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    Wasserhändler: Unterschied zwischen den Versionen

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    (2 dazwischenliegende Versionen von 2 Benutzern werden nicht angezeigt)
    Zeile 7: Zeile 7:
    |ort          = [[Hub|Der Hub]]
    |ort          = [[Hub|Der Hub]]
    |mitglieder  = [[Martha Rastello]]<br />[[Leon]]<br />[[Rick (Fallout)|Rick]]<br />[[George (Fallout)|George]]<br />[[Trent Barrister]]<br />[[Joe (Fallout)|Joe]]
    |mitglieder  = [[Martha Rastello]]<br />[[Leon]]<br />[[Rick (Fallout)|Rick]]<br />[[George (Fallout)|George]]<br />[[Trent Barrister]]<br />[[Joe (Fallout)|Joe]]
    |fußzeile    = [[Bild:Water Merchants.png|240px]]<br /><br />[[Bild:FO1_Water_merchants_sign.png]]
    |fußzeile    = [[Datei:Water Merchants.png|240px]]<br /><br />[[Datei:FO1 Water merchants sign.png]]
    }}{{Spiele|FO1}}
    }}


    {{Zitat|Can't trust me?!? I'm routinely trusted to deliver water to people far more paranoid than yourself! What do you think we are? Terrorists?|[[Martha Rastello]]}}
    {{Zitat|Can't trust me?!? I'm routinely trusted to deliver water to people far more paranoid than yourself! What do you think we are? Terrorists?|[[Martha Rastello]]}}


    Die '''Wasserhändler''' ist die größte Karawanen-Kompanie im [[Hub]] in [[Zeitleiste#2161|2161]].
    Die '''Wasserhändler''' ist die größte Karawanen-Kompanie im [[Hub]] in [[2161]].


    == Hintergrund ==
    == Hintergrund ==
    Zeile 18: Zeile 18:
    The Water Merchants control the water tower and, by extension, water distribution in the area. Their control over the oasis was the root of the [[Great Merchant Wars]] and remained a point of controversy among the Hubbers for years to come as rival companies were forced to buy water to sell from the WM. As such, this company became very wealthy, very fast, at the cost of developing some serious enemies, among them [[Decker]] of [[the Hub]] underground.
    The Water Merchants control the water tower and, by extension, water distribution in the area. Their control over the oasis was the root of the [[Great Merchant Wars]] and remained a point of controversy among the Hubbers for years to come as rival companies were forced to buy water to sell from the WM. As such, this company became very wealthy, very fast, at the cost of developing some serious enemies, among them [[Decker]] of [[the Hub]] underground.


    == Interaktionen mit dem Vaultbewohner ==
    == Interaktionen mit dem Vault-Bewohner ==


    The head of the Water Merchants in 2161, [[Daren Hightower]], is marked for termination by [[Decker]], likely as part of his campaign to take over the water monopoly and rule the Hub abusing control of the water tower.  
    The head of the Water Merchants in 2161, [[Daren Hightower]], is marked for termination by [[Decker]], likely as part of his campaign to take over the water monopoly and rule the Hub abusing control of the water tower.  
    Zeile 28: Zeile 28:
    {{Zitat|The Hub was a larger city than both Junktown and Shady Sands combined. You could drop the Vault in there, and you probably would not notice. But the people of the Hub had no life, and it was a desolate place just the same. It eased my mind, however, to hire some merchants to bring water to the Vault. Looking back, it was probably a mistake to do so, but I was still innocent of the evils that lurked through the ruins of civilization.|[[Vault Dweller's memoirs]]}}
    {{Zitat|The Hub was a larger city than both Junktown and Shady Sands combined. You could drop the Vault in there, and you probably would not notice. But the people of the Hub had no life, and it was a desolate place just the same. It eased my mind, however, to hire some merchants to bring water to the Vault. Looking back, it was probably a mistake to do so, but I was still innocent of the evils that lurked through the ruins of civilization.|[[Vault Dweller's memoirs]]}}


    {{Navbox The Hub}}
    {{Navbox Hub}}


    [[en:Water Merchants]]
    [[en:Water Merchants]]
    [[es:Mercaderes de Agua]]
    [[pl:Kupcy Wodni]]
    [[pl:Kupcy Wodni]]
    [[pt:Water Merchants]]
    [[pt:Water Merchants]]
    Zeile 37: Zeile 38:
    [[Kategorie:Vorkriegsfirmen]]
    [[Kategorie:Vorkriegsfirmen]]
    [[Kategorie:Hub]]
    [[Kategorie:Hub]]
    [[Kategorie:Fallout Fraktionen]]
    [[Kategorie:Fallout: Fraktionen]]
    [[Kategorie:Wasserhändler]]
    [[Kategorie:Wasserhändler]]

    Aktuelle Version vom 30. Januar 2025, 13:28 Uhr

    -->]]

    Can't trust me?!? I'm routinely trusted to deliver water to people far more paranoid than yourself! What do you think we are? Terrorists?Martha Rastello

    Die Wasserhändler ist die größte Karawanen-Kompanie im Hub in 2161.

    Hintergrund

    The Water Merchants control the water tower and, by extension, water distribution in the area. Their control over the oasis was the root of the Great Merchant Wars and remained a point of controversy among the Hubbers for years to come as rival companies were forced to buy water to sell from the WM. As such, this company became very wealthy, very fast, at the cost of developing some serious enemies, among them Decker of the Hub underground.

    Interaktionen mit dem Vault-Bewohner

    The head of the Water Merchants in 2161, Daren Hightower, is marked for termination by Decker, likely as part of his campaign to take over the water monopoly and rule the Hub abusing control of the water tower.

    Compared to other companies, the caravan guards get the worst pay check (only 200 caps each way) although they are less likely to run into fierce opposition, and leave often, every five days. Additionally, a shipment of water can be bought to send it to Vault 13 and extend the time limit for finding the water chip by 100 days. In the Vault Dweller's memoirs he mentions organizing water to be sent back to Vault 13, admitting in hindsight it was probably a mistake, but put his mind at ease. In the unpatched version, this also lowered the Vault 13 invasion time limit by 100 days.

    Zitate

    The Hub was a larger city than both Junktown and Shady Sands combined. You could drop the Vault in there, and you probably would not notice. But the people of the Hub had no life, and it was a desolate place just the same. It eased my mind, however, to hire some merchants to bring water to the Vault. Looking back, it was probably a mistake to do so, but I was still innocent of the evils that lurked through the ruins of civilization.Vault Dweller's memoirs

    es:Mercaderes de Agua pl:Kupcy Wodni pt:Water Merchants ru:Торговцы водой (организация) uk:Торговці водою (організація)