Keine Bearbeitungszusammenfassung |
K Änderung 179652 von Huu.Psii (Diskussion) rückgängig gemacht. |
||
| (22 dazwischenliegende Versionen von 2 Benutzern werden nicht angezeigt) | |||
| Zeile 5: | Zeile 5: | ||
################################# | ################################# | ||
-->{{#vardefine:images|{{{ | -->{{#vardefine:images|{{{bild2|}}}{{{bild3|}}}{{{bild4|}}}{{{bild5|}}}}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{bild|}}}|<!-- | ||
-->{{#if:{{#var:images}}|<!-- | -->{{#if:{{#var:images}}|<!-- | ||
-->{{#if:{{{label|}}}||[[Kategorie:Überarbeitung benötigt: Mehrere Bilder ohne Label]]}}<!-- | -->{{#if:{{{label|}}}||[[Kategorie:Überarbeitung benötigt: Mehrere Bilder ohne Label]]}}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{bild2|}}}|<!-- | ||
-->{{#if:{{{label2|}}}||[[Kategorie:Überarbeitung benötigt: Mehrere Bilder ohne Label]]}}<!-- | -->{{#if:{{{label2|}}}||[[Kategorie:Überarbeitung benötigt: Mehrere Bilder ohne Label]]}}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{bild3|}}}|<!-- | ||
-->{{#if:{{{label3|}}}||[[Kategorie:Überarbeitung benötigt: Mehrere Bilder ohne Label]]}}<!-- | -->{{#if:{{{label3|}}}||[[Kategorie:Überarbeitung benötigt: Mehrere Bilder ohne Label]]}}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{bild4|}}}|<!-- | ||
-->{{#if:{{{label4|}}}||[[Kategorie:Überarbeitung benötigt: Mehrere Bilder ohne Label]]}}<!-- | -->{{#if:{{{label4|}}}||[[Kategorie:Überarbeitung benötigt: Mehrere Bilder ohne Label]]}}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{bild5|}}}|<!-- | ||
-->{{#if:{{{label5|}}}||[[Kategorie:Überarbeitung benötigt: Mehrere Bilder ohne Label]]}}<!-- | -->{{#if:{{{label5|}}}||[[Kategorie:Überarbeitung benötigt: Mehrere Bilder ohne Label]]}}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
| Zeile 29: | Zeile 29: | ||
################################# | ################################# | ||
-->{{#vardefine:typeOrig|{{lc:{{{ | -->{{#vardefine:typeOrig|{{lc:{{{typ|}}}}}}}<!-- | ||
-->{{#vardefine:type|{{#replace:{{#var:typeOrig}}|unique}}}}<!-- | -->{{#vardefine:type|{{#replace:{{#var:typeOrig}}|unique}}}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{attackshots/sec|}}}<!-- | ||
-->|{{#vardefine:attacksPerSec|{{{ | -->|{{#vardefine:attacksPerSec|{{{attackshots/sec}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{#var:attacksPerSec}}|<!-- | -->{{#if:{{#var:attacksPerSec}}|<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{perk1attsecmult|}}}|<!-- | ||
-->{{#vardefine:perk1AttacksPerSec|{{#expr:{{#var:attacksPerSec}} * {{{ | -->{{#vardefine:perk1AttacksPerSec|{{#expr:{{#var:attacksPerSec}} * {{{perk1attsecmult}}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{perk2attsecmult|}}}|<!-- | ||
-->{{#vardefine:perk2AttacksPerSec|{{#expr:{{#var:attacksPerSec}} * {{{ | -->{{#vardefine:perk2AttacksPerSec|{{#expr:{{#var:attacksPerSec}} * {{{perk2attsecmult}}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{perk3attsecmult|}}}|<!-- | ||
-->{{#vardefine:perk3AttacksPerSec|{{#expr:{{#var:attacksPerSec}} * {{{ | -->{{#vardefine:perk3AttacksPerSec|{{#expr:{{#var:attacksPerSec}} * {{{perk3attsecmult}}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{perk4attsecmult|}}}|<!-- | ||
-->{{#vardefine:perk4AttacksPerSec|{{#expr:{{#var:attacksPerSec}} * {{{ | -->{{#vardefine:perk4AttacksPerSec|{{#expr:{{#var:attacksPerSec}} * {{{perk4attsecmult}}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{perk5attsecmult|}}}|<!-- | ||
-->{{#vardefine:perk5AttacksPerSec|{{#expr:{{#var:attacksPerSec}} * {{{ | -->{{#vardefine:perk5AttacksPerSec|{{#expr:{{#var:attacksPerSec}} * {{{perk5attsecmult}}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{perk6attsecmult|}}}|<!-- | ||
-->{{#vardefine:perk6AttacksPerSec|{{#expr:{{#var:attacksPerSec}} * {{{ | -->{{#vardefine:perk6AttacksPerSec|{{#expr:{{#var:attacksPerSec}} * {{{perk6attsecmult}}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{perk7attsecmult|}}}|<!-- | ||
-->{{#vardefine:perk7AttacksPerSec|{{#expr:{{#var:attacksPerSec}} * {{{ | -->{{#vardefine:perk7AttacksPerSec|{{#expr:{{#var:attacksPerSec}} * {{{perk7attsecmult}}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{perk8attsecmult|}}}|<!-- | ||
-->{{#vardefine:perk8AttacksPerSec|{{#expr:{{#var:attacksPerSec}} * {{{ | -->{{#vardefine:perk8AttacksPerSec|{{#expr:{{#var:attacksPerSec}} * {{{perk8attsecmult}}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{perk9attsecmult|}}}|<!-- | ||
-->{{#vardefine:perk9AttacksPerSec|{{#expr:{{#var:attacksPerSec}} * {{{ | -->{{#vardefine:perk9AttacksPerSec|{{#expr:{{#var:attacksPerSec}} * {{{perk9attsecmult}}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{#var:perk1AttacksPerSec}}{{#var:perk2AttacksPerSec}}{{#var:perk3AttacksPerSec}}{{#var:perk4AttacksPerSec}}{{#var:perk5AttacksPerSec}}{{#var:perk6AttacksPerSec}}{{#var:perk7AttacksPerSec}}{{#var:perk8AttacksPerSec}}{{#var:perk9AttacksPerSec}}|<!-- | -->{{#if:{{#var:perk1AttacksPerSec}}{{#var:perk2AttacksPerSec}}{{#var:perk3AttacksPerSec}}{{#var:perk4AttacksPerSec}}{{#var:perk5AttacksPerSec}}{{#var:perk6AttacksPerSec}}{{#var:perk7AttacksPerSec}}{{#var:perk8AttacksPerSec}}{{#var:perk9AttacksPerSec}}|<!-- | ||
| Zeile 71: | Zeile 70: | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{{crit % mult|}}}<!-- | -->{{#if:{{{crit%mult|}}}<!-- | ||
-->|{{#vardefine:critChance|{{{crit % mult}}} }}<!-- | -->|{{#vardefine:critChance|{{{crit%mult}}} }}<!-- | ||
-->{{#ifeq:{{#var:type}}|gunautomatic|{{#if:{{#var:attacksPerSec}}|<!-- | -->{{#ifeq:{{#var:type}}|gunautomatic|{{#if:{{#var:attacksPerSec}}|<!-- | ||
-->{{#vardefine:critChanceModified|{{#expr:{{#var:critChance}} / {{#if:{{#var:perksAttacksPerSecTotal}}|{{#var:perksAttacksPerSecTotal}}|{{#var:attacksPerSec}}}}}} }}<!-- | -->{{#vardefine:critChanceModified|{{#expr:{{#var:critChance}} / {{#if:{{#var:perksAttacksPerSecTotal}}|{{#var:perksAttacksPerSecTotal}}|{{#var:attacksPerSec}}}}}} }}<!-- | ||
-->}}}}<!-- | -->}}}}<!-- | ||
-->|{{#vardefine:critChanceError|{{tooltip|text=?|tip=crit % mult?}}}}<!-- | -->|{{#vardefine:critChanceError|{{tooltip|text=?|tip=crit%mult?}}}}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#vardefine:proj|<!-- | -->{{#vardefine:proj|<!-- | ||
-->{{#switch:{{#var:type}}<!-- | -->{{#switch:{{#var:type}}<!-- | ||
-->|gun|gunautomatic|gunhandload={{#if:{{{ | -->|gun|gunautomatic|gunhandload={{#if:{{{projektile|}}}|{{{projektile}}}|1}}<!-- | ||
-->|#default=1<!-- | -->|#default=1<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{cliprounds|}}}|<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{ammouse|}}}|<!-- | ||
-->{{#vardefine:shotsPerReload|{{#ifeq:{{lc:{{{ | -->{{#vardefine:shotsPerReload|{{#ifeq:{{lc:{{{cliprounds|}}}}}|nolimit|unlimited|{{#expr: floor ({{{cliprounds}}}/{{{ammouse}}})}} }} }}<!-- | ||
-->|{{#vardefine:shotsPerReloadError|{{tooltip|text=?|tip=ammo use?}}}}<!-- | -->|{{#vardefine:shotsPerReloadError|{{tooltip|text=?|tip=ammo use?}}}}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
| Zeile 95: | Zeile 94: | ||
-->{{#switch:{{#var:type}}|gun|gunautomatic|gunhandload=<!-- | -->{{#switch:{{#var:type}}|gun|gunautomatic|gunhandload=<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{reloadtime|}}}<!-- | ||
-->|{{#vardefine:reloadTime|{{{ | -->|{{#vardefine:reloadTime|{{{reloadtime}}} }}<!-- | ||
-->|{{#vardefine:reloadTimeError|{{tooltip|text=?|tip=reload time?}}}}<!-- | -->|{{#vardefine:reloadTimeError|{{tooltip|text=?|tip=reload time?}}}}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
| Zeile 102: | Zeile 101: | ||
-->{{#if:{{#var:reloadTime}}|<!-- | -->{{#if:{{#var:reloadTime}}|<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{perk1reloadmult|}}}|<!-- | ||
