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{{Cleanup|In ''ernsthaften'' Bedarf von Quellen, Überprüfung, etc. | {{Cleanup|In ''ernsthaften'' Bedarf von Quellen, Überprüfung, etc.|FO2}} | ||
== [[Arroyo]] == | == [[Arroyo]] == | ||
=== Arroyo wieder besiedelt durch Einsatz des G.E.C.K. === | === Arroyo wieder besiedelt durch Einsatz des G.E.C.K. === | ||
[[ | [[Datei:Fo2 Arroyo Ending.png|thumb]] | ||
'''Keine Anforderungen:''' This is the default ending. | '''Keine Anforderungen:''' This is the default ending. | ||
{{Zitat|After the Enclave's destruction, the refugees of Arroyo and [[Vault 13]] resettled, building a new community with the aid of the [[Garden of Eden Creation Kit]]. Finding themselves hundreds of miles from their Vault, the members of Vault 13 chose to join the villagers in establishing a new community, and their technical expertise, combined with the villagers survival skills, allowed the new settlement to grow and prosper. Two generations of the same bloodline were re-united, and their savior, the [[Chosen One]], became Elder, presiding over the village in the years to come.{{Inline quote|sound=Fo2_Arroyo_Resettled.ogg}}}} | {{Zitat|After the Enclave's destruction, the refugees of Arroyo and [[Vault 13]] resettled, building a new community with the aid of the [[Garden of Eden Creation Kit]]. Finding themselves hundreds of miles from their Vault, the members of Vault 13 chose to join the villagers in establishing a new community, and their technical expertise, combined with the villagers survival skills, allowed the new settlement to grow and prosper. Two generations of the same bloodline were re-united, and their savior, the [[Chosen One]], became Elder, presiding over the village in the years to come.{{Inline quote|sound=Fo2_Arroyo_Resettled.ogg}}}} | ||
* | * {{FNV}} establishes this ending as canon. | ||
=== [[Arroyo Älteste|Älteste]] dies peacefully === | === [[Arroyo Älteste|Älteste]] dies peacefully === | ||
[[ | [[Datei:FO02 NPC Village Elder.png|thumb]] | ||
'''Keine Anforderungen:''' The Elder is alive. | '''Keine Anforderungen:''' The Elder is alive. | ||
| Zeile 20: | Zeile 20: | ||
== [[Modoc]] == | == [[Modoc]] == | ||
=== 1. Modoc is razed after war with [[Slags]] === | === 1. Modoc is razed after war with [[Slags]] === | ||
[[ | [[Datei:Fo2 Modoc Bad Ending.png|thumb]] | ||
'''Anforderungen:''' Deliver the message, then offer to help but fail, or join the people of Modoc in an attack on the Slags. | '''Anforderungen:''' Deliver the message, then offer to help but fail, or join the people of Modoc in an attack on the Slags. | ||
| Zeile 33: | Zeile 34: | ||
{{Zitat|The extermination of the Slags only created new problems for Modoc. Unable to find the Slags underground cistern that sustains the crops, Modoc is hit hard by the resultant drought. Over the next several years, the people of Modoc either move away or die of starvation.{{Inline quote|sound=Fo2 Modoc ExterminationOfSlags.ogg}}}} | {{Zitat|The extermination of the Slags only created new problems for Modoc. Unable to find the Slags underground cistern that sustains the crops, Modoc is hit hard by the resultant drought. Over the next several years, the people of Modoc either move away or die of starvation.{{Inline quote|sound=Fo2 Modoc ExterminationOfSlags.ogg}}}} | ||
=== 3. Modoc flourishes === | ===3. Modoc flourishes=== | ||
[[Datei:Fo2 Modoc Good Ending.png|thumb]] | |||
[[ | |||
'''Anforderungen:''' Make peace between Modoc and the Slags. | '''Anforderungen:''' Make peace between Modoc and the Slags. | ||
{{Zitat|Relations between the Slags and residents of Modoc flourished. Between the two peoples, Modoc prospers and becomes a major farming community, supplying all the outlying regions with food.{{Inline quote|sound=Fo2 Modoc Flourishes.ogg}}}} | {{Zitat|Relations between the Slags and residents of Modoc flourished. Between the two peoples, Modoc prospers and becomes a major farming community, supplying all the outlying regions with food.{{Inline quote|sound=Fo2 Modoc Flourishes.ogg}}}} | ||
* | * {{FNV}} establishes this ending as canon.{{Citation needed}} | ||
* NOTE: In any versions of | * NOTE: In any versions of {{FO2}} that lack [[Child (Fallout)|children]], one quest cannot be solved to ensure peace. The GOG version (which is the US version) is free of this problem. | ||
{{clear}} | {{clear}} | ||
=== 4. Modoc disperses due to drought === | ===4. Modoc disperses due to drought=== | ||
'''Anforderungen''': Do nothing for or to the Slags. | '''Anforderungen''': Do nothing for or to the Slags. | ||
| Zeile 51: | Zeile 50: | ||
== [[Den|Der/Das Den]] == | == [[Den|Der/Das Den]] == | ||
[[ | ===1. The Den disperses=== | ||
[[Datei:FO2 Den Disperses Ending.png|thumb]] | |||
'''Anforderungen:''' Both [[Metzger]] and [[Rebecca]] are dead. | '''Anforderungen:''' Both [[Metzger]] and [[Rebecca]] are dead. | ||
| Zeile 59: | Zeile 58: | ||
{{clear}} | {{clear}} | ||
=== 2. The Den flourishes === | ===2. The Den flourishes=== | ||
[[Datei:Den.jpg|thumb]] | |||
[[ | |||
'''Anforderungen:''' Metzger is dead, Rebecca is alive. | '''Anforderungen:''' Metzger is dead, Rebecca is alive. | ||
{{Zitat|With Metzger gone, slavery disappears from the area. Becky's Casino Bar grows quickly, and Rebecca Dyer's reputation as a honest casino and bar owner brought her the business needed to buy out her competition and expand. The Den flourishes, and it soon gains a reputation for being a tough, but honest, community.{{Inline quote|sound=Fo2 Den Flourishes.ogg}}}} | {{Zitat|With Metzger gone, slavery disappears from the area. Becky's Casino Bar grows quickly, and Rebecca Dyer's reputation as a honest casino and bar owner brought her the business needed to buy out her competition and expand. The Den flourishes, and it soon gains a reputation for being a tough, but honest, community.{{Inline quote|sound=Fo2 Den Flourishes.ogg}}}} | ||
=== 3. The Den becomes raider central === | ===3. The Den becomes raider central=== | ||
'''Anforderungen:''' Metzger is alive, but [[Big Jesus Mordino]] is dead. | '''Anforderungen:''' Metzger is alive, but [[Big Jesus Mordino]] is dead. | ||
{{Zitat|Metzger's business in the slave trade soon fades with the removal of the Mordino family. The Den continues to attract criminals, and Metzger's business practices delve further into drugs and prostitution. The Den soon becomes a rallying point and a safe haven for raiders in the region.{{Inline quote|sound=Fo2 TheDen MetzgersBusiness.ogg}}}} | {{Zitat|Metzger's business in the slave trade soon fades with the removal of the Mordino family. The Den continues to attract criminals, and Metzger's business practices delve further into drugs and prostitution. The Den soon becomes a rallying point and a safe haven for raiders in the region.{{Inline quote|sound=Fo2 TheDen MetzgersBusiness.ogg}}}} | ||
=== 4. The Den becomes slaver central === | ===4. The Den becomes slaver central=== | ||
'''Anforderungen:''' Both Metzger and Big Jesus Mordino are alive. | '''Anforderungen:''' Both Metzger and Big Jesus Mordino are alive. | ||
| Zeile 79: | Zeile 75: | ||
== [[Vault City]] == | == [[Vault City]] == | ||
[[ | ===1. Population driven to NCR by radiation=== | ||
[[Datei:FO2 Vault City Bad Ending.png|thumb]] | |||
'''Anforderungen:''' The [[Solve the Gecko powerplant problem|power plant has not been fixed]]. | '''Anforderungen:''' The [[Solve the Gecko powerplant problem|power plant has not been fixed]]. | ||
| Zeile 87: | Zeile 83: | ||
{{clear}} | {{clear}} | ||
=== 2. VC independent, Westin and Lynette marry === | ===2. VC independent, Westin and Lynette marry=== | ||
[[Datei:FO2 Vault City Joins NCR Ending.png|thumb]] | |||
[[ | |||
'''Anforderungen:''' The power plant is fixed, the raiders dead, Bishop's plan exposed, and delivered the two holodisks but not collected the final reward from [[Randal]] (bug), and both [[Roger Westin]] & [[Joanne Lynette]] are alive. | '''Anforderungen:''' The power plant is fixed, the raiders dead, Bishop's plan exposed, and delivered the two holodisks but not collected the final reward from [[Randal]] (bug), and both [[Roger Westin]] & [[Joanne Lynette]] are alive. | ||
{{Zitat|The correspondence between NCR and Vault City continued, and a few years after the destruction of the Enclave, Roger Westin assumed the head of the NCR council. He immediately set limits for NCR's expansion north, and in a landmark settlement, passed an amendment that formally recognized Vault City's independence. Shortly after this settlement, Westin suffered a heart attack and retired from politics. He moved north to Vault City for medical treatment and eventually married Joann Lynette in the following year.{{Inline quote|sound=Fo2 Vault City Independent.ogg}}}} | {{Zitat|The correspondence between NCR and Vault City continued, and a few years after the destruction of the Enclave, Roger Westin assumed the head of the NCR council. He immediately set limits for NCR's expansion north, and in a landmark settlement, passed an amendment that formally recognized Vault City's independence. Shortly after this settlement, Westin suffered a heart attack and retired from politics. He moved north to Vault City for medical treatment and eventually married Joann Lynette in the following year.{{Inline quote|sound=Fo2 Vault City Independent.ogg}}}} | ||
