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{{ | {{Cleanup|Übersetzung des Artikels}} | ||
{{Navbox | {{Navbox Übersichten FO4}} | ||
In | |||
In {{FO4}} kann der [[Einzige Überlebende]] seine eigenen [[Siedlungen (Fallout 4)|Siedlungen]] an verschiedenen Punkten im [[Commonwealth]] errichten und verwalten. Innnerhalb dieser Siedlungen kann er über die Menüs einer [[Werkstatt (Fallout 4)|Werkstatt]] neue Objekte platzieren und erstellen, sowie diese mit vorgegebenen Strukturen, verbinden und diese somit individuell gestalten (Wände, Korridore, Dächer, usw.). So kann der Spieler seine Heimatbasis nach seinen Wünschen individuell gestalten. | |||
==Liste herstelltbarer Items== | ==Liste herstelltbarer Items== | ||
<section begin="Craftable items list" /> | <section begin="Craftable items list" /> | ||
{| class="va-table-top va-table-full" | {| class="va-table-top va-table-full" | ||
| style="width: 50% | | style="width: 50%" | | ||
===Spezial=== | ===Spezial=== | ||
{{columns|2| | {{columns|2| | ||
| Zeile 26: | Zeile 27: | ||
{{columns|2| | {{columns|2| | ||
* Holz | * Holz | ||
** | ** Fertighäuser | ||
*** | *** Boden und Dach (x2) | ||
*** | *** Wand und Dach (x2) | ||
*** Korridor | *** Korridor | ||
*** | *** Ende des Korridors | ||
*** | *** Ecke (x2) | ||
*** | *** Kleine Hütte | ||
*** | *** Große Hütte | ||
** | ** Böden | ||
*** | *** Hüttenboden (x5) | ||
*** | *** Hüttenfundament (x2) | ||
*** | *** Hüttentreppenhaus | ||
*** | *** Hütte: Obergeschoss | ||
** Wände | ** Wände | ||
*** | *** Hüttenwand (x6) | ||
*** | *** Hüttenwand - Eingang | ||
*** | *** Hüttenwand - Äußerer Aufsatz (x3) | ||
*** | *** Hüttenwandecke (x9) | ||
*** | *** Hüttenwand und -dach (x10) | ||
** Dächer | ** Dächer | ||
*** | *** Hüttendach (x10) | ||
** Treppen | ** Treppen | ||
*** | *** Hüttentreppe (x2) | ||
*** | *** Hüttentreppe - Hälfte | ||
*** | *** Hüttenstufen | ||
** Sonstiges | ** Sonstiges | ||
*** | *** Hüttenbrücke | ||
*** | *** Hüttenbalkongeländer (x5) | ||
* Metall | * Metall | ||
** | ** Fertighäuser | ||
*** | *** Boden und Dach (x2) | ||
*** | *** Wand und Dach (x3) | ||
*** | *** Durchgang | ||
*** | *** Ecke | ||
*** | *** Ende des Korridors | ||
*** | *** Korridor | ||
*** | *** Kleine Metallhütte (x2) | ||
*** | *** Große Metallhütte | ||
** | ** Wände | ||
*** | *** Hüttenwand und -dach (x4) | ||
*** | *** Hüttenwand - Eigang (x2) | ||
*** | *** Hüttenwandecke (x6) | ||
*** | *** Hüttenwand (x2) | ||
*** | *** Hüttenwand - Äußerer Aufsatz (x3) | ||
** | ** Dächer | ||
*** | *** Dach (x2) | ||
*Concrete {{icon|FO4WW}} | *Concrete {{icon|FO4WW}} | ||
| Zeile 306: | Zeile 307: | ||
*** Box car (x12) | *** Box car (x12) | ||
* | * Türen | ||
** | ** Tür (x16) | ||
** | ** Tür {{icon|FO4WW}} | ||
** Powered door (x4) {{icon|FO4WW}} | ** Powered door (x4) {{icon|FO4WW}} | ||
* | * Zäune | ||
** | ** Schrottzaun | ||
*** | *** Tor | ||
*** | *** Schrottzaun-Ecke (x2) | ||
*** | *** Schrottzaun (x6) | ||
*** | *** Schrottzaun - Durchgang (x2) | ||
** | ** Lattenzaun | ||
*** Gate | *** Gate | ||
*** Picket fence post | *** Picket fence post | ||
*** Picket fence (x10) | *** Picket fence (x10) | ||
** | ** Drahtzaun | ||
*** | *** Pfosten (x2) | ||
*** | *** Drahtzaun (x6) | ||
*** | *** Tor | ||
* Elevators {{icon|FO4CW}} | * Elevators {{icon|FO4CW}} | ||
| Zeile 365: | Zeile 366: | ||
}} | }} | ||
<section end="Structures"/> | <section end="Structures"/> | ||
===Möbel=== | ===Möbel=== | ||
{{columns|2| | {{columns|2| | ||
| Zeile 512: | Zeile 514: | ||
*** [[Sign (Vault-Tec Workshop)|Vault - Maintenance]] (x2) | *** [[Sign (Vault-Tec Workshop)|Vault - Maintenance]] (x2) | ||
*** [[Sign (Vault-Tec Workshop)|Vault - Lavatory]] (x2) | *** [[Sign (Vault-Tec Workshop)|Vault - Lavatory]] (x2) | ||
*** [[Sign (Vault-Tec Workshop)|Vault - | *** [[Sign (Vault-Tec Workshop)|Vault - Clinic]] (x2) | ||
*** [[Sign (Vault-Tec Workshop)|Vault - Cafeteria]] (x2) | *** [[Sign (Vault-Tec Workshop)|Vault - Cafeteria]] (x2) | ||
*** [[Sign (Vault-Tec Workshop)|Vault - Reactor]] (x2) | *** [[Sign (Vault-Tec Workshop)|Vault - Reactor]] (x2) | ||
| Zeile 675: | Zeile 677: | ||
** [[Druckplatte (Fallout 4)|Druckplatte]] | ** [[Druckplatte (Fallout 4)|Druckplatte]] | ||
** [[Laserstrahlennetz (Fallout 4)|Laserstrahlennetz]] (x2) | ** [[Laserstrahlennetz (Fallout 4)|Laserstrahlennetz]] (x2) | ||
** [[ | ** [[Intervallschalter]] | ||
** [[Intervallschalter|Verzögerter Aus-Schalter]] | ** [[Intervallschalter|Verzögerter Aus-Schalter]] | ||
** [[Intervallschalter|Verzögerter Ein-Schalter]] | ** [[Intervallschalter|Verzögerter Ein-Schalter]] | ||
| Zeile 846: | Zeile 848: | ||
}} | }} | ||
=== | ===Ressourcen=== | ||
{{columns|2| | {{columns|2| | ||
* | * Wasser | ||
** [[ | ** [[Wasseraufbereiter]] | ||
** [[Wasseraufbereiter|Wasseraufbereiter, Industriell]] | |||
** [[Wasserpumpe (Fallout 4)|Wasserpumpe]] | |||
** [[Powered water pump|Water pump - Powered]] {{icon|FO4WW}} | ** [[Powered water pump|Water pump - Powered]] {{icon|FO4WW}} | ||
** [[ | ** [[Vault-Tec Wasserpumpe]] {{icon|FO4VW}} | ||
** [[ | * Essen | ||
** [[ | ** [[Flaschenkürbis]] | ||
** [[Karotte]] | |||
** [[ | ** [[Klingenkorn]] (x2) | ||
** [[ | ** [[Mais]] (x2) | ||
** [[Melone]] | |||
** [[Mutabeerenpflanze]] | |||
** [[Tatopflanze]] (x2) | |||
<!-- | |||
** [[Gourd (consumable)|Gourd]] | ** [[Gourd (consumable)|Gourd]] | ||
** [[Melon]] | ** [[Melon]] | ||
| Zeile 862: | Zeile 870: | ||
** [[Razorgrain]] (x2) | ** [[Razorgrain]] (x2) | ||
** [[Tato|Tato plant]] (x2) | ** [[Tato|Tato plant]] (x2) | ||
--> | |||
* Vault | * Vault | ||
** [[Power Cycle 1000]] {{icon|FO4VW}} | ** [[Power Cycle 1000]] {{icon|FO4VW}} | ||
| Zeile 867: | Zeile 876: | ||
** [[Soda fountain]] {{icon|FO4VW}} | ** [[Soda fountain]] {{icon|FO4VW}} | ||
** [[Slot machine]] {{icon|FO4VW}} | ** [[Slot machine]] {{icon|FO4VW}} | ||
* | * Sonstiges | ||
** [[Brahmin-Futtertrog]] | |||
** [[Glocke]] | |||
** [[Plünderstation]] | |||
** [[Schnellreise-Ziel]] | |||
** [[Sirene]] | |||
<!-- im englischen aufgeführt.. | |||
