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{{cleanup|Bitte übersetzen}} | {{cleanup|Bitte übersetzen|FO2}} | ||
{{Navbox Übersichten FO2}} | {{Navbox Übersichten FO2}} | ||
{{Übersichtsintro | {{Übersichtsintro | ||
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|plural =Extras | |plural =Extras | ||
|game =FO2 | |game =FO2 | ||
}} | |||
==Allgemeine Informationen== | ==Allgemeine Informationen== | ||
In | In {{FO2}}, '''perks''' are selected every 3rd level (or every 4th level if you have the [[Skilled]] [[trait]]). There are 70 regular perks and 12 special perks. For perks with multiple ranks the benefit listed should be interpreted as "per rank". | ||
You can take [[chems]] (e.g., [[Mentats (Fallout)|Mentats]] or [[Buffout (Fallout)|Buffout]]) to increase desired [[SPECIAL]] stats temporarily; This way you can get perks that wouldn't normally be available. Perks taken under drug influence remain permanent, even when your stats fall under the requirements after the chems wear out. | You can take [[chems]] (e.g., [[Mentats (Fallout)|Mentats]] or [[Buffout (Fallout)|Buffout]]) to increase desired [[SPECIAL]] stats temporarily; This way you can get perks that wouldn't normally be available. Perks taken under drug influence remain permanent, even when your stats fall under the requirements after the chems wear out. | ||
| Zeile 27: | Zeile 27: | ||
| Zusätzliche [[Aktionspunkt]]e im Kampf | | Zusätzliche [[Aktionspunkt]]e im Kampf | ||
|- | |- | ||
| [[ | | [[Adrenalinstoß]] | ||
| 6 | | 6 | ||
| [[Stärke|ST]] < 10 | | [[Stärke|ST]] < 10 | ||
| Zeile 75: | Zeile 75: | ||
| Ranged weapon attacks cost 1 AP less to perform | | Ranged weapon attacks cost 1 AP less to perform | ||
|- | |- | ||
| [[ | | [[Vorsichtig]] | ||
| 3 | | 3 | ||
| [[Wahrnehmung|PE]] 6 | | [[Wahrnehmung|PE]] 6 | ||
| Zeile 105: | Zeile 105: | ||
| +5 to your Armor Class | | +5 to your Armor Class | ||
|- | |- | ||
| [[ | | [[Schnellere Reaktion]] | ||
| 3 | | 3 | ||
| [[Wahrnehmung|PE]] 6 | | [[Wahrnehmung|PE]] 6 | ||
| Zeile 117: | Zeile 117: | ||
| +2 skill points at level up | | +2 skill points at level up | ||
|- | |- | ||
| [[ | | [[Einfühlungsvermögen]] | ||
| 6 | | 6 | ||
| [[Wahrnehmung|PE]] 7, [[Intelligenz|IN]] 5 | | [[Wahrnehmung|PE]] 7, [[Intelligenz|IN]] 5 | ||
| Zeile 141: | Zeile 141: | ||
| Additional money is found during random encounters | | Additional money is found during random encounters | ||
|- | |- | ||
| [[ | | [[Verbesserung (Statistik)|Verbesserung]] | ||
| 12 | | 12 | ||
| (Statistic) < 10 | | (Statistic) < 10 | ||
| Zeile 147: | Zeile 147: | ||
| +1 to the respective Statistic | | +1 to the respective Statistic | ||
|- | |- | ||
| [[ | | [[Spieler]] | ||
| 6 | | 6 | ||
| [[Gambling]] 50% | | [[Gambling]] 50% | ||
| Zeile 155: | Zeile 155: | ||
| [[Geist (Extra)|Geist]] | | [[Geist (Extra)|Geist]] | ||
| 6 | | 6 | ||
| [[ | | [[Feilschen]] 60% | ||
| 1 | | 1 | ||
| +20% to | | +20% to Feilschen in dark conditions | ||
|- | |- | ||
| [[ | | [[Harmlos]] | ||
| 6 | | 6 | ||
