johnson Nash]] at [[Primm]].
    * [[Great Khan armorer]] at [[Great Khan armory]] has large quantities of all ammunition except missiles and flamer fuel.
    * HE and HV missiles: Vendortron.


    ==Loading==
    ==Wichtige Verkäufer==
    To load different ammunition, go into the Pip-Boy, scroll to the "Ammunition" section and select from the list any compatible ammunition type for the currently equipped weapon. Outside of the Pip-Boy menu, pressing hotkey "2" on PC or "Up" on the Xbox or PS3 d-pad will change ammunition; this will also cause the weapon to be reloaded with the new ammunition.
    Die folgenden Händler haben für gewöhnlich eine größere Menge Munition im Inventar.
    * .308-Patrone: [[Daniel Contreras]] im [[Camp McCarran]] und [[Bardon|Quartiermeister Bardon]] am [[Hoover-Staudamm]].
    * 12,7-mm-Patrone: Daniel Contreras im Camp McCarran und Quartiermeister Bardon am Hoover-Staudamm.
    * Kaliber-12-Patrone: Quartiermeister Bardon am Hoover-Staudamm.
    * 25-mm-Granate, .50 MG: [[Verkaufotron]] bei den [[Waffenschieber (Ort)|Waffenschiebern]], [[Alexander]] am [[188-Handelsposten]], und Quartiermeister Bardon am Hoover-Staudamm.
    * 40-mm-Granate: [[Cliff Briscoe]] in [[Novac]], Vendortron bei den Waffenschiebern, [[Lacey]] am [[Mojave Outpost]], [[Rumser Munitionsmanager]] in der [[Nellis Air Force Base]], Quartiermeister Bardon am Hoover-Staudamm.
    * Flammbrennstoff: [[Chet]] in [[Goodsprings]] und [[Johnson Nash]] in [[Primm]].
    * Der [[Großkhan-Rüstungsmacher]] in der [[Großkhan-Waffenkammer]] immer eine große Anzahl aller möglichen Munitionsarten, außer Raketen und Flammbrennstoff, vorrätig.
    * Raketen: Vendortron.


    ==Bugs==
    ==Laden==
    * {{Platforms|xbox360}} Occasionally when switching between types of ammunition for a gun, the loaded ammunition may become "stuck" and not allow you to switch. To correct this, drop all ammunition of the currently loaded type. The gun should then switch to the other ammunition type and you can pick the first set of ammunition back up. {{Verify|verified}}
    Um die verschieden Unterarten von Munition zu laden, muss man im der "Munition"s-Sektion des Pip-Boys die entsprechend gewünschte Art der Munition aus der Liste der kompatiblem Munitionen auswählen.
    * {{Platforms|xbox360}} In reference to the above statement, you cannot change ammunition types (by hitting up on the D-Pad), when the weapon is holstered. Additionally you might not be able to change ammunition types via pip-boy on an equipped/holstered weapon. You can unequip in the pip-boy, then change ammunition types. {{Verify|verified}}
    * {{Platforms|xbox360}} if you switch over to another weapon you have hotkeyed it will stop the bug mentioned above. {{Verify|verified}}
    * {{Platforms|pc}} When adding large amounts of ammunition using the console command {{console|command=player.additem}}, the game may crash. This is especially evident when adding [[.50 MG]] incendiary rounds. {{Verify|verified}}
    * {{Platforms|pc|xbox360}} When transferring ammunition to a companion in [[Hardcore mode]] and you get a message that the transfer will overload them (which is correct), try reducing the amount you're giving them at once. For instance, [[Craig Boone|Boone]] might not like you lumping 200 [[Microfusion cell (Fallout: New Vegas)|microfusion cells]] on him at once, so try maybe 20 or 50 at a time. You can keep trickling them in at this reduced amount until they're all transferred. You can then proceed to transfer in different ammunition types in the same trade session, but once you exit, you'll have to take some weight off him to bring him under 220WG to 'overload' him with ammunition again. Note: On the character wheel, it will still display his maximum full weight (220/220 WG) though what he's truly carrying could now be far exceeding this. {{Verify|verified}}
    * {{Platforms|PC}} While using .22LR, plinking ammunition in [[Vault 3]], the repercussion sounds of bullets won't stop until you have exited the Vault.{{verify|verified}}
    * {{Platforms|pc}} While using special ammo, if the magazine capacity of the weapon you're using is greater than the number of default weapon rounds you have in your inventory you won't be able to reload past that number after fast travels and savegame loads. Usually happens when breaking down default ammo to make special ammo. Bug will persist until the number of default weapon rounds in your inventory surpasses the magazine capacity. {{verify|verified}}


