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{{für|den Erfolg|Notreparierer}} | {{für|den Erfolg|Notreparierer}} | ||
{{Infobox Extra | {{Infobox Extra | ||
|bild = JuryRigging.png | |||
|bild =JuryRigging.png | |game1 = FNV | ||
| | |erfordert1= [[Stufe]] 14<br />[[Reparieren]] 90 | ||
|erfordert1=[[Stufe]] 14<br />[[Reparieren]] 90 | |ränge1 = 1 | ||
|ränge1 =1 | |vorteil1 = Repair any item using a roughly similar item. | ||
|vorteil1 =Repair any item using a roughly similar item. | |baseid1 = {{ID|00165815}} | ||
|baseid1 =00165815 | }} | ||
}} | |||
{{Zitat|Sie können Gegenstände mithilfe von Gegenständen reparieren, die ihnen ähneln. Reparieren Sie eine Trapperbüchse mit einem Jagdgewehr, oder sogar eine Powerrüstung mit einer Metallrüstung.|In-Game Beschreibung| | {{Zitat|Sie können Gegenstände mithilfe von Gegenständen reparieren, die ihnen ähneln. Reparieren Sie eine Trapperbüchse mit einem Jagdgewehr, oder sogar eine Powerrüstung mit einer Metallrüstung.|In-Game Beschreibung|{{FNV}}}} | ||
'''Notreparatur''' ist ein [[Extra]] und [[Fallout: New Vegas | '''Notreparatur''' ist ein [[Extra]] und [[Erfolge und Trophäen (Fallout: New Vegas)|Erfolg]] in {{FNV}}. | ||
==Effekt== | ==Effekt== | ||
With this perk, you can [[ | With this perk, you can [[Reparieren]] items based on category instead of type. For example, you can repair the rare [[Ranger Sequoia]] with the common [[.357 magnum revolver]]. The same goes for [[armor]] and [[clothing]]. | ||
There are 13 categories of [[Fallout: New Vegas | There are 13 categories of [[weapons (Fallout: New Vegas)|weapons]] that the perk will enable repairing within: unarmed, one-handed melee, two-handed melee, energy pistols, energy rifles (laser), energy rifles (other), energy weapons (heavy), one-handed guns, two-handed automatic guns, bolt/lever-action guns, miniguns, grenade launchers and missile launchers. Likewise, clothing can be used to repair each other within their category (light, medium, heavy). Finally, almost all headgear can be repaired with any other headgear. | ||
Weapons are categorized, to some extent, by the method in which they are fired. For example, the bolt-action [[anti-materiel rifle]] cannot be repaired by a [[Sniper rifle (Fallout: New Vegas)|sniper rifle]], because the sniper rifle is a semi-automatic firearm, but can be repaired by the [[Hunting rifle (Fallout: New Vegas)|hunting rifle]]. Some discrepancies arise with some other weapons, though. The [[12.7mm submachine gun|12.7mm SMG]] is categorized as a two-handed gun, and therefore can not be repaired by the [[9mm SMG (Fallout: New Vegas)|9mm]] and [[10mm SMG (Fallout: New Vegas)|10mm]] SMGs, since they are one-handed guns. A mostly complete list of all weapons that fall into specific categories follows. | Weapons are categorized, to some extent, by the method in which they are fired. For example, the bolt-action [[anti-materiel rifle]] cannot be repaired by a [[Sniper rifle (Fallout: New Vegas)|sniper rifle]], because the sniper rifle is a semi-automatic firearm, but can be repaired by the [[Hunting rifle (Fallout: New Vegas)|hunting rifle]]. Some discrepancies arise with some other weapons, though. The [[12.7mm submachine gun|12.7mm SMG]] is categorized as a two-handed gun, and therefore can not be repaired by the [[9mm SMG (Fallout: New Vegas)|9mm]] and [[10mm SMG (Fallout: New Vegas)|10mm]] SMGs, since they are one-handed guns. A mostly complete list of all weapons that fall into specific categories follows. | ||
| Zeile 25: | Zeile 23: | ||
A simple way to tell what weapons can repair each other is to look at the way that the player holds the weapon, in addition to the general type of the weapon (Guns, Energy, Explosives, etc.). For example, since the player holds the [[Plasma rifle (Fallout: New Vegas)|plasma rifle]] in the same way that they hold the [[laser RCW]], Jury Rigging lets you repair them with each other, even though one is laser and one is plasma. However, since the [[Laser rifle (Fallout: New Vegas)|laser rifle]] is held differently (more like a bolt/lever action gun), you cannot use it to repair the laser RCW, nor vice versa. | A simple way to tell what weapons can repair each other is to look at the way that the player holds the weapon, in addition to the general type of the weapon (Guns, Energy, Explosives, etc.). For example, since the player holds the [[Plasma rifle (Fallout: New Vegas)|plasma rifle]] in the same way that they hold the [[laser RCW]], Jury Rigging lets you repair them with each other, even though one is laser and one is plasma. However, since the [[Laser rifle (Fallout: New Vegas)|laser rifle]] is held differently (more like a bolt/lever action gun), you cannot use it to repair the laser RCW, nor vice versa. | ||
This perk is useful in that it not only reduces the need to effect repairs by using [[ | This perk is useful in that it not only reduces the need to effect repairs by using [[Reparatursatz]]s or non-player characters, but it also allows the player to reliably repair their weapons with similar, much cheaper ones from fallen foes after or during combat without having to seek out an exact match. Characters who use low-durability weapons, picked the [[Built to Destroy]] trait, or find themselves using surplus or over/max-charged ammunition often will reap great benefits from the perk. It can also be a big help to those who favor certain unique weapons like the [[YCS/186]] or [[Oh, Baby!]], whose normal repair counterparts are rare or expensive, or weapons that do not have a standard repair counterpart. This goes for armor, as well, meaning that even [[Remnants power armor]] can be maintained on the cheap with a set of [[Metal armor (Fallout: New Vegas)|metal armor]]. | ||
== | ==Reparatur-Kategorien== | ||
Each weapon and armor falls under a specific category in which all weapons/armors repair each other. | Each weapon and armor falls under a specific category in which all weapons/armors repair each other. | ||
: '''¹''' denotes the least expensive. (DLC items excluded) | : '''¹''' denotes the least expensive. (DLC items excluded) | ||
: '''²''' denotes the most expensive item that may be readily purchased or found in a class. (DLC items excluded) | : '''²''' denotes the most expensive item that may be readily purchased or found in a class. (DLC items excluded) | ||
: '''³''' denotes unique weapon with no common variant available. | : '''³''' denotes unique weapon with no common variant available. | ||
: ''Italics'' denote [[Fallout: New Vegas | : ''Italics'' denote [[Add-Ons (Fallout: New Vegas)|DLC]] content. | ||
: '''Note''': In cases where multiple items could be listed, the most commonly occurring item is used. | : '''Note''': In cases where multiple items could be listed, the most commonly occurring item is used. | ||
==Waffen== | ==Waffen== | ||
Weapons are listed by their base variants, except in cases when it is unique. | Weapons are listed by their base variants, except in cases when it is unique. Make sure if you add something it is listed alphabetically. | ||
====Waffenlos==== | ====Waffenlos==== | ||
{{clear}} | {{clear}} | ||
