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{{Infobox Charakter | {{Infobox Charakter | ||
| | |spiel = FO3 | ||
|bild = Defender Sibley.jpg | |bild = Defender Sibley.jpg | ||
| | |spezies = [[Mensch]] | ||
|geschlecht = Männlich | |geschlecht = Männlich | ||
|zugehörigkeit = [[Ausgestoßene der Bruderschaft]] | |zugehörigkeit = [[Ausgestoßene der Bruderschaft]] | ||
|rang = Defender | |rang = Defender | ||
|ort = [[Außenposten der Ausgestoßenen]] | |ort = [[Außenposten der Ausgestoßenen]] | ||
| | |karma = Neutral | ||
| | |spezialfertigkeiten = {{fertigkeiten|medizin=68|medizin max=100|wissenschaft=68|wissenschaft max=100|sprache=66|sprache max=100}} | ||
| | |quest = [[Hilfe für die Ausgestoßenen]] | ||
| | |special = {{SPECIAL|3,5,4,6,7,4,6}} | ||
| | |modspecial = {{SPECIAL|3,5,4,6,7,4,6|stmod=2|agmod=-2}} | ||
|stufe = 7→20 | |stufe = 7→20 | ||
|sekundär = {{Sek stats|hp=95|hp max=160|carry weight=180|crit chance=6|unarmed damage=1.15|poison resist=15|rad resist=6|stmod=2}} | |sekundär = {{Sek stats|hp=95|hp max=160|carry weight=180|crit chance=6|unarmed damage=1.15|poison resist=15|rad resist=6|stmod=2}} | ||
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==Hintergrund== | ==Hintergrund== | ||
A rather morose and suspicious man, Sibley is concerned only with furthering Outcast [[Technologie|technological]] findings. He seeks to share this wealth only with those in the service of the Brotherhood Outcasts. Sibley instantly views anyone entering the Outcasts' domain as a threat, and he doesn't trust [[McGraw]]'s motives. He thinks the Protector is weak-willed and gives in too easily to those who might steal Outcast bounty.<ref name="FO3 Guide">''[[Fallout 3 | A rather morose and suspicious man, Sibley is concerned only with furthering Outcast [[Technologie|technological]] findings. He seeks to share this wealth only with those in the service of the Brotherhood Outcasts. Sibley instantly views anyone entering the Outcasts' domain as a threat, and he doesn't trust [[McGraw]]'s motives. He thinks the Protector is weak-willed and gives in too easily to those who might steal Outcast bounty.<ref name="FO3 Guide">''[[Fallout 3 - Das offizielle Lösungsbuch]]''</ref> | ||
Sibley comes off as harsh in the first encounter, and stays that way throughout the stay with the Outcasts. He is the one in charge of the mutiny at the end of the simulation. | Sibley comes off as harsh in the first encounter, and stays that way throughout the stay with the Outcasts. He is the one in charge of the mutiny at the end of the simulation. | ||
==Interaktionen mit dem | ==Interaktionen mit dem Spielercharakter== | ||
===Übersicht=== | ===Übersicht=== | ||
{{Interaktionen | {{Interaktionen | ||
|quests | |involviert quests =*[[Hilfe für die Ausgestoßenen]] | ||
}} | }} | ||
===Effekte von Spieleraktionen=== | ===Effekte von Spieleraktionen=== | ||
Once the player character completes the [[Anchorage Rückgewinnungssimulation]] and opens the locked door to the armory, Sibley will attempt a mutiny with his men against [[McGraw|Protector McGraw]], feeling that the player character doesn't deserve any of the technology within the armory. | Once the player character completes the [[Anchorage-Rückgewinnungssimulation]] and opens the locked door to the armory, Sibley will attempt a mutiny with his men against [[McGraw|Protector McGraw]], feeling that the player character doesn't deserve any of the technology within the armory. | ||
This whole mutiny-affair can be prevented by disposing of Sibley before one enters the simulation to begin with. He can be slowly pushed into the locked room with a Gary corpse, then one may find a power fist upstairs and power fist him to death without causing the Brotherhood to become hostile (note: they will immediately turn red upon his death, but if one waits long enough without them spotting the player character, they turn green and stay friendly). | This whole mutiny-affair can be prevented by disposing of Sibley before one enters the simulation to begin with. He can be slowly pushed into the locked room with a Gary corpse, then one may find a power fist upstairs and power fist him to death without causing the Brotherhood to become hostile (note: they will immediately turn red upon his death, but if one waits long enough without them spotting the player character, they turn green and stay friendly). | ||
=== | ===Weitere Interaktionen=== | ||
* Sibley will mistake a player character entering the Outcast Outpost wearing [[Outcast power armor]] for one of them, and will take them to McGraw thinking this. On the way, many of the other Outcasts will assume the unit was one that recently left Lyons and the Brotherhood. | * Sibley will mistake a player character entering the Outcast Outpost wearing [[Outcast power armor]] for one of them, and will take them to McGraw thinking this. On the way, many of the other Outcasts will assume the unit was one that recently left Lyons and the Brotherhood. | ||
