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| {{Für|den Charakter|Glücksritter (Charakter)}}
| | #WEITERLEITUNG[[Schatzsucher]] |
| {{cleanup|Bitte übersetzen}}
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| {{Infobox Extra
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| |name =Glücksritter
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| |bild =MysteriousStranger.png
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| |px =160px
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| |desc =[[Vault Boy]] image, as first appeared in ''[[Fallout]]''
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| |game1 =FO1, FO2
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| |erfordert1=[[Stufe]] 6, [[Glück]] 7 (''Fallout'')<br />[[Stufe]] 9, [[Glück]] 4 (''Fallout 2'')
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| |ränge1 =1
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| |vorteil1 =[[Glücksritter (Charakter)|Glücksritter]] will appear occasionally in hostile random encounters to help you
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| |game2 =FO3, FNV
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| |erfordert2=[[Stufe]] 10<br> [[Glück]] 6
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| |ränge2 =1
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| |vorteil2 =[[Glücksritter (Charakter)|Glücksritter]] will appear occasionally in [[Vault-Tec Assisted Targeting System|V.A.T.S.]] to help you
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| |baseid2 ={{ID|0031DBC}}
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| |fußzeile =[[Bild:Mysterious Stranger.png|220px]]<br />''[[Fallout 3]]'' und ''[[Fallout: New Vegas]]''
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| }}{{Spiele|FO1|FO2|FO3|FNV}}
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| {{Zitat|Du hast eine Begabung dafür, Geld zu finden. Du findest bei verschiedenen Zufallsbegegnungen in der Wüste noch mehr Geld.|[[Fallout 2]] Ingame-Beschreibung}}
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| '''{{PAGENAME}}''' ist ein [[Extra]] in in ''[[Fallout]]'', ''[[Fallout 2]]'', ''[[Fallout 3]]'' und ''[[Fallout: New Vegas]]''.
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| ==Effekte==
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| ===''Fallout'' und ''Fallout 2''===
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| {{Zitat|With this Perk, you have gained the attention of a Mysterious Stranger, who will appear to help you from time to time. If your ally is lost in combat, do not expect him or her to be replaced.|''[[Fallout]]'' description}}
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| {{Zitat|Du hast eine Begabung dafür, Geld zu finden. Du findest bei verschiedenen Zufallsbegegnungen in der Wüste noch mehr Geld.|''[[Fallout 2]]'' description}}
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| Only in hostile random encounters, there is a chance that your character will gain a temporary ally in leather jacket (male with a male character and female with a female character), details depend on the player's level.
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| :<math>\text{Chance of appearance }%=30+(2\times\text{Luck})</math>
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| ===''Fallout''===
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| The Mysterious Stranger remains on the map of the random encounter even after the end of the fight, until you leave. You can start a conversation with them but they will not say much.
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| ====Statistiken====
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| {| class="va-table va-table-left sortable"
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| ! Stufe
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| ! 9-21
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| |-
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| ! [[TP]]
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| | 100
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| |-
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| ! [[Rüstungsklasse|RK]]
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| | 18
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| |-
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| ! [[Schadensresistenz|Normal resistance]]
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| | 4/30%
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| |-
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| ! [[Schadensresistenz|Laser resistance]]
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| | 6/50%
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| |-
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| ! [[Schadensresistenz|Fire resistance]]
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| | 4/20%
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| |-
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| ! [[Schadensresistenz|Plasma resistance]]
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| | 4/20%
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| |-
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| ! [[Schadensresistenz|Explode resistance]]
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| | 4/25%
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| |}
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| ====Waffe====
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| {| class="va-table va-table-left sortable"
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| ! Feind
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| ! Normaler Feind
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| ! Supermutant
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| |-
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| ! [[Fallout Waffen|Waffen]]
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| | [[10mm SMG (Fallout)|10mm SMG]] or [[Hunting rifle (Fallout)|hunting rifle]]
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| | [[Plasma rifle (Fallout)|Plasma rifle]]
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| |}
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| ===''Fallout 2''===
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| Contrary to ''[[Fallout]]'', the Mysterious Stranger will not say anything and they will leave the map of the random encounter directly after the end of the fight.