    ==Referenzen==
    ==Referenzen==
    Zeile 1.298: Zeile 1.165:
    {{Navbox Munition FNV}}
    {{Navbox Munition FNV}}


     
    [[en:Fallout: New Vegas ammunition]]
    [[ru:Боеприпасы Fallout: New Vegas]]
    [[ru:Боеприпасы Fallout: New Vegas]]
    [[Category:Fallout: New Vegas items]]
    [[Category:Fallout: New Vegas ammunition| ]]

    Aktuelle Version vom 3. März 2016, 05:07 Uhr

     
    Auf dieser Seite werden alle Munitionen aus Fallout: New Vegas aufgeführt.
    • Der Inhalt wird auf dieser Seite nur kurz dargestellt. Weitere Einzelheiten sind in den jeweiligen Artikeln zu finden.
    • Für Munitionen in anderen Ablegern der Fallout-Reihe, siehe Munition.
    • Für eine Übersicht der Inhalte aus Fallout: New Vegas, siehe Portal:Fallout: New Vegas.

    Der Begriff Munition (abgekürzt: Mun.) wird in der Regel im Zusammenhang mit einer Waffe, in der Regel einer Fern- oder Feuerwaffe, seltener einem Werkzeug, verwendet. Der Begriff bezeichnet in beiden Fällen nicht fest mit der Waffe oder dem Werkzeug verbundene, meist nachladbare Teile, welche die eigentlichen Wirkungsträger darstellen. Sie entfalten oft erst in beträchtlicher Entfernung zur Waffe, zumindest jedoch außerhalb der Waffe oder des Werkzeuges ihre Wirkung. Die Waffe oder das Werkzeug kann dabei nur als Gerätschaft betrachtet werden, mit deren Hilfe die Munition bestimmungsgemäß zum Einsatz kommt. Zum Teil kann Munition jedoch auch selbst eine Waffe darstellen.[1]

    Im Pip-Boy 3000 Menü wird stets das Gesamtgewicht der ausgewählten Munition, nicht das des einzelnen Geschosses, angezeigt.