=== 3. VC invaded by NCR === | ===3. VC invaded by NCR=== | ||
'''Anforderungen:''' The power plant is fixed, but neither the [[account book]] or [[Bishop's holodisk]] have been brought to Lynette. | '''Anforderungen:''' The power plant is fixed, but neither the [[account book]] or [[Bishop's holodisk]] have been brought to Lynette. | ||
{{Zitat|In the years to come, Vault City suffered greatly from raider attacks. Eventually, the situation grew so desperate the Citizens were forced to request aid from NCR. Within a month, a large detachment of the NCR's military was stationed in Vault City. The military presence quickly became an occupation force, and Vault City became the first of NCR's border territories.{{Inline quote|sound=Fo2 VaultCity InvadedByNCR.ogg}}}} | {{Zitat|In the years to come, Vault City suffered greatly from raider attacks. Eventually, the situation grew so desperate the Citizens were forced to request aid from NCR. Within a month, a large detachment of the NCR's military was stationed in Vault City. The military presence quickly became an occupation force, and Vault City became the first of NCR's border territories.{{Inline quote|sound=Fo2 VaultCity InvadedByNCR.ogg}}}} | ||
=== 4. VC joins the NCR === | ===4. VC joins the NCR=== | ||
{{FB}} | {{FB}} | ||
'''Anforderungen:''' The power plant is fixed, the raiders dead and the account book or Bishop's holodisk brought to Lynette. (This ending is given if not getting 2 for any reason, e.g. Westin is dead or the reward picked up.) | '''Anforderungen:''' The power plant is fixed, the raiders dead and the account book or Bishop's holodisk brought to Lynette. (This ending is given if not getting 2 for any reason, e.g. Westin is dead or the reward picked up.) | ||
| Zeile 108: | Zeile 101: | ||
{{FB|end}} | {{FB|end}} | ||
=== 5. Vault City zerstört === | ===5. Vault City zerstört=== | ||
'''Anforderungen''': Vault City ist feindlich. | '''Anforderungen''': Vault City ist feindlich. | ||
{{Zitat|The slaughter of Vault City has become the stuff of legend. One day it was a thriving community, and the next, the bodies of its Citizens lay strewn throughout the streets. It looked as if raiders had sacked the city, but no bodies of the attackers were ever found. Their Vault was plundered of all its technology, and refugees from Gecko soon moved into the broken walls of the city.{{Inline quote|sound=Fo2 VaultCity Destroyed.ogg}}}} | {{Zitat|The slaughter of Vault City has become the stuff of legend. One day it was a thriving community, and the next, the bodies of its Citizens lay strewn throughout the streets. It looked as if raiders had sacked the city, but no bodies of the attackers were ever found. Their Vault was plundered of all its technology, and refugees from Gecko soon moved into the broken walls of the city.{{Inline quote|sound=Fo2 VaultCity Destroyed.ogg}}}} | ||
===6. Vault City zerstört, wiederaufgebaut von Ghulen === | ===6. Vault City zerstört, wiederaufgebaut von Ghulen=== | ||
'''Anforderungen:''' The power plant is fixed and same as above. | '''Anforderungen:''' The power plant is fixed and same as above. | ||
| Zeile 121: | Zeile 112: | ||
== [[New Reno]] == | == [[New Reno]] == | ||
[[ | ===1. Everyone dead=== | ||
[[Datei:Fo2 Reno Bad Ending.png|thumb]] | |||
'''Anforderungen:''' All four of the family bosses are dead. | '''Anforderungen:''' All four of the family bosses are dead. | ||
| Zeile 129: | Zeile 120: | ||
{{clear}} | {{clear}} | ||
=== 2. Tribals arise === | ===2. Tribals arise=== | ||
[[Datei:Fo2 Reno Good Ending.png|thumb]] | |||
[[ | |||
'''Anforderungen:''' Either [[Leslie Anne Bishop|Bishop]] [[Angela Bishop|woman]] impregnated and live for the rest of the game, and told Mrs. Bishop she should move on. | '''Anforderungen:''' Either [[Leslie Anne Bishop|Bishop]] [[Angela Bishop|woman]] impregnated and live for the rest of the game, and told Mrs. Bishop she should move on. | ||
| Zeile 141: | Zeile 131: | ||
{{Zitat|Not long after the destruction of the Enclave, the Bishop Family of New Reno was blessed with a child. This child seemed to have little in common with the Bishops, preferring instead to spend his days exploring the wastes. When he turned thirteen, he seized control of the Bishop Family and led them to victory over the remaining New Reno families. He died quietly in his sleep at the age of seventy-three, never having known his real father.{{Inline quote|sound=Fo2 NewReno BishopChild.ogg}}}} | {{Zitat|Not long after the destruction of the Enclave, the Bishop Family of New Reno was blessed with a child. This child seemed to have little in common with the Bishops, preferring instead to spend his days exploring the wastes. When he turned thirteen, he seized control of the Bishop Family and led them to victory over the remaining New Reno families. He died quietly in his sleep at the age of seventy-three, never having known his real father.{{Inline quote|sound=Fo2 NewReno BishopChild.ogg}}}} | ||
* | * {{FNV}} establishes this ending as canon, but by the time of 2281, the Bishop child has still not defeated the Wrights. | ||
===4. Bishops take control, New Reno joins the NCR=== | |||
'''Anforderungen:''' The Bishop family is in control. | '''Anforderungen:''' The Bishop family is in control. | ||
{{Zitat|The Bishop Family of New Reno rose to prominence over the next few years, forming a strong political alliance with the [[New California Republic]] and Vault City. Many mysterious deaths and closed-door proceedings surrounded the formation of the alliance, but in the end, New Reno became part of the 'civilized' world. The other families were soon absorbed, and New Reno became a prime tourist location for the new republic. In the decades after the alliance, several Bishops rose to political power and were instrumental in the passage of several amendments protecting gambling rights and prostitution.{{Inline quote|sound=Fo2 NewReno BishopsTakeControl.ogg}}}} | {{Zitat|The Bishop Family of New Reno rose to prominence over the next few years, forming a strong political alliance with the [[New California Republic]] and Vault City. Many mysterious deaths and closed-door proceedings surrounded the formation of the alliance, but in the end, New Reno became part of the 'civilized' world. The other families were soon absorbed, and New Reno became a prime tourist location for the new republic. In the decades after the alliance, several Bishops rose to political power and were instrumental in the passage of several amendments protecting gambling rights and prostitution.{{Inline quote|sound=Fo2 NewReno BishopsTakeControl.ogg}}}} | ||
=== 5. [[Salvatores]] take control of New Reno using Enclave weapons === | ===5. [[Salvatores]] take control of New Reno using Enclave weapons=== | ||
'''Anforderungen:''' The Salvatore family is in control. | '''Anforderungen:''' The Salvatore family is in control. | ||
{{Zitat|The Salvatore Family of New Reno, having profited from their ties to Navarro, used their laser weaponry to burn the other families into submission. The resultant massacre was dubbed "Ash Friday" and is still celebrated in New Reno to this day.{{Inline quote|sound=Fo2 NewReno SalvatoresTakeControl.ogg}}}} | {{Zitat|The Salvatore Family of New Reno, having profited from their ties to Navarro, used their laser weaponry to burn the other families into submission. The resultant massacre was dubbed "Ash Friday" and is still celebrated in New Reno to this day.{{Inline quote|sound=Fo2 NewReno SalvatoresTakeControl.ogg}}}} | ||
=== 6. [[Mordinos]] takes control of New Reno, [[jet]] addiction spreads === | ===6. [[Mordinos]] takes control of New Reno, [[jet]] addiction spreads=== | ||
'''Anforderungen:''' The Mordino family is in control, did not deliver jet to Dr. Troy. | '''Anforderungen:''' The Mordino family is in control, did not deliver jet to Dr. Troy. | ||
{{Zitat|The Mordino Family grew greatly in power as jet's influence spread across Northern California. Within a year, they had seized control of New Reno and expanded their empire, absorbing [[the Den]] and other surrounding areas. There was little violence in the conquest, as jet had weakened all resistance to Mordino rule.{{Inline quote|sound=Fo2 NewReno MordinosTakeControl.ogg}}}} | {{Zitat|The Mordino Family grew greatly in power as jet's influence spread across Northern California. Within a year, they had seized control of New Reno and expanded their empire, absorbing [[the Den]] and other surrounding areas. There was little violence in the conquest, as jet had weakened all resistance to Mordino rule.{{Inline quote|sound=Fo2 NewReno MordinosTakeControl.ogg}}}} | ||
