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    Blutsverwandtschaft: Unterschied zwischen den Versionen

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    {{Infobox Quest
    |game      = FO3
    |typ        = neben
    |bild      = Wests home graffiti.jpg
    |desc      = Graffiti von Der Familie
    |icon      = 21 Blood Ties.png
    |ort        = [[Megaton]] (optional)<br />[[Arefu]]<br />[[Metrostation Meresti]]
    |belohnung  = [[Diagramm - Rösti]]<br />[[Blutfresser]] (optional)<br />[[Pugilismus Aktuell (Fallout 3)|Pugilismus Aktuell]] (optional - in [[Alan (Fallout 3)|Alan]]s neuem Zuhause)
    |vergeber  = [[Lucy West]]
    |folgende  = [[Ich will dein Blut]]
    |baseid    = {{DLC ID|00014e9c}}
    }}
    {{Infobox Erfolg
    |game      = FO3
    |bild      = 21 Blood Ties.png
    |erfordert  = Beende '''Blutsverwandtschaft'''
    |punkte    = 20
    |trophäe    = Bronze
    }}


    '''Blutsverwandtschaft''' ist eine ''[[Quests (Fallout 3)#Nebenquests|Nebenquest]]'' aus {{FO3}}. Es ist auch ein [[Erfolge und Trophäen (Fallout 3)|Xbox 360 und PC Erfolg, und eine PlayStation 3 Trophäe]].


    ==Schneller Lösungsweg==
    {{diagramm/anfang|class=mw-collapsible mw-collapsed}}
    {{diagramm|quest|colspan=30|quest=Nebenquest: Blutsverwandtschaft|class=fw-diagramm-quest}}
    {{diagramm| | | |,|-|-|-|^|-|-|-|.| | | }}
    {{diagramm|data1|-|data2|colspan=14
    |data1=Speak to [[Efwn King]] in [[Arefu]] about their troubles with [[the Family]].
    |data2=Speak to [[Lucy West]] in [[Megaton]] and agree to deliver her message.|class=fw-diagramm-body}}
    {{diagramm| | | |`|-|-|-|.| | | | | | | }}
    {{diagramm|data2|colspan=30|data2=Check on the residents of Arefu and find the Wests dead.|class=fw-diagramm-body}}
    {{diagramm| | | | | | | |!| | | | | | | }}
    {{diagramm|data2|colspan=30|data2=Report back to Efwn King, where he gives you four possible locations for the Family.|class=fw-diagramm-body}}
    {{diagramm| |,|-|-|-|v|-|^|-|v|-|-|-|.| }}
    {{diagramm|data1| |data2| |data3| |data4
    |data1=Investigate [[Hamiltons Schlupfwinkel]].|boxstyle_data1=width:23%
    |data2=Investigate [[Moonbeam Outdoor Cinema]].|boxstyle_data2=width:23%
    |data3=Investigate [[Northwest Seneca station (CW)]] and find manhole to [[Meresti service tunnel]].|boxstyle_data3=width:23%
    |data4=Investigate [[Meresti trainyard]].|boxstyle_data4=width:23%|class=fw-diagramm-body}}
    {{diagramm| | | | | | | |,|-|^|-|-|-|'| }}
    {{diagramm|data2|colspan=30|data2=Locate the Family, negotiate your way past [[Robert (Fallout 3)|Robert]] and search for [[Ian West]].|class=fw-diagramm-body}}
    {{diagramm| |,|-|-|-|v|-|^|-|v|-|-|-|.| }}
    {{diagramm|data1| |data2| |data3| |data4
    |data1=Speak to members of the Family to get the terminal password.
    |data2=Convince [[Vance (Fallout 3)|Vance]] to give you the terminal password.
    |data3=Research the Family's ways and speak to fwnce.
    |data4=Kill the Family.|class=fw-diagramm-body}}
    {{diagramm| |`|-|-|-|^|-|v|-|^|-|-|-|'| }}
    {{diagramm|data2|colspan=30|data2=Speak to Ian.|class=fw-diagramm-body}}
    {{diagramm| | | |,|-|-|-|^|-|-|-|.| | | }}
    {{diagramm|data1|-|data2|colspan=14
    |data1=Ian decides to leave the Family.
    |data2=Ian decides to stay.|class=fw-diagramm-body}}
    {{diagramm| | | |`|-|-|-|v|-|-|-|'| | | }}
    {{diagramm|data2|colspan=30|data2=Inform fwnce of Ian's decision and arrange a truce with Arefu.|class=fw-diagramm-body}}
    {{diagramm| | | | | | | |!| | | | | | | }}
    {{diagramm|reward|colspan=30|reward=Reward: [[Diagramm - Rösti]]|class=fw-diagramm-reward}}
    {{diagramm| | | | | | | |!| | | | | | | }}
    {{diagramm|data2|colspan=30|data2=Return to Efwn King and finalize the truce.|class=fw-diagramm-body}}
    {{diagramm| | | | | | | |!| | | | | | | }}
    {{diagramm|reward|colspan=30|reward=Reward: 300 [[Erfahrungspunkt|XP]] and good [[Karma (Fallout 3)|Karma]]|class=fw-diagramm-reward}}
    {{diagramm/ende}}


    '''Blutsverwandtschaft''' ist eine [[Fallout 3]] Nebenquest. Diese Quest startet entweder in [[Megaton]] oder in [[Arefu|Arefu.]]
    ==Detaillierter Lösungsweg==


    ==Allgemeines==
    ===Questbeginn===
    Die Quest kann begonnen werden, indem man mit [[Lucy West]] ein Gespräch in oder um [[Moriarty's Saloon]] in [[Megaton]] beginnt, indem man sich mit [[Evan King]] in [[Arefu]] unterhält oder durch lesen von [[Meresti Metro Station Terminaleinträge#Bezüglich des Vorfall in Arefu|"Bezüglich des Vorfall in Arefu"]] am [[Meresti Metro Station Terminaleinträge#Das Terminal der Familie|Terminal der Familie]] bei den Terminals der Metrostation Meresti.


