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    Shady Sands (Fallout): Unterschied zwischen den Versionen

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    (6 dazwischenliegende Versionen von 3 Benutzern werden nicht angezeigt)
    Zeile 1: Zeile 1:
    {{für|die ''[[Fallout 2]]'' Variante dieser Stadt|New California Republic (Stadt)}}
    {{für|die {{FO2}} Variante dieser Stadt|New California Republic (Stadt)}}
    {{Cleanup|Bitte erneuern.}}
    {{Infobox Ort
    {{Infobox Ort
    |game                  = FO1, FO2
    |game                  = FO1, FO2
    Zeile 12: Zeile 13:
    |marker                = '''Shady Sands'''
    |marker                = '''Shady Sands'''
    |dialog                = [[SSWELL.MSG]] (well)
    |dialog                = [[SSWELL.MSG]] (well)
    |fußzeile              = [[Bild:Fo1 Shady Sands Townmap.png|240px]]
    |fußzeile              = [[Datei:Fo1 Shady Sands Townmap.png|240px]]
    }}{{Spiele|FO1|FO2|FO3|FNV|FB}}
    }}


    <center>[[Datei:Fallout 1 2 Soundtrack - Second Chance|100px]]<br />
    <center>[[Datei:Fallout 1 2 Soundtrack - Second Chance|100px]]<br />
    <small>"[[Zweite Gelegenheit]]"</small></center>
    <small>"[[Zweite Gelegenheit]]"</small></center>


    {{Zitat|Well you don't live here. There's nothing interesting to do, and believe you me, brahmin tipping gets old real fast.|[[Tandi]] in [[Zeitleiste#2161|2161]]}}[[Datei:Fo1 Tandi YouDontLiveHere.ogg|noicon|135px|center]]
    {{Zitat|Well you don't live here. There's nothing interesting to do, and believe you me, brahmin tipping gets old real fast.|[[Tandi]] in [[2161]]}}[[Datei:Fo1 Tandi YouDontLiveHere.ogg|noicon|135px|center]]


    '''Shady Sands''' ist eine kleine Siedlung in [[New California]] um [[Zeitleiste#2161|2161]], unter Führung von [[Aradesh]], a multicultural former inhabitant of [[Vault 15]]. The town would eventually rise to become the most powerful faction within the ''Fallout'' universe: the [[New California Republic]].
    '''Shady Sands''' ist eine kleine Siedlung in [[New California]] um [[2161]], unter Führung von [[Aradesh]], a multicultural former inhabitant of [[Vault 15]]. The town would eventually rise to become the most powerful faction within the ''Fallout'' universe: the [[New California Republic]].
     
    == Lage ==


    ==Lage==
    Shady Sands can be found five squares east of [[Vault 13]].
    Shady Sands can be found five squares east of [[Vault 13]].


    == Hintergrund ==
    ==Hintergrund==
     
    The town of Shady Sands is the largest urban area "built from scratch" in the post-nuclear [[United States]].
    The town of Shady Sands is the largest urban area "built from scratch" in the post-nuclear [[United States]].


    === Ursprünge ===
    ===Ursprünge===
     
    Founded in [[2142]] by one of the groups emerging from Vault 15, it was jump-started using the [[Garden of Eden Creation Kit|GECK]],<ref>[[Scmikey.msg]]</ref> which allowed the dwellers to establish a self-sufficient community and erect adobe buildings. In the [[Zeitleiste#2241|2240's]], the small settlement grew and expanded, forming one of the most influential cities to emerge in the mid-23rd century, the [[New California Republic (Stadt)|New California Republic]].
    Founded in [[Zeitleiste#2142|2142]] by one of the groups emerging from Vault 15, it was jump-started using the [[Garden of Eden Creation Kit|GECK]],<ref>[[Scmikey.msg]]</ref> which allowed the dwellers to establish a self-sufficient community and erect adobe buildings. In the [[Zeitleiste#2241|2240's]], the small settlement grew and expanded, forming one of the most influential cities to emerge in the mid-23<sup>rd</sup> century, the [[New California Republic (Stadt)|New California Republic]].
     
