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    Bahnbrecher: Unterschied zwischen den Versionen

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    (9 dazwischenliegende Versionen von 4 Benutzern werden nicht angezeigt)
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    {{cleanup|Bitte hilf uns, diesen Artikel zu übersetzen.}}
    {{Notiz|Überarbeitung|Bitte hilf uns, diesen Artikel zu übersetzen.}}
    {{Infobox Quest
    {{Infobox Quest
    |game       = FO3
    |game         = FO3OA
    |typ       = haupt
    |typ           = haupt
    |bild       = Paving the Way.jpg
    |bild         = Paving the Way.jpg
    |icon       = Paving the Way.png
    |icon         = Paving the Way.png
    |ort       = [[Anchorage Rückgewinnungssimulation]]:<br />- [[U.S. Army Feldhauptquartier]]<br />- [[Anchorage Rückgewinnungssimulation#Ice Camp|Ice Camp]]<br />- [[Anchorage Rückgewinnungssimulation#Chimera Armor Depot|Chimera Armor Depot]]<br />- [[Anchorage Rückgewinnungssimulation#Mining Town|Mining Town]]<br />- [[Anchorage Rückgewinnungssimulation#Listening Post|Listening Post]]
    |ort           = [[Anchorage Rückgewinnungssimulation]]:<br />- [[U.S. Army Feldhauptquartier]]<br />- [[Anchorage Rückgewinnungssimulation#Ice Camp|Ice Camp]]<br />- [[Anchorage Rückgewinnungssimulation#Chimera Armor Depot|Chimera Armor Depot]]<br />- [[Anchorage Rückgewinnungssimulation#Mining Town|Mining Town]]<br />- [[Anchorage Rückgewinnungssimulation#Listening Post|Listening Post]]
    |belohnung = 100 [[Erfahrungspunkt|XP]]
    |belohnung     = 100 [[Erfahrungspunkte|EP]]
    |vergeber   = [[Constantine Chase|General Chase]]
    |vergeber     = [[Constantine Chase|General Chase]]
    |vorherig  = [[Die Geschütze von Anchorage]]
    |vorherige    = ''[[Die Geschütze von Anchorage]]''
    |folgende   = [[Operation: Anchorage! (Quest)|Operation: Anchorage!]]
    |folgende     = ''[[Operation: Anchorage! (Quest)|Operation: Anchorage!]]''
    |verbundene = [[Hilfe für die Ausgestoßenen]]
    |verbundene   = ''[[Hilfe für die Ausgestoßenen]]''
    |baseid     = {{ID|0000000}}
    |baseid       = {{ID|0000000}}
    }}{{Infobox Erfolg
    }}
    {{Infobox Erfolg
    |game      = FO3OA
    |game      = FO3OA
    |bild      = Paving the Way.png
    |bild      = Paving the Way.png
    |image size = 120px
    |erfordert  = Beende '''Bahnbrecher'''
    |erfordert  = Complete '''Paving the Way'''
    |punkte    = 20
    |punkte    = 20
    |trophäe    = Silber
    |trophäe    = Silber
    }}{{Spiele|FO3OA}}
    }}


    '''Bahnbrecher''' ist eine ''[[Fallout 3]]'' [[Fallout 3 Quests|Quest]] die dem Spiel durch das [[Fallout 3 Add-Ons|Add-On]] ''[[Operation: Anchorage (Add-On)|Operation: Anchorage]]'' hinzugefügt wird.
    '''Bahnbrecher''' ist eine {{FO3}} [[Quests (Fallout 3)|Quest]] die dem Spiel durch das [[Add-Ons (Fallout 3)|Add-On]] {{FO3OA}} hinzugefügt wird.
     