{| class="va-table va-table-full va-table-center sortable" | {| class="va-table va-table-full va-table-center sortable" | ||
|- valign="top" | |- valign="top" | ||
! NAME | ! NAME | ||
! [[Fallout: | ! [[Waffen (Fallout: New Vegas)#Legende|WG]] | ||
! [[Fallout: | ! [[Waffen (Fallout: New Vegas)#Legende|VALUE]] | ||
! [[Fallout: | ! [[Waffen (Fallout: New Vegas)#Legende|V:W]] | ||
! [[Fallout: | ! [[Waffen (Fallout: New Vegas)#Legende|HP]] | ||
|- | |- | ||
| [[ | | [[Ballistische Faust]]² | ||
| 6 | | 6 | ||
| 7800 | | 7800 | ||
| 1300 | | 1300 | ||
| 80 | | 80 | ||
|- | |- | ||
| ''[[Bear trap fist]]'' {{icon|FNVDM|link=Dead Money}} | | ''[[Bear trap fist]]'' {{icon|FNVDM|link=Dead Money}} | ||
| Zeile 62: | Zeile 57: | ||
| 133.3 | | 133.3 | ||
| 80 | | 80 | ||
|- | |- | ||
| [[Boxing gloves (Fallout: New Vegas)|Boxing gloves]] | | [[Boxing gloves (Fallout: New Vegas)|Boxing gloves]] | ||
| Zeile 69: | Zeile 63: | ||
| 16.7 | | 16.7 | ||
| 75 | | 75 | ||
|- | |- | ||
| [[Boxing tape]] | | [[Boxing tape]] | ||
| Zeile 76: | Zeile 69: | ||
| 400 | | 400 | ||
| 500 | | 500 | ||
|- | |- | ||
| [[Bladed gauntlet]] | | [[Bladed gauntlet]] | ||
| Zeile 83: | Zeile 75: | ||
| 20 | | 20 | ||
| 60 | | 60 | ||
|- | |- | ||
| [[Brass knuckles (Fallout: New Vegas)|Brass knuckles]] | | [[Brass knuckles (Fallout: New Vegas)|Brass knuckles]] | ||
| Zeile 90: | Zeile 81: | ||
| 120 | | 120 | ||
| 200 | | 200 | ||
|- | |- | ||
| [[Displacer glove]] | | [[Displacer glove]] | ||
| Zeile 97: | Zeile 87: | ||
| 583.3 | | 583.3 | ||
| 100 | | 100 | ||
|- | |- | ||
| [[Dog tag fist]]¹ | | [[Dog tag fist]]¹ | ||
| Zeile 104: | Zeile 93: | ||
| 16.7 | | 16.7 | ||
| 100 | | 100 | ||
|- | |- | ||
| ''[[Embrace of the Mantis King!]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal}} | | ''[[Embrace of the Mantis King!]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal (Add-On)}} | ||
| 12 | | 12 | ||
| 8500 | | 8500 | ||
| 708 | | 708 | ||
| 80 | | 80 | ||
|- | |- | ||
| ''[[Greased Lightning]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal}} | | ''[[Greased Lightning]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal (Add-On)}} | ||
| 6 | | 6 | ||
| 15000 | | 15000 | ||
| 2500 | | 2500 | ||
| 200 | | 200 | ||
|- | |- | ||
| [[Mantis gauntlet]] | | [[Mantis gauntlet]] | ||
| Zeile 125: | Zeile 111: | ||
| 15 | | 15 | ||
| 50 | | 50 | ||
|- | |- | ||
| [[Power fist (Fallout: New Vegas)|Power fist]] | | [[Power fist (Fallout: New Vegas)|Power fist]] | ||
| Zeile 132: | Zeile 117: | ||
| 133.3 | | 133.3 | ||
| 80 | | 80 | ||
|- | |- | ||
| ''[[Saturnite fist]]'' {{icon|FNVOWB|link=Old World Blues ( | | ''[[Saturnite fist]]'' {{icon|FNVOWB|link=Old World Blues (Add-On)}} | ||
| 4 | | 4 | ||
| 1600 | | 1600 | ||
| 400 | | 400 | ||
| 160 | | 160 | ||
|- | |- | ||
| ''[[Saturnite fist super-heated]]'' {{icon|FNVOWB|link=Old World Blues ( | | ''[[Saturnite fist super-heated]]'' {{icon|FNVOWB|link=Old World Blues (Add-On)}} | ||
| 4 | | 4 | ||
| 2400 | | 2400 | ||
| 600 | | 600 | ||
| 120 | | 120 | ||
|- | |- | ||
| ''[[Scientist glove]]'' {{icon|FNVOWB|link=Old World Blues ( | | ''[[Scientist glove]]'' {{icon|FNVOWB|link=Old World Blues (Add-On)}} | ||
| 2 | | 2 | ||
| 500 | | 500 | ||
| 250 | | 250 | ||
| 50 | | 50 | ||
|- | |- | ||
| [[Spiked knuckles (Fallout: New Vegas)|Spiked knuckles]] | | [[Spiked knuckles (Fallout: New Vegas)|Spiked knuckles]] | ||
| Zeile 160: | Zeile 141: | ||
| 500 | | 500 | ||
| 300 | | 300 | ||
|- | |- | ||
| ''[[Two-Step Goodbye]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal}} | | ''[[Two-Step Goodbye]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal (Add-On)}} | ||
| 6 | | 6 | ||
| 20000 | | 20000 | ||
| 3333 | | 3333 | ||
| 80 | | 80 | ||
|- | |- | ||
| [[Yao guai gauntlet]] {{icon|FNVHH|link=Honest Hearts}} | | [[Yao guai gauntlet]] {{icon|FNVHH|link=Honest Hearts}} | ||
| Zeile 175: | Zeile 153: | ||
| 15 | | 15 | ||
| 600 | | 600 | ||
|- | |- | ||
| [[Zap glove]] | | [[Zap glove]] | ||
| Zeile 182: | Zeile 159: | ||
| 866.6 | | 866.6 | ||
| 100 | | 100 | ||
|} | |} | ||
| Zeile 188: | Zeile 164: | ||
{{clear}} | {{clear}} | ||
{| class="va-table va-table-full va-table-center sortable" | {| class="va-table va-table-full va-table-center sortable" | ||
|- valign="top" | |- valign="top" | ||
! NAME | ! NAME | ||
! [[Fallout: | ! [[weapons (Fallout: New Vegas)#Legend|WG]] | ||
! [[Fallout: | ! [[weapons (Fallout: New Vegas)#Legend|VALUE]] | ||
! [[Fallout: | ! [[weapons (Fallout: New Vegas)#Legend|V:W]] | ||
! [[Fallout: | ! [[weapons (Fallout: New Vegas)#Legend|HP]] | ||
|- | |- | ||
| [[Cattle prod (Fallout: New Vegas)|Cattle prod]] | | [[Cattle prod (Fallout: New Vegas)|Cattle prod]] | ||
| Zeile 202: | Zeile 176: | ||
| 150 | | 150 | ||
| 500 | | 500 | ||
|- | |- | ||
| [[Cleaver (Fallout: New Vegas)|Cleaver]] | | [[Cleaver (Fallout: New Vegas)|Cleaver]] | ||
| Zeile 209: | Zeile 182: | ||
| 10 | | 10 | ||
| 250 | | 250 | ||
|- | |- | ||
| [[Combat knife (Fallout: New Vegas)|Combat knife]] | | [[Combat knife (Fallout: New Vegas)|Combat knife]] | ||
| Zeile 216: | Zeile 188: | ||
| 500 | | 500 | ||
| 90 | | 90 | ||
|- | |- | ||
| ''[[Cosmic knife]]'' {{icon|FNVDM|link=Dead Money}} | | ''[[Cosmic knife]]'' {{icon|FNVDM|link=Dead Money}} | ||
| Zeile 223: | Zeile 194: | ||
| 35 | | 35 | ||
| 150 | | 150 | ||
|- | |- | ||
| [[Dress cane]] | | [[Dress cane]] | ||
| Zeile 230: | Zeile 200: | ||
| 13.3 | | 13.3 | ||
| 50 | | 50 | ||
|- | |- | ||
| ''[[Gehenna (GRA)|Gehenna]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal}} | | ''[[Gehenna (GRA)|Gehenna]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal (Add-On)}} | ||
| 3 | | 3 | ||
| 12000 | | 12000 | ||
| 4000 | | 4000 | ||
| 400 | | 400 | ||
|- | |- | ||
| [[Hatchet (Fallout: New Vegas)|Hatchet]] | | [[Hatchet (Fallout: New Vegas)|Hatchet]] | ||
| Zeile 244: | Zeile 212: | ||
| 37.5 | | 37.5 | ||
| 300 | | 300 | ||
|- | |- | ||
| ''[[Katana (GRA)|Katana]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal}} | | ''[[Katana (GRA)|Katana]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal (Add-On)}} | ||
| 3 | | 3 | ||
| 2500 | | 2500 | ||
| 833 | | 833 | ||
| 200 | | 200 | ||
|- | |- | ||
| [[Knife (Fallout: New Vegas)|Knife]]¹ | | [[Knife (Fallout: New Vegas)|Knife]]¹ | ||
| Zeile 258: | Zeile 224: | ||
| 20 | | 20 | ||
| 150 | | 150 | ||
|- | |- | ||
| [[Lead pipe (Fallout: New Vegas)|Lead pipe]] | | [[Lead pipe (Fallout: New Vegas)|Lead pipe]] | ||
| Zeile 265: | Zeile 230: | ||
| 25 | | 25 | ||
| 50 | | 50 | ||
|- | |- | ||
| [[Machete (Fallout: New Vegas)|Machete]] | | [[Machete (Fallout: New Vegas)|Machete]] | ||
| Zeile 272: | Zeile 236: | ||
| 133.3 | | 133.3 | ||
| 80 | | 80 | ||
|- | |- | ||
| [[Machete gladius]] | | [[Machete gladius]] | ||
| Zeile 279: | Zeile 242: | ||
| 500 | | 500 | ||
| 75 | | 75 | ||
|- | |- | ||
| [[Police baton (Fallout: New Vegas)|Police baton]] | | [[Police baton (Fallout: New Vegas)|Police baton]] | ||
| Zeile 286: | Zeile 248: | ||
| 35 | | 35 | ||
| 150 | | 150 | ||
|- | |- | ||
| [[Ripper (Fallout: New Vegas)|Ripper]] | | [[Ripper (Fallout: New Vegas)|Ripper]] | ||
| Zeile 293: | Zeile 254: | ||