-->{{#vardefine:perk1ReloadTime|{{#expr:{{#var:reloadTime}} * {{{ | -->{{#vardefine:perk1ReloadTime|{{#expr:{{#var:reloadTime}} * {{{perk1reloadmult}}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{perk2reloadmult|}}}|<!-- | ||
-->{{#vardefine:perk2ReloadTime|{{#expr:{{#var:reloadTime}} * {{{ | -->{{#vardefine:perk2ReloadTime|{{#expr:{{#var:reloadTime}} * {{{perk2reloadmult}}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{perk3reloadmult|}}}|<!-- | ||
-->{{#vardefine:perk3ReloadTime|{{#expr:{{#var:reloadTime}} * {{{ | -->{{#vardefine:perk3ReloadTime|{{#expr:{{#var:reloadTime}} * {{{perk3reloadmult}}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{perk4reloadmult|}}}|<!-- | ||
-->{{#vardefine:perk4ReloadTime|{{#expr:{{#var:reloadTime}} * {{{ | -->{{#vardefine:perk4ReloadTime|{{#expr:{{#var:reloadTime}} * {{{perk4reloadmult}}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{perk5reloadmult|}}}|<!-- | ||
-->{{#vardefine:perk5ReloadTime|{{#expr:{{#var:reloadTime}} * {{{ | -->{{#vardefine:perk5ReloadTime|{{#expr:{{#var:reloadTime}} * {{{perk5reloadmult}}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{perk6reloadmult|}}}|<!-- | ||
-->{{#vardefine:perk6ReloadTime|{{#expr:{{#var:reloadTime}} * {{{ | -->{{#vardefine:perk6ReloadTime|{{#expr:{{#var:reloadTime}} * {{{perk6reloadmult}}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{perk7reloadmult|}}}|<!-- | ||
-->{{#vardefine:perk7ReloadTime|{{#expr:{{#var:reloadTime}} * {{{ | -->{{#vardefine:perk7ReloadTime|{{#expr:{{#var:reloadTime}} * {{{perk7reloadmult}}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{perk8reloadmult|}}}|<!-- | ||
-->{{#vardefine:perk8ReloadTime|{{#expr:{{#var:reloadTime}} * {{{ | -->{{#vardefine:perk8ReloadTime|{{#expr:{{#var:reloadTime}} * {{{perk8reloadmult}}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{perk9reloadmult|}}}|<!-- | ||
-->{{#vardefine:perk9ReloadTime|{{#expr:{{#var:reloadTime}} * {{{ | -->{{#vardefine:perk9ReloadTime|{{#expr:{{#var:reloadTime}} * {{{perk9reloadmult}}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{#var:perk1ReloadTime}}{{#var:perk2ReloadTime}}{{#var:perk3ReloadTime}}{{#var:perk4ReloadTime}}{{#var:perk5ReloadTime}}{{#var:perk6ReloadTime}}{{#var:perk7ReloadTime}}{{#var:perk8ReloadTime}}{{#var:perk9ReloadTime}}|<!-- | -->{{#if:{{#var:perk1ReloadTime}}{{#var:perk2ReloadTime}}{{#var:perk3ReloadTime}}{{#var:perk4ReloadTime}}{{#var:perk5ReloadTime}}{{#var:perk6ReloadTime}}{{#var:perk7ReloadTime}}{{#var:perk8ReloadTime}}{{#var:perk9ReloadTime}}|<!-- | ||
| Zeile 135: | Zeile 134: | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{schaden|}}}|<!-- | ||
-->{{#vardefine:damNormTotal|{{{ | -->{{#vardefine:damNormTotal|{{{schaden}}} }}<!-- | ||
-->{{#vardefine:damNormProj|{{#expr:{{#var:damNormTotal}} / {{#var:proj}}}} }}<!-- | -->{{#vardefine:damNormProj|{{#expr:{{#var:damNormTotal}} / {{#var:proj}}}} }}<!-- | ||
-->|{{#vardefine:damNormError|{{tooltip|text=?|tip=damage?}}}}<!-- | -->|{{#vardefine:damNormError|{{tooltip|text=?|tip=damage?}}}}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{effektschaden|}}}|<!-- | ||
-->{{#vardefine:damEffProj|{{{ | -->{{#vardefine:damEffProj|{{{effektschaden}}} }}<!-- | ||
-->{{#vardefine:damEffTotal|{{#expr:{{#var:damEffProj}} * {{#var:proj}}}} }}<!-- | -->{{#vardefine:damEffTotal|{{#expr:{{#var:damEffProj}} * {{#var:proj}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{explosionsschaden|}}}|<!-- | ||
-->{{#vardefine:damExplProj|{{{ | -->{{#vardefine:damExplProj|{{{explosionsschaden}}} }}<!-- | ||
-->{{#vardefine:damExplTotal|{{#expr:{{#var:damExplProj}} * {{#var:proj}}}} }}<!-- | -->{{#vardefine:damExplTotal|{{#expr:{{#var:damExplProj}} * {{#var:proj}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{strahlenschaden|}}}|<!-- | ||
-->{{#vardefine:damRadProj|{{{ | -->{{#vardefine:damRadProj|{{{strahlenschaden}}} }}<!-- | ||
-->{{#vardefine:damRadTotal|{{#expr:{{#var:damRadProj}} * {{#var:proj}}}} }}<!-- | -->{{#vardefine:damRadTotal|{{#expr:{{#var:damRadProj}} * {{#var:proj}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{#var:damNormTotal}}|<!-- | -->{{#if:{{#var:damNormTotal}}|<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{perk1mult|}}}{{{perk1add|}}}|<!-- | ||
-->{{#vardefine:perk1DamNorm|{{#expr:({{#var:damNormTotal}} * {{#if:{{{ | -->{{#vardefine:perk1DamNorm|{{#expr:({{#var:damNormTotal}} * {{#if:{{{perk1mult|}}}|{{{perk1mult}}}|0}}) + {{#if:{{{perk1add|}}}|{{{perk1add}}}|0}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{perk2mult|}}}{{{perk2add|}}}|<!-- | ||
-->{{#vardefine:perk2DamNorm|{{#expr:({{#var:damNormTotal}} * {{#if:{{{ | -->{{#vardefine:perk2DamNorm|{{#expr:({{#var:damNormTotal}} * {{#if:{{{perk2mult|}}}|{{{perk2mult}}}|0}}) + {{#if:{{{perk2add|}}}|{{{perk2add}}}|0}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{perk3mult|}}}{{{perk3add|}}}|<!-- | ||
-->{{#vardefine:perk3DamNorm|{{#expr:({{#var:damNormTotal}} * {{#if:{{{ | -->{{#vardefine:perk3DamNorm|{{#expr:({{#var:damNormTotal}} * {{#if:{{{perk3mult|}}}|{{{perk3mult}}}|0}}) + {{#if:{{{perk3add|}}}|{{{perk3add}}}|0}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{perk4mult|}}}{{{perk4add|}}}|<!-- | ||
-->{{#vardefine:perk4DamNorm|{{#expr:({{#var:damNormTotal}} * {{#if:{{{ | -->{{#vardefine:perk4DamNorm|{{#expr:({{#var:damNormTotal}} * {{#if:{{{perk4mult|}}}|{{{perk4mult}}}|0}}) + {{#if:{{{perk4add|}}}|{{{perk4add}}}|0}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{perk5mult|}}}{{{perk5add|}}}|<!-- | ||
-->{{#vardefine:perk5DamNorm|{{#expr:({{#var:damNormTotal}} * {{#if:{{{ | -->{{#vardefine:perk5DamNorm|{{#expr:({{#var:damNormTotal}} * {{#if:{{{perk5mult|}}}|{{{perk5mult}}}|0}}) + {{#if:{{{perk5add|}}}|{{{perk5add}}}|0}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{perk6mult|}}}{{{perk6add|}}}|<!-- | ||
-->{{#vardefine:perk6DamNorm|{{#expr:({{#var:damNormTotal}} * {{#if:{{{ | -->{{#vardefine:perk6DamNorm|{{#expr:({{#var:damNormTotal}} * {{#if:{{{perk6mult|}}}|{{{perk6mult}}}|0}}) + {{#if:{{{perk6add|}}}|{{{perk6add}}}|0}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{perk7mult|}}}{{{perk7add|}}}|<!-- | ||
-->{{#vardefine:perk7DamNorm|{{#expr:({{#var:damNormTotal}} * {{#if:{{{ | -->{{#vardefine:perk7DamNorm|{{#expr:({{#var:damNormTotal}} * {{#if:{{{perk7mult|}}}|{{{perk7mult}}}|0}}) + {{#if:{{{perk7add|}}}|{{{perk7add}}}|0}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{perk8mult|}}}{{{perk8add|}}}|<!-- | ||
-->{{#vardefine:perk8DamNorm|{{#expr:({{#var:damNormTotal}} * {{#if:{{{ | -->{{#vardefine:perk8DamNorm|{{#expr:({{#var:damNormTotal}} * {{#if:{{{perk8mult|}}}|{{{perk8mult}}}|0}}) + {{#if:{{{perk8add|}}}|{{{perk8add}}}|0}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{perk9mult|}}}{{{perk9add|}}}|<!-- | ||
-->{{#vardefine:perk9DamNorm|{{#expr:({{#var:damNormTotal}} * {{#if:{{{ | -->{{#vardefine:perk9DamNorm|{{#expr:({{#var:damNormTotal}} * {{#if:{{{perk9mult|}}}|{{{perk9mult}}}|0}}) + {{#if:{{{perk9add|}}}|{{{perk9add}}}|0}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{#var:perk1DamNorm}}{{#var:perk2DamNorm}}{{#var:perk3DamNorm}}{{#var:perk4DamNorm}}{{#var:perk5DamNorm}}{{#var:perk6DamNorm}}{{#var:perk7DamNorm}}{{#var:perk8DamNorm}}{{#var:perk9DamNorm}}|<!-- | -->{{#if:{{#var:perk1DamNorm}}{{#var:perk2DamNorm}}{{#var:perk3DamNorm}}{{#var:perk4DamNorm}}{{#var:perk5DamNorm}}{{#var:perk6DamNorm}}{{#var:perk7DamNorm}}{{#var:perk8DamNorm}}{{#var:perk9DamNorm}}|<!-- | ||
| Zeile 193: | Zeile 192: | ||
-->{{#if:{{#var:damEffTotal}}|<!-- | -->{{#if:{{#var:damEffTotal}}|<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{perk1effmult|}}}{{{perk1effadd|}}}|<!-- | ||