| [[Steal]] 50%, [[Karma]] 50 or more | | [[Steal]] 50%, [[Karma]] 50 or more | ||
| Zeile 167: | Zeile 167: | ||
| [[Heiler]] | | [[Heiler]] | ||
| 3 | | 3 | ||
| [[Wahrnehmung|PE]] 7, [[Intelligenz|IN]] 5, [[Beweglichkeit|AG]] 6, [[ | | [[Wahrnehmung|PE]] 7, [[Intelligenz|IN]] 5, [[Beweglichkeit|AG]] 6, [[Erste Hilfe]] 40% | ||
| 2 | | 2 | ||
| 4-10 more hit points healed when using | | 4-10 more hit points healed when using Erste Hilfe or Arzt Fertigkeiten | ||
|- | |- | ||
| [[Spezial!]] | | [[Spezial!]] | ||
| Zeile 177: | Zeile 177: | ||
| +2 to Strength when determing range of a thrown weapon | | +2 to Strength when determing range of a thrown weapon | ||
|- | |- | ||
| [[ | | [[Hier und jetzt]] | ||
| 3 | | 3 | ||
| | | | ||
| Zeile 183: | Zeile 183: | ||
| Immediately gain an extra level | | Immediately gain an extra level | ||
|- | |- | ||
| [[ | | [[Nahkampf ausweichen]] | ||
| 12 | | 12 | ||
| [[Unbewaffnet]] 75% | | [[Unbewaffnet]] 75% | ||
| Zeile 189: | Zeile 189: | ||
| +2 for each unused Action Point, plus 1/12 your Unarmed skill to Armor Class at the end of a combat turn | | +2 for each unused Action Point, plus 1/12 your Unarmed skill to Armor Class at the end of a combat turn | ||
|- | |- | ||
| [[Kama Sutra | | [[Kama-Sutra-Meister]] | ||
| 3 | | 3 | ||
| [[Ausdauer|EN]] 5, [[Beweglichkeit|AG]] 5 | | [[Ausdauer|EN]] 5, [[Beweglichkeit|AG]] 5 | ||
| Zeile 195: | Zeile 195: | ||
| Some characters more likely to have sex with you | | Some characters more likely to have sex with you | ||
|- | |- | ||
| [[Karma | | [[Karma-Strahl]] | ||
| 9 | | 9 | ||
| [[Charisma|CH]] 6 | | [[Charisma|CH]] 6 | ||
| Zeile 201: | Zeile 201: | ||
| Karma is doubled for the purposes of dialogue and reactions | | Karma is doubled for the purposes of dialogue and reactions | ||
|- | |- | ||
| [[ | | [[Lebensspender]] | ||
| 12 | | 12 | ||
| [[Ausdauer|EN]] 4 | | [[Ausdauer|EN]] 4 | ||
| Zeile 207: | Zeile 207: | ||
| Additional 4 Hit Points on level-up | | Additional 4 Hit Points on level-up | ||
|- | |- | ||
| [[ | | [[Leiser Läufer]] | ||
| 9 | | 9 | ||
| [[Beweglichkeit|AG]] 5, [[Glück|LK]] 5 | | [[Beweglichkeit|AG]] 5, [[Glück|LK]] 5 | ||
| Zeile 213: | Zeile 213: | ||
| 50% reduction in your chance of setting off a trap | | 50% reduction in your chance of setting off a trap | ||
|- | |- | ||
| [[ | | [[Lebendige Anatomie]] | ||
| 12 | | 12 | ||
| [[ | | [[Arzt]] 60% | ||
| 1 | | 1 | ||
| +10% to | | +10% to Arzt and +5 damage to living creatures | ||
|- | |- | ||
| [[ | | [[Anziehende Persönlichkeit]] | ||
| 6 | | 6 | ||
| [[Charisma|CH]] < 10 | | [[Charisma|CH]] < 10 | ||
| Zeile 233: | Zeile 233: | ||
| [[Meistertauscher]] | | [[Meistertauscher]] | ||
| 9 | | 9 | ||
| [[Charisma|CH]] 7, [[ | | [[Charisma|CH]] 7, [[Feilschen]] 75% | ||
| 1 | | 1 | ||
| 25% discount when purchasing items from stores and traders | | 25% discount when purchasing items from stores and traders | ||
| Zeile 239: | Zeile 239: | ||
| [[Mediziner]] | | [[Mediziner]] | ||
| 12 | | 12 | ||
| [[ | | [[Erste Hilfe]] 40% or [[Arzt]] 40% | ||
| 1 | | 1 | ||