| 200 | | 200 | ||
| 1200 | | 1200 | ||
|- | |- | ||
| [[Rolling pin (Fallout: New Vegas)|Rolling pin]] | | [[Rolling pin (Fallout: New Vegas)|Rolling pin]] | ||
| Zeile 300: | Zeile 260: | ||
| 10 | | 10 | ||
| 100 | | 100 | ||
|- | |- | ||
| [[Shishkebab (Fallout: New Vegas)|Shishkebab]]² | | [[Shishkebab (Fallout: New Vegas)|Shishkebab]]² | ||
| Zeile 307: | Zeile 266: | ||
| 833.3 | | 833.3 | ||
| 500 | | 500 | ||
|- | |- | ||
| [[Straight razor]] | | [[Straight razor]] | ||
| Zeile 314: | Zeile 272: | ||
| 35 | | 35 | ||
| 75 | | 75 | ||
|- | |- | ||
| [[Switchblade (Fallout: New Vegas)|Switchblade]] | | [[Switchblade (Fallout: New Vegas)|Switchblade]] | ||
| Zeile 321: | Zeile 278: | ||
| 35 | | 35 | ||
| 100 | | 100 | ||
|- | |- | ||
| [[Tire iron (Fallout: New Vegas)|Tire iron]] | | [[Tire iron (Fallout: New Vegas)|Tire iron]] | ||
| Zeile 328: | Zeile 284: | ||
| 13 | | 13 | ||
| 200 | | 200 | ||
|- | |- | ||
| ''[[War club]]'' {{icon|FNVHH|link=Honest Hearts}} | | ''[[War club]]'' {{icon|FNVHH|link=Honest Hearts}} | ||
| Zeile 335: | Zeile 290: | ||
| 25 | | 25 | ||
| 200 | | 200 | ||
|} | |} | ||
==== | ====Zweihand-Nahkampfwaffen==== | ||
{{clear}} | {{clear}} | ||
{| class="va-table va-table-full va-table-center sortable" | {| class="va-table va-table-full va-table-center sortable" | ||
|- valign="top" | |- valign="top" | ||
! NAME | ! NAME | ||
! [[Fallout: | ! [[weapons (Fallout: New Vegas)#Legend|WG]] | ||
! [[Fallout: | ! [[weapons (Fallout: New Vegas)#Legend|VALUE]] | ||
! [[Fallout: | ! [[weapons (Fallout: New Vegas)#Legend|V:W]] | ||
! [[Fallout: | ! [[weapons (Fallout: New Vegas)#Legend|HP]] | ||
|- | |- | ||
| [[9 iron]] | | [[9 iron]] | ||
| Zeile 355: | Zeile 307: | ||
| 18 | | 18 | ||
| 60 | | 60 | ||
|- | |- | ||
| [[Baseball bat (Fallout: New Vegas)|Baseball bat]] | | [[Baseball bat (Fallout: New Vegas)|Baseball bat]] | ||
| Zeile 362: | Zeile 313: | ||
| 83.3 | | 83.3 | ||
| 400 | | 400 | ||
|- | |- | ||
| ''[[Blade of the West]]'' {{icon|FNVLR|link=Lonesome Road ( | | ''[[Blade of the West]]'' {{icon|FNVLR|link=Lonesome Road (Add-On)}} | ||
| 12 | | 12 | ||
| 5700 | | 5700 | ||
| 475 | | 475 | ||
| 150 | | 150 | ||
|- | |- | ||
| [[Bumper sword]] | | [[Bumper sword]] | ||
| Zeile 376: | Zeile 325: | ||
| 208 | | 208 | ||
| 300 | | 300 | ||
|- | |- | ||
| [[Chainsaw]] | | [[Chainsaw]] | ||
| Zeile 383: | Zeile 331: | ||
| 140 | | 140 | ||
| 1600 | | 1600 | ||
|- | |- | ||
| [[Fire axe]] | | [[Fire axe]] | ||
| Zeile 390: | Zeile 337: | ||
| 313 | | 313 | ||
| 200 | | 200 | ||
|- | |- | ||
| ''[[Knife spear]]'' {{icon|FNVDM|link=Dead Money}} | | ''[[Knife spear]]'' {{icon|FNVDM|link=Dead Money}} | ||
| Zeile 397: | Zeile 343: | ||
| 18.33 | | 18.33 | ||
| 400 | | 400 | ||
|- | |- | ||
| [[Nail board (Fallout: New Vegas)|Nail board]] | | [[Nail board (Fallout: New Vegas)|Nail board]] | ||
| Zeile 404: | Zeile 349: | ||
| 62.5 | | 62.5 | ||
| 60 | | 60 | ||
|- | |- | ||
| ''[[Nuka Breaker]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal}} | | ''[[Nuka Breaker]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal (Add-On)}} | ||
| 8 | | 8 | ||
| 7800 | | 7800 | ||
| 978 | | 978 | ||
| 200 | | 200 | ||
|- | |- | ||
| [[Pool cue (Fallout: New Vegas)|Pool cue]]¹ | | [[Pool cue (Fallout: New Vegas)|Pool cue]]¹ | ||
| Zeile 418: | Zeile 361: | ||
| 15 | | 15 | ||
| 50 | | 50 | ||
|- | |- | ||
| ''[[Proton axe]]'' {{icon|FNVOWB|link=Old World Blues ( | | ''[[Proton axe]]'' {{icon|FNVOWB|link=Old World Blues (Add-On)}} | ||
| 8 | | 8 | ||
| 3500 | | 3500 | ||
| 437.5 | | 437.5 | ||
| 200 | | 200 | ||
|- | |- | ||
| [[Rebar club]] | | [[Rebar club]] | ||
| Zeile 432: | Zeile 373: | ||
| 56 | | 56 | ||
| 250 | | 250 | ||
|- | |- | ||
| [[Shovel (Fallout: New Vegas)|Shovel]] | | [[Shovel (Fallout: New Vegas)|Shovel]] | ||
| Zeile 439: | Zeile 379: | ||
| 18 | | 18 | ||
| 300 | | 300 | ||
|- | |- | ||
| [[Sledgehammer (Fallout: New Vegas)|Sledgehammer]] | | [[Sledgehammer (Fallout: New Vegas)|Sledgehammer]] | ||
| Zeile 446: | Zeile 385: | ||
| 11 | | 11 | ||
| 150 | | 150 | ||
|- | |- | ||
| [[Super sledge (Fallout: New Vegas)|Super sledge]]² | | [[Super sledge (Fallout: New Vegas)|Super sledge]]² | ||
| Zeile 453: | Zeile 391: | ||
| 290 | | 290 | ||
| 100 | | 100 | ||
|- | |- | ||
| [[Thermic lance]] | | [[Thermic lance]] | ||
| Zeile 460: | Zeile 397: | ||
| 275 | | 275 | ||
| 2000 | | 2000 | ||
|- | |- | ||
| ''[[X-2 antenna]]'' {{icon|FNVOWB|link=Old World Blues ( | | ''[[X-2 antenna]]'' {{icon|FNVOWB|link=Old World Blues (Add-On)}} | ||
| 15 | | 15 | ||
| 6000 | | 6000 | ||
| 400 | | 400 | ||
| 125 | | 125 | ||
|} | |} | ||
| Zeile 473: | Zeile 408: | ||
The [[proton throwing axe]] can be used to repair the [[proton axe]], but not other two-handed melee weapons. | The [[proton throwing axe]] can be used to repair the [[proton axe]], but not other two-handed melee weapons. | ||
==== | ====Energie-Pistolen==== | ||
{{clear}} | {{clear}} | ||
{| class="va-table va-table-full va-table-center sortable" | {| class="va-table va-table-full va-table-center sortable" | ||
|- valign="top" | |- valign="top" | ||
! NAME | ! NAME | ||
! [[Fallout: | ! [[weapons (Fallout: New Vegas)#Legend|WG]] | ||
! [[Fallout: | ! [[weapons (Fallout: New Vegas)#Legend|VALUE]] | ||
! [[Fallout: | ! [[weapons (Fallout: New Vegas)#Legend|V:W]] | ||
! [[Fallout: | ! [[weapons (Fallout: New Vegas)#Legend|HP]] | ||
|- | |- | ||
| ''[[Flare gun (Lonesome Road)|Flare gun]]'' {{icon|FNVLR|link=Lonesome Road ( | | ''[[Flare gun (Lonesome Road)|Flare gun]]'' {{icon|FNVLR|link=Lonesome Road (Add-On)}} | ||
| 2 | | 2 | ||
| 500 | | 500 | ||
| 250 | | 250 | ||
| 50 | | 50 | ||
|- | |- | ||
| [[Laser pistol (Fallout: New Vegas)|Laser pistol]]¹ | | [[Laser pistol (Fallout: New Vegas)|Laser pistol]]¹ | ||
| Zeile 497: | Zeile 429: | ||
| 58.3 | | 58.3 | ||
| 200 | | 200 | ||
|- | |- | ||
| ''[[MF Hyperbreeder Alpha]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal}} | | ''[[MF Hyperbreeder Alpha]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal (Add-On)}} | ||
| 7 | | 7 | ||
| 8900 | | 8900 | ||
| 1271 | | 1271 | ||
| 800 | | 800 | ||
|- | |- | ||
| [[Plasma Defender]]² | | [[Plasma Defender]]² | ||
| Zeile 511: | Zeile 441: | ||
| 1500 | | 1500 | ||
| 100 | | 100 | ||
|- | |- | ||
| [[Plasma pistol (Fallout: New Vegas)|Plasma pistol]] | | [[Plasma pistol (Fallout: New Vegas)|Plasma pistol]] | ||
| Zeile 518: | Zeile 447: | ||
| 66.6 | | 66.6 | ||
| 150 | | 150 | ||
|- | |- | ||
| [[Recharger pistol]] | | [[Recharger pistol]] | ||
| Zeile 525: | Zeile 453: | ||
| 385.7 | | 385.7 | ||
| 300 | | 300 | ||
|- | |- | ||
| ''[[Sonic emitter (weapon)|Sonic emitter]]'' {{icon|FNVOWB|link=Old World Blues ( | | ''[[Sonic emitter (weapon)|Sonic emitter]]'' {{icon|FNVOWB|link=Old World Blues (Add-On)}} | ||
| 2 | | 2 | ||
| 3500 | | 3500 | ||
| 1750 | | 1750 | ||
| 100 | | 100 | ||
|} | |||
==== Energie-Gewehre (Laser) ==== | |||
{{clear}} | {{clear}} | ||
{| class="va-table va-table-full va-table-center sortable" | {| class="va-table va-table-full va-table-center sortable" | ||
|- valign="top" | |- valign="top" | ||
! NAME | ! NAME | ||