-->{{#vardefine:perk1DamEff|{{#expr:({{#var:damEffTotal}} * {{#if:{{{ | -->{{#vardefine:perk1DamEff|{{#expr:({{#var:damEffTotal}} * {{#if:{{{perk1effmult|}}}|{{{perk1effmult}}}|0}}) + {{#if:{{{perk1effadd|}}}|{{{perk1effadd}}}|0}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{perk2effmult|}}}{{{perk2effadd|}}}|<!-- | ||
-->{{#vardefine:perk2DamEff|{{#expr:({{#var:damEffTotal}} * {{#if:{{{ | -->{{#vardefine:perk2DamEff|{{#expr:({{#var:damEffTotal}} * {{#if:{{{perk2effmult|}}}|{{{perk2effmult}}}|0}}) + {{#if:{{{perk2effadd|}}}|{{{perk2effadd}}}|0}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{perk3effmult|}}}{{{perk3effadd|}}}|<!-- | ||
-->{{#vardefine:perk3DamEff|{{#expr:({{#var:damEffTotal}} * {{#if:{{{ | -->{{#vardefine:perk3DamEff|{{#expr:({{#var:damEffTotal}} * {{#if:{{{perk3effmult|}}}|{{{perk3effmult}}}|0}}) + {{#if:{{{perk3effadd|}}}|{{{perk3effadd}}}|0}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{perk4effmult|}}}{{{perk4effadd|}}}|<!-- | ||
-->{{#vardefine:perk4DamEff|{{#expr:({{#var:damEffTotal}} * {{#if:{{{ | -->{{#vardefine:perk4DamEff|{{#expr:({{#var:damEffTotal}} * {{#if:{{{perk4effmult|}}}|{{{perk4effmult}}}|0}}) + {{#if:{{{perk4effadd|}}}|{{{perk4effadd}}}|0}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{perk5effmult|}}}{{{perk5effadd|}}}|<!-- | ||
-->{{#vardefine:perk5DamEff|{{#expr:({{#var:damEffTotal}} * {{#if:{{{ | -->{{#vardefine:perk5DamEff|{{#expr:({{#var:damEffTotal}} * {{#if:{{{perk5effmult|}}}|{{{perk5effmult}}}|0}}) + {{#if:{{{perk5effadd|}}}|{{{perk5effadd}}}|0}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{perk6effmult|}}}{{{perk6effadd|}}}|<!-- | ||
-->{{#vardefine:perk6DamEff|{{#expr:({{#var:damEffTotal}} * {{#if:{{{ | -->{{#vardefine:perk6DamEff|{{#expr:({{#var:damEffTotal}} * {{#if:{{{perk6effmult|}}}|{{{perk6effmult}}}|0}}) + {{#if:{{{perk6effadd|}}}|{{{perk6effadd}}}|0}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{perk7effmult|}}}{{{perk7effadd|}}}|<!-- | ||
-->{{#vardefine:perk7DamEff|{{#expr:({{#var:damEffTotal}} * {{#if:{{{ | -->{{#vardefine:perk7DamEff|{{#expr:({{#var:damEffTotal}} * {{#if:{{{perk7effmult|}}}|{{{perk7effmult}}}|0}}) + {{#if:{{{perk7effadd|}}}|{{{perk7effadd}}}|0}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{perk8effmult|}}}{{{perk8effadd|}}}|<!-- | ||
-->{{#vardefine:perk8DamEff|{{#expr:({{#var:damEffTotal}} * {{#if:{{{ | -->{{#vardefine:perk8DamEff|{{#expr:({{#var:damEffTotal}} * {{#if:{{{perk8effmult|}}}|{{{perk8effmult}}}|0}}) + {{#if:{{{perk8effadd|}}}|{{{perk8effadd}}}|0}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{perk9effmult|}}}{{{perk9effadd|}}}|<!-- | ||
-->{{#vardefine:perk9DamEff|{{#expr:({{#var:damEffTotal}} * {{#if:{{{ | -->{{#vardefine:perk9DamEff|{{#expr:({{#var:damEffTotal}} * {{#if:{{{perk9effmult|}}}|{{{perk9effmult}}}|0}}) + {{#if:{{{perk9effadd|}}}|{{{perk9effadd}}}|0}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{#var:perk1DamEff}}{{#var:perk2DamEff}}{{#var:perk3DamEff}}{{#var:perk4DamEff}}{{#var:perk5DamEff}}{{#var:perk6DamEff}}{{#var:perk7DamEff}}{{#var:perk8DamEff}}{{#var:perk9DamEff}}|<!-- | -->{{#if:{{#var:perk1DamEff}}{{#var:perk2DamEff}}{{#var:perk3DamEff}}{{#var:perk4DamEff}}{{#var:perk5DamEff}}{{#var:perk6DamEff}}{{#var:perk7DamEff}}{{#var:perk8DamEff}}{{#var:perk9DamEff}}|<!-- | ||
| Zeile 229: | Zeile 228: | ||
-->{{#if:{{#var:damExplTotal}}|<!-- | -->{{#if:{{#var:damExplTotal}}|<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{perk1explmult|}}}{{{perk1expladd|}}}|<!-- | ||
-->{{#vardefine:perk1DamExpl|{{#expr:({{#var:damExplTotal}} * {{#if:{{{ | -->{{#vardefine:perk1DamExpl|{{#expr:({{#var:damExplTotal}} * {{#if:{{{perk1explmult|}}}|{{{perk1explmult}}}|0}}) + {{#if:{{{perk1expladd|}}}|{{{perk1expladd}}}|0}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{perk2explmult|}}}{{{perk2expladd|}}}|<!-- | ||
-->{{#vardefine:perk2DamExpl|{{#expr:({{#var:damExplTotal}} * {{#if:{{{ | -->{{#vardefine:perk2DamExpl|{{#expr:({{#var:damExplTotal}} * {{#if:{{{perk2explmult|}}}|{{{perk2explmult}}}|0}}) + {{#if:{{{perk2expladd|}}}|{{{perk2expladd}}}|0}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{perk3explmult|}}}{{{perk3expladd|}}}|<!-- | ||
-->{{#vardefine:perk3DamExpl|{{#expr:({{#var:damExplTotal}} * {{#if:{{{ | -->{{#vardefine:perk3DamExpl|{{#expr:({{#var:damExplTotal}} * {{#if:{{{perk3explmult|}}}|{{{perk3explmult}}}|0}}) + {{#if:{{{perk3expladd|}}}|{{{perk3expladd}}}|0}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{perk4explmult|}}}{{{perk4expladd|}}}|<!-- | ||
-->{{#vardefine:perk4DamExpl|{{#expr:({{#var:damExplTotal}} * {{#if:{{{ | -->{{#vardefine:perk4DamExpl|{{#expr:({{#var:damExplTotal}} * {{#if:{{{perk4explmult|}}}|{{{perk4explmult}}}|0}}) + {{#if:{{{perk4expladd|}}}|{{{perk4expladd}}}|0}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{perk5explmult|}}}{{{perk5expladd|}}}|<!-- | ||
-->{{#vardefine:perk5DamExpl|{{#expr:({{#var:damExplTotal}} * {{#if:{{{ | -->{{#vardefine:perk5DamExpl|{{#expr:({{#var:damExplTotal}} * {{#if:{{{perk5explmult|}}}|{{{perk5explmult}}}|0}}) + {{#if:{{{perk5expladd|}}}|{{{perk5expladd}}}|0}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{perk6explmult|}}}{{{perk6expladd|}}}|<!-- | ||
-->{{#vardefine:perk6DamExpl|{{#expr:({{#var:damExplTotal}} * {{#if:{{{ | -->{{#vardefine:perk6DamExpl|{{#expr:({{#var:damExplTotal}} * {{#if:{{{perk6explmult|}}}|{{{perk6explmult}}}|0}}) + {{#if:{{{perk6expladd|}}}|{{{perk6expladd}}}|0}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{perk7explmult|}}}{{{perk7expladd|}}}|<!-- | ||
-->{{#vardefine:perk7DamExpl|{{#expr:({{#var:damExplTotal}} * {{#if:{{{ | -->{{#vardefine:perk7DamExpl|{{#expr:({{#var:damExplTotal}} * {{#if:{{{perk7explmult|}}}|{{{perk7explmult}}}|0}}) + {{#if:{{{perk7expladd|}}}|{{{perk7expladd}}}|0}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{perk8explmult|}}}{{{perk8expladd|}}}|<!-- | ||
-->{{#vardefine:perk8DamExpl|{{#expr:({{#var:damExplTotal}} * {{#if:{{{ | -->{{#vardefine:perk8DamExpl|{{#expr:({{#var:damExplTotal}} * {{#if:{{{perk8explmult|}}}|{{{perk8explmult}}}|0}}) + {{#if:{{{perk8expladd|}}}|{{{perk8expladd}}}|0}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{perk9explmult|}}}{{{perk9expladd|}}}|<!-- | ||
-->{{#vardefine:perk9DamExpl|{{#expr:({{#var:damExplTotal}} * {{#if:{{{ | -->{{#vardefine:perk9DamExpl|{{#expr:({{#var:damExplTotal}} * {{#if:{{{perk9explmult|}}}|{{{perk9explmult}}}|0}}) + {{#if:{{{perk9expladd|}}}|{{{perk9expladd}}}|0}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{#var:perk1DamExpl}}{{#var:perk2DamExpl}}{{#var:perk3DamExpl}}{{#var:perk4DamExpl}}{{#var:perk5DamExpl}}{{#var:perk6DamExpl}}{{#var:perk7DamExpl}}{{#var:perk8DamExpl}}{{#var:perk9DamExpl}}|<!-- | -->{{#if:{{#var:perk1DamExpl}}{{#var:perk2DamExpl}}{{#var:perk3DamExpl}}{{#var:perk4DamExpl}}{{#var:perk5DamExpl}}{{#var:perk6DamExpl}}{{#var:perk7DamExpl}}{{#var:perk8DamExpl}}{{#var:perk9DamExpl}}|<!-- | ||
| Zeile 265: | Zeile 264: | ||
-->{{#if:{{#var:damRadTotal}}|<!-- | -->{{#if:{{#var:damRadTotal}}|<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{perk1radmult|}}}{{{perk1radadd|}}}|<!-- | ||
-->{{#vardefine:perk1DamRad|{{#expr:({{#var:damRadTotal}} * {{#if:{{{ | -->{{#vardefine:perk1DamRad|{{#expr:({{#var:damRadTotal}} * {{#if:{{{perk1radmult|}}}|{{{perk1radmult}}}|0}}) + {{#if:{{{perk1radadd|}}}|{{{perk1radadd}}}|0}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{perk2radmult|}}}{{{perk2radadd|}}}|<!-- | ||
-->{{#vardefine:perk2RadDam|{{#expr:({{#var:damRadTotal}} * {{#if:{{{ | -->{{#vardefine:perk2RadDam|{{#expr:({{#var:damRadTotal}} * {{#if:{{{perk2radmult|}}}|{{{perk2radmult}}}|0}}) + {{#if:{{{perk2radadd|}}}|{{{perk2radadd}}}|0}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{perk3radmult|}}}{{{perk3radadd|}}}|<!-- | ||