** [[Garden plot]] {{icon|FO4WW}} | ** [[Garden plot]] {{icon|FO4WW}} | ||
** [[Pillory]] {{icon|FO4CW}} | ** [[Pillory]] {{icon|FO4CW}} | ||
** [[Barber chair]] {{icon|FO4VW}} | ** [[Barber chair]] {{icon|FO4VW}} | ||
** [[Surgery chair]] {{icon|FO4VW}} | ** [[Surgery chair]] {{icon|FO4VW}} | ||
** [[Trade caravan post]] | ** [[Trade caravan post]] | ||
--> | |||
}} | }} | ||
=== | ===Läden=== | ||
{| class="va-table-top va-table-full" | {| class="va-table-top va-table-full" | ||
| style="width: 50% | | style="width: 50%" | | ||
* | * Verkäufer | ||
** [[ | ** [[Marktstand]] (x2) | ||
** [[ | ** [[Handelsgeschäft]] (x2) | ||
** [[ | ** [[Handelsplatz]] (x2) | ||
* | * Rüstung | ||
** [[ | ** [[Rüstungsständer]] (x2) | ||
** [[ | ** [[Rüstungsladen]] (x2) | ||
** [[ | ** [[Rüstungskaufhaus]] (x2) | ||
* | * Waffen | ||
** [[ | ** [[Waffenständer]] (x2) | ||
** [[ | ** [[Waffenladen]] (x2) | ||
** [[ | ** [[Waffenkaufhaus]] (x2) | ||
| | | | ||
* | * Gastronomie | ||
** [[ | ** [[Getränkestand]] (x2) | ||
** [[Bar]] (x2) | ** [[Bar]] (x2) | ||
** [[Restaurant]] (x2) | ** [[Restaurant]] (x2) | ||
* | * Klinik | ||
** [[ | ** [[Erste-Hilfe-Station]] (x2) | ||
** [[ | ** [[Klinik]] (x2) | ||
** [[Surgery center]] (x2) | ** [[Surgery center]] (x2) | ||
* | * Kleidung | ||
** [[ | ** [[Kleidungsständer]] (x2) | ||
** [[ | ** [[Bekleidungsgeschäft]] (x2) | ||
** [[ | ** [[Bekleidungswarenhaus]] (x2) | ||
|} | |} | ||
=== | ===Herstellung=== | ||
{{columns|2| | {{columns|2| | ||
* [[ | * [[Koch Station|Kochherd]] | ||
* [[ | * [[Koch Station]] (x2) | ||
* [[ | * [[Laborstation]] (x2) | ||
* [[ | * [[Powerrüstungs-Station]] | ||
* [[ | * [[Rüstungs-Werkbank]] | ||
* [[Nuka-mixer | * [[Waffenwerkbank]] (x2) | ||
* [[Nuka-mixer Station]] (x4) {{icon|FO4NW}} | |||
}} | }} | ||
===Cages=== | ===Cages=== | ||
{{columns|2| | {{columns|2| | ||
| Zeile 980: | Zeile 993: | ||
** [[Disciple banner]] (x2) {{icon|FO4NW}} | ** [[Disciple banner]] (x2) {{icon|FO4NW}} | ||
** [[Disciple totem]] {{icon|FO4NW}} | ** [[Disciple totem]] {{icon|FO4NW}} | ||
* | * Sonstiges | ||
** [[Blood trough]] {{icon|FO4NW}} | ** [[Blood trough]] {{icon|FO4NW}} | ||
** [[Broken animatronic]] (x4) {{icon|FO4NW}} | ** [[Broken animatronic]] (x4) {{icon|FO4NW}} | ||
** [[Raider pike]] (x9) {{icon|FO4NW}} | ** [[Raider pike]] (x9) {{icon|FO4NW}} | ||
** [[ | ** [[Käfig (Fallout 4)|Käfig]] (x2) | ||
** [[ | ** [[Stachel-Pfahl]] (x9) | ||
}} | }} | ||
<section end="Craftable items list" /> | <section end="Craftable items list" /> | ||
== | ==Herstellungsanforderungen== | ||
<section begin="Crafting requirements" /> | <section begin="Crafting requirements" /> | ||
=== | |||
===Ressource: Essen=== | |||
{| class="va-table va-table-center va-table-full collapsible" | {| class="va-table va-table-center va-table-full collapsible" | ||
|- | |- | ||
! Name | ! Name | ||
! | ! Anforderungen | ||
! | ! Komponenten | ||
! | ! Ausgabe | ||
! [[ | ! [[Basis-ID]] | ||
|- | |- | ||
| {{linkable| | | {{linkable|Mutabeerenpflanze}} | ||
| 1 | | 1 Person für 6 Einheiten (6 Pflanzen)<br />Kann nur auf der Erde platziert werden | ||
| [[ | | [[Mutabeere (Fallout 4)|Mutabeere]] | ||
| 1 | | 1 | ||
| {{ID|}} | | {{ID|}} | ||
|- | |- | ||
| {{linkable| | | {{linkable|Tatopflanze}} | ||
| rowspan=6 | 1 | | rowspan=6 | 1 Person für 6 Einheiten (12 Pflanzen)<br />Kann nur auf der Erde platziert werden | ||
| [[Tato]] | | [[Tato]] | ||
| 0.5 | | 0.5 | ||
| {{ID|88fac}} | | {{ID|88fac}} | ||
|- | |- | ||
| {{linkable| | | {{linkable|Klingenkorn Pflanze}} | ||
| [[ | | [[Klingenkorn]] | ||
| 0.5 | | 0.5 | ||
| {{ID|}} | | {{ID|}} | ||
|- | |- | ||
| {{linkable| | | {{linkable|Mais Pflanze}} | ||
| [[ | | [[Mais]] | ||
| 0.5 | | 0.5 | ||
| {{ID|e004}} | | {{ID|e004}} | ||
|- | |- | ||
| {{linkable| | | {{linkable|Melonenpflanze}} | ||
| [[ | | [[Melone]] | ||
| 0.5 | | 0.5 | ||
| {{ID|}} | | {{ID|}} | ||
| Zeile 1.032: | Zeile 1.046: | ||
| {{ID|}} | | {{ID|}} | ||
|- | |- | ||
| {{linkable| | | {{linkable|Karroten Pflanze}} | ||
| [[ | | [[Karrote]] | ||
| 0.5 | | 0.5 | ||
| {{ID|}} | | {{ID|}} | ||
|} | |} | ||
=== | ===Ressource: Wasser=== | ||
{| class="va-table va-table-center va-table-full collapsible" | {| class="va-table va-table-center va-table-full collapsible" | ||
|- | |- | ||
! Name | ! Name | ||
! | ! Anforderungen | ||
! | ! Komponenten | ||
! | ! Ausgabe | ||
! [[Base ID]] | ! [[Base ID]] | ||
|- | |- | ||
| {{linkable| | | {{linkable|Wasserpumpe}} | ||
| | | Kann nur auf der Erde platziert werden | ||
| 1x [[ | | 1x [[Beton (Fallout 4)|Beton]]<br />4x [[Stahl (Fallout 4)|Stahl]]<br />1x [[Gummi (Fallout 4)|Gummi]] | ||
| 3 | | 3 | ||
| {{ID|000db83b}} | | {{ID|000db83b}} | ||
|- | |- | ||
| {{linkable| | | {{linkable|Wasserpumpe - powered}} {{icon|fo4ww}} | ||
| 4 | | 4 Energie.<br /> Kann nur auf der Erde platziert werden. | ||
| 2x [[ | | 2x [[Keramik (Fallout 4)|Keramik]]<br />4x [[Kupfer (Fallout 4)|Kupfer]]<br />4x [[Öl (Fallout 4)|Öl]]<br />8x [[Gummi (Fallout 4)|Gummi]]<br />4x [[screw]]<br />15x [[Stahl (Fallout 4)|Stahl]] | ||
| 10 | | 10 | ||
| {{DLC ID|}} | | {{DLC ID|}} | ||
|- | |- | ||
| {{linkable| | | {{linkable|Wasseraufbereiter}} | ||
| 2 | | 2 Energie.<br />Kann nur in Wasser plaziert werden. | ||
| 2x [[ | | 2x [[Öl (Fallout 4)|Öl]]<br />2x [[Keramik (Fallout 4)|Keramik]]<br />5x [[Gummi (Fallout 4)|Gummi]]<br />2x [[Kupfer (Fallout 4)|Kupfer]]<br />10x [[Stahl (Fallout 4)|Stahl]]<br />2x [[Stoff (Fallout 4)|Stoff]] | ||
| 10 | | 10 | ||
| {{ID|0002058c}} | | {{ID|0002058c}} | ||
|- | |- | ||
| {{linkable| | | {{linkable|Wasseraufbereiter - Industriell}} | ||
| 5 | | 5 Energie und [[Wissenschaft!]] Rang 1.<br />Kann nur in Wasser plaziert werden. | ||
| 4x [[ | | 4x [[Öl (Fallout 4)|Öl]]<br />2x [[Keramik (Fallout 4)|Keramik]]<br />10x [[Gummi (Fallout 4)|Gummi]]<br />4x [[Kupfer (Fallout 4)|Kupfer]]<br />20x [[Stahl (Fallout 4)|Stahl]]<br />4x [[Stoff (Fallout 4)|Stoff]]<br />6x [[screw]] | ||