! [[Fallout: | ! [[weapons (Fallout: New Vegas)#Legend|WG]] | ||
! [[Fallout: | ! [[weapons (Fallout: New Vegas)#Legend|VALUE]] | ||
! [[Fallout: | ! [[weapons (Fallout: New Vegas)#Legend|V:W]] | ||
! [[Fallout: | ! [[weapons (Fallout: New Vegas)#Legend|HP]] | ||
|- | |- | ||
| [[AER14 | | [[AER14 Prototyp]] | ||
| 8.5 | | 8.5 | ||
| 2200 | | 2200 | ||
| 258.8 | | 258.8 | ||
| 100 | | 100 | ||
|- | |- | ||
| [[ | | [[Lasergewehr (Fallout: New Vegas)|Lasergewehr]]¹ | ||
| 8 | | 8 | ||
| 800 | | 800 | ||
| 100 | | 100 | ||
| 125 | | 125 | ||
|- | |- | ||
| [[Tri-beam laser rifle (Fallout: New Vegas)|Tri-beam laser rifle]]² | | [[Tri-beam laser rifle (Fallout: New Vegas)|Tri-beam laser rifle]]² | ||
| Zeile 566: | Zeile 489: | ||
| 533.3 | | 533.3 | ||
| 50 | | 50 | ||
|} | |||
==== Energie-Gewehre (Sonstige) ==== | |||
{{clear}} | {{clear}} | ||
{| class="va-table va-table-full va-table-center sortable" | {| class="va-table va-table-full va-table-center sortable" | ||
|- valign="top" | |- valign="top" | ||
! NAME | ! NAME | ||
! [[Fallout: | ! [[weapons (Fallout: New Vegas)#Legend|WG]] | ||
! [[Fallout: | ! [[weapons (Fallout: New Vegas)#Legend|VALUE]] | ||
! [[Fallout: | ! [[weapons (Fallout: New Vegas)#Legend|V:W]] | ||
! [[Fallout: | ! [[weapons (Fallout: New Vegas)#Legend|HP]] | ||
|- | |- | ||
| [[Gauss rifle (Fallout: New Vegas)|Gauss rifle]]² | | [[Gauss rifle (Fallout: New Vegas)|Gauss rifle]]² | ||
| Zeile 586: | Zeile 507: | ||
| 428.6 | | 428.6 | ||
| 80 | | 80 | ||
|- | |- | ||
| ''[[LAER]]'' {{icon|FNVOWB|link=Old World Blues ( | | ''[[LAER]]'' {{icon|FNVOWB|link=Old World Blues (Add-On)}} | ||
| 4 | | 4 | ||
| 8500 | | 8500 | ||
| 2000 | | 2000 | ||
| 75 | | 75 | ||
|- | |- | ||
| [[Laser | | [[RCW Laser]] | ||
| 4 | | 4 | ||
| 2150 | | 2150 | ||
| 537.5 | | 537.5 | ||
| 400 | | 400 | ||
|- | |- | ||
| [[Multiplas rifle]] | | [[Multiplas rifle]] | ||
| Zeile 607: | Zeile 525: | ||
| 357.14 | | 357.14 | ||
| 50 | | 50 | ||
|- | |- | ||
| [[Plasma rifle (Fallout: New Vegas)|Plasma rifle]] | | [[Plasma rifle (Fallout: New Vegas)|Plasma rifle]] | ||
| Zeile 614: | Zeile 531: | ||
| 162.5 | | 162.5 | ||
| 75 | | 75 | ||
|- | |- | ||
| [[Recharger rifle]]¹ | | [[Recharger rifle]]¹ | ||
| Zeile 625: | Zeile 541: | ||
Note: The [[Laser rifle (Fallout: New Vegas)|laser rifle]] can also be used to repair the [[recharger rifle]]. | Note: The [[Laser rifle (Fallout: New Vegas)|laser rifle]] can also be used to repair the [[recharger rifle]]. | ||
==== | ==== Energiewaffen (schwer) ==== | ||
{{clear}} | {{clear}} | ||
{| class="va-table va-table-full va-table-center sortable" | {| class="va-table va-table-full va-table-center sortable" | ||
|- valign="top" | |- valign="top" | ||
! NAME | ! NAME | ||
! [[Fallout: | ! [[weapons (Fallout: New Vegas)#Legend|WG]] | ||
! [[Fallout: | ! [[weapons (Fallout: New Vegas)#Legend|VALUE]] | ||
! [[Fallout: | ! [[weapons (Fallout: New Vegas)#Legend|V:W]] | ||
! [[Fallout: | ! [[weapons (Fallout: New Vegas)#Legend|HP]] | ||
|- | |- | ||
| [[ | | [[Flammenwerfer (Fallout: New Vegas)|Flammenwerfer]] | ||
| 15 | | 15 | ||
| 2350 | | 2350 | ||
| 156.6 | | 156.6 | ||
| 200 | | 200 | ||
|- | |- | ||
| [[Gatling laser (Fallout: New Vegas)|Gatling laser]] | | [[Gatling laser (Fallout: New Vegas)|Gatling laser]] | ||
| Zeile 649: | Zeile 563: | ||
| 377.7 | | 377.7 | ||
| 1500 | | 1500 | ||
|- | |- | ||
| [[Heavy incinerator (Fallout: New Vegas)|Heavy incinerator]]² | | [[Heavy incinerator (Fallout: New Vegas)|Heavy incinerator]]² | ||
| Zeile 656: | Zeile 569: | ||
| 480 | | 480 | ||
| 200 | | 200 | ||
|- | |- | ||
| [[Incinerator]]¹ | | [[Incinerator]]¹ | ||
| Zeile 663: | Zeile 575: | ||
| 108.3 | | 108.3 | ||
| 200 | | 200 | ||
|- | |- | ||
| [[Plasma caster]] | | [[Plasma caster]] | ||
| Zeile 670: | Zeile 581: | ||
| 350 | | 350 | ||
| 80 | | 80 | ||
|- | |- | ||
| ''[[Sprtel-Wood 9700]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal}} | | ''[[Sprtel-Wood 9700]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal (Add-On)}} | ||
| 15 | | 15 | ||
| 20000 | | 20000 | ||
| 1333 | | 1333 | ||
| 1000 | | 1000 | ||
|- | |- | ||
| ''[[The Smitty Special]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal}} | | ''[[The Smitty Special]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal (Add-On)}} | ||
| 20 | | 20 | ||
| 20000 | | 20000 | ||
| 1333 | | 1333 | ||
| 220 | | 220 | ||
|} | |} | ||
| Zeile 690: | Zeile 598: | ||
{{clear}} | {{clear}} | ||
{| class="va-table va-table-full va-table-center sortable" | {| class="va-table va-table-full va-table-center sortable" | ||
|- valign="top" | |- valign="top" | ||
! NAME | ! NAME | ||
! [[Fallout: | ! [[Waffen (Fallout: New Vegas)#Legende|WG]] | ||
! [[Fallout: | ! [[Waffen (Fallout: New Vegas)#Legende|VALUE]] | ||
! [[Fallout: | ! [[Waffen (Fallout: New Vegas)#Legende|V:W]] | ||
! [[Fallout: | ! [[Waffen (Fallout: New Vegas)#Legende|HP]] | ||
|- | |- | ||
| [[.357 magnum revolver]] | | [[.357 magnum revolver]] | ||
| Zeile 704: | Zeile 610: | ||
| 55 | | 55 | ||
| 200 | | 200 | ||
|- | |- | ||
| [[.44 magnum revolver (Fallout: New Vegas)|.44 magnum revolver]] | | [[.44 magnum revolver (Fallout: New Vegas)|.44 magnum revolver]] | ||
| Zeile 711: | Zeile 616: | ||
| 714.28 | | 714.28 | ||
| 250 | | 250 | ||
|- | |- | ||
| ''[[.45 Auto pistol]]'' {{icon|FNVHH|link=Honest Hearts}} | | ''[[.45 Auto pistol]]'' {{icon|FNVHH|link=Honest Hearts}} | ||
| Zeile 718: | Zeile 622: | ||
| 1166.66 | | 1166.66 | ||
| 150 | | 150 | ||
|- | |- | ||
| [[10mm pistol (Fallout: New Vegas)|10mm pistol]] | | [[10mm pistol (Fallout: New Vegas)|10mm pistol]] | ||
| Zeile 725: | Zeile 628: | ||
| 250 | | 250 | ||
| 80 | | 80 | ||
|- | |- | ||
| [[10mm submachine gun (Fallout: New Vegas)|10mm SMG]] | | [[10mm submachine gun (Fallout: New Vegas)|10mm SMG]] | ||
| Zeile 732: | Zeile 634: | ||
| 474 | | 474 | ||
| 500 | | 500 | ||
|- | |- | ||
| [[12.7mm pistol]]² | | [[12.7mm pistol]]² | ||
| Zeile 739: | Zeile 640: | ||
| 1142.85 | | 1142.85 | ||
| 80 | | 80 | ||
|- | |- | ||
| [[9mm pistol (Fallout: New Vegas)|9mm pistol]] | | [[9mm pistol (Fallout: New Vegas)|9mm pistol]] | ||
| Zeile 746: | Zeile 646: | ||
| 66.6 | | 66.6 | ||
| 150 | | 150 | ||
|- | |- | ||
| [[9mm submachine gun (Fallout: New Vegas)|9mm SMG]] | | [[9mm submachine gun (Fallout: New Vegas)|9mm SMG]] | ||
| Zeile 753: | Zeile 652: | ||
| 213 | | 213 | ||
| 550 | | 550 | ||
|- | |- | ||
| [[Hunting revolver]] | | [[Hunting revolver]] | ||
| Zeile 760: | Zeile 658: | ||
| 875 | | 875 | ||
| 110 | | 110 | ||
|- | |- | ||
| ''[[Li'l Devil]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal}} | | ''[[Li'l Devil]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal (Add-On)}} | ||
| 3.2 | | 3.2 | ||
| 16000 | | 16000 | ||
| 5000 | | 5000 | ||
| 120 | | 120 | ||
|- | |- | ||
| ''[[Police pistol]]''{{icon|FNVDM|link=Dead Money}} | | ''[[Police pistol]]'' | ||
{{icon|FNVDM|link=Dead Money}} | |||
| 3 | | 3 | ||
| 1000 | | 1000 | ||
| 333.33 | | 333.33 | ||
| 225 | | 225 | ||
|- | |- | ||
| [[Ranger Sequoia]] | | [[Ranger Sequoia]] | ||
| Zeile 782: | Zeile 677: | ||
| 256 | | 256 | ||
| 80 | | 80 | ||
