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    Plasmagewehr: Unterschied zwischen den Versionen

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    |articles6 = [[Plasmagwehr (Fallout: Brotherhood of Steel)|Plasmagwehr]]<br />[[Turbo Plasmagwehr (Fallout: Brotherhood of Steel)|Turbo Plasmagwehr]]
    |articles6 = [[Plasmagwehr (Fallout: Brotherhood of Steel)|Plasmagwehr]]<br />[[Turbo Plasmagwehr (Fallout: Brotherhood of Steel)|Turbo Plasmagwehr]]
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    '''Plasmagewehr''' pl.  Plasmagewehre oder '''Plasmastreuer''' sind auf Energie basierende Waffen, die in ''[[Fallout]]'', ''[[Fallout 2]]'', ''[[Fallout 3]]'', ''[[Fallout: New Vegas]]'', ''[[Fallout Tactics: Brotherhood of Steel|Fallout Tactics]]'' und ''[[Fallout: Brotherhood of Steel]]'' vorkommen.
    '''Plasmagewehre''' oder '''Plasmastreuer''' sind energiebasierende Waffen, die in {{FO1}}, {{FO2}}, {{FO3}}, {{FNV}}, {{FOT-2}}, {{FOBOS-2}} und ''[[Fallout: Das Brettspiel]]'' vorkommen.
     
    == Hintergrund ==


    == Hintergrund==
    <section begin="Hintergrund" />
    <section begin="Hintergrund" />
    Plasma rifles or plasma casters are high-tech weapons which find numerous applications in military and industrial fields. They fire superheated bolts of plasma powered by either [[microfusion cell]]s or [[heavy energy cell]]s. The bolt forms in a special chamber, which is then sent down a superconducting barrel,<ref name="description">In-game description for the plasma rifle in ''Fallout'', ''Fallout 2'' and ''Fallout Tactics''. [[PRO ITEM.MSG (Fallout)|[1]]][[PRO ITEM.MSG (Fallout 2)|[2]]][[Items.txt|[3]]]</ref><ref name="research notes">Research Note - Plasma rifle, Fort Independence terminal entries. [[Fort Independence terminal entries#Research Note - Plasma Rifle|[1]]]</ref> propelled by, and in some models stabilized by electromagnetic claws upon exiting it.<ref name="interview">Chris Taylor interview for Vault13.net. [[Chris Taylor interview for Vault13.net|[1]]]</ref>
    Plasmagewehre oder Plasmastreuer sind High-Tech-Waffen, welche überhitzte Plasmabolzen verschießen. Als Energieversorgung dienen entweder [[Mikrofusionszelle]]n , [[schwere Energiezellen]], [[Plasma-Kartusche]]n oder [[Plasmakerne]], die eine Vielzahl von Anwendungen in militärischen und industriellen Bereichen finden. In der Plasmakammer wird eine Ringspule aus Plasma erzeugt, die durch einen Supraleiter-Lauf ausgestoßen <ref name="description">Beschreibung des Plasmagewehrs in ''Fallout'', ''Fallout 2'' und ''Fallout Tactics''. [[PRO ITEM.MSG (Fallout)|[1]]][[PRO ITEM.MSG (Fallout 2)|[2]]][[Items.txt|[3]]]</ref><ref name="research notes">Forschungsbericht - Plasmagewehr [[Forschungsbericht#Forschungsbericht_-_Plasmagewehr|[1]]]</ref> und dabei durch elektromagnetischen Krallen angetrieben, und bei einigen Modellen auch stabilisiert, wird.<ref name="interview">Chris Taylor interview for Vault13.net. [[Chris Taylor interview for Vault13.net|[1]]]</ref> Die Plasmakolbenkammer kann auch kurzgeschlossen werden, um den Bolzenbildungsprozess zu beschleunigen und das Gewehr effektiv aufzuladen. Der Hauptschaden von Plasmagewehren ist die Wärmeübertragung, die bei weichen Zielen zu schweren Verbrennungen und harten Zielen zum Schmelzen führt. In extremen Fällen kann das Plasma eine spontane Auflösung des Ziels verursachen, einschließlich der Trennung von weichen und harten Gewebeteilen oder eine großflächige molekulare Destabilisierung, die das Ziel in eine viskose grüne Flüssigkeit verwandelt.
     