| 40 | | 40 | ||
| {{ID|00119bba}} | | {{ID|00119bba}} | ||
|} | |} | ||
=== | ===Ressource: Sonstiges=== | ||
{| class="va-table va-table-center va-table-full collapsible" | {| class="va-table va-table-center va-table-full collapsible" | ||
|- | |- | ||
! Name | ! Name | ||
! | ! Effekt | ||
! | ! Komponenten | ||
! | ! Ausgabe | ||
! [[Base ID]] | ! [[Base ID]] | ||
|- | |- | ||
| {{linkable|[[ | | {{linkable|[[Plünderstation]]}} | ||
| | | Liefert zufälligen Schrott in das Werkstatt-Inventar wenn ein Siedler zugewiesen wurde. | ||
| 5x [[ | | 5x [[Holz (Fallout 4)|Holz]]<br />3x [[Stahl (Fallout 4)|Stahl]] | ||
| [[Fallout 4 | | [[Schrottgegenstände (Fallout 4)|Schrottgegenstände]] | ||
| {{ID|0008674c}} | | {{ID|0008674c}} | ||
|- | |- | ||
| {{linkable|[[ | | {{linkable|[[Handelskaravanen Posten]]}} | ||
| A spot for Bunker Hill caravans to visit. | | A spot for Bunker Hill caravans to visit. | ||
| 4x [[wood]]<br />1x [[steel]]<br /> | | 4x [[wood]]<br />1x [[steel]]<br /> | ||
| Zeile 1.093: | Zeile 1.107: | ||
| {{ID|00079305}} | | {{ID|00079305}} | ||
|- | |- | ||
| {{linkable|[[Brahmin | | {{linkable|[[Brahmin-Futtertrog]]}} | ||
| Brahmin will tend to stay near their feed trough. | | Brahmin will tend to stay near their feed trough. | ||
| 2x [[ | | 2x [[Stahl (Fallout 4)|Stahl]]<br />8x [[Keramik (Fallout 4)|Keramik]]<br /> | ||
| | | Dünger | ||
| {{ID|000a46fb}} | | {{ID|000a46fb}} | ||
|- | |- | ||
| {{linkable|[[ | | {{linkable|[[Glocke]]}} | ||
| | | Ruft die Siedler in der Nähe zusammen. | ||
| 4x [[ | | 4x [[Holz (Fallout 4)|Holz]]<br />4x [[Stahl (Fallout 4)|Stahl]]<br /> | ||
| - | | - | ||
| {{ID|000c01d0}} | | {{ID|000c01d0}} | ||
|- | |- | ||
| {{linkable|[[ | | {{linkable|[[Sirene]]}} | ||
| Alerts nearby settlers to danger when triggered. | | Alerts nearby settlers to danger when triggered. | ||
| 5x [[copper]]<br />9x [[steel]]<br />3x [[ceramic]]<br />1x [[rubber]] | | 5x [[copper]]<br />9x [[steel]]<br />3x [[ceramic]]<br />1x [[rubber]] | ||
| Zeile 1.111: | Zeile 1.125: | ||
| {{ID|000c4444}} | | {{ID|000c4444}} | ||
|- | |- | ||
| {{linkable|[[ | | {{linkable|[[Schnellreise-Ziel]]}} | ||
| Only 1 per location. moves the fast travel arrival point | | Only 1 per location. moves the fast travel arrival point | ||
| 2x [[cloth]]<br />1x [[rubber]] | | 2x [[cloth]]<br />1x [[rubber]] | ||
| Zeile 1.118: | Zeile 1.132: | ||
|} | |} | ||
===Resource: | ===Resource: Energie=== | ||
{| class="va-table va-table-center va-table-full collapsible" | {| class="va-table va-table-center va-table-full collapsible" | ||
|- | |- | ||
! | ! Typ | ||
! Name | ! Name | ||
! | ! Anforderungen | ||
! | ! Komponenten | ||
! | ! Ausgabe | ||
! [[Base ID]] | ! [[Base ID]] | ||
|- | |- | ||
| rowspan="5" | | | rowspan="5" | Generatoren | ||
| {{linkable|Generator - small}} | | {{linkable|Generator - small}} | ||
| – | | – | ||
| Zeile 1.159: | Zeile 1.173: | ||
| {{DLC ID|000cce}} | | {{DLC ID|000cce}} | ||
|- | |- | ||
| rowspan="12" | | | rowspan="12" | Stecker & Schalter | ||
| {{linkable|Power pylon}} | | {{linkable|Power pylon}} | ||
| – | | – | ||
| Zeile 1.232: | Zeile 1.246: | ||
| {{ID|}} | | {{ID|}} | ||
|- | |- | ||
| | | Lichter | ||
| {{linkable|Construction light}} | | {{linkable|Construction light}} | ||
| 1 power | | 1 power | ||
| Zeile 1.239: | Zeile 1.253: | ||
| {{ID|}} | | {{ID|}} | ||
|- | |- | ||
| rowspan="8" | | | rowspan="8" | Sonstiges | ||
| {{linkable|Recruitment Radio Beacon}} | | {{linkable|Recruitment Radio Beacon}} | ||
| 1 power | | 1 power | ||
| Zeile 1.289: | Zeile 1.303: | ||
|} | |} | ||
=== | ===Ressource: Schutz=== | ||
Verteidigungsobjekte erhöhen den Verteidigungswert für Siedlungen. Wenn der Verteidigungswert niedriger ist als die Summe von Nahrung und Wasser, die von der Siedlung produziert werden, kann die Siedlung ein Ziel für Beutezüge von [[Raider]]n, [[Supermutant|Super Mutanten]] oder [[Wilde Ghule]] werden. | |||
{| class="va-table va-table-center va-table-full collapsible" | {| class="va-table va-table-center va-table-full collapsible" | ||
|- | |- | ||
! | ! Typ | ||
! Name | ! Name | ||
! | ! Anforderungen | ||
! | ! Komponenten | ||
! | ! Ausgabe | ||
! [[Base ID]] | ! [[Base ID]] | ||
|- | |- | ||
| rowspan="8" | | | rowspan="8" | Geschütz- | ||
türme | |||
| {{linkable|Machinegun turret}} | | {{linkable|Machinegun turret}} | ||
| - | | - | ||
| 8x [[steel]]<br />1x [[circuitry]]<br />2x [[gears]] <br />2x [[oil]] | | 8x [[steel]]<br />1x [[circuitry]]<br />2x [[gears]]<br />2x [[oil]] | ||
| 5 | | 5 Schutz | ||
| {{ID|}} | | {{ID|}} | ||
|- | |- | ||
| {{linkable|Heavy machinegun turret}} | | {{linkable|Heavy machinegun turret}} | ||
| [[Gun Nut]] | | [[Gun Nut]] Rang 1 | ||
| 10x [[Steel]]<br /> 2x[[Circuitry]]<br /> 2x [[Gears]]<br /> 4x [[Oil]] | | 10x [[Steel]]<br />2x[[Circuitry]]<br />2x [[Gears]]<br />4x [[Oil]] | ||
| 8 | | 8 Schutz | ||
| {{ID| }} | | {{ID| }} | ||
|- | |- | ||
| {{linkable|Laser turret}} | | {{linkable|Laser turret}} | ||
| 2 | | 2 Energie<br />[[Science!]] Rang 1 | ||
| 3x [[crystal]]<br />6x [[aluminum]]<br />4x [[circuitry]]<br />1x [[screw]]<br />4x [[fiber optics]]<br />2x [[gears]]<br />3x [[nuclear material]] | | 3x [[crystal]]<br />6x [[aluminum]]<br />4x [[circuitry]]<br />1x [[screw]]<br />4x [[fiber optics]]<br />2x [[gears]]<br />3x [[nuclear material]] | ||
| 8 | | 8 Schutz | ||
| {{ID|}} | | {{ID|}} | ||
|- | |- | ||
| {{linkable|Heavy laser turret}} | | {{linkable|Heavy laser turret}} | ||
| 2 | | 2 Energie<br />[[Science!]] Rang 3 | ||
| 4x [[Crystal]]<br /> 7x [[Aluminum]]<br /> 4x [[Circuitry]]<br /> 4x [[Screw]]<br /> 4x [[Fiber optics]]<br /> 3x [[Gears]]<br /> 4x [[Nuclear material]]<br /> 3x [[Steel]] | | 4x [[Crystal]]<br />7x [[Aluminum]]<br />4x [[Circuitry]]<br />4x [[Screw]]<br />4x [[Fiber optics]]<br />3x [[Gears]]<br />4x [[Nuclear material]]<br />3x [[Steel]] | ||
| 12 | | 12 Schutz | ||
| {{ID|}} | | {{ID|}} | ||
|- | |- | ||