|- | |- | ||
| [[Sawed-off shotgun (Fallout: New Vegas)|Sawed-off shotgun]] | | [[Sawed-off shotgun (Fallout: New Vegas)|Sawed-off shotgun]] | ||
| Zeile 789: | Zeile 683: | ||
| 487.5 | | 487.5 | ||
| 80 | | 80 | ||
|- | |- | ||
| [[Silenced .22 pistol]]¹ | | [[Silenced .22 pistol]]¹ | ||
| Zeile 796: | Zeile 689: | ||
| 26.6 | | 26.6 | ||
| 100 | | 100 | ||
|- | |- | ||
| ''[[Sleepytyme]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal}} | | ''[[Sleepytyme]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal (Add-On)}} | ||
| 5 | | 5 | ||
| 8250 | | 8250 | ||
| 1650 | | 1650 | ||
| 500 | | 500 | ||
|- | |- | ||
| [[That Gun]] | | [[That Gun]] | ||
| Zeile 810: | Zeile 701: | ||
| 350 | | 350 | ||
| 225 | | 225 | ||
|} | |} | ||
| Zeile 816: | Zeile 706: | ||
{{clear}} | {{clear}} | ||
{| class="va-table va-table-full va-table-center sortable" | {| class="va-table va-table-full va-table-center sortable" | ||
|- valign="top" | |- valign="top" | ||
! NAME | ! NAME | ||
! [[Fallout: | ! [[weapons (Fallout: New Vegas)#Legend|WG]] | ||
! [[Fallout: | ! [[weapons (Fallout: New Vegas)#Legend|VALUE]] | ||
! [[Fallout: | ! [[weapons (Fallout: New Vegas)#Legend|V:W]] | ||
! [[Fallout: | ! [[weapons (Fallout: New Vegas)#Legend|HP]] | ||
|- | |- | ||
| [[.45 Auto submachine gun|.45 Auto SMG]] | | [[.45 Auto submachine gun|.45 Auto SMG]] | ||
| Zeile 830: | Zeile 718: | ||
| 340 | | 340 | ||
| 600 | | 600 | ||
|- | |- | ||
| [[12.7mm submachine gun|12.7mm SMG]] | | [[12.7mm submachine gun|12.7mm SMG]] | ||
| Zeile 837: | Zeile 724: | ||
| 1020 | | 1020 | ||
| 500 | | 500 | ||
|- | |- | ||
| [[Assault carbine]] | | [[Assault carbine]] | ||
| Zeile 844: | Zeile 730: | ||
| 658 | | 658 | ||
| 750 | | 750 | ||
|- | |- | ||
| ''[[Automatic rifle]]'' {{icon|FNVDM|link=Dead Money}} | | ''[[Automatic rifle]]'' {{icon|FNVDM|link=Dead Money}} | ||
| Zeile 851: | Zeile 736: | ||
| 281 | | 281 | ||
| 200 | | 200 | ||
|- | |- | ||
| ''[[Bozar (GRA)|Bozar]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal}} | | ''[[Bozar (GRA)|Bozar]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal (Add-On)}} | ||
| 15 | | 15 | ||
| 20000 | | 20000 | ||
| 1333 | | 1333 | ||
| 800 | | 800 | ||
|- | |- | ||
| [[Light machine gun]] | | [[Light machine gun]] | ||
| Zeile 866: | Zeile 748: | ||
| 347 | | 347 | ||
| 800 | | 800 | ||
|- | |- | ||
| [[Marksman carbine]] | | [[Marksman carbine]] | ||
| Zeile 873: | Zeile 754: | ||
| 867 | | 867 | ||
| 400 | | 400 | ||
|- | |- | ||
| [[Riot shotgun]]² | | [[Riot shotgun]]² | ||
| Zeile 880: | Zeile 760: | ||
| 1100 | | 1100 | ||
| 175 | | 175 | ||
|- | |- | ||
| [[Service rifle]]¹ | | [[Service rifle]]¹ | ||
| Zeile 887: | Zeile 766: | ||
| 64 | | 64 | ||
| 400 | | 400 | ||
|- | |- | ||
| [[Silenced .22 SMG]] | | [[Silenced .22 SMG]] | ||
| Zeile 894: | Zeile 772: | ||
| 231 | | 231 | ||
| 1000 | | 1000 | ||
|- | |- | ||
| [[Sniper rifle (Fallout: New Vegas)|Sniper rifle]] | | [[Sniper rifle (Fallout: New Vegas)|Sniper rifle]] | ||
| Zeile 901: | Zeile 778: | ||
| 513 | | 513 | ||
| 80 | | 80 | ||
|} | |||
==== Bolt/Lever/Pump-action Guns ==== | |||
{{clear}} | {{clear}} | ||
{| class="va-table va-table-full va-table-center sortable" | {| class="va-table va-table-full va-table-center sortable" | ||
|- valign="top" | |- valign="top" | ||
! NAME | ! NAME | ||
! [[Fallout: | ! [[weapons (Fallout: New Vegas)#Legend|WG]] | ||
! [[Fallout: | ! [[weapons (Fallout: New Vegas)#Legend|VALUE]] | ||
! [[Fallout: | ! [[weapons (Fallout: New Vegas)#Legend|V:W]] | ||
! [[Fallout: | ! [[weapons (Fallout: New Vegas)#Legend|HP]] | ||
|- | |- | ||
| [[Anti-materiel rifle]]² | | [[Anti-materiel rifle]]² | ||
| Zeile 921: | Zeile 796: | ||
| 280 | | 280 | ||
| 95 | | 95 | ||
|- | |- | ||
| ''[[Battle rifle (GRA)|Battle Rifle]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal}} | | ''[[Battle rifle (GRA)|Battle Rifle]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal (Add-On)}} | ||
| 9.5 | | 9.5 | ||
| 1500 | | 1500 | ||
| 157 | | 157 | ||
| 300 | | 300 | ||
|- | |- | ||
| [[BB gun (Fallout: New Vegas)|BB gun]]¹ | | [[BB gun (Fallout: New Vegas)|BB gun]]¹ | ||
| Zeile 935: | Zeile 808: | ||
| 18 | | 18 | ||
| 50 | | 50 | ||
|- | |- | ||
| [[Brush gun]] | | [[Brush gun]] | ||
| Zeile 942: | Zeile 814: | ||
| 980 | | 980 | ||
| 150 | | 150 | ||
|- | |- | ||
| [[Caravan shotgun]] | | [[Caravan shotgun]] | ||
| Zeile 949: | Zeile 820: | ||
| 225 | | 225 | ||
| 140 | | 140 | ||
|- | |- | ||
| [[Cowboy repeater]] | | [[Cowboy repeater]] | ||
| Zeile 956: | Zeile 826: | ||
| 160 | | 160 | ||
| 120 | | 120 | ||
|- | |- | ||
| [[Hunting rifle (Fallout: New Vegas)|Hunting rifle]] | | [[Hunting rifle (Fallout: New Vegas)|Hunting rifle]] | ||
| Zeile 963: | Zeile 832: | ||
| 366.6 | | 366.6 | ||
| 300 | | 300 | ||
|- | |- | ||
| [[Hunting shotgun]] | | [[Hunting shotgun]] | ||
| Zeile 970: | Zeile 838: | ||
| 506.7 | | 506.7 | ||
| 200 | | 200 | ||
|- | |- | ||
| [[Lever-action shotgun]] | | [[Lever-action shotgun]] | ||
| Zeile 977: | Zeile 844: | ||
| 666.6 | | 666.6 | ||
| 100 | | 100 | ||
|- | |- | ||
| ''[[Medicine Stick]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal}} | | ''[[Medicine Stick]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal (Add-On)}} | ||
| 5.5 | | 5.5 | ||
| 20000 | | 20000 | ||
| 3636 | | 3636 | ||
| 200 | | 200 | ||
|- | |- | ||
| ''[[Paciencia]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal}} | | ''[[Paciencia]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal (Add-On)}} | ||
| 6.2 | | 6.2 | ||
| 12000 | | 12000 | ||
| 1935 | | 1935 | ||
| 350 | | 350 | ||
|- | |- | ||
| [[Single shotgun]] | | [[Single shotgun]] | ||
| Zeile 998: | Zeile 862: | ||
| 25 | | 25 | ||
| 200 | | 200 | ||
|- | |- | ||
| [[This Machine]] | | [[This Machine]] | ||
| Zeile 1.005: | Zeile 868: | ||
| 295 | | 295 | ||
| 600 | | 600 | ||
|- | |- | ||
| [[Trail carbine]] | | [[Trail carbine]] | ||
| Zeile 1.012: | Zeile 874: | ||
| 709 | | 709 | ||
| 500 | | 500 | ||
|- | |- | ||
| [[Varmint rifle]] | | [[Varmint rifle]] | ||
| Zeile 1.019: | Zeile 880: | ||
| 14 | | 14 | ||
| 120 | | 120 | ||
|} | |} | ||
| Zeile 1.025: | Zeile 885: | ||
{{clear}} | {{clear}} | ||
{| class="va-table va-table-full va-table-center sortable" | {| class="va-table va-table-full va-table-center sortable" | ||
|- valign="top" | |- valign="top" | ||
! NAME | ! NAME | ||
! [[Fallout: | ! [[weapons (Fallout: New Vegas)#Legend|WG]] | ||
! [[Fallout: | ! [[weapons (Fallout: New Vegas)#Legend|VALUE]] | ||
! [[Fallout: | ! [[weapons (Fallout: New Vegas)#Legend|V:W]] | ||
! [[Fallout: | ! [[weapons (Fallout: New Vegas)#Legend|HP]] | ||
|- | |- | ||
| [[CZ57 Avenger]]² | | [[CZ57 Avenger]]² | ||
| Zeile 1.040: | Zeile 898: | ||
| 1600 | | 1600 | ||
|- | |- | ||
| ''[[FIDO]]'' {{icon|FNVOWB|link=Old World Blues (Add-On)}} | |||
| ''[[FIDO]]'' {{icon|FNVOWB|link=Old World Blues ( | |||
| 27 | | 27 | ||
| 9500 | | 9500 | ||
| Zeile 1.048: | Zeile 904: | ||
| 500 | | 500 | ||
|- | |- | ||
| ''[[K9000 cyberdog gun]]'' {{icon|FNVOWB|link=Old World Blues (Add-On)}} | |||
| ''[[K9000 cyberdog gun]]'' {{icon|FNVOWB|link=Old World Blues ( | |||