-->{{#vardefine:perk3RadDam|{{#expr:({{#var:damRadTotal}} * {{#if:{{{ | -->{{#vardefine:perk3RadDam|{{#expr:({{#var:damRadTotal}} * {{#if:{{{perk3radmult|}}}|{{{perk3radmult}}}|0}}) + {{#if:{{{perk3radadd|}}}|{{{perk3radadd}}}|0}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{perk4radmult|}}}{{{perk4radadd|}}}|<!-- | ||
-->{{#vardefine:perk4DamRad|{{#expr:({{#var:damRadTotal}} * {{#if:{{{ | -->{{#vardefine:perk4DamRad|{{#expr:({{#var:damRadTotal}} * {{#if:{{{perk4radmult|}}}|{{{perk4radmult}}}|0}}) + {{#if:{{{perk4radadd|}}}|{{{perk4radadd}}}|0}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{perk5radmult|}}}{{{perk5radadd|}}}|<!-- | ||
-->{{#vardefine:perk5DamRad|{{#expr:({{#var:damRadTotal}} * {{#if:{{{ | -->{{#vardefine:perk5DamRad|{{#expr:({{#var:damRadTotal}} * {{#if:{{{perk5radmult|}}}|{{{perk5radmult}}}|0}}) + {{#if:{{{perk5radadd|}}}|{{{perk5radadd}}}|0}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{perk6radmult|}}}{{{perk6radadd|}}}|<!-- | ||
-->{{#vardefine:perk6DamRad|{{#expr:({{#var:damRadTotal}} * {{#if:{{{ | -->{{#vardefine:perk6DamRad|{{#expr:({{#var:damRadTotal}} * {{#if:{{{perk6radmult|}}}|{{{perk6radmult}}}|0}}) + {{#if:{{{perk6radadd|}}}|{{{perk6radadd}}}|0}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{perk7radmult|}}}{{{perk7radadd|}}}|<!-- | ||
-->{{#vardefine:perk7DamRad|{{#expr:({{#var:damRadTotal}} * {{#if:{{{ | -->{{#vardefine:perk7DamRad|{{#expr:({{#var:damRadTotal}} * {{#if:{{{perk7radmult|}}}|{{{perk7radmult}}}|0}}) + {{#if:{{{perk7radadd|}}}|{{{perk7radadd}}}|0}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{perk8radmult|}}}{{{perk8radadd|}}}|<!-- | ||
-->{{#vardefine:perk8DamRad|{{#expr:({{#var:damRadTotal}} * {{#if:{{{ | -->{{#vardefine:perk8DamRad|{{#expr:({{#var:damRadTotal}} * {{#if:{{{perk8radmult|}}}|{{{perk8radmult}}}|0}}) + {{#if:{{{perk8radadd|}}}|{{{perk8radadd}}}|0}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{perk9radmult|}}}{{{perk9radadd|}}}|<!-- | ||
-->{{#vardefine:perk9DamRad|{{#expr:({{#var:damRadTotal}} * {{#if:{{{ | -->{{#vardefine:perk9DamRad|{{#expr:({{#var:damRadTotal}} * {{#if:{{{perk9radmult|}}}|{{{perk9radmult}}}|0}}) + {{#if:{{{perk9radadd|}}}|{{{perk9radadd}}}|0}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if:{{#var:perk1DamRad}}{{#var:perk2DamRad}}{{#var:perk3DamRad}}{{#var:perk4DamRad}}{{#var:perk5DamRad}}{{#var:perk6DamRad}}{{#var:perk7DamRad}}{{#var:perk8DamRad}}{{#var:perk9DamRad}}|<!-- | -->{{#if:{{#var:perk1DamRad}}{{#var:perk2DamRad}}{{#var:perk3DamRad}}{{#var:perk4DamRad}}{{#var:perk5DamRad}}{{#var:perk6DamRad}}{{#var:perk7DamRad}}{{#var:perk8DamRad}}{{#var:perk9DamRad}}|<!-- | ||
| Zeile 417: | Zeile 416: | ||
-->{{#if:{{{perk9|}}}|{{#vardefine:perk9|[[{{{perk9}}}|{{pagename nd|{{{perk9}}}}}]]}}}}<!-- | -->{{#if:{{{perk9|}}}|{{#vardefine:perk9|[[{{{perk9}}}|{{pagename nd|{{{perk9}}}}}]]}}}}<!-- | ||
-->{{#vardefine:tooltipDamAll| | -->{{#vardefine:tooltipDamAll|Schaden mit allen Extras.}}<!-- | ||
-->{{#vardefine:tooltipDamThis| | -->{{#vardefine:tooltipDamThis|Zusätzlicher Schaden pro Angriff mit diesem Extra.}}<!-- | ||
-->{{#vardefine:tooltipAttSecAll| | -->{{#vardefine:tooltipAttSecAll|Angriffe pro Sekunde mit allen Extras.}}<!-- | ||
-->{{#vardefine:tooltipAttSecThis| | -->{{#vardefine:tooltipAttSecThis|Zusätzliche Angriffe pro Sekunde mit diesem Extra.}}<!-- | ||
-->{{#vardefine:tooltipReloadAll| | -->{{#vardefine:tooltipReloadAll|Nachladezeit mit allen Extras.}}<!-- | ||
-->{{#vardefine:tooltipReloadThis| | -->{{#vardefine:tooltipReloadThis|Reduzierte Nachladezeit mit diesem Extra.}}<!-- | ||
--><!--{{#vardefine:tooltipStylePerk|color: #800080;}}<!-- | --><!--{{#vardefine:tooltipStylePerk|color: #800080;}}<!-- | ||
| Zeile 433: | Zeile 432: | ||
############################### | ############################### | ||
--><infobox> | --><infobox> | ||
<data source=" | <data source="game"> | ||
<format>{{#invoke: Games|title|{{{ | <format>{{#invoke: Games|title|{{{game|}}}|Waffen|Waffe}}</format> | ||
</data> | </data> | ||
<title source="name"><default>{{#invoke:Util|corename}}</default></title> | <title source="name"><default>{{#invoke:Util|corename}}</default></title> | ||
<data source="subtitle"></data> | <data source="subtitle"></data> | ||
<!-- Images panel --> | <!-- Images panel --> | ||
<panel name=" | <panel name="bilder"> | ||
<section name="tab"><label>{{{label|{{#if:{{#var:images}}|Bild 1}}}}}</label> | <section name="tab"><label>{{{label|{{#if:{{#var:images}}|Bild 1}}}}}</label> | ||
< | <image source="bild" /> | ||
<data source="bild desc" /> | |||
<data source=" | |||
</section> | </section> | ||
<section name="tab2"><label>{{{label2|Bild 2}}}</label> | <section name="tab2"><label>{{{label2|Bild 2}}}</label> | ||
< | <image source="bild2" /> | ||
<data source="bild desc2" /> | |||
<data source=" | |||
</section> | </section> | ||
<section name="tab3"><label>{{{label3|Bild 3}}}</label> | <section name="tab3"><label>{{{label3|Bild 3}}}</label> | ||
< | <image source="bild3" /> | ||
<data source="bild desc3" /> | |||
<data source=" | |||
</section> | </section> | ||
<section name="tab4"><label>{{{label4|Bild 4}}}</label> | <section name="tab4"><label>{{{label4|Bild 4}}}</label> | ||
< | <image source="bild4" /> | ||
<data source="bild desc4" /> | |||
<data source=" | |||
</section> | </section> | ||
<section name="tab5"><label>{{{label5|Bild 5}}}</label> | <section name="tab5"><label>{{{label5|Bild 5}}}</label> | ||
< | <image source="bild5" /> | ||
<data source="bild desc5" /> | |||
<data source=" | |||
</section> | </section> | ||
</panel> | </panel> | ||
| Zeile 484: | Zeile 463: | ||
<group> | <group> | ||
<header>Voraussetzungen</header> | <header>Voraussetzungen</header> | ||
<data source=" | <data source="fertigkeit"><label>Fertigkeit</label><format>[[{{{fertigkeit|}}}]] {{#if:{{{fertigkeit ben|}}} | (Stufe {{{fertigkeit ben}}}) | }}</format></data> | ||
<data source=" | <data source="stärke ben"><label>[[Stärke]]</label></data> | ||
</group> | </group> | ||
<!-- Attack Statistics group --> | <!-- Attack Statistics group --> | ||
<group> | <group> | ||
<header> | <header>Angriffstatistiken</header> | ||
<data source=" | <data source="schaden"><label>{{tooltip|Schaden (Angriff)|Schaden eines einzelnen Angriffs (vorausgesetzt, dass alle Projektile das Ziel treffen)}}</label><format><!-- | ||
-->{{#if:{{#var:damNormError}}<!-- | -->{{#if:{{#var:damNormError}}<!-- | ||
-->|{{#var:damNormError}}<!-- | -->|{{#var:damNormError}}<!-- | ||
-->|<!-- | -->|<!-- | ||
-->{{#var:damNormTotal}}{{#if:{{#var:perksDamNorm}}| ({{tooltip|style={{#var:tooltipStylePerk}}|tip={{#var:tooltipDamAll}}|text={{#var:perksDamNormTotal}}}})}}<!-- | -->{{#var:damNormTotal}} {{#if:{{#var:perksDamNorm}}| ({{tooltip|style={{#var:tooltipStylePerk}}|tip={{#var:tooltipDamAll}}|text={{#var:perksDamNormTotal}}}})}}<!-- | ||
-->{{#if:{{#var:damExplTotal}}| + {{#var:damExplTotal}}{{#if:{{#var:perksDamExpl}}| ({{tooltip|style={{#var:tooltipStylePerk}}|tip={{#var:tooltipDamAll}}|text={{#var:perksDamExplTotal}}}})}} {{icon|explosion}}}}<!-- | -->{{#if:{{#var:damExplTotal}}| + {{#var:damExplTotal}}{{#if:{{#var:perksDamExpl}}| ({{tooltip|style={{#var:tooltipStylePerk}}|tip={{#var:tooltipDamAll}}|text={{#var:perksDamExplTotal}}}})}} {{icon|explosion}}}}<!-- | ||
-->{{#if:{{#var:damRadTotal}}| + {{#var:damRadTotal}}{{#if:{{#var:perksDamRad}}| ({{tooltip|style={{#var:tooltipStylePerk}}|tip={{#var:tooltipDamAll}}|text={{#var:perksDamRadTotal}}}})}} {{icon|radiation}}}}<!-- | -->{{#if:{{#var:damRadTotal}}| + {{#var:damRadTotal}}{{#if:{{#var:perksDamRad}}| ({{tooltip|style={{#var:tooltipStylePerk}}|tip={{#var:tooltipDamAll}}|text={{#var:perksDamRadTotal}}}})}} {{icon|radiation}}}}<!-- | ||