| {{linkable|Spotlight - wall-mounted}}{{icon|FO4AUT|link=Automatron (add-on)}} | | {{linkable|Spotlight - wall-mounted}} {{icon|FO4AUT|link=Automatron (add-on)}} | ||
| 1 | | 1 Energie<br /> | ||
| 1x [[Circuitry]]<br /> x1 [[Screw]]<br /> 2x[[Gears]]<br /> 6x[[Steel]]<br /> 1x[[Oil]]<br /> 2x [[Glass]] | | 1x [[Circuitry]]<br />x1 [[Screw]]<br />2x[[Gears]]<br />6x[[Steel]]<br />1x[[Oil]]<br />2x [[Glass]] | ||
| 2 safety | | 2 safety | ||
| {{ID|}} | | {{ID|}} | ||
|- | |- | ||
| {{linkable|Spotlight}} | | {{linkable|Spotlight}} | ||
| 2 | | 2 Energie<br /> | ||
| 1x [[Circuitry]]<br /> x1 [[Screw]]<br /> 2x[[Gears]]<br /> 6x[[Steel]]<br /> 1x[[Oil]]<br /> 2x [[Glass]] | | 1x [[Circuitry]]<br />x1 [[Screw]]<br />2x[[Gears]]<br />6x[[Steel]]<br />1x[[Oil]]<br />2x [[Glass]] | ||
| 2 | | 2 Schutz | ||
| {{ID|}} | | {{ID|}} | ||
|- | |- | ||
| {{linkable|Shotgun turret}} | | {{linkable|Shotgun turret}} | ||
| 2 | | 2 Energie<br />[[Gun Nut]] Rang 2 | ||
| 4x [[Aluminum]]<br /> 5x [[Circuitry]]<br /> 4x [[Screw]]<br /> 4x [[Gears]]<br /> 5x [[Oil]]<br /> 6x [[Steel]] | | 4x [[Aluminum]]<br />5x [[Circuitry]]<br />4x [[Screw]]<br />4x [[Gears]]<br />5x [[Oil]]<br />6x [[Steel]] | ||
| 8 | | 8 Schutz | ||
| {{ID|}} | | {{ID|}} | ||
|- | |- | ||
| {{linkable|Missile turret}} | | {{linkable|Missile turret}} | ||
| 2 | | 2 Energie<br />[[Gun Nut]] Rang 3 | ||
| 6x [[Aluminum]]<br /> 6x [[Circuitry]]<br /> 5x [[Screw]]<br /> 5x [[Gears]]<br /> 6x [[Oil]]<br /> 6x [[Steel]] | | 6x [[Aluminum]]<br />6x [[Circuitry]]<br />5x [[Screw]]<br />5x [[Gears]]<br />6x [[Oil]]<br />6x [[Steel]] | ||
| 15 | | 15 Schutz | ||
| {{ID|}} | | {{ID|}} | ||
|- | |- | ||
| rowspan="2" | | | rowspan="2" | | ||
Wach- | |||
posten | |||
| {{linkable| Guard post}} | | {{linkable| Guard post}} | ||
| 1 | | 1 Person für 3 Posten | ||
| 10x [[wood]]<br /> 4x[[steel]] | | 10x [[wood]]<br />4x[[steel]] | ||
| 2 | | 2 Schutz | ||
| {{ID|}} | | {{ID|}} | ||
|- | |- | ||
| {{linkable|Guard tower}} | | {{linkable|Guard tower}} | ||
| 1 | | 1 Person für 3 Posten | ||
| 12x [[wood]]<br />6x [[steel]] | | 12x [[wood]]<br />6x [[steel]] | ||
| 2 | | 2 Schutz | ||
| {{ID|}} | | {{ID|}} | ||
|- | |- | ||
| rowspan="3" | | | rowspan="3" |Fallen | ||
| {{linkable|Tesla arc}} | | {{linkable|Tesla arc}} | ||
| 1 | | 1 Energie | ||
| 2x [[Steel]]<br />3x [[Copper]]<br /> 1x [[Circuitry]] | | 2x [[Steel]]<br />3x [[Copper]]<br />1x [[Circuitry]] | ||
| 2 | | 2 Verteidigung | ||
| {{ID|}} | | {{ID|}} | ||
|- | |- | ||
| {{linkable|Radiation emitter}} | | {{linkable|Radiation emitter}} | ||
| 1 | | 1 Energie | ||
| 2x [[Steel]]<br />2x [[Lead (Fallout 4)|Lead]]<br /> 3x [[Nuclear material]]<br /> 2x [[Screw]] | | 2x [[Steel]]<br />2x [[Lead (Fallout 4)|Lead]]<br />3x [[Nuclear material]]<br />2x [[Screw]] | ||
| 2 | | 2 Verteidigung | ||
| {{ID|}} | | {{ID|}} | ||
|- | |- | ||
| {{linkable|Flamethrower trap}} | | {{linkable|Flamethrower trap}} | ||
| 1 | | 1 Energie | ||
| 6x [[Oil]]<br />4x [[Aluminum]]<br /> 4x [[Rubber]]<br /> 2x [[Screw]] | | 6x [[Oil]]<br />4x [[Aluminum]]<br />4x [[Rubber]]<br />2x [[Screw]] | ||
| 3 | | 3 Verteidigung | ||
| {{ID|}} | | {{ID|}} | ||
|} | |} | ||
=== | ===Freischaltbare Siedlungsobjekte=== | ||
* | * Schaue dir dies für weitere Objekte an: [[Fortgeschrittene Siedlungsobjekte]]. | ||
=== | ===Strukturen=== | ||
{| class="va-table va-table-center va-table-full collapsible" | {| class="va-table va-table-center va-table-full collapsible" | ||
|- | |- | ||
! Material | ! Material | ||
! | ! Kategorie | ||
! Name | ! Name | ||
! | ! Komponenten | ||
! [[Form ID|Base ID]] | ! [[Form ID|Base ID]] | ||
|- | |- | ||
| rowspan="52" | | | rowspan="52" | Holz | ||
| rowspan="10" | | | rowspan="10" | Fertighäuser | ||
| {{linkable|Corner}} | | {{linkable|Corner}} | ||
| 15x [[wood]]<br />12x [[steel]] | | 15x [[wood]]<br />12x [[steel]] | ||
| Zeile 1.438: | Zeile 1.455: | ||
| {{ID|}} | | {{ID|}} | ||
|- | |- | ||
| rowspan="11" | | | rowspan="11" | Korridore | ||
| {{linkable|Shack floor}} | | {{linkable|Shack floor}} | ||
| 8x [[wood]]<br />2x [[steel]] | | 8x [[wood]]<br />2x [[steel]] | ||
| Zeile 1.483: | Zeile 1.500: | ||
| {{ID|}} | | {{ID|}} | ||
|- | |- | ||
| rowspan="29" | | | rowspan="29" | Wände | ||
| {{linkable|Shack wall}} | | {{linkable|Shack wall}} | ||
| 3x [[wood]]<br />4x [[steel]] | | 3x [[wood]]<br />4x [[steel]] | ||
| Zeile 1.600: | Zeile 1.617: | ||
| {{ID|}} | | {{ID|}} | ||
|- | |- | ||
| | | Dächer | ||
| {{linkable|Shack roof}} | | {{linkable|Shack roof}} | ||
| 4x [[wood]]<br />6x [[steel]] | | 4x [[wood]]<br />6x [[steel]] | ||
| {{ID|}} | | {{ID|}} | ||
|- | |- | ||
| | | Sonstiges | ||
| | | Tür | ||
| 3x [[wood]]<br />3x [[steel]]<br />1x [[screw]] | | 3x [[wood]]<br />3x [[steel]]<br />1x [[screw]] | ||
| {{ID|}} | | {{ID|}} | ||
|} | |} | ||
=== | ===Möbel=== | ||
{| class="va-table va-table-center va-table-full collapsible" | {| class="va-table va-table-center va-table-full collapsible" | ||
|- | |- | ||
! | ! Kategorie | ||
! Name | ! Name | ||
! | ! Komponenten | ||
! [[Form ID|Base ID]] | ! [[Form ID|Base ID]] | ||
|- | |- | ||
| rowspan="2" | | | rowspan="2" | Betten | ||
| | | Bett | ||
| 4x [[steel]]<br />5x [[cloth]]<br />1x [[screw]] | | 4x [[steel]]<br />5x [[cloth]]<br />1x [[screw]] | ||
| {{ID|}} | | {{ID|}} | ||
|- | |- | ||
| | | Matratze | ||
| 5x [[cloth]] | | 5x [[cloth]] | ||
| {{ID|}} | | {{ID|}} | ||
|- | |- | ||
| rowspan="5" | | | rowspan="5" | Stühle | ||
| {{linkable|Airplane seat}} ''(triple)'' | | {{linkable|Airplane seat}} ''(triple)'' | ||
| 8x [[cloth]]<br />5x [[aluminum]]<br />2x [[screw]] | | 8x [[cloth]]<br />5x [[aluminum]]<br />2x [[screw]] | ||
| Zeile 1.648: | Zeile 1.665: | ||
| {{ID|}} | | {{ID|}} | ||
|- | |- | ||
| | | Behälter | ||
| {{linkable|Cabinet}} | | {{linkable|Cabinet}} | ||
| 3x [[screw]]<br />2x [[steel]] | | 3x [[screw]]<br />2x [[steel]] | ||
| {{ID|}} | | {{ID|}} | ||
|- | |- | ||
| rowspan="2" | | | rowspan="2" | Regale | ||
| {{linkable|Magazine rack}} | | {{linkable|Magazine rack}} | ||