| +10% to skills: | | +10% to skills: Erste Hilfe und Arzt | ||
|- | |- | ||
| [[Zusätzliche Kriterien]] | | [[Zusätzliche Kriterien]] | ||
| Zeile 251: | Zeile 251: | ||
| [[Mr. Fixit]] | | [[Mr. Fixit]] | ||
| 12 | | 12 | ||
| [[Wissenschaft]] 40% or [[ | | [[Wissenschaft]] 40% or [[Reparieren]] 40% | ||
| 1 | | 1 | ||
| +10% to skills: Reparieren und Wissenschaft | | +10% to skills: Reparieren und Wissenschaft | ||
| Zeile 267: | Zeile 267: | ||
| Chance you will gain a temporary ally in random encounters | | Chance you will gain a temporary ally in random encounters | ||
|- | |- | ||
| [[ | | [[Unterhändler]] | ||
| 6 | | 6 | ||
| [[Feilschen]] 50%, [[Sprache]] 50% | | [[Feilschen]] 50%, [[Sprache]] 50% | ||
| 1 | | 1 | ||
| +10% to skills: Speech and | | +10% to skills: Speech and Feilschen | ||
|- | |- | ||
| [[Nachtsicht]] | | [[Nachtsicht]] | ||
| Zeile 279: | Zeile 279: | ||
| 20% reduction in darkness level | | 20% reduction in darkness level | ||
|- | |- | ||
| [[ | | [[Hamsterer]] | ||
| 6 | | 6 | ||
| | | | ||
| Zeile 287: | Zeile 287: | ||
| [[Pfadfinder]] | | [[Pfadfinder]] | ||
| 6 | | 6 | ||
| [[Ausdauer|EN]] 6, [[ | | [[Ausdauer|EN]] 6, [[Naturbursche]] 40% | ||
| 2 | | 2 | ||
| 25% reduction in travel time on the world map | | 25% reduction in travel time on the world map | ||
| Zeile 309: | Zeile 309: | ||
| +5 points of damage with fire-based weapons, more violent fire death animations | | +5 points of damage with fire-based weapons, more violent fire death animations | ||
|- | |- | ||
| [[ | | [[Tassenkünstler]] | ||
| 3 | | 3 | ||
| [[Beweglichkeit|AG]] 5 | | [[Beweglichkeit|AG]] 5 | ||
| Zeile 315: | Zeile 315: | ||
| Inventory access during combat only costs 2 AP | | Inventory access during combat only costs 2 AP | ||
|- | |- | ||
| [[ | | [[Schnelle Erholung]] | ||
| 6 | | 6 | ||
| [[Beweglichkeit|AG]] 5 | | [[Beweglichkeit|AG]] 5 | ||
| Zeile 331: | Zeile 331: | ||
| [[Ausdauer|EN]] 6 | | [[Ausdauer|EN]] 6 | ||
| 1 | | 1 | ||
| +15% to | | +15% to Naturbursche | ||
|- | |- | ||
| [[Salesman]] | | [[Salesman]] | ||
| 6 | | 6 | ||
| [[ | | [[Feilschen]] 50% | ||
| 1 | | 1 | ||
| +15% to | | +15% to Feilschen | ||
|- | |- | ||
| [[Scout]] | | [[Scout]] | ||
| Zeile 353: | Zeile 353: | ||
| [[Leiser Tod]] | | [[Leiser Tod]] | ||
| 18 | | 18 | ||
| [[Beweglichkeit|AG]] 10, [[ | | [[Beweglichkeit|AG]] 10, [[Feilschen]] 80%, [[Unbewaffnet]] 80% | ||
| 1 | | 1 | ||
| When sneaking HtH attacks from behind do double damage | | When sneaking HtH attacks from behind do double damage | ||
| Zeile 359: | Zeile 359: | ||
| [[Leiser Läufer]] | | [[Leiser Läufer]] | ||
| 6 | | 6 | ||
| [[Beweglichkeit|AG]] 6, [[ | | [[Beweglichkeit|AG]] 6, [[Feilschen]] 50% | ||
| 1 | | 1 | ||
| Able to | | Able to Feilschen and run at the same time | ||
|- | |- | ||
| [[Totschläger]] | | [[Totschläger]] | ||
| Zeile 369: | Zeile 369: | ||
| All HtH attacks are critical hits | | All HtH attacks are critical hits | ||
|- | |- | ||
| [[ | | [[Schönredner]] | ||
| 3 | | 3 | ||
| [[Intelligenz|IN]] 4 | | [[Intelligenz|IN]] 4 | ||