-->{{#if:{{#var:damEffTotal}}| + {{#var:damEffTotal}}{{#if:{{#var:perksDamEff}}| ({{tooltip|style={{#var:tooltipStylePerk}}|tip={{#var:tooltipDamAll}}|text={{#var:perksDamEffTotal}}}})}}{{#if:{{{ | -->{{#if:{{#var:damEffTotal}}| + {{#var:damEffTotal}}{{#if:{{#var:perksDamEff}}| ({{tooltip|style={{#var:tooltipStylePerk}}|tip={{#var:tooltipDamAll}}|text={{#var:perksDamEffTotal}}}})}}{{#if:{{{effektdauer|}}}| für {{{effektdauer}}}s}} {{icon|effect}}}}<!-- | ||
-->}}</format></data> | -->}}</format></data> | ||
<data source=" | <data source="projektile"><label>{{tooltip|Schaden (Projektil)|Schaden eines einzelnen Projektils}}</label><format><!-- | ||
-->{{#if:{{#var:damNormError}}<!-- | -->{{#if:{{#var:damNormError}}<!-- | ||
-->|{{#var:damNormError}}<!-- | -->|{{#var:damNormError}}<!-- | ||
-->|<!-- | -->|<!-- | ||
-->{{#var:damNormProj}}{{#if:{{#var:perksDamNormProj}}| ({{tooltip|style={{#var:tooltipStylePerk}}|tip={{#var:tooltipDamAll}}|text={{#var:perksDamNormProjTotal}}}})}}<!-- | -->{{#var:damNormProj}} {{#if:{{#var:perksDamNormProj}}| ({{tooltip|style={{#var:tooltipStylePerk}}|tip={{#var:tooltipDamAll}}|text={{#var:perksDamNormProjTotal}}}})}}<!-- | ||
-->{{#if:{{#var:damExplProj}}| + {{#var:damExplProj}}{{#if:{{#var:perksDamExplProj}}| ({{tooltip|style={{#var:tooltipStylePerk}}|tip={{#var:tooltipDamAll}}|text={{#var:perksDamExplProjTotal}}}})}} {{icon|explosion}}}}<!-- | -->{{#if:{{#var:damExplProj}}| + {{#var:damExplProj}}{{#if:{{#var:perksDamExplProj}}| ({{tooltip|style={{#var:tooltipStylePerk}}|tip={{#var:tooltipDamAll}}|text={{#var:perksDamExplProjTotal}}}})}} {{icon|explosion}}}}<!-- | ||
-->{{#if:{{#var:damRadProj}}| + {{#var:damRadProj}}{{#if:{{#var:perksDamRadProj}}| ({{tooltip|style={{#var:tooltipStylePerk}}|tip={{#var:tooltipDamAll}}|text={{#var:perksDamRadProjTotal}}}})}} {{icon|radiation}}}}<!-- | -->{{#if:{{#var:damRadProj}}| + {{#var:damRadProj}}{{#if:{{#var:perksDamRadProj}}| ({{tooltip|style={{#var:tooltipStylePerk}}|tip={{#var:tooltipDamAll}}|text={{#var:perksDamRadProjTotal}}}})}} {{icon|radiation}}}}<!-- | ||
-->{{#if:{{#var:damEffProj}}| + {{#var:damEffProj}}{{#if:{{#var:perksDamEffProj}}| ({{tooltip|style={{#var:tooltipStylePerk}}|tip={{#var:tooltipDamAll}}|text={{#var:perksDamEffProjTotal}}}})}}{{#if:{{{ | -->{{#if:{{#var:damEffProj}}| + {{#var:damEffProj}}{{#if:{{#var:perksDamEffProj}}| ({{tooltip|style={{#var:tooltipStylePerk}}|tip={{#var:tooltipDamAll}}|text={{#var:perksDamEffProjTotal}}}})}}{{#if:{{{effektdauer|}}}| for {{{effektdauer}}}s}} {{icon|effect}}}}<!-- | ||
-->}}</format></data> | -->}}</format></data> | ||
<data source=" | <data source="schaden"><label>{{tooltip|Schad./ Sek.|Schaden pro Sekunde; ohne Nachladen und unter der Voraussetzung, dass alle Projektile das Ziel treffen}}</label><format><!-- | ||
-->{{#if:{{#var:DPSError}}<!-- | -->{{#if:{{#var:DPSError}}<!-- | ||
-->|{{#var:DPSError}}<!-- | -->|{{#var:DPSError}}<!-- | ||
-->|<!-- | -->|<!-- | ||
-->{{#var:DPS}}{{#if:{{#var:DPSPerks}}| ({{tooltip|style={{#var:tooltipStylePerk}}|tip={{#var:tooltipDamAll}}|text={{#var:DPSPerks}}}})}}<!-- | -->{{#var:DPS}} {{#if:{{#var:DPSPerks}}| ({{tooltip|style={{#var:tooltipStylePerk}}|tip={{#var:tooltipDamAll}}|text={{#var:DPSPerks}}}})}}<!-- | ||
-->{{#if:{{#var:damEffTotal}}| + {{#var:damEffTotal}}{{#if:{{#var:perksDamEff}}| ({{tooltip|style={{#var:tooltipStylePerk}}|tip={{#var:tooltipDamAll}}|text={{#var:perksDamEffTotal}}}})}} {{icon|effect}}}}<!-- | -->{{#if:{{#var:damEffTotal}}| + {{#var:damEffTotal}}{{#if:{{#var:perksDamEff}}| ({{tooltip|style={{#var:tooltipStylePerk}}|tip={{#var:tooltipDamAll}}|text={{#var:perksDamEffTotal}}}})}} {{icon|effect}}}}<!-- | ||
-->}}</format></data> | -->}}</format></data> | ||
<data source=" | <data source="schaden"><label>{{tooltip|Schaden/ Sek. (Nachl.)|Schaden pro Sekunde (wenn alle Projektile das Ziel treffen), mit vollem Magazin und Nachladen}}</label><format><!-- | ||
-->{{#if:{{#var:DPSReloadError}}<!-- | -->{{#if:{{#var:DPSReloadError}}<!-- | ||
-->|{{#var:DPSReloadError}}<!-- | -->|{{#var:DPSReloadError}}<!-- | ||
-->|<!-- | -->|<!-- | ||
-->{{#var:DPSReload}}{{#if:{{#var:DPSReloadPerks}}| ({{tooltip|style={{#var:tooltipStylePerk}}|tip={{#var:tooltipDamAll}}|text={{#var:DPSReloadPerks}}}})}}<!-- | -->{{#var:DPSReload}} {{#if:{{#var:DPSReloadPerks}}| ({{tooltip|style={{#var:tooltipStylePerk}}|tip={{#var:tooltipDamAll}}|text={{#var:DPSReloadPerks}}}})}}<!-- | ||
-->{{#if:{{#var:damEffTotal}}| + {{#var:damEffTotal}}{{#if:{{#var:perksDamEff}}| ({{tooltip|style={{#var:tooltipStylePerk}}|tip={{#var:tooltipDamAll}}|text={{#var:perksDamEffTotal}}}})}} {{icon|effect}}}}<!-- | -->{{#if:{{#var:damEffTotal}}| + {{#var:damEffTotal}}{{#if:{{#var:perksDamEff}}| ({{tooltip|style={{#var:tooltipStylePerk}}|tip={{#var:tooltipDamAll}}|text={{#var:perksDamEffTotal}}}})}} {{icon|effect}}}}<!-- | ||
-->}}</format></data> | -->}}</format></data> | ||
</group> | </group> | ||
<group layout="horizontal"> | <group layout="horizontal"> | ||
<data source=" | <data source="critdmg"> | ||
<data source="crit % mult"><label>{{tooltip| | <label>{{tooltip|Krit. Schaden|Zusätzlicher Schaden (pro Schuss), wenn man einen kritischen Treffer landet}}</label> | ||
</data> | |||
<data source="crit%mult"> | |||
<label>{{tooltip|Krit. Chance|Wahrscheinlichkeit, dass man einen kritischen Treffer landet. Es handelt sich um einen Multiplikator, d. h. ein Wert von 1 ist gleichwertig mit der ursprünglichen Wahrscheinlichkeit. Bei automatischen Waffen wird die kritische Trefferchance durch die Angriffe pro Sekunde geteilt.}}</label> | |||
<format><!-- | |||
-->{{#if:{{#var:critChanceError}}<!-- | -->{{#if:{{#var:critChanceError}}<!-- | ||
-->|{{#var:critChanceError}}<!-- | -->|{{#var:critChanceError}}<!-- | ||
-->|x{{#if:{{#var:critChanceModified}}|{{#var:critChanceModified}}|{{#var:critChance}}}}<!-- | -->|x{{#if:{{#var:critChanceModified}}|{{#var:critChanceModified}}|{{#var:critChance}}}}<!-- | ||
-->}}</format></data> | -->}}</format> | ||
</data> | |||
</group> | </group> | ||
<group layout="horizontal"> | <group layout="horizontal"> | ||
<data source=" | <data source="attackshots/sec"><label>{{tooltip|Angriffe/Sek.|Anzahl der Angriffe, die pro Sekunde möglich sind. Bei Waffen ist dies gleichbedeutend mit der maximalen Feuerrate.}}</label><format><!-- | ||
-->{{#if:{{#var:attacksPerSecError}}<!-- | -->{{#if:{{#var:attacksPerSecError}}<!-- | ||
-->|{{#var:attacksPerSecError}}<!-- | -->|{{#var:attacksPerSecError}}<!-- | ||
-->|{{#var:attacksPerSec}}{{#if:{{#var:perksAttacksPerSecTotal}}| ({{tooltip|style={{#var:tooltipStylePerk}}|tip={{#var:tooltipAttSecAll}}|text={{#var:perksAttacksPerSecTotal}}}})}}<!-- | -->|{{#var:attacksPerSec}} {{#if:{{#var:perksAttacksPerSecTotal}}| ({{tooltip|style={{#var:tooltipStylePerk}}|tip={{#var:tooltipAttSecAll}}|text={{#var:perksAttacksPerSecTotal}}}})}}<!-- | ||
-->}}</format></data> | -->}}</format></data> | ||
<data source="ap"><label>[[Aktionspunkte]]</label></data> | <data source="ap"><label>[[Aktionspunkte]]</label></data> | ||
</group> | </group> | ||
<group layout="horizontal"> | <group layout="horizontal"> | ||
<data source=" | <data source="projektile"><label>Schüsse</label></data> | ||
<data source=" | <data source="minspread"><label>Streuung</label></data> | ||
</group> | </group> | ||
<group> | <group> | ||
<data source=" | <data source="sonstigereffekt"><label>Effekt</label></data> | ||
<data source=" | <data source="criteffect"><label>{{tooltip|Krit. Effekt|Besonderer Effekt bei einem kritischen Treffer}}</label></data> | ||
</group> | </group> | ||
<group> | <group> | ||
<header>Munition und Nachladen</header> | <header>Munition und Nachladen</header> | ||
