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    Extras (Fallout 2): Unterschied zwischen den Versionen

    Tritt unserem Discord bei und informiere dich auf unserem Twitter-Kanal über die aktuellsten Themen rund um Fallout!
    Hoschie02 (Diskussion | Beiträge)
    KKeine Bearbeitungszusammenfassung
    Huu.Psii (Diskussion | Beiträge)
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    (39 dazwischenliegende Versionen von 7 Benutzern werden nicht angezeigt)
    Zeile 1: Zeile 1:
    {{cleanup|Bitte übersetzen}}
    {{cleanup|Bitte übersetzen|FO2}}
    {{Navbox Übersichten FO2}}
    {{Navbox Übersichten FO2}}
    {{Übersichtsintro
    {{Übersichtsintro
    Zeile 5: Zeile 5:
    |plural      =Extras
    |plural      =Extras
    |game        =FO2
    |game        =FO2
    }}{{Spiele|FO2}}
    }}


    ==Allgemeine Informationen==
    ==Allgemeine Informationen==
    In ''[[Fallout 2]]'', '''perks''' are selected every 3rd level (or every 4th level if you have the [[Skilled]] [[trait]]). There are 70 regular perks and 12 special perks. For perks with multiple ranks the benefit listed should be interpreted as "per rank".
    In {{FO2}}, '''perks''' are selected every 3rd level (or every 4th level if you have the [[Skilled]] [[trait]]). There are 70 regular perks and 12 special perks. For perks with multiple ranks the benefit listed should be interpreted as "per rank".