    == Schneller Lösungsweg ==


    ==Schneller Lösungsweg==
    {{diagramm/anfang|class=mw-collapsible mw-collapsed}}
    {{diagramm/anfang|class=mw-collapsible mw-collapsed}}
    {{diagramm|quest|quest=Hauptquest: Bahnbrecher|class=fw-diagramm-quest}}
    {{diagramm|quest|quest=Hauptquest: Bahnbrecher|class=fw-diagramm-quest}}
    Zeile 42: Zeile 41:
    {{diagramm|data1|data1=Reach the roof of the listening post and kill the remaining Chinese troops.|class=fw-diagramm-body}}
    {{diagramm|data1|data1=Reach the roof of the listening post and kill the remaining Chinese troops.|class=fw-diagramm-body}}
    {{diagramm| |!| }}
    {{diagramm| |!| }}
    {{diagramm|reward1|reward1=Reward: 100 [[Experience Points|XP]]|class=fw-diagramm-reward}}
    {{diagramm|reward1|reward1=Reward: 100 [[Erfahrungspunkte|EP]]|class=fw-diagramm-reward}}
    {{diagramm| |!| }}
    {{diagramm| |!| }}
    {{diagramm|quest|quest=Leads to: [[Operation: Anchorage! (quest)|Operation: Anchorage!]]|class=fw-diagramm-quest}}
    {{diagramm|quest|quest=Leads to: ''[[Operation: Anchorage! (quest)|Operation: Anchorage!]]''|class=fw-diagramm-quest}}
    {{diagramm/ende}}
    {{diagramm/ende}}


    == Detaillierter Lösungsweg ==
    ==Detaillierter Lösungsweg==
     
    The quest will automatically begin after the completion of ''[[Die Geschütze von Anchorage]]''.
    The quest will automatically begin after the completion of [[Die Geschütze von Anchorage]].


    === Listen to General Chase's briefing ===
    === Listen to General Chase's briefing ===
    Zeile 57: Zeile 55:
    Chase then refers you to your intelligence officer for this mission, [[Thomas Morgan|Lieutenant Morgan]], for the details.
    Chase then refers you to your intelligence officer for this mission, [[Thomas Morgan|Lieutenant Morgan]], for the details.


    === Talk to Lieutenant Morgan ===
    ===Talk to Lieutenant Morgan===
     
    {{main|Strike Team}}
    {{main|Strike Team}}
    Lieutenant Morgan can be found in the same tent sitting at a computer. He can provide more detailed information on the targets, as well as why they need to be taken out. Morgan also explains that you can get equipment by selecting it at the terminal and bringing the resulting [[requisition holotape]] to the [[Quartermaster (Fallout 3)|Quartermaster]] (you can change your choice once by speaking to him).
    Lieutenant Morgan can be found in the same tent sitting at a computer. He can provide more detailed information on the targets, as well as why they need to be taken out. Morgan also explains that you can get equipment by selecting it at the terminal and bringing the resulting [[requisition holotape]] to the [[Quartermaster (Fallout 3)|Quartermaster]] (you can change your choice once by speaking to him).


    === Talk to Sergeant Montgomery ===
    ===Talk to Sergeant Montgomery===
     
    Now, in the [[U.S. Army field headquarters]], talk to [[Sergeant Montgomery]] to make him leader of your team. You relay all orders for your team through him, although this is basically limited to telling them where to wait and whether to attack.
    Now, in the [[U.S. Army field headquarters]], talk to [[Sergeant Montgomery]] to make him leader of your team. You relay all orders for your team through him, although this is basically limited to telling them where to wait and whether to attack.


    Zeile 70: Zeile 66:
    You can then choose which target to attack first: the Chimera depot or the listening post. Tell the Sergeant what you are going to do first, and then go to the area yourself.
    You can then choose which target to attack first: the Chimera depot or the listening post. Tell the Sergeant what you are going to do first, and then go to the area yourself.


    When leaving the camp, the path on the left leads to the Chimera depot, the path on the right leads to the listening post and the path in the middle leads to the Pulse Field and Chinese Compound (which are going to be your objectives in the final simulation quest, [[Operation: Anchorage! (Quest)|Operation: Anchorage!]]). Alternatively, simply follow Montgomery and your team.
    When leaving the camp, the path on the left leads to the Chimera depot, the path on the right leads to the listening post and the path in the middle leads to the Pulse Field and Chinese Compound (which are going to be your objectives in the final simulation quest, ''[[Operation: Anchorage! (Quest)|Operation: Anchorage!]]''). Alternatively, simply follow Montgomery and your team.
     