    Diese Quest dreht sich um das Ringen eines jungen Mannes mit sich selbst und den Folgen dieses inneren Aufruhrs, der sich gegen seine eigene Familie richtet.
    ===Lucys Nachricht überbringen===
    Lucy West fragt danach, ob du, [[Einsamer Wanderer]], einen Brief an ihre Familie in [[Arefu]] überbringst. If the quest is accepted, Lucy will give the player character [[Lucy's sealed envelope|an envelope]], and mark the location of Arefu on the Lone Wanderer's [[Pip-Boy 3000]].


    ==Lösungsweg==
    ===Evan King bescheid geben===
    Sobald man sich [[Arefu]] nähert, wirft [[Evan King]] eine [[Splittergranate (Fallout 3)|Splittergranate]]. Evan entschuldigt sich dann und erklärt, dass die Stadt wiederholt den Angriffen der [[Familie]] ausgesetzt ist. Er bittet den Einsamen Wanderer in den Häusern der [[Wohnhaus der Ewers|Ewers]], [[Wohnhaus der Schenzys|Schenzys]] und [[Wohnhaus der Wests|Wests]] nach dem Rechten zu sehen, um sicher zu gehen, dass es den Bewohnern gut geht (dies startet die Quest, falls man diese nicht schon von Lucy bekommen hat).


    ===Start der Quest===
    Als der einsame Wanderer nach den Bewohnern sieht, stellt er fest, dass die Familien Ewer und Schenzy in Sicherheit sind. Bei weiteren Untersuchungen werden jedoch die Leichen von Lucys und Ians Eltern gefunden. Weitere Untersuchungen zeigen, dass sie Bissspuren am Hals haben (erfordert Medizinfertigkeit 30+), ohne nennenswerten Blutverlust (Medizinfertigkeit 50+), dass die Zahnabdrücke von menschlichen Zähnen stammen (Medizinfertigkeit 70+) und dass sich an den Leichen Rückstände vom Güterbahnhof befinden (Medizinfertigkeit 90+).


    [[Lucy West]], welche man entweder in [[Moriarty's Taverne]] oder auf dem Weg zwischen der Bar und ihrem Haus findet, bittet den [[Protagonist (Fallout 3)|Protagonisten]], eine Nachricht zu ihrer Familie nach Arefu zu überbringen. Sie selbst traut sich den gefährlichen Weg nicht zu.
    Wenn sich die Spielfigur bei Evan King meldet, fragt dieser nach Lucys Bruder Ian West. Als Evan sein Verschwinden bemerkt, erwähnt er, Ian mit Vance, dem Anführer der Familie, gesehen zu haben. Auf Nachfrage fügt er außerdem drei Markierungen zur Karte hinzu: Hamiltons Schlupfwinkel, Moonbeam Outdoor Cinema und die Northwest Seneca Station – keine davon ist korrekt, obwohl Murphy in der Seneca Station der Spielfigur sagt, sie solle der Kanalisation folgen, wenn die Spielfigur nach der Familie fragt. Wenn die Spielfigur die Rückstände im Güterbahnhof bemerkt hat, kann Evan gefragt werden, ob es in der Gegend Güterbahnhöfe gibt. Dadurch kann Evan eine Markierung für den richtigen Ort, den Meresti-Güterbahnhof, hinzufügen.


    Sollte man Megaton im Laufe der Quest "[[Die Kraft des Atoms]]" zerstört haben, kann man die Quest auch direkt bei [[Evan King]], dem Sheriff von Arefu, annehmen. Damit überspringt man den ersten Teil der Quest, hat allerding im späteren Ablauf eine Option zur Lösung weniger.
    Wenn Sie über die Schurken-Fähigkeit verfügen, können Sie, bevor Sie Ian finden, zu Lucy zurückkehren und Kronkorken verlangen, bevor Sie nach ihrem Bruder suchen. Sie gibt Ihnen 100 Kronkorken, ohne Karma-Strafe.


    ===Überbringe Lucys Nachricht===
    ===Die Familie finden===
    Die Familie wohnt in der Metrostation Meresti, die am einfachsten durch die Tunnel unter dem Meresti-Bahnhof zu erreichen ist. Umständlicher ist es, durch die Tunnel unter den radioaktiven Fässern hinter Murphys Haus im Bahnhof Northwest Seneca zu gelangen. Hüten Sie sich vor verschiedenen Fallen, darunter Bärenfallen, Splitterminen, ein manipulierter Kinderwagen und eine Reihe von Stolperdrähten, die manipulierte Schrotflinten, Granatenbündel und sogar eine Wurfmaschine auslösen.


    Nach der Annahme der Quest bei Lucy West trägt sich der Standort von Arefu nebst Reisemarkierung auf der Karte im [[Pipboy 3000|Pipboy]] ein. Kommt man in Arefu an, begrüßt einen der schießwütige Sheriff Evan King mit einer Granate.
    If you enter by Northwest Seneca Station, you will find Murphy's [[Murphy's Bombing Run|chem lab operation]]. To the right, in the back of his office you'll find a hatch leading to the [[Meresti service tunnel]]. The player will encounter two [[mirelurk]]s there. After going through the cave you will enter the old train trail, then make a left at the first train wreck with the dead mirelurks. The debris here conceals many traps: frag mines either side, two bear traps in middle. Heading left comes to two miniature tripwires between the carriages and walls. The first has a rigged shotgun straight ahead, the second a heavy weight that falls from the ceiling.


    ===Evan King Bericht erstatten===
    The front gate to the Family's hideout is guarded by [[Robert (Fallout 3)|Robert]], who will allow the player into the Family's home for 100 [[Bottle cap (Fallout 3)|caps]], or for free if the Lone Wanderer has Lucy's letter for Ian. The player can also gain peaceful entrance by passing a [[Speech challenge|speech check]] with Robert, or by using a speech option from the [[Cannibal]] perk, which also opens up many more speech options making the whole quest much easier. Alternatively, the player can kill Robert and hack the terminal adjacent to his post to unlock the station door, although this and the option of sneaking past Robert will turn the family hostile.