    You can take [[chems]] (e.g., [[Mentats (Fallout)|Mentats]] or [[Buffout (Fallout)|Buffout]]) to increase desired [[SPECIAL]] stats temporarily; This way you can get perks that wouldn't normally be available. Perks taken under drug influence remain permanent, even when your stats fall under the requirements after the chems wear out.
    You can take [[chems]] (e.g., [[Mentats (Fallout)|Mentats]] or [[Buffout (Fallout)|Buffout]]) to increase desired [[SPECIAL]] stats temporarily; This way you can get perks that wouldn't normally be available. Perks taken under drug influence remain permanent, even when your stats fall under the requirements after the chems wear out.
    Zeile 20: Zeile 20:
    ! scope="col" |Ränge
    ! scope="col" |Ränge
    ! Vorteil
    ! Vorteil
    |-
    |-
    | [[Action Boy]]
    | [[Action Boy]]
    Zeile 28: Zeile 27:
    | Zusätzliche [[Aktionspunkt]]e im Kampf
    | Zusätzliche [[Aktionspunkt]]e im Kampf
    |-
    |-
    | [[Adrenaline Rush]]
    | [[Adrenalinstoß]]
    | 6
    | 6
    | [[Stärke|ST]] < 10
    | [[Stärke|ST]] < 10
    Zeile 34: Zeile 33:
    | +1 to Strength when your HP drops below 50%
    | +1 to Strength when your HP drops below 50%
    |-
    |-
    | [[Awareness|Bewusstsein]]
    | [[Bewußtsein]]
    | 3
    | 3
    | [[Wahrnehmung|PE]] 5
    | [[Wahrnehmung|PE]] 5
    Zeile 40: Zeile 39:
    | Das Prüfen eines Ziels zeigt Lebenspunkte, Waffe und verbleibende Munition.
    | Das Prüfen eines Ziels zeigt Lebenspunkte, Waffe und verbleibende Munition.
    |-
    |-
    | [[Better Criticals]]
    | [[Bessere kritische Treffer]]
    | 9
    | 9
    | [[Wahrnehmung|PE]] 6, [[Beweglichkeit|AG]] 4, [[Glück|LK]] 6
    | [[Wahrnehmung|PE]] 6, [[Beweglichkeit|AG]] 4, [[Glück|LK]] 6
    Zeile 46: Zeile 45:
    | 20% bonus on the critical hit table
    | 20% bonus on the critical hit table
    |-
    |-
    | [[Bonus HtH Attacks]]
    | [[Bonus-Faustkampf]]
    | 15
    | 15
    | [[Beweglichkeit|AG]] 6
    | [[Beweglichkeit|AG]] 6
    Zeile 52: Zeile 51:
    | Hand-to-hand attacks cost 1 AP less to perform
    | Hand-to-hand attacks cost 1 AP less to perform
    |-
    |-
    | [[Bonus HtH Damage]]
    | [[Bonus-Faustkampfverletzungen]]
    | 3
    | 3
    | [[Stärke|ST]] 6, [[Beweglichkeit|AG]] 6
    | [[Stärke|ST]] 6, [[Beweglichkeit|AG]] 6
    Zeile 58: Zeile 57:
    | +2 points of damage for hand-to-hand and melee attacks
    | +2 points of damage for hand-to-hand and melee attacks
    |-
    |-
    | [[Bonus Move]]
    | [[Bonus-Bewegung]]
    | 6
    | 6
    | [[Beweglichkeit|AG]] 5
    | [[Beweglichkeit|AG]] 5
    Zeile 64: Zeile 63:
    | Two extra APs per turn that can be used only for movement
    | Two extra APs per turn that can be used only for movement
    |-
    |-
    | [[Bonus Ranged Damage]]
    | [[Bonus-Verletzungen mit Waffen]]
    | 6
    | 6
    | [[Beweglichkeit|AG]] 6, [[Glück|LK]] 6
    | [[Beweglichkeit|AG]] 6, [[Glück|LK]] 6
    Zeile 70: Zeile 69:
    | +2 points of damage for attacks with ranged weapons
    | +2 points of damage for attacks with ranged weapons
    |-
    |-
    | [[Bonus Rate of Fire]]
    | [[Bonus-Munition]]
    | 15
    | 15
    | [[Wahrnehmung|PE]] 6, [[Intelligenz|IN]] 6, [[Beweglichkeit|AG]] 7
    | [[Wahrnehmung|PE]] 6, [[Intelligenz|IN]] 6, [[Beweglichkeit|AG]] 7
    Zeile 76: Zeile 75:
    | Ranged weapon attacks cost 1 AP less to perform
    | Ranged weapon attacks cost 1 AP less to perform
    |-
    |-
    | [[Cautious Nature]]
    | [[Vorsichtig]]
    | 3
    | 3
    | [[Wahrnehmung|PE]] 6
    | [[Wahrnehmung|PE]] 6
    Zeile 82: Zeile 81:
    | +3 to Perception during random encounters
    | +3 to Perception during random encounters
    |-
    |-
    | [[Comprehension]]
    | [[Verständnis]]
    | 3
    | 3
    | [[Intelligenz|IN]] 6
    | [[Intelligenz|IN]] 6
    Zeile 88: Zeile 87:
    | 50% more skill points when reading books
    | 50% more skill points when reading books
    |-
    |-
    | [[Cult of Personality]]
    | [[Kult der Persönlichkeit]]
    | 12
    | 12
    | [[Charisma|CH]] 10
    | [[Charisma|CH]] 10
    Zeile 94: Zeile 93:
    | People will always view you favorably, no matter your reputation and their alignment
    | People will always view you favorably, no matter your reputation and their alignment
    |-
    |-
    | [[Demolition Expert]]
    | [[Abbruchexperte]]
    | 9
    | 9
    | [[Beweglichkeit|AG]] 4, [[Traps]] 75%
    | [[Beweglichkeit|AG]] 4, [[Traps]] 75%
    Zeile 100: Zeile 99:
    | Explosives do more damage and always detonate on time
    | Explosives do more damage and always detonate on time
    |-
    |-
    | [[Dodger]]
    | [[Ausweichkünstler]]
    | 9
    | 9
    | [[Beweglichkeit|AG]] 6
    | [[Beweglichkeit|AG]] 6
    Zeile 106: Zeile 105:
    | +5 to your Armor Class
    | +5 to your Armor Class
    |-
    |-
    | [[Earlier Sequence]]
    | [[Schnellere Reaktion]]
    | 3
    | 3
    | [[Wahrnehmung|PE]] 6
    | [[Wahrnehmung|PE]] 6
    Zeile 112: Zeile 111:
    | +2 to attack sequence
    | +2 to attack sequence
    |-
    |-
    | [[Educated]]
    | [[Gebildet]]
    | 6
    | 6
    | [[Intelligenz|IN]] 6
    | [[Intelligenz|IN]] 6
    Zeile 118: Zeile 117:
    | +2 skill points at level up
    | +2 skill points at level up
    |-
    |-
    | [[Empathy]]
    | [[Einfühlungsvermögen]]
    | 6
    | 6
    | [[Wahrnehmung|PE]] 7, [[Intelligenz|IN]] 5
    | [[Wahrnehmung|PE]] 7, [[Intelligenz|IN]] 5
    Zeile 124: Zeile 123:
    | Reaction levels are shown when in an indepth converstaion
    | Reaction levels are shown when in an indepth converstaion
    |-
    |-
    | [[Explorer]]
    | [[Entdecker]]
    | 9
    | 9
    |
    |
    Zeile 130: Zeile 129:
    | Higher chance of finding special places and people in random encounters
    | Higher chance of finding special places and people in random encounters
    |-
    |-
    | [[Faster Healing]]
    | [[Schnellheilung]]
    | 3
    | 3
    | [[Ausdauer|EN]] 3
    | [[Ausdauer|EN]] 3
    Zeile 136: Zeile 135:
    | +2 bonus to your healing rate
    | +2 bonus to your healing rate
    |-
    |-
    | [[Fortune Finder]]
    | [[Schatzsucher]]
    | 6
    | 6
    | [[Glück|LK]] 8
    | [[Glück|LK]] 8
    Zeile 142: Zeile 141:
    | Additional money is found during random encounters
    | Additional money is found during random encounters
    |-
    |-
    | [[Gain (Statistic)|Gain]]
    | [[Verbesserung (Statistik)|Verbesserung]]
    | 12
    | 12
    | (Statistic) < 10
    | (Statistic) < 10
    Zeile 148: Zeile 147:
    | +1 to the respective Statistic
    | +1 to the respective Statistic
    |-
    |-
    | [[Gambler]]
    | [[Spieler]]
    | 6
    | 6
    | [[Gambling]] 50%
    | [[Gambling]] 50%
    Zeile 154: Zeile 153:
    | +20% to Gambling
    | +20% to Gambling
    |-
    |-
    | [[Ghost]]
    | [[Geist (Extra)|Geist]]
    | 6
    | 6
    | [[Sneak]] 60%
    | [[Feilschen]] 60%
    | 1
    | 1
    | +20% to Sneak in dark conditions
    | +20% to Feilschen in dark conditions
    |-
    |-
    | [[Harmless]]
    | [[Harmlos]]
    | 6
    | 6
    | [[Steal]] 50%, [[Karma]] 50 or more
    | [[Steal]] 50%, [[Karma]] 50 or more
    Zeile 168: Zeile 167:
    | [[Heiler]]
    | [[Heiler]]
    | 3
    | 3
    | [[Wahrnehmung|PE]] 7, [[Intelligenz|IN]] 5, [[Beweglichkeit|AG]] 6, [[First Aid]] 40%
    | [[Wahrnehmung|PE]] 7, [[Intelligenz|IN]] 5, [[Beweglichkeit|AG]] 6, [[Erste Hilfe]] 40%
    | 2
    | 2
    | 4-10 more hit points healed when using First Aid or Doctor skills
    | 4-10 more hit points healed when using Erste Hilfe or Arzt Fertigkeiten
    |-
    |-
    | [[Heave Ho!]]
    | [[Spezial!]]
    | 6
    | 6
    | [[Stärke|ST]] less than 9
    | [[Stärke|ST]] less than 9
    Zeile 178: Zeile 177:
    | +2 to Strength when determing range of a thrown weapon
    | +2 to Strength when determing range of a thrown weapon
    |-
    |-
    | [[Here and Now]]
    | [[Hier und jetzt]]
    | 3
    | 3
    |
    |
    Zeile 184: Zeile 183:
    | Immediately gain an extra level
    | Immediately gain an extra level
    |-
    |-
    | [[HtH Evade]]
    | [[Nahkampf ausweichen]]
    | 12
    | 12
    | [[Unbewaffnet]] 75%
    | [[Unbewaffnet]] 75%
    Zeile 190: Zeile 189:
    | +2 for each unused Action Point, plus 1/12 your Unarmed skill to Armor Class at the end of a combat turn
    | +2 for each unused Action Point, plus 1/12 your Unarmed skill to Armor Class at the end of a combat turn
    |-
    |-
    | [[Kama Sutra Master]]
    | [[Kama-Sutra-Meister]]
    | 3
    | 3
    | [[Ausdauer|EN]] 5, [[Beweglichkeit|AG]] 5
    | [[Ausdauer|EN]] 5, [[Beweglichkeit|AG]] 5
    Zeile 196: Zeile 195:
    | Some characters more likely to have sex with you
    | Some characters more likely to have sex with you
    |-
    |-
    | [[Karma Beacon]]
    | [[Karma-Strahl]]
    | 9
    | 9
    | [[Charisma|CH]] 6
    | [[Charisma|CH]] 6
    Zeile 202: Zeile 201:
    | Karma is doubled for the purposes of dialogue and reactions
    | Karma is doubled for the purposes of dialogue and reactions
    |-
    |-
    | [[Lifegiver]]
    | [[Lebensspender]]
    | 12
    | 12
    | [[Ausdauer|EN]] 4
    | [[Ausdauer|EN]] 4
    Zeile 208: Zeile 207:
    | Additional 4 Hit Points on level-up
    | Additional 4 Hit Points on level-up
    |-
    |-
    | [[Light Step]]
    | [[Leiser Läufer]]
    | 9
    | 9
    | [[Beweglichkeit|AG]] 5, [[Glück|LK]] 5
    | [[Beweglichkeit|AG]] 5, [[Glück|LK]] 5
    Zeile 214: Zeile 213:
    | 50% reduction in your chance of setting off a trap
    | 50% reduction in your chance of setting off a trap
    |-
    |-
    | [[Living Anatomy]]
    | [[Lebendige Anatomie]]
    | 12
    | 12
    | [[Doctor]] 60%
    | [[Arzt]] 60%
    | 1
    | 1
    | +10% to Doctor and +5 damage to living creatures
    | +10% to Arzt and +5 damage to living creatures
    |-
    |-
    | [[Magnetic Personality]]
    | [[Anziehende Persönlichkeit]]
    | 6
    | 6
    | [[Charisma|CH]] < 10
    | [[Charisma|CH]] < 10
    Zeile 226: Zeile 225:
    | +1 to the number of party members who can be recruited
    | +1 to the number of party members who can be recruited
    |-
    |-
    | [[Master Thief]]
    | [[Meisterdieb]]
    | 12
    | 12
    | [[Dietrich]] 50%, [[Steal]] 50%
    | [[Dietrich]] 50%, [[Steal]] 50%
    Zeile 232: Zeile 231:
    | +15% to skills: Dietrich and Steal
    | +15% to skills: Dietrich and Steal