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| ====Statistiken====
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| {| class="va-table va-table-left sortable"
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| ! Stufe
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| ! 9-14
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| ! 15-18
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| ! 19-22
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| ! 20-26
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| ! 27-29
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| |-
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| ! [[TP]]
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| | 50-52 (weiblich)
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| | 70
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| | 90
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| | 110
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| | 130
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| |-
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| ! [[RK]]
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| | 21-22 (weiblich)
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| | 26-27 (weiblich)
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| | 21-22 (weiblich)
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| | 31-32 (weiblich)
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| | 31-32 (weiblich)
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| |-
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| ! [[Schadensresistenz|Normal resistance]]
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| | 2/25%
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| | 3/25%
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| | 4/35%
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| | 6/40%
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| | 12/40%
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| |-
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| ! [[Schadensresistenz|Laser resistance]]
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| | 0/20%
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| | 1/20%
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| | 4/20%
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| | 5/40%
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| | 12/40%
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| |-
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| ! [[Schadensresistenz|Fire resistance]]
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| | 0/20%
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| | 1/25%
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| | 4/15%
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| | 5/35%
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| | 12/40%
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| |-
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| ! [[Schadensresistenz|Plasma resistance]]
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| | 0/10%
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| | 1/10%
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| | 4/25%
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| | 5/50%
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| | 10/40%
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| |-
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| ! [[Schadensresistenz|Explode resistance]]
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| | 0/20%
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| | 1/25%
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| | 4/30%
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| | 9/45%
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| | 20/50%
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| |}
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| ====Waffen====
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| {| class="va-table va-table-left sortable"
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| ! Level
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| ! 9-13
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| ! 14-19
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| ! 20-26
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| ! 27-29
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| |-
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| ! [[Fallout 2 Waffen|Waffen]]
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| | [[Hunting rifle (Fallout)|Hunting rifle]] or [[FN FAL (Fallout 2)|FN FAL]]
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| | [[Assault rifle (Fallout)|Assault rifle]] or [[Combat shotgun (Fallout)|combat shotgun]]
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| | [[Laser rifle (Fallout)|Laser rifle]] or [[H&K CAWS (Fallout 2)|H&K CAWS]]
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| | [[H&K G11]]
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| |}
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| ===Infos===
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| * If you attack them, the Mysterious Stranger will become hostile toward you; however, they will become friendly during the next hostile random encounter.
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| * The inventory of the Mysterious Stranger is replaced at each random encounter.
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| * If the Mysterious Stranger ever dies, they will no longer spawn.
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| * The Mysterious Stranger perk in ''[[Fallout]]'' is stronger than in ''[[Fallout 2]]'' since the Mysterious Stranger is already at their maximum statistics and their [[Plasma rifle (Fallout)|plasma rifle]] is more powerful in ''Fallout'' than the [[H&K G11]] that the Mysterious Stranger carries in ''Fallout 2''.
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| ===Bugs===
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| * {{plattformen|PC}} The Mysterious Stranger with the hunting rifle actually spawns shotgun shells as ammunition instead of .223 FMJ. As such, the Mysterious Stranger only has the 10 shots already provided in the clip.
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| * {{plattformen|PC}} In ''[[Fallout 2]]'', if you save during a random encounter when the Mysterious Stranger is still on the map and then load that save they will remain frozen in place.
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| ===''Fallout 3'' und ''Fallout: New Vegas''===
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| {{zitat|Gives you your own personal guardian angel... armed with a fully loaded .44 magnum. With this perk, the Mysterious Stranger appears occasionally in V.A.T.S. mode to lend a hand, with deadly efficiency.|''[[Fallout 3]]'' and ''[[Fallout: New Vegas]]'' description}}
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| {| class="va-table-full"
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| | style="width: 50%;" | '''''Mysterious Stranger Coming'''''
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| | style="width: 50%;" | '''''Mysterious Stranger Missing'''''
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| |-
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| | valign="top" | [[Datei:Mus mysteriousstranger a 01.ogg|noicon]]
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| | valign="top" | [[Datei:Mus mysteriousstranger a 02.ogg|noicon]]
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| |}
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| Only in [[Vault-Tec Assisted Targeting System|V.A.T.S.]], there is a flat 10% chance that your character will gain a temporary ally in fedora and overcoat armed with a powerful and unique [[Mysterious Stranger's .44 magnum|.44 magnum]], dealing exactly 18002 (9001 + 9001 critical damage with 100% critical multiplier) damage per shot and will kill any enemy in one hit. Regardless, he will still empty six shots into a chosen target.
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| ===Zusätzliche Dialogoptionen===
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| * In the ''[[Fallout 3]]'' [[Fallout 3 add-ons|add-on]] ''[[Mothership Zeta (add-on)|Mothership Zeta]]'', when you first arrive aboard ''[[Zeta]]'', having the Mysterious Stranger perk opens up a new line of dialogue with [[Somah]], with you saying "maybe, if we're lucky, a friend of mine will show up to help us."
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| ===Infos===
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| * The [[Lawbringer]], [[Contract Killer]], and [[Grim Reaper's Sprint]] perks will not grant their benefits if the Mysterious Stranger finishes your target because technically, you did not make the kill.