| Zeile 381: | Zeile 381: | ||
| +25% to Poison Resistance | | +25% to Poison Resistance | ||
|- | |- | ||
| [[ | | [[Heckenschütze]] | ||
| 24 | | 24 | ||
| [[Wahrnehmung|PE]] 8, [[Beweglichkeit|AG]] 8, [[Small Guns]] 80% | | [[Wahrnehmung|PE]] 8, [[Beweglichkeit|AG]] 8, [[Small Guns]] 80% | ||
| Zeile 407: | Zeile 407: | ||
| [[Überlebenskünstler]] | | [[Überlebenskünstler]] | ||
| 3 | | 3 | ||
| [[Ausdauer|EN]] 6, [[Intelligenz|IN]] 6, [[ | | [[Ausdauer|EN]] 6, [[Intelligenz|IN]] 6, [[Naturbursche]] 40% | ||
| 1 | | 1 | ||
| +25% to | | +25% to Naturbursche | ||
|- | |- | ||
| [[Heller Kopf]] | | [[Heller Kopf]] | ||
| Zeile 427: | Zeile 427: | ||
| | | | ||
| 1 | | 1 | ||
| +10% to skills: | | +10% to skills: Feilschen, Dietrich, Steal and Traps | ||
|- | |- | ||
| [[Zäh]] | | [[Zäh]] | ||
| Zeile 435: | Zeile 435: | ||
| +10% to damage resistance | | +10% to damage resistance | ||
|- | |- | ||
| [[ | | [[Waffenhandhabung]] | ||
| 12 | | 12 | ||
| [[Stärke|ST]] < 7, [[AG]] 5 | | [[Stärke|ST]] < 7, [[AG]] 5 | ||
| Zeile 449: | Zeile 449: | ||
! Vorteil | ! Vorteil | ||
|- | |- | ||
| [[Alcohol Lowered | | [[Alcohol Lowered Hit Points]] | ||
| 2 [[Glück]], Consume 100 bottles of [[Alcohol-Z]] | | 2 [[Glück]], Consume 100 bottles of [[Alcohol-Z]] | ||
| [[Vault City]] | | [[Vault City]] | ||
| -2 HP | | -2 HP | ||
|- | |- | ||
| [[Alcohol Lowered | | [[Alcohol Lowered Hit Points II]] | ||
| 1 [[Glück]], Consume 100 bottles of [[Alcohol-Z]] | | 1 [[Glück]], Consume 100 bottles of [[Alcohol-Z]] | ||
| [[Vault City]] | | [[Vault City]] | ||
| -4 HP | | -4 HP | ||
|- | |- | ||
| [[Alcohol Raised | | [[Alcohol Raised Hit Points]] | ||
| 9 [[Glück]], Consume 100 bottles of [[Alcohol-Z]] | | 9 [[Glück]], Consume 100 bottles of [[Alcohol-Z]] | ||
| [[Vault City]] | | [[Vault City]] | ||
| +2 HP | | +2 HP | ||
|- | |- | ||
| [[Alcohol Raised | | [[Alcohol Raised Hit Points II]] | ||
| 10 [[Glück]], Consume 100 bottles of [[Alcohol-Z]] | | 10 [[Glück]], Consume 100 bottles of [[Alcohol-Z]] | ||
| [[Vault City]] | | [[Vault City]] | ||
| Zeile 505: | Zeile 505: | ||
|- | |- | ||
| [[Vault City Training]] | | [[Vault City Training]] | ||
| 75% [[ | | 75% [[Arzt]] Skill | ||
| [[Vault City]] | | [[Vault City]] | ||
| +5% to skills: [[ | | +5% to skills: [[Arzt]] and [[Erste Hilfe]] | ||
|- | |- | ||
| [[Vault City Inoculations]] | | [[Vault City Inoculations]] | ||
| 75% [[ | | 75% [[Arzt]] Skill, [[Vault City Training]] | ||
| [[Vault City]] | | [[Vault City]] | ||
| +10% to poison and radiation resistance | | +10% to poison and radiation resistance | ||
| Zeile 516: | Zeile 516: | ||
==Siehe auch== | ==Siehe auch== | ||
* [[Fallout | * [[Extras (Fallout)]] | ||
* [[Fallout 3 | * [[Extras (Fallout 3)]] | ||
* [[Fallout: New Vegas | * [[Extras (Fallout: New Vegas)]] | ||
* [[Fallout Tactics | * [[Extras (Fallout Tactics)]] | ||
* [[Fallout: Brotherhood of Steel | * [[Fertigkeiten (Fallout: Brotherhood of Steel)]] | ||
{{Navbox Extras FO2}} | {{Navbox Extras FO2}} | ||
[[en:Fallout 2 perks]] | [[en:Fallout 2 perks]] | ||