    |-
    |-
    | [[Master Trader]]
    | [[Meistertauscher]]
    | 9
    | 9
    | [[Charisma|CH]] 7, [[Barter]] 75%
    | [[Charisma|CH]] 7, [[Feilschen]] 75%
    | 1
    | 1
    | 25% discount when purchasing items from stores and traders
    | 25% discount when purchasing items from stores and traders
    |-
    |-
    | [[Medic (perk)|Medic]]
    | [[Mediziner]]
    | 12
    | 12
    | [[First Aid]] 40% or [[Doctor]] 40%
    | [[Erste Hilfe]] 40% or [[Arzt]] 40%
    | 1
    | 1
    | +10% to skills: First Aid and Doctor
    | +10% to skills: Erste Hilfe und Arzt
    |-
    |-
    | [[More Criticals]]
    | [[Zusätzliche Kriterien]]
    | 6
    | 6
    | [[Glück|LK]] 6
    | [[Glück|LK]] 6
    Zeile 252: Zeile 251:
    | [[Mr. Fixit]]
    | [[Mr. Fixit]]
    | 12
    | 12
    | [[Wissenschaft]] 40% or [[Repair]] 40%
    | [[Wissenschaft]] 40% or [[Reparieren]] 40%
    | 1
    | 1
    | +10% to skills: Reparieren und Wissenschaft
    | +10% to skills: Reparieren und Wissenschaft
    |-
    |-
    | [[Mutate!]]
    | [[Mutiere!]]
    | 9
    | 9
    |
    |
    Zeile 262: Zeile 261:
    | Change one of your traits
    | Change one of your traits
    |-
    |-
    | [[Mysterious Stranger]]
    | [[Mysteriöser Fremder]]
    | 9
    | 9
    | [[Glück|LK]] 4
    | [[Glück|LK]] 4
    Zeile 268: Zeile 267:
    | Chance you will gain a temporary ally in random encounters
    | Chance you will gain a temporary ally in random encounters
    |-
    |-
    | [[Negotiator]]
    | [[Unterhändler]]
    | 6
    | 6
    | [[Barter]] 50%, [[Speech]] 50%
    | [[Feilschen]] 50%, [[Sprache]] 50%
    | 1
    | 1
    | +10% to skills: Speech and Barter
    | +10% to skills: Speech and Feilschen
    |-
    |-
    | [[Night Vision]]
    | [[Nachtsicht]]
    | 3
    | 3
    | [[Wahrnehmung|PE]] 6
    | [[Wahrnehmung|PE]] 6
    Zeile 280: Zeile 279:
    | 20% reduction in darkness level
    | 20% reduction in darkness level
    |-
    |-
    | [[Pack Rat]]
    | [[Hamsterer]]
    | 6
    | 6
    |
    |
    Zeile 286: Zeile 285:
    | Carry an addition 50&nbsp;lbs. of equipment
    | Carry an addition 50&nbsp;lbs. of equipment
    |-
    |-
    | [[Pathfinder]]
    | [[Pfadfinder]]
    | 6
    | 6
    | [[Ausdauer|EN]] 6, [[Outdoorsman]] 40%
    | [[Ausdauer|EN]] 6, [[Naturbursche]] 40%
    | 2
    | 2
    | 25% reduction in travel time on the world map
    | 25% reduction in travel time on the world map
    |-
    |-
    | [[Pickpocket]]
    | [[Taschendieb]]
    | 15
    | 15
    | [[Beweglichkeit|AG]] 8, [[Steal]] 80%
    | [[Beweglichkeit|AG]] 8, [[Steal]] 80%
    Zeile 298: Zeile 297:
    | Size and facing modifiers are ignored when stealing from someone
    | Size and facing modifiers are ignored when stealing from someone
    |-
    |-
    | [[Presence]]
    | [[Präsenz]]
    | 3
    | 3
    | [[Charisma|CH]] 6
    | [[Charisma|CH]] 6
    Zeile 304: Zeile 303:
    | +10% to initial reaction of non-player characters
    | +10% to initial reaction of non-player characters
    |-
    |-
    | [[Pyromaniac]]
    | [[Pyromane]]
    | 9
    | 9
    | [[Big Guns]] 75%
    | [[Big Guns]] 75%
    Zeile 310: Zeile 309:
    | +5 points of damage with fire-based weapons, more violent fire death animations
    | +5 points of damage with fire-based weapons, more violent fire death animations
    |-
    |-
    | [[Quick Pockets]]
    | [[Tassenkünstler]]
    | 3
    | 3
    | [[Beweglichkeit|AG]] 5
    | [[Beweglichkeit|AG]] 5
    Zeile 316: Zeile 315:
    | Inventory access during combat only costs 2 AP
    | Inventory access during combat only costs 2 AP
    |-
    |-
    | [[Quick Recovery]]
    | [[Schnelle Erholung]]
    | 6
    | 6
    | [[Beweglichkeit|AG]] 5
    | [[Beweglichkeit|AG]] 5
    Zeile 322: Zeile 321:
    | Getting up after being knocked down in combat only costs 1 AP
    | Getting up after being knocked down in combat only costs 1 AP
    |-
    |-
    | [[Rad Resistance]]
    | [[Resistenz gegen Strahlung]]
    | 6
    | 6
    | [[Ausdauer|EN]] 6, [[Intelligenz|IN]] 4
    | [[Ausdauer|EN]] 6, [[Intelligenz|IN]] 4
    Zeile 332: Zeile 331:
    | [[Ausdauer|EN]] 6
    | [[Ausdauer|EN]] 6
    | 1
    | 1
    | +15% to Outdoorsman
    | +15% to Naturbursche
    |-
    |-
    | [[Salesman]]
    | [[Salesman]]
    | 6
    | 6
    | [[Barter]] 50%
    | [[Feilschen]] 50%
    | 1
    | 1
    | +15% to Barter
    | +15% to Feilschen
    |-
    |-
    | [[Scout]]
    | [[Scout]]
    Zeile 346: Zeile 345:
    | Amount of viewable map increased
    | Amount of viewable map increased
    |-
    |-
    | [[Sharpshooter]]
    | [[Scharfschütze]]
    | 9
    | 9
    | [[Wahrnehmung|PE]] 7, [[Intelligenz|IN]] 6
    | [[Wahrnehmung|PE]] 7, [[Intelligenz|IN]] 6
    Zeile 352: Zeile 351:
    | +2 to Perception when determining range modifiers
    | +2 to Perception when determining range modifiers
    |-
    |-
    | [[Silent Death]]
    | [[Leiser Tod]]
    | 18
    | 18
    | [[Beweglichkeit|AG]] 10, [[Sneak]] 80%, [[Unbewaffnet]] 80%
    | [[Beweglichkeit|AG]] 10, [[Feilschen]] 80%, [[Unbewaffnet]] 80%
    | 1
    | 1
    | When sneaking HtH attacks from behind do double damage
    | When sneaking HtH attacks from behind do double damage
