Keine Bearbeitungszusammenfassung |
K Aufgeräumt, replaced: Kategorie:Fallout Roboter und Computer → Kategorie:Fallout: Roboter und Computer, [[Bild: → [[Datei:, Fallout Roboter und Computer → Fallout: Roboter und Computer, 2161 → 2161, in ''Fallout'' → {{In|FO1}}, ''Fallout 2'' → {{FO2}} |
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|ort = [[New California]] | |ort = [[New California]] | ||
|dialog = [[ROBOT.MSG]] | |dialog = [[ROBOT.MSG]] | ||
}} | |||
'''Robohirne''' sind [[Fallout Roboter und Computer|Roboter]] die man in [[New California]] in [[ | '''Robohirne''' sind [[Fallout: Roboter und Computer|Roboter]] die man in [[New California]] in [[2161]] finden kann. | ||
== Hintergrund == | == Hintergrund == | ||
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=== Robohirne === | === Robohirne === | ||
[[ | [[Datei:Maroboaa se.gif|70px|right]] | ||
Robobrains are durable and tenacious enemies, and will fiercely guard their old, decrepit bunkers and service tunnels. They can pose quite the threat to low-level player characters, but - as with all robots - they are very vulnerable to electro-magnetic pulses. | Robobrains are durable and tenacious enemies, and will fiercely guard their old, decrepit bunkers and service tunnels. They can pose quite the threat to low-level player characters, but - as with all robots - they are very vulnerable to electro-magnetic pulses. | ||
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|proto ={{Proto|069}} | |proto ={{Proto|069}} | ||
|xp =300 | |xp =300 | ||
| | |tp =80 | ||
| | |heilungsrate =2 | ||
|ac =14 | |ac =14 | ||
| | |reaktion =16 | ||
|ap =7 | |ap =7 | ||
| | |nahkampfschaden =15 | ||
|crit chance =1 | |crit chance =1 | ||
|dt normal =4 | |dt normal =4 | ||
| Zeile 60: | Zeile 60: | ||
|dr expl =25 | |dr expl =25 | ||
|dr emp =0 | |dr emp =0 | ||
| | |angriff1 = | ||
| | |angriff2 = | ||
| | |fähigkeit1 = | ||
| | |fähigkeit2 = | ||
}} | }} | ||
{{Stats Kreatur FO1|row | {{Stats Kreatur FO1|row | ||
| Zeile 69: | Zeile 69: | ||
|proto ={{Proto|075}} | |proto ={{Proto|075}} | ||
|xp =300 | |xp =300 | ||
| | |tp =80 | ||
| | |heilungsrate =2 | ||
|ac =24 | |ac =24 | ||
| | |reaktion =16 | ||
|ap =7 | |ap =7 | ||
| | |nahkampfschaden =1 | ||
|crit chance =1 | |crit chance =1 | ||
|dt normal =5 | |dt normal =5 | ||
| Zeile 90: | Zeile 90: | ||
|dr expl =40 | |dr expl =40 | ||
|dr emp =0 | |dr emp =0 | ||
| | |angriff1 = | ||
| | |angriff2 = | ||
| | |fähigkeit1 = | ||
| | |fähigkeit2 = | ||
}} | }} | ||
{{Stats Kreatur FO1|row | {{Stats Kreatur FO1|row | ||
| Zeile 99: | Zeile 99: | ||
|proto ={{Proto|079}} | |proto ={{Proto|079}} | ||
|xp =300 | |xp =300 | ||
| | |tp =115 | ||
| | |heilungsrate =2 | ||
|ac =27 | |ac =27 | ||
| | |reaktion =14 | ||
|ap =10 | |ap =10 | ||
| | |nahkampfschaden =8 | ||
|crit chance =1 | |crit chance =1 | ||
|dt normal =8 | |dt normal =8 | ||
| Zeile 120: | Zeile 120: | ||
|dr expl =40 | |dr expl =40 | ||
|dr emp =500 | |dr emp =500 | ||
| | |angriff1 = | ||
| | |angriff2 = | ||
| | |fähigkeit1 = | ||
| | |fähigkeit2 = | ||
}} | }} | ||
{{Stats Kreatur FO1|end}} | {{Stats Kreatur FO1|end}} | ||
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== Vorkommen == | == Vorkommen == | ||
Robohirne kommen | Robohirne kommen {{In|FO1}} und {{FO2}} vor. | ||
== Galerie == | == Galerie == | ||
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[[en:Robobrain (Fallout)]] | [[en:Robobrain (Fallout)]] | ||
[[ | [[zh:Robobrain (Fallout)]] | ||
[[Kategorie:Fallout: Roboter und Computer]] | |||
[[Kategorie:Fallout Roboter und Computer]] | |||
Aktuelle Version vom 19. Juni 2024, 13:48 Uhr
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| Für die Robohirne die in der Fallout-Reihe vorkommen, siehe Robohirn. |
Robohirne sind Roboter die man in New California in 2161 finden kann.
Hintergrund
{{#lst:Robohirn|Hintergrund }}
Charakteristiken
Spezifikationen
{{#lst:Robohirn|Charakteristiken }}
Spielmechanik-Attribute
Robobrains in California and neighboring states do not possess integrated weapon systems inside their frame. Rather, their flexible arms and organic processors were tailored to use regular firearms (such as rifles) in combat, something they are able to do with disturbing efficiency. Most pre-War robobrains (such as those found in the Glow) carry sniper rifles and assault rifles, although units with City-killer combat shotguns were also sighted. Robobrains could be found in hi-tech locations such as Mariposa Military Base, the Glow, Sierra Army Depot, and in the NCR.
Varianten
Robohirne

Robobrains are durable and tenacious enemies, and will fiercely guard their old, decrepit bunkers and service tunnels. They can pose quite the threat to low-level player characters, but - as with all robots - they are very vulnerable to electro-magnetic pulses.
| Name (Proto ID) | Statistiken | Schutz (Schadens -schwelle / -resistenz) | Fähigkeiten | ||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Robobrain 00000069 |
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| Robobrain 00000075 |
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| Robobrain 00000079 |
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Bemerkenswerte Robohirne
Vorkommen
Robohirne kommen in
Fallout und
Fallout 2 vor.
Galerie
-
Targeted robobrain