    Initially, the weapon was a bulky, industrial plasma caster, manufactured by [[Winchester|Winchester Arms]]; while it performed admirably, it was expensive and required specialized training to use. However, later developments for the [[United States Armed Forces|US Army]] would lead to a more compact design that was cheaper to produce and easier to train for, perfectly suited for urban warfare.<ref name="Future Weapons Today">Cover of Future Weapons Today. [[Future Weapons Today|[1]]]</ref>
     
    Regardless, all types of plasma weapons have a common feature: when a [[Critical Hit]] is delivered, they can literally melt down enemies. While most industrial casters aren't powerful enough to dissolve bones too, subsequent models have no problem converting the target into a puddle of goo.<section end="Hintergrund" />


    == Modelle ==
    Ursprünglich war die Waffe ein sperriger industrieller Plasmaschneider, der von [[Winchester]], ein [[Vorkriegsfirmen|Handfeuerwaffenhersteller]] der [[Großer Krieg|Vorkriegszeit]], hergestellt wurde. Obwohl er eine bewundernswerte Leistung erbrachte, war er teuer und erforderte spezielle Schulungen. Spätere Entwicklungen für die [[United States Armed Forces|US-Armee]] führten zu einem kompakteren Design, das billiger herzustellen und leichter zu handhaben ist und sich perfekt für den Häuserkampf eignet.<ref name="Future Weapons Today">Cover of Future Weapons Today. [[Future Weapons Today|[1]]]</ref> Ein weiteres Modell, das als Gatling-Plasma bekannt ist und ähnlich wie der [[Gatling-Laser]] hergestellt wurde, kommt ebenfalls zum Einsatz.<section end="Hintergrund" />
    === Winchester P94 ===


    [[Bild:Fo1 plasma rifle.png|right|120px]]
    ==Modelle==
    ===Winchester P94===
    [[Datei:Fo1 plasma rifle.png|right|120px]]
    {{Spielartikel|FO1|FO2|FNV|link3=Plasmastreuer}}
    {{Spielartikel|FO1|FO2|FNV|link3=Plasmastreuer}}
    <section begin="Winchester P94" />
    <section begin="Winchester P94" />
    The [[Winchester]] Model P94 is a bulky, industrial-grade energy caster, firing superheated bolts of plasma down a superconducting barrel,<ref name="description" /> ending in electromagnetic claws helping to stabilize the plasma bolt.<ref name="interview" /> Interestingly, in an interview for ''[[Future Weapons Today]]'', US Army Colonel [[Moretti]] slammed the design,<ref name="Future Weapons Today">Cover of Future Weapons Today. [[Future Weapons Today|[1]]]</ref> likely for being bulky and outdated.<ref name="memo">Inter-office Correspondence #3458503 - REPCONN headquarters terminal entries. [[REPCONN headquarters terminal entries#Inter-office Correspondence #3458503|[1]]]</ref><ref name="arcade">From Arcade Gannon's dialogue files - ''"Plasma rifles. They were intended to replace the P94 plasma caster. There was some corporate espionage going on between Poseidon Energy's Project SEMELE and whatever was going on here."''</ref><section end="Winchester P94" />
    The [[Winchester]] Model P94 is a bulky, industrial-grade energy caster, firing superheated bolts of plasma down a superconducting barrel,<ref name="description" /> ending in electromagnetic claws helping to stabilize the plasma bolt.<ref name="interview" /> Interestingly, in an interview for ''[[Future Weapons Today]]'', US Army Colonel [[Moretti]] slammed the design,<ref name="Future Weapons Today" /> likely for being bulky and outdated.<ref name="memo">Inter-office Correspondence #3458503 - REPCONN headquarters terminal entries. [[REPCONN headquarters terminal entries#Inter-office Correspondence #3458503|[1]]]</ref><ref name="arcade">From Arcade Gannon's dialogue files - ''"Plasma rifles. They were intended to replace the P94 plasma caster. There was some corporate espionage going on between Poseidon Energy's Project SEMELE and whatever was going on here."''</ref><section end="Winchester P94" />
     