    |-
    |-
    | [[Silent Running]]
    | [[Leiser Läufer]]
    | 6
    | 6
    | [[Beweglichkeit|AG]] 6, [[Sneak]] 50%
    | [[Beweglichkeit|AG]] 6, [[Feilschen]] 50%
    | 1
    | 1
    | Able to sneak and run at the same time
    | Able to Feilschen and run at the same time
    |-
    |-
    | [[Slayer]]
    | [[Totschläger]]
    | 24
    | 24
    | [[Stärke|ST]] 8, [[Beweglichkeit|AG]] 8, [[Unbewaffnet]] 80%
    | [[Stärke|ST]] 8, [[Beweglichkeit|AG]] 8, [[Unbewaffnet]] 80%
    Zeile 370: Zeile 369:
    | All HtH attacks are critical hits
    | All HtH attacks are critical hits
    |-
    |-
    | [[Smooth Talker]]
    | [[Schönredner]]
    | 3
    | 3
    | [[Intelligenz|IN]] 4
    | [[Intelligenz|IN]] 4
    Zeile 376: Zeile 375:
    | +1 to Intelligence for the purposes of dialogue
    | +1 to Intelligence for the purposes of dialogue
    |-
    |-
    | [[Snakeater]]
    | [[Schlangenfresser]]
    | 6
    | 6
    | [[Ausdauer|EN]] 3
    | [[Ausdauer|EN]] 3
    Zeile 382: Zeile 381:
    | +25% to Poison Resistance
    | +25% to Poison Resistance
    |-
    |-
    | [[Sniper]]
    | [[Heckenschütze]]
    | 24
    | 24
    | [[Wahrnehmung|PE]] 8, [[Beweglichkeit|AG]] 8, [[Small Guns]] 80%
    | [[Wahrnehmung|PE]] 8, [[Beweglichkeit|AG]] 8, [[Small Guns]] 80%
    Zeile 388: Zeile 387:
    | Increased chance to score a critical hit with ranged weapons
    | Increased chance to score a critical hit with ranged weapons
    |-
    |-
    | [[Speaker]]
    | [[Redner]]
    | 9
    | 9
    | [[Speech]] 50%
    | [[Sprache]] 50%
    | 1
    | 1
    | +20% to Speech
    | +20% to Speech
    |-
    |-
    | [[Stonewall]]
    | [[Steinmauer]]
    | 3
    | 3
    | [[Stärke|ST]] 6
    | [[Stärke|ST]] 6
    Zeile 400: Zeile 399:
    | Reduction in chance to be knocked down during combat
    | Reduction in chance to be knocked down during combat
    |-
    |-
    | [[Strong Back]]
    | [[Starker Rücken]]
    | 3
    | 3
    | [[Stärke|ST]] 6, [[Ausdauer|EN]] 6
    | [[Stärke|ST]] 6, [[Ausdauer|EN]] 6
    Zeile 406: Zeile 405:
    | Carry an additional 50&nbsp;lbs. of equipment
    | Carry an additional 50&nbsp;lbs. of equipment
    |-
    |-
    | [[Survivalist]]
    | [[Überlebenskünstler]]
    | 3
    | 3
    | [[Ausdauer|EN]] 6, [[Intelligenz|IN]] 6, [[Outdoorsman]] 40%
    | [[Ausdauer|EN]] 6, [[Intelligenz|IN]] 6, [[Naturbursche]] 40%
    | 1
    | 1
    | +25% to Outdoorsman
    | +25% to Naturbursche
    |-
    |-
    | [[Swift Learner]]
    | [[Heller Kopf]]
    | 3
    | 3
    | [[Intelligenz|IN]] 4
    | [[Intelligenz|IN]] 4
    Zeile 418: Zeile 417:
    | +5% bonus whenever XP is earned
    | +5% bonus whenever XP is earned
    |-
    |-
    | [[Tag!]]
    | [[Spezial!]]
    | 12
    | 12
    |
    |
    Zeile 424: Zeile 423:
    | Pick an addition Tag Skill
    | Pick an addition Tag Skill
    |-
    |-
    | [[Thief]]
    | [[Dieb]]
    | 3
    | 3
    |
    |
    | 1
    | 1
    | +10% to skills: Sneak, Dietrich, Steal and Traps
    | +10% to skills: Feilschen, Dietrich, Steal and Traps
    |-
    |-
    | [[Toughness]]
    | [[Zäh]]
    | 3
    | 3
    | [[Ausdauer|EN]] 6, [[Glück|LK]] 6
    | [[Ausdauer|EN]] 6, [[Glück|LK]] 6
    Zeile 436: Zeile 435:
    | +10% to damage resistance
    | +10% to damage resistance
    |-
    |-
    | [[Weapon Handling]]
    | [[Waffenhandhabung]]
    | 12
    | 12
    | [[Stärke|ST]] < 7, [[AG]] 5
    | [[Stärke|ST]] < 7, [[AG]] 5
    Zeile 450: Zeile 449:
    ! Vorteil
    ! Vorteil
    |-
    |-
    | [[Alcohol Lowered hit points]]
    | [[Alcohol Lowered Hit Points]]
    | 2 [[Glück]], Consume 100 bottles of [[Alcohol-Z]]
    | 2 [[Glück]], Consume 100 bottles of [[Alcohol-Z]]
    | [[Vault City]]
    | [[Vault City]]
    | -2 HP
    | -2 HP
    |-
    |-
    | [[Alcohol Lowered hit points II]]
    | [[Alcohol Lowered Hit Points II]]
    | 1 [[Glück]], Consume 100 bottles of [[Alcohol-Z]]
    | 1 [[Glück]], Consume 100 bottles of [[Alcohol-Z]]
    | [[Vault City]]
    | [[Vault City]]
    | -4 HP
    | -4 HP
    |-
    |-
    | [[Alcohol Raised hit points]]
    | [[Alcohol Raised Hit Points]]
    | 9 [[Glück]], Consume 100 bottles of [[Alcohol-Z]]
    | 9 [[Glück]], Consume 100 bottles of [[Alcohol-Z]]
    | [[Vault City]]
    | [[Vault City]]
    | +2 HP
    | +2 HP
    |-
    |-
    | [[Alcohol Raised hit points II]]
    | [[Alcohol Raised Hit Points II]]
    | 10 [[Glück]], Consume 100 bottles of [[Alcohol-Z]]
    | 10 [[Glück]], Consume 100 bottles of [[Alcohol-Z]]
    | [[Vault City]]
    | [[Vault City]]
    Zeile 506: Zeile 505:
    |-
    |-
    | [[Vault City Training]]
    | [[Vault City Training]]
    | 75% [[Doctor]] Skill
    | 75% [[Arzt]] Skill
    | [[Vault City]]
    | [[Vault City]]
    | +5% to skills: [[Doctor]] and [[First Aid]]
    | +5% to skills: [[Arzt]] and [[Erste Hilfe]]
    |-
    |-
    | [[Vault City Inoculations]]
    | [[Vault City Inoculations]]
    | 75% [[Doctor]] Skill, [[Vault City Training]]
    | 75% [[Arzt]] Skill, [[Vault City Training]]
    | [[Vault City]]
    | [[Vault City]]
    | +10% to poison and radiation resistance
    | +10% to poison and radiation resistance
    Zeile 517: Zeile 516:


    ==Siehe auch==
    ==Siehe auch==
    * [[Fallout Extras]]
    * [[Extras (Fallout)]]
    * [[Fallout 3 Extras]]
    * [[Extras (Fallout 3)]]
    * [[Fallout: New Vegas Extras]]
    * [[Extras (Fallout: New Vegas)]]
    * [[Fallout Tactics Extras]]
    * [[Extras (Fallout Tactics)]]
    * [[Fallout: Brotherhood of Steel Fertigkeiten]]
    * [[Fertigkeiten (Fallout: Brotherhood of Steel)]]


    {{Navbox Extras FO2}}
    {{Navbox Extras FO2}}


    [[en:Fallout 2 perks]]
    [[en:Fallout 2 perks]]
    [[it:Abilità extra di Fallout 2]]
    [[pt:Perks do Fallout 2]]
    [[ru:Способности Fallout 2]]
    [[ru:Способности Fallout 2]]
    [[Kategorie:Fallout 2 Extras| ]]
    [[uk:Здібності Fallout 2]]
    [[Kategorie:Extras| Fallout 2]]
    [[zh:perks (Fallout 2)]]
    [[Kategorie:Fallout 2: Extras| ]]
    [[Kategorie:Extras| ]]

    Aktuelle Version vom 16. November 2024, 16:46 Uhr

    -->]]

    Fallout 2: Übersichten
    Auf dieser Seite werden alle Extras aus Fallout 2 aufgeführt.
    • Der Inhalt wird auf dieser Seite nur kurz dargestellt. Weitere Einzelheiten sind in den jeweiligen Artikeln zu finden.
    • Für Extras in anderen Ablegern der Fallout-Reihe, siehe Extra.
    • Für eine Übersicht der Inhalte aus Fallout 2, siehe Portal:Fallout 2.