| 27 | | 27 | ||
| 7500 | | 7500 | ||
| 277.7 | | 277.7 | ||
| 500 | | 500 | ||
|- | |- | ||
| [[Minigun (Fallout: New Vegas)|Minigun]]¹ | | [[Minigun (Fallout: New Vegas)|Minigun]]¹ | ||
| Zeile 1.062: | Zeile 915: | ||
| 220 | | 220 | ||
| 1200 | | 1200 | ||
|} | |} | ||
| Zeile 1.068: | Zeile 920: | ||
{{clear}} | {{clear}} | ||
{| class="va-table va-table-full va-table-center sortable" | {| class="va-table va-table-full va-table-center sortable" | ||
|- valign="top" | |- valign="top" | ||
! NAME | ! NAME | ||
! [[Fallout: | ! [[weapons (Fallout: New Vegas)#Legend|WG]] | ||
! [[Fallout: | ! [[weapons (Fallout: New Vegas)#Legend|VALUE]] | ||
! [[Fallout: | ! [[weapons (Fallout: New Vegas)#Legend|V:W]] | ||
! [[Fallout: | ! [[weapons (Fallout: New Vegas)#Legend|HP]] | ||
|- | |- | ||
| [[Granatenwerfer (Fallout: New Vegas)|Granatenwerfer]]² | | [[Granatenwerfer (Fallout: New Vegas)|Granatenwerfer]]² | ||
| Zeile 1.082: | Zeile 932: | ||
| 350 | | 350 | ||
| 100 | | 100 | ||
|- | |- | ||
| ''[[25-mm-Granaten-APW]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal}} | | ''[[25-mm-Granaten-APW]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal (Add-On)}} | ||
| 8 | | 8 | ||
| 4200 | | 4200 | ||
| 550 | | 550 | ||
| 150 | | 150 | ||
|- | |- | ||
| [[Granatengewehr]]¹ | | [[Granatengewehr]]¹ | ||
| Zeile 1.096: | Zeile 944: | ||
| 50 | | 50 | ||
| 100 | | 100 | ||
|} | |} | ||
==== | ====Raketenwerfer==== | ||
{{clear}} | {{clear}} | ||
{| class="va-table va-table-full va-table-center sortable" | {| class="va-table va-table-full va-table-center sortable" | ||
|- valign="top" | |- valign="top" | ||
! NAME | ! NAME | ||
! [[Fallout: | ! [[weapons (Fallout: New Vegas)#Legend|WG]] | ||
! [[Fallout: | ! [[weapons (Fallout: New Vegas)#Legend|VALUE]] | ||
! [[Fallout: | ! [[weapons (Fallout: New Vegas)#Legend|V:W]] | ||
! [[Fallout: | ! [[weapons (Fallout: New Vegas)#Legend|HP]] | ||
|- | |- | ||
| ''[[Esther (GRA)|Esther]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal}} | | ''[[Esther (GRA)|Esther]]'' {{icon|FNVGRA|link=Gun Runners' Arsenal (Add-On)}} | ||
| 40 | | 40 | ||
| 18000 | | 18000 | ||
| 450 | | 450 | ||
| 125 | | 125 | ||
|- | |- | ||
| [[Fat Man (Fallout: New Vegas)|Fat Man]]² | | [[Fat Man (Fallout: New Vegas)|Fat Man]]² | ||
| Zeile 1.123: | Zeile 967: | ||
| 200 | | 200 | ||
| 100 | | 100 | ||
|- | |- | ||
| [[Missile launcher (Fallout: New Vegas)|Missile launcher]]¹ | | [[Missile launcher (Fallout: New Vegas)|Missile launcher]]¹ | ||
| Zeile 1.130: | Zeile 973: | ||
| 195 | | 195 | ||
| 50 | | 50 | ||
|- | |- | ||
| ''[[Red Glare]]'' {{icon|FNVLR|link=Lonesome Road ( | | ''[[Red Glare]]'' {{icon|FNVLR|link=Lonesome Road (Add-On)}} | ||
| 20 | | 20 | ||
| 15000 | | 15000 | ||
| 750 | | 750 | ||
| 450 | | 450 | ||
|} | |} | ||
== | ==Nichtbetroffene Waffen== | ||
These weapons each are in their own category and can only be repaired by copies of themselves, their unique variants and using [[ | These weapons each are in their own category and can only be repaired by copies of themselves, their unique variants and using [[Reparatursatz]]s. | ||
These weapons are: [[Arc welder (Fallout: New Vegas)|Arc welder]], [[grenade machinegun]], ''[[holorifle]]'', [[shoulder mounted machine gun]], [[Tesla cannon (Fallout: New Vegas)|Tesla cannon]], and [[binoculars]]. | These weapons are: [[Arc welder (Fallout: New Vegas)|Arc welder]], [[grenade machinegun]], ''[[holorifle]]'', [[shoulder mounted machine gun]], [[Tesla cannon (Fallout: New Vegas)|Tesla cannon]], and [[binoculars]]. | ||
== | ==Rüstung== | ||
==== | |||
====Schwere Rüstung==== | |||
All heavy armors. [[Metal armor (Fallout: New Vegas)|Metal armor]]¹, [[T-51b power armor (Fallout: New Vegas)|T-51b power armor]]², etc. | All heavy armors. [[Metal armor (Fallout: New Vegas)|Metal armor]]¹, [[T-51b power armor (Fallout: New Vegas)|T-51b power armor]]², etc. | ||
==== | ====Mittlere Rüstung==== | ||
All medium armors.[[Recon Armor]],[[Combat armor (Fallout: New Vegas)|Combat armor]], [[Combat armor, reinforced]]², [[Combat armor, reinforced mark 2]]², [[Desert Ranger combat armor]], [[NCR Ranger combat armor]], [[NCR armor|NCR Bandoleer/Face Wrap/Mantle/Military Police/Trooper armor]]¹, ''[[Riot gear]]''. | All medium armors.[[Recon Armor]],[[Combat armor (Fallout: New Vegas)|Combat armor]], [[Combat armor, reinforced]]², [[Combat armor, reinforced mark 2]]², [[Desert Ranger combat armor]], [[NCR Ranger combat armor]], [[NCR armor|NCR Bandoleer/Face Wrap/Mantle/Military Police/Trooper armor]]¹, ''[[Riot gear]]''. | ||
==== | ====Leichte Rüstung==== | ||
All light armors. [[Wasteland outfit (Fallout: New Vegas)|Wasteland outfit]]¹, [[Space suit (Fallout: New Vegas)|Space suit]], etc. [[Pre-War outfit (Fallout: New Vegas)|Pre-War clothing]], [[Leather armor, reinforced]]², [[Vault 34 security armor]], ''[[Sierra Madre armor]]'', Light armor can also be repaired with clothes (like [[Pre-War outfit (Fallout: New Vegas)|pre-War businesswear]] or [[Wasteland outfit (Fallout: New Vegas)|wasteland doctor fatigues]]) and vice versa. | All light armors. [[Wasteland outfit (Fallout: New Vegas)|Wasteland outfit]]¹, [[Space suit (Fallout: New Vegas)|Space suit]], etc. [[Pre-War outfit (Fallout: New Vegas)|Pre-War clothing]], [[Leather armor, reinforced]]², [[Vault 34 security armor]], ''[[Sierra Madre armor]]'', Light armor can also be repaired with clothes (like [[Pre-War outfit (Fallout: New Vegas)|pre-War businesswear]] or [[Wasteland outfit (Fallout: New Vegas)|wasteland doctor fatigues]]) and vice versa. | ||
==== | ====Leichte Kopfbedeckung==== | ||
All head items in the base game, | All head items in the base game, {{FNVDM}}, {{FNVHH}} and {{FNVOWB}} can repair one another due to all items being classified as "light". | ||
[[Glasses]]¹, [[Pre- | [[Glasses]]¹, [[Pre-War outfit (Fallout: New Vegas)#Headwear|pre-War hats]], [[T-51b power armor (Fallout: New Vegas)|T-51b power helmet]]², etc. | ||
==== | ====Schwere Kopfbedeckung==== | ||
The ''[[Riot Gear]]'' Helmet and its variants are the only headgear classified as 'Heavy' so far. Since they can already repair one another freely, Jury Rigging only has the effect to allow them to be repaired by heavy armor. The other helmets and masks from | The ''[[Riot Gear]]'' Helmet and its variants are the only headgear classified as 'Heavy' so far. Since they can already repair one another freely, Jury Rigging only has the effect to allow them to be repaired by heavy armor. The other helmets and masks from {{FNVLR}} are classified as 'Light' and can be Jury Rigged with any other headgear. | ||
== | ==Infos== | ||
* Despite the oddity of some repair combinations, there is no difference between repairing an item with a proper counterpart and a vague equivalent. Repairing a chainsaw with a baseball bat will in no way alter the chainsaw, despite the fact that nothing in the bat would serve as effective repair parts. | * Despite the oddity of some repair combinations, there is no difference between repairing an item with a proper counterpart and a vague equivalent. Repairing a chainsaw with a baseball bat will in no way alter the chainsaw, despite the fact that nothing in the bat would serve as effective repair parts. | ||