    === Destroy the fuel tanks in the Chimera Depot ===


    ===Destroy the fuel tanks in the Chimera Depot===
    The path to the fuel depot is fairly linear. Starting at H.Q., take a left. You'll notice one of your friends in arms executing four Chinese prisoners. Take a quick look at the curved sand bag structure in front of him, and you'll find a [[Chinese commando hat]] you can pick up and wear next to a static [[pack of cigarettes (Fallout 3)|pack of cigarettes]]. Approach [[Ice Camp]], and fight your way through Chinese soldiers and [[spider drone]]s until you reach the depot. Once there, dispose of the enemy soldiers and any Chimera tanks. This will be easier if you chose the Heavy Assault pack, with its [[Missile launcher (Fallout 3)|missile launcher]], but [[Frag grenade (Fallout 3)|frag grenade]]s will work just as well. Rig the fuel tanks and enjoy the fireworks. After both of them are destroyed, you are teleported back to the U.S. Army Field Headquarters.
    The path to the fuel depot is fairly linear. Starting at H.Q., take a left. You'll notice one of your friends in arms executing four Chinese prisoners. Take a quick look at the curved sand bag structure in front of him, and you'll find a [[Chinese commando hat]] you can pick up and wear next to a static [[pack of cigarettes (Fallout 3)|pack of cigarettes]]. Approach [[Ice Camp]], and fight your way through Chinese soldiers and [[spider drone]]s until you reach the depot. Once there, dispose of the enemy soldiers and any Chimera tanks. This will be easier if you chose the Heavy Assault pack, with its [[Missile launcher (Fallout 3)|missile launcher]], but [[Frag grenade (Fallout 3)|frag grenade]]s will work just as well. Rig the fuel tanks and enjoy the fireworks. After both of them are destroyed, you are teleported back to the U.S. Army Field Headquarters.


    === Secure the Chinese Listening Post ===
    ===Secure the Chinese Listening Post===
     
    On the way to the Chinese listening post, you have to pass through an [[Mining Town|area of abandoned mines and houses]] which is heavily infested with [[Crimson Dragoon]]s, Chinese snipers, regular troops, and a new breed of troop, the [[Chinese launcher]]. Launchers are regular Chinese troops with missile launchers and health similar to the Inferno Units. Simply follow the path and keep killing those reds until you reach the listening post. Sometimes before you enter the post, if you order a Mister Gutsy through Sgt. Montgomery, it will turn around and hover back up the path you came. You'll have to plumb every nook and cranny to get all the troops, which include more Dragoons and [[Chinese technician]]s. The techies are weaker than regular soldiers, and will nervously continue to work when you approach. Be careful. If one of the techs reach a HAM radio, they'll request reinforcements, a squadron of Dragoons that attack as you hit the roof. You are teleported back to the camp when they are all killed.
    On the way to the Chinese listening post, you have to pass through an [[Mining Town|area of abandoned mines and houses]] which is heavily infested with [[Crimson Dragoon]]s, Chinese snipers, regular troops, and a new breed of troop, the [[Chinese launcher]]. Launchers are regular Chinese troops with missile launchers and health similar to the Inferno Units. Simply follow the path and keep killing those reds until you reach the listening post. Sometimes before you enter the post, if you order a Mister Gutsy through Sgt. Montgomery, it will turn around and hover back up the path you came. You'll have to plumb every nook and cranny to get all the troops, which include more Dragoons and [[Chinese technician]]s. The techies are weaker than regular soldiers, and will nervously continue to work when you approach. Be careful. If one of the techs reach a HAM radio, they'll request reinforcements, a squadron of Dragoons that attack as you hit the roof. You are teleported back to the camp when they are all killed.


    Once both objectives have been completed, this quest ends, and [[Operation: Anchorage! (quest)|Operation: Anchorage!]] begins.
    Once both objectives have been completed, this quest ends, and ''[[Operation: Anchorage! (quest)|Operation: Anchorage!]]'' begins.
     
    == Queststufen ==


    ==Queststufen==
    {{Tabelle Queststufe
    {{Tabelle Queststufe
    |stage1    = 10
    |stage1    = 10
    Zeile 98: Zeile 91:
    |}}
    |}}


    == Intel suitcases ==
    ==Intel suitcases==
     
    {{main|Geheimoperationen}}
    {{main|Geheimoperationen}}
    4 of the 10 [[Intel suitcase]]s required for gaining the Covert Ops perk can be found during this mission, 2 on the way and at the Chimera fuel depot as well as 2 on the way to or at the listening post. Please refer to the main article for their locations.
    4 of the 10 [[Intel suitcase]]s required for gaining the Covert Ops perk can be found during this mission, 2 on the way and at the Chimera fuel depot as well as 2 on the way to or at the listening post. Please refer to the main article for their locations.