    Munition

    Schusswaffen

    Name Waffen, die diese Mun. benutzen Gewicht Typ Wert Effekte Base ID
    .22-LR-Patrone
    Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden
    0.0076 Standard 1
    • Schaden x 1
    0007ea27
    Hohlspitz 2
    • Schaden x 1.75
    • Ziel SW x 3
    0013e439
    Plink 0
    • Schaden x 0.85
    00121162
    .308-Patrone
    Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden
    0.055 Standard 4
    • Schaden x 1
    0006b53c
    JSP 5
    • Schaden x 1.3
    • Zustand x 1.5
    00140aa0
    Hohlspitz 9
    • Schaden x 1.75
    • Ziel SW x 3
    0013e443
    Panzerbrechend 9
    • Schaden x 0.95
    • Ziel SW -15
    0013e442
    .357-Magnum-Patrone
    0.035 Standard 2
    • Schaden x 1
    0008ed02
    JFP 3
    • Schaden x 1.25
    • Ziel SW -3
    • Streuung x 0.8
    00140a9e
    Hohlspitz 3
    • Schaden x 1.75
    • Ziel SW x 3
    0013e43c
    .38 Special 1
    • Schaden x 0.75
    • Zustand x 0.75
    0015e8ee
    .44-Magnum-Patrone
    Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden
    0.043 Standard 3
    • Schaden x 1
    0002937e
    Hohlspitz 7
    • Schaden x 1.75
    • Ziel SW x 3
    0013e437
    SWC 4
    • Schaden x 1.2
    • Ziel SW -6
    0013e438
    Spezial 2
    • Schaden x 0.75
    • Zustand x 0.75
    0015e8ed
    Autom..45 Honest Hearts (Add-On)
    0.065 Standard 3
    • Schaden x 1
    xx00947b
    Hohlspitz 5
    • Schaden x 1.75
    • Ziel SW x 3
    xx009e6a
    +P 5
    • Schaden x 1.1
    • Ziel SW -2
    • Zustand x 1.2
    xx009e6b
    Ladebank 8
    • Schaden x 1.3
    • Ziel SW -4
    • Zustand x 2.5
    xx009e6c
    .45-70 Gov't
    0.065 Standard 4
    • Schaden x 1
    00121133
    Hohlspitz 8
    • Schaden x 1.75
    • Ziel SW x 3
    0013e43d
    SWC 5
    • Schaden x 1.2
    • Ziel SW -6
    • Zustand x 3
    0013e43e
    .50 MG
    Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden
    0.25 Standard 6
    • Schaden x 1
    0008ecff
    Spreng (ADW) Gun Runners' Arsenal 40
    • Schaden x 1
    • Boom
    xx00085b
    Panzerbrechend 14
    • Schaden x 0.95
    • Ziel SW -15
    0013e445
    Brand 18
    • Schaden x 1
    • +2 Schaden for 5s
    0013e444
    Ladebank 8
    • Schaden x 1.15
    • Streuung x 0.65
    00140aa1
    5-mm-Patrone
    Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden
    0.017 Standard 1
    • Schaden x 1
    • DT - 10
    0006b53d
    Panzerbrechend 3
    • Schaden x 0.95
    • DT - 25
    0013e43f
    Hohlspitz 3
    • Schaden 1.75
    • Ziel SW x 2
    001613ff
    JSP Gun Runners' Arsenal 1
    • Schaden 1.3
    • Ziel SW - 10
    • Zustand x 1.5
    xx000871
    Überschuss 0
    • Schaden x 1.15
    • Zustand x 3
    • DT - 10
    • Streuung x 1.2
    00121150
    5,56-mm-Patrone
    Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden
    0.026 Standard 2
    • Schaden x 1
    00004240
    Panzerbrechend 4
    • Schaden x 0.95
    • Ziel SW -15
    00140a9f
    Überschuss 0
    • Schaden x 1.15
    • Zustand x 3
    0013e440
    Hohlspitz 4
    • Schaden x 1.75
    • Ziel SW x 3
    0013e441
    Match Gun Runners' Arsenal 2
    • Schaden x 1.15
    • Streuung x 0.65
    xx00086f
    .223 Remington 1
    • Schaden x 0.9
    • Zustand x 0.8
    00160c41
    9-mm-Patrone
    Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden
    0.029 Standard 1
    • Schaden x 1
    0008ed03
    +P 3
    • Schaden x 1.1
    • Zustand x 1.2
    • Ziel SW -2
    00160c40
    Hohlspitz 3
    • Schaden x 1.75
    • Ziel SW x 3
    0013e43a
    JHP Gun Runners' Arsenal 1
    • Schaden x 1.65
    • Ziel SW x 2
    xx000870
    10-mm-Patrone
    Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden
    0.033 Standard 2
    • Schaden x 1
    00004241
    JHP 3
    • Schaden x 1.65
    • Ziel SW x 2
    00140aa8
    Hohlspitz 5
    • Schaden x 1.75
    • Ziel SWx 3
    0013e43b
    12,7-mm-Patrone
    Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden
    0.064 Standard 3
    • Schaden x 1
    001429cf
    (Junk) Dead Money (Add-On) Verworfener Inhalt TBA
    • Schaden x 0.75
    • Zustand x 1.5
    xx??????
    JHP Gun Runners' Arsenal 3
    • Schaden x 1.65
    • Ziel SW x 2
    xx000a2b
    Hohlspitz 7
    • Schaden x 1.75
    • Ziel SW x 3
    001613d4
    Kaliber-12-Patrone
    Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden
    0.075 Standard 2
    • Schaden x 1.2
    0008ecf5
    4/0 Schrot (ADW) Gun Runners' Arsenal 2
    • Projektile 4
    xx000861
    4/0 buck mag. (Hand Loader) (GRA) Gun Runners' Arsenal
    • Schaden x 1.3
    • Ziel SW -2
    • Projektile 4
    • Zustand x 1.15
    xx000862
    Beanbag 3
    • Schaden x 0.05
    • Müdigkeit +250
    0013e446
    Münzschuss 40 001582da
    Drachenatem (ADW) Gun Runners' Arsenal 4
    • Schaden x 0.9
    • 8 Feuerschaden for 5s
    xx00085f
    Pfeilgeschoss (ADW) Gun Runners' Arsenal
    • Schaden x 0.9
    • Ziel SW -6
    • Projektile 5
    xx00085e
    Magnum 3
    • Schaden x 1.3
    • Zustand x 1.15
    • Ziel SW -2
    00165e79
    Impulskugel (ADW) Gun Runners' Arsenal
    • Schaden x 0.7
    • Projectiles 1
    • +50 Schaden gegen Roboter
    • +25 Schaden gegen Powerrüstung
    xx00085d
    Laufgeschoss 2
    • Streuung x 0.35
    • Projektile 1
    0013e447
    Kaliber-20-Patrone
    Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden
    0.065 Standard 1
    • Schaden x 1.2
    000e86f2
    3/0 Schrot (ADW) Gun Runners' Arsenal 1
    • Projektile x 4
    xx000860
    3/0 buck mag. (Hand Loader) (GRA) Gun Runners' Arsenal 2
    • Projektile x 4
    • Schaden x 1.3
    • Ziel SW -2
    • Zustand x 1.15
    xx000863
    Laufgeschoss 1
    • Streuung x 0.35
    • Projektile x 1
    0013e448
    Magnum 2
    • Schaden x 1.3
    • Ziel SW -2
    • Zustand x 1.15
    00165e7a
    Impulskugel (GRA) Gun Runners' Arsenal 4
    • Schaden x 0.7
    • Streuung x 0.35
    • Projectiles x 1
    • +50 Schaden gegen Roboter
    • +25 Schaden gegen Powerrüstung
    xx00085c