    Allgemeine Informationen

    In Fallout 2, perks are selected every 3rd level (or every 4th level if you have the Skilled trait). There are 70 regular perks and 12 special perks. For perks with multiple ranks the benefit listed should be interpreted as "per rank".

    You can take chems (e.g., Mentats or Buffout) to increase desired SPECIAL stats temporarily; This way you can get perks that wouldn't normally be available. Perks taken under drug influence remain permanent, even when your stats fall under the requirements after the chems wear out.

    Reguläre Extras

    Name Stufe ben Sonstige Anforderungen Ränge Vorteil
    Action Boy 12 BEW 5 2 Zusätzliche Aktionspunkte im Kampf
    Adrenalinstoß 6 ST < 10 1 +1 to Strength when your HP drops below 50%
    Bewußtsein 3 PE 5 1 Das Prüfen eines Ziels zeigt Lebenspunkte, Waffe und verbleibende Munition.
    Bessere kritische Treffer 9 PE 6, AG 4, LK 6 1 20% bonus on the critical hit table
    Bonus-Faustkampf 15 AG 6 1 Hand-to-hand attacks cost 1 AP less to perform
    Bonus-Faustkampfverletzungen 3 ST 6, AG 6 3 +2 points of damage for hand-to-hand and melee attacks
    Bonus-Bewegung 6 AG 5 2 Two extra APs per turn that can be used only for movement
    Bonus-Verletzungen mit Waffen 6 AG 6, LK 6 2 +2 points of damage for attacks with ranged weapons
    Bonus-Munition 15 PE 6, IN 6, AG 7 1 Ranged weapon attacks cost 1 AP less to perform
    Vorsichtig 3 PE 6 1 +3 to Perception during random encounters
    Verständnis 3 IN 6 1 50% more skill points when reading books
    Kult der Persönlichkeit 12 CH 10 1 People will always view you favorably, no matter your reputation and their alignment
    Abbruchexperte 9 AG 4, Traps 75% 1 Explosives do more damage and always detonate on time
    Ausweichkünstler 9 AG 6 1 +5 to your Armor Class
    Schnellere Reaktion 3 PE 6 3 +2 to attack sequence
    Gebildet 6 IN 6 3 +2 skill points at level up
    Einfühlungsvermögen 6 PE 7, IN 5 1 Reaction levels are shown when in an indepth converstaion
    Entdecker 9 1 Higher chance of finding special places and people in random encounters
    Schnellheilung 3 EN 3 3 +2 bonus to your healing rate
    Schatzsucher 6 LK 8 1 Additional money is found during random encounters
    Verbesserung 12 (Statistic) < 10 1 (x7) +1 to the respective Statistic
    Spieler 6 Gambling 50% 1 +20% to Gambling
    Geist 6 Feilschen 60% 1 +20% to Feilschen in dark conditions
    Harmlos 6 Steal 50%, Karma 50 or more 1 +20% to Steal
    Heiler 3 PE 7, IN 5, AG 6, Erste Hilfe 40% 2 4-10 more hit points healed when using Erste Hilfe or Arzt Fertigkeiten
    Spezial! 6 ST less than 9 1 +2 to Strength when determing range of a thrown weapon
    Hier und jetzt 3 1 Immediately gain an extra level
    Nahkampf ausweichen 12 Unbewaffnet 75% 1 +2 for each unused Action Point, plus 1/12 your Unarmed skill to Armor Class at the end of a combat turn
    Kama-Sutra-Meister 3 EN 5, AG 5 1 Some characters more likely to have sex with you
    Karma-Strahl 9 CH 6 1 Karma is doubled for the purposes of dialogue and reactions
    Lebensspender 12 EN 4 2 Additional 4 Hit Points on level-up
    Leiser Läufer 9 AG 5, LK 5 1 50% reduction in your chance of setting off a trap
    Lebendige Anatomie 12 Arzt 60% 1 +10% to Arzt and +5 damage to living creatures
    Anziehende Persönlichkeit 6 CH < 10 1 +1 to the number of party members who can be recruited
    Meisterdieb 12 Dietrich 50%, Steal 50% 1 +15% to skills: Dietrich and Steal
    Meistertauscher 9 CH 7, Feilschen 75% 1 25% discount when purchasing items from stores and traders
    Mediziner 12 Erste Hilfe 40% or Arzt 40% 1 +10% to skills: Erste Hilfe und Arzt
    Zusätzliche Kriterien 6 LK 6 3 +5% chance of critical hits
    Mr. Fixit 12 Wissenschaft 40% or Reparieren 40% 1 +10% to skills: Reparieren und Wissenschaft
    Mutiere! 9 1 Change one of your traits
    Mysteriöser Fremder 9 LK 4 1 Chance you will gain a temporary ally in random encounters
    Unterhändler 6 Feilschen 50%, Sprache 50% 1 +10% to skills: Speech and Feilschen
    Nachtsicht 3 PE 6 1 20% reduction in darkness level
    Hamsterer 6 1 Carry an addition 50 lbs. of equipment
    Pfadfinder 6 EN 6, Naturbursche 40% 2 25% reduction in travel time on the world map
    Taschendieb 15 AG 8, Steal 80% 1 Size and facing modifiers are ignored when stealing from someone
    Präsenz 3 CH 6 3 +10% to initial reaction of non-player characters
    Pyromane 9 Big Guns 75% 1 +5 points of damage with fire-based weapons, more violent fire death animations
    Tassenkünstler 3 AG 5 1 Inventory access during combat only costs 2 AP
    Schnelle Erholung 6 AG 5 1 Getting up after being knocked down in combat only costs 1 AP
    Resistenz gegen Strahlung 6 EN 6, IN 4 2 +15% to Radiation Resistance
    Ranger 6 EN 6 1 +15% to Naturbursche
    Salesman 6 Feilschen 50% 1 +15% to Feilschen
    Scout 3 PE 7 1 Amount of viewable map increased
    Scharfschütze 9 PE 7, IN 6 1 +2 to Perception when determining range modifiers
    Leiser Tod 18 AG 10, Feilschen 80%, Unbewaffnet 80% 1 When sneaking HtH attacks from behind do double damage
    Leiser Läufer 6 AG 6, Feilschen 50% 1 Able to Feilschen and run at the same time
    Totschläger 24 ST 8, AG 8, Unbewaffnet 80% 1 All HtH attacks are critical hits
    Schönredner 3 IN 4 3 +1 to Intelligence for the purposes of dialogue
    Schlangenfresser 6 EN 3 2 +25% to Poison Resistance
    Heckenschütze 24 PE 8, AG 8, Small Guns 80% 1 Increased chance to score a critical hit with ranged weapons
    Redner 9 Sprache 50% 1 +20% to Speech
    Steinmauer 3 ST 6 1 Reduction in chance to be knocked down during combat
    Starker Rücken 3 ST 6, EN 6 3 Carry an additional 50 lbs. of equipment
    Überlebenskünstler 3 EN 6, IN 6, Naturbursche 40% 1 +25% to Naturbursche
    Heller Kopf 3 IN 4 3 +5% bonus whenever XP is earned
    Spezial! 12 1 Pick an addition Tag Skill
    Dieb 3 1 +10% to skills: Feilschen, Dietrich, Steal and Traps
    Zäh 3 EN 6, LK 6 3 +10% to damage resistance
    Waffenhandhabung 12 ST < 7, AG 5 1 +3 to Strength for weapon calculations