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| * In ''Fallout 3'', be aware that "mesmerizing" non-player character's with a [[Mesmetron]] in [[Vault-Tec Assisted Targeting System|V.A.T.S.]] will sometimes make the Mysterious Stranger appear, resulting in the death of your victim.
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| * The Mysterious Stranger will sometimes seek out other hostiles while in V.A.T.S., after he has killed the one you were targeting.
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| * His appearances have a counter called "Mysterious Stranger Visits" that is displayed randomly during the loading screens of ''Fallout 3'', and on the [[Pip-Boy 3000]] under the "Stats tab - General" in both ''Fallout 3'' and ''Fallout: New Vegas''.
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| * In ''Fallout: New Vegas'', the [[Miss Fortune]] perk functions in the same way as this perk, but with different effects in combat. Also, Miss Fortune appears in V.A.T.S. more frequently than the Mysterious Stranger.
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| * Both the Mysterious Stranger and Miss Fortune perks can be chosen by the player, but they will not appear together in the same V.A.T.S. sequence.
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| * When interrogating [[Silus]] at [[Camp McCarran]], if he is being attacked by the Courier using V.A.T.S., Silus will be killed by the Mysterious Stranger should he appear. In this event, [[Carrie Boyd]] will not respond in any way to Silus' death.
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| * It is possible to attack and even cripple the Mysterious Stranger by accident in V.A.T.S, but this seems to have no effect whatsoever.
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| *The Mysterious Stranger can be incapacitated by nearby explosions, sending him flailing about.
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| ===Bugs===
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| * {{plattformen|Xbox360|ps3|pc}} The Stranger will sometimes be positioned unfavorably. This can include being stuck in a wall or such, being placed in water, being placed near a cliff, etc. This can result in his death (unconsciousness) or inability to effectively attack the enemy, or even in some cases to kill the player if the player is between the Stranger and his target.
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| * {{plattformen|xbox360}} During [[Vault-Tec Assisted Targeting System|V.A.T.S.]], it isn't uncommon to hear the Mysterious Stranger music, even if he does not appear. This most likely happens at times when he would have appeared to finish off your enemy, but you killed the enemy instead. He may also have been affected by the bug above in some of these cases.
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| * {{plattformen|xbox360|ps3|pc}} Sometimes when the Mysterious Stranger appears, he doesn't shoot. He'll just stand there, leaving you helpless. Another variant causes the Stranger to reload his magnum for the duration of his attack. If it jams, he may not attack at all. This also happens if his target is killed prematurely by an explosion or by you or a companion. V.A.T.S. will remain active for an extended time, leaving you open for attacks by any surrounding enemies.
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| * {{plattformen|ps3|xbox360}} While in the ''[[Operation: Anchorage]]'' simulation, the Mysterious Stranger will sometimes appear and then lie unconscious. When the V.A.T.S. sequence ends, gameplay will resume to normal.
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| * {{plattformen|xbox360|ps3|pc}} At times, the Mysterious Stranger will aid you during V.A.T.S., but there will be a 5-10 second delay between killing the target and returning to normal gameplay. This can pose problems when fighting multiple enemies, as they will continue to attack both you and your companions during the delay. On occasion, this bug may cause normal play to not resume.
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| * {{plattformen|xbox360|ps3|pc}} Sometimes, the game can freeze in the zoomed in style of V.A.T.S. when the Mysterious Stranger appears, making him stand there and watch.
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| ==Hinter den Kulissen==
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| * The Mysterious Stranger perk was originally designed by [[Scott Bennie]].
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| * The Mysterious Stranger in ''[[Fallout 3]]'' and ''[[Fallout: New Vegas]]'' wears a fedora and overcoat, like the protagonists of 1950s film noir.
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| ==Galerie==
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| <gallery>
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| Mysterious-Stranger.png|''[[Fallout 3]]'' and ''[[Fallout: New Vegas]]'' [[Vault Boy]] image in color
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| </gallery>
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| {{Navbox Extras FO1}}
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| {{Navbox Extras FO2}}
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| {{Navbox Extras FO3}}
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| {{Navbox Extras FNV}}
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| [[en:Mysterious Stranger]]
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| [[pl:Tajemniczy Nieznajomy (postać)]]
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| [[ru:Таинственный незнакомец]]
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| [[Kategorie:Extras]]
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| [[Kategorie:Fallout Extras]]
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| [[Kategorie:Fallout 2 Extras]]
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| [[Kategorie:Fallout 3 Extras]]
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| [[Kategorie:Fallout: New Vegas Extras]]
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