| 1x [[screw]]<br />4x [[steel]] | | 1x [[screw]]<br />4x [[steel]] | ||
| Zeile 1.663: | Zeile 1.680: | ||
|} | |} | ||
=== | ===Dekorationen=== | ||
{| class="va-table va-table-center va-table-full collapsible" | {| class="va-table va-table-center va-table-full collapsible" | ||
|- | |- | ||
! Type | ! Type | ||
! | ! Kategorie | ||
! Name | ! Name | ||
! Components | ! Components | ||
! [[Form ID|Base ID]] | ! [[Form ID|Base ID]] | ||
|- | |- | ||
| rowspan="2"| | | rowspan="2"|Wand- | ||
| | dekorationen | ||
| Ausgestopfte Kreaturen | |||
| Mounted brahmin heads | | Mounted brahmin heads | ||
| 1x [[wood]]<br />2x [[cloth]]<br />2x [[brahmin skull (Fallout 4)|brahmin skull]] | | 1x [[wood]]<br />2x [[cloth]]<br />2x [[brahmin skull (Fallout 4)|brahmin skull]] | ||
| {{ID|}} | | {{ID|}} | ||
|- | |- | ||
| | |Flaggen | ||
|U.S. | |U.S. Flagge<br />Minutemen Flagge<br />Railroad Flagge<br />Institut Flagge<br />Stählerne Brüderschaft Flagge<br /> | ||
|5x [[cloth]] | |5x [[cloth]] | ||
|{{ID|}} | |{{ID|}} | ||
|- | |- | ||
| colspan="2" | Floor coverings | | colspan="2" | Floor coverings | ||
| Zeile 1.689: | Zeile 1.705: | ||
| 2x [[cloth]]<br />1x [[rubber]] | | 2x [[cloth]]<br />1x [[rubber]] | ||
| {{ID|}} | | {{ID|}} | ||
|- | |- | ||
| rowspan="2" colspan="2"| | | rowspan="2" colspan="2"| Sonstiges | ||
| {{linkable|Ice maker}} | | {{linkable|Ice maker}} | ||
| 4x [[Steel]], 1x [[Rubber]] | | 4x [[Steel]], 1x [[Rubber]] | ||
| {{ID|}} | | {{ID|}} | ||
|- | |- | ||
| | | Hundehütte | ||
| 3x [[wood]]<br />1x [[steel]] | | 3x [[wood]]<br />1x [[steel]] | ||
| {{ID|}} | | {{ID|}} | ||
|} | |} | ||
=== | ===Spezial=== | ||
{| class="va-table va-table-center va-table-full collapsible" | {| class="va-table va-table-center va-table-full collapsible" | ||
|- | |- | ||
! | ! Kategorie | ||
! Name | ! Name | ||
! Requirements | ! Requirements | ||
! Components | ! Components | ||
! Output | ! Output | ||
! [[Form ID|Base ID]] | ! [[Form ID|Base ID]] | ||
|- | |- | ||
| | | Spezial | ||
| [[Artillery piece]] | | [[Artillery piece]] | ||
| 1 Person | | 1 Person | ||
| 4x [[Oil]]<br />4x [[Screw]]<br />6x [[Gears]]<br />5x [[Spring]]<br />16x [[Steel]]<br />4x [[Concrete]]<br />4x [[Wood]] | | 4x [[Oil]]<br />4x [[Screw]]<br />6x [[Gears]]<br />5x [[Spring]]<br />16x [[Steel]]<br />4x [[Concrete]]<br />4x [[Wood]] | ||
| 6 | | 6 Schutz | ||
| {{ID|}} | | {{ID|}} | ||
|- | |- | ||
| | | Spezial | ||
| [[Mama Murphy's chair]] | | [[Mama Murphy's chair]] | ||
| ? | | ? | ||
| Zeile 1.727: | Zeile 1.739: | ||
| ? | | ? | ||
| {{ID|}} | | {{ID|}} | ||
|- | |- | ||
| | | Spezial | ||
| [[Beam emitter]] | | [[Beam emitter]] | ||
| ? | | ? | ||
| Zeile 1.735: | Zeile 1.746: | ||
| ? | | ? | ||
| {{ID|}} | | {{ID|}} | ||
|- | |- | ||
| | | Spezial | ||
| [[Control console]] | | [[Control console]] | ||
| ? | | ? | ||
| Zeile 1.743: | Zeile 1.753: | ||
| ? | | ? | ||
| {{ID|}} | | {{ID|}} | ||
|- | |- | ||
| | | Spezial | ||
| [[Reflector platform]] | | [[Reflector platform]] | ||
| ? | | ? | ||
| Zeile 1.751: | Zeile 1.760: | ||
| ? | | ? | ||
| {{ID|}} | | {{ID|}} | ||
|- | |- | ||
| | | Spezial | ||
| [[Relay dish]] | | [[Relay dish]] | ||
| ? | | ? | ||
| Zeile 1.759: | Zeile 1.767: | ||
| ? | | ? | ||
| {{ID|}} | | {{ID|}} | ||
|- | |- | ||
| | | Spezial | ||
| [[Eyebot pod]]{{icon|FO4AUT|link=Automatron (add-on)}} | | [[Eyebot pod]] | ||
| 6 | {{icon|FO4AUT|link=Automatron (add-on)}} | ||
| 6 Energie | |||
| 2x [[Copper]]<br />4x [[Circuitry]]<br />6x [[Aluminum]]<br />2x [[Fiber optics]]<br />2x [[Nuclear material]] | | 2x [[Copper]]<br />4x [[Circuitry]]<br />6x [[Aluminum]]<br />2x [[Fiber optics]]<br />2x [[Nuclear material]] | ||
| | | | ||
| {{DLC ID|003eca}} | | {{DLC ID|003eca}} | ||
|- | |- | ||
| | | Spezial | ||
| [[Robot workbench]]{{icon|FO4AUT|link=Automatron (add-on)}} | | [[Robot workbench]] | ||
| | {{icon|FO4AUT|link=Automatron (add-on)}} | ||
| | |||
| 6x [[Gears]]<br />4x [[Oil]]<br />4x [[Screw]]<br />4x [[Plastic]]<br />12x [[Aluminum]]<br />6x [[Fiberglass]]<br />3x [[Circuitry]]<br />4x [[Nuclear material]] | | 6x [[Gears]]<br />4x [[Oil]]<br />4x [[Screw]]<br />4x [[Plastic]]<br />12x [[Aluminum]]<br />6x [[Fiberglass]]<br />3x [[Circuitry]]<br />4x [[Nuclear material]] | ||
| | | | ||
| {{DLC ID|001f16}} | | {{DLC ID|001f16}} | ||
|} | |} | ||
=== | ===Läden=== | ||
Läden sind Geschäfte in denen der [[Einzige Überlebende]] [[Gegenstände (Fallout 4)|Gegenstände]] in seiner Siedlung handeln kann. Läden müssen von einem [[Siedler]] besetzt sein um handeln zu können und um eine passive Produktion an [[Kronkorken]] in der Siedlung zu ermöglichen. | |||
{| class="va-table va-table-full va-table-center sortable collapsible" | {| class="va-table va-table-full va-table-center sortable collapsible" | ||
! style="width: 10% | ! style="width: 10%"| Laden Typ | ||
! style="width: 15% | ! style="width: 15%" | Material | ||
! style="width: 12% | ! style="width: 12%" | Perk Anf. | ||
! style="width: 10% | ! style="width: 10%" | Geschäfts-zeiten | ||
! style="width: 5% | ! style="width: 5%" | Kron-korken | ||
! style="width: 5% | ! style="width: 5%" | Medizin | ||
! style="width: 5% | ! style="width: 5%" | Hilfe | ||
! style="width: 5% | ! style="width: 5%" | Rüstung | ||
! style="width: 5% | ! style="width: 5%" | Kleidung | ||
! style="width: 5% | ! style="width: 5%"" | Sonst. | ||
! style="width: 5% | ! style="width: 5%" | Waffen | ||
! style="width: 5% | ! style="width: 5%" | Schrott | ||
! style="witdh: 12% | ! style="witdh: 12%" | Händler | ||
|- | |- | ||
| Trader stand | | Trader stand | ||
| 5 Wood, 3 Steel, 300 Bottlecap, 1 Settler | | 5 Wood, 3 Steel, 300 Bottlecap, 1 Settler | ||
| | | Lokaler Anführer 2 | ||
| style="text-align: center | | style="text-align: center" | 8am - 8pm | ||
| style="text-align: center | | style="text-align: center" | 226 | ||
| {{icon|no|tooltip=Medical services}} | | {{icon|no|tooltip=Medical services}} | ||