    == Infos ==
    ==Infos==
     
    * On the path leading to the Chinese ice camp, the Lone Wanderer may find an American soldier executing four Chinese prisoners of war with pistol shots to the head. This is a brutal practice, and one which foreshadows the behavior of American troops during the annexation of Canada.
    * On the path leading to the Chinese ice camp, the Lone Wanderer may find an American soldier executing four Chinese prisoners of war with pistol shots to the head. This is a brutal practice, and one which foreshadows the behavior of American troops during the annexation of Canada.
    * The Chinese also have their American prisoners whom the Lone Wanderer may free for no Karma gain and 50 [[Experience Points|XP]].
    * The Chinese also have their American prisoners whom the Lone Wanderer may free for no Karma gain and 50 [[Experience Points|XP]].
    Zeile 113: Zeile 104:
    * On the roof of the Listening Post there are two cloaked snipers who if not killed will prevent the quest from ending.
    * On the roof of the Listening Post there are two cloaked snipers who if not killed will prevent the quest from ending.


    == Hinter den Kulissen ==
    ==Hinter den Kulissen==
     
    * Upon returning to the camp after completing the first objective, you encounter an [[American war correspondent]] who asks a couple of soldiers to pose for a photograph. Their pose is identical to the one displayed by the [[Anchorage Memorial]] in [[Washington, D.C.]] and the reporter remarks that the photo is great and that "maybe some day someone might make a statue out of it". This is a reference to The Iwo Jima War Memorial.
    * Upon returning to the camp after completing the first objective, you encounter an [[American war correspondent]] who asks a couple of soldiers to pose for a photograph. Their pose is identical to the one displayed by the [[Anchorage Memorial]] in [[Washington, D.C.]] and the reporter remarks that the photo is great and that "maybe some day someone might make a statue out of it". This is a reference to The Iwo Jima War Memorial.


    == Fehler ==
    ==Fehler==
     
    * {{Plattformen|pc}} During the final part of this quest when you infiltrate and secure the [[Listening Post]], [[Benjamin Montgomery|Sergeant Montgomery]] can get stuck in a loop and you'll be forced to save and reload. Doing so will cause Morgan to run over and initiate the dialogue for the the quest to complete. If you have not killed the two cloaked snipers on the roof of the Listening Post, you may not be experiencing a bug. {{überprüfe|überprüft}}
    * {{Plattformen|pc}} During the final part of this quest when you infiltrate and secure the [[Listening Post]], [[Benjamin Montgomery|Sergeant Montgomery]] can get stuck in a loop and you'll be forced to save and reload. Doing so will cause Morgan to run over and initiate the dialogue for the the quest to complete. If you have not killed the two cloaked snipers on the roof of the Listening Post, you may not be experiencing a bug. {{überprüfe|überprüft}}
    * After cleaning all enemies in [[Listening Post]] you can get stuck at the end, mission wont complete. If no enemy were at outpost balcony (1 behind corner, second in bunker), use waiting utility there (press T and wait at least 1 hour), more 2 enemy should spawn there, after killing them, quest complete.{{Pb}}{{überprüfe|21:38, January 25, 2016 (UTC)|type=bug}}
    * After cleaning all enemies in [[Listening Post]] you can get stuck at the end, mission wont complete. If no enemy were at outpost balcony (1 behind corner, second in bunker), use waiting utility there (press T and wait at least 1 hour), more 2 enemy should spawn there, after killing them, quest complete.{{Pb}}
    {{überprüfe|21:38, January 25, 2016 (UTC)|typ          =bug}}
    * {{Plattformen|pc}} It is possible for the Quartermaster to give you the scoped Gauss rifle but nothing else from your equipment package after you've passed the speech check. This will, if you don't manually ask for the equipment, not remove the Requisition Holo from your inventory. It'll still be there after leaving the simulation and, because it's a quest item, it won't be removable without the use of console commands. {{überprüfe|überprüft}}
    * {{Plattformen|pc}} It is possible for the Quartermaster to give you the scoped Gauss rifle but nothing else from your equipment package after you've passed the speech check. This will, if you don't manually ask for the equipment, not remove the Requisition Holo from your inventory. It'll still be there after leaving the simulation and, because it's a quest item, it won't be removable without the use of console commands. {{überprüfe|überprüft}}