    === Winchester P94 Turbo ===


    [[Bild:Fo1 turbo plasma rifle.png|right|120px]]
    ===Winchester P94 Turbo===
    [[Datei:Fo1 turbo plasma rifle.png|right|120px]]
    {{Spielartikel|FO1|FO2|link1=Turbo plasma rifle (Fallout)|link2=Turbo plasma rifle (Fallout)}}
    {{Spielartikel|FO1|FO2|link1=Turbo plasma rifle (Fallout)|link2=Turbo plasma rifle (Fallout)}}
    <section begin="Turbo Plasmagewehr" />
    <section begin="Turbo Plasmagewehr" />
    It's a modified version of the Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process, resulting in an increase in the rate of fire.<ref>In-game description for the turbo plasma rifle in ''Fallout'' and ''Fallout 2''. [[PRO ITEM.MSG (Fallout)|[1]]][[PRO ITEM.MSG (Fallout 2)|[2]]]</ref>
    It's a modified version of the Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process, resulting in an increase in the rate of fire.<ref>In-game description for the turbo plasma rifle in ''Fallout'' and ''Fallout 2''. [[PRO ITEM.MSG (Fallout)|[1]]][[PRO ITEM.MSG (Fallout 2)|[2]]]</ref>
    <section end="Turbo plasma rifle" />
    <section end="Turbo plasma rifle" />
    * For the modification that appears in ''[[Fallout: New Vegas]]'', see : [[Plasma caster HS electrode]].
    *For the modification that appears {{In|FNV}}, see : [[Plasma caster HS electrode]].
    {{clear}}
    {{clear}}


    === The Smitty Special ===
    ===The Smitty Special===
     
    [[Datei:SmittySpecial.png|right|120px]]
    [[Bild:SmittySpecial.png|right|120px]]
    {{Spielartikel|FNV|link1=The Smitty Special (GRA)}}
    {{Spielartikel|FNV|link1=The Smitty Special (GRA)}}
    <section begin="Smitty Special" />The Smitty Special is a heavily modified Winchester P94 which was first created by the legendary [[Smitty (Adytum)|Smitty]], the blacksmith of the [[Adytum]], [[Boneyard]] in 2161, who was also the only one able to improve the Winchester P94 into a turbo version at that time, with a higher rate of fire.<section end="Smitty Special" />
    <section begin="Smitty Special" />The Smitty Special is a heavily modified Winchester P94 which was first created by the legendary [[Smitty (Adytum)|Smitty]], the blacksmith of the [[Adytum]], [[Boneyard]] in 2161, who was also the only one able to improve the Winchester P94 into a turbo version at that time, with a higher rate of fire.<section end="Smitty Special" />


    {{FOT}}
    {{FOT}}
    === Winchester P94 military ===
    ===Winchester P94 military===
     
    [[Datei:Tactics plasma rifle.png|right]]
    [[Bild:Tactics plasma rifle.png|right]]
    {{Spielartikel|FOT|link1=Plasma rifle (Fallout Tactics)}}  
    {{Spielartikel|FOT|link1=Plasma rifle (Fallout Tactics)}}  
    In the military version, the company has downsized the weapon and revamped its design, making it a more portable energy rifle, complete with a stock, pistol grip and carry handle which can, presumably, also mount optics.{{FOT|end}}
    In the military version, the company has downsized the weapon and revamped its design, making it a more portable energy rifle, complete with a stock, pistol grip and carry handle which can, presumably, also mount optics.{{FOT|end}}
    {{clear}}
    {{clear}}