=== 7. Mordinos wane === | ===7. Mordinos wane=== | ||
'''Anforderungen:''' The Mordino family is in control and delivered jet to Dr. Troy, but did not return for the jet Antidote (bug). | '''Anforderungen:''' The Mordino family is in control and delivered jet to Dr. Troy, but did not return for the jet Antidote (bug). | ||
{{Zitat|With their jet production halted with the discovery of a cure, the Mordino Family quickly lost ground in New Reno and were absorbed by the other families. Most became enforcers or slaves, and the name Mordino was soon forgotten.{{Inline quote|sound=Fo2 NewReno MordinosWane.ogg}}}} | {{Zitat|With their jet production halted with the discovery of a cure, the Mordino Family quickly lost ground in New Reno and were absorbed by the other families. Most became enforcers or slaves, and the name Mordino was soon forgotten.{{Inline quote|sound=Fo2 NewReno MordinosWane.ogg}}}} | ||
* | * {{FNV}} establishes this ending as canon.{{Citation needed}} | ||
===8. [[Wrights]] violently seize control of New Reno=== | |||
'''Anforderungen:''' The Wright family is in control and entered the SAD. | '''Anforderungen:''' The Wright family is in control and entered the SAD. | ||
{{Zitat|Less than a month after the Enclave's destruction, a mob war broke out in New Reno streets. The Wrights, armed with an arsenal of weaponry that dated back to the pre-War years, leveled the casinos of the other families with [[Raketenwerfer (Fallout)|Raketenwerfer]]. The 'mob war' was clocked as lasting a little over forty-three minutes, and when the smoke cleared, half of New Reno had been demolished. To this day, it is commonly taught that the Wright Family were the founders of New Reno.{{Inline quote|sound=Fo2 Wrights SeizeControl.ogg}}}} | {{Zitat|Less than a month after the Enclave's destruction, a mob war broke out in New Reno streets. The Wrights, armed with an arsenal of weaponry that dated back to the pre-War years, leveled the casinos of the other families with [[Raketenwerfer (Fallout)|Raketenwerfer]]. The 'mob war' was clocked as lasting a little over forty-three minutes, and when the smoke cleared, half of New Reno had been demolished. To this day, it is commonly taught that the Wright Family were the founders of New Reno.{{Inline quote|sound=Fo2 Wrights SeizeControl.ogg}}}} | ||
=== 9. Wrights attack Mordinos and get slaughtered === | ===9. Wrights attack Mordinos and get slaughtered=== | ||
'''Anforderungen:''' The Wright family is in control, took the murder quest without finishing it. | '''Anforderungen:''' The Wright family is in control, took the murder quest without finishing it. | ||
{{Zitat|Within months after the Enclave's destruction, war broke out in New Reno streets. The Wrights, believing the Mordinos responsible for the death of [[Richard Wright|one]] of their family, attacked the [[Desperado]] casino. The running gun battle that ensued lasted little more than a day, and the Wrights were massacred to the last woman and child. Their mansion lies vacant now, and there are few New Reno inhabitants who remember who once lived there.{{Inline quote|sound=Fo2 NewReno WrightsSlaughtered.ogg}}}} | {{Zitat|Within months after the Enclave's destruction, war broke out in New Reno streets. The Wrights, believing the Mordinos responsible for the death of [[Richard Wright|one]] of their family, attacked the [[Desperado]] casino. The running gun battle that ensued lasted little more than a day, and the Wrights were massacred to the last woman and child. Their mansion lies vacant now, and there are few New Reno inhabitants who remember who once lived there.{{Inline quote|sound=Fo2 NewReno WrightsSlaughtered.ogg}}}} | ||
=== 10. Wrights transform New Reno into a civilized city === | ===10. Wrights transform New Reno into a civilized city=== | ||
'''Anforderungen:''' The Wright family is in control, but did not enter the SAD or become their [[Made Man]], completed the murder quest. | '''Anforderungen:''' The Wright family is in control, but did not enter the SAD or become their [[Made Man]], completed the murder quest. | ||
{{Zitat|Within a year of the Enclave's destruction, the Wright Family turned from criminal activity to legitimate pursuits. Several schools and churches were established in New Reno, along with a law enforcement body that crippled the influence of the families. Though New Reno lost much of its edge, the city obtained a certain solidity that appealed to newcomers. Many came to Reno, not to visit, but to live, and the population increased threefold. Today the test scores of New Reno high school graduates are greater than many Californian schools before the War.{{Inline quote|sound=Fo2 NewReno WrightsTransform.ogg}}}} | {{Zitat|Within a year of the Enclave's destruction, the Wright Family turned from criminal activity to legitimate pursuits. Several schools and churches were established in New Reno, along with a law enforcement body that crippled the influence of the families. Though New Reno lost much of its edge, the city obtained a certain solidity that appealed to newcomers. Many came to Reno, not to visit, but to live, and the population increased threefold. Today the test scores of New Reno high school graduates are greater than many Californian schools before the War.{{Inline quote|sound=Fo2 NewReno WrightsTransform.ogg}}}} | ||
* | * {{FNV}} establishes the continued presence of the Wrights in New Reno as canon. | ||
=== Richard Wright's Mörder === | === Richard Wright's Mörder === | ||
====Murder solved==== | |||
'''Anforderungen:''' Solved the murder quest correctly. | '''Anforderungen:''' Solved the murder quest correctly. | ||
{{Zitat|Though the Wright Family never completely recovered from Richard's death, the knowledge that the killer had been brought to justice eased their troubled sleep.{{Inline quote|sound=Fo2 RichardWright MurderSolved.ogg}}}} | {{Zitat|Though the Wright Family never completely recovered from Richard's death, the knowledge that the killer had been brought to justice eased their troubled sleep.{{Inline quote|sound=Fo2 RichardWright MurderSolved.ogg}}}} | ||
* | * {{FNV}} establishes this ending as canon.{{Citation needed}} | ||
====True murderer never found==== | |||
'''Anforderungen:''' Fingered a suspect other than the [[Salvatores]]. | '''Anforderungen:''' Fingered a suspect other than the [[Salvatores]]. | ||
{{Zitat|Though a murderer had been found and punished, the true identity of the man who had killed Mr. Wright's son was never discovered. The murder was never spoken of again and became a closed chapter in the Wright Family history.{{Inline quote|sound=Fo2 RichardWright MurdererNeverFound.ogg}}}} | {{Zitat|Though a murderer had been found and punished, the true identity of the man who had killed Mr. Wright's son was never discovered. The murder was never spoken of again and became a closed chapter in the Wright Family history.{{Inline quote|sound=Fo2 RichardWright MurdererNeverFound.ogg}}}} | ||
=== [[Myron]] dead and forgotten === | ===[[Myron]] dead and forgotten=== | ||
[[Datei:Fo2 Myron Ending.png|thumb]] | |||
[[ | |||
'''Anforderungen:''' Heard Myron's name from [[Jules (Fallout 2)|Jules]], Little Jesus, [[Renesco]], [[Marjorie Reed|Reed]] or Myron himself, and the latter lives during the game. | '''Anforderungen:''' Heard Myron's name from [[Jules (Fallout 2)|Jules]], Little Jesus, [[Renesco]], [[Marjorie Reed|Reed]] or Myron himself, and the latter lives during the game. | ||
{{Zitat|Myron died less than a year after the defeat of the Enclave, stabbed by a jet addict while drinking in the Den. His discovery of jet was quickly forgotten, and now there is no one who remembers his name.{{Inline quote|sound=Fo2 Myron DeadAndForgotten.ogg}}}} | {{Zitat|Myron died less than a year after the defeat of the Enclave, stabbed by a jet addict while drinking in the Den. His discovery of jet was quickly forgotten, and now there is no one who remembers his name.{{Inline quote|sound=Fo2 Myron DeadAndForgotten.ogg}}}} | ||
=== Infos === | ===Infos=== | ||
Every family in New Reno starts out with a "power counter" at 100 which will drop as a result of following actions: | Every family in New Reno starts out with a "power counter" at 100 which will drop as a result of following actions: | ||
* Killing a boss: Drops that family's power to 0 (technically -1) | * Killing a boss: Drops that family's power to 0 (technically -1) | ||
| Zeile 222: | Zeile 202: | ||
== [[Gecko (Stadt)|Gecko]] == | == [[Gecko (Stadt)|Gecko]] == | ||
[[ | ===1. Gecko zerstört=== | ||