    === Fallout Epoche ===


    By [[Zeitleiste#2161|2161]], it was a small, thriving, completely self-sufficient community, as they managed to adapt some of the wasteland soil to support crops, (primarily corn and cabbage), drill a well to provide them with water and even establish a [[Brahmin (Fallout)|brahmin]] herd. They kept mostly to themselves and proved large enough to deter most of the problems the Wasteland presented, primarily the [[Khans]] raiders and the [[Radscorpion (Fallout)|radscorpion]] attacks that plagued them. Both of these threats slowly escalated, as radscorpions were becoming more and more numerous and aggressive, while the raiders seemed hell bent on bringing them excitement at any cost. Their agriculture, while managing to sustain them in the arid region, was lacking as well.
    ===Fallout Epoche===
    By [[2161]], it was a small, thriving, completely self-sufficient community, as they managed to adapt some of the wasteland soil to support crops, (primarily corn and cabbage), drill a well to provide them with water and even establish a [[Brahmin (Fallout)|brahmin]] herd. They kept mostly to themselves and proved large enough to deter most of the problems the Wasteland presented, primarily the [[Khans]] raiders and the [[Radscorpion (Fallout)|radscorpion]] attacks that plagued them. Both of these threats slowly escalated, as radscorpions were becoming more and more numerous and aggressive, while the raiders seemed hell bent on bringing them excitement at any cost. Their agriculture, while managing to sustain them in the arid region, was lacking as well.


    These problems were alleviated by the [[Vault Dweller]], who discovered the settlement en route to [[Vault 15]]. Initially distrusting, the inhabitants quickly warmed up to the hero as he/she proceeded to eliminate the radscorpion threat, and later rescued [[Tandi]], [[Aradesh]]'s daughter, from captivity, and possibly death at the hands of the raiders.
    These problems were alleviated by the [[Vault Dweller]], who discovered the settlement en route to [[Vault 15]]. Initially distrusting, the inhabitants quickly warmed up to the hero as he/she proceeded to eliminate the radscorpion threat, and later rescued [[Tandi]], [[Aradesh]]'s daughter, from captivity, and possibly death at the hands of the raiders.
    Zeile 42: Zeile 39:
    Many denizens of Shady Sands followed [[Dharma]].
    Many denizens of Shady Sands followed [[Dharma]].


    By [[Timeline#2241|2241]], Shady Sands had become one of the major settlements in [[New California]], becoming the capital of the [[New California Republic]], led by Aradesh's daughter, Tandi.
    By [[2241]], Shady Sands had become one of the major settlements in [[New California]], becoming the capital of the [[New California Republic]], led by Aradesh's daughter, Tandi.
     
    == Bewohner ==


    ==Bewohner==
    * [[Katrina]] - Begrüßerin der Stadt
    * [[Katrina]] - Begrüßerin der Stadt
    * [[Seth]] - Wache des Eingangsbereich
    * [[Seth]] - Wache des Eingangsbereich
    Zeile 56: Zeile 52:
    * [[Curtis (Fallout)|Curtis]] - Bauer
    * [[Curtis (Fallout)|Curtis]] - Bauer