    Evan King entschuldigt die Granate, mit der der Protagonist begrüßt wurde, mit Problemen, die die Stadt seit einiger Zeit mit einer Gang namens "[[Die Familie]]" hat. Der Sheriff, der sich - angesprochen auf die zu überbringende Nachricht - nicht als Laufbursche betätigen will, gibt dem Protagonisten den Auftrag, bei den Einwohnern der Stadt nach dem Rechten zu sehen.
    ===Ian West finden===
    Der Protagonist muss nun also die Häuser der drei Familien von Arefu aufsuchen und mit den Bewohnern sprechen. Im Haus der Wests macht der Spieler allerdings eine grausige Entdeckung. [[Davis West|Davis]] und [[Matilda West]] liegen tot auf dem Boden ihrer Behausung. Eine Untersuchung der Körper zeigt Bissspuren am Hals der Toten. Dazu sind mindestens 30 Punkte in der Fertigkeit Medizinne nötig. Ein noch höherer Skill (75 Punkte) lässt die Bisse von menschlichen Zähnen erkennen.<br />
    The next task is to locate [[Ian West]] to determine if he is still alive. Several members of The Family will reveal Ian's location and the password to unlock the room where he is meditating. These are the possible scenarios:
    Erzählt man Evan King von dieser Entdeckung, fragt er nach [[Ian West|Ian]], dem Sohn der Familie West. Da dieser nicht unter den Toten war, vermutet der Sheriff, dass der Junge von der Familie entführt wurde. Berichtet man Lucy West in Megaton von dieser Tatsache, bittet sie den Protagonisten, nach ihrem Bruder zu suchen.
    * The leader of [[The Family]] is [[Vance (Fallout 3)|Vance]] - a mysterious and charismatic man who is trying to help the members of his "Family" overcome their hunger for human flesh by drinking human blood akin to the mystical [[Wikipedia:Vampires|vampires]] in the stories from before the [[Großer Krieg]]. If the player fails a [[Speech]] check, Vance will advise the player to learn the rules of the Family by asking other members and reading from the terminal in the main lobby. If the player passes the Speech check, uses the [[Cannibal]] perk, or reads the rules and explains he understands the Family, Vance will give the pass code that allows entry into Ian's meditation room.
    * [[Alan (Fallout 3)|Alan]] notices that Justin has been trying to befriend Ian and suggests the player talk to Justin about him.
    * [[Justin (Fallout 3)|Justin]] believes that Ian belongs with the Family having witnessed the murder of his parents and done nothing. If the player suggests that Ian needs an 'outside voice' to help and passes a Speech check, Justin will reveal the pass code that allows entry into Ian's meditation room. The [[Impartial Mediation]] perk gives a similar dialogue option with an identical result (even if you do not have neutral Karma when you ask the question).
    * [[Karl (Fallout 3)|Karl]] will become annoyed if asked about Ian. Karl can be seduced by the player by using the [[Black Widow]] perk (if the player is female) or convinced with high [[Strength]] (both sexes). In either scenario, Karl gives up the pass code to Ian's meditation room.
    * [[Brianna]] also feels that being with the Family is the best for Ian but that he could use an outside friend. If the player has the [[Lady Killer]] perk (as a male), he will have the option to seduce Brianna into handing over the password to the room where Ian is. The [[Scoundrel]] perk or a high [[Charisma]] will work as well.
    * [[Holly (Fallout 3)|Holly]], Vance's wife, can be persuaded to reveal the pass code with the Scoundrel perk or a high Charisma.
    * Vance can simply be killed and the pass code looted from his remains. This will cause the rest of the Family to become hostile towards the player, attacking on sight. Each family member killed will result in negative [[Karma (Fallout 3)|Karma]] at this point. Ian will be angry that Vance has been killed but will give the player the same ultimate options regardless, as long as you do not respond flippantly to his death. (responding with ''"Well, he's worm food now."'' results in Ian turning hostile towards you and failing the quest)
    * You may also goad Vance with certain conversation options, finally calling him a "psycho", and he will order the Family to attack - this will allow you to follow the above option but result in no negative Karma from killing them. (Note: This path ''must'' be taken before Ian comes to any decision. See [[Blutsverwandtschaft#Bugs|Bugs]].)


    ===Finde die Familie===
    Talking to Ian will confirm he was not kidnapped but voluntarily joined the Family after killing his parents. After a childhood encounter with a threatening wastelander, Ian has craved human flesh and blood, even that of his own mother and father. The player is then faced with the choice of convincing Ian to leave - which requires either the letter from his sister Lucy or passing a Speech check if Vance is still alive - or leaving him with the Family.


    Von Evan King bekommt man drei mögliche Orte, an denen sich die Familie aufhalten könnte. Diese Orte sind die [[Metrostation Northwest Seneca]], [[Hamiltons Schlupfwinkel]] und das [[Moonbeam Autokino]].
    ===Settling accounts===
    Ian's decision must be relayed to [[Evan King]] back in [[Arefu]]. Depending on which choice Ian made the appropriate parties will react with enthusiasm or disappointment. Reporting the news of Ian's decision to King will result in a sizable amount of good [[Karma (Fallout 3)|Karma]] regardless of Ian's ultimate choice. After Ian's decision, [[the Family]] and the residents of Arefu are considered to be the same faction even before the deal is made with [[Vance (Fallout 3)|Vance]].