[[Datei:Fo2 Gecko Bad Ending.png|thumb]] | |||
'''Anforderungen:''' Blew up the power plant. | '''Anforderungen:''' Blew up the power plant. | ||
| Zeile 230: | Zeile 210: | ||
{{clear}} | {{clear}} | ||
=== 2. Gecko and Vault City form uneasy truce === | ===2. Gecko and Vault City form uneasy truce=== | ||
[[Datei:Fo2 Gecko Good Ending.png|thumb]] | |||
[[ | |||
'''Anforderungen:''' Fixed the power plant, but did not get the [[reactor holodisk]] from Festus. | '''Anforderungen:''' Fixed the power plant, but did not get the [[reactor holodisk]] from Festus. | ||
| Zeile 238: | Zeile 217: | ||
{{clear}} | {{clear}} | ||
=== 3. Gecko enslaved === | ===3. Gecko enslaved=== | ||
'''Anforderungen:''' Fixed and optimized the power plant. | '''Anforderungen:''' Fixed and optimized the power plant. | ||
{{Zitat|Optimizing Gecko's reactor creates a power surplus in Gecko. The Vault City council, unable to expand because of their limited power supply, yields to internal pressure and is forced to take over Gecko to control the reactor. The peaceful ghouls of Gecko become slaves and spend the rest of their lives serving Vault City.{{Inline quote|sound=Fo2 Gecko FixPowerplant.ogg}}}} | {{Zitat|Optimizing Gecko's reactor creates a power surplus in Gecko. The Vault City council, unable to expand because of their limited power supply, yields to internal pressure and is forced to take over Gecko to control the reactor. The peaceful ghouls of Gecko become slaves and spend the rest of their lives serving Vault City.{{Inline quote|sound=Fo2 Gecko FixPowerplant.ogg}}}} | ||
=== 4. Gecko and Vault City form an alliance === | ===4. Gecko and Vault City form an alliance=== | ||
'''Anforderungen:''' Same as above, but also delivered Brain's/Gordon Gecko's economic data holodisk to [[McClure]]. (bugged) | '''Anforderungen:''' Same as above, but also delivered Brain's/Gordon Gecko's economic data holodisk to [[McClure]]. (bugged) | ||
{{Zitat|Optimizing Gecko's power plant became the first step in forging a spirit of cooperation between Gecko and Vault City. Gecko's increased power production became instrumental in helping Vault City's expansion. The harsh xenophobia of many of Vault City's leaders faded into obscurity while ghoul and human labored side-by-side to create a center of learning and tolerance where once had stood only enmity and distrust.{{Inline quote|sound=Fo2 GeckoVaultCity Alliance.ogg}}}} | {{Zitat|Optimizing Gecko's power plant became the first step in forging a spirit of cooperation between Gecko and Vault City. Gecko's increased power production became instrumental in helping Vault City's expansion. The harsh xenophobia of many of Vault City's leaders faded into obscurity while ghoul and human labored side-by-side to create a center of learning and tolerance where once had stood only enmity and distrust.{{Inline quote|sound=Fo2 GeckoVaultCity Alliance.ogg}}}} | ||
* | * {{FNV}} establishes this ending as canon.{{Citation needed}} | ||
===5. Gecko destroyed by Vault City=== | |||
''''Anforderungen:''' Did not fix the power plant. | ''''Anforderungen:''' Did not fix the power plant. | ||
| Zeile 259: | Zeile 235: | ||
=== [[Harold]]'s tree grows larger === | === [[Harold]]'s tree grows larger === | ||
[[ | [[Datei:FO02 NPC Harold B.png|thumb]] | ||
'''Anforderungen:''' Harold is alive. | '''Anforderungen:''' Harold is alive. | ||
{{Zitat|You still hear mention of Harold from time to time. Apparently, the tree growing from his head has gotten larger, and if rumors are to be believed, fruit is growing from it. The seeds are said to be remarkably tough, and several of them have taken root even in the most barren stretches of the wasteland.{{Inline quote|sound=Fo2 Harold DontKill.ogg}}}} | {{Zitat|You still hear mention of Harold from time to time. Apparently, the tree growing from his head has gotten larger, and if rumors are to be believed, fruit is growing from it. The seeds are said to be remarkably tough, and several of them have taken root even in the most barren stretches of the wasteland.{{Inline quote|sound=Fo2 Harold DontKill.ogg}}}} | ||
* | * {{FO3}} establishes this ending as canon. | ||
{{clear}} | {{clear}} | ||
== Redding | ==Redding== | ||
[[ | ===1. Redding annexed by Vault City=== | ||
[[Datei:FO2 Redding Ending 1.png|thumb]] | |||
'''Anforderungen:''' Delivered the jet antidote, left and returned to downtown [[Redding]] at least one day later, and Dr. Johnson is alive (even after the cure is administered). | '''Anforderungen:''' Delivered the jet antidote, left and returned to downtown [[Redding]] at least one day later, and Dr. Johnson is alive (even after the cure is administered). | ||
{{Zitat|After Doc Johnson helped treat the miners during the Great Jet Scare, the Citizens of Vault City voted Doc Johnson into the Mayor's seat. Under the Doctor's patient hand, Redding forged closer ties with Vault City until, some years later, Vault City annexed Redding, granting Vault City Citizenship to only 10 percent of Redding's population.{{Inline quote|sound=Fo2 Redding AnnexedByVaultCity.ogg}}}} | {{Zitat|After Doc Johnson helped treat the miners during the Great Jet Scare, the Citizens of Vault City voted Doc Johnson into the Mayor's seat. Under the Doctor's patient hand, Redding forged closer ties with Vault City until, some years later, Vault City annexed Redding, granting Vault City Citizenship to only 10 percent of Redding's population.{{Inline quote|sound=Fo2 Redding AnnexedByVaultCity.ogg}}}} | ||
=== 2. Redding allies with New Reno === | ===2. Redding allies with New Reno=== | ||
'''Anforderungen:''' Sold the chip to McGrew without getting ending 1. | '''Anforderungen:''' Sold the chip to McGrew without getting ending 1. | ||
{{Zitat|Several years after the Chosen one sold the Excavator Chip to Dangerous Dan McGrew, Dan used the superior production of his Morningstar Mine to buy the Kokoweef mine and then to reopen the Great Wanamingo Mine. Dan then used his industrial clout to forge an alliance of convenience with the families of New Reno, trading gold in return for protection.{{Inline quote|sound=Fo2 Redding AlliesWithNewReno.ogg}}}} | {{Zitat|Several years after the Chosen one sold the Excavator Chip to Dangerous Dan McGrew, Dan used the superior production of his Morningstar Mine to buy the Kokoweef mine and then to reopen the Great Wanamingo Mine. Dan then used his industrial clout to forge an alliance of convenience with the families of New Reno, trading gold in return for protection.{{Inline quote|sound=Fo2 Redding AlliesWithNewReno.ogg}}}} | ||
=== 3. Redding joins the NCR === | ===3. Redding joins the NCR=== | ||
[[Datei:FO2 Redding Ending 2.png|thumb]] | |||
[[ | |||
'''Anforderungen:''' Sold the chip to [[Marge LeBarge|LeBarge]], ditto. | '''Anforderungen:''' Sold the chip to [[Marge LeBarge|LeBarge]], ditto. | ||
{{Zitat|Several years after buying the Excavator Chip from the Chosen One, Marge LeBarge is able to purchase and control both the Morningstar and the newly opened Kokoweef mines. Marge is an easy choice for Mayor, and using her new political power, she makes Redding join the growing New California Republic in return for a seat in the NCR's Hall of Congress.{{Inline quote|sound=Fo2 Redding JoinsNCR.ogg}}}} | {{Zitat|Several years after buying the Excavator Chip from the Chosen One, Marge LeBarge is able to purchase and control both the Morningstar and the newly opened Kokoweef mines. Marge is an easy choice for Mayor, and using her new political power, she makes Redding join the growing New California Republic in return for a seat in the NCR's Hall of Congress.{{Inline quote|sound=Fo2 Redding JoinsNCR.ogg}}}} | ||
* | * {{FNV}} establishes this ending as canon.{{Citation needed}} | ||
===4. Redding deserted=== | |||
'''Anforderungen:''' Did not sell the chip, nor get ending 1. | '''Anforderungen:''' Did not sell the chip, nor get ending 1. | ||
{{Zitat|The gold-producing town of Redding soon found itself in the unenviable position of a scrap of meat being torn by three jealous vultures. Sooner than many would have expected there was nothing left of the scrap that was once Redding, for Vault City, New Reno, and the New California Republic had laid waste what was once an area of plenty. Nothing now exists but the desiccated husk of what once was Redding.{{Inline quote|sound=Fo2 Redding Deserted.ogg}}}} | {{Zitat|The gold-producing town of Redding soon found itself in the unenviable position of a scrap of meat being torn by three jealous vultures. Sooner than many would have expected there was nothing left of the scrap that was once Redding, for Vault City, New Reno, and the New California Republic had laid waste what was once an area of plenty. Nothing now exists but the desiccated husk of what once was Redding.{{Inline quote|sound=Fo2 Redding Deserted.ogg}}}} | ||