    == Galerie ==
    ==Galerie==
     
    <gallery>
    <gallery>
    Red Commie SimPosters.jpg|Chinese posters as seen in the simulation during Paving the Way.
    Red Commie SimPosters.jpg|Chinese posters as seen in the simulation during Paving the Way.
    Zeile 135: Zeile 124:
    [[en:Paving the Way]]
    [[en:Paving the Way]]
    [[ru:Подготовка наступления]]
    [[ru:Подготовка наступления]]
    [[Kategorie:Operation: Anchorage Quests]]
    [[Kategorie:Operation: Anchorage: Quests]]
    [[Kategorie:Operation: Anchorage Erfolge und Trophäen]]
    [[Kategorie:Operation: Anchorage: Erfolge und Trophäen]]

    Aktuelle Version vom 28. Dezember 2025, 10:51 Uhr

    Bahnbrecher ist eine Fallout 3 Quest die dem Spiel durch das Add-On Operation: Anchorage Operation: Anchorage hinzugefügt wird.

    Schneller Lösungsweg

    Hauptquest: Bahnbrecher
    Listen to General Chase's briefing.
    Talk to Sergeant Montgomery.
    Acquire a requisition holotape from Lieutenant Morgan and hand it in to Quartermaster.
    Fight your way to the Chimera Armor Depot.
    Place the explosives on the fuel tanks.
    Fight your way to the Listening Post.
    Reach the roof of the listening post and kill the remaining Chinese troops.
    Reward: 100 EP
    Leads to: Operation: Anchorage!

    Detaillierter Lösungsweg

    The quest will automatically begin after the completion of Die Geschütze von Anchorage.

    Listen to General Chase's briefing

    General Chase congratulates you on your success. You are promoted and put in charge of your own Strike Team (formerly led by the now deceased Patterson). The General explains that 3 tasks have to be completed before the assault on the Chinese headquarters, a refinery, can begin. You have to destroy the fuel tanks at the enemy Chimera Armor Depot, clear a Listening Post of all Chinese presence, and disable "their damn Pulse Field". According to Chase, you should not try to disable the Pulse Field before you have completed the other assignments.

    Chase then refers you to your intelligence officer for this mission, Lieutenant Morgan, for the details.

    Talk to Lieutenant Morgan

    Hauptartikel: Strike Team

    Lieutenant Morgan can be found in the same tent sitting at a computer. He can provide more detailed information on the targets, as well as why they need to be taken out. Morgan also explains that you can get equipment by selecting it at the terminal and bringing the resulting requisition holotape to the Quartermaster (you can change your choice once by speaking to him).

    Talk to Sergeant Montgomery

    Now, in the U.S. Army field headquarters, talk to Sergeant Montgomery to make him leader of your team. You relay all orders for your team through him, although this is basically limited to telling them where to wait and whether to attack.

    Don't forget to visit the Quartermaster and get your equipment. If you pass a Speech check, he gives you a scoped Gauss rifle and ammunition on top of the equipment package you have selected. There is a glitch where you can get all different types of weaponry. Simply choose your weapon from the computer, then collect it, drop it, then choose a different class, collect it, drop it, repeat until you've got all of them, then pick it all back up. You may have to drop your ammunition too.

    You can then choose which target to attack first: the Chimera depot or the listening post. Tell the Sergeant what you are going to do first, and then go to the area yourself.

    When leaving the camp, the path on the left leads to the Chimera depot, the path on the right leads to the listening post and the path in the middle leads to the Pulse Field and Chinese Compound (which are going to be your objectives in the final simulation quest, Operation: Anchorage!). Alternatively, simply follow Montgomery and your team.