<data source="ammo"><label>Munition</label><format>[[{{{ammo}}}|{{pagename nd|{{{ammo}}}}}]]</format></data> | <data source="ammo"> | ||
<label>Munition</label> | |||
<format>[[{{{ammo}}}|{{pagename nd|{{{ammo}}}}}]]</format> | |||
</data> | |||
</group> | </group> | ||
<group layout="horizontal"> | <group layout="horizontal"> | ||
<data source=" | <data source="ammouse"> | ||
<data source=" | <label>{{tooltip|Munition (Schuss)|Verbrauchte Munition pro Schuss}}</label> | ||
<format>{{{ammouse}}}</format> | |||
</data> | |||
<data source="cliprounds"> | |||
<label>Schüsse (Magazin)</label> | |||
<format>{{#if:{{#var:shotsPerReloadError}}|{{#var:shotsPerReloadError}}|{{#var:shotsPerReload}}}}</format> | |||
</data> | |||
</group> | </group> | ||
<group layout="horizontal"> | <group layout="horizontal"> | ||
<data source=" | <data source="cliprounds"><label>Kapazität</label><format>{{#ifeq:{{lc:{{{cliprounds|}}}}}|nolimit|unlimited|{{{cliprounds|}}}}}</format></data> | ||
<data source=" | <data source="reloadtime"><label>{{tooltip|Nachladezeit|Benötigte Zeit (in Sekunden), um das Magazin vollständig nachzuladen. Bei Waffen, die nach jedem Schuss nachgeladen werden, ist die Zeit für das Nachladen eines einzelnen Schusses gemeint.}}</label><format><!-- | ||
-->{{#if:{{#var:reloadTimeError}}<!-- | -->{{#if:{{#var:reloadTimeError}}<!-- | ||
-->|{{#var:reloadTimeError}}<!-- | -->|{{#var:reloadTimeError}}<!-- | ||
-->|{{#var:reloadTime}}{{#if:{{#var:perksReloadTimeTotal}}| ({{tooltip|style={{#var:tooltipStylePerk}}|tip={{#var:tooltipReloadAll}}|text={{#var:perksReloadTimeTotal}}}})}}<!-- | -->|{{#var:reloadTime}} {{#if:{{#var:perksReloadTimeTotal}}| ({{tooltip|style={{#var:tooltipStylePerk}}|tip={{#var:tooltipReloadAll}}|text={{#var:perksReloadTimeTotal}}}})}}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
--></format></data> | --></format></data> | ||
| Zeile 566: | Zeile 559: | ||
<group layout="horizontal"> | <group layout="horizontal"> | ||
<header>Weiteres</header> | <header>Weiteres</header> | ||
<data source=" | <data source="gewicht"><label>Gewicht {{Icon|weight|tooltip=Gewicht}}</label></data> | ||
<data source=" | <data source="wert"><label>Wert {{icon|merchant|tooltip=Wert in Kronkorken}}</label></data> | ||
<data source="seltenheit"><label>Seltenheit</label> | |||
<format>{{#switch:{{lc:{{{seltenheit}}}}} | |||
|gewöhnlich|normal = {{Normal}} | |||
|selten = {{Selten}} | |||
|legendär = {{Legendär}} | |||
|{{{seltenheit}}} | |||
}}</format> | |||
</data> | |||
</group> | </group> | ||
<group> | <group> | ||
<data source=" | <data source="tp"><label>Haltbarkeit {{icon|repair|tooltip=Haltbarkeit (Anzahl der Angriffe bis defekt)}}</label></data> | ||
<data source=" | <data source="reparatur"><label>Reparatur</label></data> | ||
<data source=" | <data source="reparatur notreparatur"><label>[[Notreparatur]]</label></data> | ||
<data source=" | <data source="lautstärke"><label>{{Tooltip|Geräuschwert|Wert, der für die Umgebungserkennung der NPCs verwendet wird}}</label></data> | ||
<data source="quests"><label>Quests</label></data> | <data source="quests"><label>Quests</label></data> | ||
<data source="edid"><label>[[Editor ID]]</label><format><span class="mw-json-single-value">{{{edid|}}}</span></format></data> | <data source="edid"><label>[[Editor ID]]</label><format><span class="mw-json-single-value">{{{edid|}}}</span></format></data> | ||
<data source="formid"><label>[[Form ID]]</label></data> | <data source="formid"><label>[[Form ID]]</label></data> | ||
<data source="baseid"><label>[[Form ID]]</label></data> | <data source="baseid"><label>[[Form ID]]</label></data> | ||
</group> | |||
<group> | |||
<header>Herstellung</header> | |||
<data source="schrott"><label>Benötigter [[Schrott (Fallout Shelter)|Schrott]]</label></data> | |||
<data source="fähigkeit"><label>Fähigkeit</label> | |||
<format>{{#switch:{{lc:{{{fähigkeit}}}}} | |||
|s = S [[Stärke]] | |||
|p = P [[Wahrnehmung]] | |||
|e = E [[Ausdauer]] | |||
|c = C [[Charisma]] | |||
|i = I [[Intelligenz]] | |||
|a = A [[Beweglichkeit]] | |||
|l = L [[Glück]] | |||
|{{{fähigkeit}}} | |||
}}</format> | |||
</data> | |||
<data source="kosten"><label>Kosten {{icon|merchant|tooltip=Kosten in Kronkorken}}</label></data> | |||
<data source="dauer"><label>Dauer</label></data> | |||
</group> | </group> | ||
<!-- Perk Effects group --> | <!-- Perk Effects group --> | ||
<group collapse="closed"> | <group collapse="closed"> | ||
<header>Auswirkungen von Extras</header> | <header>Auswirkungen von Extras</header> | ||
<data source="perk1"><label>{{tooltip| | <data source="perk1"><label>{{tooltip|Schaden|Auswirkungen von Extras auf den Waffenschaden}}</label><format><!-- | ||
--{{#forargs: perk|key|value|<!-- | --{{#forargs: perk|key|value|<!-- | ||
-->{{#if:{{#var:perk1DamNorm}}{{#var:perk1DamEff}}{{#var:perk1DamExpl}}|<div style="clear: right;">{{#var:perk1}} <div style="float: right;">({{tooltip|style={{#var:tooltipStylePerk}}|tip={{#var:tooltipDamThis}}|text={{#if:{{#var:perk1DamNorm}}|+{{#var:perk1DamNorm}}}}{{#if:{{#var:perk1DamExpl}}| +{{#var:perk1DamExpl}} {{icon|explosion}}}}{{#if:{{#var:perk1DamRad}}| +{{#var:perk1DamRad}} {{icon|radiation}}}}{{#if:{{#var:perk1DamEff}}| +{{#var:perk1DamEff}} {{icon|effect}}}}}})</div></div>}}<!-- | -->{{#if:{{#var:perk1DamNorm}}{{#var:perk1DamEff}}{{#var:perk1DamExpl}}|<div style="clear: right;">{{#var:perk1}} <div style="float: right;">({{tooltip|style={{#var:tooltipStylePerk}}|tip={{#var:tooltipDamThis}}|text={{#if:{{#var:perk1DamNorm}}|+{{#var:perk1DamNorm}}}}{{#if:{{#var:perk1DamExpl}}| +{{#var:perk1DamExpl}} {{icon|explosion}}}}{{#if:{{#var:perk1DamRad}}| +{{#var:perk1DamRad}} {{icon|radiation}}}}{{#if:{{#var:perk1DamEff}}| +{{#var:perk1DamEff}} {{icon|effect}}}}}})</div></div>}}<!-- | ||
| Zeile 594: | Zeile 613: | ||
-->{{#if:{{#var:perk9DamNorm}}{{#var:perk9DamEff}}{{#var:perk9DamExpl}}|<div style="clear: right;">{{#var:perk9}} <div style="float: right;">({{tooltip|style={{#var:tooltipStylePerk}}|tip={{#var:tooltipDamThis}}|text={{#if:{{#var:perk9DamNorm}}|+{{#var:perk9DamNorm}}}}{{#if:{{#var:perk9DamExpl}}| +{{#var:perk9DamExpl}} {{icon|explosion}}}}{{#if:{{#var:perk9DamRad}}| +{{#var:perk9DamRad}} {{icon|radiation}}}}{{#if:{{#var:perk9DamEff}}| +{{#var:perk9DamEff}} {{icon|effect}}}}}})</div></div>}}</format><!-- | -->{{#if:{{#var:perk9DamNorm}}{{#var:perk9DamEff}}{{#var:perk9DamExpl}}|<div style="clear: right;">{{#var:perk9}} <div style="float: right;">({{tooltip|style={{#var:tooltipStylePerk}}|tip={{#var:tooltipDamThis}}|text={{#if:{{#var:perk9DamNorm}}|+{{#var:perk9DamNorm}}}}{{#if:{{#var:perk9DamExpl}}| +{{#var:perk9DamExpl}} {{icon|explosion}}}}{{#if:{{#var:perk9DamRad}}| +{{#var:perk9DamRad}} {{icon|radiation}}}}{{#if:{{#var:perk9DamEff}}| +{{#var:perk9DamEff}} {{icon|effect}}}}}})</div></div>}}</format><!-- | ||
--></data> | --></data> | ||
<data source="perk1"><label>{{tooltip| | <data source="perk1"><label>{{tooltip|Angriffe|Auswirkungen von Extras auf die Angriffe pro Sekunde}}</label><format><!-- | ||
-->{{#if:{{#var:perk1AttacksPerSec}}|<div style="clear: right;">{{#var:perk1}} <div style="float: right;">({{tooltip|style={{#var:tooltipStylePerk}}|tip={{#var:tooltipAttSecThis}}|text=+{{#var:perk1AttacksPerSec}}}})</div></div>}}<!-- | -->{{#if:{{#var:perk1AttacksPerSec}}|<div style="clear: right;">{{#var:perk1}} <div style="float: right;">({{tooltip|style={{#var:tooltipStylePerk}}|tip={{#var:tooltipAttSecThis}}|text=+{{#var:perk1AttacksPerSec}}}})</div></div>}}<!-- | ||