=== Infos === | ===Infos=== | ||
Even if the mining chip was sold, as long as the jet antidote was delivered Redding will always get annexed by Vault City. | Even if the mining chip was sold, as long as the jet antidote was delivered Redding will always get annexed by Vault City. | ||
<!-- Redding has two pictures showing different mining equipment, one for endings 1-2 and one for endings 3-4. --> | <!-- Redding has two pictures showing different mining equipment, one for endings 1-2 and one for endings 3-4. --> | ||
== [[Broken Hills]] == | == [[Broken Hills]] == | ||
[[ | ===1. Mutanten tot, Broken Hills zerstreut=== | ||
[[Datei:Fo2 Broken Hills Ending.png|thumb]] | |||
'''Anforderungen:''' The mutants in the mine are dead. | '''Anforderungen:''' The mutants in the mine are dead. | ||
{{Zitat|The destruction of the mutants ensured the death of the town. Without their strength and ability to withstand the toxins within the mine, the valuable ore proved unattainable. Those who caused this destruction rejoiced at first… until they realized the foolishness of what they had done. They struggled to keep the community flourishing, but to no avail. The winds and the waste scoured Broken Hills from the map.{{Inline quote|sound=Fo2 BrokenHills DestructionEnsured.ogg}}}} | {{Zitat|The destruction of the mutants ensured the death of the town. Without their strength and ability to withstand the toxins within the mine, the valuable ore proved unattainable. Those who caused this destruction rejoiced at first… until they realized the foolishness of what they had done. They struggled to keep the community flourishing, but to no avail. The winds and the waste scoured Broken Hills from the map.{{Inline quote|sound=Fo2 BrokenHills DestructionEnsured.ogg}}}} | ||
=== 2. Uranium runs out, Broken Hills peacefully disperses === | ===2. Uranium runs out, Broken Hills peacefully disperses=== | ||
'''Anforderungen:''' Got Marcus to put the mutant-haters in jail and/or find the missing people for him. | '''Anforderungen:''' Got Marcus to put the mutant-haters in jail and/or find the missing people for him. | ||
{{Zitat|With the destruction of the conspiracy to destroy the mutants, Broken Hills began to thrive. Then the uranium ran out. The city, having lost its sole reason for existing, slowly dispersed. The residents carried their riches with them, leaving the place a wind-swept, desolate ghost town. A few hold-outs remained, attempting to eke out a pathetic existence, but eventually, they too, disappeared.{{Inline quote|sound=Fo2 BrokenHills UraniumRunsOut.ogg}}}} | {{Zitat|With the destruction of the conspiracy to destroy the mutants, Broken Hills began to thrive. Then the uranium ran out. The city, having lost its sole reason for existing, slowly dispersed. The residents carried their riches with them, leaving the place a wind-swept, desolate ghost town. A few hold-outs remained, attempting to eke out a pathetic existence, but eventually, they too, disappeared.{{Inline quote|sound=Fo2 BrokenHills UraniumRunsOut.ogg}}}} | ||
* | * {{FNV}} establishes this ending as canon.{{Citation needed}} | ||
===3. Racial wars erupt, Broken Hills violently disperses=== | |||
'''Anforderungen:''' Did neither of the above. | '''Anforderungen:''' Did neither of the above. | ||
{{Zitat|Shortly after your last departure, the powder keg of racial tension in Broken Hills exploded. Racist humans fought against mutants, ghouls, and humans who had sided with the mutants. The few survivors of the battle destroyed the mine, ensuring no one else could profit by it, and disappeared into the wastes.{{Inline quote|sound=Fo2 BrokenHills RacialWarsErupt.ogg}}}} | {{Zitat|Shortly after your last departure, the powder keg of racial tension in Broken Hills exploded. Racist humans fought against mutants, ghouls, and humans who had sided with the mutants. The few survivors of the battle destroyed the mine, ensuring no one else could profit by it, and disappeared into the wastes.{{Inline quote|sound=Fo2 BrokenHills RacialWarsErupt.ogg}}}} | ||
=== [[Marcus]] travels East === | ===[[Marcus]] travels East=== | ||
[[Datei:Marcus.jpg|thumb]] | |||
[[ | |||
'''Anforderungen:''' Marcus is alive during the game. | '''Anforderungen:''' Marcus is alive during the game. | ||
{{Zitat|Inspired by the example set by the Chosen One, Marcus eventually traveled across the great mountains to the [[Jacobstown|east]], searching for other refugees from the Master's army. You never heard from him again.{{Inline quote|sound=Fo2 Marcus TravelsEast.ogg}}}} | {{Zitat|Inspired by the example set by the Chosen One, Marcus eventually traveled across the great mountains to the [[Jacobstown|east]], searching for other refugees from the Master's army. You never heard from him again.{{Inline quote|sound=Fo2 Marcus TravelsEast.ogg}}}} | ||
* | * {{FNV}} establishes this ending as canon. | ||
{{clear}} | {{clear}} | ||
=== Infos === | ===Infos=== | ||
Since the endings occur over a period of time after the Chosen One completes his task, and do not necessarily start happening straight away, the Chosen One can still find mutants and ghouls and Caravan guards and all still in Broken Hills, after the main game is over. | Since the endings occur over a period of time after the Chosen One completes his task, and do not necessarily start happening straight away, the Chosen One can still find mutants and ghouls and Caravan guards and all still in Broken Hills, after the main game is over. | ||
== New California Republic | ==New California Republic== | ||
[[ | ===1. NCR becomes a major power in the West Coast=== | ||
[[Datei:Fo2 NCR Good Ending.png|thumb]] | |||
'''Anforderungen:''' Completed the deal between [[New California Republic (Stadt)|NCR]] und [[Vault 15]]. | '''Anforderungen:''' Completed the deal between [[New California Republic (Stadt)|NCR]] und [[Vault 15]]. | ||
{{Zitat|Your help with Vault 15 launched the New California Republic's push to civilize its neighbors. Though there were many more obstacles to overcome, the NCR now had a foothold into the northern wastes.{{Inline quote|sound=Fo2 NCR MajorPower.ogg}}}} | {{Zitat|Your help with Vault 15 launched the New California Republic's push to civilize its neighbors. Though there were many more obstacles to overcome, the NCR now had a foothold into the northern wastes.{{Inline quote|sound=Fo2 NCR MajorPower.ogg}}}} | ||
* | * {{FNV}} establishes this ending as canon.<ref name =Caesar>[[FortCaesar.txt]]: Lines 107-111</ref> | ||
{{clear}} | {{clear}} | ||
=== 2. NCR expansion slowed === | ===2. NCR expansion slowed=== | ||
[[Datei:Fo2 NCR Bad Ending.png|thumb]] | |||
[[ | |||
'''Anforderungen:''' Did not complete the deal, Westin is alive. | '''Anforderungen:''' Did not complete the deal, Westin is alive. | ||
| Zeile 357: | Zeile 324: | ||
{{Zitat|Already weakened by the failure to annex Vault 15, President Tandi is forced to retire when her own Vice-President Carlson accuses her of complicity in Councilman Westin's death. As the new President, Carlson wastes no time securing his grip on power. Under his rule, expansion slows, as he is more concerned about lining his own pockets than furthering the cause of civilization.{{Inline quote|sound=Fo2 NCR CarlsonRulesWithCorruption.ogg}}}} | {{Zitat|Already weakened by the failure to annex Vault 15, President Tandi is forced to retire when her own Vice-President Carlson accuses her of complicity in Councilman Westin's death. As the new President, Carlson wastes no time securing his grip on power. Under his rule, expansion slows, as he is more concerned about lining his own pockets than furthering the cause of civilization.{{Inline quote|sound=Fo2 NCR CarlsonRulesWithCorruption.ogg}}}} | ||
=== 4. NCR under military rule === | ===4. NCR under military rule=== | ||
'''Anforderungen:''' Did not complete the deal, both Westin & Carlson are dead. | '''Anforderungen:''' Did not complete the deal, both Westin & Carlson are dead. | ||
{{Zitat|Shaken by the assassination of Vice-President Carlson, right-wing elements seize control of the Congress and set the New California Republic on the path to military rule. Eventually the survivors of the Enclave find a new home in the ranks of the NCR.{{Inline quote|sound=Fo2 NCR UnderMilitaryRule.ogg}}}} | {{Zitat|Shaken by the assassination of Vice-President Carlson, right-wing elements seize control of the Congress and set the New California Republic on the path to military rule. Eventually the survivors of the Enclave find a new home in the ranks of the NCR.{{Inline quote|sound=Fo2 NCR UnderMilitaryRule.ogg}}}} | ||
=== Infos === | ===Infos=== | ||
The NCR has two pictures, both showing the flag; for endings 2-3 the flag is in tatters. | The NCR has two pictures, both showing the flag; for endings 2-3 the flag is in tatters. | ||
== Vault 15 | ==Vault 15== | ||