* If you are going to attempt a repair on a high power/unique weapon, but lack the current equipment necessary, it is effective to purchase a lower level weapon that would fall into the same category as the weapon you aim to fix. For example, you could repair a [[10mm pistol]] with a full condition [[9mm pistol (Fallout: New Vegas)|9mm pistol]]. | * If you are going to attempt a repair on a high power/unique weapon, but lack the current equipment necessary, it is effective to purchase a lower level weapon that would fall into the same category as the weapon you aim to fix. For example, you could repair a [[10mm pistol]] with a full condition [[9mm pistol (Fallout: New Vegas)|9mm pistol]]. | ||
| Zeile 1.173: | Zeile 1.013: | ||
{{Navbox Extras FNV}} | {{Navbox Extras FNV}} | ||
[[en:Jury Rigging]] | [[en:Jury Rigging]] | ||
[[es:Reparaciones provisionales]] | |||
[[ko:마구잡이 수리]] | |||
[[pl:Mistrz Improwizacji]] | |||
[[pt:Jury Rigging]] | |||
[[ru:Очумелые ручки]] | [[ru:Очумелые ручки]] | ||
[[uk:Тимчасове оснащення]] | |||
[[Kategorie:Extras]] | |||
[[Kategorie:Fallout: New Vegas: Extras]] | |||
Aktuelle Version vom 17. Oktober 2024, 08:59 Uhr
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| Für den Erfolg, siehe Notreparierer. |
Notreparatur ist ein Extra und Erfolg in Fallout: New Vegas.
Effekt
With this perk, you can Reparieren items based on category instead of type. For example, you can repair the rare Ranger Sequoia with the common .357 magnum revolver. The same goes for armor and clothing.
There are 13 categories of weapons that the perk will enable repairing within: unarmed, one-handed melee, two-handed melee, energy pistols, energy rifles (laser), energy rifles (other), energy weapons (heavy), one-handed guns, two-handed automatic guns, bolt/lever-action guns, miniguns, grenade launchers and missile launchers. Likewise, clothing can be used to repair each other within their category (light, medium, heavy). Finally, almost all headgear can be repaired with any other headgear.
Weapons are categorized, to some extent, by the method in which they are fired. For example, the bolt-action anti-materiel rifle cannot be repaired by a sniper rifle, because the sniper rifle is a semi-automatic firearm, but can be repaired by the hunting rifle. Some discrepancies arise with some other weapons, though. The 12.7mm SMG is categorized as a two-handed gun, and therefore can not be repaired by the 9mm and 10mm SMGs, since they are one-handed guns. A mostly complete list of all weapons that fall into specific categories follows.
A simple way to tell what weapons can repair each other is to look at the way that the player holds the weapon, in addition to the general type of the weapon (Guns, Energy, Explosives, etc.). For example, since the player holds the plasma rifle in the same way that they hold the laser RCW, Jury Rigging lets you repair them with each other, even though one is laser and one is plasma. However, since the laser rifle is held differently (more like a bolt/lever action gun), you cannot use it to repair the laser RCW, nor vice versa.
This perk is useful in that it not only reduces the need to effect repairs by using Reparatursatzs or non-player characters, but it also allows the player to reliably repair their weapons with similar, much cheaper ones from fallen foes after or during combat without having to seek out an exact match. Characters who use low-durability weapons, picked the Built to Destroy trait, or find themselves using surplus or over/max-charged ammunition often will reap great benefits from the perk. It can also be a big help to those who favor certain unique weapons like the YCS/186 or Oh, Baby!, whose normal repair counterparts are rare or expensive, or weapons that do not have a standard repair counterpart. This goes for armor, as well, meaning that even Remnants power armor can be maintained on the cheap with a set of metal armor.
Reparatur-Kategorien
Each weapon and armor falls under a specific category in which all weapons/armors repair each other.
- ¹ denotes the least expensive. (DLC items excluded)
- ² denotes the most expensive item that may be readily purchased or found in a class. (DLC items excluded)
- ³ denotes unique weapon with no common variant available.
- Italics denote DLC content.
- Note: In cases where multiple items could be listed, the most commonly occurring item is used.
Waffen
Weapons are listed by their base variants, except in cases when it is unique. Make sure if you add something it is listed alphabetically.
Waffenlos
| NAME | WG | VALUE | V:W | HP |
|---|---|---|---|---|
| Ballistische Faust² | 6 | 7800 | 1300 | 80 |
| Bear trap fist | 6 | 800 | 133.3 | 80 |
| Boxing gloves | 6 | 100 | 16.7 | 75 |
| Boxing tape | 4 | 100 | 400 | 500 |
| Bladed gauntlet | 10 | 200 | 20 | 60 |
| Brass knuckles | 1 | 120 | 120 | 200 |
| Displacer glove | 6 | 3500 | 583.3 | 100 |
| Dog tag fist¹ | 3 | 50 | 16.7 | 100 |
| Embrace of the Mantis King! | 12 | 8500 | 708 | 80 |
| Greased Lightning | 6 | 15000 | 2500 | 200 |
| Mantis gauntlet | 10 | 750 | 15 | 50 |
| Power fist | 6 | 800 | 133.3 | 80 |
| Saturnite fist | 4 | 1600 | 400 | 160 |
| Saturnite fist super-heated | 4 | 2400 | 600 | 120 |
| Scientist glove | 2 | 500 | 250 | 50 |
| Spiked knuckles | 1 | 500 | 500 | 300 |
| Two-Step Goodbye | 6 | 20000 | 3333 | 80 |
| Yao guai gauntlet | 10 | 150 | 15 | 600 |
| Zap glove | 6 | 5200 | 866.6 | 100 |
Einhand-Nahkampfwaffen
| NAME | WG | VALUE | V:W | HP |
|---|---|---|---|---|
| Cattle prod | 3 | 450 | 150 | 500 |
| Cleaver | 2 | 20 | 10 | 250 |
| Combat knife | 1 | 500 | 500 | 90 |
| Cosmic knife | 1 | 35 | 35 | 150 |
| Dress cane | 3 | 40 | 13.3 | 50 |
| Gehenna | 3 | 12000 | 4000 | 400 |
| Hatchet | 2 | 75 | 37.5 | 300 |
| Katana | 3 | 2500 | 833 | 200 |
| Knife¹ | 1 | 20 | 20 | 150 |
| Lead pipe | 3 | 75 | 25 | 50 |
| Machete | 6 | 50 | 133.3 | 80 |
| Machete gladius | 2 | 1000 | 500 | 75 |
| Police baton | 2 | 70 | 35 | 150 |
| Ripper | 6 | 1200 | 200 | 1200 |
| Rolling pin | 1 | 10 | 10 | 100 |
| Shishkebab² | 3 | 2500 | 833.3 | 500 |
| Straight razor | 1 | 35 | 35 | 75 |
| Switchblade | 1 | 35 | 35 | 100 |
| Tire iron | 3 | 40 | 13 | 200 |
| War club | 3 | 75 | 25 | 200 |
Zweihand-Nahkampfwaffen
| NAME | WG | VALUE | V:W | HP |
|---|---|---|---|---|
| 9 iron | 3 | 55 | 18 | 60 |
| Baseball bat | 3 | 250 | 83.3 | 400 |
| Blade of the West | 12 | 5700 | 475 | 150 |
| Bumper sword | 12 | 2500 | 208 | 300 |
| Chainsaw | 20 | 2800 | 140 | 1600 |
| Fire axe | 8 | 2500 | 313 | 200 |
| Knife spear | 3 | 55 | 18.33 | 400 |
| Nail board | 4 | 250 | 62.5 | 60 |
| Nuka Breaker | 8 | 7800 | 978 | 200 |
| Pool cue¹ | 1 | 15 | 15 | 50 |
| Proton axe | 8 | 3500 | 437.5 | 200 |
| Rebar club | 9 | 500 | 56 | 250 |
| Shovel | 3 | 55 | 18 | 300 |
| Sledgehammer | 12 | 130 | 11 | 150 |
| Super sledge² | 20 | 5800 | 290 | 100 |
| Thermic lance | 20 | 5500 | 275 | 2000 |
| X-2 antenna | 15 | 6000 | 400 | 125 |
The throwing knife spear can be used to repair the knife spear, but not other two-handed melee weapons.