    === Städtisches Plasmagewehr ===
    === Städtisches Plasmagewehr===
     
    [[Datei:PlasmaRifle.png|right|120px]]
    [[Bild:PlasmaRifle.png|right|120px]]
    {{Spielartikel|FO3|FNV}}
    {{Spielartikel|FO3|FNV}}
    <section begin="Städtisches Plasmagewehr" />
    <section begin="Städtisches Plasmagewehr" />
    This plasma rifle is a lightweight urban warfare weapon<ref name="Future Weapons Today">Cover of ''[[Future Weapons Today]]''.</ref> created by [[REPCONN Aerospace]] for the US Army based on engine parts from the failed [[Z43-521P rocket|Z43-521P]] - "Green Bean" plasma-powered rocket. Like the [[laser rifle|AER9 laser rifle]], it uses a microfusion cell as its power supply. It taps into the cell, essentially a small fusion reactor, to produce a toroid of plasma that is ejected down a superconducting barrel.<ref name="research notes">Research Note - Plasma Rifle, Fort Independence terminal entries. [[Fort Independence terminal entries#Research Note - Plasma Rifle|[1]]]</ref> In contrast to the Winchester P94, it does not have the electromagnetic claws.
    This plasma rifle is a lightweight urban warfare weapon<ref name="Future Weapons Today" /> created by [[REPCONN Aerospace]] for the US Army based on engine parts from the failed [[Z43-521P rocket|Z43-521P]] - "Green Bean" plasma-powered rocket. Like the [[laser rifle|AER9 laser rifle]], it uses a microfusion cell as its power supply. It taps into the cell, essentially a small fusion reactor, to produce a toroid of plasma that is ejected down a superconducting barrel.<ref name="research notes" /> In contrast to the Winchester P94, it does not have the electromagnetic claws.


    As of [[Timeline#2277|2277]], these plasma rifles can usually be found in use by [[Enclave soldier (Fallout 3)|Enclave soldiers]] on the [[East Coast]]. By [[Timeline#2281|2281]], they can be found less commonly throughout the [[Mojave Wasteland]].
    As of [[2277]], these plasma rifles can usually be found in use by [[Enclave soldier (Fallout 3)|Enclave soldiers]] on the [[East Coast]]. By [[2281]], they can be found less commonly throughout the [[Mojave Wasteland]].
    <section end="Städtisches Plasmagewehr" />
    <section end="Städtisches Plasmagewehr" />
    * For the unique plasma rifle in ''[[Fallout 3]]'', see: [[A3-21's plasma rifle]].
    *For the unique plasma rifle {{In|FO3}}, see: [[A3-21's plasma rifle]].
    * For the unique plasma rifle in ''[[Fallout: New Vegas]]'', see: [[Q-35 matter modulator]].
    *For the unique plasma rifle {{In|FNV}}, see: [[Q-35 matter modulator]].
    * For the cut content plasma rifles in ''Fallout: New Vegas'', see: [[Plasma rifle always crit]] and [[Plasma rifle weak]].
    * For the cut content plasma rifles in ''Fallout: New Vegas'', see: [[Plasma rifle always crit]] and [[Plasma rifle weak]].
    {{clear}}
    {{clear}}


    === V.32 Quantum plasma modulation matter injection rifle ===
    ===V.32 Quantum plasma modulation matter injection rifle===
     
    {{Spielartikel|typ=erwähnt|FNV}}
    {{Spielartikel|typ=erwähnt|FNV}}
    Version: 32<br />
    Version: 32<br />
    Zeile 79: Zeile 70:
    Infos: While v.32 didn't have the power yield of the v.31 or v.30, we managed to increase the stabilization threshold by approximately 27.35%. This is promising, however we still have yet to come up with a solution for the matter inversion issues.<ref name="release notes" />
    Infos: While v.32 didn't have the power yield of the v.31 or v.30, we managed to increase the stabilization threshold by approximately 27.35%. This is promising, however we still have yet to come up with a solution for the matter inversion issues.<ref name="release notes" />


    === V.33 Quantum plasma modulation matter injection rifle ===
    ===V.33 Quantum plasma modulation matter injection rifle===
     
    {{Spielartikel|type=mentioned|FNV}}
    {{Spielartikel|type=mentioned|FNV}}
    Version: 33<br />
    Version: 33<br />
    Zeile 86: Zeile 76:
    Infos: Lab destroyed. Data Lost.<ref name="release notes" />
    Infos: Lab destroyed. Data Lost.<ref name="release notes" />


    === V.34 Quantum plasma modulation matter injection rifle ===
    ===V.34 Quantum plasma modulation matter injection rifle===
     