| {{icon|no|tooltip=Aid}} | | {{icon|no|tooltip=Aid}} | ||
| {{icon|no|tooltip=Ammo}} | | {{icon|no|tooltip=Ammo}} | ||
| {{icon|no|tooltip=Apparel}} | | {{icon|no|tooltip=Apparel}} | ||
| {{icon|no|tooltip=Miscellaneous}} | | {{icon|no|tooltip=Miscellaneous}} | ||
| Zeile 1.813: | Zeile 1.819: | ||
| Trader shop | | Trader shop | ||
| 5 Wood, 3 Steel, 600 Bottlecap, 1 Settler | | 5 Wood, 3 Steel, 600 Bottlecap, 1 Settler | ||
| | | Lokaler Anführer 2 | ||
| style="text-align: center | | style="text-align: center" | 24 Std. | ||
| style="text-align: center | | style="text-align: center" | 258 | ||
| {{icon|no|tooltip=Medical services}} | | {{icon|no|tooltip=Medical services}} | ||
| {{icon|no|tooltip=Aid}} | | {{icon|no|tooltip=Aid}} | ||
| {{icon|no|tooltip=Ammo}} | | {{icon|no|tooltip=Ammo}} | ||
| {{icon|no|tooltip=Apparel}} | | {{icon|no|tooltip=Apparel}} | ||
| {{icon|no|tooltip=Miscellaneous}} | | {{icon|no|tooltip=Miscellaneous}} | ||
| Zeile 1.824: | Zeile 1.830: | ||
| {{icon|yes|tooltip=Junk}} | | {{icon|yes|tooltip=Junk}} | ||
| | | | ||
|- | |- | ||
|Trading emporium¹ | |Trading emporium¹ | ||
| 5 Wood, 3 Steel, 1500 Bottlecap,<br /> 1 Settler | | 5 Wood, 3 Steel, 1500 Bottlecap,<br />1 Settler | ||
| | | Lokaler Anführer 2, Cap Collector 2 | ||
| style="text-align: center | | style="text-align: center" | 7am - 10pm | ||
| style="text-align: center | | style="text-align: center" | 239 | ||
| {{icon|no|tooltip=Medical services}} | | {{icon|no|tooltip=Medical services}} | ||
| {{icon|no|tooltip=Aid}} | | {{icon|no|tooltip=Aid}} | ||
| {{icon|no|tooltip=Ammo}} | | {{icon|no|tooltip=Ammo}} | ||
| {{icon|no|tooltip=Apparel}} | | {{icon|no|tooltip=Apparel}} | ||
| {{icon|no|tooltip=Miscellaneous}} | | {{icon|no|tooltip=Miscellaneous}} | ||
| Zeile 1.840: | Zeile 1.846: | ||
|- | |- | ||
|Armor stand | |Armor stand | ||
| 5 Wood, 3 Steel, 500 Bottlecap,<br /> 1 Settler | | 5 Wood, 3 Steel, 500 Bottlecap,<br />1 Settler | ||
| | | Lokaler Anführer | ||
| style="text-align: center | | style="text-align: center" | 24 Std. | ||
| style="text-align: center | | style="text-align: center" | | ||
| {{icon|no|tooltip=Medical services}} | | {{icon|no|tooltip=Medical services}} | ||
| {{icon|no|tooltip=Aid}} | | {{icon|no|tooltip=Aid}} | ||
| {{icon|no|tooltip=Ammo}} | | {{icon|no|tooltip=Ammo}} | ||
| {{icon|yes|tooltip=Apparel}} | | {{icon|yes|tooltip=Apparel}} | ||
| {{icon|no|tooltip=Miscellaneous}} | | {{icon|no|tooltip=Miscellaneous}} | ||
| Zeile 1.854: | Zeile 1.860: | ||
|- | |- | ||
| Armor shop | | Armor shop | ||
| 5 Wood, 3 Steel, 1000 Bottlecap,<br /> 1 Settler | | 5 Wood, 3 Steel, 1000 Bottlecap,<br />1 Settler | ||
| | | Lokaler Anführer 2 | ||
| style="text-align: center | | style="text-align: center" | 8am - 8pm | ||
| style="text-align: center | | style="text-align: center" | 390 | ||
| {{icon|no|tooltip=Medical services}} | | {{icon|no|tooltip=Medical services}} | ||
| {{icon|no|tooltip=Aid}} | | {{icon|no|tooltip=Aid}} | ||
| {{icon|no|tooltip=Ammo}} | | {{icon|no|tooltip=Ammo}} | ||
| {{icon|yes|tooltip=Apparel}} | | {{icon|yes|tooltip=Apparel}} | ||
| {{icon|no|tooltip=Miscellaneous}} | | {{icon|no|tooltip=Miscellaneous}} | ||
| Zeile 1.868: | Zeile 1.874: | ||
|- | |- | ||
| Armor emporium¹ | | Armor emporium¹ | ||
| 5 Wood, 3 Steel, 3000 Bottlecap,<br /> 1 Settler | | 5 Wood, 3 Steel, 3000 Bottlecap,<br />1 Settler | ||
| | | Lokaler Anführer 2, Cap Collector 2 | ||
| style="text-align: center | | style="text-align: center" | 7am - 10pm | ||
| style="text-align: center | | style="text-align: center" | 344 | ||
| {{icon|no|tooltip=Medical services}} | | {{icon|no|tooltip=Medical services}} | ||
| {{icon|no|tooltip=Aid}} | | {{icon|no|tooltip=Aid}} | ||
| {{icon|no|tooltip=Ammo}} | | {{icon|no|tooltip=Ammo}} | ||
| {{icon|yes|tooltip=Apparel}} | | {{icon|yes|tooltip=Apparel}} | ||
| {{icon|no|tooltip=Miscellaneous}} | | {{icon|no|tooltip=Miscellaneous}} | ||
| Zeile 1.882: | Zeile 1.888: | ||
|- | |- | ||
| Weapons stand | | Weapons stand | ||
| 5 Wood, 3 Steel, 500 Bottlecap,<br /> 1 Settler | | 5 Wood, 3 Steel, 500 Bottlecap,<br />1 Settler | ||
| | | Lokaler Anführer 2 | ||
| style="text-align: center | | style="text-align: center" | 8am - 8pm | ||
| style="text-align: center | | style="text-align: center" | 254 | ||
| {{icon|no|tooltip=Medical services}} | | {{icon|no|tooltip=Medical services}} | ||
| {{icon|no|tooltip=Aid}} | | {{icon|no|tooltip=Aid}} | ||
| {{icon|yes|tooltip=Ammo}} | | {{icon|yes|tooltip=Ammo}} | ||
| {{icon|no|tooltip=Apparel}} | | {{icon|no|tooltip=Apparel}} | ||
| {{icon|no|tooltip=Miscellaneous}} | | {{icon|no|tooltip=Miscellaneous}} | ||
| Zeile 1.896: | Zeile 1.902: | ||
|- | |- | ||
|Weapons shop | |Weapons shop | ||
| 5 Wood, 3 Steel, 1000 Bottlecap,<br /> 1 Settler | | 5 Wood, 3 Steel, 1000 Bottlecap,<br />1 Settler | ||
| | | Lokaler Anfrührer 2 | ||
| style="text-align: center | | style="text-align: center" | 24 Std. | ||
| style="text-align: center | | style="text-align: center" | | ||
| {{icon|no|tooltip=Medical services}} | | {{icon|no|tooltip=Medical services}} | ||
| {{icon|no|tooltip=Aid}} | | {{icon|no|tooltip=Aid}} | ||
| {{icon|yes|tooltip=Ammo}} | | {{icon|yes|tooltip=Ammo}} | ||
| {{icon|no|tooltip=Apparel}} | | {{icon|no|tooltip=Apparel}} | ||
| {{icon|no|tooltip=Miscellaneous}} | | {{icon|no|tooltip=Miscellaneous}} | ||
| Zeile 1.910: | Zeile 1.916: | ||
|- | |- | ||
|Weapons emporium¹ | |Weapons emporium¹ | ||
| 5 Wood, 3 Steel, 3000 Bottlecap,<br /> 1 Settler | | 5 Wood, 3 Steel, 3000 Bottlecap,<br />1 Settler | ||
| | | Lokaler Anführer 2, Cap Collector 2 | ||
| style="text-align: center | | style="text-align: center" | 7am - 10pm | ||
| style="text-align: center | | style="text-align: center" | 347 | ||
| {{icon|no|tooltip=Medical services}} | | {{icon|no|tooltip=Medical services}} | ||
| {{icon|no|tooltip=Aid}} | | {{icon|no|tooltip=Aid}} | ||
| {{icon|yes|tooltip=Ammo}} | | {{icon|yes|tooltip=Ammo}} | ||
| {{icon|no|tooltip=Apparel}} | | {{icon|no|tooltip=Apparel}} | ||