-->{{#if:{{#var:perk2AttacksPerSec}}|<div style="clear: right;">{{#var:perk2}} <div style="float: right;">({{tooltip|style={{#var:tooltipStylePerk}}|tip={{#var:tooltipAttSecThis}}|text=+{{#var:perk2AttacksPerSec}}}})</div></div>}}<!-- | -->{{#if:{{#var:perk2AttacksPerSec}}|<div style="clear: right;">{{#var:perk2}} <div style="float: right;">({{tooltip|style={{#var:tooltipStylePerk}}|tip={{#var:tooltipAttSecThis}}|text=+{{#var:perk2AttacksPerSec}}}})</div></div>}}<!-- | ||
| Zeile 605: | Zeile 624: | ||
-->{{#if:{{#var:perk9AttacksPerSec}}|<div style="clear: right;">{{#var:perk9}} <div style="float: right;">({{tooltip|style={{#var:tooltipStylePerk}}|tip={{#var:tooltipAttSecThis}}|text=+{{#var:perk9AttacksPerSec}}}})</div></div>}}</format><!-- | -->{{#if:{{#var:perk9AttacksPerSec}}|<div style="clear: right;">{{#var:perk9}} <div style="float: right;">({{tooltip|style={{#var:tooltipStylePerk}}|tip={{#var:tooltipAttSecThis}}|text=+{{#var:perk9AttacksPerSec}}}})</div></div>}}</format><!-- | ||
--></data> | --></data> | ||
<data source="perk1"><label>{{tooltip| | <data source="perk1"><label>{{tooltip|Nachladezeit|Auswirkungen von Extras auf die Nachladezeit}}</label><format><!-- | ||
-->{{#if:{{#var:perk1ReloadTime}}|<div style="clear: right;">{{#var:perk1}} <div style="float: right;">({{tooltip|style={{#var:tooltipStylePerk}}|tip={{#var:tooltipReloadThis}}|text=-{{#var:perk1ReloadTime}}s}})</div></div>}}<!-- | -->{{#if:{{#var:perk1ReloadTime}}|<div style="clear: right;">{{#var:perk1}} <div style="float: right;">({{tooltip|style={{#var:tooltipStylePerk}}|tip={{#var:tooltipReloadThis}}|text=-{{#var:perk1ReloadTime}}s}})</div></div>}}<!-- | ||
-->{{#if:{{#var:perk2ReloadTime}}|<div style="clear: right;">{{#var:perk2}} <div style="float: right;">({{tooltip|style={{#var:tooltipStylePerk}}|tip={{#var:tooltipReloadThis}}|text=-{{#var:perk2ReloadTime}}s}})</div></div>}}<!-- | -->{{#if:{{#var:perk2ReloadTime}}|<div style="clear: right;">{{#var:perk2}} <div style="float: right;">({{tooltip|style={{#var:tooltipStylePerk}}|tip={{#var:tooltipReloadThis}}|text=-{{#var:perk2ReloadTime}}s}})</div></div>}}<!-- | ||
| Zeile 619: | Zeile 638: | ||
<!-- Footer group --> | <!-- Footer group --> | ||
<group> | <group> | ||
<data source=" | <data source="fußzeile"><format><div style="position: relative; left: -1px; top: 1px;">{{{fußzeile}}}</div></format></data> | ||
</group> | </group> | ||
</infobox><!-- | </infobox><!-- | ||
| Zeile 650: | Zeile 669: | ||
[[Kategorie:Vorlagen: Infoboxen|Waffe cpnp]] | [[Kategorie:Vorlagen: Infoboxen|Waffe cpnp]] | ||
{{Dokumentation}} | {{Dokumentation}} | ||
[[en:Template:Infobox weapon]] | |||
[[fr:Modèle:Infobox arme gamebryo]] | [[fr:Modèle:Infobox arme gamebryo]] | ||
</noinclude> | </noinclude> | ||
Aktuelle Version vom 11. November 2025, 21:03 Uhr
Infoboxvorlage für jede Art Waffe in Fallout-Spielen (Fallout 3, Fallout: New Vegas).
Basierend auf {{Infobox}}.
Benutzung
Platzieren Sie folgendes am Anfang des Artikels, unterhalb der Seitenverwaltungsvorlagen:
{{Infobox Waffe
|name = Name
<!-- Parameter einfügen -->
}}
Diese Vorlage nimmt Daten aus dem GECK als Eingabe und berechnet angezeigte Werte wie "Schaden/Angriff", "SPS" oder "Schüsse/Nachladung" automatisch. Für Einzelheiten auf den automatisch berechneten Werten, siehe bei "Formeln" weiter unten nach.
Parameter
Spezifische Parameter
Einige Paramerter sind nur für bestimmte Waffentypen nötig und/oder Spiele (in der Tabelle unten bezeichnet).
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Munition" in GECK (automatisch verlinkt) ("Bearbeiten" Fenster -> "Game Data" tab -> "Munition").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Ammo Use" in GECK ("Edit" window -> "Game Data" tab -> "Ammo Use").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Aktionspunkte" in GECK ("Edit" window -> "Game Data" tab -> "Aktionspunkte").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Attack Shots/Sec" in GECK ("Edit" window -> "Art and Sound" tab -> "Attack Shots/Sec").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
Form ID in GECK ("Object Window, either hover mouse over item in question or expand the column between "Editor ID" and "Count" in the list view").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Clip Rounds" in GECK ("Edit" window -> "Game Data" tab -> "Clip Rounds"). Can be set to nolimit for guns with unlimited ammo.
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Crit % Mult" in GECK ("Edit" window -> "Game Data" tab -> "Crit % Mult").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Crit Dmg" in GECK ("Edit" window -> "Game Data" tab -> "Crit Dmg").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Crit Effect" in GECK ("Edit" window -> "Game Data" tab -> "Crit Effect").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Damage" in GECK ("Edit" window -> "Game Data" tab -> "Damage").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
Damage for object effect in GECK ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect"; add up "Magnitude" for all damage effects).
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
Dauer für einen Objekteffekt in GECK ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect"; "Duration" for damage effects).
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
For weapons which are/shoot explosive projectiles (e.g. grenades, mines, missile launcher); the respective projectile's "Damage" in GECK.
To find this value, go to "Edit" window -> "Art and Sound" tab -> "Projectile". Then look up this projectile in "Object Window" -> "Special Effects" -> "Projectile"; open "Edit" window, check "Type" in the "Explosion" box. Look up this type under "Object Window -> "Special Effects" -> "Explosion"; open "Edit" window, the "Damage" box has the value you are looking for.
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
Zur Darstellung von Karten in Artikeln zu Orten, in Artikeln zu Waffen, um z.B. Konzeptzeichnungnen anzeigen zu lassen usw.
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Health" in GECK ("Edit" window -> "Game Data" tab -> "Health").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"minstreuung" in GECK ("Edit" window -> "Game Data" tab -> "minstreuung").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
Object effects in GECK other than pure damage ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
Name of a Extra which affects the damage output of this weapon directly or indirectly (in plain text, automatically linked).
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
If the corresponding perk modifies damage by a flat amount of points, use this parameter (e.g. if perk1 adds 5 points of damage, set perk1add to 5).
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
If the corresponding perk decreases attackshots/sec (rate of fire) by a percentage, use this parameter (e.g. if perk1 decreases attackshots/sec by 10 percent, set perk1attsecmult to 0.1).
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
If the corresponding perk modifies effectdamage by a flat amount of points, use this parameter (e.g. if perk1 adds 5 points of effectdamage, set perk1effadd to 5).
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
If the corresponding perk modifies effectdamage by a percentage, use this parameter (e.g. if perk1 adds 10 percent to effectdamage, set perk1effmult to 0.1).
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
If the corresponding perk modifies explosiondamage by a flat amount of points, use this parameter (e.g. if perk1 adds 5 points of explosiondamage, set perk1expladd to 5).
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
If the corresponding perk modifies explosiondamage by a percentage, use this parameter (e.g. if perk1 adds 10 percent to explosiondamage, set perk1explmult to 0.1).