    == Infos ==
    ==Infos==
     
    * The town is typically the first settlement after [[Vault 13]]'s caves that most players visit, due to its location along the path between [[Vault 13]] and [[Vault 15]], the vault the player is advised to travel to at the start of {{FO1}}.
    * The town is typically the first settlement after [[Vault 13]]'s caves that most players visit, due to its location along the path between [[Vault 13]] and [[Vault 15]], the vault the player is advised to travel to at the start of ''[[Fallout]]''.
    * If you encounter a traveling merchant outside of Vault 13, he will explain that he is traveling to Shady Sands, and asks if the player would like to be escorted there.
    * If you encounter a traveling merchant outside of Vault 13, he will explain that he is traveling to Shady Sands, and asks if the player would like to be escorted there.
    * Two of ''[[Fallout]]''<nowiki>'</nowiki>s "[[talking head]]" characters, [[Tandi]] and her father [[Aradesh]], reside here.
    * Two of {{FO1}}<nowiki>'</nowiki>s "[[talking head]]" characters, [[Tandi]] and her father [[Aradesh]], reside here.
    * The two children running around town may end up facing each other and become unable to move. If this happens in front of Razlo's house, you may be forced to kill them in order to interact with him.
    * The two children running around town may end up facing each other and become unable to move. If this happens in front of Razlo's house, you may be forced to kill them in order to interact with him.
    * [[Argyle]] mentions in a radio broadcast in ''[[Fallout 3]]'' that the act of planting primed grenades in an enemy's clothing as part of a reverse pickpocket is called the "Shady Sands Shuffle."
    * [[Argyle]] mentions in a radio broadcast {{In|FO3}} that the act of planting primed grenades in an enemy's clothing as part of a reverse pickpocket is called the "Shady Sands Shuffle."
    * It's very hard to see, but the house/shed near the farm, has a sledgehammer and rope for you to take. It's on the floor, near the pot used to "grind grain".
    * It's very hard to see, but the house/shed near the farm, has a sledgehammer and rope for you to take. It's on the floor, near the pot used to "grind grain".


    == Vorkommen ==
    ==Vorkommen==
     
    Shady Sands kommt {{In|FO1}} vor und als die Stadt [[New California Republic (Stadt)|New California Republic]] {{In|FO2}}. Sie wird zudem {{In|FO3}}, {{FNV}} und {{FB}} erwähnt.
    Shady Sands kommt in ''[[Fallout]]'' vor und als die Stadt [[New California Republic (Stadt)|New California Republic]] in ''[[Fallout 2]]''. Sie wird zudem in ''[[Fallout 3]]'', ''[[Fallout: New Vegas]]'' und ''[[Fallout Bible]]'' erwähnt.
     
    == Galerie ==


    ==Galerie==
    <gallery widths=200>
    <gallery widths=200>
    Shadysands.jpg|People of Shady Sands
    Shadysands.jpg|People of Shady Sands
    Fo1 Shady Sands Pillar.png|Pillar of Inscriptions
    Fo1 Shady Sands Pillar.png|Pillar of Inscriptions
    Fo1 Shady Sands Well.png|Town well
    Fo1 Shady Sands Well.png|Town well
    Fo1 Shady sands_background.png|Shady Sands background used for [[talking head]]s
    Fo1 Shady sands background.png|Shady Sands background used for [[talking head]]s
    Fo1 Shady Sands.png
    Fo1 Shady Sands.png
    Shady Sands front entrance.png|Shady Sands entrance  
    Shady Sands front entrance.png|Shady Sands entrance  
    </gallery>
    </gallery>


    == Siehe auch ==
    ==Siehe auch==
     
    * [[Fallout Enden#Shady Sands|End-Videosequenzen für Shady Sands]]
    * [[Fallout Enden#Shady Sands|End-Videosequenzen für Shady Sands]]


    == Einzelnachweise ==
    ==Referenzen==
     
    {{reflist}}
    {{reflist}}


    Zeile 91: Zeile 82:
    {{Navbox Orte FO1}}
    {{Navbox Orte FO1}}


     
    <!-- Interwiki-Links -->
    [[en:Shady Sands (Fallout)]]
    [[en:Shady Sands (Fallout)]]
    [[pl:Cieniste Piaski]]
    [[pl:Cieniste Piaski]]
    Zeile 100: Zeile 91:
    [[pt:Shady Sands (Fallout)]]
    [[pt:Shady Sands (Fallout)]]
    [[uk:Шейді Сендс]]
    [[uk:Шейді Сендс]]
    [[Kategorie:New California Republic]]
     