    Sprengprojektile

    Name Waffen, die diese Mun. benutzen Gewicht Typ Wert Effekte Base ID
    25-mm-Granate
    0.25 Standard 8
    • Schaden x 1
    00096c40
    Hochexplosiv 20
    • Schaden x 1.35
    • Wirkungsbereich x 1.36
    0013e449
    Plasma (ADW) Gun Runners' Arsenal 8
    • Schaden x 1.3
    • Wirkungsbereich x 0.86
    xx00086b
    Impuls (ADW) Gun Runners' Arsenal 8
    • +75 Schaden gegen Roboter
    • +30 Schaden gegen Powerrüstung
    • Wirkungsbereich x0.4
    xx00086a
    Zeitzünder (ADW) Gun Runners' Arsenal 8
    • 5 Sekundensicherung
    • Detoniert nicht bei Kontakt
    xx000869
    40-mm-Granate
    Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden
    0.5 Standard 12
    • Schaden x 1
    0007ea26
    Entzündbar 18
    • Schaden x 0.7
    • Wirkungsbereich x 0.6
    • 6 Schaden für 15s
    00158307
    Plasma (ADW) Gun Runners' Arsenal 12
    • Schaden x 1.3
    • Wirkungsbereich x 0.87
    xx00086e
    Impuls (ADW) Gun Runners' Arsenal 12
    • +150 Schaden gegen Roboter
    • +60 Schaden gegen Powerrüstung
    • Wirkungsbereich x0.5
    xx00086d
    Rakete
    Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden
    1.5 Standard 50
    • Schaden x 1
    00029383
    Hochexplosiv 150
    • Schaden x 1.35
    0013e44b
    Hochgeschwindigkeit 150
    • Fluggeschwindigkeit x 3.23
    0013e44c
    Hive (ADW) Gun Runners' Arsenal 60
    • Schaden x 0.175
    • Streuung x 20
    • Projektile 9
    xx000865
    Mini-Atombombe
    Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden
    3 Standard 250
    • Schaden x 1
    • 10 Strahlung für 12s
    00020799
    Riesenbaby (ADW) Gun Runners' Arsenal 500
    • Schaden x 1.3
    • Wirkungsbereich x 1.29
    • 30 Strahlung für 20s
    xx000868
    Geringer Ertrag (ADW) Gun Runners' Arsenal 125
    • Schaden x 0.67
    • Wirkungsbereich x 0.88
    • 6 Strahlung für 12s
    xx000866
    Zeitzünder (ADW) Gun Runners' Arsenal 250
    • Verzögerte Detonation
    • 10 Strahlung für 12s
    xx000867
    Kleine Knirpse (ADW) Gun Runners' Arsenal 100
    • Schaden x 0.2
    • Projektile 9
    • Streuung x 2
    • 25 Strahlung für 12s
    xx000a09
    Rakete Lonesome Road (Add-On)
    Rakete
    0.25 Standard 25
    • Schaden x 1
    xx009262
    Hochexplosiv 150
    • Wirkungsbereich x1.4
    xx009263
    Entzündbar 150
    • Schaden x 0.75
    • 2 Schaden für 8s
    xx00925f