    Destroy the fuel tanks in the Chimera Depot

    The path to the fuel depot is fairly linear. Starting at H.Q., take a left. You'll notice one of your friends in arms executing four Chinese prisoners. Take a quick look at the curved sand bag structure in front of him, and you'll find a Chinese commando hat you can pick up and wear next to a static pack of cigarettes. Approach Ice Camp, and fight your way through Chinese soldiers and spider drones until you reach the depot. Once there, dispose of the enemy soldiers and any Chimera tanks. This will be easier if you chose the Heavy Assault pack, with its missile launcher, but frag grenades will work just as well. Rig the fuel tanks and enjoy the fireworks. After both of them are destroyed, you are teleported back to the U.S. Army Field Headquarters.

    Secure the Chinese Listening Post

    On the way to the Chinese listening post, you have to pass through an area of abandoned mines and houses which is heavily infested with Crimson Dragoons, Chinese snipers, regular troops, and a new breed of troop, the Chinese launcher. Launchers are regular Chinese troops with missile launchers and health similar to the Inferno Units. Simply follow the path and keep killing those reds until you reach the listening post. Sometimes before you enter the post, if you order a Mister Gutsy through Sgt. Montgomery, it will turn around and hover back up the path you came. You'll have to plumb every nook and cranny to get all the troops, which include more Dragoons and Chinese technicians. The techies are weaker than regular soldiers, and will nervously continue to work when you approach. Be careful. If one of the techs reach a HAM radio, they'll request reinforcements, a squadron of Dragoons that attack as you hit the roof. You are teleported back to the camp when they are all killed.

    Once both objectives have been completed, this quest ends, and Operation: Anchorage! begins.

    Queststufen

    StufeStatusBeschreibung

    Intel suitcases

    Hauptartikel: Geheimoperationen

    4 of the 10 Intel suitcases required for gaining the Covert Ops perk can be found during this mission, 2 on the way and at the Chimera fuel depot as well as 2 on the way to or at the listening post. Please refer to the main article for their locations.

    Infos

    • On the path leading to the Chinese ice camp, the Lone Wanderer may find an American soldier executing four Chinese prisoners of war with pistol shots to the head. This is a brutal practice, and one which foreshadows the behavior of American troops during the annexation of Canada.
    • The Chinese also have their American prisoners whom the Lone Wanderer may free for no Karma gain and 50 XP.
    • The snowmen at the Chinese Ice Camp bleed when shot or struck.
    • It is possible to "talk" to the Chinese POWs but there are no words in the dialog box. They simply turn their heads slightly.
    • The first room after entering the listening post contains scrap metal that can be picked up.
    • When changing weapon loadouts at the quartermaster, if the Lone Wanderer drops his/her weapons before changing loadout they will still be there after, making it possible to have all gear packages during the quest.
    • On the roof of the Listening Post there are two cloaked snipers who if not killed will prevent the quest from ending.

    Hinter den Kulissen

    • Upon returning to the camp after completing the first objective, you encounter an American war correspondent who asks a couple of soldiers to pose for a photograph. Their pose is identical to the one displayed by the Anchorage Memorial in Washington, D.C. and the reporter remarks that the photo is great and that "maybe some day someone might make a statue out of it". This is a reference to The Iwo Jima War Memorial.

    Fehler

    • PC During the final part of this quest when you infiltrate and secure the Listening Post, Sergeant Montgomery can get stuck in a loop and you'll be forced to save and reload. Doing so will cause Morgan to run over and initiate the dialogue for the the quest to complete. If you have not killed the two cloaked snipers on the roof of the Listening Post, you may not be experiencing a bug. [bestätigt]
    • After cleaning all enemies in Listening Post you can get stuck at the end, mission wont complete. If no enemy were at outpost balcony (1 behind corner, second in bunker), use waiting utility there (press T and wait at least 1 hour), more 2 enemy should spawn there, after killing them, quest complete.[Plattformen fehlen]

    [Prüfung überfällig]

    • PC It is possible for the Quartermaster to give you the scoped Gauss rifle but nothing else from your equipment package after you've passed the speech check. This will, if you don't manually ask for the equipment, not remove the Requisition Holo from your inventory. It'll still be there after leaving the simulation and, because it's a quest item, it won't be removable without the use of console commands. [bestätigt]

    Galerie

    ru:Подготовка наступления