[[it:Abilità extra di Fallout 2]] | |||
[[pt:Perks do Fallout 2]] | |||
[[ru:Способности Fallout 2]] | [[ru:Способности Fallout 2]] | ||
[[Kategorie:Fallout 2 Extras| ]] | [[uk:Здібності Fallout 2]] | ||
[[Kategorie:Extras| | [[zh:perks (Fallout 2)]] | ||
[[Kategorie:Fallout 2: Extras| ]] | |||
[[Kategorie:Extras| ]] | |||
Aktuelle Version vom 16. November 2024, 16:46 Uhr
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| Auf dieser Seite werden alle Extras aus Fallout 2 aufgeführt. |
|
Allgemeine Informationen
In
Fallout 2, perks are selected every 3rd level (or every 4th level if you have the Skilled trait). There are 70 regular perks and 12 special perks. For perks with multiple ranks the benefit listed should be interpreted as "per rank".
You can take chems (e.g., Mentats or Buffout) to increase desired SPECIAL stats temporarily; This way you can get perks that wouldn't normally be available. Perks taken under drug influence remain permanent, even when your stats fall under the requirements after the chems wear out.
Reguläre Extras
| Name | Stufe ben | Sonstige Anforderungen | Ränge | Vorteil |
|---|---|---|---|---|
| Action Boy | 12 | BEW 5 | 2 | Zusätzliche Aktionspunkte im Kampf |
| Adrenalinstoß | 6 | ST < 10 | 1 | +1 to Strength when your HP drops below 50% |
| Bewußtsein | 3 | PE 5 | 1 | Das Prüfen eines Ziels zeigt Lebenspunkte, Waffe und verbleibende Munition. |
| Bessere kritische Treffer | 9 | PE 6, AG 4, LK 6 | 1 | 20% bonus on the critical hit table |
| Bonus-Faustkampf | 15 | AG 6 | 1 | Hand-to-hand attacks cost 1 AP less to perform |
| Bonus-Faustkampfverletzungen | 3 | ST 6, AG 6 | 3 | +2 points of damage for hand-to-hand and melee attacks |
| Bonus-Bewegung | 6 | AG 5 | 2 | Two extra APs per turn that can be used only for movement |
| Bonus-Verletzungen mit Waffen | 6 | AG 6, LK 6 | 2 | +2 points of damage for attacks with ranged weapons |
| Bonus-Munition | 15 | PE 6, IN 6, AG 7 | 1 | Ranged weapon attacks cost 1 AP less to perform |
| Vorsichtig | 3 | PE 6 | 1 | +3 to Perception during random encounters |
| Verständnis | 3 | IN 6 | 1 | 50% more skill points when reading books |
| Kult der Persönlichkeit | 12 | CH 10 | 1 | People will always view you favorably, no matter your reputation and their alignment |
| Abbruchexperte | 9 | AG 4, Traps 75% | 1 | Explosives do more damage and always detonate on time |
| Ausweichkünstler | 9 | AG 6 | 1 | +5 to your Armor Class |
| Schnellere Reaktion | 3 | PE 6 | 3 | +2 to attack sequence |
| Gebildet | 6 | IN 6 | 3 | +2 skill points at level up |
| Einfühlungsvermögen | 6 | PE 7, IN 5 | 1 | Reaction levels are shown when in an indepth converstaion |
| Entdecker | 9 | 1 | Higher chance of finding special places and people in random encounters | |
| Schnellheilung | 3 | EN 3 | 3 | +2 bonus to your healing rate |
| Schatzsucher | 6 | LK 8 | 1 | Additional money is found during random encounters |
| Verbesserung | 12 | (Statistic) < 10 | 1 (x7) | +1 to the respective Statistic |
| Spieler | 6 | Gambling 50% | 1 | +20% to Gambling |