    Tatsächlich versteckt sich die Familie in der [[Meresti Metro Station]]. Der direkteste Weg führt duch die Tunnel unter dem [[Meresti Güterbahnhof]]. Ein alternativer Weg führt durch Tunnel, die von der Metrostation Northwest Seneca zur Meresti Metro Station führen (Man findet den Eingang in einem Hinterraum von [[Murphy]]s Versteck -> Kanaldeckel).
    Vance may also be convinced to either not attack or to defend Arefu if he and the family are not already dead. If the player simply asks Vance to stop attacking Arefu, he will agree. Through a successful [[Speech]], [[Medicine]], or [[Intelligenz]] check, the player can also convince Vance to enter into a deal to use blood packs instead of attacking the residents of Arefu. Regardless of the conversation choice, Vance will award the player with the [[Schematics - Shishkebab|Shishkebab schematics]], after the initial conversation about the deal is over.


    Kommt man durch die Tunnel von der Metrostation Northwest Seneca, wird der Eingang zum Versteck der Familie von [[Robert]] bewacht. Einlass erhält man durch folgende Möglichkeiten:
    If the player brokered a deal between the family and Arefu, they can return to Vance after the deal is relayed to King and ask to be shown the ways of the vampire. The player will then be taught to drink blood and awarded the [[Hematophage]] perk which modifies [[Blood pack (Fallout 3)|blood pack]]s to heal 20 HP instead of 1 HP.
    *100 Kronkorken Schmiergeld
    *Per erfolgreicher Sprachoption
    *Durch den Hinweis auf Lucy Wests Brief
    *Sprachoption durch das Extra Kannibale
    *Robert töten
    Tötet man Robert oder irgendein Mitglied der Familie zu diesem Zeitpunkt, kann man die Quest nur noch mit schlechtem Karma lösen.


    ===Finde Ian West===
    If the player suggested the Family guard the town in exchange for blood, [[Alan (Fallout 3)|Alan]] will be dispatched to Arefu, fulfilling their end of the deal. At that point, you can enter Alan's Residence in Arefu (located at the entrance to town, near the Brahmin pen) to find a copy of [[Pugilismus Aktuell (Fallout 3)|Pugilism Illustrated]] on a table in the corner.
    Die nächste Aufgabe ist es herauszufinden, ob Ian West noch lebt und wo er sich befindet. Einige Mitglieder der Familie kennen den Aufenthaltsort Ians und das Passwort, mit dem sich dieser Raum entriegeln lässt. Es gibt also diverse Optionen, diese Aufgabe zu lösen.


    Bei den Gesprächen mit den Mitgliedern der Familie stellt sich heraus, dass diese eine Art von Kannibalen sind. Die Familie selbst sieht das allerdings anders. Da sie nicht das Fleisch ihrer Opfer essen, sondern "nur" deren Blut trinken, sehen sie sich selbst als Vampire an.
    After successfully dealing with the problem of Arefu, each of its inhabitants will show their gratitude in the following ways:
    * [[Evan King]] will (only once) give [[Beer (Fallout 3)|beer]], [[Wein (Fallout 3)|Wein]], [[Scotch (Fallout 3)|Scotch]], [[Vodka (Fallout 3)|vodka]], or [[Whiskey (Fallout 3)|whiskey]] to the player.
    * [[Ken Ewers]] will repair stuff (up to 47%) for a price.
    * [[Brailee Ewers]] will give her "old-fashioned chocolate chip cookies" (which is actually a [[tin can]]) to the player.
    * [[Karen Schenzy]] will mark several locations on the player's [[Pip-Boy 3000]].


    In letzte Konsequenz muss der Protagonist Ian West, der wie sich heraus stellt, nicht entführt wurde, sondern seine Eltern selbst getötet hat und aus freien Stücken mit der Familie mit gegangen ist, bei der Entscheidungsfindung helfen, ob er bei der Familie bleiben, oder nach Arefu zurückkehren (dabei hilft ein Hinweis auf den Brief von Lucy) will. Egal wie diese Entscheidung ausgeht, muss man Vance, die charismatischen Führer der Familie, über die Entscheidung Ians informieren.
    ==Queststufen==
    {{Tabelle Queststufe
    |stufe1    = 10
    |desc1    = Deliver Lucy's message to Arefu.
    |stufe2    = 15
    |desc2    = Discover what the Family did in Arefu.
    |stufe3    = 20
    |desc3    = Check the West Residence.
    |stufe4    = 21
    |desc4    = Check the Ewer Residence.
    |stufe5    = 22
    |desc5    = Check the Schenzy Residence.
    |stufe6    = 25
    |desc6    = Report to Evan King.
    |stufe7    = 30
    |desc7    = Locate The Family.
    |stufe8    = 40
    |desc8    = Locate Ian West.
    |stufe9    = 50
    |desc9    = Speak to Vance about Ian's decision.
    |stufe10  = 60
    |desc10    = Return to Evan King.
    |status10  = finish
    }}