[[ | ===1. Vault 15 joins NCR=== | ||
[[Datei:Fo2 Vault 15 Good Ending.png|thumb]] | |||
'''Anforderungen:''' Complete the deal with NCR. | '''Anforderungen:''' Complete the deal with NCR. | ||
{{Zitat|With the support of the New California Republic, the Vault 15 squatters soon become self-sufficient and productive members of society.{{Inline quote|sound=Fo2 Vault15 JoinsNCR.ogg}}}} | {{Zitat|With the support of the New California Republic, the Vault 15 squatters soon become self-sufficient and productive members of society.{{Inline quote|sound=Fo2 Vault15 JoinsNCR.ogg}}}} | ||
* | * {{FNV}} establishes this ending as canon.<ref name =Caesar/> | ||
{{clear}} | {{clear}} | ||
=== 2. Vault 15 deserted === | ===2. Vault 15 deserted=== | ||
[[Datei:Fo2 Vault 15 Bad Ending.png|thumb]] | |||
[[ | |||
'''Anforderungen:''' Did not complete the deal with NCR. | '''Anforderungen:''' Did not complete the deal with NCR. | ||
| Zeile 386: | Zeile 350: | ||
== [[Vault 13]] == | == [[Vault 13]] == | ||
[[ | ===1. Deathclaws thrive=== | ||
[[Datei:Votf.jpg|thumb]] | |||
'''Anforderungen:''' Prevented the massacre by killing Dr. Schreber, fixed the vault computer. (bugged) | '''Anforderungen:''' Prevented the massacre by killing Dr. Schreber, fixed the vault computer. (bugged) | ||
| Zeile 394: | Zeile 358: | ||
{{clear}} | {{clear}} | ||
=== 2. Genocide === | ===2. Genocide=== | ||
[[Datei:Fo2 Vault 13 Ending.png|thumb]] | |||
[[ | |||
'''Anforderungen:''' [[Gruthar]] is dead, or returned to Vault 13 after the massacre. (Two weeks after receiving the G.E.C.K.) | '''Anforderungen:''' [[Gruthar]] is dead, or returned to Vault 13 after the massacre. (Two weeks after receiving the G.E.C.K.) | ||
{{Zitat|By eliminating the deathclaws of Vault 13 you banished yet another species to the realms of extinction, proving, once again, that genocide is a viable solution to any problem...{{Inline quote|sound=Fo2 Vault13 Genocide.ogg}}}} | {{Zitat|By eliminating the deathclaws of Vault 13 you banished yet another species to the realms of extinction, proving, once again, that genocide is a viable solution to any problem...{{Inline quote|sound=Fo2 Vault13 Genocide.ogg}}}} | ||
=== Infos === | ===Infos=== | ||
Due to scripting errors, the positive ending is completely unavailable in the vanilla game. The genocide ending can be avoided (and so give none for Vault 13) if the massacre is not triggered, or by not talking to Gruthar or returning afterwards, but if done so the latter ending will always be chosen, this is similar to [[Fallout endings#Hub|the Hub]] and [[Fallout endings#Followers of the Apocalypse|Followers]] ending bugs in the original {{FO1}}. | |||
== [[San Francisco]] == | |||
=== [[Shi]] === | === [[Shi]] === | ||
[[ | ====1. Population decimated==== | ||
[[Datei:Fo2 San Francisco Shi Ending 1.png|thumb]] | |||
'''Anforderungen:''' Turned the Shi hostile. | '''Anforderungen:''' Turned the Shi hostile. | ||
| Zeile 415: | Zeile 378: | ||
{{clear}} | {{clear}} | ||
==== 2. Sentient plant problems ==== | ====2. Sentient plant problems==== | ||
[[Datei:Fo2 San Francisco Shi Ending 2.png|thumb]] | |||
[[ | |||
'''Anforderungen:''' [[Wong|Dr. Wong]] is dead, did not turn the Shi hostile. | '''Anforderungen:''' [[Wong|Dr. Wong]] is dead, did not turn the Shi hostile. | ||
| Zeile 423: | Zeile 385: | ||
{{clear}} | {{clear}} | ||
==== 3. The Shi flourish ==== | ====3. The Shi flourish==== | ||
[[Datei:Fo2 San Francisco Shi Ending 3.png|thumb]] | |||
[[ | |||
'''Anforderungen:''' Did none of the above. | '''Anforderungen:''' Did none of the above. | ||
{{Zitat|The Shi flourished, creating a botanical scourge on the radiation surrounding their beloved town. Though this vine could not grow in other soils, the Shi took care to nourish it in their lands. They continued to grow in strength and prominence, forming the basis of a new empire.{{Inline quote|sound=Fo2 TheShi Flourish.ogg}}}} | {{Zitat|The Shi flourished, creating a botanical scourge on the radiation surrounding their beloved town. Though this vine could not grow in other soils, the Shi took care to nourish it in their lands. They continued to grow in strength and prominence, forming the basis of a new empire.{{Inline quote|sound=Fo2 TheShi Flourish.ogg}}}} | ||
* | * {{FO4}} establishes this ending as canon.{{Citation needed}} | ||
{{clear}} | {{clear}} | ||
=== [[Hubologisten]] === | === [[Hubologisten]] === | ||
====1. Death by explosion==== | |||
'''Anforderungen:''' Did not get fuel for the Hubologists. | '''Anforderungen:''' Did not get fuel for the Hubologists. | ||
{{Zitat|The scientists grew tired of waiting for the Star Father to come for them or provide the fuel they needed. Using a cheap derivative fuel, they launched an abortive effort to reach the stars themselves. Their shuttle exploded moments after take off.{{Inline quote|sound=Fo2 Hubologists DeathByExplosion.ogg}}}} | {{Zitat|The scientists grew tired of waiting for the Star Father to come for them or provide the fuel they needed. Using a cheap derivative fuel, they launched an abortive effort to reach the stars themselves. Their shuttle exploded moments after take off.{{Inline quote|sound=Fo2 Hubologists DeathByExplosion.ogg}}}} | ||
==== 2. Death by suffocation ==== | ====2. Death by suffocation==== | ||
'''Anforderungen:''' Got fuel for the Hubologists, but did not repair the [[USS Quetzel|spacecraft]]. | '''Anforderungen:''' Got fuel for the Hubologists, but did not repair the [[USS Quetzel|spacecraft]]. | ||
{{Zitat|The Hubologist scientists, unable to figure out how to create an airtight seal on their ship, went ahead and launched it anyway, believing that the Star Father would protect them once they left earth's atmosphere. They perished in orbit.{{Inline quote|sound=Fo2 Hubologists DontRepairQuetzel.ogg}}}} | {{Zitat|The Hubologist scientists, unable to figure out how to create an airtight seal on their ship, went ahead and launched it anyway, believing that the Star Father would protect them once they left earth's atmosphere. They perished in orbit.{{Inline quote|sound=Fo2 Hubologists DontRepairQuetzel.ogg}}}} | ||
==== 3. Death by suffocation ==== | ====3. Death by suffocation==== | ||
'''Anforderungen:''' Did both of the above. | '''Anforderungen:''' Did both of the above. | ||
{{Zitat|The Hubologist scientists ensured a safe and speedy launch of the Quetzel. Unfortunately, they didn't account for having recycled air aboard their ship, and they perished in orbit.{{Inline quote|sound=Fo2 Hubologists RepairQuetzel.ogg}}}} | {{Zitat|The Hubologist scientists ensured a safe and speedy launch of the Quetzel. Unfortunately, they didn't account for having recycled air aboard their ship, and they perished in orbit.{{Inline quote|sound=Fo2 Hubologists RepairQuetzel.ogg}}}} | ||
== Infos == | ==Infos== | ||
It is generally assumed the Hubologist endings were not included in the final game because of unfinished scripting. | It is generally assumed the Hubologist endings were not included in the final game because of unfinished scripting. | ||
== [[Enklave]] == | == [[Enklave]] == | ||
[[ | ===[[Richardson]] tot und vergessen=== | ||
[[Datei:Fo2 President Endingq.png|thumb]] | |||
'''Keine Anforderungen:''' This is the default ending. | '''Keine Anforderungen:''' This is the default ending. | ||
{{Zitat|The destruction of the Enclave erased all trace of President Richardson from history. Now the title of "President" is used as a bogeyman to frighten children.{{Inline quote|sound=Fo2 Richardson DeadAndForgotten.ogg}}}} | {{Zitat|The destruction of the Enclave erased all trace of President Richardson from history. Now the title of "President" is used as a bogeyman to frighten children.{{Inline quote|sound=Fo2 Richardson DeadAndForgotten.ogg}}}} | ||
* | * {{FO3}} and {{FNV}} establish this ending as canon. However, the title of President is still used in the NCR. | ||
{{clear}} | {{clear}} | ||
== Tanker vagrants | ==Tanker vagrants== | ||
[[ | ====Vagrants move on==== | ||
[[Datei:Fo2 Tanker Ending.png|thumb]] | |||
'''Keine Anforderungen:''' This is the default ending. | '''Keine Anforderungen:''' This is the default ending. | ||
{{Zitat|As for the [[tanker vagrants]]… well, as vagrants do, they drifted on.{{Inline quote|sound=Fo2 TankerVagrant MoveOn.ogg}}}} | {{Zitat|As for the [[tanker vagrants]]… well, as vagrants do, they drifted on.{{Inline quote|sound=Fo2 TankerVagrant MoveOn.ogg}}}} | ||
== | ==Referenzen== | ||
{{reflist}} | {{reflist}} | ||
[[en:Fallout 2 | [[en:endings (Fallout 2)]] | ||
[[ru:Концовки Fallout 2]] | [[ru:Концовки Fallout 2]] | ||
[[Kategorie:Fallout 2 Videosequenzen]] | [[zh:辐射2 结局]] | ||
[[Kategorie:Fallout 2: Videosequenzen]] | |||
Aktuelle Version vom 16. November 2024, 16:38 Uhr
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Arroyo
Arroyo wieder besiedelt durch Einsatz des G.E.C.K.