    {{Spielartikel|type=mentioned|FNV}}
    {{Spielartikel|type=mentioned|FNV}}
    Version: 34<br />
    Version: 34<br />
    Zeile 93: Zeile 82:
    Infos: Interesting. I'm not sure where we got this data from, it is a completely different direction from what we've been working on. We managed to cycle the matter inversion using a polarized quantum spin. I think that we solved the issue with the Compensation field, I have high hopes for the next weapon.<ref name="release notes" />
    Infos: Interesting. I'm not sure where we got this data from, it is a completely different direction from what we've been working on. We managed to cycle the matter inversion using a polarized quantum spin. I think that we solved the issue with the Compensation field, I have high hopes for the next weapon.<ref name="release notes" />


    === V.35 Quantum plasma modulation matter injection rifle ===
    ===V.35 Quantum plasma modulation matter injection rifle===
     
    [[Datei:Q35mattermod.png|right|120px]]
    [[Bild:Q35mattermod.png|right|120px]]
    {{Spielartikel|FNV|link1=Q-35 Materiemodulator}}
    {{Spielartikel|FNV|link1=Q-35 Materiemodulator}}
    <section begin="Q-35 Materiemodulator" />
    <section begin="Q-35 Materiemodulator" />
    Also known as the Q-35 matter modulator, the V.35 Quantum plasma modulation matter injection rifle was created by [[REPCONN Aerospace]] engineers as part of ''"Project: Quantum Plasma Modulation Matter Injection Rifle,"''<ref name="release notes">Q-35 Release Notes - REPCONN headquarters terminal entries. [[REPCONN headquarters terminal entries#Q-35 Release Notes|[1]]]</ref> a research program overseen by [[Moretti|Colonel Moretti]] of the [[United States Armed Forces|US Army]],<ref name="memo">Inter-office Correspondence #3458503 - REPCONN headquarters terminal entries. [[REPCONN headquarters terminal entries#Inter-office Correspondence #3458503|[1]]]</ref> who was looking for a replacement for the aging plasma rifle designs, most importantly the Winchester P94.<ref name="Future Weapons Today">Cover of Future Weapons Today. [[Future Weapons Today|[1]]]</ref><ref name="arcade">From Arcade Gannon's dialogue files - ''"Plasma rifles. They were intended to replace the P94 plasma caster. There was some corporate espionage going on between Poseidon Energy's Project SEMELE and whatever was going on here."''</ref> The prototype was created by a team of engineers under the lead of Senior Staff Engineer [[Xuan Duong]], using design specifications stolen from [[Poseidon Energy]] for the canceled plasma rifle project [[Semele|SEMELE]], along with data recovered from a sabotaged REPCONN launch.<ref name="memo" />
    Also known as the Q-35 matter modulator, the V.35 Quantum plasma modulation matter injection rifle was created by [[REPCONN Aerospace]] engineers as part of ''"Project: Quantum Plasma Modulation Matter Injection Rifle,"''<ref name="release notes">Q-35 Release Notes - REPCONN-Hauptquartier Terminaleinträge. [[REPCON-Hauptquartier Terminaleinträge#Q-35 Release Notes|[1]]]</ref> a research program overseen by [[Moretti|Colonel Moretti]] of the [[United States Armed Forces|US Army]],<ref name="memo" /> who was looking for a replacement for the aging plasma rifle designs, most importantly the Winchester P94.<ref name="Future Weapons Today" /><ref name="arcade" /> The prototype was created by a team of engineers under the lead of Senior Staff Engineer [[Xuan Duong]], using design specifications stolen from [[Poseidon Energy]] for the canceled plasma rifle project [[Semele|SEMELE]], along with data recovered from a sabotaged REPCONN launch.<ref name="memo" />


    This data allowed REPCONN to create a functional prototype after thirty-four failures. While prototype materials make it unsuitable for prolonged field use, the Q-35 has a longer refire rate on average - but a more consistent delay between shots, an increase in active bolt charge time, increased accuracy and a 30% increase in bolt energy.<ref name="release notes" />
    This data allowed REPCONN to create a functional prototype after thirty-four failures. While prototype materials make it unsuitable for prolonged field use, the Q-35 has a longer refire rate on average - but a more consistent delay between shots, an increase in active bolt charge time, increased accuracy and a 30% increase in bolt energy.<ref name="release notes" />
    Zeile 106: Zeile 94:
    {{clear}}
    {{clear}}