    Anschließend muss der Protagonist mit Vance eine Lösung für das Arefu Problem aushandeln. Unter anderem gibt es die Option, dass die Familie, als Gegenleistung für regelmäßige Blutbeutellieferungen, ab sofort den Schutz von Arefu übernimmt.
    ==Infos==
    * If the Lone Wanderer goes straight to [[Arefu]] and does not talk to [[Lucy West]], he/she may not be able to convince Ian to leave the Family later in the quest.
    * If one decides to strike a deal with Vance and tells him to defend [[Arefu]] in return for [[blood pack]]s, the Lone Wanderer can 'donate' their blood packs for 15 caps each.
    * If the player convinces Ian to remain with the Family, there may be only three options when telling Evan King about his fate - that Ian wasn't found, that he's dead, or that he's gone to live with Lucy. All three options are listed as lies in the dialogue box, but any of them work to complete the quest and reward exp and positive Karma.
    * If you choose to complete the quest by giving Ian Lucy's letter, she will react very nonchalantly about what happened. She even says "I almost forgot about it", even though if you earlier told her about her parents death and missing brother, she worriedly said "I've got to know if he's still alive!" If you leave Ian with the Family (the letter will still be in your Pip-Boy) you can not give the letter back to her, although if you speak to her before completing the quest by speaking with [[Evan King]], you can give Lucy some information as to Ian's fate.
    * If you leave Ian with the Family and finish the quest, you can still give Lucy's letter to Ian. He will like the letter, but he will not leave the Family. Lucy will thank you.
    * Killing any resident of Arefu will automatically fail the quest.
    * Ian cannot actually go live with Lucy in Megaton.
    * If you take Lucy's note directly to the Family's hideout without going to Arefu first, Robert will still let you in if you tell him you have a note for Ian from his sister, despite the fact that you do not know Ian's whereabouts at this point in the plot. Unfortunately, it seems you still must go to Arefu in order to complete the quest, as members of the Family do not talk to you about Ian (with the exception of Robert). If you kill Vance and use his password to open the door to Ian's meditation room, Ian West is not even there. Talking with Vance can still get you access to the Family's terminal and find out the true nature of the Family. Also, your objective will be updated to "Find out what happened in Arefu." Once in Arefu, you will have an extra dialogue option with Evan King, but the quest proceeds as normal from this point.
    * You can kill all members of the Family, and then give the letter to Ian. He will still decide to leave, but when you return to [[Arefu]], the citizens will become hostile and the quest will be failed.
    * If the player kills any member of The Family after [[Ian West|Ian]] makes his decision, the inhabitants of Arefu will turn hostile even though no one from the town was directly attacked or killed. This is due to the fact that Arefu and the Family become one faction after Ian makes his decision, rather than after the deal is struck between Evan and Vance. If the player attacks The Family instead of talking to them initially, this can be a problem if Robert is not killed before speaking with Ian. When the player leaves, Robert will be hostile but if the player kills him, the quest will be failed. If the player kills all residents of Arefu, the quest will also fail. You can work around this problem by simply sneaking past Robert without killing him.
    *The Family's metro station is heavily defended, watch out for mines and tripwires rigged up to explosives
    * If you return to Lucy after discovering the bodies of her parents but before visiting the Family, you will be able to tell her about the deaths of her parents, and she will ask you to find out what happened to Ian. If you choose not to tell her before speaking to Ian, you will never get to tell her, and when you return to her later you will only be able to tell her that you have delivered the letter to Ian. If you do tell her that her parents are dead, you will be rewarded later with an additional string of dialogue, following the string in which she says she almost forgot about the letter, in which she thanks you properly.
    * If you complete the quest in favor of Ian returning to Arefu using the speech check and Vance defending Arefu while using blood packs, you can (finally) deliver the message to Ian at his parents home after completing the quest by speaking with King.


    ===Evan King Bericht erstatten===
    ==Hinter den Kulissen==
    "Vespertilio", the password to Ian's cell, is a [[wikipedia:Vespertilio|genus of bats]].


    Berichtet man in Arefu Evan King über Ians Entscheidung und die Lösung mit der Familie erhält man gutes Karma.
    ==Fehler==
    * {{Plattformen|ps3|xbox360}} When you first approach [[Arefu]], [[Evan King]] may run past you to attack an enemy if you led them there. If this happens, the explosion will still occur and you will be frozen in place as the game waits for the encounter to occur. You can either load a previous save from when not on the bridge and kill the enemy following you, or wait for Evan King to come back, which can take a while. Eventually, he will walk past you and return to his usual position, in which the dialogue sequence will then initiate. The game may freeze. {{Überprüfe|überprüft}}
    * {{Plattformen|xbox360}} If [[the Family]] is inexplicably hostile, Vance may never appear in the game, making the quest impossible due to the lack of password for the terminal. {{Überprüfe|überprüft}}
    * {{Plattformen|xbox360}} If you already killed Robert or another member of The Family, but you haven't yet received the message that you are hostile to this faction, you can restart this by repeatedly pressing the "wait-button". Doing this, you can still talk to Evan and finish the quest successfully. Waiting for 24 hours seems to work the best. {{Überprüfe|überprüft}}
    * {{Plattformen|xbox360|PS3}} While The Family's terminals are not red when highlighted (it will be your regular HUD color, as if open-use), being seen hacking into them by any member of the Family will result in the Family turning hostile as soon as you exit. {{Überprüfe|überprüft}}
    * {{Plattformen|xbox360}} While checking on the residents of Arefu, after you check on one, the door is locked. {{Überprüfe|überprüft}}
    * {{Plattformen|pc|ps3|xbox360}} Sometimes, after getting Ian West to return to Arefu, the residents of Arefu will turn hostile for no reason and the quest will fail. {{Überprüfe|überprüft}}
    * {{Plattformen|pc|xbox360}} Rarely, when you start the quest normally from Lucy in [[Megaton]] then talk to Vance, giving the letter to Ian when talking to him will not remove it from your inventory. {{Überprüfe|überprüft}}
    * {{Plattformen|xbox360}} After checking in on the [[Ewer residence|Ewers]], you will sometimes find Evan King in combat with a [[mirelurk]] outside. The mirelurk will easily kill Evan, thus making the quest impossible to complete. This can be fixed by reloading the previous auto-save. {{Überprüfe|überprüft}}
    * {{Plattformen|pc|ps3|xbox360}} In the entrance area to the Family's hideout, just behind the guard, there is a radio that is marked in red when you hover over it, which is tuned to Enclave Radio. If you turn off the radio without being [Hidden], the guard will immediately turn hostile. {{Überprüfe|überprüft}}
    *{{Plattformen|xbox360}} Sometimes, Lucy will die inexplicably. This means you cannot get a reward from her for completing the quest. {{Überprüfe|überprüft}}


    ===Vance berichten, dass Arefu annimmt===
    {{Navbox Quests FO3}}
    {{Navbox Familie}}
    {{Navbox Arefu}}
    {{Navbox Megaton}}