* If the player character is a female and has the [[Black Widow]] perk, a unique dialogue option will appear when the player character enters the base and speak to Sibley. He will lead to Protecter McGraw without the aggression. He still turns on the Lone Wanderer at the end, though. | * If the player character is a female and has the [[Black Widow]] perk, a unique dialogue option will appear when the player character enters the base and speak to Sibley. He will lead to Protecter McGraw without the aggression. He still turns on the Lone Wanderer at the end, though. | ||
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==Vorkommen== | ==Vorkommen== | ||
Defender Sibley kommt nur | Defender Sibley kommt nur {{In|FO3OA}} vor. | ||
==Hinter den Kulissen== | ==Hinter den Kulissen== | ||
Mitglieder der Ausgestoßenen sind Sibley, [[Olin]], [[McGraw]] und [[Morrill]], all of whom appear | Mitglieder der Ausgestoßenen sind Sibley, [[Olin]], [[McGraw]] und [[Morrill]], all of whom appear {{In|FO3OA}}, appear to be named after buildings on the campus of [[wikipedia:Cornell University|Cornell University]], including Sibley Hall, Olin Hall, Olin Library, McGraw Hall, McGraw Tower and Morrill Hall. | ||
==Referenzen== | ==Referenzen== | ||
| Zeile 70: | Zeile 71: | ||
[[Kategorie:Fallout 3: Stählerne Bruderschaft: Charaktere]] | [[Kategorie:Fallout 3: Stählerne Bruderschaft: Charaktere]] | ||
[[Kategorie:Ausgestoßene der Bruderschaft: Charaktere]] | [[Kategorie:Ausgestoßene der Bruderschaft: Charaktere]] | ||
[[Kategorie:Außenposten der Ausgestoßenen Charaktere]] | [[Kategorie:Außenposten der Ausgestoßenen: Charaktere]] | ||
Aktuelle Version vom 23. November 2025, 19:29 Uhr
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Defender Sibley ist ein Mitglied der Ausgestoßenen der Bruderschaft befindlich bei dem Außenposten der Ausgestoßenen in Bailey's Crossroads, im Jahr 2277.
Hintergrund
A rather morose and suspicious man, Sibley is concerned only with furthering Outcast technological findings. He seeks to share this wealth only with those in the service of the Brotherhood Outcasts. Sibley instantly views anyone entering the Outcasts' domain as a threat, and he doesn't trust McGraw's motives. He thinks the Protector is weak-willed and gives in too easily to those who might steal Outcast bounty.[1]
Sibley comes off as harsh in the first encounter, and stays that way throughout the stay with the Outcasts. He is the one in charge of the mutiny at the end of the simulation.
Interaktionen mit dem Spielercharakter
Übersicht
| Interaktionen | ||
|---|---|---|
| Dieser Charakter ist in Quests involviert. | ||
Effekte von Spieleraktionen
Once the player character completes the Anchorage-Rückgewinnungssimulation and opens the locked door to the armory, Sibley will attempt a mutiny with his men against Protector McGraw, feeling that the player character doesn't deserve any of the technology within the armory.
This whole mutiny-affair can be prevented by disposing of Sibley before one enters the simulation to begin with. He can be slowly pushed into the locked room with a Gary corpse, then one may find a power fist upstairs and power fist him to death without causing the Brotherhood to become hostile (note: they will immediately turn red upon his death, but if one waits long enough without them spotting the player character, they turn green and stay friendly).
Weitere Interaktionen
- Sibley will mistake a player character entering the Outcast Outpost wearing Outcast power armor for one of them, and will take them to McGraw thinking this. On the way, many of the other Outcasts will assume the unit was one that recently left Lyons and the Brotherhood.
- If the player character is a female and has the Black Widow perk, a unique dialogue option will appear when the player character enters the base and speak to Sibley. He will lead to Protecter McGraw without the aggression. He still turns on the Lone Wanderer at the end, though.
Inventar
| Kleidung | Waffen | Weitere Gegenstände |
|---|---|---|
| Outcast power armor | Minigun |
Infos
- Defender Sibley is the weakest human antagonist in Fallout 3, as even at his highest possible level, his stats are even lower than the members of Enclave Squad Sigma from Broken Steel; His S.P.E.C.I.A.L. stats are set like those of a Scribe.
- Killing Defender Sibley before entering the simulation will cause the mutiny not to trigger, and the player character is free to enter the armory without any of the Outcasts turning hostile.
Vorkommen
Defender Sibley kommt nur im Add-On Operation: Anchorage von
Fallout 3 vor.
Hinter den Kulissen
Mitglieder der Ausgestoßenen sind Sibley, Olin, McGraw und Morrill, all of whom appear im Add-On Operation: Anchorage von
Fallout 3, appear to be named after buildings on the campus of Cornell University, including Sibley Hall, Olin Hall, Olin Library, McGraw Hall, McGraw Tower and Morrill Hall.
Referenzen
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