    === Multi-Plasmagewehr ===
    ===Multi-Plasmagewehr===
     
    [[Datei:MultiplasRifle.png|right|120px]]
    [[Bild:MultiplasRifle.png|right|120px]]
    {{Spielartikel|FNV|link1=Multi-Plasmagewehr}}
    {{Spielartikel|FNV|link1=Multi-Plasmagewehr}}
    <section begin="Multi-Plasmagewehr" />
    <section begin="Multi-Plasmagewehr" />
    Zeile 115: Zeile 102:
    {{clear}}
    {{clear}}


    === Elektrisches Plasmagewehr ===
    ===Elektrisches Plasmagewehr===
     
    {{FOBOS}}
    {{FOBOS}}
    [[File:FOBOS plasma rifle.png|right|120px]]
    [[Datei:FOBOS plasma rifle.png|right|120px]]
    {{Spielartikel|FOBOS}}
    {{Spielartikel|FOBOS}}
    <section begin="Elektrisches Plasmagewehr" />
    <section begin="Elektrisches Plasmagewehr" />
    Zeile 125: Zeile 111:
    {{clear}}
    {{clear}}


    === Turbo Elektrisches Plasmagewehr ===
    ===Turbo Elektrisches Plasmagewehr===
     
    {{FOBOS}}
    {{FOBOS}}
    [[Bild:FOBOS turbo plasma rifle.png|right|120px]]
    [[Datei:FOBOS turbo plasma rifle.png|right|120px]]
    {{Spielartikel|FOBOS|link=Turbo plasma rifle}}
    {{Spielartikel|FOBOS|link=Turbo plasma rifle}}
    <section begin="Turbo Elektrisches Plasmagewehr" />
    <section begin="Turbo Elektrisches Plasmagewehr" />
    Zeile 135: Zeile 120:
    {{clear}}
    {{clear}}


    == Einzelnachweise ==
    ==Referenzen==
     
    {{referenzen||group="research notes"}}
    {{reflist}}


    [[en:Plasma rifle]]
    [[en:Plasma rifle]]
    Zeile 144: Zeile 128:
    [[zh:电浆步枪]]
    [[zh:电浆步枪]]
    [[Kategorie:Waffen]]
    [[Kategorie:Waffen]]
    <references />

    Aktuelle Version vom 25. Oktober 2024, 21:29 Uhr

    -->]]

    Spielmechanik-Artikel
    FalloutPlasmagwehr
    Turbo plasma rifle
    Fallout 2Plasmagwehr
    Turbo plasma rifle
    Fallout 3Plasmagwehr
    A3-21's Plasmagwehr
    Fallout: New VegasPlasma rifle
    Multiplas-Gewehr
    Plasma caster
    Q-35 matter modulator
    Van Graff Plasmagwehr
    Verworfener Inhalt Plasma rifle always crit
    Verworfener Inhalt Plasma rifle weak
    Fallout TacticsPlasma rifle
    Fallout: BoSPlasmagwehr
    Turbo Plasmagwehr

    Plasmagewehre oder Plasmastreuer sind energiebasierende Waffen, die in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas Fallout: New Vegas, Fallout Tactics Fallout Tactics, Fallout: Brotherhood of Steel Fallout: Brotherhood of Steel und Fallout: Das Brettspiel vorkommen.