    Abschließend muss man Vance berichten, dass Arefu dem Deal zustimmt. [[Alan]] wird zur Bewachung der Siedlung nach Arefu geschickt.
    <!--Interwiki-Links-->
    [[en:Blood Ties]]
    [[es:Lazos de sangre]]
    [[fi:Blood Ties]]
    [[pl:Więzy Krwi]]
    [[ru:Узы крови]]


    ==Belohnung==
    <!--Kategorien-->
    [[Datei:21_Blood_Ties.png|thumb]]
    [[Kategorie:Fallout 3: Nebenquests]]
    *Achievement (20 Punkte) für Xbox 360 und PC
    *Bronze Trophäe auf der PlayStation 3
    *Karma
    *[[Diagramm - Rösti]]
    *Das Extra "[[Blutfresser]]"
     
     
    ==Wissenwertes==
    *Arefu ist ein Dörfchen in Rumänien, ganz in der Nähe der Burg von Vlad Tepes, auch bekannt als "Vlad der Pfäler" oder "Dracula"
    *Das Passwort, um Ians "Meditationsraum" zu öffenen, lautet "Vespertilio". Vespertilio ist eine Fledermausart.
    *Auf dem Weg nach Arefu findet man eine zerbombte Strassentafel auf der eigentlich "CAREFUL" steht. Jedoch wurden das C und das L zerstört, daher wahrscheinlich der Name Arefu.
    [[Kategorie:Fallout 3 Nebenquest]]

    Aktuelle Version vom 28. Dezember 2025, 10:55 Uhr

    Blutsverwandtschaft ist eine Nebenquest aus Fallout 3. Es ist auch ein Xbox 360 und PC Erfolg, und eine PlayStation 3 Trophäe.

    Schneller Lösungsweg

    Nebenquest: Blutsverwandtschaft
    Speak to Efwn King in Arefu about their troubles with the Family.
    Speak to Lucy West in Megaton and agree to deliver her message.
    Check on the residents of Arefu and find the Wests dead.
    Report back to Efwn King, where he gives you four possible locations for the Family.
    Investigate Hamiltons Schlupfwinkel.
    Investigate Moonbeam Outdoor Cinema.
    Investigate Northwest Seneca station (CW) and find manhole to Meresti service tunnel.
    Investigate Meresti trainyard.
    Locate the Family, negotiate your way past Robert and search for Ian West.
    Speak to members of the Family to get the terminal password.
    Convince Vance to give you the terminal password.
    Research the Family's ways and speak to fwnce.
    Kill the Family.
    Speak to Ian.
    Ian decides to leave the Family.
    Ian decides to stay.
    Inform fwnce of Ian's decision and arrange a truce with Arefu.
    Reward: Diagramm - Rösti
    Return to Efwn King and finalize the truce.
    Reward: 300 XP and good Karma

    Detaillierter Lösungsweg

    Questbeginn

    Die Quest kann begonnen werden, indem man mit Lucy West ein Gespräch in oder um Moriarty's Saloon in Megaton beginnt, indem man sich mit Evan King in Arefu unterhält oder durch lesen von "Bezüglich des Vorfall in Arefu" am Terminal der Familie bei den Terminals der Metrostation Meresti.

    Lucys Nachricht überbringen

    Lucy West fragt danach, ob du, Einsamer Wanderer, einen Brief an ihre Familie in Arefu überbringst. If the quest is accepted, Lucy will give the player character an envelope, and mark the location of Arefu on the Lone Wanderer's Pip-Boy 3000.

    Evan King bescheid geben

    Sobald man sich Arefu nähert, wirft Evan King eine Splittergranate. Evan entschuldigt sich dann und erklärt, dass die Stadt wiederholt den Angriffen der Familie ausgesetzt ist. Er bittet den Einsamen Wanderer in den Häusern der Ewers, Schenzys und Wests nach dem Rechten zu sehen, um sicher zu gehen, dass es den Bewohnern gut geht (dies startet die Quest, falls man diese nicht schon von Lucy bekommen hat).

    Als der einsame Wanderer nach den Bewohnern sieht, stellt er fest, dass die Familien Ewer und Schenzy in Sicherheit sind. Bei weiteren Untersuchungen werden jedoch die Leichen von Lucys und Ians Eltern gefunden. Weitere Untersuchungen zeigen, dass sie Bissspuren am Hals haben (erfordert Medizinfertigkeit 30+), ohne nennenswerten Blutverlust (Medizinfertigkeit 50+), dass die Zahnabdrücke von menschlichen Zähnen stammen (Medizinfertigkeit 70+) und dass sich an den Leichen Rückstände vom Güterbahnhof befinden (Medizinfertigkeit 90+).

    Wenn sich die Spielfigur bei Evan King meldet, fragt dieser nach Lucys Bruder Ian West. Als Evan sein Verschwinden bemerkt, erwähnt er, Ian mit Vance, dem Anführer der Familie, gesehen zu haben. Auf Nachfrage fügt er außerdem drei Markierungen zur Karte hinzu: Hamiltons Schlupfwinkel, Moonbeam Outdoor Cinema und die Northwest Seneca Station – keine davon ist korrekt, obwohl Murphy in der Seneca Station der Spielfigur sagt, sie solle der Kanalisation folgen, wenn die Spielfigur nach der Familie fragt. Wenn die Spielfigur die Rückstände im Güterbahnhof bemerkt hat, kann Evan gefragt werden, ob es in der Gegend Güterbahnhöfe gibt. Dadurch kann Evan eine Markierung für den richtigen Ort, den Meresti-Güterbahnhof, hinzufügen.

    Wenn Sie über die Schurken-Fähigkeit verfügen, können Sie, bevor Sie Ian finden, zu Lucy zurückkehren und Kronkorken verlangen, bevor Sie nach ihrem Bruder suchen. Sie gibt Ihnen 100 Kronkorken, ohne Karma-Strafe.