Keine Anforderungen: This is the default ending.
- Fallout: New Vegas establishes this ending as canon.
Älteste dies peacefully

Keine Anforderungen: The Elder is alive.
- It is possible to void this ending entirely if the Elder dies while on the Oil Rig. Losing the game only occurs should she die in Arroyo.
Modoc
1. Modoc is razed after war with Slags

Anforderungen: Deliver the message, then offer to help but fail, or join the people of Modoc in an attack on the Slags.
2. Modoc disperses after Slags' destruction
Anforderungen: The Slags are dead, or the message delivered and refused to do any more.
3. Modoc flourishes

Anforderungen: Make peace between Modoc and the Slags.
- Fallout: New Vegas establishes this ending as canon.Vorlage:Citation needed
- NOTE: In any versions of
Fallout 2 that lack children, one quest cannot be solved to ensure peace. The GOG version (which is the US version) is free of this problem.
4. Modoc disperses due to drought
Anforderungen: Do nothing for or to the Slags.
Der/Das Den
1. The Den disperses

Anforderungen: Both Metzger and Rebecca are dead.
2. The Den flourishes

Anforderungen: Metzger is dead, Rebecca is alive.
3. The Den becomes raider central
Anforderungen: Metzger is alive, but Big Jesus Mordino is dead.
4. The Den becomes slaver central
Anforderungen: Both Metzger and Big Jesus Mordino are alive.
Vault City
1. Population driven to NCR by radiation

Anforderungen: The power plant has not been fixed.
2. VC independent, Westin and Lynette marry