    Eneriewaffen

    Name Waffen, die diese Mun. benutzen Gewicht Typ Wert Effekte Base ID
    Alien-Energiezelle
    Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden
    0.02 Standard 10
    • Schaden x 1
    00029364
    ARCHIMEDES II Charge
    0.0001 Standard 0
    • Schaden x 1
    0016aef9
    Elektronenakku
    Elektronenakku
    0.025 Standard 1
    • Schaden x 1
    • Ziel SW -2
    0006b53e
    Bulk 0
    • Schaden x 0.85
    • Zustand x 0.85
    00158311
    Optimiert (Vigilant Recycler) (ADW) Gun Runners' Arsenal 2
    • Schaden x 1.3
    • Ziel SW -5
    • Zustand x 1.1
    • Gewicht x 0.6
    xx000874
    Überladung 2
    • Schaden x 1.25
    • Zustand x 1.5
    • Ziel SW -5
    0015830d
    Maximalladung 2
    • Schaden x 1.5
    • Zustand x 2.5
    • Ziel SW -10
    0015830e
    Energiezelle
    Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden
    0.078 Standard 2
    • Schaden x 1
    • Ziel SW -2
    00020772
    Bulk 0
    • Schaden x 0.85
    • Zustand x 0.85
    00158313
    Optimiert (Vigilant Recycler) (ADW) Gun Runners' Arsenal 2
    • Schaden x 1.3
    • Zustand x 1.1
    • Ziel SW -5
    xx000872
    Überladung 3
    • Schaden x 1.25
    • Zustand x 1.5
    • Ziel SW -5
    001582df
    Maximalladung 3
    • Schaden x 1.5
    • Zustand x 2.5
    • Ziel SW -10
    001582e0
    Flammbrennstoff
    Flammbrennstoff
    0.020
    0.025
    Standard 1
    • Schaden x 1
    00029371
    Eigenbau 0
    • Zustand x 3
    00166f62
    Optimiert (Vigilant Recycler) (ADW) Gun Runners' Arsenal 1
    • Schaden x 1.3
    • Ziel SW -5
    • Zustand x 1.1
    xx000875
    Mikrofusionszelle
    Mikrofusionszelle
    0.1 Standard 3
    • Schaden x 1
    • Ziel SW -2
    00004485
    Bulk 0
    • Schaden x 0.85
    • Zustand x 0.85
    00158312
    Optimiert (Vigilant Recycler) (ADW) Gun Runners' Arsenal TBA
    • Schaden x 1.3
    • Ziel SW -5
    • Zustand x 1.1
    • Gewicht x 0.6
    xx000873
    Überladung 5
    • Schaden x 1.25
    • Zustand x 1.5
    • Ziel SW -5
    0015830b
    Maximalladung 5
    • Schaden x 1.5
    • Zustand x 2.5
    • Ziel SW -10
    0015830c
    Mikrofusionsbrüter
    0 Standard 0
    • Schaden x 1
    • Ziel SW - 2
    00121155

    Sonstige

    Name Waffen, die diese Mun. benutzen Gewicht Typ Wert Effekte Base ID
    LMG
    LMG
    0.002 Standard 1
    • Schaden x 1
    0002935b
    Kamerafilm
    Fehler beim Erstellen des Vorschaubildes: Die Miniaturansicht konnte nicht am vorgesehenen Ort gespeichert werden
    0.01 Standard 1
    • kein Schaden
    • Quest Photograph
    0011a207
    Nägel Lonesome Road (Add-On)
    0.01 Standard 1
    • Ziel SW -5
    xx009261
    Hinweis: Der Kamerafilm ist als Schusswaffenmunition klassifiziert.

    Munitionskisten

    Name Gewicht Wert Menge pro Kiste Base ID
    Munitionskiste, .223¹ 5 20 20 Patronen 0016664e
    Munitionskiste, .22 LR, Plink 10 25 100 Patronen 00166640
    Munitionskiste, .38 Sonder² 5 50 50 Patronen 0016664f
    Munitionskiste, 5,56 mm, Überschuss 5 100 250 Patronen 00166651
    Munitionskiste, 5 mm, Überschuss 5 100 250 Patronen 00166650
    Munitionskiste, Elektronenakkus, Bulk 5 50 100 Schuss 00166653
    Munitionskiste, Mikrofusionszelle, Bulk 5 100 100 Schuss 00166655
    Munitionskiste, Kleine Energiezelle, Bulk 5 100 100 Schuss 00166654
    Hinweis: Das Gewicht gilt nur für den Hardcore-Modus.
    ¹ Kompatibel mit Waffen, die 5,56-mm-Patronen verschießen.
    ² Kompatibel mit Waffen, die .357-Magnum-Patronen verschießen.

    Wichtige Verkäufer

    Die folgenden Händler haben für gewöhnlich eine größere Menge Munition im Inventar.

    Laden

    Um die verschieden Unterarten von Munition zu laden, muss man im der "Munition"s-Sektion des Pip-Boys die entsprechend gewünschte Art der Munition aus der Liste der kompatiblem Munitionen auswählen.

    Referenzen

    ru:Боеприпасы Fallout: New Vegas