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
If the corresponding perk modifies damage by a percentage, use this parameter (e.g. if perk1 adds 10 percent to damage, set perk1mult to 0.1).
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
If the corresponding perk decreases reloadtime by a percentage, use this parameter (e.g. if perk1 decreases reloadtime by 10 percent, set perk1reloadmult to 0.1).
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"# Projectiles" in GECK ("Edit" window -> "Game Data" tab -> "# Projectiles").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
Quests which are related to the weapon, if any.
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Reload Time" in GECK ("Edit" window -> "Art and Sound" tab -> "Reload Time").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
(Additional) weapons this weapon can be repaired with if the player has the Notreparatur Extra (Fallout: New Vegas).
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
Other weapons this weapon can be repaired with ("Edit" window -> "Game Data" tab -> "Repair Item List"; then look up this Repair Item List in "Object Window" -> "Miscellaneous" -> "Form List").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
Name der Fertigkeit welche diese Waffe benötigt, im Klartext (automatisch verlinkt) ("Edit" window -> "Fertigkeit").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
Benötigte Stufe der Fertigkeit für die Verwendung der Waffe mit voller Wirksamkeit ("Edit" window -> "Skill Req").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
Stärke Anforderung der Waffe ("Edit" window -> "Stärke ben")
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
Typ der Waffe; bestimmt erforderlichen Parameter und hat eine Wirkung auf bestimmte Formeln.
Verfügbare Optionen:
- waffenlos: Eine unbewaffnete Waffe.
- nahkampf: Eine Nahkampfwaffe.
- schusswaffe: Eine Waffe.
- schusswaffeautomatisch: Eine Waffe, die das "Automatisch"-Zeichen im Fenster "Bearbeiten" des GECK markiert hat.
- schusswaffehandgeladen: Eine Pistole die den Handlade-Mechanismus verwendet.
- granate: Eine Granate.
- mine: Eine Mine.
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Gewicht" in GECK ("Edit" window -> "Game Data" tab -> "Gewicht").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Wert" in GECK ("Edit" window -> "Game Data" tab -> "Wert").
Allgemeine Infoboxparameter
=bild unterhalb des Bildes.,) zu trennen sind.<Vorlagen-Fehler> Keine Dokumentation für den Parameter "px" gefunden.
Formeln
| Angezeigter Tag | Für typ
|
Formel |
|---|---|---|
| Krit. Chance |
|
|
| dmg/projektile |
|
|
| dmg/attack | ||
| Schüsse/nachladen |
|
|
| DPS | ||
| SPS (nachladen) |
|
|
| SPS (reloads) |
|
Beispiele
{{Infobox Waffe
|game = FNV,FNVGRA
|name = Der Gute Amerikaner
|bild = All-American.png
|icon = Marksman carbine icon.png
|typ = einzigartige schusswaffe
|fertigkeit = Schusswaffen
|schaden = 26
|sonstigereffekt = 120 (nur als Beispiel gedacht)
|perk1 = Blutiger Tod
|perk1mult = 0.05
|perk2 = Graf Tod
|perk2mult = 0.04
|perk3 = Scherge
|perk3mult = 0.25
|perk4 = Schnelles Nachladen
|perk4reloadmult = 0.25
|perk5 = Schnellschuss
|perk5attsecmult = 0.2
|perk6 = Für tot gehalten
|perk6mult = 0.1
|perk7 = So ist es jetzt nicht
|perk7attsecmult = 0.2
|projektile = 1
|attackshots/sec = 6
|minspread = 0.035
|critdmg = 26
|crit%mult = 1
|ammo = 5.56-mm-Schuss
|ammouse = 1
|cliprounds = 24
|reloadtime = 2
|ap = 13
|tp = 400
|stärke ben = 4
|fertigkeit ben = 100
|reparatur = [[Scharfschützenkarabiner]]<br />[[Notreparatur#Waffen|*und allen Schusswaffen]] {{icon|jury|big|link=Notreparatur}}
|gewicht = 6
|wert = 5900
|baseid = {{ID|00106feb}}
}}
Kopieren/Einfügen
Fallout 3
| Unbewaffnete Waffe | Nahkampfwaffe |
|---|---|
{{Infobox Waffe
|game = FO3
|name = {{PAGENAME}}
|icon =
|bild =
|typ = waffenlos
|fertigkeit = Waffenlos
|schaden =
|attackshots/sec =
|crit%mult =
|critdmg =
|ap =
|tp =
|stärke ben =
|reparatur =
|gewicht =
|wert =
|baseid =
}}
|
{{Infobox Waffe
|game = FO3
|name = {{PAGENAME}}
|icon =
|bild =
|typ = nahkampf
|fertigkeit = Nahkampfwaffen
|schaden =
|attackshots/sec =
|crit%mult =
|critdmg =
|ap =
|tp =
|reparatur =
|gewicht =
|wert =
|baseid =
}}
|
| Granate | Mine |
{{Infobox Waffe
|game = FO3
|name = {{PAGENAME}}
|typ = granate
|icon =
|bild =
|fertigkeit =
|schaden =
|explosionsschaden =
|attackshots/sec =
|critdmg =
|crit%mult =
|ap =
|tp =
|gewicht =
|wert =
|baseid = {{ID|}}
}}
|
{{Infobox Waffe
|game = FO3
|name = {{PAGENAME}}
|typ = mine
|icon =
|bild =
|fertigkeit =
|schaden =
|explosionsschaden =
|attackshots/sec =
|critdmg =
|crit%mult =
|ap =
|tp =
|gewicht =
|wert =
|baseid = {{ID|}}
}}
|
| Schusswaffe | Schusswaffe (automatisch) |
{{Infobox Waffe
|game = FO3
|name = {{PAGENAME}}
|typ = schusswaffe
|icon =
|bild =
|fertigkeit =
|schaden =
|projektile =
|attackshots/sec =
|minspread =
|critdmg =
|crit%mult =
|ammo =
|ammouse =
|cliprounds =
|reloadtime =
|ap =
|tp =
|reparatur =
|gewicht =
|wert =
|baseid = {{ID|}}
}}
|
{{Infobox Waffe
|game = FO3
|name = {{PAGENAME}}
|typ = einzigartige schusswaffeautomatisch
|icon =
|bild =
|fertigkeit =
|schaden =
|projektile =
|attackshots/sec =
|minspread =
|critdmg =
|crit%mult =
|ammo =
|ammouse =
|cliprounds =
|reloadtime =
|ap =
|tp =
|reparatur =
|gewicht =
|wert =
|baseid = {{ID|}}
}}
|
Fallout: New Vegas
| Unausgerüstete Waffe | Nahkampfwaffe |
|---|---|
{{Infobox Waffe
|game = FNV
|typ = waffenlos
|icon =
|bild =
|fertigkeit = Waffenlos
|schaden =
|attackshots/sec =
|crit%mult =
|critdmg =
|ap =
|tp =
|stärke ben =
|fertigkeit ben =
|reparatur =
|reparatur notreparatur =
|gewicht =
|wert =
|baseid = {{ID|}}
}}
|
{{Infobox Waffe
|game = FNV
|typ = nahkampf
|icon =
|bild =
|fertigkeit = Nahkampfwaffen
|schaden =
|attackshots/sec =
|crit%mult =
|critdmg =
|ap =
|tp =
|reparatur =
|reparatur notreparatur =
|stärke ben =
|fertigkeit ben =
|gewicht =
|wert =
|baseid = {{ID|}}
}}
|
| Granate | Mine |
{{Infobox Waffe
|game = FNV
|typ = granate
|icon =
|bild =
|fertigkeit = Sprengstoff
|schaden =
|explosionsschaden =
|attackshots/sec =
|critdmg =
|crit%mult =
|ap =
|tp =
|stärke ben =
|fertigkeit ben =
|gewicht =
|wert =
|baseid = {{ID|}}
}}
|
{{Infobox Waffe
|game = FNV
|typ = mine
|icon =
|bild =
|fertigkeit = Sprengstoff
|schaden =
|explosionsschaden =
|attackshots/sec =
|critdmg =
|crit%mult =
|ap =
|tp =
|stärke ben =
|fertigkeit ben =
|gewicht =
|wert =
|baseid = {{ID|}}
}}
|
| Schusswaffe | Schusswaffe (automatisch) |
{{Infobox Waffe
|game = FNV
|typ = schusswaffe
|icon =
|bild =
|fertigkeit = Schusswaffen
|schaden =
|projektile =
|attackshots/sec =
|minspread =
|critdmg =
|crit%mult =
|ammo =
|ammouse =
|cliprounds =
|reloadtime =
|ap =
|tp =
|reparatur =
|reparatur notreparatur =
|stärke ben =
|fertigkeit ben =
|gewicht =
|wert =
|baseid = {{ID|}}
}}
|
{{Infobox Waffe
|game = FNV
|typ = schusswaffeautomatisch
|icon =
|bild =
|fertigkeit = Schusswaffen
|schaden =
|projektile =
|attackshots/sec =
|minspread =
|critdmg =
|crit%mult =
|ammo =
|ammouse =
|cliprounds =
|reloadtime =
|ap =
|tp =
|reparatur =
|reparatur notreparatur =
|stärke ben =
|fertigkeit ben =
|gewicht =
|wert =
|baseid = {{ID|}}
}}
|
| Schusswaffe (handgeladen) | |
{{Infobox Waffe
|game = FNV
|typ = schusswaffehandgeladen
|icon =
|bild =
|fertigkeit = Schusswaffen
|schaden =
|projektile =
|attackshots/sec =
|minspread =
|critdmg =
|crit%mult =
|ammo =
|ammouse =
|cliprounds =
|reloadtime =
|ap =
|tp =
|reparatur =
|reparatur notreparatur =
|stärke ben =
|fertigkeit ben =
|gewicht =
|wert =
|baseid = {{ID|}}
}}
|
Fallout Shelter
{{Infobox Waffe
|game =FOS
|icon =
|bild =
|bild2 =
|schaden =
|seltenheit =
|wert =
|schrott =
|fähigkeit =
|kosten =
|dauer =
}}
Technisches
- Hilfsvorlage: {{Pagename nd}}
- Benutzte Erweiterungen: VariablesExtension