The proton throwing axe can be used to repair the proton axe, but not other two-handed melee weapons.
Energie-Pistolen
| NAME | WG | VALUE | V:W | HP |
|---|---|---|---|---|
| Flare gun | 2 | 500 | 250 | 50 |
| Laser pistol¹ | 3 | 175 | 58.3 | 200 |
| MF Hyperbreeder Alpha | 7 | 8900 | 1271 | 800 |
| Plasma Defender² | 2 | 3000 | 1500 | 100 |
| Plasma pistol | 3 | 200 | 66.6 | 150 |
| Recharger pistol | 7 | 2700 | 385.7 | 300 |
| Sonic emitter | 2 | 3500 | 1750 | 100 |
Energie-Gewehre (Laser)
| NAME | WG | VALUE | V:W | HP |
|---|---|---|---|---|
| AER14 Prototyp | 8.5 | 2200 | 258.8 | 100 |
| Lasergewehr¹ | 8 | 800 | 100 | 125 |
| Tri-beam laser rifle² | 9 | 4800 | 533.3 | 50 |
Energie-Gewehre (Sonstige)
| NAME | WG | VALUE | V:W | HP |
|---|---|---|---|---|
| Gauss rifle² | 7 | 3000 | 428.6 | 80 |
| LAER | 4 | 8500 | 2000 | 75 |
| RCW Laser | 4 | 2150 | 537.5 | 400 |
| Multiplas rifle | 7 | 2500 | 357.14 | 50 |
| Plasma rifle | 8 | 1300 | 162.5 | 75 |
| Recharger rifle¹ | 15 | 250 | 16.73 | 200 |
Note: The laser rifle can also be used to repair the recharger rifle.
Energiewaffen (schwer)
| NAME | WG | VALUE | V:W | HP |
|---|---|---|---|---|
| Flammenwerfer | 15 | 2350 | 156.6 | 200 |
| Gatling laser | 18 | 6800 | 377.7 | 1500 |
| Heavy incinerator² | 15 | 7200 | 480 | 200 |
| Incinerator¹ | 12 | 1300 | 108.3 | 200 |
| Plasma caster | 20 | 7000 | 350 | 80 |
| Sprtel-Wood 9700 | 15 | 20000 | 1333 | 1000 |
| The Smitty Special | 20 | 20000 | 1333 | 220 |
Einhandwaffen
| NAME | WG | VALUE | V:W | HP |
|---|---|---|---|---|
| .357 magnum revolver | 2 | 110 | 55 | 200 |
| .44 magnum revolver | 3.5 | 2500 | 714.28 | 250 |
| .45 Auto pistol | 1.5 | 1750 | 1166.66 | 150 |
| 10mm pistol | 3 | 750 | 250 | 80 |
| 10mm SMG | 5 | 2370 | 474 | 500 |
| 12.7mm pistol² | 3.5 | 4000 | 1142.85 | 80 |
| 9mm pistol | 1.5 | 100 | 66.6 | 150 |
| 9mm SMG | 4 | 850 | 213 | 550 |
| Hunting revolver | 4 | 3500 | 875 | 110 |
| Li'l Devil | 3.2 | 16000 | 5000 | 120 |
| Police pistol
|
3 | 1000 | 333.33 | 225 |
| Ranger Sequoia | 4 | 1200 | 256 | 80 |
| Sawed-off shotgun | 4 | 1950 | 487.5 | 80 |
| Silenced .22 pistol¹ | 3 | 80 | 26.6 | 100 |
| Sleepytyme | 5 | 8250 | 1650 | 500 |
| That Gun | 5 | 1750 | 350 | 225 |
Zweihand-Automatikwaffen
| NAME | WG | VALUE | V:W | HP |
|---|---|---|---|---|
| .45 Auto SMG | 11 | 3750 | 340 | 600 |
| 12.7mm SMG | 5 | 5100 | 1020 | 500 |
| Assault carbine | 6 | 3950 | 658 | 750 |
| Automatic rifle | 16 | 4500 | 281 | 200 |
| Bozar | 15 | 20000 | 1333 | 800 |
| Light machine gun | 15 | 5200 | 347 | 800 |
| Marksman carbine | 6 | 5200 | 867 | 400 |
| Riot shotgun² | 5 | 5500 | 1100 | 175 |
| Service rifle¹ | 8.5 | 540 | 64 | 400 |
| Silenced .22 SMG | 8 | 1850 | 231 | 1000 |
| Sniper rifle | 8 | 4100 | 513 | 80 |
Bolt/Lever/Pump-action Guns
| NAME | WG | VALUE | V:W | HP |
|---|---|---|---|---|
| Anti-materiel rifle² | 20 | 5600 | 280 | 95 |
| Battle Rifle | 9.5 | 1500 | 157 | 300 |
| BB gun¹ | 2 | 36 | 18 | 50 |
| Brush gun | 5 | 4900 | 980 | 150 |
| Caravan shotgun | 3 | 675 | 225 | 140 |
| Cowboy repeater | 5 | 800 | 160 | 120 |
| Hunting rifle | 6 | 2200 | 366.6 | 300 |
| Hunting shotgun | 7.5 | 3800 | 506.7 | 200 |
| Lever-action shotgun | 3 | 2000 | 666.6 | 100 |
| Medicine Stick | 5.5 | 20000 | 3636 | 200 |
| Paciencia | 6.2 | 12000 | 1935 | 350 |
| Single shotgun | 7 | 175 | 25 | 200 |
| This Machine | 9.5 | 2800 | 295 | 600 |
| Trail carbine | 5.5 | 3900 | 709 | 500 |
| Varmint rifle | 5.5 | 75 | 14 | 120 |
Miniguns
| NAME | WG | VALUE | V:W | HP |
|---|---|---|---|---|
| CZ57 Avenger² | 18 | 8500 | 472.2 | 1600 |
| FIDO | 27 | 9500 | 339.3 | 500 |
| K9000 cyberdog gun | 27 | 7500 | 277.7 | 500 |
| Minigun¹ | 25 | 5500 | 220 | 1200 |
Granatenwerfer
| NAME | WG | VALUE | V:W | HP |
|---|---|---|---|---|
| Granatenwerfer² | 12 | 4200 | 350 | 100 |
| 25-mm-Granaten-APW | 8 | 4200 | 550 | 150 |
| Granatengewehr¹ | 6 | 300 | 50 | 100 |
Raketenwerfer
| NAME | WG | VALUE | V:W | HP |
|---|---|---|---|---|
| Esther | 40 | 18000 | 450 | 125 |
| Fat Man² | 30 | 6000 | 200 | 100 |
| Missile launcher¹ | 20 | 3900 | 195 | 50 |
| Red Glare | 20 | 15000 | 750 | 450 |
Nichtbetroffene Waffen
These weapons each are in their own category and can only be repaired by copies of themselves, their unique variants and using Reparatursatzs.
These weapons are: Arc welder, grenade machinegun, holorifle, shoulder mounted machine gun, Tesla cannon, and binoculars.
Rüstung
Schwere Rüstung
All heavy armors. Metal armor¹, T-51b power armor², etc.
Mittlere Rüstung
All medium armors.Recon Armor,Combat armor, Combat armor, reinforced², Combat armor, reinforced mark 2², Desert Ranger combat armor, NCR Ranger combat armor, NCR Bandoleer/Face Wrap/Mantle/Military Police/Trooper armor¹, Riot gear.
Leichte Rüstung
All light armors. Wasteland outfit¹, Space suit, etc. Pre-War clothing, Leather armor, reinforced², Vault 34 security armor, Sierra Madre armor, Light armor can also be repaired with clothes (like pre-War businesswear or wasteland doctor fatigues) and vice versa.
Leichte Kopfbedeckung
All head items in the base game, Dead Money, Honest Hearts and Old World Blues can repair one another due to all items being classified as "light".
Glasses¹, pre-War hats, T-51b power helmet², etc.
Schwere Kopfbedeckung
The Riot Gear Helmet and its variants are the only headgear classified as 'Heavy' so far. Since they can already repair one another freely, Jury Rigging only has the effect to allow them to be repaired by heavy armor. The other helmets and masks from Lonesome Road are classified as 'Light' and can be Jury Rigged with any other headgear.
Infos
- Despite the oddity of some repair combinations, there is no difference between repairing an item with a proper counterpart and a vague equivalent. Repairing a chainsaw with a baseball bat will in no way alter the chainsaw, despite the fact that nothing in the bat would serve as effective repair parts.
- If you are going to attempt a repair on a high power/unique weapon, but lack the current equipment necessary, it is effective to purchase a lower level weapon that would fall into the same category as the weapon you aim to fix. For example, you could repair a 10mm pistol with a full condition 9mm pistol.
- A player with Jury Rigging and a high Barter skill can earn a substantial profit by collecting and repairing expensive weapons and armor with much cheaper ones. For example, a damaged Super Sledge, worth nearly 6000 caps at full condition, can be repaired be a few pool cues, each worth a measly 15 caps.
- The Pip-boy image shows the Vault Boy jury-rigging a Service Rifle, Hunting Rifle and, oddly, a Microfusion Cell or Electron Charge Pack with Duct Tape.
es:Reparaciones provisionales ko:마구잡이 수리 pl:Mistrz Improwizacji pt:Jury Rigging ru:Очумелые ручки uk:Тимчасове оснащення