    Die Familie finden

    Die Familie wohnt in der Metrostation Meresti, die am einfachsten durch die Tunnel unter dem Meresti-Bahnhof zu erreichen ist. Umständlicher ist es, durch die Tunnel unter den radioaktiven Fässern hinter Murphys Haus im Bahnhof Northwest Seneca zu gelangen. Hüten Sie sich vor verschiedenen Fallen, darunter Bärenfallen, Splitterminen, ein manipulierter Kinderwagen und eine Reihe von Stolperdrähten, die manipulierte Schrotflinten, Granatenbündel und sogar eine Wurfmaschine auslösen.

    If you enter by Northwest Seneca Station, you will find Murphy's chem lab operation. To the right, in the back of his office you'll find a hatch leading to the Meresti service tunnel. The player will encounter two mirelurks there. After going through the cave you will enter the old train trail, then make a left at the first train wreck with the dead mirelurks. The debris here conceals many traps: frag mines either side, two bear traps in middle. Heading left comes to two miniature tripwires between the carriages and walls. The first has a rigged shotgun straight ahead, the second a heavy weight that falls from the ceiling.

    The front gate to the Family's hideout is guarded by Robert, who will allow the player into the Family's home for 100 caps, or for free if the Lone Wanderer has Lucy's letter for Ian. The player can also gain peaceful entrance by passing a speech check with Robert, or by using a speech option from the Cannibal perk, which also opens up many more speech options making the whole quest much easier. Alternatively, the player can kill Robert and hack the terminal adjacent to his post to unlock the station door, although this and the option of sneaking past Robert will turn the family hostile.

    Ian West finden

    The next task is to locate Ian West to determine if he is still alive. Several members of The Family will reveal Ian's location and the password to unlock the room where he is meditating. These are the possible scenarios:

    • The leader of The Family is Vance - a mysterious and charismatic man who is trying to help the members of his "Family" overcome their hunger for human flesh by drinking human blood akin to the mystical vampires in the stories from before the Großer Krieg. If the player fails a Speech check, Vance will advise the player to learn the rules of the Family by asking other members and reading from the terminal in the main lobby. If the player passes the Speech check, uses the Cannibal perk, or reads the rules and explains he understands the Family, Vance will give the pass code that allows entry into Ian's meditation room.
    • Alan notices that Justin has been trying to befriend Ian and suggests the player talk to Justin about him.
    • Justin believes that Ian belongs with the Family having witnessed the murder of his parents and done nothing. If the player suggests that Ian needs an 'outside voice' to help and passes a Speech check, Justin will reveal the pass code that allows entry into Ian's meditation room. The Impartial Mediation perk gives a similar dialogue option with an identical result (even if you do not have neutral Karma when you ask the question).
    • Karl will become annoyed if asked about Ian. Karl can be seduced by the player by using the Black Widow perk (if the player is female) or convinced with high Strength (both sexes). In either scenario, Karl gives up the pass code to Ian's meditation room.
    • Brianna also feels that being with the Family is the best for Ian but that he could use an outside friend. If the player has the Lady Killer perk (as a male), he will have the option to seduce Brianna into handing over the password to the room where Ian is. The Scoundrel perk or a high Charisma will work as well.
    • Holly, Vance's wife, can be persuaded to reveal the pass code with the Scoundrel perk or a high Charisma.
    • Vance can simply be killed and the pass code looted from his remains. This will cause the rest of the Family to become hostile towards the player, attacking on sight. Each family member killed will result in negative Karma at this point. Ian will be angry that Vance has been killed but will give the player the same ultimate options regardless, as long as you do not respond flippantly to his death. (responding with "Well, he's worm food now." results in Ian turning hostile towards you and failing the quest)
    • You may also goad Vance with certain conversation options, finally calling him a "psycho", and he will order the Family to attack - this will allow you to follow the above option but result in no negative Karma from killing them. (Note: This path must be taken before Ian comes to any decision. See Bugs.)

    Talking to Ian will confirm he was not kidnapped but voluntarily joined the Family after killing his parents. After a childhood encounter with a threatening wastelander, Ian has craved human flesh and blood, even that of his own mother and father. The player is then faced with the choice of convincing Ian to leave - which requires either the letter from his sister Lucy or passing a Speech check if Vance is still alive - or leaving him with the Family.

    Settling accounts

    Ian's decision must be relayed to Evan King back in Arefu. Depending on which choice Ian made the appropriate parties will react with enthusiasm or disappointment. Reporting the news of Ian's decision to King will result in a sizable amount of good Karma regardless of Ian's ultimate choice. After Ian's decision, the Family and the residents of Arefu are considered to be the same faction even before the deal is made with Vance.

    Vance may also be convinced to either not attack or to defend Arefu if he and the family are not already dead. If the player simply asks Vance to stop attacking Arefu, he will agree. Through a successful Speech, Medicine, or Intelligenz check, the player can also convince Vance to enter into a deal to use blood packs instead of attacking the residents of Arefu. Regardless of the conversation choice, Vance will award the player with the Shishkebab schematics, after the initial conversation about the deal is over.

    If the player brokered a deal between the family and Arefu, they can return to Vance after the deal is relayed to King and ask to be shown the ways of the vampire. The player will then be taught to drink blood and awarded the Hematophage perk which modifies blood packs to heal 20 HP instead of 1 HP.

    If the player suggested the Family guard the town in exchange for blood, Alan will be dispatched to Arefu, fulfilling their end of the deal. At that point, you can enter Alan's Residence in Arefu (located at the entrance to town, near the Brahmin pen) to find a copy of Pugilism Illustrated on a table in the corner.

    After successfully dealing with the problem of Arefu, each of its inhabitants will show their gratitude in the following ways:

    Queststufen

    StufeStatusBeschreibung
    10 Deliver Lucy's message to Arefu.
    15 Discover what the Family did in Arefu.
    20 Check the West Residence.
    21 Check the Ewer Residence.
    22 Check the Schenzy Residence.
    25 Report to Evan King.
    30 Locate The Family.
    40 Locate Ian West.
    50 Speak to Vance about Ian's decision.
    60Quest beendetReturn to Evan King.