| {{icon|no|tooltip=Miscellaneous}} | | {{icon|no|tooltip=Miscellaneous}} | ||
| Zeile 1.924: | Zeile 1.930: | ||
|- | |- | ||
|Food & drink stand | |Food & drink stand | ||
| 5 Wood, 3 Steel, 250 Bottlecap,<br /> 1 Settler | | 5 Wood, 3 Steel, 250 Bottlecap,<br />1 Settler | ||
| | | Lokaler Anführer 2 | ||
| style="text-align: center | | style="text-align: center" | 24 Std. | ||
| style="text-align: center | | style="text-align: center" | 242 | ||
| {{icon|no|tooltip=Medical services}} | | {{icon|no|tooltip=Medical services}} | ||
| {{icon|yes|tooltip=Aid}} | | {{icon|yes|tooltip=Aid}} | ||
| {{icon|no|tooltip=Ammo}} | | {{icon|no|tooltip=Ammo}} | ||
| {{icon|no|tooltip=Apparel}} | | {{icon|no|tooltip=Apparel}} | ||
| {{icon|no|tooltip=Miscellaneous}} | | {{icon|no|tooltip=Miscellaneous}} | ||
| Zeile 1.938: | Zeile 1.944: | ||
|- | |- | ||
|Food & drink shop² | |Food & drink shop² | ||
| 5 Wood, 3 Steel, 500 Bottlecap,<br /> 1 Settler | | 5 Wood, 3 Steel, 500 Bottlecap,<br />1 Settler | ||
| Local Leader 2 | | Local Leader 2 | ||
| style="text-align: center | | style="text-align: center" | 24 Std. | ||
| style="text-align: center | | style="text-align: center" | 240 | ||
| {{icon|no|tooltip=Medical services}} | | {{icon|no|tooltip=Medical services}} | ||
| {{icon|yes|tooltip=Aid}} | | {{icon|yes|tooltip=Aid}} | ||
| {{icon|no|tooltip=Ammo}} | | {{icon|no|tooltip=Ammo}} | ||
| {{icon|no|tooltip=Apparel}} | | {{icon|no|tooltip=Apparel}} | ||
| {{icon|no|tooltip=Miscellaneous}} | | {{icon|no|tooltip=Miscellaneous}} | ||
| Zeile 1.952: | Zeile 1.958: | ||
|- | |- | ||
|Food & drink restaurant¹ | |Food & drink restaurant¹ | ||
| 5 Wood, 3 Steel, 1500 Bottlecap,<br /> 1 Settler | | 5 Wood, 3 Steel, 1500 Bottlecap,<br />1 Settler | ||
| | | Lokaler Anführer 2, Cap Collector 2 | ||
| style="text-align: center | | style="text-align: center" | 7am - 10pm | ||
| style="text-align: center | | style="text-align: center" | 128 | ||
| {{icon|no|tooltip=Medical services}} | | {{icon|no|tooltip=Medical services}} | ||
| {{icon|yes|tooltip=Aid}} | | {{icon|yes|tooltip=Aid}} | ||
| {{icon|no|tooltip=Ammo}} | | {{icon|no|tooltip=Ammo}} | ||
| {{icon|no|tooltip=Apparel}} | | {{icon|no|tooltip=Apparel}} | ||
| {{icon|no|tooltip=Miscellaneous}} | | {{icon|no|tooltip=Miscellaneous}} | ||
| Zeile 1.966: | Zeile 1.972: | ||
|- | |- | ||
|First aid station | |First aid station | ||
| 5 Wood, 3 Steel, 600 Bottlecap,<br /> 1 Settler | | 5 Wood, 3 Steel, 600 Bottlecap,<br />1 Settler | ||
| Local Leader 2, Medic 1 | | Local Leader 2, Medic 1 | ||
| style="text-align: center | | style="text-align: center" | 8am - 8pm | ||
| style="text-align: center | | style="text-align: center" | 522 | ||
| {{icon|yes|tooltip=Medical services}} | | {{icon|yes|tooltip=Medical services}} | ||
| {{icon|no|tooltip=Aid}} | | {{icon|no|tooltip=Aid}} | ||
| {{icon|no|tooltip=Ammo}} | | {{icon|no|tooltip=Ammo}} | ||
| {{icon|no|tooltip=Apparel}} | | {{icon|no|tooltip=Apparel}} | ||
| {{icon|no|tooltip=Miscellaneous}} | | {{icon|no|tooltip=Miscellaneous}} | ||
| Zeile 1.980: | Zeile 1.986: | ||
|- | |- | ||
|Clinic shop | |Clinic shop | ||
| 5 Wood, 3 Steel, 1200 Bottlecap,<br /> 1 Settler | | 5 Wood, 3 Steel, 1200 Bottlecap,<br />1 Settler | ||
| Local Leader 2, Medic 1 | | Local Leader 2, Medic 1 | ||
| style="text-align: center | | style="text-align: center" | 8am - 8pm | ||
| style="text-align: center | | style="text-align: center" | 243 | ||
| {{icon|yes|tooltip=Medical services}} | | {{icon|yes|tooltip=Medical services}} | ||
| {{icon|no|tooltip=Aid}} | | {{icon|no|tooltip=Aid}} | ||
| {{icon|no|tooltip=Ammo}} | | {{icon|no|tooltip=Ammo}} | ||
| {{icon|no|tooltip=Apparel}} | | {{icon|no|tooltip=Apparel}} | ||
| {{icon|no|tooltip=Miscellaneous}} | | {{icon|no|tooltip=Miscellaneous}} | ||
| Zeile 1.994: | Zeile 2.000: | ||
|- | |- | ||
| Surgery center¹ | | Surgery center¹ | ||
| 5 Wood, 3 Steel, 1800 Bottlecap,<br /> 1 Settler | | 5 Wood, 3 Steel, 1800 Bottlecap,<br />1 Settler | ||
| | | Lokaler Anführer 2, Medic 1 | ||
| style="text-align: center | | style="text-align: center" | 7am - 10pm | ||
| style="text-align: center | | style="text-align: center" | 352 | ||
| {{icon|yes|tooltip=Medical services}} | | {{icon|yes|tooltip=Medical services}} | ||
| {{icon|no|tooltip=Aid}} | | {{icon|no|tooltip=Aid}} | ||
| {{icon|no|tooltip=Ammo}} | | {{icon|no|tooltip=Ammo}} | ||
| {{icon|no|tooltip=Apparel}} | | {{icon|no|tooltip=Apparel}} | ||
| {{icon|no|tooltip=Miscellaneous}} | | {{icon|no|tooltip=Miscellaneous}} | ||
| Zeile 2.008: | Zeile 2.014: | ||
|- | |- | ||
| Clothing stand | | Clothing stand | ||
| 5 Wood, 3 Steel, 200 Bottlecap,<br /> 1 Settler | | 5 Wood, 3 Steel, 200 Bottlecap,<br />1 Settler | ||
| | | Lokaler Anführer 2 | ||
| style="text-align: center | | style="text-align: center" | 8am - 8pm | ||
| style="text-align: center | | style="text-align: center" | 251 | ||
| {{icon|no|tooltip=Medical services}} | | {{icon|no|tooltip=Medical services}} | ||
| {{icon|no|tooltip=Aid}} | | {{icon|no|tooltip=Aid}} | ||
| {{icon|no|tooltip=Ammo}} | | {{icon|no|tooltip=Ammo}} | ||
| {{icon|yes|tooltip=Apparel}} | | {{icon|yes|tooltip=Apparel}} | ||
| {{icon|no|tooltip=Miscellaneous}} | | {{icon|no|tooltip=Miscellaneous}} | ||
| Zeile 2.022: | Zeile 2.028: | ||
|- | |- | ||
| Clothing shop | | Clothing shop | ||
| 5 Wood, 3 Steel, 400 Bottlecap,<br /> 1 Settler | | 5 Wood, 3 Steel, 400 Bottlecap,<br />1 Settler | ||
| | | Lokaler Anführer 2 | ||
| style="text-align: center | | style="text-align: center" | 8am - 8pm | ||
| style="text-align: center | | style="text-align: center" | 131 | ||
| {{icon|no|tooltip=Medical services}} | | {{icon|no|tooltip=Medical services}} | ||
| {{icon|no|tooltip=Aid}} | | {{icon|no|tooltip=Aid}} | ||
| {{icon|no|tooltip=Ammo}} | | {{icon|no|tooltip=Ammo}} | ||
| {{icon|yes|tooltip=Apparel}} | | {{icon|yes|tooltip=Apparel}} | ||
| {{icon|no|tooltip=Miscellaneous}} | | {{icon|no|tooltip=Miscellaneous}} | ||