Anforderungen: The power plant is fixed, the raiders dead, Bishop's plan exposed, and delivered the two holodisks but not collected the final reward from Randal (bug), and both Roger Westin & Joanne Lynette are alive.
3. VC invaded by NCR
Anforderungen: The power plant is fixed, but neither the account book or Bishop's holodisk have been brought to Lynette.
4. VC joins the NCR
Fallout Bible
Anforderungen: The power plant is fixed, the raiders dead and the account book or Bishop's holodisk brought to Lynette. (This ending is given if not getting 2 for any reason, e.g. Westin is dead or the reward picked up.)
5. Vault City zerstört
Anforderungen: Vault City ist feindlich.
6. Vault City zerstört, wiederaufgebaut von Ghulen
Anforderungen: The power plant is fixed and same as above.
New Reno
1. Everyone dead

Anforderungen: All four of the family bosses are dead.
2. Tribals arise

Anforderungen: Either Bishop woman impregnated and live for the rest of the game, and told Mrs. Bishop she should move on.
3. Bishop child
Anforderungen: Male character, impregnated either Bishop woman and she is alive, but Mrs. Bishop not told to move on.
- Fallout: New Vegas establishes this ending as canon, but by the time of 2281, the Bishop child has still not defeated the Wrights.
4. Bishops take control, New Reno joins the NCR
Anforderungen: The Bishop family is in control.
5. Salvatores take control of New Reno using Enclave weapons
Anforderungen: The Salvatore family is in control.
6. Mordinos takes control of New Reno, jet addiction spreads
Anforderungen: The Mordino family is in control, did not deliver jet to Dr. Troy.
7. Mordinos wane
Anforderungen: The Mordino family is in control and delivered jet to Dr. Troy, but did not return for the jet Antidote (bug).
- Fallout: New Vegas establishes this ending as canon.Vorlage:Citation needed
8. Wrights violently seize control of New Reno
Anforderungen: The Wright family is in control and entered the SAD.
9. Wrights attack Mordinos and get slaughtered
Anforderungen: The Wright family is in control, took the murder quest without finishing it.
10. Wrights transform New Reno into a civilized city
Anforderungen: The Wright family is in control, but did not enter the SAD or become their Made Man, completed the murder quest.
- Fallout: New Vegas establishes the continued presence of the Wrights in New Reno as canon.
Richard Wright's Mörder
Murder solved
Anforderungen: Solved the murder quest correctly.
- Fallout: New Vegas establishes this ending as canon.Vorlage:Citation needed
True murderer never found
Anforderungen: Fingered a suspect other than the Salvatores.
Myron dead and forgotten

Anforderungen: Heard Myron's name from Jules, Little Jesus, Renesco, Reed or Myron himself, and the latter lives during the game.
Infos
Every family in New Reno starts out with a "power counter" at 100 which will drop as a result of following actions:
- Killing a boss: Drops that family's power to 0 (technically -1)
- Killing a bartender, casino bouncer, generic guard or unnamed adult Wright: -1
- Mordino: killing or recruiting Myron: +20 (bug), killing Little Jesus: -1
- Bishop: breaking the raiders' Strength: -20
- Salvatore: disturbing the desert transaction: -20, killing Mason: -5
- Wright: breaking the stills: -20, killing Keith Wright: -2, killing Chris Wright: -1
The family which has the highest counter at the end of the game wins the power struggle; in the event of a tie, the order of priority is: Mordino, Bishop, Salvatore, Wright.
- The two "impregnation" endings take precedence over all others. They are only available for male characters.
Gecko
1. Gecko zerstört

Anforderungen: Blew up the power plant.
2. Gecko and Vault City form uneasy truce

Anforderungen: Fixed the power plant, but did not get the reactor holodisk from Festus.
3. Gecko enslaved
Anforderungen: Fixed and optimized the power plant.
4. Gecko and Vault City form an alliance
Anforderungen: Same as above, but also delivered Brain's/Gordon Gecko's economic data holodisk to McClure. (bugged)
- Fallout: New Vegas establishes this ending as canon.Vorlage:Citation needed
5. Gecko destroyed by Vault City
'Anforderungen: Did not fix the power plant.
Harold's tree grows larger

Anforderungen: Harold is alive.
Fallout 3 establishes this ending as canon.
Redding
1. Redding annexed by Vault City

Anforderungen: Delivered the jet antidote, left and returned to downtown Redding at least one day later, and Dr. Johnson is alive (even after the cure is administered).
2. Redding allies with New Reno
Anforderungen: Sold the chip to McGrew without getting ending 1.
3. Redding joins the NCR

Anforderungen: Sold the chip to LeBarge, ditto.
- Fallout: New Vegas establishes this ending as canon.Vorlage:Citation needed
4. Redding deserted
Anforderungen: Did not sell the chip, nor get ending 1.
Infos
Even if the mining chip was sold, as long as the jet antidote was delivered Redding will always get annexed by Vault City.
Broken Hills
1. Mutanten tot, Broken Hills zerstreut

Anforderungen: The mutants in the mine are dead.
2. Uranium runs out, Broken Hills peacefully disperses
Anforderungen: Got Marcus to put the mutant-haters in jail and/or find the missing people for him.
- Fallout: New Vegas establishes this ending as canon.Vorlage:Citation needed
3. Racial wars erupt, Broken Hills violently disperses
Anforderungen: Did neither of the above.
Marcus travels East

Anforderungen: Marcus is alive during the game.
- Fallout: New Vegas establishes this ending as canon.
Infos
Since the endings occur over a period of time after the Chosen One completes his task, and do not necessarily start happening straight away, the Chosen One can still find mutants and ghouls and Caravan guards and all still in Broken Hills, after the main game is over.
New California Republic
1. NCR becomes a major power in the West Coast

Anforderungen: Completed the deal between NCR und Vault 15.
- Fallout: New Vegas establishes this ending as canon.[1]
2. NCR expansion slowed

Anforderungen: Did not complete the deal, Westin is alive.
3. Carlson rules with corruption
Anforderungen: Did not complete the deal, Westin is dead, Carlson is alive.
4. NCR under military rule
Anforderungen: Did not complete the deal, both Westin & Carlson are dead.
Infos
The NCR has two pictures, both showing the flag; for endings 2-3 the flag is in tatters.
Vault 15
1. Vault 15 joins NCR

Anforderungen: Complete the deal with NCR.
- Fallout: New Vegas establishes this ending as canon.[1]
2. Vault 15 deserted

Anforderungen: Did not complete the deal with NCR.
Vault 13
1. Deathclaws thrive

Anforderungen: Prevented the massacre by killing Dr. Schreber, fixed the vault computer. (bugged)
2. Genocide

Anforderungen: Gruthar is dead, or returned to Vault 13 after the massacre. (Two weeks after receiving the G.E.C.K.)
Infos
Due to scripting errors, the positive ending is completely unavailable in the vanilla game. The genocide ending can be avoided (and so give none for Vault 13) if the massacre is not triggered, or by not talking to Gruthar or returning afterwards, but if done so the latter ending will always be chosen, this is similar to the Hub and Followers ending bugs in the original
Fallout.
San Francisco
Shi
1. Population decimated

Anforderungen: Turned the Shi hostile.
2. Sentient plant problems

Anforderungen: Dr. Wong is dead, did not turn the Shi hostile.
3. The Shi flourish

Anforderungen: Did none of the above.
Fallout 4 establishes this ending as canon.Vorlage:Citation needed
Hubologisten
1. Death by explosion
Anforderungen: Did not get fuel for the Hubologists.
2. Death by suffocation
Anforderungen: Got fuel for the Hubologists, but did not repair the spacecraft.
3. Death by suffocation
Anforderungen: Did both of the above.
Infos
It is generally assumed the Hubologist endings were not included in the final game because of unfinished scripting.
Enklave
Richardson tot und vergessen

Keine Anforderungen: This is the default ending.
Fallout 3 and Fallout: New Vegas establish this ending as canon. However, the title of President is still used in the NCR.
Tanker vagrants
Vagrants move on

Keine Anforderungen: This is the default ending.
Referenzen
- ↑ 1,0 1,1 FortCaesar.txt: Lines 107-111