    Hintergrund

    <section begin="Hintergrund" /> Plasmagewehre oder Plasmastreuer sind High-Tech-Waffen, welche überhitzte Plasmabolzen verschießen. Als Energieversorgung dienen entweder Mikrofusionszellen , schwere Energiezellen, Plasma-Kartuschen oder Plasmakerne, die eine Vielzahl von Anwendungen in militärischen und industriellen Bereichen finden. In der Plasmakammer wird eine Ringspule aus Plasma erzeugt, die durch einen Supraleiter-Lauf ausgestoßen [1][2] und dabei durch elektromagnetischen Krallen angetrieben, und bei einigen Modellen auch stabilisiert, wird.[3] Die Plasmakolbenkammer kann auch kurzgeschlossen werden, um den Bolzenbildungsprozess zu beschleunigen und das Gewehr effektiv aufzuladen. Der Hauptschaden von Plasmagewehren ist die Wärmeübertragung, die bei weichen Zielen zu schweren Verbrennungen und harten Zielen zum Schmelzen führt. In extremen Fällen kann das Plasma eine spontane Auflösung des Ziels verursachen, einschließlich der Trennung von weichen und harten Gewebeteilen oder eine großflächige molekulare Destabilisierung, die das Ziel in eine viskose grüne Flüssigkeit verwandelt.

    Ursprünglich war die Waffe ein sperriger industrieller Plasmaschneider, der von Winchester, ein Handfeuerwaffenhersteller der Vorkriegszeit, hergestellt wurde. Obwohl er eine bewundernswerte Leistung erbrachte, war er teuer und erforderte spezielle Schulungen. Spätere Entwicklungen für die US-Armee führten zu einem kompakteren Design, das billiger herzustellen und leichter zu handhaben ist und sich perfekt für den Häuserkampf eignet.[4] Ein weiteres Modell, das als Gatling-Plasma bekannt ist und ähnlich wie der Gatling-Laser hergestellt wurde, kommt ebenfalls zum Einsatz.<section end="Hintergrund" />

    Modelle

    Winchester P94

    <section begin="Winchester P94" /> The Winchester Model P94 is a bulky, industrial-grade energy caster, firing superheated bolts of plasma down a superconducting barrel,[1] ending in electromagnetic claws helping to stabilize the plasma bolt.[3] Interestingly, in an interview for Future Weapons Today, US Army Colonel Moretti slammed the design,[4] likely for being bulky and outdated.[5][6]<section end="Winchester P94" />

    Winchester P94 Turbo

    Gameplay-Artikel: Fallout, Fallout 2

    <section begin="Turbo Plasmagewehr" /> It's a modified version of the Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process, resulting in an increase in the rate of fire.[7] <section end="Turbo plasma rifle" />

    The Smitty Special

    Gameplay-Artikel: Fallout: New Vegas

    <section begin="Smitty Special" />The Smitty Special is a heavily modified Winchester P94 which was first created by the legendary Smitty, the blacksmith of the Adytum, Boneyard in 2161, who was also the only one able to improve the Winchester P94 into a turbo version at that time, with a higher rate of fire.<section end="Smitty Special" />

    Winchester P94 military

    Gameplay-Artikel: Fallout Tactics

    In the military version, the company has downsized the weapon and revamped its design, making it a more portable energy rifle, complete with a stock, pistol grip and carry handle which can, presumably, also mount optics.

    Städtisches Plasmagewehr

    Gameplay-Artikel: Fallout 3, Fallout: New Vegas

    <section begin="Städtisches Plasmagewehr" /> This plasma rifle is a lightweight urban warfare weapon[4] created by REPCONN Aerospace for the US Army based on engine parts from the failed Z43-521P - "Green Bean" plasma-powered rocket. Like the AER9 laser rifle, it uses a microfusion cell as its power supply. It taps into the cell, essentially a small fusion reactor, to produce a toroid of plasma that is ejected down a superconducting barrel.[2] In contrast to the Winchester P94, it does not have the electromagnetic claws.

    As of 2277, these plasma rifles can usually be found in use by Enclave soldiers on the East Coast. By 2281, they can be found less commonly throughout the Mojave Wasteland. <section end="Städtisches Plasmagewehr" />

    V.32 Quantum plasma modulation matter injection rifle

    Gameplay-Artikel: Fallout: New Vegas

    Version: 32
    Stand: Failure
    Infos: While v.32 didn't have the power yield of the v.31 or v.30, we managed to increase the stabilization threshold by approximately 27.35%. This is promising, however we still have yet to come up with a solution for the matter inversion issues.[8]

    V.33 Quantum plasma modulation matter injection rifle

    Gameplay-Artikel: Fallout: New Vegas

    Version: 33
    Stand: Failure
    Infos: Lab destroyed. Data Lost.[8]