| Geist | 6 | Feilschen 60% | 1 | +20% to Feilschen in dark conditions |
| Harmlos | 6 | Steal 50%, Karma 50 or more | 1 | +20% to Steal |
| Heiler | 3 | PE 7, IN 5, AG 6, Erste Hilfe 40% | 2 | 4-10 more hit points healed when using Erste Hilfe or Arzt Fertigkeiten |
| Spezial! | 6 | ST less than 9 | 1 | +2 to Strength when determing range of a thrown weapon |
| Hier und jetzt | 3 | 1 | Immediately gain an extra level | |
| Nahkampf ausweichen | 12 | Unbewaffnet 75% | 1 | +2 for each unused Action Point, plus 1/12 your Unarmed skill to Armor Class at the end of a combat turn |
| Kama-Sutra-Meister | 3 | EN 5, AG 5 | 1 | Some characters more likely to have sex with you |
| Karma-Strahl | 9 | CH 6 | 1 | Karma is doubled for the purposes of dialogue and reactions |
| Lebensspender | 12 | EN 4 | 2 | Additional 4 Hit Points on level-up |
| Leiser Läufer | 9 | AG 5, LK 5 | 1 | 50% reduction in your chance of setting off a trap |
| Lebendige Anatomie | 12 | Arzt 60% | 1 | +10% to Arzt and +5 damage to living creatures |
| Anziehende Persönlichkeit | 6 | CH < 10 | 1 | +1 to the number of party members who can be recruited |
| Meisterdieb | 12 | Dietrich 50%, Steal 50% | 1 | +15% to skills: Dietrich and Steal |
| Meistertauscher | 9 | CH 7, Feilschen 75% | 1 | 25% discount when purchasing items from stores and traders |
| Mediziner | 12 | Erste Hilfe 40% or Arzt 40% | 1 | +10% to skills: Erste Hilfe und Arzt |
| Zusätzliche Kriterien | 6 | LK 6 | 3 | +5% chance of critical hits |
| Mr. Fixit | 12 | Wissenschaft 40% or Reparieren 40% | 1 | +10% to skills: Reparieren und Wissenschaft |
| Mutiere! | 9 | 1 | Change one of your traits | |
| Mysteriöser Fremder | 9 | LK 4 | 1 | Chance you will gain a temporary ally in random encounters |
| Unterhändler | 6 | Feilschen 50%, Sprache 50% | 1 | +10% to skills: Speech and Feilschen |
| Nachtsicht | 3 | PE 6 | 1 | 20% reduction in darkness level |
| Hamsterer | 6 | 1 | Carry an addition 50 lbs. of equipment | |
| Pfadfinder | 6 | EN 6, Naturbursche 40% | 2 | 25% reduction in travel time on the world map |
| Taschendieb | 15 | AG 8, Steal 80% | 1 | Size and facing modifiers are ignored when stealing from someone |
| Präsenz | 3 | CH 6 | 3 | +10% to initial reaction of non-player characters |
| Pyromane | 9 | Big Guns 75% | 1 | +5 points of damage with fire-based weapons, more violent fire death animations |
| Tassenkünstler | 3 | AG 5 | 1 | Inventory access during combat only costs 2 AP |
| Schnelle Erholung | 6 | AG 5 | 1 | Getting up after being knocked down in combat only costs 1 AP |
| Resistenz gegen Strahlung | 6 | EN 6, IN 4 | 2 | +15% to Radiation Resistance |
| Ranger | 6 | EN 6 | 1 | +15% to Naturbursche |
| Salesman | 6 | Feilschen 50% | 1 | +15% to Feilschen |
| Scout | 3 | PE 7 | 1 | Amount of viewable map increased |
| Scharfschütze | 9 | PE 7, IN 6 | 1 | +2 to Perception when determining range modifiers |
| Leiser Tod | 18 | AG 10, Feilschen 80%, Unbewaffnet 80% | 1 | When sneaking HtH attacks from behind do double damage |