    [[Kategorie:Fallout: New Vegas nur erwähnte Orte]]
    <!-- Kategorien -->
    [[Kategorie:Shady Sands]]
    [[Kategorie:Shady Sands| ]]
    [[Kategorie:Fallout Städte]]

    Aktuelle Version vom 23. November 2024, 19:21 Uhr

    -->]]

    Datei:Fallout 1 2 Soundtrack - Second Chance
    "Zweite Gelegenheit"
    Well you don't live here. There's nothing interesting to do, and believe you me, brahmin tipping gets old real fast.Tandi in 2161
    noicon

    Shady Sands ist eine kleine Siedlung in New California um 2161, unter Führung von Aradesh, a multicultural former inhabitant of Vault 15. The town would eventually rise to become the most powerful faction within the Fallout universe: the New California Republic.

    Lage

    Shady Sands can be found five squares east of Vault 13.

    Hintergrund

    The town of Shady Sands is the largest urban area "built from scratch" in the post-nuclear United States.

    Ursprünge

    Founded in 2142 by one of the groups emerging from Vault 15, it was jump-started using the GECK,[1] which allowed the dwellers to establish a self-sufficient community and erect adobe buildings. In the 2240's, the small settlement grew and expanded, forming one of the most influential cities to emerge in the mid-23rd century, the New California Republic.

    Fallout Epoche

    By 2161, it was a small, thriving, completely self-sufficient community, as they managed to adapt some of the wasteland soil to support crops, (primarily corn and cabbage), drill a well to provide them with water and even establish a brahmin herd. They kept mostly to themselves and proved large enough to deter most of the problems the Wasteland presented, primarily the Khans raiders and the radscorpion attacks that plagued them. Both of these threats slowly escalated, as radscorpions were becoming more and more numerous and aggressive, while the raiders seemed hell bent on bringing them excitement at any cost. Their agriculture, while managing to sustain them in the arid region, was lacking as well.

    These problems were alleviated by the Vault Dweller, who discovered the settlement en route to Vault 15. Initially distrusting, the inhabitants quickly warmed up to the hero as he/she proceeded to eliminate the radscorpion threat, and later rescued Tandi, Aradesh's daughter, from captivity, and possibly death at the hands of the raiders.

    Many denizens of Shady Sands followed Dharma.

    By 2241, Shady Sands had become one of the major settlements in New California, becoming the capital of the New California Republic, led by Aradesh's daughter, Tandi.

    Bewohner

    Infos

    • The town is typically the first settlement after Vault 13's caves that most players visit, due to its location along the path between Vault 13 and Vault 15, the vault the player is advised to travel to at the start of Fallout.
    • If you encounter a traveling merchant outside of Vault 13, he will explain that he is traveling to Shady Sands, and asks if the player would like to be escorted there.
    • Two of Fallout's "talking head" characters, Tandi and her father Aradesh, reside here.
    • The two children running around town may end up facing each other and become unable to move. If this happens in front of Razlo's house, you may be forced to kill them in order to interact with him.
    • Argyle mentions in a radio broadcast in  Fallout 3 that the act of planting primed grenades in an enemy's clothing as part of a reverse pickpocket is called the "Shady Sands Shuffle."
    • It's very hard to see, but the house/shed near the farm, has a sledgehammer and rope for you to take. It's on the floor, near the pot used to "grind grain".

    Vorkommen

    Shady Sands kommt in  Fallout vor und als die Stadt New California Republic in  Fallout 2. Sie wird zudem in  Fallout 3, Fallout: New Vegas Fallout: New Vegas und Fallout Bible erwähnt.

    Galerie

    Siehe auch

    Referenzen

    Vorlage:Navbox Orte FO1 pl:Cieniste Piaski es:Arenas Sombrías it:Shady Sands ru:Шэйди Сэндс (Fallout) pt:Shady Sands (Fallout) uk:Шейді Сендс