    Spezial Extras

    Name Anforderungen/Kosten Ort(e) Vorteil
    Alcohol Lowered Hit Points 2 Glück, Consume 100 bottles of Alcohol-Z Vault City -2 HP
    Alcohol Lowered Hit Points II 1 Glück, Consume 100 bottles of Alcohol-Z Vault City -4 HP
    Alcohol Raised Hit Points 9 Glück, Consume 100 bottles of Alcohol-Z Vault City +2 HP
    Alcohol Raised Hit Points II 10 Glück, Consume 100 bottles of Alcohol-Z Vault City +4 HP
    Autodoc Raised Hit Points <4 IN, Ride the Autodoc Rodeo Vault City +2 HP
    Dermal Impact Armor Combat armor, $5000–$7000, 2 days Vault City, Redding, San Francisco +5% to Damage Resistance against normal and explosion damage
    Dermal Impact Assault Enhancement Dermal Impact Armor, combat armor, $30000-$40000, 5 Days Vault City, Redding, San Francisco +10% to Damage Resistance against normal and explosion damage, -1 Charisma
    Experten Exkrement-Schleuder >4 Intelligenz Broken Hills +5% zur Fähigkeit Sprache
    Gecko häuten Smiley retten Gifthöhlen Die Fähigkeit, Geckos zu häuten, um die Haut zu verkaufen.
    Phoenix Armor Implants Combat armor, $8000–$10000, 3 days Vault City, Redding, San Francisco +5% to Damage Resistance against plasma, laser and fire weapons
    Phoenix Assault Enhancement Phoenix Armor Implants, combat armor, $30000-$50000, 4-6 Days Vault City, Redding, San Francisco +10% to Damage Resistance against plasma, laser and fire weapons, -1 Charisma
    Vault City Training 75% Arzt Skill Vault City +5% to skills: Arzt and Erste Hilfe
    Vault City Inoculations 75% Arzt Skill, Vault City Training Vault City +10% to poison and radiation resistance

    Siehe auch

    it:Abilità extra di Fallout 2 pt:Perks do Fallout 2 ru:Способности Fallout 2 uk:Здібності Fallout 2 zh:perks (Fallout 2)