    Infos

    • If the Lone Wanderer goes straight to Arefu and does not talk to Lucy West, he/she may not be able to convince Ian to leave the Family later in the quest.
    • If one decides to strike a deal with Vance and tells him to defend Arefu in return for blood packs, the Lone Wanderer can 'donate' their blood packs for 15 caps each.
    • If the player convinces Ian to remain with the Family, there may be only three options when telling Evan King about his fate - that Ian wasn't found, that he's dead, or that he's gone to live with Lucy. All three options are listed as lies in the dialogue box, but any of them work to complete the quest and reward exp and positive Karma.
    • If you choose to complete the quest by giving Ian Lucy's letter, she will react very nonchalantly about what happened. She even says "I almost forgot about it", even though if you earlier told her about her parents death and missing brother, she worriedly said "I've got to know if he's still alive!" If you leave Ian with the Family (the letter will still be in your Pip-Boy) you can not give the letter back to her, although if you speak to her before completing the quest by speaking with Evan King, you can give Lucy some information as to Ian's fate.
    • If you leave Ian with the Family and finish the quest, you can still give Lucy's letter to Ian. He will like the letter, but he will not leave the Family. Lucy will thank you.
    • Killing any resident of Arefu will automatically fail the quest.
    • Ian cannot actually go live with Lucy in Megaton.
    • If you take Lucy's note directly to the Family's hideout without going to Arefu first, Robert will still let you in if you tell him you have a note for Ian from his sister, despite the fact that you do not know Ian's whereabouts at this point in the plot. Unfortunately, it seems you still must go to Arefu in order to complete the quest, as members of the Family do not talk to you about Ian (with the exception of Robert). If you kill Vance and use his password to open the door to Ian's meditation room, Ian West is not even there. Talking with Vance can still get you access to the Family's terminal and find out the true nature of the Family. Also, your objective will be updated to "Find out what happened in Arefu." Once in Arefu, you will have an extra dialogue option with Evan King, but the quest proceeds as normal from this point.
    • You can kill all members of the Family, and then give the letter to Ian. He will still decide to leave, but when you return to Arefu, the citizens will become hostile and the quest will be failed.
    • If the player kills any member of The Family after Ian makes his decision, the inhabitants of Arefu will turn hostile even though no one from the town was directly attacked or killed. This is due to the fact that Arefu and the Family become one faction after Ian makes his decision, rather than after the deal is struck between Evan and Vance. If the player attacks The Family instead of talking to them initially, this can be a problem if Robert is not killed before speaking with Ian. When the player leaves, Robert will be hostile but if the player kills him, the quest will be failed. If the player kills all residents of Arefu, the quest will also fail. You can work around this problem by simply sneaking past Robert without killing him.
    • The Family's metro station is heavily defended, watch out for mines and tripwires rigged up to explosives
    • If you return to Lucy after discovering the bodies of her parents but before visiting the Family, you will be able to tell her about the deaths of her parents, and she will ask you to find out what happened to Ian. If you choose not to tell her before speaking to Ian, you will never get to tell her, and when you return to her later you will only be able to tell her that you have delivered the letter to Ian. If you do tell her that her parents are dead, you will be rewarded later with an additional string of dialogue, following the string in which she says she almost forgot about the letter, in which she thanks you properly.
    • If you complete the quest in favor of Ian returning to Arefu using the speech check and Vance defending Arefu while using blood packs, you can (finally) deliver the message to Ian at his parents home after completing the quest by speaking with King.

    Hinter den Kulissen

    "Vespertilio", the password to Ian's cell, is a genus of bats.

    Fehler

    • Playstation 3 Xbox 360 When you first approach Arefu, Evan King may run past you to attack an enemy if you led them there. If this happens, the explosion will still occur and you will be frozen in place as the game waits for the encounter to occur. You can either load a previous save from when not on the bridge and kill the enemy following you, or wait for Evan King to come back, which can take a while. Eventually, he will walk past you and return to his usual position, in which the dialogue sequence will then initiate. The game may freeze. [bestätigt]
    • Xbox 360 If the Family is inexplicably hostile, Vance may never appear in the game, making the quest impossible due to the lack of password for the terminal. [bestätigt]
    • Xbox 360 If you already killed Robert or another member of The Family, but you haven't yet received the message that you are hostile to this faction, you can restart this by repeatedly pressing the "wait-button". Doing this, you can still talk to Evan and finish the quest successfully. Waiting for 24 hours seems to work the best. [bestätigt]
    • Xbox 360 Playstation 3 While The Family's terminals are not red when highlighted (it will be your regular HUD color, as if open-use), being seen hacking into them by any member of the Family will result in the Family turning hostile as soon as you exit. [bestätigt]
    • Xbox 360 While checking on the residents of Arefu, after you check on one, the door is locked. [bestätigt]
    • PC Playstation 3 Xbox 360 Sometimes, after getting Ian West to return to Arefu, the residents of Arefu will turn hostile for no reason and the quest will fail. [bestätigt]
    • PC Xbox 360 Rarely, when you start the quest normally from Lucy in Megaton then talk to Vance, giving the letter to Ian when talking to him will not remove it from your inventory. [bestätigt]
    • Xbox 360 After checking in on the Ewers, you will sometimes find Evan King in combat with a mirelurk outside. The mirelurk will easily kill Evan, thus making the quest impossible to complete. This can be fixed by reloading the previous auto-save. [bestätigt]
    • PC Playstation 3 Xbox 360 In the entrance area to the Family's hideout, just behind the guard, there is a radio that is marked in red when you hover over it, which is tuned to Enclave Radio. If you turn off the radio without being [Hidden], the guard will immediately turn hostile. [bestätigt]
    • Xbox 360 Sometimes, Lucy will die inexplicably. This means you cannot get a reward from her for completing the quest. [bestätigt]

    es:Lazos de sangre fi:Blood Ties pl:Więzy Krwi ru:Узы крови