| Leiser Läufer | 6 | AG 6, Feilschen 50% | 1 | Able to Feilschen and run at the same time |
| Totschläger | 24 | ST 8, AG 8, Unbewaffnet 80% | 1 | All HtH attacks are critical hits |
| Schönredner | 3 | IN 4 | 3 | +1 to Intelligence for the purposes of dialogue |
| Schlangenfresser | 6 | EN 3 | 2 | +25% to Poison Resistance |
| Heckenschütze | 24 | PE 8, AG 8, Small Guns 80% | 1 | Increased chance to score a critical hit with ranged weapons |
| Redner | 9 | Sprache 50% | 1 | +20% to Speech |
| Steinmauer | 3 | ST 6 | 1 | Reduction in chance to be knocked down during combat |
| Starker Rücken | 3 | ST 6, EN 6 | 3 | Carry an additional 50 lbs. of equipment |
| Überlebenskünstler | 3 | EN 6, IN 6, Naturbursche 40% | 1 | +25% to Naturbursche |
| Heller Kopf | 3 | IN 4 | 3 | +5% bonus whenever XP is earned |
| Spezial! | 12 | 1 | Pick an addition Tag Skill | |
| Dieb | 3 | 1 | +10% to skills: Feilschen, Dietrich, Steal and Traps | |
| Zäh | 3 | EN 6, LK 6 | 3 | +10% to damage resistance |
| Waffenhandhabung | 12 | ST < 7, AG 5 | 1 | +3 to Strength for weapon calculations |
Spezial Extras
| Name | Anforderungen/Kosten | Ort(e) | Vorteil |
|---|---|---|---|
| Alcohol Lowered Hit Points | 2 Glück, Consume 100 bottles of Alcohol-Z | Vault City | -2 HP |
| Alcohol Lowered Hit Points II | 1 Glück, Consume 100 bottles of Alcohol-Z | Vault City | -4 HP |
| Alcohol Raised Hit Points | 9 Glück, Consume 100 bottles of Alcohol-Z | Vault City | +2 HP |
| Alcohol Raised Hit Points II | 10 Glück, Consume 100 bottles of Alcohol-Z | Vault City | +4 HP |
| Autodoc Raised Hit Points | <4 IN, Ride the Autodoc Rodeo | Vault City | +2 HP |
| Dermal Impact Armor | Combat armor, $5000–$7000, 2 days | Vault City, Redding, San Francisco | +5% to Damage Resistance against normal and explosion damage |
| Dermal Impact Assault Enhancement | Dermal Impact Armor, combat armor, $30000-$40000, 5 Days | Vault City, Redding, San Francisco | +10% to Damage Resistance against normal and explosion damage, -1 Charisma |
| Experten Exkrement-Schleuder | >4 Intelligenz | Broken Hills | +5% zur Fähigkeit Sprache |
| Gecko häuten | Smiley retten | Gifthöhlen | Die Fähigkeit, Geckos zu häuten, um die Haut zu verkaufen. |
| Phoenix Armor Implants | Combat armor, $8000–$10000, 3 days | Vault City, Redding, San Francisco | +5% to Damage Resistance against plasma, laser and fire weapons |
| Phoenix Assault Enhancement | Phoenix Armor Implants, combat armor, $30000-$50000, 4-6 Days | Vault City, Redding, San Francisco | +10% to Damage Resistance against plasma, laser and fire weapons, -1 Charisma |
| Vault City Training | 75% Arzt Skill | Vault City | +5% to skills: Arzt and Erste Hilfe |
| Vault City Inoculations | 75% Arzt Skill, Vault City Training | Vault City | +10% to poison and radiation resistance |
Siehe auch
- Extras (Fallout)
- Extras (Fallout 3)
- Extras (Fallout: New Vegas)
- Extras (Fallout Tactics)
- Fertigkeiten (Fallout: Brotherhood of Steel)
it:Abilità extra di Fallout 2 pt:Perks do Fallout 2 ru:Способности Fallout 2 uk:Здібності Fallout 2 zh:perks (Fallout 2)