| Zeile 2.036: | Zeile 2.042: | ||
|- | |- | ||
|Clothing emporium¹ | |Clothing emporium¹ | ||
| 5 Wood, 3 Steel, 1000 Bottlecap,<br /> 1 Settler | | 5 Wood, 3 Steel, 1000 Bottlecap,<br />1 Settler | ||
| Local Leader 2, Cap Collector 2 | | Local Leader 2, Cap Collector 2 | ||
| style="text-align: center | | style="text-align: center" | 7am - 10pm | ||
| style="text-align: center | | style="text-align: center" | 141 | ||
| {{icon|no|tooltip=Medical services}} | | {{icon|no|tooltip=Medical services}} | ||
| {{icon|no|tooltip=Aid}} | | {{icon|no|tooltip=Aid}} | ||
| {{icon|no|tooltip=Ammo}} | | {{icon|no|tooltip=Ammo}} | ||
| {{icon|yes|tooltip=Apparel}} | | {{icon|yes|tooltip=Apparel}} | ||
| {{icon|no|tooltip=Miscellaneous}} | | {{icon|no|tooltip=Miscellaneous}} | ||
| Zeile 2.048: | Zeile 2.054: | ||
| {{icon|no|tooltip=Junk}} | | {{icon|no|tooltip=Junk}} | ||
| [[Anne Hargraves]] | | [[Anne Hargraves]] | ||
|} | |} | ||
¹ - Adding the appropriate expert trader will unlock the level 4 merchant<br /> | ¹ - Adding the appropriate expert trader will unlock the level 4 merchant<br /> | ||
² - | ² - Wird auch als 'Bar' bezeichnet, abhängig vom Ort. | ||
===Cages ([[Wasteland Workshop]])=== | ===Cages ([[Wasteland Workshop]])=== | ||
<section begin="Cages" /> | <section begin="Cages" /> | ||
{| class="va-table va-table-center collapsible" | {| class="va-table va-table-center collapsible" | ||
! style="width: 12em | ! style="width: 12em" | Cage Size | ||
! style="width: 20em | ! style="width: 20em" | Name | ||
! style="width: 25em | ! style="width: 25em" | Build Requirements | ||
! style="width: 25em | ! style="width: 25em" | Repair Requirements | ||
! style="width: 12em | ! style="width: 12em" | Power Requirements | ||
! style="width: 25em | ! style="width: 25em" | Scrap | ||
! style="width: 12em | ! style="width: 12em" | [[Base ID]] | ||
|- | |- | ||
| Zeile 2.123: | Zeile 2.128: | ||
|- | |- | ||
| align="center" | '''[[ | | align="center" | '''[[creatures (Fallout 4)#Arthropods|Insect]] cage''' | ||
| align="center" | 10x [[steel]]<br />2x [[copper]]<br />4x [[Mole rat meat (Fallout 4)|mole rat meat]] | | align="center" | 10x [[steel]]<br />2x [[copper]]<br />4x [[Mole rat meat (Fallout 4)|mole rat meat]] | ||
| align="center" | 1x steel<br />1x copper<br />1x mole rat meat | | align="center" | 1x steel<br />1x copper<br />1x mole rat meat | ||
| Zeile 2.200: | Zeile 2.205: | ||
===Arena ([[Wasteland Workshop]])=== | ===Arena ([[Wasteland Workshop]])=== | ||
{| class="va-table va-table-center sortable collapsible" | {| class="va-table va-table-center sortable collapsible" | ||
! style="width: 12em | ! style="width: 12em" | Category | ||
! style="width: 20em | ! style="width: 20em" | Name | ||
! style="width: 25em | ! style="width: 25em" | Build Requirements | ||
! style="width: 20em | ! style="width: 20em" | Power Requirements | ||
! style="width: 12em | ! style="width: 12em" | [[Base ID]] | ||
|- | |- | ||
| Zeile 2.221: | Zeile 2.226: | ||
|- | |- | ||
| align="center" rowspan="2"| Miscellaneous | | align="center" rowspan="2"| Miscellaneous | ||
| align="center" | [[Beta wave emitter]]<ref name="BWPerks">Requires Rank 1 of [[Animal Friend# | | align="center" | [[Beta wave emitter]]<ref name="BWPerks">Requires Rank 1 of [[Animal Friend#Fallout 4|Animal Friend]] and Rank 1 of [[Wasteland Whisperer]].</ref> | ||
| align="center" | 5x [[copper]]<br />8x [[aluminum]]<br />4x [[crystal]]<br />3x [[circuitry]]<br />5x [[nuclear material]]<br />2x [[rubber]] | | align="center" | 5x [[copper]]<br />8x [[aluminum]]<br />4x [[crystal]]<br />3x [[circuitry]]<br />5x [[nuclear material]]<br />2x [[rubber]] | ||
| align="center" | 1 | | align="center" | 1 | ||
| Zeile 2.239: | Zeile 2.244: | ||
{{Navbox crafting FO4}} | {{Navbox crafting FO4}} | ||
[[ | [[en:Fallout 4 settlement objects]] | ||
[[ | [[ru:Строительство в Fallout 4]] | ||
[[ | [[Kategorie:Fallout 4: Siedlungsobjekte| ]] | ||
[[Kategorie:Fallout 4: Handwerk|Siedlungsobjekte]] | |||
Aktuelle Version vom 29. Juli 2024, 18:42 Uhr
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In
Fallout 4 kann der Einzige Überlebende seine eigenen Siedlungen an verschiedenen Punkten im Commonwealth errichten und verwalten. Innnerhalb dieser Siedlungen kann er über die Menüs einer Werkstatt neue Objekte platzieren und erstellen, sowie diese mit vorgegebenen Strukturen, verbinden und diese somit individuell gestalten (Wände, Korridore, Dächer, usw.). So kann der Spieler seine Heimatbasis nach seinen Wünschen individuell gestalten.
Liste herstelltbarer Items
<section begin="Craftable items list" />
Spezial
Strukturen<section begin="Structures"/>
<section end="Structures"/> Möbel
Dekorationen
Energie
Schutz
Ressourcen
Läden
Herstellung
Cages
Raider
<section end="Craftable items list" /> Herstellungsanforderungen<section begin="Crafting requirements" /> Ressource: Essen
Ressource: Wasser
Ressource: Sonstiges
Resource: Energie
Ressource: SchutzVerteidigungsobjekte erhöhen den Verteidigungswert für Siedlungen. Wenn der Verteidigungswert niedriger ist als die Summe von Nahrung und Wasser, die von der Siedlung produziert werden, kann die Siedlung ein Ziel für Beutezüge von Raidern, Super Mutanten oder Wilde Ghule werden.
Freischaltbare Siedlungsobjekte
Strukturen
Möbel
Dekorationen
Spezial
LädenLäden sind Geschäfte in denen der Einzige Überlebende Gegenstände in seiner Siedlung handeln kann. Läden müssen von einem Siedler besetzt sein um handeln zu können und um eine passive Produktion an Kronkorken in der Siedlung zu ermöglichen.
¹ - Adding the appropriate expert trader will unlock the level 4 merchant Cages (Wasteland Workshop)<section begin="Cages" />
Arena (Wasteland Workshop)
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- ^ Requires that the Sole Survivor evacuate the Institute during The Nuclear Option.
- ^ The gorilla cage is not necessary to obtain the Trapper achievement/trophy.
- ^ Requires Rank 1 of Animal Friend and Rank 1 of Wasteland Whisperer.