    V.34 Quantum plasma modulation matter injection rifle

    Gameplay-Artikel: Fallout: New Vegas

    Version: 34
    Stand: Failure
    Infos: Interesting. I'm not sure where we got this data from, it is a completely different direction from what we've been working on. We managed to cycle the matter inversion using a polarized quantum spin. I think that we solved the issue with the Compensation field, I have high hopes for the next weapon.[8]

    V.35 Quantum plasma modulation matter injection rifle

    Gameplay-Artikel: Fallout: New Vegas

    <section begin="Q-35 Materiemodulator" /> Also known as the Q-35 matter modulator, the V.35 Quantum plasma modulation matter injection rifle was created by REPCONN Aerospace engineers as part of "Project: Quantum Plasma Modulation Matter Injection Rifle,"[8] a research program overseen by Colonel Moretti of the US Army,[5] who was looking for a replacement for the aging plasma rifle designs, most importantly the Winchester P94.[4][6] The prototype was created by a team of engineers under the lead of Senior Staff Engineer Xuan Duong, using design specifications stolen from Poseidon Energy for the canceled plasma rifle project SEMELE, along with data recovered from a sabotaged REPCONN launch.[5]

    This data allowed REPCONN to create a functional prototype after thirty-four failures. While prototype materials make it unsuitable for prolonged field use, the Q-35 has a longer refire rate on average - but a more consistent delay between shots, an increase in active bolt charge time, increased accuracy and a 30% increase in bolt energy.[8]

    When the prototype was completed, unknown individuals conspired with REPCONN CFO Julia Masters to intercept and secure the prototype while it was in transit to the Department of Defense.[9] <section end="Q-35 Materiemodulator" />

    Multi-Plasmagewehr

    Gameplay-Artikel: Fallout: New Vegas

    <section begin="Multi-Plasmagewehr" /> The multiplas rifle (a portmanteau of "multiple" and "plasma") is based on the urban plasma rifle design. It is a sort of "plasma shotgun," firing three rounds of plasma in a volley, at the cost of a massive drain on the microfusion cell. <section end="Multi-Plasmagewehr" />

    Elektrisches Plasmagewehr

    <section begin="Elektrisches Plasmagewehr" /> The electric plasma rifle appears only in the city of Los and the Secret Vault. It's to be manufactured using technology contained in the Secret Vault. It's equipped by the most important ghouls of the Church of the Lost and some super mutants of Attis' army. <section end="Elektrisches Plasmagewehr" />

    Turbo Elektrisches Plasmagewehr

    <section begin="Turbo Elektrisches Plasmagewehr" /> The turbo electric plasma rifle is a upgraded version of the electric plasma rifle, and is found only in the Secret Vault. It's to be manufactured using technology contained in the Secret Vault. It's equipped by the most important super mutants of Attis' army and by the champion of the Gladiator Pit in Los, the wasteland stranger. <section end="Turbo Elektrisches Plasmagewehr" />

    Referenzen

    pl:Karabin plazmowy ru:Плазменная винтовка zh:电浆步枪

    1. 1,0 1,1 Beschreibung des Plasmagewehrs in Fallout, Fallout 2 und Fallout Tactics. [1][2][3]
    2. 2,0 2,1 Forschungsbericht - Plasmagewehr [1]
    3. 3,0 3,1 Chris Taylor interview for Vault13.net. [1]
    4. 4,0 4,1 4,2 4,3 Cover of Future Weapons Today. [1]
    5. 5,0 5,1 5,2 Inter-office Correspondence #3458503 - REPCONN headquarters terminal entries. [1]
    6. 6,0 6,1 From Arcade Gannon's dialogue files - "Plasma rifles. They were intended to replace the P94 plasma caster. There was some corporate espionage going on between Poseidon Energy's Project SEMELE and whatever was going on here."
    7. ^ In-game description for the turbo plasma rifle in Fallout and Fallout 2. [1][2]
    8. 8,0 8,1 8,2 8,3 8,4 Q-35 Release Notes - REPCONN-Hauptquartier Terminaleinträge. [1]
    9. ^ Encrypted Message - REPCONN headquarters terminal entries. [1]